12 KiB
🎯 COMPLETE MISSING OVERVIEW - JAN 9, 2026 19:23
What's Still Missing for Full Game
Status: Post-audio completion
Purpose: Clear actionable list of remaining work
📊 QUICK SUMMARY BY PHASE
| Phase | Assets | Audio | Mechanics | Status |
|---|---|---|---|---|
| DEMO | ✅ 126% | ✅ 95% | ❌ 0% | READY FOR IMPLEMENTATION |
| FAZA 2 | ✅ 103% | ✅ 95% | ❌ 0% | READY FOR IMPLEMENTATION |
| FAZA 1 | 🔄 23% | ✅ 95% | ❌ 0% | NEEDS ASSETS + IMPLEMENTATION |
🎮 DEMO - WHAT'S MISSING
✅ ASSETS: 100%+ COMPLETE!
Visual: 317/252 sprites (126%) ✅
Audio: 20/21 realistic sounds (95%) ✅
Assets Status:
- Characters (Kai, Ana, Gronk, Susi): ✅ COMPLETE (62 sprites)
- Zombies: ✅ COMPLETE (50 sprites)
- Crops (6 types): ✅ COMPLETE (68 sprites)
- Tools: ✅ COMPLETE (8 sprites)
- Grassland biome: ✅ COMPLETE (53 sprites)
- UI: ✅ COMPLETE (31 sprites)
- Demo animations: ✅ COMPLETE (52 sprites)
Audio Status:
- Music: ✅ 9/9 tracks (100%)
- SFX: ✅ 20/21 realistic (95%)
- UI: ✅ 12+ sounds (150%)
- Ambient: ✅ 10+ loops
- ❌ Only missing: raider_attack voice (1 file)
❌ MECHANICS: 0% IMPLEMENTED
Need to implement from ULTIMATE_MASTER_IMPLEMENTATION_PLAN.md:
1. Resource Auto-Pickup (2 hours)
- Radius-based collection (5 tiles)
- Pickup animation
- Inventory update
- SFX integration
2. Zombie Workers (4 hours)
- Zombie Lumberjack AI
- Zombie Carrier AI
- Pathfinding
- Work assignment system
3. Storage Building (1 hour)
- Storage shed placement
- Capacity system (500 items)
- Deposit/withdraw UI
- Visual fill indicator
4. Crafting Table (2 hours)
- Crafting UI
- Recipe system
- Material checking
- Craft animation + SFX
5. House Upgrades (2 hours)
- Tent → Shack → House progression
- Visual sprite changes
- Cost system
- Basement unlock (level 4)
6. Basic Controller Support (2 hours)
- Xbox controller detection
- Basic movement (left stick)
- Button mapping (A, B, X, Y)
- Button prompts
7. 20px Blur Intro (1 hour)
- Blur shader
- Fade-in animation
- Dialogue trigger
DEMO Implementation: ~14-16 hours
🏗️ FAZA 2 - WHAT'S MISSING
✅ ASSETS: 103% COMPLETE!
Visual: 188/182 sprites (103%) ✅
Audio: Shared with DEMO (95%) ✅
Assets Status:
- Buildings: ✅ 60/45 (133%)
- Infrastructure: ✅ 86/36 (239%!)
- NPCs: 🔄 38/88 (43%) - have 179 references
- Animals: ✅ 2 bonus
- Effects: ✅ 2 bonus
What Exists:
- Town Hall, Church, Blacksmith, Cemetery ✅
- General Store, Guard Post, Inn, School ✅
- Apothecary, Ruined Houses ✅
- Town Square complete ✅
- Roads, lamps, props ✅
❌ MISSING: NPC Sprite Conversion (50 sprites)
Have: 179 NPC reference files
Need: Convert to 8-directional game sprites
Missing NPCs (need sprite sets):
- 4 NPCs fully complete (Guard Luka, Innkeeper Janez, Elder Marta, Storeowner Novak)
- ~4-5 more NPCs need conversion (11 sprites each)
- Each NPC needs:
- 4 idle (N, S, E, W)
- 4 walk (N, S, E, W)
- 2 action
- 1 portrait
- Each NPC needs:
Time: 3-4 hours to convert references → game sprites
❌ MECHANICS: 0% IMPLEMENTED
From ULTIMATE_MASTER_IMPLEMENTATION_PLAN.md:
1. Population Board (2 hours)
- Neon board sprite
- Real-time counter
- Total/Functional/Non-functional display
- Flicker effect
2. Zombie Statistician NPC (2 hours)
- Office zombie sprite (11 sprites)
- Daily payment system (1 coin/day)
- Board update mechanic
- Grumble dialogue
3. City Generator (3 hours)
- Electric system
- Power grid
- Street lamp control
- Fuel consumption
4. Building Restoration (4 hours)
- Building state manager
- 5-stage progression per building
- Visual upgrades
- Cost system
5. NPC Dialogue System (3 hours)
- Dialogue UI
- NPC interaction
- Portrait display
- Choice system
Faza 2 Implementation: ~14-16 hours
🌾 FAZA 1 - WHAT'S MISSING
🔄 ASSETS: 23% COMPLETE
Visual: 213/925 sprites (23%)
Audio: Shared with DEMO (95%) ✅
What Exists:
- ✅ Farm Animals (50 sprites)
- ✅ Farm Infrastructure (14 sprites)
- ✅ Tool Upgrades (27 sprites)
- ✅ Crops from DEMO (68 sprites)
- ✅ Characters from DEMO (62 sprites)
❌ MISSING ASSETS (712 sprites)
1. Additional Biomes (135 sprites)
FOREST BIOME (60 sprites):
- Ground tiles: 6 variations
- Trees: Have 23 base trees ✅
- Need seasonal variations (4 seasons × 8 species)
- Forest props: 20 items (mushrooms, logs, rocks, ferns)
- Buildings: 2 (Hunter's cabin, Treehouse)
DESERT BIOME (35 sprites):
- Sand tiles: 5 variations
- Cacti: 8 variations
- Desert rocks: 10 variations
- Desert plants: 12 (tumbleweeds, oasis, shrubs)
SWAMP BIOME (40 sprites):
- Mud tiles: 5 variations
- Water tiles: 4 variations
- Swamp trees: 8 variations
- Reeds, lily pads, moss: 15
- Swamp gas effect: 1
- Buildings: 2 (Hut, Witch's shack)
Time: 4-5 hours to generate
2. Combat System (119 sprites)
Kai Combat Animations (27 frames):
- Sword swing: 6 frames
- Axe swing: 6 frames
- Bow shoot: 5 frames
- Take damage: 3 frames
- Death: 4 frames
- Victory: 3 frames
Weapons (12 sprites):
- Wooden tier: 4 (sword, dagger, spear, bow)
- Stone tier: 4
- Iron tier: 4
Additional Enemies (80 sprites):
- Skeleton: 15 frames
- Mutant Rat: 14 frames
- Radioactive Boar: 15 frames
- Chernobyl Mutants: 42 frames (3 types)
Time: 4-5 hours to generate
3. Crop Expansion (400 sprites!)
Current: 6 DEMO crops (68 sprites) ✅
Total needed: 80+ crop types
Missing: ~75 crop types × 6 stages each = 450 sprites
Priority crops (first 10 - 60 sprites):
- Beans (6 stages)
- Cabbage (6 stages)
- Lettuce (6 stages)
- Onion (6 stages)
- Pumpkin (6 stages)
- Strawberry (6 stages)
- Sunflower (6 stages)
- Rice (6 stages)
- Cotton (6 stages)
- Coffee (6 stages)
Have: 82 crop type folders with references!
Time: 15-20 hours (can do gradually, 10 crops at a time)
4. Advanced UI (65 sprites)
- Advanced HUD: 6 sprites
- Expanded Inventory: 15 sprites
- Crafting UI: 12 sprites
- Map/Navigation UI: 7 sprites
- Combat UI: 8 sprites
- Additional panels: 17 sprites
Time: 3-4 hours
5. Animal Sounds (9 files)
Have: Cow ✅
Need:
- Sheep baa
- Pig oink
- Chicken cluck
- Horse neigh
- Goat bleat
- Duck quack (bonus)
- Dog bark (have Susi?)
- Cat meow (bonus)
- Rabbit squeak (bonus)
Time: 1-2 hours (download from Freesound.org)
❌ MECHANICS: 0% IMPLEMENTED
From ULTIMATE_MASTER_IMPLEMENTATION_PLAN.md:
1. Basement Farming (4 hours)
- Basement unlock
- UV light system
- Illegal crop growth (Cannabis, Mushrooms)
- 2.3x speed boost with power
- Raid risk system
2. Procedural Mine (6 hours)
- Generation algorithm
- Infinite floors
- Ore placement (Iron, Coal, Blood Ore)
- Enemy spawning
- Ladder system
3. Land Expansion (3 hours)
- Zombie cleanup crew
- Area selection
- Debris removal
- Farmland conversion
4. Combat System (5 hours)
- Kai combat animations
- Weapon system
- Enemy AI
- Health/damage
- Combat UI
5. Biome Exploration (4 hours)
- Biome transitions
- Biome-specific mechanics
- Resource spawning
- Biome music system
Faza 1 Implementation: ~22-25 hours
🎨 ADDITIONAL FEATURES (from MASTER COMMAND)
❌ PARENT MEMORIES SYSTEM (65 sprites + 8-10 hours)
Static Memories (4):
- Kai's Dad (toolbox trigger)
- Kai's Mom (photo trigger)
- Ana's Dad (diary trigger)
- Ana's Mom (pendant trigger)
Interactive Memories (4):
- Dad's Farming Lesson (mini-game)
- Mom's First Aid (mini-game)
- Ana's Dad Lab Safety (mini-game)
- Ana's Mom Cooking (mini-game)
Assets Needed:
- Parent character sprites: 8 sprites (4 parents × 2 poses)
- Young Kai chibi sprites: 11
- Young Ana chibi sprites: 11
- Parent NPC full sets: 44 (4 parents × 11 each)
- Flashback environments: varies
- Mini-game UI: 10
- Memory trigger items: 4
Total: 65+ sprites
Time: 8-10 hours (implementation + asset generation)
❌ VISUAL POLISH
Shaders (2-3 hours):
- Vertex shader (hair/wheat sway)
- Displacement shader (water ripples)
- Implemented in Phaser
Effects:
- 20px blur intro ✅ (in DEMO mechanics)
📊 TOTAL REMAINING WORK
By Priority:
🔥 HIGH PRIORITY (Can do NOW):
1. DEMO Implementation (14-16 hours)
- All assets ready ✅
- Audio ready ✅
- Just needs code!
2. Faza 2 Implementation (14-16 hours)
- All assets ready ✅
- Audio ready ✅
- Just needs code!
3. Faza 2 NPC Sprites (3-4 hours)
- Convert 179 references to game sprites
- Then Faza 2 = 100% assets
TOTAL HIGH PRIORITY: 31-36 hours (~1 week)
🟡 MEDIUM PRIORITY (Next):
4. Faza 1 Biomes (4-5 hours)
- Generate 135 sprites
- Unlock exploration
5. Faza 1 Combat (4-5 hours)
- Generate 119 sprites
- Full combat system
6. Faza 1 Implementation (22-25 hours)
- Basement, mine, expansion, combat
7. Parent Memories (8-10 hours)
- 65 sprites + implementation
TOTAL MEDIUM PRIORITY: 38-45 hours (~1-1.5 weeks)
🟢 LOW PRIORITY (Gradual):
8. Crop Expansion (15-20 hours)
- 400 sprites
- Can do 10 crops at a time over weeks
9. Advanced UI (3-4 hours)
- Polish features
10. Animal Sounds (1-2 hours)
- Download 9 animal sounds
TOTAL LOW PRIORITY: 19-26 hours
🎯 RECOMMENDED WORKFLOW
Week 1: Make DEMO + Faza 2 Playable
Day 1-2: DEMO Mechanics (14-16h)
- Resource auto-pickup
- Zombie workers
- Storage + crafting
- House upgrades
- Controller support
- Blur intro
Day 3-4: Faza 2 Mechanics (14-16h)
- Population board
- Statistician NPC
- City generator
- Building restoration
- NPC dialogue
Day 5: Faza 2 NPCs (3-4h)
- Convert references to sprites
- Full NPC roster
Result: DEMO + Faza 2 100% playable! 🎮
Week 2: Faza 1 Content
Day 6-7: Generate Assets (8-10h)
- Biomes (135 sprites)
- Combat (119 sprites)
Day 8-10: Faza 1 Implementation (22-25h)
- Basement farming
- Procedural mine
- Combat system
- Biome exploration
Result: Faza 1 playable! 🌾
Week 3+: Polish & Expansion
- Parent Memories (optional)
- Crop expansion (gradual)
- Advanced UI
- Bug fixes
- Testing
✅ FINAL SUMMARY
What You Have NOW:
- ✅ DEMO assets: 126% complete
- ✅ Faza 2 assets: 103% complete (missing 50 NPC sprites)
- ✅ Audio: 95% complete (20/21 realistic sounds)
- ✅ Faza 1 core assets: 23% complete
What You Need:
- ❌ DEMO mechanics (14-16h)
- ❌ Faza 2 mechanics (14-16h)
- ❌ Faza 2 NPC sprites (3-4h)
- ❌ Faza 1 assets (712 sprites, ~13-14h)
- ❌ Faza 1 mechanics (22-25h)
- ❌ Optional: Parent Memories (65 sprites + 8-10h)
Total Remaining:
- High Priority: 31-36 hours (~1 week)
- Medium Priority: 38-45 hours (~1-1.5 weeks)
- Low Priority: 19-26 hours (gradual)
Grand Total: 88-107 hours (~2-3 weeks full-time)
🚀 NEXT IMMEDIATE STEPS:
Option A: START DEMO IMPLEMENTATION 🎮
- Begin with resource auto-pickup
- Add zombie workers
- Build playable DEMO in 2-3 days
Option B: FINISH FAZA 2 ASSETS FIRST 🎨
- Convert 50 NPC sprites (3-4h)
- Then both DEMO + Faza 2 = 100% assets
- Then implement both together
Option C: GENERATE FAZA 1 ASSETS 🌲
- Biomes + Combat (8-10h)
- Then have all visual assets ready
- Then pure implementation
Which path? 💪
Status: ✅ COMPLETE OVERVIEW READY!
Date: January 9, 2026, 19:23 CET
Next: Choose implementation path! 🚀