carakter
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DNEVNIK.md
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DNEVNIK.md
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---
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## 📅 13. December 2025 - 12:19
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### 🎨 PLAYER SPRITE & ANIMATION OVERHAUL - FINAL
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**Čas**: 11:00 - 12:19 (1 ura 19 min)
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**Status**: ✅ **PLAYER ANIMACIJE DOKONČANE & WORKING**
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**Focus**: 2.5D Walking Animations + Debugging & Fixes
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---
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## 🎯 DOSEŽKI
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### ✅ **1. Player Sprite Fixes**
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- **Scale popravljen**: 1.0 → 0.5 (prevelik player)
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- **Origin popravljen**: 0.8 → 1.0 (noge sedaj vidne)
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- **NPC spawning onemogočen**: Odstranjeni duplikati playerja
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- **Frame initialization**: Dodal začetni frame 0
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### ✅ **2. Novi 2.5D Walking Spritesheet**
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- **Stil**: Smooth 2.5D art (NE pixel art!)
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- **Layout**: 4x4 grid = 16 frame-ov
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- **Protagonist z dreadlocksi**:
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- Modra hoodie
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- Rjave hlače
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- **BREZ palice** ❌
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- **100% alfa prozornost** ✅
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- **Datoteka**: `assets/sprites/player_walking_alpha.png`
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### ✅ **3. 4-Directional Animations**
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**Implementirane animacije:**
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- `protagonist_walk_down` (frames 0-3) - Walking towards camera
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- `protagonist_walk_left` (frames 4-7) - Side view left
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- `protagonist_walk_right` (frames 8-11) - Side view right
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- `protagonist_walk_up` (frames 12-15) - Walking away
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- `protagonist_idle_down/left/right/up` (idle za vsako smer)
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### ✅ **4. Player Controls Update**
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- **Samodejno izbiranje animacije** glede na smer gibanja (WASD)
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- **Odstranjena flipX logika** (separate left/right sprites)
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- **Roke se premikajo** z animacijo
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- **Smooth transitions** med smermi
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- **4-smerni sistem**: UP/DOWN/LEFT/RIGHT
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### ✅ **5. Critical Bug Fixes**
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#### **Bug #1: Frames not found** ❌→✅
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**Problem**: `Frame "0" not found in texture "player_protagonist"`
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**Vzrok**: `processPlayerSpritesheet()` je uničeval frame definicije
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**Rešitev**: Odstranil processing - PNG že ima proper alpha!
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#### **Bug #2: Transparency processing** ❌→✅
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**Problem**: Šahovsko ozadje (checkerboard) vidno
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**Poskus**: Naredil agresiven transparency removal
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**Ugotovitev**: Procesiranje uniči frame-e pri spritesheet-ih!
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**Rešitev**: Ne processiraj spritesheets
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#### **Bug #3: Animation errors** ❌→✅
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**Problem**: `TypeError: Cannot read properties of undefined (reading 'duration')`
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**Vzrok**: Animation frames destroyed by processing
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**Rešitev**: Ohranitev originalnega spritesheet-a
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---
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## 📁 DATOTEKE
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### **Nove datoteke:**
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- `assets/sprites/player_walking_alpha.png` (FINAL - 100% alpha, 4x4 grid)
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- `assets/sprites/player_walking_2d.png` (draft verzija 1)
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- `assets/sprites/player_walking_spritesheet.png` (draft verzija 2)
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- `player_animation_demo.html` (testing HTML demo)
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### **Spremenjene datoteke:**
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- `src/scenes/PreloadScene.js`:
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- Dodal 4-directional animations (+50 vrstic)
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- Odstranil processPlayerSpritesheet() call
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- Fixed spritesheet loading
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- `src/entities/Player.js`:
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- Dodal direction-based animation logic (+60 vrstic)
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- Fixed sprite creation (frame: 0)
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- Updated handleInput() for 4 directions
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- `src/scenes/GameScene.js`:
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- Disabled NPC spawner (duplikati)
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---
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## 🐛 BUG FIXES
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1. ✅ **Duplikati playerja** - NPC spawner onemogočen
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2. ✅ **Player prevelik** - Scale 1.0 → 0.5
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3. ✅ **Noge ne vidne** - Origin 0.8 → 1.0
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4. ✅ **Samo ena animacija** - Dodane 4 smeri
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5. ✅ **Whole spritesheet prikazan** - Dodal frame: 0
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6. ✅ **Checkerboard background** - Poskus transparency processing
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7. ✅ **Frames not found** - CRITICAL: Odstranil spritesheet processing
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8. ✅ **Animation crashes** - Fixed z odstranjevanjem processing-a
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---
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## 🧪 TESTIRANJE
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### **HTML Demo**: ✅
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- Created `player_animation_demo.html`
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- Prikazuje vse 4 smeri
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- Intraktivni kontroli (WASD + gumbi)
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- Dokazal da so sprite-i pravilni
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### **V igri**: ✅
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- Player se premika z WASD
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- Vsaka smer ima svojo animacijo
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- Smooth frame transitions
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- Pravilna velikost in origin
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---
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## 📊 STATISTIKA
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- **Trajanje seje**: 1 ura 19 min
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- **Datoteke spremenjene**: 3 (Player.js, PreloadScene.js, GameScene.js)
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- **Slike generirane**: 3 (drafts + final)
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- **Nove animacije**: 8 (4 walk + 4 idle)
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- **Vrstice kode**: ~130 novih
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- **Bug-ov odpravljenih**: 8
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- **Critical bugs**: 1 (frame destruction)
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---
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## 🎮 REZULTAT
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**Player sistem sedaj ima:**
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- ✅ Smooth 2.5D art (Stardew Valley stil)
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- ✅ 4-smerne animacije (gor, dol, levo, desno)
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- ✅ Pravilna velikost (scale 0.5)
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- ✅ Pravilna origin point (1.0 - bottom center)
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- ✅ 100% alfa prozorno ozadje
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- ✅ Brez dupliciranih sprite-ov
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- ✅ Brez palice (ready za weapons system)
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- ✅ Working animations (frames 0-15)
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- ✅ Direction-based animation system
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---
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## 💡 KEY LEARNINGS
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### **Phaser Spritesheet Processing:**
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- ❌ **NEVER** process loaded spritesheets with canvas manipulation
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- ✅ Frame definitions are destroyed when you replace texture
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- ✅ Use proper alpha channel in source PNG instead
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- ✅ `this.textures.remove()` + `addCanvas()` destroys frame data
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### **Animation System:**
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- ✅ 4-directional system: protagonist_walk_[direction]
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- ✅ Separate idle animations for each direction
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- ✅ Frame initialization important: `new Sprite(x, y, key, 0)`
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- ✅ Direction tracking: `this.direction` state variable
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---
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## 🚀 NASLEDNJI KORAKI
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**Phase 35: Zombi Delavec Sistem** (HIGH PRIORITY)
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- Zombi entity class
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- Alfa krotenje sistem
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- Zombi delo (farming, mining, guard)
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- Leveling & XP
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- Utrujenost & razpad
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- Grobovi
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**Opcijsko:**
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- Attack animations (swing weapon)
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- Hurt/damage animation
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- Death animation
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- Idle breathing animation
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---
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*Vnos v dnevnik: 13. december 2025, 12:19*
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*Player animacije WORKING! Frame bug resolved!* 🎨✨🎮✅
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---
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## 📅 13. December 2025 - 00:03
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### 🏆 EPSKA SEJA: v3.0.0 - ULTIMATE COMPLETE EDITION
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