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novafarma/docs/MULTI_STYLE_TEST_RESULTS_JAN_02_2026.md
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🎨 MULTI-STYLE TEST RESULTS - Januar 2, 2026

STATUS: COMPLETE - 40 test assets generated DATE: 2026-01-02 @ 03:00-04:00 CET DECISION: Multi-style approach for DolinaSmrti game


🎯 TEST OVERVIEW

5 art styles tested across 8 asset categories = 40 total test assets

Tested Styles:

  1. Style 1 - Semi-realistic cartoon (Stardew Valley aesthetic)
  2. Style 5 - Stylized cel-shaded (My Time at Portia)
  3. Style 10 - Organic sketch vector (Hand-drawn artisan)
  4. Style 30 - Garden Story cozy adventure (Link's Awakening meets indie)
  5. Style 32 - Cult of the Lamb cute-dark (Adorable with edge)

Tested Categories:

  • 🧑 Character (Kai - 17yo survivor)
  • 👾 Enemy (Basic zombie)
  • 🌾 Crop (Wheat plant)
  • 🌳 Vegetation (Oak tree)
  • 🦖 Animal (T-Rex dinosaur)
  • 🪓 Tool (Wooden axe)
  • 🏚️ Building (Red barn)
  • 🍎 Item/Food (Apple)

📋 DETAILED STYLE BREAKDOWN

STYLE 1: Semi-Realistic Cartoon

Inspiration: Stardew Valley, Graveyard Keeper Aesthetic: Balanced cute and mature, NOT chibi, mature proportions Visual Details:

  • Clean vector with moderate outlines
  • Natural muted colors with slight saturation
  • Realistic farming art meets cartoon charm
  • Adult-friendly proportions

Test Results:

  • style01_kai_test - Character test
  • style01_zombie_test - Enemy test
  • style01_wheat_test - Crop test
  • style01_tree_test - Vegetation test
  • style01_trex_test - Animal test
  • style01_axe_test - Tool test
  • style01_barn_test - Building test
  • style01_apple_test - Item test

Best For: Core farm assets, realistic crops, buildings, everyday items


STYLE 5: Stylized Cel-Shaded

Inspiration: My Time at Portia, Breath of the Wild Aesthetic: Anime influence but mature, vibrant but controlled Visual Details:

  • Clean lines with medium thickness
  • Vibrant but controlled color palette
  • Cel-shaded rendering
  • Adult-friendly cartoon style

Test Results:

  • style05_kai_test - Character test
  • style05_zombie_test - Enemy test
  • style05_wheat_test - Crop test
  • style05_tree_test - Vegetation test
  • style05_trex_test - Animal test
  • style05_axe_test - Tool test
  • style05_barn_test - Building test
  • style05_apple_test - Item test

Best For: Action sequences, dynamic characters, fantasy elements


STYLE 10: Organic Sketch Vector

Inspiration: Hand-drawn indie games, artisan aesthetic Aesthetic: Hand-drawn charm with clean vectorization Visual Details:

  • Natural flowing lines
  • Earthy tones and warm colors
  • Artisan warm feel
  • Sketch-like quality with vector precision

Test Results:

  • style10_kai_test - Character test
  • style10_zombie_test - Enemy test
  • style10_wheat_test - Crop test
  • style10_tree_test - Vegetation test
  • style10_trex_test - Animal test
  • style10_axe_test - Tool test
  • style10_barn_test - Building test
  • style10_apple_test - Item test

Best For: Natural environments, organic materials, wilderness biomes


STYLE 30: Garden Story Cozy

Inspiration: Garden Story, Link's Awakening, Chicory: A Colorful Tale Aesthetic: Wholesome mature aesthetic, pastel-vibrant balance Visual Details:

  • Soft rounded friendly shapes
  • Pastel colors with vibrant accents
  • Link's Awakening meets modern indie
  • Cozy adventure feel

Test Results:

  • style30_kai_test - Character test
  • style30_zombie_test - Enemy test
  • style30_wheat_test - Crop test
  • style30_tree_test - Vegetation test
  • style30_trex_test - Animal test
  • style30_axe_test - Tool test
  • style30_barn_test - Building test
  • style30_apple_test - Item test

Best For: Friendly NPCs, cozy environments, wholesome moments


STYLE 32: Cult of the Lamb Cute-Dark

Inspiration: Cult of the Lamb, Don't Starve Together Aesthetic: Adorable with edge, contradiction aesthetic Visual Details:

  • Pastel meets gothic color scheme
  • Charming yet sinister balance
  • Cute characters with dark undertones
  • Perfect for horror-farming hybrid

Test Results:

  • style32_kai_test - Character test
  • style32_zombie_test - Enemy test
  • style32_wheat_test - Crop test
  • style32_tree_test - Vegetation test
  • style32_trex_test - Animal test
  • style32_axe_test - Tool test
  • style32_barn_test - Building test
  • style32_apple_test - Item test

Best For: Main characters, zombies, dark fantasy elements, horror aesthetics


🎯 MULTI-STYLE STRATEGY

Approved Approach:

BLEND ALL 5 STYLES throughout the game for maximum visual variety and genre-appropriate aesthetics.

Style Assignment Guidelines:

Main Characters & NPCs:

  • Style 32 (Cult of the Lamb) - Kai, Ana, Gronk, Susi, Grok
  • Style 30 (Garden Story) - Friendly NPCs, town survivors
  • Style 5 (Cel-shaded) - Dynamic action characters

Enemies & Horror:

  • Style 32 (Cute-Dark) - All zombies, undead
  • Style 5 (Cel-shaded) - Boss fights, elite enemies
  • Style 1 (Semi-realistic) - Mutated creatures

Environments:

  • Core Farm - Style 1 (Semi-realistic)
  • Town & Safe Zones - Style 30 (Cozy)
  • Wilderness - Style 10 (Organic sketch)
  • Anomalous Biomes - Style 5 or Style 32 (depending on theme)
  • Horror Zones - Style 32 (Cute-dark)

Items & Tools:

  • Farm Tools - Style 1 (Semi-realistic)
  • Weapons - Style 5 (Cel-shaded)
  • Food - Style 30 (Cozy)
  • Dark Magic Items - Style 32 (Cute-dark)

Crops & Plants:

  • Normal Crops - Style 1 (Semi-realistic)
  • Magical Plants - Style 5 (Cel-shaded)
  • Anomalous Flora - Style 32 (Cute-dark)

📊 PRODUCTION IMPACT

Benefits of Multi-Style Approach:

  1. Visual Variety - Game never feels monotonous
  2. Genre Flexibility - Each biome/zone has appropriate aesthetic
  3. Emotional Range - Different styles evoke different feelings
  4. Artistic Freedom - AI can generate diverse assets without strict consistency
  5. ADHD-Friendly - Constant visual stimulation, multiple aesthetic hooks

Implementation:

  • Each asset prompt will specify the style number (1, 5, 10, 30, or 32)
  • Style suffix will be attached to all generation scripts
  • Asset naming convention: assetname_styleXX.png

CONCLUSION

Date: January 2, 2026
Status: Multi-style approach APPROVED
Primary Style for Characters: Style 32 - Cult of the Lamb
Next Steps:

  1. Generate main characters (Gronk, Ana, Susi) in Style 32
  2. Update all generation scripts with multi-style support
  3. Begin mass asset production with style diversity

Total Test Assets Generated: 40
Total Styles Evaluated: 5 (from original 80)
Decision Made: USE ALL 5 STYLES


END OF REPORT