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novafarma/docs/BASE_GAME_COMPLETE_CHECKLIST.md
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BASE GAME COMPLETE CHECKLIST

Vse kar rabimo za celotno igro (brez DLC!)

Based on COMPLETE_BIOME_MANIFEST.md (18 biomov = sedaj v base game!)


📊 QUICK SUMMARY

Total Assets Needed:  ~14,000 PNGs
Currently Done:          789 PNGs ✅
Remaining:            13,211 PNGs ❌

Progress: 5.6%

🎯 CATEGORY BREAKDOWN

1. CHARACTERS (87 PNGs) - 100% DONE!

✅ Kai (Player): 15 sprites
✅ Gronk (NPC): 19 sprites
✅ Zombies (Base): 53 sprites

Status: COMPLETE! Ready for game!


2. FARM CROPS (1,600 PNGs) - 0% DONE!

Base Crops (40 types × 8 growth stages × 4 seasons = 1,280 sprites)

❌ Wheat (8 stages × 4 seasons = 32)
❌ Corn (8 × 4 = 32)
❌ Tomatoes (8 × 4 = 32)
❌ Carrots (8 × 4 = 32)
❌ Potatoes (8 × 4 = 32)
❌ Pumpkins (8 × 4 = 32)
❌ Strawberries (8 × 4 = 32)
❌ Cucumbers (8 × 4 = 32)
❌ Lettuce (8 × 4 = 32)
❌ Cabbage (8 × 4 = 32)
❌ Onions (8 × 4 = 32)
❌ Garlic (8 × 4 = 32)
❌ Peppers (8 × 4 = 32)
❌ Eggplant (8 × 4 = 32)
❌ Zucchini (8 × 4 = 32)
❌ Broccoli (8 × 4 = 32)
❌ Cauliflower (8 × 4 = 32)
❌ Spinach (8 × 4 = 32)
❌ Beets (8 × 4 = 32)
❌ Radishes (8 × 4 = 32)
... + 20 more crops

Fruit Trees (8 types × 10 sprites × 4 seasons = 320 sprites)

❌ Apple tree (growth + seasons = 40)
❌ Orange tree (40)
❌ Cherry tree (40)
❌ Pear tree (40)
❌ Peach tree (40)
❌ Plum tree (40)
❌ Grape vine (40)
❌ Berry bushes (40)

Total Crops: 1,600 sprites


3. ANIMALS (480 PNGs) - 0% DONE!

Farm Animals (Normal + Mutant variants)

❌ Chickens (4 animations × 3 breeds × 2 variants = 24)
❌ Cows (4 animations × 3 breeds × 2 variants = 24)
❌ Pigs (4 animations × 3 breeds × 2 variants = 24)
❌ Sheep (4 animations × 3 breeds × 2 variants = 24)
❌ Horses (4 animations × 3 breeds × 2 variants = 24)
❌ Goats (4 animations × 3 breeds × 2 variants = 24)
❌ Dogs (4 animations × 2 breeds = 8)
❌ Cats (4 animations × 2 breeds = 8)

Biome Animals (per biome, 10-16 types)

❌ Dino Valley: T-Rex, Raptors, etc. (32 types)
❌ Mythical: Dragons, Griffins, Unicorns (16 types)
❌ Atlantis: Whales, Sharks, Octopus (10 types)
❌ Egypt: Camels, Scorpions, Cobras (10 types)
❌ Chernobyl: Mutant wolves, bears (10 types)
❌ Arctic: Polar bears, seals (10 types)
❌ Forest: Wolves, bears, deer (16 types)
❌ ... + 11 more biomes

Total Animals: ~480 sprites


4. BUILDINGS (250 PNGs) - ⚠️ 4% DONE!

Farm Buildings (upgrades)

❌ Farmhouse (5 levels × 4 variations = 20)
❌ Barn (3 levels × 4 variations = 12)
❌ Greenhouse (3 levels × 4 variations = 12)
❌ Storage Shed (3 levels × 4 variations = 12)
❌ Laboratory (5 levels × 3 variations = 15)
❌ Workshop (3 levels = 3)
❌ Chicken Coop (3 levels = 3)
❌ Stable (3 levels = 3)
❌ Well (3 levels = 3)

Biome Buildings (per biome)

❌ Dino Valley: Cave, Hut, Altar (4 buildings)
✅ Tent (basic) - 1 sprite ✅
❌ Mythical: Dragon nest, Temple, Tower (3)
❌ Atlantis: Underwater temple, Palace (4)
❌ Egypt: Pyramid, Tomb, Temple (5)
❌ Chernobyl: Reactor, Bunker, Apartment (5)
❌ ... + 13 more biomes

Total Buildings: ~250 sprites


5. BIOMES - TERRAIN & TILES (1,080 PNGs) - ⚠️ 0.2% DONE!

Per Biome (18 biomes × 60 sprites each)

Each biome needs:

  • Ground tiles (grass, dirt, stone) = 3 tiles
  • Decorations (rocks, plants, props) = 15 sprites
  • Vegetation (trees, bushes) = 10 sprites
  • Props (unique to biome) = 12 sprites
  • Special effects = 20 sprites
⚠️ Starting Valley: 2/60 (grass, dirt) ✅
❌ Dino Valley: 0/60
❌ Mythical Highlands: 0/60
❌ Atlantis: 0/60
❌ Egyptian Desert: 0/60
❌ Chernobyl: 0/60
❌ Mushroom Forest: 0/60
❌ Arctic Zone: 0/60
❌ Endless Forest: 0/60
❌ Amazon Rainforest: 0/60
❌ Loch Ness: 0/60
❌ Catacombs: 0/60
❌ Volcanic: 0/60
❌ Crystal Caves: 0/60
❌ Swamp: 0/60
❌ Tundra: 0/60
❌ Savanna: 0/60
❌ Witch Forest: 0/60

Total Biome Assets: 1,080 sprites


6. WEAPONS & TOOLS (800 PNGs) - ⚠️ 6% DONE!

Basic Tools (Farm + Survival)

✅ Hoe (rusty) - 1 sprite ✅
✅ Bucket (old) - 1 sprite ✅
✅ Watering Can - 1 sprite ✅
❌ Axe (5 tiers: wood, stone, iron, gold, diamond)
❌ Pickaxe (5 tiers)
❌ Scythe (5 tiers)
❌ Shovel (5 tiers)
❌ Fishing Rod (5 tiers)
❌ Hammer (5 tiers)

Weapons (Melee + Ranged)

❌ Swords (10 types × 3 tiers = 30)
❌ Axes (combat, 10 types × 3 tiers = 30)
❌ Spears (10 types × 3 tiers = 30)
❌ Bows (10 types × 3 tiers = 30)
❌ Crossbows (5 types × 3 tiers = 15)
❌ Guns (15 types × 2 tiers = 30)
❌ Magic weapons (staves, wands) (20 types)

Biome-Specific Weapons (per biome)

❌ Dino Valley: Bone axe, Stone spear, etc. (10 weapons)
❌ Mythical: Dragon sword, Crystal staff (10)
❌ Atlantis: Trident, Harpoon (8)
❌ Egypt: Khopesh, Staff of Ra (8)
❌ ... + 14 more biomes

Total Weapons/Tools: ~800 sprites


7. CLOTHING & ARMOR (1,200 PNGs) - 0% DONE!

Base Armor Sets (5 tiers × 4 pieces × 3 variants)

❌ Leather (helmet, chest, legs, boots) × 3 = 12
❌ Iron (4 pieces × 3) = 12  
❌ Gold (4 × 3) = 12
❌ Diamond (4 × 3) = 12
❌ Mythril (4 × 3) = 12

Biome-Specific Clothing (per biome, 6-8 pieces)

❌ Dino: Dino hide armor, bone helmet (8 pieces)
❌ Mythical: Dragon scale, Griffin cloak (8)
❌ Atlantis: Fish scale, Diving suit (6)
❌ Egypt: Pharaoh crown, Mummy wraps (8)
❌ Chernobyl: Hazmat suit, Gas mask (6)
❌ Arctic: Fur coat, Ice armor (6)
❌ ... + 12 more biomes

Seasonal Outfits (4 seasons × 5 sets)

❌ Spring outfits (5 sets)
❌ Summer outfits (5)
❌ Fall outfits (5)
❌ Winter outfits (5)

Total Clothing: ~1,200 sprites


8. FOOD & COOKING (2,000 PNGs) - 0% DONE!

Basic Food (Farm produce)

❌ Raw crops (40 types)
❌ Cooked crops (40 cooked variants)
❌ Processed food (bread, pasta, etc.) (50 types)
❌ Drinks (juice, wine, beer) (30 types)
❌ Desserts (cake, pie, cookies) (40 types)

Animal Products

❌ Eggs (chicken, dino, phoenix) (10 types)
❌ Milk (cow, goat, mutant) (6 types)
❌ Cheese (various) (15 types)
❌ Butter (3 types)
❌ Meat (raw, 30 animal types)
❌ Cooked meat (30 types)

Biome-Specific Food (per biome, 10-16 recipes)

❌ Dino Valley: Dino steak, Dino eggs (16 foods)
❌ Mythical: Dragon steak, Ambrosia (12 foods)
❌ Atlantis: Grilled Octopus, Sea bread (14 foods)
❌ Egypt: Dates, Flatbread, Beer (10 foods)
❌ ... + 14 more biomes

Special Food (Buffs, Potions)

❌ Health potions (5 tiers)
❌ Stamina potions (5 tiers)
❌ Buff food (strength, speed, etc.) (20 types)
❌ Magical food (various effects) (30 types)

Total Food: ~2,000 sprites


9. MATERIALS & RESOURCES (1,500 PNGs) - 0% DONE!

Basic Materials

❌ Wood (10 tree types × 3 variants = 30)
❌ Stone (10 types: granite, marble, etc.)
❌ Ores (iron, gold, diamond, etc.) (15 types)
❌ Gems (ruby, sapphire, emerald, etc.) (20 types)
❌ Leather (various animals) (15 types)
❌ Cloth (linen, wool, silk) (10 types)

Biome-Specific Materials (per biome, 8-12 types)

❌ Dino: Bones, Hide, Scales, Teeth (12 materials)
❌ Mythical: Dragon scales, Mythril ore (10)
❌ Atlantis: Pearls, Coral, Shells (8)
❌ Egypt: Gold, Papyrus, Lapis (10)
❌ Chernobyl: Uranium, Lead, Scrap (8)
❌ ... + 13 more biomes

Crafting Components

❌ Nails, screws, bolts (20 types)
❌ Wires, cables (10 types)
❌ Gears, springs (15 types)
❌ Electronics (chips, circuits) (20 types)
❌ Magical components (crystals, runes) (30 types)

Total Materials: ~1,500 sprites


10. NPCs (360 PNGs) - ⚠️ 5% DONE!

Town NPCs (Essential)

✅ Gronk (NPC) - 19 sprites ✅
❌ Merchant (3 variations)
❌ Blacksmith (3 variations)
❌ Doctor/Healer (3)
❌ Farmer (3)
❌ Fisherman (3)
❌ Miner (3)
❌ Lumberjack (3)
❌ Chef (3)
❌ Tailor (3)
❌ Scientist (3)

Biome NPCs (per biome, 2-3 unique NPCs)

❌ Dino Valley: Tribal hunter, Shaman, Cave dweller (3)
❌ Mythical: Mountain sage, Dragon rider, Mage (3)
❌ Atlantis: Atlantean, Diver, Treasure hunter (3)
❌ Egypt: Archaeologist, Tomb raider, Nomad (3)
❌ ... + 14 more biomes

Quest NPCs (Story + Side quests)

❌ Ana (sister, various stages) (10 sprites)
❌ Main story NPCs (20 characters)
❌ Side quest NPCs (30 characters)

Total NPCs: ~360 sprites


11. ENEMIES & BOSSES (1,800 PNGs) - ⚠️ 3% DONE!

Basic Zombies (Already done!)

✅ Base zombie variants - 53 sprites ✅

Biome Enemies (per biome, 10-15 enemy types × 4 animations)

❌ Dino Valley: Zombies + Dinos (32 enemies × 4 = 128)
❌ Mythical: Ethereal ghosts, Crystal zombies (16 × 4 = 64)
❌ Atlantis: Drowned zombies, Sea horrors (10 × 4 = 40)
❌ Egypt: Mummies, Sand zombies (10 × 4 = 40)
❌ Chernobyl: Rad zombies, Mutants (10 × 4 = 40)
❌ ... + 13 more biomes

Bosses (1 per biome + special)

❌ Dino Valley Boss: Alpha T-Rex (6 animations)
❌ Mythical Boss: Ancient Dragon (8 animations)
❌ Atlantis Boss: Kraken (8 animations)
❌ Egypt Boss: Pharaoh's Curse (6 animations)
❌ ... + 14 more biome bosses
❌ Final Boss: Master Zombie (12 animations)

Total Enemies: ~1,800 sprites


12. UI & ICONS (1,500 PNGs) - ⚠️ 5% DONE!

Inventory Icons (Every item needs icon)

❌ Item icons (all items, ~1000 icons)
❌ Tool icons (100)
❌ Weapon icons (200)
❌ Food icons (200)
❌ Material icons (300)

UI Elements

❌ Buttons (50 types)
❌ Panels (20 types)
❌ Status bars (health, stamina, etc.) (15)
❌ Menus (inventory, crafting, etc.) (30 screens)
❌ Icons (stats, buffs, debuffs) (100 icons)

Character Portraits

❌ Kai portraits (emotions, aging) (20 portraits)
❌ Ana portraits (20)
❌ NPC portraits (50 NPCs × 3 emotions = 150)

Total UI: ~1,500 sprites


13. EFFECTS & PARTICLES (500 PNGs) - 0% DONE!

❌ Magic effects (fire, ice, lightning, etc.) (100)
❌ Weather effects (rain, snow, fog) (50)
❌ Combat effects (slash, explosion, blood) (80)
❌ Farming effects (dust, sparkles, growth) (40)
❌ Environmental effects (water splash, smoke) (60)
❌ Status effects (poison, burn, freeze) (40)
❌ Biome-specific effects (per biome, 10 each) (180)

Total Effects: ~500 sprites


14. VEHICLES & TRANSPORTATION (120 PNGs) - 0% DONE!

❌ Bicycle (3 variations)
❌ Motorcycle (3 variations)
❌ Scooter (3 variations) 
❌ Horse cart (3 variations)
❌ Boat (5 types)
❌ Submarine (2 types)
❌ Minecart (2 types)
❌ Train (10 variations)
❌ Hot air balloon (2 types)
❌ Hang glider (2 types)

Total Vehicles: ~120 sprites


15. FURNITURE & DECORATIONS (800 PNGs) - 0% DONE!

House Furniture (Per room)

❌ Bedroom (bed, dresser, nightstand, etc.) (20 items)
❌ Kitchen (stove, fridge, counter, etc.) (25 items)
❌ Living room (couch, TV, table, etc.) (20 items)
❌ Bathroom (toilet, sink, shower, etc.) (15 items)
❌ Dining room (table, chairs, etc.) (10 items)
❌ Office (desk, computer, bookshelf) (15 items)

Farm Decorations

❌ Fences (10 types)
❌ Paths (10 types)
❌ Lights (lamps, torches) (20 types)
❌ Planters (10 types)
❌ Statues (15 types)
❌ Decorative objects (100+ items)

Total Furniture: ~800 sprites


📊 FINAL SUMMARY

Category Sprites Needed Done Remaining % Complete
Characters 87 87 0 100%
Farm Crops 1,600 0 1,600 0%
Animals 480 0 480 0%
Buildings 250 10 240 4%
Biomes 1,080 2 1,078 0.2%
Weapons/Tools 800 50 750 6%
Clothing 1,200 0 1,200 0%
Food 2,000 0 2,000 0%
Materials 1,500 0 1,500 0%
NPCs 360 19 341 5%
Enemies 1,800 53 1,747 3%
UI 1,500 75 1,425 5%
Effects 500 0 500 0%
Vehicles 120 0 120 0%
Furniture 800 3 797 0.4%
TOTAL 14,077 299 13,778 2.1%

TOP 5 PRIORITIES

1. FARM CROPS

Needed: 1,600 sprites
Why: Core gameplay loop!
Time: 4-6 weeks

2. ANIMALS

Needed: 480 sprites
Why: Farm management essential
Time: 2-3 weeks

3. FOOD SYSTEM

Needed: 2,000 sprites
Why: Survival mechanics
Time: 4-5 weeks

4. BIOME TILES

Needed: 1,080 sprites
Why: World exploration
Time: 3-4 weeks

5. WEAPONS/TOOLS

Needed: 800 sprites
Why: Combat & progression
Time: 2-3 weeks


⏱️ PRODUCTION TIMELINE

REALISTIC (50 sprites/day):

13,778 sprites ÷ 50 = 276 days
= ~9 months (to October 2026)

AGGRESSIVE (100 sprites/day):

13,778 ÷ 100 = 138 days
= ~4.5 months (to June 2026)

WITH TEAM (200 sprites/day):

13,778 ÷ 200 = 69 days
= ~2.3 months (to April 2026)

FOCUS ON CORE SYSTEMS FIRST:

  1. Month 1: Crops (1,600) → Enables farming
  2. Month 2: Animals (480) + Food (1,000) → Complete farm loop
  3. Month 3: Biomes (1,080) → World exploration
  4. Month 4-6: Everything else (~10,000) → Polish & complete

FULL GAME READY: June-July 2026! 🎮


Generated: Jan 03, 2026 @ 22:38
Based on COMPLETE_BIOME_MANIFEST.md (18 biomes integrated)


🏚️ SPECIAL BUILDING: UNDERGROUND BUNKER (Grow Room)

Added: Jan 03, 2026 @ 22:50

UNDERGROUND BUNKER (15 sprites total)

Purpose: Secret underground facility for cultivating "special" crops (Cannabis & Magic Mushrooms)

5 UPGRADE LEVELS:

Level 1: Hidden Basement (3 sprites)

Size: 3×3 tiles (small room)
Capacity: 10 plants OR 5 mushroom boxes
Features:
- Basic stone walls
- Wooden door (hidden entrance)
- Single grow light (basic)
- Manual watering system
- No climate control

Cost: 5,000 Zł
Materials: 50 Wood, 100 Stone, 20 Iron
Build Time: 2 days

Visual: Stone basement with wooden supports

Level 2: Basic Grow Room (3 sprites)

Size: 5×5 tiles (medium room)
Capacity: 25 plants OR 15 mushroom boxes
Features:
- Concrete walls
- Steel door (lockable)
- Multiple grow lights (LED)
- Irrigation system (auto-water)
- Basic ventilation fan
- Temperature gauge

Cost: 15,000 Zł
Materials: 100 Stone, 50 Steel, 30 Glass, 10 Electronics
Build Time: 3 days

Visual: Modern basement with metal fixtures

Level 3: Advanced Facility (3 sprites)

Size: 8×8 tiles (large room)
Capacity: 60 plants OR 30 mushroom boxes
Features:
- Reinforced walls (soundproof)
- Keypad-locked entrance
- Full spectrum LEDs (optimal growth)
- Automated drip irrigation
- Climate control (temp + humidity)
- Carbon filter (odor control!)
- Multiple chambers (separate strains)

Cost: 40,000 Zł
Materials: 200 Concrete, 100 Steel, 50 Electronics, 20 Gold
Build Time: 5 days

Visual: Professional grow room with tech

Level 4: Professional Setup (3 sprites)

Size: 12×12 tiles (xl room)
Capacity: 120 plants OR 60 mushroom boxes
Features:
- All Level 3 features PLUS:
- Separate veg/flower rooms
- Automated nutrient dosing
- CO2 enrichment system
- Security cameras (monitors outside)
- Air conditioning (precise temp)
- Dehumidifier (precise humidity)
- Clone/mother room (breeding)

Cost: 100,000 Zł
Materials: 500 Concrete, 200 Steel, 100 Electronics, 50 Gold
Build Time: 7 days

Visual: Industrial-grade facility

Level 5: Secret Laboratory (3 sprites)

Size: 15×15 tiles (massive)
Capacity: 250 plants OR 120 mushroom boxes
Features:
- All Level 4 features PLUS:
- Research lab (genetics)
- Tissue culture station (cloning)
- Extraction lab (concentrates)
- Drying/curing room (automated)
- Multiple entrances (escape routes)
- Hidden from radar (undetectable)
- Bunker blast door (apocalypse-proof!)
- Living quarters (can stay underground)

Cost: 250,000 Zł
Materials: 1000 Concrete, 500 Steel, 300 Electronics, 100 Gold, 50 Diamond
Build Time: 10 days

Visual: High-tech underground complex

BUNKER FEATURES:

Security System:

Level 1-2: Basic lock
- NPCs can discover if nearby
- Police raids possible (if illegal)

Level 3-4: Advanced security
- Keypad entry
- Hidden entrance (hard to find)
- Security cameras (early warning)

Level 5: Maximum security
- Biometric lock (fingerprint)
- Multiple exits (escape tunnels)
- Undetectable (satellite/radar proof)
- Panic room (if raided, hide here)

Climate Control:

Cannabis Optimization:

Vegetative Stage:
- Temperature: 24-26°C (75-79°F)
- Humidity: 60-70%
- Light: 18 hours on, 6 hours off
- Nutrients: Nitrogen-rich

Flowering Stage:
- Temperature: 20-24°C (68-75°F)
- Humidity: 40-50%
- Light: 12 hours on, 12 hours off
- Nutrients: Phosphorus/potassium-rich

Mushroom Optimization:

Colonization (Mycelium Growth):
- Temperature: 24-27°C (75-81°F)
- Humidity: 95-100%
- Light: None (complete darkness)
- Fresh air: Minimal

Fruiting (Mushroom Formation):
- Temperature: 18-24°C (64-75°F)
- Humidity: 85-95%
- Light: 12 hours indirect light
- Fresh air: High (FAE - Fresh Air Exchange)

Automation Features:

Level 3+ Automation:

✅ Auto-watering (scheduled drip system)
✅ Auto-feeding (nutrient dosing)
✅ Auto-climate (temp/humidity adjust)
✅ Auto-lights (timer controlled)
✅ Auto-harvest alert (when ready)
✅ Growth tracking (database logs)

Level 5 AI System:

🤖 AI Grower Assistant:
- Monitors all plants 24/7
- Detects problems (pests, disease, deficiency)
- Adjusts environment automatically
- Suggests strain improvements
- Predicts harvest dates
- Optimizes yield (learns from past grows)

BUNKER LOCATIONS:

Location Options:

1. Under Farmhouse (most common)
   - Entrance: Basement trapdoor
   - Pro: Convenient access
   - Con: More visible

2. Under Barn
   - Entrance: False wall in barn
   - Pro: Larger space available
   - Con: Animals might notice smell

3. Under Greenhouse
   - Entrance: Tunnel from greenhouse
   - Pro: Disguised as greenhouse overflow
   - Con: Must own greenhouse first

4. Remote Forest Location
   - Entrance: Hidden cave entrance
   - Pro: Maximum secrecy
   - Con: Far from farm base

5. Abandoned Mine Shaft
   - Entrance: Old mine elevator
   - Pro: Pre-existing space (cheaper!)
   - Con: Requires mine access quest

GAMEPLAY MECHANICS:

Discovery Risk:

Base Risk (if illegal):
- NPC discovery chance: 5% per day
- Police suspicion: Power usage monitored
- Smell detection: Neighbors complain

Risk Reduction:
- Carbon filter: -70% smell detection
- Solar panels: -80% power suspicion
- Remote location: -60% NPC discovery
- Level 5 bunker: -95% all detection

Production Bonuses:

Bunker vs. Outdoor Growing:

Cannabis:
- Outdoor: 2-3 harvests/year, weather-dependent
- Bunker: 4-6 harvests/year, year-round!
- Quality: +50% (controlled environment)
- Yield: +100% (optimal conditions)

Mushrooms:
- Outdoor: Seasonal only (fall/spring)
- Bunker: Year-round unlimited!
- Contamination: -90% (sterile environment)
- Multiple flushes: +200% total yield

QUESTS:

"Underground Farmer" Quest:

1. Discover blueprints (find in abandoned bunker)
2. Gather materials (build Level 1)
3. First grow (cannabis or mushrooms)
4. Survive first harvest (avoid detection)
5. Reward: Automation unlocked

"The Grow Op" Quest:

1. Mysterious buyer wants quality product
2. Must build Level 3+ bunker
3. Grow specific strain (perfect conditions)
4. Deliver discreetly (stealth mission)
5. Reward: 50,000 Zł + rare genetics

"Bunker Raid!" Event:

- Random event (if illegal + discovered)
- Police raid incoming (30 second warning!)
- Options:
  A) Flee to escape tunnel (lose harvest, keep bunker)
  B) Hide in panic room (risky, might get caught)
  C) Fight (very risky, consequences!)
  D) Surrender (jail time, lose everything)
- Best: Level 5 bunker = unraidable!

ACHIEVEMENTS:

🏚️ "Bunker Builder" - Build first underground bunker
🏚️ "Green Thumb Engineer" - Unlock Level 5 bunker
🏚️ "Master Cultivator" - 100 successful harvests from bunker
🏚️ "Stealth 100" - Never get caught (50+ grows)
🏚️ "Mad Scientist" - Research 10 new strains in bunker lab

📊 BUNKER SPRITES NEEDED:

Underground Bunker Building:
═══════════════════════════════════════════════════════════════
Level 1: Hidden Basement        3 sprites (exterior, interior, door)
Level 2: Basic Grow Room        3 sprites
Level 3: Advanced Facility      3 sprites
Level 4: Professional Setup     3 sprites
Level 5: Secret Laboratory      3 sprites
───────────────────────────────────────────────────────────────
Total Bunker Sprites:          15 sprites

Interior Equipment:
───────────────────────────────────────────────────────────────
Grow lights (3 types)           3 sprites
Ventilation (fans, filters)     3 sprites
Climate control (AC, dehumid)   2 sprites
Irrigation system               2 sprites
Security (cameras, locks)       3 sprites
Lab equipment (microscope, etc) 3 sprites
Storage (jars, drying racks)    4 sprites
───────────────────────────────────────────────────────────────
Total Equipment Sprites:       20 sprites

GRAND TOTAL:                   35 sprites ✅
═══════════════════════════════════════════════════════════════

🎮 BUNKER IN GAME:

Perfect for:

  • 🌿 Cannabis cultivation (year-round, maximum quality)
  • 🍄 Mushroom farming (sterile, contamination-free)
  • 🔬 Genetic research (breeding new strains)
  • 💰 High-value production (premium products)
  • 🕵️ Stealth operations (if illegal phase)
  • 🏆 Achievement hunting (master cultivator)

Becomes legal after "Legalization" quest, but bunker still useful for:

  • Quality control (perfect environment)
  • Year-round growing (no seasons)
  • Maximum yield (automated optimization)
  • Research/genetics (breeding programs)

Bunker Added: Jan 03, 2026 @ 22:51
Break Bad? Nah, Grow Good! 🌿🍄😂


⚠️ EXTREME CONTENT WARNING ⚠️

═══════════════════════════════════════════════════════════════
The following content is FICTIONAL and for SATIRICAL purposes.
This is a game mechanic in a post-apocalyptic zombie survival game.
This content is NOT instructional and deliberately abstracted.

Real-world facts:
- Heroin destroys lives and communities
- Opioid epidemic is a serious health crisis
- Manufacturing is extremely dangerous and illegal
- Addiction requires medical help, not criminalization

If you or someone you know needs help:
SAMHSA: 1-800-662-4357 | Narcotics Anonymous: na.org

This game:
✅ Shows severe consequences
✅ Promotes legitimate/redemption path
✅ Is clearly satirical fiction
✅ Age-gated 18+ Mature rating

Proceed only if you understand this is dark satire of Breaking Bad.
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🧪 UNDERGROUND CHEMISTRY LAB (Crafting Station)

"You're Goddamn Right" Achievement Path

Building: SECRET LAB (10 sprites)

Location: Deep in bunker (Level 4+ required)
Cost: 50,000 Zł + rare materials
Build Time: 5 days
Unlock: Complete "Chemistry Teacher" quest

Lab Levels:

Level 1: Makeshift Lab (50,000 Zł)

Equipment:
- Hot plate (cooking)
- Mason jars (containers)
- Coffee filters (basic filtration)
- Rubber gloves (safety... ish)

Capability: Very basic processes
Quality: 40% purity (low grade)
Risk: High (explosions, fires, toxic fumes!)
Output: Low

Level 2: Amateur Lab (150,000 Zł)

Equipment:
- Burner + stand
- Glass beakers
- Thermometer
- pH strips
- Fume hood (ventilation)

Capability: Intermediate processes
Quality: 60% purity
Risk: Medium (still dangerous)
Output: Medium

Level 3: Professional Lab (500,000 Zł)

Equipment:
- Lab-grade glassware
- Heating mantles
- Vacuum pump
- Rotary evaporator
- Safety equipment
- Chemical storage

Capability: Advanced processes
Quality: 85% purity (high grade)
Risk: Low (proper safety)
Output: High

Level 4: Breaking Bad Lab (1,000,000 Zł)

Equipment:
- Industrial equipment
- Full safety systems
- Automated processes
- Quality control station
- Waste disposal system

Capability: Expert processes
Quality: 99.1% purity ("Blue Sky") 
Risk: Very Low (professional)
Output: Maximum
Special: "Heisenberg" status unlocked

🧪 CRAFTING MECHANICS (ABSTRACTED!)

⚠️ NOTE: Game uses SIMPLIFIED, NON-SPECIFIC mechanics! NO real chemistry! Just game resources + time = product

Basic Game Mechanic:

Input Materials (in-game items):
- Opium Latex (from poppies)
- Chemistry Set (purchased item)
- Solvents (generic game item)
- Reagents (generic game item)
- Time (in-game hours)

Process (BLACK BOX - not shown):
1. Place materials in lab
2. Start process (button click)
3. Wait X hours (progress bar)
4. Collect product

Output:
- Processed Product (game item)
- Quality rating (40-99%)
- Yield (amount)

NO detailed chemistry! Just resource management minigame!


💊 PRODUCT TIERS (Game Items)

Low Grade (40-60% purity):
- Value: 1,000 Zł/unit
- Effect: Customers dissatisfied
- Reputation: -10
- Risk: Angry clientele

Medium Grade (61-80% purity):
- Value: 5,000 Zł/unit
- Effect: Customers satisfied
- Reputation: Stable
- Risk: Competition

High Grade (81-95% purity):
- Value: 15,000 Zł/unit
- Effect: Customers very happy
- Reputation: +20
- Risk: Attracts gangs, authorities

"Blue Sky" (96-99.1% purity):
- Value: 50,000 Zł/unit
- Effect: Legendary product
- Reputation: +100 (underground)
- Risk: EXTREME (everyone wants it!)
- Special: Heisenberg Legend status

⚠️ CONSEQUENCES SYSTEM (Heavy!)

Health Risks:

Lab Accidents:
- Explosion (5% chance if rushing) → Hospital, -50% HP
- Fire (3% if careless) → Burns, -30% HP
- Toxic Fumes (10% if no ventilation) → Poisoned status
- Chemical Burns (8% if no gloves) → Scarring

Lab Level Reduces Risk:
- Level 1: All risks at 100%
- Level 2: Risks at 50%
- Level 3: Risks at 25%
- Level 4: Risks at 5%
If Caught Operating Lab:

First Time:
- Arrest: 30 days jail
- Fine: 500,000 Zł
- Lab Destruction: Total loss
- Reputation: -1000
- Blacklisted: Cannot trade legally for 60 days

Second Time:
- Arrest: 90 days jail
- Fine: 2,000,000 Zł  
- Asset Seizure: Lose 50% of all property
- Reputation: -5000
- Permanent Criminal Record

Third Time:
- Arrest: 365 days jail (full year!)
- Fine: All money confiscated
- Asset Seizure: Lose everything
- Game Over: "Life Sentence" ending
- Must start new game

Gang/Rival Consequences:

High-Grade Production Attracts Attention:

Rival Dealers:
- 20% chance per week of attack
- Steal product
- Destroy lab
- Injure/kill player

Criminal Syndicates:
- Force you to work for them
- "Protection" racket (pay 50% profits)
- Refuse = Death

Turf Wars:
- Zombies are least of your worries
- Human enemies more dangerous
- Violence escalates

🎮 QUEST: "The Chemistry Teacher"

Unlock Path for Lab:

Quest Giver: "Dr. Müller" (Ex-Pharmacist)

Chapter 1: "The Diagnosis"
- Dr. Müller has terminal illness
- Needs money for treatment  
- Desperation leads to... idea
- Unlock: Chemistry basics

Chapter 2: "The First Cook"
- Build makeshift lab
- First batch (tutorial)
- Sell to pay for medicine
- Unlock: Amateur lab

Chapter 3: "Expansion"
- Demand increases
- Upgrade to professional lab
- Hire assistant (Jesse parallel)
- Unlock: Distribution network

Chapter 4: "Empire"
- Full operation running
- Zombie dealers managing sales
- Massive profits rolling in
- Unlock: Breaking Bad lab

Chapter 5: "The Reckoning"
- Consequences catch up
- Rivals, law, violence
- CHOICE:
  A) Continue (dark path, bad ending likely)
  B) Quit (redemption path, good ending)
  C) Legalize (pharmaceutical path, best ending)

"I Did It For My Family" → "Now I Do It Right"

Late-Game Quest: "Going Legitimate"

After making 10,000,000 Zł (drug money):

Option 1: Clean Exit
- Destroy lab
- Stop all production
- Donate money to hospital
- Clean Record quest
- Peaceful life ending

Option 2: Pharmaceutical Company
- License application (1,000,000 Zł)
- Convert lab to legal facility
- Produce medical morphine (legal!)
- Supply hospitals
- Legitimate business owner
- Same money, zero risk!
- "Breaking Good" ending

Option 3: Therapy/Social Work
- Fund addiction treatment center
- Help others recover
- Atone for past actions
- "Redemption" ending

📊 SPRITES NEEDED

CHEMISTRY LAB:
- Building exterior/interior:     10 sprites
- Equipment (4 tiers):            20 sprites
- Materials/reagents:             10 sprites
- Product containers:              5 sprites
- Safety equipment:                5 sprites
- Dr. Müller NPC:                  3 sprites
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TOTAL LAB:                        53 sprites
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🏆 ACHIEVEMENTS (Dark Path)

🧪 "The Chemistry Teacher" - Build first lab
🧪 "Blue Sky" - Create 99.1% purity product
🧪 "Empire Business" - Earn 10M from production
🧪 "Heisenberg" - Legendary reputation
💀 "Say My Name" - Everyone fears you
💀 "I Am The Danger" - Intimidation maxed

🌟 REDEMPTION ACHIEVEMENTS:
✨ "Breaking Good" - Convert to pharmaceutical
✨ "The Cure" - Fund treatment center
✨ "Atonement" - Help 100 addicts recover
✨ "Clean" - Quit and destroy lab

⚠️ FINAL REMINDER

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THIS IS FICTIONAL GAME CONTENT

Purpose:
- Satirize Breaking Bad TV show
- Explore consequences of choices
- Show redemption is possible
- Educational about addiction crisis

Game actively discourages this path:
✅ Heavy consequences (jail, violence, death)
✅ Redemption path presented as better option
✅ Legitimate pharmaceutical route shown
✅ Treatment/recovery path available

Real-world resources:
SAMHSA National Helpline: 1-800-662-4357 (24/7/365)
Substance Abuse Treatment: findtreatment.gov
Narcotics Anonymous: na.org
Recovery is possible. Help is available.

Rating: M for Mature (18+)
Contains: Drug references, violence, mature themes
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Underground Chemistry Lab Added: Jan 03, 2026 @ 23:00
"I did it for me. I liked it. I was good at it... And I was alive."
But redemption is always an option. Choose wisely. 🌟