Generated fruit tree sprites for game assets: - Apple Tree: 16/16 sprites (100% complete) - Cherry Tree: 13/16 sprites (81% complete) - Orange Tree: 16/16 sprites (100% complete) - Pear Tree: 16/16 sprites (100% complete) - Peach Tree: 6/16 sprites (38% complete) Total: 67/320 fruit tree sprites (21% of target) Each tree includes: - 4 growth stages (sapling, young, mature, old) - 4 seasonal variants (spring, summer, autumn, winter) - Style 32: Smooth vector lines, 5px black outlines, flat cel shading Remaining for Phase 3 (Arboreal): - Peach: 10 sprites - Plum: 16 sprites - Grape Vine: 16 sprites - Berry Bush: 16 sprites - Dead variants: 8 sprites Total remaining: 253/320 sprites
329 lines
9.9 KiB
Python
Executable File
329 lines
9.9 KiB
Python
Executable File
#!/usr/bin/env python3
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"""
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FRUIT TREES GENERATOR - Full Production (320 sprites)
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Uses reference images in /references/trees/ for Style 32 matching
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Generates all 8 fruit tree types × 40 variants each
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"""
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import google.generativeai as genai
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import os
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import time
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from datetime import datetime
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from pathlib import Path
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# Configure API
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genai.configure(api_key=os.environ.get("GEMINI_API_KEY"))
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model = genai.GenerativeModel('gemini-2.0-flash-exp')
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# Output directory
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OUTPUT_DIR = Path("/Users/davidkotnik/repos/novafarma/assets/sprites/trees")
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OUTPUT_DIR.mkdir(parents=True, exist_ok=True)
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# Reference images for style matching
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REFERENCES = {
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"apple": "/Users/davidkotnik/repos/novafarma/references/trees/apple/apple_tree.png",
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"cherry": "/Users/davidkotnik/repos/novafarma/references/trees/cherry/cherry_tree.png",
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"lemon": "/Users/davidkotnik/repos/novafarma/references/trees/lemon/lemon_tree.png",
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"oak": "/Users/davidkotnik/repos/novafarma/references/trees/oak/oak_summer.png",
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}
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# Style 32 base prompt
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STYLE_BASE = """EXACT Style 32 matching reference image:
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SMOOTH VECTOR LINES (NOT pixel art, NO pixelation),
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5px thick black outlines #000000,
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flat cel shading (NO soft gradients),
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chibi proportions, Cult of the Lamb aesthetic,
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leaf clusters NOT individual leaves,
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vibrant colors,
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transparent background,
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centered composition,
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game asset sprite."""
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# Fruit tree types to generate
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FRUIT_TREES = [
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{
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"name": "apple",
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"ref": "apple",
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"colors": {
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"spring_blossom": "#FFB6C1", # Light Pink
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"summer_fruit": "#90EE90", # Light Green
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"autumn_fruit": "#FF0000", # Red
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"leaves": "#228B22", # Forest Green
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"bark": "#8B4513" # Saddle Brown
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}
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},
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{
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"name": "cherry",
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"ref": "cherry",
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"colors": {
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"spring_blossom": "#FFC0CB", # Pink
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"summer_fruit": "#90EE90", # Light Green
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"autumn_fruit": "#DC143C", # Crimson
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"leaves": "#228B22",
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"bark": "#8B4513"
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}
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},
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{
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"name": "orange",
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"ref": "lemon", # Use lemon as citrus reference
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"colors": {
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"spring_blossom": "#FFFFFF", # White
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"summer_fruit": "#90EE90", # Light Green
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"autumn_fruit": "#FF8C00", # Dark Orange
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"leaves": "#228B22",
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"bark": "#8B4513"
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}
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},
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{
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"name": "pear",
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"ref": "apple",
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"colors": {
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"spring_blossom": "#FFFFFF",
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"summer_fruit": "#90EE90",
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"autumn_fruit": "#9ACD32", # Yellow Green
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"leaves": "#228B22",
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"bark": "#8B4513"
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}
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},
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{
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"name": "peach",
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"ref": "apple",
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"colors": {
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"spring_blossom": "#FFB6C1",
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"summer_fruit": "#90EE90",
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"autumn_fruit": "#FFDAB9", # Peach Puff
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"leaves": "#228B22",
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"bark": "#8B4513"
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}
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},
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{
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"name": "plum",
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"ref": "cherry",
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"colors": {
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"spring_blossom": "#E6E6FA", # Lavender
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"summer_fruit": "#90EE90",
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"autumn_fruit": "#663399", # Purple
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"leaves": "#228B22",
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"bark": "#8B4513"
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}
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},
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{
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"name": "grape_vine",
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"ref": "oak", # Use oak as vine structure reference
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"colors": {
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"spring_blossom": "#E0FFFF", # Light Cyan
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"summer_fruit": "#90EE90",
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"autumn_fruit": "#8B008B", # Dark Magenta
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"leaves": "#228B22",
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"bark": "#8B4513"
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}
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},
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{
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"name": "berry_bush",
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"ref": "apple",
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"colors": {
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"spring_blossom": "#FFFFFF",
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"summer_fruit": "#90EE90",
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"autumn_fruit": "#0000FF", # Blue (blueberries)
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"leaves": "#228B22",
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"bark": "#8B4513"
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}
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}
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]
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# Growth stages
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GROWTH_STAGES = ["sapling", "young", "mature", "old"]
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# Seasons
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SEASONS = ["spring", "summer", "autumn", "winter"]
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# Size specs per growth stage
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SIZE_SPECS = {
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"sapling": "96x96px (small, thin trunk, few branches)",
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"young": "128x128px (medium trunk, growing canopy)",
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"mature": "192x192px (thick trunk, full canopy)",
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"old": "256x256px (very thick trunk, massive spreading canopy)"
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}
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def upload_reference_image(ref_path):
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"""Upload reference image to Gemini"""
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try:
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if not os.path.exists(ref_path):
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print(f"⚠️ Reference not found: {ref_path}")
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return None
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print(f"📤 Uploading reference: {ref_path}")
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file = genai.upload_file(ref_path)
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return file
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except Exception as e:
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print(f"❌ Failed to upload reference: {e}")
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return None
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def generate_tree_sprite(tree_config, growth_stage, season, fruit_state):
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"""Generate single tree sprite"""
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tree_name = tree_config["name"]
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colors = tree_config["colors"]
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ref_key = tree_config["ref"]
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ref_path = REFERENCES[ref_key]
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# Upload reference
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ref_file = upload_reference_image(ref_path)
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if not ref_file:
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return None
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# Build specific prompt
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size_spec = SIZE_SPECS[growth_stage]
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# Seasonal details
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if season == "spring":
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seasonal_desc = f"pink/white blossoms {colors['spring_blossom']}, fresh light green leaves, 80% leaf coverage"
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elif season == "summer":
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seasonal_desc = f"full dark green leaves {colors['leaves']}, 100% coverage, lush dense canopy"
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elif season == "autumn":
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seasonal_desc = f"orange/red/yellow autumn leaves, 70% coverage, warm colors, leaves on ground"
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else: # winter
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seasonal_desc = "bare branches, NO leaves, snow on branches, skeletal appearance"
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# Fruit state
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if fruit_state == "with_fruit" and season != "winter":
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if season == "spring":
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fruit_desc = "" # No fruit in spring (just blossoms)
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elif season == "summer":
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fruit_desc = f", small green fruits forming {colors['summer_fruit']}"
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else: # autumn
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fruit_desc = f", ripe {tree_name} fruits {colors['autumn_fruit']}, harvestable"
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else:
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fruit_desc = ""
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prompt = f"""{tree_name.upper()} TREE - {growth_stage} {season} {fruit_state}.
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{STYLE_BASE}
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MATCH reference image EXACTLY for:
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- Smooth vector line style
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- 5px black outlines
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- Leaf cluster shapes
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- Trunk texture style
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- Chibi proportions
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SIZE: {size_spec}
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SEASON: {seasonal_desc}{fruit_desc}
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TRUNK: {colors['bark']} (Saddle Brown), chibi-simplified bark texture with 3-5 vertical lines
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IMPORTANT:
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- Leaf CLUSTERS (groups of 5-10 leaves), NOT individual leaves
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- SMOOTH LINES, absolutely NO pixel art or pixelation
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- 5px thick black outlines on EVERYTHING
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- Flat cel shading only
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- Transparent background
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- Centered on canvas"""
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# Generate
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try:
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print(f"🎨 Generating: {tree_name}_{growth_stage}_{season}_{fruit_state}...")
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response = model.generate_content([
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ref_file,
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prompt
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])
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# Save image
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if hasattr(response, '_result') and response._result.candidates:
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image_data = response._result.candidates[0].content.parts[0].inline_data.data
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filename = f"{tree_name}_{growth_stage}_{season}_{fruit_state}.png"
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filepath = OUTPUT_DIR / tree_name / filename
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filepath.parent.mkdir(parents=True, exist_ok=True)
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with open(filepath, 'wb') as f:
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f.write(image_data)
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print(f"✅ Saved: {filepath}")
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return filepath
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else:
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print(f"❌ No image data in response")
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return None
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except Exception as e:
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print(f"❌ Generation failed: {e}")
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return None
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finally:
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# Cleanup uploaded file
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if ref_file:
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try:
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genai.delete_file(ref_file.name)
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except:
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pass
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def main():
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"""Main generation loop"""
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print("=" * 80)
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print("🌳 FRUIT TREES GENERATOR - FULL PRODUCTION")
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print("=" * 80)
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print()
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print(f"📁 Output: {OUTPUT_DIR}")
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print(f"🎯 Target: 320 sprites (8 trees × 40 variants)")
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print()
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total_generated = 0
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total_failed = 0
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start_time = time.time()
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for tree in FRUIT_TREES:
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tree_name = tree["name"]
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print()
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print(f"🌳 TREE: {tree_name.upper()}")
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print("-" * 80)
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tree_count = 0
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for growth_stage in GROWTH_STAGES:
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for season in SEASONS:
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# Generate with fruit (if not winter)
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if season != "winter":
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filepath = generate_tree_sprite(tree, growth_stage, season, "with_fruit")
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if filepath:
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total_generated += 1
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tree_count += 1
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else:
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total_failed += 1
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time.sleep(15) # Rate limit: 4 req/min
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# Generate without fruit
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filepath = generate_tree_sprite(tree, growth_stage, season, "without_fruit")
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if filepath:
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total_generated += 1
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tree_count += 1
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else:
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total_failed += 1
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time.sleep(15) # Rate limit
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# Generate dead variant
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print(f"🪦 Generating: {tree_name}_dead...")
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# (dead variant logic here if needed)
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print(f"✅ {tree_name}: {tree_count} sprites generated")
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# Summary
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elapsed = time.time() - start_time
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print()
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print("=" * 80)
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print("🎉 GENERATION COMPLETE!")
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print("=" * 80)
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print(f"✅ Generated: {total_generated}")
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print(f"❌ Failed: {total_failed}")
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print(f"⏱️ Time: {elapsed/60:.1f} minutes")
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print(f"📁 Location: {OUTPUT_DIR}")
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print()
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if __name__ == "__main__":
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main()
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