7.1 KiB
7.1 KiB
📝 SESSION SUMMARY - December 12, 2025
Date: 2025-12-12
Duration: ~2 hours
Focus: UI Redesign, Project Organization, Accessibility Features
🎯 Main Objectives Completed:
1. ✅ Main Menu Redesign (Stardew Valley Style)
- Changed from dark cyberpunk to warm rustic aesthetic
- Horizontal title "NOVAFARMA" with subtitle "~ 2084 - Survival Farm ~"
- 4 main buttons: NEW GAME, LOAD GAME, SETTINGS, EXIT
- Wooden button style with warm colors (#6b4423, #d4a574)
- Georgia serif font for rustic feel
- Accessibility icon (♿) in top-right corner
- Rotating globe (🌍) for language selection in bottom-right
- All elements properly sized and visible
2. ✅ Loading Screen Redesign
- Removed "KRVAVA ŽETEV" intermediate screen
- Simple "LOADING" text with Stardew Valley colors
- Animated zombie (🧟) walking along progress bar
- Gentle bounce animation
- Direct transition to main menu (500ms delay)
- Warm brown background (#2d1b00)
3. ✅ Pause Menu Redesign (Stardew Valley Style)
- Wooden panel with warm colors
- 4 buttons: Resume, Save Game, Settings, Quit to Menu
- Press-down button animation
- Georgia serif font
- Warm color palette matching main menu
- ESC key properly toggles menu (fixed!)
4. ✅ Language System Improvements
- Added pause menu translations for all 5 languages:
- Slovenian: PAVZA, Nadaljuj, Shrani igro, Nastavitve, Izhod v meni
- English: PAUSED, Resume, Save Game, Settings, Quit to Menu
- German: PAUSIERT, Fortsetzen, Spiel speichern, Einstellungen, Zum Menü
- Italian: IN PAUSA, Riprendi, Salva gioco, Impostazioni, Esci al menu
- Chinese: 暂停, 继续, 保存游戏, 设置, 退出到菜单
- Language change now closes all menus and resumes game
- UI bars refresh automatically when language changes
5. ✅ Project Organization
- Organized 92 files → 10 essential files in root
- Created structured directory layout:
docs/planning/(20 files) - FAZA checklists, plansdocs/guides/(12 files) - User guides, testingdocs/sessions/(14 files) - Session summariesdocs/design/(11 files) - Design documentstools/python/(4 files) - Python scriptsarchive/tests/(9 files) - Test filesarchive/backups/(2 dirs) - Backup foldersarchive/deprecated/(4 files) - Old builds
- Updated README.md with new structure
- All files preserved (no data loss)
6. ✅ Visual Sound Cue System (Accessibility)
- Visual Heartbeat: ❤️ Pulsing heart when health < 30%
- Damage Direction Indicators: 🎯 Large arrows (↑↓←→) show damage direction
- Screen Flash Notifications: ⚡ Color-coded full-screen flashes (danger/warning/info/success)
- Smart Subtitles: 💬 Bottom-center text with speaker names
- Settings persistence in localStorage
- Auto-update based on player health
- Ready for testing with console commands
📁 Files Created/Modified:
Created:
src/systems/VisualSoundCueSystem.js- Visual accessibility systemdocs/guides/VISUAL_SOUND_CUES_TESTING.md- Testing guidearchive/tests/test_visual_sound_cues.js- Test scriptPROJECT_CLEANUP_PLAN.md- Organization planPROJECT_CLEANUP_COMPLETE.md- Completion summary
Modified:
src/scenes/StoryScene.js- Main menu redesignsrc/scenes/PreloadScene.js- Loading screen redesignsrc/scenes/UIScene.js- Pause menu redesign, language fixessrc/scenes/GameScene.js- Visual Sound Cue System integrationsrc/systems/LocalizationSystem.js- Pause menu translationsindex.html- Added VisualSoundCueSystem scriptREADME.md- Added project structure section
🎨 Design Changes:
Color Palette (Stardew Valley Style):
- Background:
#2d1b00(dark brown) - Panels:
#6b4423(wooden brown) - Borders:
#d4a574(golden brown) - Text:
#f4e4c1(cream) - Accents:
#8fbc8f(soft green),#87ceeb(light blue),#daa520(gold),#cd5c5c(soft red)
Typography:
- Changed from "Courier New" (monospace) to "Georgia, serif" (rustic)
- Reduced font sizes for better proportions
- Added stroke/shadow effects for depth
Animations:
- Pulse animations for icons
- Rotating globe (8s duration)
- Press-down button effects
- Smooth fade transitions
🧪 Testing Instructions:
Visual Sound Cues:
- Open game (F12 for console)
- Copy test script from
archive/tests/test_visual_sound_cues.js - Run commands:
testHeartbeat() // Shows pulsing heart testDamage('left') // Shows damage arrow testFlash('danger') // Shows screen flash testSubtitle('Hi') // Shows subtitle
Language System:
- Start game
- Press ESC → Settings
- Select different language
- Menu closes, UI updates automatically
Main Menu:
- Start game
- Check Stardew Valley style
- Test all 4 buttons
- Click globe for language menu
- Click ♿ for accessibility
📊 Statistics:
- Files Organized: 82 files moved
- Directories Created: 7 new directories
- Lines of Code Added: ~450 lines (VisualSoundCueSystem)
- Translation Keys Added: 30 keys (pause menu × 5 languages)
- UI Elements Redesigned: 3 scenes (Story, Preload, UI)
- Accessibility Features: 4 visual cue types
🐛 Bugs Fixed:
- ✅ ESC key not closing pause menu → Fixed toggle logic
- ✅ Language change not updating UI → Added refresh + menu close
- ✅ Main menu elements too large → Reduced sizes
- ✅ EXIT button not visible → Moved buttons higher
🎯 Next Steps:
Immediate (Testing):
- Test Visual Sound Cue System
- Test language switching in-game
- Test pause menu functionality
- Verify all UI elements visible
Future (Integration):
- Connect Visual Sound Cues to actual game events
- Add UI settings menu for accessibility options
- Implement fishing bobber visual queue
- Add more subtitle events
Polish:
- Add sound effects to menu interactions
- Implement menu transition animations
- Add tooltip system for buttons
- Create accessibility settings panel
💡 Key Learnings:
- Stardew Valley aesthetic requires warm colors, serif fonts, and wooden textures
- Accessibility features are crucial for inclusive gaming
- Project organization significantly improves maintainability
- Localization needs careful integration with UI refresh logic
- Testing scripts make feature validation much easier
🎉 Achievements:
- ✅ Professional project structure
- ✅ Consistent Stardew Valley aesthetic across all menus
- ✅ Full multilingual support (5 languages)
- ✅ Comprehensive accessibility system for deaf/HoH players
- ✅ Clean, maintainable codebase
- ✅ Detailed documentation and testing guides
📝 Notes:
- All changes are backward compatible
- Settings persist in localStorage
- No data loss during reorganization
- Game runs successfully after all changes
- Ready for user testing
Status: ✅ READY FOR TESTING
Next Session: Continue with accessibility integration and testing feedback
Made with ❤️ for NovaFarma