SESSION 25-JAN: Massive Asset Gen - Insects, Fish, Tools, Furnace, Glass Crafting Mechanics fully defined in Bible.

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2026-01-25 02:27:17 +01:00
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@@ -117,13 +117,27 @@
**6 Tool Types × 3 Tiers = 18 basic + 4 special = 22 total**
### **STONE TIER (5 remaining):**
- [x] Stone hoe - DONE
- [ ] Stone axe (tree chopping)
- [ ] Stone pickaxe (rock breaking)
- [ ] Stone watering can (crops)
- [ ] Stone scythe (harvesting)
- [ ] Stone shovel (digging)
### **MINE RESOURCES (FAZA 1 LIMIT):**
- **Levels 1-10 (Early Mine):**
- **Coal (Premog):** Fuel for furnace.
- **Copper (Baker):** First metal upgrade.
- **Iron (Železo):**
- **NOT in early mine!**
- **Source:** Scavenged by Zombie Scouts (Scrap Metal) -> Melted into Iron Bars.
- Or found in locked "City Crates" on surface.
### **BADGE / TOOL TIERS:**
1. **Stone (Kamen):** Basic starting tools.
2. **Copper (Baker):** First upgrade (Mining Lv 1-10).
3. **Iron (Železo):** Advanced (Requires Scavenging/Zombies).
4. **Steel (Jeklo):** End of Phase 1 / Start of Phase 2.
### **COPPER TIER (5):**
- [ ] Copper hoe
- [ ] Copper axe
- [ ] Copper pickaxe
- [ ] Copper watering can
- [ ] Copper scythe
### **IRON TIER (6):**
- [ ] Iron hoe
@@ -133,13 +147,8 @@
- [ ] Iron scythe
- [ ] Iron shovel
### **STEEL TIER (6):**
- [ ] Steel hoe
- [ ] Steel axe
- [ ] Steel pickaxe
- [ ] Steel watering can
- [ ] Steel scythe
- [ ] Steel shovel
### **STEEL TIER (Late game):**
- [ ] Steel set (Phase 2)
### **SPECIAL TOOLS (4):**
- [ ] Fishing rod (catch fish)