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## 📅 13. December 2025 - 12:19
### 🎨 PLAYER SPRITE & ANIMATION OVERHAUL - FINAL
**Čas**: 11:00 - 12:19 (1 ura 19 min)
**Status**: ✅ **PLAYER ANIMACIJE DOKONČANE & WORKING**
**Focus**: 2.5D Walking Animations + Debugging & Fixes
---
## 🎯 DOSEŽKI
### ✅ **1. Player Sprite Fixes**
- **Scale popravljen**: 1.0 → 0.5 (prevelik player)
- **Origin popravljen**: 0.8 → 1.0 (noge sedaj vidne)
- **NPC spawning onemogočen**: Odstranjeni duplikati playerja
- **Frame initialization**: Dodal začetni frame 0
### ✅ **2. Novi 2.5D Walking Spritesheet**
- **Stil**: Smooth 2.5D art (NE pixel art!)
- **Layout**: 4x4 grid = 16 frame-ov
- **Protagonist z dreadlocksi**:
- Modra hoodie
- Rjave hlače
- **BREZ palice** ❌
- **100% alfa prozornost** ✅
- **Datoteka**: `assets/sprites/player_walking_alpha.png`
### ✅ **3. 4-Directional Animations**
**Implementirane animacije:**
- `protagonist_walk_down` (frames 0-3) - Walking towards camera
- `protagonist_walk_left` (frames 4-7) - Side view left
- `protagonist_walk_right` (frames 8-11) - Side view right
- `protagonist_walk_up` (frames 12-15) - Walking away
- `protagonist_idle_down/left/right/up` (idle za vsako smer)
### ✅ **4. Player Controls Update**
- **Samodejno izbiranje animacije** glede na smer gibanja (WASD)
- **Odstranjena flipX logika** (separate left/right sprites)
- **Roke se premikajo** z animacijo
- **Smooth transitions** med smermi
- **4-smerni sistem**: UP/DOWN/LEFT/RIGHT
### ✅ **5. Critical Bug Fixes**
#### **Bug #1: Frames not found** ❌→✅
**Problem**: `Frame "0" not found in texture "player_protagonist"`
**Vzrok**: `processPlayerSpritesheet()` je uničeval frame definicije
**Rešitev**: Odstranil processing - PNG že ima proper alpha!
#### **Bug #2: Transparency processing** ❌→✅
**Problem**: Šahovsko ozadje (checkerboard) vidno
**Poskus**: Naredil agresiven transparency removal
**Ugotovitev**: Procesiranje uniči frame-e pri spritesheet-ih!
**Rešitev**: Ne processiraj spritesheets
#### **Bug #3: Animation errors** ❌→✅
**Problem**: `TypeError: Cannot read properties of undefined (reading 'duration')`
**Vzrok**: Animation frames destroyed by processing
**Rešitev**: Ohranitev originalnega spritesheet-a
---
## 📁 DATOTEKE
### **Nove datoteke:**
- `assets/sprites/player_walking_alpha.png` (FINAL - 100% alpha, 4x4 grid)
- `assets/sprites/player_walking_2d.png` (draft verzija 1)
- `assets/sprites/player_walking_spritesheet.png` (draft verzija 2)
- `player_animation_demo.html` (testing HTML demo)
### **Spremenjene datoteke:**
- `src/scenes/PreloadScene.js`:
- Dodal 4-directional animations (+50 vrstic)
- Odstranil processPlayerSpritesheet() call
- Fixed spritesheet loading
- `src/entities/Player.js`:
- Dodal direction-based animation logic (+60 vrstic)
- Fixed sprite creation (frame: 0)
- Updated handleInput() for 4 directions
- `src/scenes/GameScene.js`:
- Disabled NPC spawner (duplikati)
---
## 🐛 BUG FIXES
1.**Duplikati playerja** - NPC spawner onemogočen
2.**Player prevelik** - Scale 1.0 → 0.5
3.**Noge ne vidne** - Origin 0.8 → 1.0
4.**Samo ena animacija** - Dodane 4 smeri
5.**Whole spritesheet prikazan** - Dodal frame: 0
6.**Checkerboard background** - Poskus transparency processing
7.**Frames not found** - CRITICAL: Odstranil spritesheet processing
8.**Animation crashes** - Fixed z odstranjevanjem processing-a
---
## 🧪 TESTIRANJE
### **HTML Demo**: ✅
- Created `player_animation_demo.html`
- Prikazuje vse 4 smeri
- Intraktivni kontroli (WASD + gumbi)
- Dokazal da so sprite-i pravilni
### **V igri**: ✅
- Player se premika z WASD
- Vsaka smer ima svojo animacijo
- Smooth frame transitions
- Pravilna velikost in origin
---
## 📊 STATISTIKA
- **Trajanje seje**: 1 ura 19 min
- **Datoteke spremenjene**: 3 (Player.js, PreloadScene.js, GameScene.js)
- **Slike generirane**: 3 (drafts + final)
- **Nove animacije**: 8 (4 walk + 4 idle)
- **Vrstice kode**: ~130 novih
- **Bug-ov odpravljenih**: 8
- **Critical bugs**: 1 (frame destruction)
---
## 🎮 REZULTAT
**Player sistem sedaj ima:**
- ✅ Smooth 2.5D art (Stardew Valley stil)
- ✅ 4-smerne animacije (gor, dol, levo, desno)
- ✅ Pravilna velikost (scale 0.5)
- ✅ Pravilna origin point (1.0 - bottom center)
- ✅ 100% alfa prozorno ozadje
- ✅ Brez dupliciranih sprite-ov
- ✅ Brez palice (ready za weapons system)
- ✅ Working animations (frames 0-15)
- ✅ Direction-based animation system
---
## 💡 KEY LEARNINGS
### **Phaser Spritesheet Processing:**
-**NEVER** process loaded spritesheets with canvas manipulation
- ✅ Frame definitions are destroyed when you replace texture
- ✅ Use proper alpha channel in source PNG instead
-`this.textures.remove()` + `addCanvas()` destroys frame data
### **Animation System:**
- ✅ 4-directional system: protagonist_walk_[direction]
- ✅ Separate idle animations for each direction
- ✅ Frame initialization important: `new Sprite(x, y, key, 0)`
- ✅ Direction tracking: `this.direction` state variable
---
## 🚀 NASLEDNJI KORAKI
**Phase 35: Zombi Delavec Sistem** (HIGH PRIORITY)
- Zombi entity class
- Alfa krotenje sistem
- Zombi delo (farming, mining, guard)
- Leveling & XP
- Utrujenost & razpad
- Grobovi
**Opcijsko:**
- Attack animations (swing weapon)
- Hurt/damage animation
- Death animation
- Idle breathing animation
---
*Vnos v dnevnik: 13. december 2025, 12:19*
*Player animacije WORKING! Frame bug resolved!* 🎨✨🎮✅
---
## 📅 13. December 2025 - 00:03
### 🏆 EPSKA SEJA: v3.0.0 - ULTIMATE COMPLETE EDITION