2.5 KiB
2.5 KiB
🎮 MAIN CHARACTER PRODUCTION NOTES
Status: 🏠 USER MANUAL PRODUCTION
Date: 2026-01-02
Decision: Main characters will be created manually by hipodevil666 at home
🎯 CHARACTERS TO BE CREATED MANUALLY
Kai (Main Protagonist)
- 4-directional idle poses (front, back, left, right)
- Walk animation frames (2 per direction = 8 frames)
- Total: 12 sprites
- Reference: Dark green dreadlocks, ear gauges, blue jacket
- Style: Style 32 (Cult of the Lamb cute-dark)
Ana (Twin Sister)
- 4-directional idle poses
- Walk animation frames (2 per direction = 8 frames)
- Total: 12 sprites
- Reference: Survivor gear, similar to Kai
- Style: Style 32
Gronk (Troll Companion)
- 4-directional idle poses
- Total: 4 sprites
- Reference: 3m tall troll, pink dreadlocks, "TROLL SABBATH" shirt, ear gauges, piercings, vape
- Style: Style 32
Susi (Pet Dog)
- 4-directional idle poses
- Total: 4 sprites
- Reference: Small terrier dog
- Style: Style 32
📊 TOTAL MANUAL SPRITES: 32
✅ AUTOMATED GENERATOR SCOPE
The automated generator (production_generator_v2.py) handles:
Phase 2: Creatures & NPCs (45 sprites)
- ✅ Zombies (10)
- ✅ Dinosaurs (10)
- ✅ Animals (10)
- ✅ Magical beings (5)
- ✅ Police NPCs (3)
- ✅ Medical NPCs (2)
- ✅ Merchant NPCs (3)
- ✅ Mentor NPCs (2)
Phase 3: Main Characters
- ❌ SKIPPED - Manual production by user
Future Phases:
- Phase 4: Biomes (5000+ sprites)
- Phase 5: Items & Equipment (3000+ sprites)
- Phase 6: Buildings & Props (4000+ sprites)
- Phase 7: Effects & UI (1830+ sprites)
🎨 WHY MANUAL FOR MAIN CHARACTERS?
- Highest Visual Importance - Players see these characters constantly
- Need Perfect Consistency - Animation frames must flow smoothly
- Character Personality - Subtle expressions and poses matter most
- Reference Control - User has specific vision for Kai, Ana, Gronk
- Quality Over Speed - Worth taking extra time for perfection
This is the right decision! ✅
📝 PRODUCTION STRATEGY
Automated Generator:
- Background characters (NPCs, enemies, creatures)
- Environmental assets (plants, props, items)
- Large-scale asset batches (biomes, effects)
Manual Creation:
- Main playable characters
- Critical story NPCs (if needed)
- Special boss characters (optional)
- Hero assets that define the game's identity
END OF MANUAL PRODUCTION NOTES