Docs: Clean Start cleanup & Hard Izpisek (Demo/Faza1 definition)
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nova farma/dokumentacija/COLLECTORS_ALBUM_SYSTEM.md
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# 📖 COLLECTOR'S ALBUM (Zbirateljski Album)
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**Status:** ✅ IMPLEMENTED via `AlbumCollectionSystem.js`
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**Roadmap:** Igra bo imela **10 FAZ**. Trenutno smo v Demo / Faza 1.
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To je tvoja glavna enciklopedija in zbirka v igri. Vse kar najdeš, se zabeleži tukaj!
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---
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# 1. KAKO DELUJE?
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Ko **PRVIČ** pobereš nek item (npr. Jagodo, Zlato, Ribo) ali srečaš NPCja:
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1. ✨ **"New Entry!"** notification.
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2. Item se odklene v Albumu (prej je bil "???").
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3. Dobiš **XP** in **Zvezdico (Star)**.
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---
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# 2. VSEBINA PO FAZAH (Progression)
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### 🟢 DEMO (The Hook)
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*Omejeno na Farmo (8x8) in osnovno preživetje.*
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* **🌱 CROPS (Rastline):**
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* **Pomlad:** Pšenica, Korenje.
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* **Zima (Hard Mode):** Zimski Krompir, Zimska Pšenica.
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* **Special:** Konoplja (Cannabis Sativa - Začetni kapital).
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* **🛠️ TOOLS (Orodja):**
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* Lesena Orodja (Tier 1).
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* **Obleka:** Survivor Rags.
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* **🧟 ZOMBIEPEDIA:**
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* **Shambler:** Osnovni zombi (edini v Demu).
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* **💎 MINERALS:**
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* Kamen, Les.
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### 🟡 FAZA 1 (Early Access)
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*Odklepanje Sveta (4 Biomi), Crafting in Golazen.*
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* **🌱 CROPS (Nove):**
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* 80+ vrst (odvisno od bioma: Travnik, Gozd, Puščava, Močvirje).
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* **🐟 FISHING (Ribolov - NOVO):**
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* **Postrv (Trout):** Pogosta.
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* **Brancin (Bass):** Redek.
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* **Som (Catfish):** Nočni (Night only).
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* **Losos (Salmon):** Samo med dežjem.
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* **Zlata Ribica (Gold):** Ultra redka (za Muzej).
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* **Mutant Fish:** Toksična voda (zelena).
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* **🦋 INSECTS (Insekti - NOVO):**
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* **Čebela (Aviator):** Navadna delavka.
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* **Matica (Queen Bee):** REDKA! (Nujna za Domači Čebelnjak).
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* **Metulj (Noir):** Dnevni.
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* **Kresnička:** Nočna.
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* **Deževnik, Polž:** Vaba za ribe.
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* **Komar, Gad:** Agresivni (Faza 1 nevarnosti).
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* **🛠️ TOOLS (Scrap Crafting):**
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* **Motorka (Chainsaw):** Motor + Veriga + Ohišje.
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* **Laksarca (Trimmer):** Motor + Glava + Palica.
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* **Domači Čebelnjak:** Les + Satje + Matica.
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* **🧟 ZOMBIEPEDIA (Evolucija):**
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* **Scout:** Izvidnik (odpira meglo).
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* **Zombie Farmer:** Mutiran kmet (produkt megle).
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* **Zombie Miner:** V rudniku (Specializacija za Železo!).
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* **💎 MINERALS (Rudnik Level 1):**
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* Premog, Baker (Copper).
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* **Železo (Iron):** NE NAJDEŠ GA SAM! (Samo Zombie Miner Lv 5+).
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* **Steklo:** Mivka + Premog (za Terarije in Rastlinjak).
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### 🔵 FAZA 2 - 10 (Future Roadmap)
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*Napredne mehanike, Nove regije, Zgodba.*
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* **Faza 2:** Ribnik, Napredni Stroji.
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* **Faza 3:** Elektrika, Avtomatizacija.
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* **Faza 4-10:** *Coming Soon...*
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---
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# 3. NAGRADE (Rewards)
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Ko zapolniš celotno kategorijo (npr. ulovil si vse Ribe v Fazi 1):
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* **Nagrada:** Poseben Item ali Buff.
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* **Primer:**
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* Vse Ribe -> **"Master Rod"** (Ribja palica, ki ne porablja energije).
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* Vsi Insekti -> **"Beekeeper Hat"** (Čebele te ne pičijo).
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* Vse Rastline -> **"Green Thumb"** (Hitrejša rast).
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---
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# 4. MUZEJ (Museum Donation)
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* **Lokacija:** V Mestu (Town), vodi ga **Sova (The Owl)** - *Odklenjeno v Fazi 1*.
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* **Mehanika:** Redke stvari (Artefakte, Zlate Hrošče, Legendarno Ribo) lahko DONIRAŠ muzeju.
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* **Nagrada:** Sova ti prinese darila (Dan) ali Netopir račune (Noč).
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nova farma/dokumentacija/GAME_BIBLE_FINAL_2026.md
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nova farma/dokumentacija/GAME_BIBLE_FINAL_2026.md
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nova farma/dokumentacija/HARD_IZPISEK_CLEAN_START.md
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# 💀 HARD IZPISEK: CLEAN START (30. JAN 2026)
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**Status:** Preverjeno & Potrjeno (Verified)
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**Vir:** GAME_BIBLE_FINAL_2026.md + MASTER_DNEVNIK + ZGODBA_CELOTNA
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---
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## 1. 📅 STRUKTURA IGRE (PHASE PLAN)
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Igra je razdeljena na **DEMO** in **10 FAZ** (Roadmap). Trenutni fokus je **Demo & Faza 1**.
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### 🏁 DEMO (The Hook)
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* **Cilj:** Preživi 200 dni (Achievement "Trmasti Preživeli").
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* **Mapa:** Samo **Farma (8x8)**. Ostalo je Fog of War.
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* **Omejitve:**
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* **Bivanje:** Samo **Šotor** (Hiša zaklenjena).
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* **Orodja:** Samo **Lesena** (Tier 1).
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* **Zombiji:** Samo **Shambler** (počasni, ne evolvirajo).
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* **Voda:** **STRUPENA** (Dirty Water). Piješ lahko samo deževnico (Rain Catcher).
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* **Začetek:**
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* **Kai (14 let):** Prebudi se z amnezijo v spalni vreči.
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* **Vid:** Zamegljen (Blur), dokler ne najdeš prvega spomina.
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* **Inventory:** Cunje, Kruh, Jabolko, Bakla, Semena (Pšenica, Korenje).
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### 🚀 FAZA 1 (Early Access - Odprtje Sveta)
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* **Svet:** Odpre se **Megla (Fog of War)**.
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* **Raziskovanje:** Pošlješ **Zombi Izvidnika (Scout)**, da odkriva mapo.
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* **Nove Mehanike:**
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* **Ruševine:** Ne gradiš, ampak **POPRAVLJAŠ** (Garaža, Rastlinjak, Hlev).
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* **Crafting:**
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* **Motorka:** Motor + Veriga + Ohišje (najde Izvidnik).
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* **Laksarca:** Motor + Glava + Palica.
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* **Filter za vodo:** Oglje + Pesek (omogoči pitje iz reke).
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* **Rudarjenje:** Samo Baker in Premog. Železo je redko (Scavenging).
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### 🏛️ FAZA 2 (Town & Museum)
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* **Muzej:** Se odpre! Vodi ga **Kustos** (NPC), ne Sova.
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* **Ribnik & Čebelnjak:** Domača pridelava (prej samo divje).
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---
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## 2. 💧 VODA & PREŽIVETJE (Hardcore Logic)
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* **Dirty Water:** Vsa voda v naravi (reke, mlake) je **TOKSIČNA/UMAZANA**.
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* *Posledica:* Če piješ -> Zastrupitev. Če zalivaš -> Mutant rastline (neuporabne za hrano, dobre za gorivo).
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* **Čista Voda:**
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* **Začetek:** Lovilec Deževnice (Rain Catcher).
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* **Kasneje:** Vodni Filter (Craft).
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---
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## 3. 🧠 ZGODBA & SPOMINI (Lore)
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* **Kai (14):** Protagonist. **Alpha Hybrid** (imun, kontrolira zombije). Ima amnezijo.
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* **Ana (14):** Dvojčica. **Ugrabljena** (Troll King / Dr. Krnić). Lokacija: Černobil.
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* **Starša (Marko & Elena):** **MRTVA** (umrla Dan 3).
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* *Duhovi:* Pojavita se na **Družinskem Oltarju** kot "Force Ghosts" (dajeta nasvete).
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* **Gronk:** Ni pošast, ampak "stric" (Troll). Mentor in pomočnik.
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* **Memory Pulse:** Ko si blizu predmeta spomina (npr. Anina igrača), ekran **UTRIPA (Glitch)**.
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---
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## 4. 🧟 ZOMBI DELAVCI (System)
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Zombiji niso samo sovražniki, so **DELAVCI**:
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1. **Kmet:** Zaliva, žanje.
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2. **Gozdar:** Seka.
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3. **Rudar:** Koplje (Lv 5+ najde Železo).
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4. **Izvidnik (Scout):** **KLJUČEN** za Fazo 1. Edini gre v meglo in išče bencin/dele.
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* **Drop Box:** Zombiji ne nosijo v tvoje skrinje, ampak v poseben "Zabojnik".
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---
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## ✅ PREVERJANJE TVOJIH NAVEDB
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* **"Voda umazana na začetku?":** **DRŽI.** (Sistem Dirty Water).
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* **"Amnezija + Intro?":** **DRŽI.** (Blur efekt, prebujanje).
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* **"Muzej v Fazi 2?":** **DRŽI.** (Prestavljeno iz Faze 1).
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* **"10 Faz?":** **DRŽI.** (Glede na 20 biomov in Tier sistem v Game Bible).
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* **"Motorka/Laksarca?":** **DRŽI.** (Crafting iz delov v Fazi 1).
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**Zaključek:** Vsi dokumenti so zdaj usklajeni s tvojimi zadnjimi navodili.
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266
nova farma/dokumentacija/HIPODEVIL666_TRADEMARK.md
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# 🎨 HIPODEVIL666 - ZAŠČITNI ZNAK (Trademark & Signature)
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**Datum:** 19. Januar 2026
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**Studio:** Hipodevil666 Studios™
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**Creator:** David "HIPO" Kotnik
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---
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# 🎯 MOJ IDENTITET
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**Jaz sem HIPO, in to je moja mini zgodba.**
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*(I am HIPO, and this is my mini story.)*
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---
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# 🎨 MY AESTHETIC (Visual Signature)
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## 👤 Personal Style:
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- 😊 **Emojis** (everywhere!)
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- 💎 **Piercings** (facial: nose, lip, eyebrow)
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- 🎨 **Tattoos**
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- 🌈 **Dreadlocks** (signature look)
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- 💍 **Stretched ear gauges** (multiple piercings)
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- 👖 **Baggy Pants** (skater style)
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- 🛹 **Longboard / Skateboard**
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- 🎸 **Punk Spirit**
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- 🎮 **ADHD Energy**
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- ⚡ **Creative Chaos**
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|
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---
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# 💭 LIFE MOTTO
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> **"Življenje gre prehitro mimo - zato uživaj vsako sekundo, kot da je zadnji dan tvojega življenja!"**
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>
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> *(\"Life goes by too fast - so enjoy every second like it's the last day of your life!\")*
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---
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# 🔥 MY PHILOSOPHY
|
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## Core Beliefs:
|
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1. **Upaj si, če želiš!** *(Dare if you want!)*
|
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2. **Si daj delati piercing!** *(Get yourself a piercing!)*
|
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3. **Ne poslušaj kolegov!** *(Don't listen to naysayers!)*
|
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|
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## True Friends:
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> Pravi kolega bo rekel: *"Lej ti, budala stara, spet novi piercing? Paše ti! Takega te mamo radi!"* 😂
|
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>
|
||||
> *(A true friend will say: \"Look at you, you old fool, another piercing? It suits you! That's why we love you!\")*
|
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|
||||
---
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|
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# 💪 MY MANIFEST
|
||||
|
||||
## Personal Declarations:
|
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- **"Ne spreminjam se - spreminjaj se sistem, ne jaz!"**
|
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*(I don't change - the system changes, not me!)*
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|
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- **"Jaz živim svoje ADHD sanje!"**
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*(I live my ADHD dreams!)*
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|
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## What This Game Represents:
|
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> This game is a reflection of authentic ADHD creativity - chaotic, colorful, passionate, and unapologetically personal. Every piercing, every dreadlock, every skateboard trick is a celebration of individuality. This is not just a game - it's a lifestyle, a statement, a rebellion against conformity.
|
||||
|
||||
**Stay weird. Stay creative. Stay YOU.** 🎆
|
||||
|
||||
---
|
||||
|
||||
# 🎮 IN-GAME SIGNATURE ELEMENTS
|
||||
|
||||
## 1. **KAI MARKOVIĆ** (Main Character = YOU!)
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|
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### Physical Appearance:
|
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- **Pink and green dreadlocks** (SIGNATURE LOOK!) 🌈
|
||||
- **Stretched ear gauges** with multiple piercings
|
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- **Facial piercings:** nose, lip, eyebrow
|
||||
- **Katana** strapped to back (main weapon)
|
||||
- **Post-apocalyptic clothing:** torn jacket, ripped jeans
|
||||
- **Dark combat boots**
|
||||
- **Athletic, wiry build**
|
||||
- **Red eyes** (human, NOT zombie - Alpha hybrid)
|
||||
|
||||
**This is YOU in the game!** 🎮
|
||||
|
||||
---
|
||||
|
||||
## 2. **GRONK** (Companion = ADHD Coded!)
|
||||
|
||||
### Appearance:
|
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- **MASSIVE green troll** (3m tall)
|
||||
- **Pink dreadlocks** (30+ locks - your aesthetic!)
|
||||
- **Stretched ear gauges** with piercings (5cm diameter!)
|
||||
- **Nose ring** (silver, punk aesthetic)
|
||||
- **VAPE** always in hand (essential accessory!)
|
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- Flavor: "Bubble Gum" (favorite)
|
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- Alternatives: Watermelon, Cotton Candy
|
||||
- **Black t-shirt:** "TROLL SABBATH" (metal band reference)
|
||||
- **Torn baggy black skater pants** (street style)
|
||||
- **Pink sneakers** (size XXXL, custom-made)
|
||||
|
||||
### Personality:
|
||||
- **ADHD-coded** (short attention span, impulsive, energetic)
|
||||
- **Obsessed with pink** (your signature color!)
|
||||
- **Gentle giant** (pacifist unless defending Kai)
|
||||
- **Music lover** (Troll Sabbath = Black Sabbath parody)
|
||||
- **Loyal friend**
|
||||
|
||||
**Gronk = ADHD representation + your vibe!** 🧟💖
|
||||
|
||||
---
|
||||
|
||||
## 3. **HIPODEVIL666CITY** (Town Name)
|
||||
|
||||
### Official Name:
|
||||
**"HIPODEVIL666CITY"** 🏛️
|
||||
|
||||
### Features:
|
||||
- **Town Hall Sign:** "HIPODEVIL666CITY HALL" (easter egg!)
|
||||
- **Population Board:** Shows "HIPODEVIL666CITY POPULATION"
|
||||
- **Your personal brand** stamped into the game world
|
||||
|
||||
**Your city, your rules!** 🎸
|
||||
|
||||
---
|
||||
|
||||
## 4. **Game Philosophy = Your Philosophy**
|
||||
|
||||
### No DLC Policy:
|
||||
❌ **No paid DLC ever**
|
||||
✅ **Pay once, get everything forever**
|
||||
|
||||
**Why?** Because fuck corporate greed. Players deserve everything for one price.
|
||||
|
||||
### Early Access Model:
|
||||
- €10 (Early Access) → €30 (Full Release)
|
||||
- Early supporters save €20
|
||||
- **Reward loyalty, not milk players**
|
||||
|
||||
**This is anti-corporate gaming.** ⚡
|
||||
|
||||
---
|
||||
|
||||
## 5. **Art Style = Dark Chibi Noir**
|
||||
|
||||
### Visual Identity:
|
||||
- **Style 32:** Dark-Chibi Noir
|
||||
- **Thick black outlines** (5px)
|
||||
- **Muted saturated colors** (NO gray, NO neon)
|
||||
- **Chibi cute + Dark fantasy**
|
||||
- **NO PIXELATION** (smooth vector!)
|
||||
- **Cult of the Lamb** aesthetic
|
||||
|
||||
**Dark, edgy, cute, rebellious.** 🎨
|
||||
|
||||
---
|
||||
|
||||
## 6. **Emoji Usage** 😊
|
||||
|
||||
### Communication Style:
|
||||
- **Emojis EVERYWHERE** in documentation
|
||||
- **Visual communication** (ADHD-friendly)
|
||||
- **Fun, energetic, playful**
|
||||
|
||||
Examples:
|
||||
- 🌿 Cannabis
|
||||
- 🧟 Zombies
|
||||
- 💰 Zoombucks
|
||||
- 🏛️ HIPODEVIL666CITY
|
||||
- 🎸 Punk Spirit
|
||||
|
||||
**Emojis = personality!** ✨
|
||||
|
||||
---
|
||||
|
||||
## 7. **Drug Empire System** 🌿
|
||||
|
||||
### Bold Game Design:
|
||||
- **Cannabis farming** (main economy)
|
||||
- **Magic mushrooms** 🍄
|
||||
- **Opium trade** (medical vs black market)
|
||||
- **Zombie dealers** (passive empire)
|
||||
|
||||
**Why?** Because underground economy is punk AF.
|
||||
**Message:** Survival by any means necessary.
|
||||
|
||||
**This is rebellious game design.** 🔥
|
||||
|
||||
---
|
||||
|
||||
## 8. **ADHD-Friendly Design**
|
||||
|
||||
### Game Philosophy:
|
||||
- **Small, achievable milestones** (10 Fazas, not 1 huge scope)
|
||||
- **Frequent dopamine hits** (every Faza = release!)
|
||||
- **Visual-heavy documentation** (emojis, tables, colors)
|
||||
- **Creative chaos** (multiple systems, variety)
|
||||
- **No crunch, no burnout** (sustainable development)
|
||||
|
||||
**Game designed BY ADHD mind, FOR everyone.** 🎮
|
||||
|
||||
---
|
||||
|
||||
# 📜 LEGAL TRADEMARK
|
||||
|
||||
## Official Registration:
|
||||
|
||||
**Game Title:**
|
||||
- "Krvava Žetev"
|
||||
- "DolinaSmrti"
|
||||
- "Bloody Harvest"
|
||||
|
||||
**Studio:** **Hipodevil666 Studios™**
|
||||
|
||||
**Trademark:** DolinaSmrti™ is a trademark of Hipodevil666 Studios™
|
||||
|
||||
**Copyright:** © 2024-2026 David Kotnik. All Rights Reserved.
|
||||
|
||||
**IP Rights:**
|
||||
- All characters, artwork, code, music, story, and game mechanics are the exclusive intellectual property of David Kotnik
|
||||
- Unauthorized reproduction prohibited
|
||||
|
||||
---
|
||||
|
||||
# 🎯 SIGNATURE CHECKLIST
|
||||
|
||||
Ko vidiš TE elemente, veš da je to **HIPODEVIL666** igra:
|
||||
|
||||
✅ **Pink/Green dreadlocks** (Kai, Gronk)
|
||||
✅ **Stretched ear gauges** (Kai, Gronk)
|
||||
✅ **Facial piercings**
|
||||
✅ **VAPE culture** (Gronk's bubble gum flavor)
|
||||
✅ **Punk aesthetic** (Troll Sabbath, torn clothes)
|
||||
✅ **ADHD energy** (Gronk's personality)
|
||||
✅ **Emoji everywhere** (documentation style)
|
||||
✅ **Dark humor** (HIPODEVIL666CITY, zombie workers)
|
||||
✅ **Anti-corporate** (No DLC policy)
|
||||
✅ **Underground economy** (cannabis, mushrooms)
|
||||
✅ **Rebellious design** (fuck conformity)
|
||||
✅ **ADHD-friendly** (10 Fazas, small goals)
|
||||
✅ **Dark-Chibi aesthetic** (cute + edgy)
|
||||
✅ **Slovenia roots** (post-apocalyptic Dolina Smrti)
|
||||
|
||||
---
|
||||
|
||||
# 💜 FINAL MESSAGE
|
||||
|
||||
**From HIPO:**
|
||||
|
||||
> This game is ME. Every dreadlock, every piercing, every vape cloud, every skateboard trick. It's ADHD creativity unleashed - chaotic, colorful, unapologetically WEIRD.
|
||||
>
|
||||
> Kai looks like me. Gronk acts like me. HIPODEVIL666CITY is named after me. The whole fucking game is a rebellion against boring, corporate, safe game design.
|
||||
>
|
||||
> **"Ne spreminjam se - spreminjaj se sistem, ne jaz!"**
|
||||
>
|
||||
> Stay weird. Stay creative. Stay YOU.
|
||||
>
|
||||
> **- David "HIPO" Kotnik**
|
||||
> *Hipodevil666 Studios™*
|
||||
> *Living ADHD dreams since forever* ⚡🛹💜
|
||||
|
||||
---
|
||||
|
||||
**Status:** ✅ LOCKED & TRADEMARKED
|
||||
**Last Updated:** 19. Januar 2026
|
||||
|
||||
🎸⚡🎮💜✨
|
||||
File diff suppressed because it is too large
Load Diff
64
nova farma/dokumentacija/PROMPTS_LIST.md
Executable file
64
nova farma/dokumentacija/PROMPTS_LIST.md
Executable file
@@ -0,0 +1,64 @@
|
||||
# Seznam Promptov za Generiranje Slik
|
||||
|
||||
Ta datoteka vsebuje natančne "prompte" (opise), ki se uporabljajo za generiranje grafičnih elementov v stilu "Dark Chibi Noir / Farm Survival".
|
||||
|
||||
## 1. Paket: UI in Okolje (Dolina Smrti)
|
||||
|
||||
### UI - Nakup Igre (Badge)
|
||||
> **Prompt:** `A detailed golden vector game UI badge, ornate shield shape. A skull wearing a royal crown sits on top. Bold majestic text inside reads "PURCHASE FULL GAME". Dark outlines, cel shaded, shiny gold texture, premium rpg style, white background.`
|
||||
|
||||
### VFX - Strupena Megla (Explozija)
|
||||
> **Prompt:** `A cartoon explosion cloud of toxic gas, purple and pink colors, billowing smoke shapes. Thick black comic book outlines, vector style, flat colors, 2d game asset, isolated on white.`
|
||||
|
||||
### UI - Merilnik Zdravja (Critical)
|
||||
> **Prompt:** `A steampunk rusty metal circular gauge, labeled "HEALTH GAUGE". The glass cover is cracked and shattered. The red needle is pointing to "CRITICAL". Dirty textures, oil stains, thick dark outlines, 2d game ui asset.`
|
||||
|
||||
### Okolje - Vhod v Rudnik (Dolina Smrti)
|
||||
> **Prompt:** `A dark spooky mine entrance built into a rock face. Supported by old rotting wooden beams. A wooden sign above the entrance says "DOLINA SMRTI" in rough hand-carved letters. Dark moody atmosphere, thick lines, vector style.`
|
||||
|
||||
### Okolje - Trnje (Ovira)
|
||||
> **Prompt:** `A dense bush of twisted, sharp black thorns and brambles. Spiky, dangerous looking, dark purple and black tones. 2d game obstacle asset, white background, thick outlines.`
|
||||
|
||||
---
|
||||
|
||||
## 2. Paket: Znaki in Predmeti
|
||||
|
||||
### Znak - Nevarnost (Danger)
|
||||
> **Prompt:** `A rusty square metal sign nailed to a wooden post. On the sign is a black skull and crossbones symbol and the word "DANGER" in bold black letters. Barbed wire wrapped around the post. Weathered, gritty cartoon style.`
|
||||
|
||||
### Predmet - Kolut Žice
|
||||
> **Prompt:** `A spool of silver industrial wire. Brown plastic reel. A sticker on the side reads "HIGH VOLTAGE". clean vector art, isometric view, game inventory item.`
|
||||
|
||||
### Znak - Smerokaz (Mesto/Gozd)
|
||||
> **Prompt:** `A wooden crossroads signpost. One arrow points left saying "TOWN", one arrow points right saying "FOREST". Moss growing at the base. Cartoon style, thick dark outlines, pleasant wood texture.`
|
||||
|
||||
### Znak - Viseča Tabla (Prazna)
|
||||
> **Prompt:** `A rectangular wooden board hanging by two metal chains. Empty space in the middle for text. A small cute skull icon pinned to the top left corner. Vector game asset, clean lines.`
|
||||
|
||||
### UI - Trial Version (Badge)
|
||||
> **Prompt:** `A dark wooden plank sign with a red ribbon banner at the bottom. A skull with bat wings sits on top. Glowing white text in the center reads "TRIAL VERSION". Gothic rpg ui style, vector, isolated.`
|
||||
|
||||
---
|
||||
|
||||
## 3. Paket: Kmetija, Gradnja in Nagrade
|
||||
|
||||
### Objekt - Gnoj/Kompost (Kup)
|
||||
> **Prompt:** `A pile of manure and compost. Steaming, flies buzzing around. Mix of brown soil, green plant waste, and animal droppings. Dark Chibi Noir style, gritty farm survival game asset. Thick outlines, flat vector art, white background.`
|
||||
|
||||
### Objekt - Kontejner za Smeti
|
||||
> **Prompt:** `A rusty metal trash dumpster. Green or blue industrial container, slightly overflowing with trash bags and debris. Weathered texture, scratches, isometric view. Dark Chibi Noir style, survival game asset. Thick outlines, white background.`
|
||||
|
||||
### Objekt - Strašilo (Creepy)
|
||||
> **Prompt:** `A creepy scarecrow on a wooden cross. Wearing tattered farmer clothes and a burlap sack hood with stitched eyes. Spooky but cute chibi style. Dark survival atmosphere. Thick black outlines, vector art, isolated on white.`
|
||||
|
||||
### Gradnja - Temelj/Zombiji
|
||||
> **Prompt:** `Construction site foundation. A dug rectangular hole in the ground with a fresh grey concrete slab poured at the bottom. Wooden stakes and string marking the edges. Construction or blueprint phase for a building. Dark Chibi Noir style, isometric view, survival game asset. Thick outlines, white background.`
|
||||
|
||||
### Objekt - Kompostnik (Lesen)
|
||||
> **Prompt:** `A wooden compost bin structure. Slatted wood sides, filled with soil and organic waste. Farm functionality. Dark Chibi Noir style, detailed wood texture, gritty but cute. Isometric view, thick outlines, white background.`
|
||||
|
||||
### Objekt - Grob (Zombi Postelja)
|
||||
> **Prompt:** `An open grave hole dug in the ground, looking like a resting spot or bed. Brown dirt pile on the side. A simple wooden headstone or memorial plaque at the head. Empty inside, ready for a zombie to sleep. Dark Chibi Noir style, isometric view, thick outlines, white background.`
|
||||
|
||||
### Nagrada - Kip (200 Dni)
|
||||
> **Prompt:** `A stone statue reward for a game. A chibi survivor character made of grey stone, leaning tiredly on a shovel but looking proud. Standing on a pedestal with the text '200 DAYS' engraved in gold. Moss growing slightly on the stone. Dark Chibi Noir style, isometric view, thick outlines, white background.`
|
||||
26
nova farma/dokumentacija/WORK_HOURS_LOG.md
Normal file
26
nova farma/dokumentacija/WORK_HOURS_LOG.md
Normal file
@@ -0,0 +1,26 @@
|
||||
# ⏱️ Dnevnik Dela (Work Hours Log)
|
||||
|
||||
## 📊 Skupni Povzetek
|
||||
* **Začetek projekta:** 6. december 2025
|
||||
* **Skupaj ur (do 18. dec. 2025):** ~296 ur
|
||||
* **Ocenjeno skupaj (do 30. jan. 2026):** 400+ ur
|
||||
|
||||
---
|
||||
|
||||
## 📅 Faza: Clean Start (Januar 2026)
|
||||
* **Začetek faze:** 30. januar 2026
|
||||
* **Cilj:** Demo & Faza 1 (Polna igralnost)
|
||||
|
||||
| Datum | Opravilo | Ure | Opombe |
|
||||
| :--- | :--- | :--- | :--- |
|
||||
| 30.01.2026 | Reorganizacija dokumentacije, Setup Clean Start | | Priprava strukture map |
|
||||
|
||||
---
|
||||
|
||||
## 🗄️ Arhiv (December 2025)
|
||||
* **18.12.2025:** 296 ur (Zabeleženo v Git commitu: "Complete task breakdown - 296 hours across 9 priorities")
|
||||
* **Ključni mejniki 2025:**
|
||||
* Ocean creatures & Water sports (SUP, Kayak)
|
||||
* Living slime monsters
|
||||
* Werewolf & Moon phases
|
||||
* 5 types of bows, 9 types of arrows
|
||||
589
nova farma/dokumentacija/ZGODBA_CELOTNA.md
Normal file
589
nova farma/dokumentacija/ZGODBA_CELOTNA.md
Normal file
@@ -0,0 +1,589 @@
|
||||
# 📖 KRVAVA ŽETEV (DOLINA SMRTI) - Celotna Zgodba
|
||||
**COMPLETE & FINAL STORY DOCUMENT - V5.0 CORRECTED**
|
||||
|
||||
## 🌟 **Uvod**
|
||||
|
||||
**Leto:** 2084
|
||||
**Lokacija:** Slovenija → Dolina Smrti (Open World)
|
||||
**Žanr:** Open-World Farming RPG + Town Restoration + Zombie Survival
|
||||
**Gameplay:** Stardew Valley + The Sims + City Rebuilding + Zombie Control
|
||||
**Core Theme:** Survival, Hope, Rebuilding Civilization, Finding Sister
|
||||
|
||||
---
|
||||
|
||||
## 👥 **GLAVNI LIKI**
|
||||
|
||||
| Lik | Starost | Vloga | Status |
|
||||
|-----|---------|-------|--------|
|
||||
| **Kai Marković** <20> | **14** | Protagonist, Alpha Hybrid, Zombie Master | Player character |
|
||||
| **Ana Marković** <20> | **14** | Twin sister, Smart girl | **KIDNAPPED!** (searching for her!) |
|
||||
| **Marko Marković** 👨🔬 | ~45 | Father, scientist | **Dies Day 3** 💔 (killed by zombies) |
|
||||
| **Elena Marković** 👩🔬 | ~43 | Mother, scientist | **Dies Day 3** 💔 (killed by zombies) |
|
||||
| **Dr. Krnić** 👨🔬 | ~60 | Mad scientist villain | Created virus intentionally |
|
||||
| **Giant Troll King** 🦍👑 | N/A | Final Boss | **Kidnapped Ana!** |
|
||||
|
||||
---
|
||||
|
||||
## 🎭 **PROLOGUE: IZBRUH (The Outbreak)**
|
||||
|
||||
### **Dan 0: Virus Pobegne**
|
||||
|
||||
**Dr. Krnić NAMENOMA sprosti zombie virus** iz Black Serpent Laboratory.
|
||||
|
||||
**Outbreak začne.**
|
||||
|
||||
### **Dan 1-2: Kaos**
|
||||
|
||||
Mesto hitro pada. Zombie infection širijo. Panika, kaos, smrt.
|
||||
|
||||
**Marko in Elena Marković** (starša) poskušata zaščititi svoje dvojčke:
|
||||
- **Kai** (14) - pogumen, močan
|
||||
- **Ana** (14) - pametna, znanstveno radovedna
|
||||
|
||||
### **Dan 3: ZOMBIE NAPAD - STARŠA UMRETA** 💔😢
|
||||
|
||||
**NAJHUJŠI DAN.**
|
||||
|
||||
**ZOMBIE HORDA** napade družinsko hišo!
|
||||
|
||||
Starša se borita, toda je preveč zombijev...
|
||||
|
||||
**Starša UMRETA od zombie ugrizov.**
|
||||
|
||||
> **Marko** *(dying, bitten)*: "Kai... varuj sestro... beži..."
|
||||
> **Elena** *(dying, bitten)*: "Ana... Kai... ljubiva vaju... TECITA!"
|
||||
|
||||
**KAI PREŽIVI.** 💪 (Okužen z alfa sevom - postane immune!)
|
||||
|
||||
**ANA UGRABLJENA!** 🧟 (Giant Troll King jo odvleče!)
|
||||
|
||||
> **Kai** *(screaming)*: "ANA! NE!"
|
||||
> **Ana** *(screaming, odvlečena)*: "KAIII! POMAGAJ!"
|
||||
|
||||
**Kai je sam. 14 let. Starša mrtva. Sestra ugrabljena.**
|
||||
|
||||
### **Dan 4-7: Survival & Alfa Prebujenje**
|
||||
**Družinski Oltar (NEW!):**
|
||||
Kai lahko zgradi **Oltar** na kmetiji.
|
||||
- Ko najde **Inženirsko uro** (Marko) in **Medaljon** (Elena), se pojavita **DUHOVA STARŠEV**.
|
||||
- Ne kot zombija, ampak kot **Svetleči Varugi** (Force Ghosts).
|
||||
- **Marko (Duh):** Daje nasvete za gradnjo in obrambo ("Kai, utrdi ograjo!").
|
||||
- **Elena (Duh):** Daje nasvete za kmetovanje in zdravila ("Rastline potrebujejo vodo, sin.").
|
||||
- **Buff:** "Parental Love" (+10% Energy regen ko si na kmetiji).
|
||||
|
||||
Kai beži iz mesta. Okužen z alfa sevom, toda ne postane zombie!
|
||||
|
||||
**Alfa moč se prebudi:**
|
||||
- 🧟 **Zombie Control** - lahko kontrolira zombije!
|
||||
- 🔗 **Twin Bond** - psihična povezava z Ano! (čuti da je živa!)
|
||||
|
||||
### **Dan 8-30: POTOVANJE** 🚶
|
||||
|
||||
**Kai potuje** skozi opustošen svet. Išče varno mesto.
|
||||
|
||||
**1 teden pešačenja →** Najde **majhen skriti kraj** v dolini.
|
||||
|
||||
**MICRO FARM LOCATION FOUND!** 🏡
|
||||
|
||||
> "Tu lahko začnem... Majhna farma. Preživim. In najdem Ano."
|
||||
|
||||
---
|
||||
|
||||
## 🌾 **GAME START: MICRO FARM**
|
||||
|
||||
**Kai (14 let)** pride do majhnega zapuščenega kraja.
|
||||
|
||||
### **GAMEPLAY LOOP - TOWN RESTORATION:**
|
||||
|
||||
**1. START: MICRO FARM (8x8 tiles)**
|
||||
- Majhna kmetija za preživetje
|
||||
- Basic crops (wheat, carrot, potato)
|
||||
- 3-5 zombie workers
|
||||
- Tent za spanje
|
||||
|
||||
**2. EXPLORE → NAJDI RUINED TOWN 🏚️**
|
||||
- Raziskuj svet
|
||||
- Najdi zapuščena mesta (ruins!)
|
||||
- 27 towns available
|
||||
- Vsako mesto = 5-15 porušenih hiš
|
||||
|
||||
**3. RESTORE BUILDINGS!** 🔨
|
||||
```
|
||||
Potrebuješ:
|
||||
- Wood (les iz dreves)
|
||||
- Stone (kamen iz rudnikov)
|
||||
- Iron (železo)
|
||||
- Time (zombie workers help!)
|
||||
|
||||
Example: Repair House
|
||||
- 50 Wood
|
||||
- 30 Stone
|
||||
- 10 Iron
|
||||
- 2 days repair time (faster z več zombiji!)
|
||||
```
|
||||
|
||||
**4. NPCs MOVE IN!** 👥
|
||||
```
|
||||
Restored house → NPC automatic move in!
|
||||
|
||||
Example:
|
||||
Restore Blacksmith Shop → Ivan moves in!
|
||||
Restore Bakery → Marija moves in!
|
||||
Restore Clinic → Dr. Chen moves in!
|
||||
|
||||
180 NPCs total across 27 towns!
|
||||
```
|
||||
|
||||
**5. POSODI ZOMBIJE NPCjem!** 🧟🤝
|
||||
|
||||
**KAI'S UNIQUE POWER:**
|
||||
|
||||
> Kai lahko **POSODI zombie workers** NPCjem!
|
||||
|
||||
**Clues reveal:**
|
||||
- Ana je ŽIVAA!
|
||||
- Dr. Krnić uporablja njeno genijsko znanje
|
||||
- Giant Troll King jo ima kot ujetnico
|
||||
- Lokacija: Chernobyl Reactor Core
|
||||
|
||||
**Twin Bond Messages:**
|
||||
> "Kai... čutiš me? Sem ujeta... ampak ŽIVIM. Ne obupaj!"
|
||||
|
||||
**End of Act 1:** Kai najde prvi portal key fragment. Unlock Dino Valley!
|
||||
|
||||
---
|
||||
|
||||
### **ACT 2: INVESTIGATION** (Level 41-60)
|
||||
|
||||
**Duration:** ~25 hours
|
||||
**Mood:** Determination
|
||||
**Ana Status:** Located (Chernobyl, heavily guarded)
|
||||
|
||||
**Story:**
|
||||
- Unlock vseh 9 anomalous zones
|
||||
- Defeat 9 biome mini-bosses
|
||||
- Collect all 9 Key Fragments
|
||||
- Restore major towns
|
||||
- Marry (optional romance subplot!)
|
||||
- Build ultimate weapons & armor
|
||||
|
||||
**Twin Bond stronger:**
|
||||
> "Kai, slišim te! Sem v reactor core. Troll me čuva. Zmaj Volk je... moj GUARDIAN?!"
|
||||
|
||||
**Story:**
|
||||
- Unlock vseh 11 anomalous zones
|
||||
- Defeat biome mini-bosses
|
||||
- Collect all Key Fragments
|
||||
- Restore major towns
|
||||
- Marry (optional romance subplot!)
|
||||
- Build ultimate weapons & armor
|
||||
|
||||
**Twin Bond stronger:**
|
||||
> "Kai, slišim te! Sem v reactor core. Troll me čuva."
|
||||
|
||||
**End of Act 2:** All Key Fragments collected. Portal to Chernobyl UNLOCKED!
|
||||
|
||||
---
|
||||
|
||||
### **ACT 3: THE REUNION** 💜 (Level 61-75)
|
||||
|
||||
**Duration:** ~15 hours
|
||||
**Mood:** JOY → FEAR → HOPE
|
||||
**Ana Status:** **RESCUED! PLAYABLE!**
|
||||
|
||||
**Story:**
|
||||
|
||||
**Chernobyl Assault:**
|
||||
1. Kai storms Chernobyl Reactor
|
||||
2. Fights through radiation zones
|
||||
3. **CONFRONTS GIANT TROLL KING (Phase 1):**
|
||||
- HP: 2500
|
||||
- Kai defeats him!
|
||||
- Troll flees, wounded
|
||||
- HP: 2500
|
||||
- Kai defeats him!
|
||||
- Troll flees, wounded
|
||||
|
||||
5. **FINDS ANA!** 💜
|
||||
|
||||
**THE REUNION SCENE:**
|
||||
|
||||
```
|
||||
Kai enters Ana's cell.
|
||||
Ana turns around.
|
||||
Their eyes meet.
|
||||
|
||||
ANA: "...Kai?"
|
||||
KAI: "Ana... I found you."
|
||||
|
||||
[They run to each other, embrace, cry]
|
||||
|
||||
ANA: "You... you came for me..."
|
||||
KAI: "Always. Twin Bond, remember?"
|
||||
ANA: "I felt you. Every day. Searching..."
|
||||
|
||||
[Twin Bond FULLY AWAKENS - golden light!]
|
||||
|
||||
TWIN BOND UNLOCKED: Level 10!
|
||||
- Twin Telepathy
|
||||
- Twin Strike
|
||||
- Twin Shield
|
||||
- Twin Sense
|
||||
- Shared Buffs
|
||||
- Resurrection Ultimate
|
||||
```
|
||||
|
||||
**ANA JOINS PARTY!** 🎉
|
||||
|
||||
**New Gameplay:**
|
||||
- **SWITCH between Kai & Ana!**
|
||||
- Ana has scientist abilities:
|
||||
- Advanced crafting
|
||||
- Tech upgrades
|
||||
- Chemical synthesis
|
||||
- Farm automation expert
|
||||
- **TWIN COMBO ATTACKS!**
|
||||
- Twin Strike (2x damage!)
|
||||
- Twin Shield (transfer damage!)
|
||||
- Twin Teleport (swap positions!)
|
||||
|
||||
**Together Again:**
|
||||
- Return to Base Farm TOGETHER
|
||||
- Ana sees everything Kai built
|
||||
- Emotional reunion with NPC friends
|
||||
- **CHOICE:** Continue farming life OR hunt DrKrnić?
|
||||
|
||||
**End of Act 3:** Giant Troll King still alive. Dr. Krnić still free. **Final choice coming...**
|
||||
|
||||
---
|
||||
|
||||
### **ACT 4: FINAL CHOICE** (Level 76-80)
|
||||
|
||||
**Duration:** ~10 hours
|
||||
**Mood:** EPIC → Resolution
|
||||
**Status:** Kai + Ana together, facing destiny
|
||||
|
||||
**Story:**
|
||||
|
||||
**Dr. Krnić Issues Ultimatum:**
|
||||
> "Kai, Ana... come to Reactor Core for FINAL BATTLE. Or I release SUPER VIRUS - everyone dies. You have 7 days."
|
||||
|
||||
**Preparation Week** (optional side quests):
|
||||
- Max out all equipment
|
||||
- Marry (if not yet)
|
||||
- Have children (speedrun via time skip)
|
||||
- Complete all towns
|
||||
- Say goodbye to NPCs
|
||||
- **Final Twin Bond talk:**
|
||||
|
||||
> **Ana**: "Kai... sta smo pripravljana?"
|
||||
> **Kai**: "Skupaj? Vedno."
|
||||
> **Ana**: "Ne glede na izid... hvala. Za vse."
|
||||
> **Kai**: "Twin Bond. Zdaj in vedno."
|
||||
|
||||
**Day 7: THE FINALE**
|
||||
|
||||
**Boss Rush:**
|
||||
1. **Dr. Krnić** (HP: 1500) - Mad scientist
|
||||
2. **Giant Troll King Phase 2** (HP: 5000) - ULTIMATE FORM!
|
||||
- All powers unlocked
|
||||
- Fire breath
|
||||
- Earthquake smashes
|
||||
- Zombie summons
|
||||
- Rage mode!
|
||||
|
||||
**Boss defeated!**
|
||||
|
||||
---
|
||||
|
||||
## 🎬 **4 ENDINGS** (Player Choice!)
|
||||
|
||||
After defeating Troll King, faced with **ULTIMATE DECISION:**
|
||||
|
||||
```
|
||||
Dr. Krnić (dying): "Fools... virus will never stop...
|
||||
unless... you use CURE MACHINE."
|
||||
|
||||
Machine shows:
|
||||
- Can cure ALL zombies worldwide
|
||||
- But requires ALPHA HYBRID SACRIFICE
|
||||
- One of you must die... Kai or Ana.
|
||||
|
||||
Twin Bond: "We can... overcome... together?"
|
||||
```
|
||||
|
||||
### **CHOICE SCREEN:**
|
||||
|
||||
**Option A: SACRIFICE KAI**
|
||||
**Option B: SACRIFICE ANA**
|
||||
**Option C: REFUSE (No cure)**
|
||||
**Option D: FIND ALTERNATIVE (if collected all 50 Ana's clues!)**
|
||||
|
||||
---
|
||||
|
||||
### **ENDING 1: 💔 KAI'S SACRIFICE**
|
||||
|
||||
**Unlock:** Choose Option A
|
||||
|
||||
Kai steps into machine. Ana screams "NO!"
|
||||
|
||||
**Kai's last words:**
|
||||
> "Ana... you're the scientist. The genius. World needs you more. Live. For both of us. Twin Bond... forever."
|
||||
|
||||
Machine activates. **Kai dies.** World cured. All zombies revert to humans.
|
||||
|
||||
**10 years later:**
|
||||
- Ana (28) leads new world
|
||||
- Married, has daughter named "Kai"
|
||||
- Twin Bond scar remains (can still "feel" him)
|
||||
- World thrives
|
||||
|
||||
**Final scene:** Ana at Kai's grave, holding daughter's hand.
|
||||
|
||||
> "Your uncle saved the world, Kai. He loved you before you were born."
|
||||
|
||||
**ACHIEVEMENT: Selfless Hero** 😢
|
||||
|
||||
---
|
||||
|
||||
### **ENDING 2: 💔 ANA'S SACRIFICE**
|
||||
|
||||
**Unlock:** Choose Option B
|
||||
|
||||
Ana steps into machine. Kai screams "NO!"
|
||||
|
||||
**Ana's last words:**
|
||||
> "Kai... you saved me. Let me save everyone else. You're stronger. You can lead them. I love you, brother. Always."
|
||||
|
||||
Machine activates. **Ana dies.** World cured. All zombies revert to humans.
|
||||
|
||||
**10 years later:**
|
||||
- Kai (28) leads new world
|
||||
- Married to Lena, has daughter named "Ana"
|
||||
- Twin Bond scar remains (can still "feel" her)
|
||||
- World thrives
|
||||
|
||||
**Final scene:** Kai at Ana's grave, holding daughter's hand.
|
||||
|
||||
> "Your aunt saved the world, Ana. She was the smartest person I knew."
|
||||
|
||||
**ACHIEVEMENT: Sister's Legacy** 😢
|
||||
|
||||
---
|
||||
|
||||
### **ENDING 3: 💀 DARK WORLD**
|
||||
|
||||
**Unlock:** Choose Option C (Refuse)
|
||||
|
||||
Kai and Ana destroy machine. "We stay together. World be damned."
|
||||
|
||||
Virus stays. Zombies remain. Kai and Ana live on farm **forever**, ruling over zombie workers.
|
||||
|
||||
**50 years later:**
|
||||
- Kai (68) and Ana (68) old, still farming
|
||||
- World still zombie-infested
|
||||
- But they're TOGETHER
|
||||
- Generational gameplay: Their grandchildren play
|
||||
|
||||
**Final scene:** Old Kai and Ana watching sunset, holding hands.
|
||||
|
||||
> "Ne žalim ničesar."
|
||||
|
||||
**ACHIEVEMENT: Twin Bond Eternal** 💜
|
||||
|
||||
---
|
||||
|
||||
### **ENDING 4: 🌟 PERFECT ENDING**
|
||||
|
||||
**Unlock:** Option D (Collect ALL 50 Ana's clues + ALL 9 Key Fragments!)
|
||||
|
||||
**Ana's genius + All clues = ALTERNATIVE CURE!**
|
||||
|
||||
> **Ana**: "Wait! I've collected enough data... There's ANOTHER WAY!"
|
||||
> **Kai**: "What?!"
|
||||
> **Ana**: "Twin Bond energy + collected genetic samples = CURE WITHOUT SACRIFICE!"
|
||||
|
||||
**They activate alternative formula:**
|
||||
- combines Twin Bond power
|
||||
- Uses Ana's 50 clues (genetic data!)
|
||||
- Uses 9 Key Fragments (biome essences!)
|
||||
- **SUCCESS!**
|
||||
|
||||
**World cured. Kai and Ana BOTH LIVE!** 🎉
|
||||
|
||||
**10 years later:**
|
||||
- Kai (28) and Ana (28) co-lead new world
|
||||
- Both married, both have children
|
||||
- Children play together (cousins!)
|
||||
- Zombie Workers become HELPERS (friendly!)
|
||||
- Perfect harmony
|
||||
|
||||
**Final scene:** Family picnic at Base Farm. Kai, Ana, leurs spouses, 6 kids playing.
|
||||
|
||||
> **Kai**: "We did it."
|
||||
> **Ana**: "Together. Always."
|
||||
> **Children**: *playing, laughing*
|
||||
|
||||
**ACHIEVEMENT: True Heroes - Perfect Ending** 🌟💯
|
||||
|
||||
---
|
||||
|
||||
## 🌍 **18 BIOMOV OVERVIEW**
|
||||
|
||||
### **9 Normal Biomes:**
|
||||
1. 🌾 **Grassland** - Spawn area, peaceful
|
||||
2. 🌲 **Forest** - Trees, wolves, deer
|
||||
3. 🌿 **Swamp** - Toxic, dangerous
|
||||
4. 🏜️ **Desert** - Hot, scorpions
|
||||
5. 🏔️ **Mountain** - Cliffs, eagles
|
||||
6. ❄️ **Snow** - Cold, frost bears
|
||||
7. 🏚️ **Wasteland** - Ruins, mutants
|
||||
8. 🌴 **Tropical** - Beach, coconuts
|
||||
9. ☢️ **Radioactive** - Nuclear, dangerous
|
||||
|
||||
### **9 Anomalous Zones:**
|
||||
10. 🦖 **Dino Valley** - T-Rex, raptors!
|
||||
11. 🐉 **Mythical Highlands** - Dragons, griffins!
|
||||
12. 🌲 **Endless Forest** - Bigfoot, cryptids!
|
||||
13. 🦕 **Loch Ness** - Nessie, Scotland!
|
||||
14. 💀 **Catacombs** - Undead, skeletons!
|
||||
15. 🏜️ **Egyptian Desert** - Pyramids, mummies!
|
||||
16. 🌴 **Amazon Rainforest** - Piranhas, jungle!
|
||||
17. 🌊 **Atlantis** - Underwater city!
|
||||
18. ☢️ **Chernobyl** - Final zone, reactor!
|
||||
|
||||
---
|
||||
|
||||
## 📊 **GAME SYSTEMS (46 TOTAL!)**
|
||||
|
||||
**Core Systems (10):**
|
||||
1. PlayerMovement
|
||||
2. WorldGeneration
|
||||
3. BiomeSystem
|
||||
4. ZombieSystem
|
||||
5. FarmingSystem
|
||||
6. CraftingSystem
|
||||
7. InventorySystem
|
||||
8. HybridAbilitySystem
|
||||
9. WeatherSystem
|
||||
10. TimeSystem
|
||||
|
||||
**Advanced Systems (36 more!):**
|
||||
- TwinBondSystem
|
||||
- RomanceSystem (12 marriage options!)
|
||||
- ChildrenSystem (5 growth stages!)
|
||||
- PortalSystem (18 portals!)
|
||||
- BossSystem (24 bosses!)
|
||||
- QuestSystem
|
||||
- TownRestorationSystem (27 towns!)
|
||||
- NPCSystem (180 NPCs!)
|
||||
- PetSystem (Dogs + Cats!)
|
||||
- MiningSystem (5 major mines!)
|
||||
- ... and 26 more!
|
||||
|
||||
**Total: 22,596+ lines of code!** 💻
|
||||
|
||||
---
|
||||
|
||||
## 💜 **TWIN BOND - 6 ABILITIES**
|
||||
|
||||
### **1. Twin Telepathy**
|
||||
- Unlimited range communication
|
||||
- Kai ↔ Ana can talk anywhere!
|
||||
- Mental text messages
|
||||
|
||||
### **2. Twin Strike**
|
||||
- Combined attack
|
||||
- 2x damage when together!
|
||||
- Ultimate combo move
|
||||
|
||||
### **3. Twin Shield**
|
||||
- Damage transfer
|
||||
- If Kai hurt, Ana can absorb 50%
|
||||
- Protects each other
|
||||
|
||||
### **4. Twin Sense**
|
||||
- Detect enemies through walls
|
||||
- Find hidden items
|
||||
- Shared vision
|
||||
|
||||
### **5. Shared Buffs**
|
||||
- Food buffs = Both get!
|
||||
- Potions = Both benefit!
|
||||
- Equipment synergy
|
||||
|
||||
### **6. Resurrection Ultimate** ⭐
|
||||
- If Kai dies, Ana can revive (once/day!)
|
||||
- If Ana dies, Kai can revive (once/day!)
|
||||
- **ТОЛЬКО в Act 3+ (when together!)**
|
||||
|
||||
---
|
||||
|
||||
## 💍 **12 MARRIAGE OPTIONS**
|
||||
|
||||
**Town NPCs (5):**
|
||||
1. Lena - Farmer's daughter
|
||||
2. Katarina - Trader's niece
|
||||
3. Sonya - Doctor's assistant
|
||||
4. Mira - Artist
|
||||
5. Elena - Scientist
|
||||
|
||||
**Biome NPCs (7):**
|
||||
6. Tribal Princess (Amazon)
|
||||
7. **Mermaid Princess (Atlantis!)** 🧜♀️
|
||||
8. Valkyrie (Mythical)
|
||||
9. Egyptian Priestess (Egypt)
|
||||
10. Scottish Lass (Loch Ness)
|
||||
11. Dino Keeper (Dino Valley)
|
||||
12. Ghost Girl (Catacombs - can resurrect!)
|
||||
|
||||
**Wedding System:**
|
||||
- Ceremony (+100 guests!)
|
||||
- Children (5 growth stages!)
|
||||
- **Generational Gameplay** (100+ years possible!)
|
||||
|
||||
---
|
||||
|
||||
## ⭐ **ZAKLJUČEK**
|
||||
|
||||
**KRVAVA ŽETEV** je epic story o:
|
||||
- 💔 **Loss** (Starši umrejo)
|
||||
- 💪 **Survival** (1 year alone)
|
||||
- 🔍 **Search** (Finding Ana)
|
||||
- 💜 **Reunion** (Act 3 - Together again!)
|
||||
- ⚖️ **Choice** (Sacrifice or save both?)
|
||||
- 🌟 **Hope** (Perfect ending possible!)
|
||||
|
||||
**Your choices determine:**
|
||||
- Who lives
|
||||
- Who dies
|
||||
- World's fate
|
||||
- Twin Bond's destiny
|
||||
- **If Parents find peace** (Shrine quest!)
|
||||
|
||||
**46 Game Systems. 18 Biomes. 24 Bosses. 4 Endings. Infinite Gameplay.**
|
||||
|
||||
---
|
||||
|
||||
**THIS IS THE FINAL CORRECT VERSION!** ✅
|
||||
|
||||
**Written by:** David Kotnik & DolinaSmrti Team
|
||||
**Date:** December 25, 2025
|
||||
**Version:** 4.0 - FINAL & COMPLETE
|
||||
|
||||
### **V4.0 CORRECTIONS:**
|
||||
|
||||
✅ **Kai & Ana MARKOVIĆ** (not Kovač!)
|
||||
✅ **14 let** (FINAL!)
|
||||
✅ **Starša umreta Dan 3** (become Ghosts!)
|
||||
✅ **Dan 7** - Troll ugrabi Ano + Kai → Alpha!
|
||||
✅ **1 leto kasneje** - Game starts
|
||||
✅ **20 biomov** (9 normal + 11 anomalous!)
|
||||
✅ **Giant Troll King** = kidnapper + final boss!
|
||||
✅ **Act 3: THE REUNION** - Ana returns!
|
||||
✅ **Twin Bond 6 abilities** - fully detailed!
|
||||
✅ **46 game systems** - 22,596+ LOC!
|
||||
✅ **4 endings** - Including PERFECT ending!
|
||||
✅ **12 romance options** + children!
|
||||
|
||||
*"Two twins. One bond. Infinite love. Your choice determines all."* 💜✨
|
||||
74
nova farma/dokumentacija/vse_informacije.md
Normal file
74
nova farma/dokumentacija/vse_informacije.md
Normal file
@@ -0,0 +1,74 @@
|
||||
odpri # 📂 PROJEKT MRTVA DOLINA (NovaFarma) - MASTER KONTEKST
|
||||
**Za AI Asistenta (Trae)**
|
||||
**Datum:** 30. Januar 2026
|
||||
**Začetek Projekta:** 6. December 2025 (Faza 0 - Terrain/Phaser Setup)
|
||||
|
||||
## 1. 🎭 LIKI (CHARACTERS)
|
||||
|
||||
### **Kai Marković (Protagonist)**
|
||||
* **Videz:** Pink/Zeleni dreadlocksi, "Dark-Chibi Noir" stil.
|
||||
* **Status:** **14 let** (ne 17!), Alpha Hybrid (imun na virus).
|
||||
* **Posebnosti:**
|
||||
* **Amnezija:** Ne spomni se vsega, spomini se vračajo skozi "Flashbacke" (zamegljene slike).
|
||||
* **Zombie Master:** Lahko kontrolira zombije (jih "udomači" da delajo na kmetiji).
|
||||
* **Twin Bond:** Telepatska povezava s sestro Ano.
|
||||
|
||||
### **Ana Marković (Sestra)**
|
||||
* **Status:** Ugrabljena s strani Velikega Trol Kralja (Giant Troll King).
|
||||
* **Starost:** **14 let**.
|
||||
* **Lokacija:** Černobilski Reaktor.
|
||||
* **Vloga:** Znanstveni genij, druga polovica "Twin Bond" mehanike.
|
||||
|
||||
### **Starša (Marko & Elena)**
|
||||
* **Smrt:** Umrla med napadom zombijev (Dan 3).
|
||||
* **Status:** **DUHOVI (Ghosts)**.
|
||||
* **Mehanika:** Pojavita se na kmetiji, ko Kai zgradi **Družinski Oltar**.
|
||||
* **Marko (Duh):** Daje inženirske nasvete (gradnja, obramba).
|
||||
* **Elena (Duh):** Daje biološke nasvete (kmetovanje, zdravljenje).
|
||||
|
||||
### **Gronk (The Zombie Helper)**
|
||||
* **Videz:** Roza dreadlocksi, vedno ma "vape" v ustih.
|
||||
* **Vloga:** Prvi zombi pomočnik, "Chill" osebnost (čeprav je zombi).
|
||||
* **Funkcija:** Pomaže pri kmetovanju in prenašanju stvari.
|
||||
|
||||
## 2. 📖 ZGODBA (STORY)
|
||||
|
||||
* **Glavni Cilj:** Najti in rešiti Ano.
|
||||
* **Ozadje:** Virus je ušel iz laboratorija (Dr. Krnić). Svet je v razsulu.
|
||||
* **Potek:**
|
||||
1. **Prolog:** Smrt staršev, ugrabitev Ane.
|
||||
2. **Survival:** Kai najde kmetijo #1.
|
||||
3. **Obnova:** Popravilo 27 mest in reševanje NPC-jev.
|
||||
4. **Generacije:** Liki se starajo. Igralec lahko igra kot potomci (Generational Play).
|
||||
* **Quest Staršev:** "Echoes of Home" - najdi uro in medaljon za priklic duhov duhov staršev.
|
||||
* **Zlobneži:**
|
||||
* **Dr. Krnić:** Glavni antagonist.
|
||||
* **Veliki Trol Kralj:** Ugrabitelj Ane.
|
||||
* **❌ ZMAJ VOLK (Dragon Wolf):** **ODSTRANJEN IZ IGRE.** (Ni ga več v zgodbi).
|
||||
|
||||
## 3. ⚙️ TEHNIČNE & VIZUALNE SMERNICE
|
||||
|
||||
* **Model:** Uporabljaj **S1 Max**.
|
||||
* **Stil:** **"Dark-Chibi Noir"** (Stil 32). Krepke črne obrobe, "cute but dark".
|
||||
* **Animacije:** Stardew Valley stil (2.5D Tiled Map).
|
||||
* **Efekti:**
|
||||
* **Typewriter Effect:** Besedilo se izpisuje kot na pisalnem stroju.
|
||||
* **Amnezija:** Flashbacki so prikazani z zamegljenimi/distorziranimi slikami.
|
||||
* **Video:** Dinamični prehodi.
|
||||
|
||||
## 4. 🧠 ADHD & KOMUNIKACIJA (POMEMBNO!)
|
||||
|
||||
* **Slog:** Uporabljaj sproščen, **"domač" jezik**.
|
||||
* **Izrazi:**
|
||||
* "Pofafati" (pobrati/uničiti/pojest).
|
||||
* "Delati v usta" (vape/kaditi ali govoriti direktno).
|
||||
* Bodi neposreden, brez olepševanja.
|
||||
* **Pravila:**
|
||||
* **NO PIXELATION:** Vse mora biti vektorsko gladko (kljub retro videzu), vektorski stil risanja.
|
||||
* **REFERENCE FIRST:** Vedno preveri obstoječe slike preden predlagaš nove.
|
||||
|
||||
|
||||
|
||||
## 5. 📂 STRUKTURA PROJEKTA
|
||||
* **Docs:** Vsa dokumentacija je v `/docs` (Game Bible, Dnevniki).
|
||||
* **Assets:** Slike so urejene v ravni strukturi (brez globokih podmap) za lažji pregled.
|
||||
Reference in New Issue
Block a user