SESSION 25-JAN: Massive Asset Gen - Insects, Fish, Tools, Furnace, Glass Crafting Mechanics fully defined in Bible.
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@@ -117,13 +117,27 @@
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**6 Tool Types × 3 Tiers = 18 basic + 4 special = 22 total**
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### **STONE TIER (5 remaining):**
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- [x] Stone hoe - DONE
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- [ ] Stone axe (tree chopping)
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- [ ] Stone pickaxe (rock breaking)
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- [ ] Stone watering can (crops)
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- [ ] Stone scythe (harvesting)
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- [ ] Stone shovel (digging)
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### **MINE RESOURCES (FAZA 1 LIMIT):**
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- **Levels 1-10 (Early Mine):**
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- **Coal (Premog):** Fuel for furnace.
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- **Copper (Baker):** First metal upgrade.
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- **Iron (Železo):**
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- **NOT in early mine!**
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- **Source:** Scavenged by Zombie Scouts (Scrap Metal) -> Melted into Iron Bars.
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- Or found in locked "City Crates" on surface.
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### **BADGE / TOOL TIERS:**
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1. **Stone (Kamen):** Basic starting tools.
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2. **Copper (Baker):** First upgrade (Mining Lv 1-10).
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3. **Iron (Železo):** Advanced (Requires Scavenging/Zombies).
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4. **Steel (Jeklo):** End of Phase 1 / Start of Phase 2.
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### **COPPER TIER (5):**
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- [ ] Copper hoe
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- [ ] Copper axe
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- [ ] Copper pickaxe
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- [ ] Copper watering can
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- [ ] Copper scythe
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### **IRON TIER (6):**
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- [ ] Iron hoe
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@@ -133,13 +147,8 @@
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- [ ] Iron scythe
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- [ ] Iron shovel
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### **STEEL TIER (6):**
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- [ ] Steel hoe
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- [ ] Steel axe
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- [ ] Steel pickaxe
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- [ ] Steel watering can
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- [ ] Steel scythe
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- [ ] Steel shovel
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### **STEEL TIER (Late game):**
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- [ ] Steel set (Phase 2)
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### **SPECIAL TOOLS (4):**
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- [ ] Fishing rod (catch fish)
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