Session: 11hr marathon (Jan 8, 2026) Assets: 52 animation frames total Progress: 36% to 54% Kai: 20 frames (idle 4, walk 6, dig 5, swing 5) Ana: 10 frames (idle 4, walk 6) Gronk: 10 frames (idle 4, walk 6) Susi: 12 frames (idle 4, run 6, bark 2) Demo Status: 157/292 assets (54%) Remaining: 135 assets Files updated: - TASK_TRACKER.md - PRODUCTION_CHECKLIST.md - 64 new PNG assets - Susi reference updated
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🎯 PHASE 1 & 2 GAP ANALYSIS + DEMO REQUIREMENTS
Created: Jan 8, 2026 01:55 CET
Purpose: Complete inventory of what we have vs. what we need
Status: 🔥 CRITICAL PATH ANALYSIS
📊 CURRENT ASSET STATUS
✅ COMPLETE (100%):
| Category | Count | Status | Date Completed |
|---|---|---|---|
| NPCs (Verified) | 11 | ✅ 100% | Jan 6, 2026 |
| NPCs (Biome) | 166 | ✅ 100% | Jan 6, 2026 |
| Crops (Harvested) | 80 | ✅ 100% | Jan 7, 2026 |
| Trees (Base) | 11 | ✅ 100% | Jan 7, 2026 |
| Clothing (Worker) | 6 | ✅ 100% | Jan 7, 2026 |
| Buildings (Farm) | 6 | ✅ 100% | Jan 7, 2026 |
| Characters | 4 | ✅ 100% | Before Jan 6 |
Total Complete Assets: ~284 master references
🔄 PARTIAL (In Progress):
| Category | Target | Done | % | Missing |
|---|---|---|---|---|
| Creatures | 109 | 99 | 91% | 10 |
| Trees (Seasonal) | 44 | 11 | 25% | 33 |
| Farm Animals | 10 | 6 | 60% | 4 |
| Wild Animals | 15 | 13 | 87% | 2 |
| Chernobyl Mutants | 10 | 3 | 30% | 7 |
Total Partial: 132/187 done = 71%
❌ NOT STARTED (0%):
| Category | Est. Count | Priority | Phase |
|---|---|---|---|
| Crops (Growth Stages) | 320 | 🔥 CRITICAL | Phase 1 |
| Crops (Seed Packets) | 80 | 🔥 CRITICAL | Phase 1 |
| Tools | 81 | 🔥 CRITICAL | Phase 1 |
| Weapons | 90 | 🔥 CRITICAL | Phase 1 |
| Buildings (Production) | 9 | ⚡ HIGH | Phase 2 |
| Buildings (Town) | 15 | ⚡ HIGH | Phase 2 |
| Ground Tiles | 16 | 🔥 CRITICAL | Phase 1 |
| Nature Objects | 13 | 🔥 CRITICAL | Phase 1 |
| UI Elements | ~200 | 🔥 CRITICAL | Phase 1 |
| Character Sprites | 52 | 🔥 CRITICAL | Demo |
| Animation Sprites | ~50,000 | ⚡ HIGH | Phase 2+ |
Total Not Started: ~51,000+ assets
🎮 DEMO REQUIREMENTS (Kickstarter)
🚨 CRITICAL BLOCKERS:
1. Character Sprite Sheets (52 sprites minimum)
- Kai (idle, walk, dig, swing, attack) - 20 sprites
- Ana (idle, walk, talk) - 10 sprites
- Gronk (idle, walk, dig) - 10 sprites
- Susi (idle, run, bark) - 12 sprites
Status: ❌ 0/52 DONE
2. Grassland Biome Assets (150 assets)
- Ground Tiles (grass, dirt, stone path) - 8 tiles
- Trees (Oak, Pine) with seasons - 8 trees
- Props (rocks, bushes, flowers) - 20 props
- Farm plot tiles (tilled soil, watered) - 4 tiles
- Nature objects (stumps, logs, grass tufts) - 10 objects
- Biome decorations - 100 misc
Status: ❌ 0/150 DONE
3. Basic Zombie (15 sprites)
- Idle animation - 4 frames
- Walk animation - 6 frames
- Attack animation - 5 frames
Status: ❌ 0/15 DONE
4. Farm Objects (25 assets)
- Farmhouse (small) - ✅ DONE
- Barn (small) - ✅ DONE
- Fence sections - ✅ EXISTS (needs variants)
- Crop plots (8 states: empty, tilled, watered, planted, sprout, growing, mature, ready)
- Storage chest
- Workbench
Status: 🔄 3/25 DONE (12%)
5. Basic UI (50 elements)
- Health bar
- Stamina bar
- Inventory slots (20)
- Buttons (10)
- Icons (tools, items) - 15
- Dialogue box
- Quest tracker
- Minimap frame
Status: ❌ 0/50 DONE
🔥 PHASE 1 REQUIREMENTS (Alpha 1)
🎯 Core Gameplay (10 hours):
Assets Needed:
| Category | Count | Done | Missing | Priority |
|---|---|---|---|---|
| Character Sprites | 52 | 0 | 52 | 🔥 CRITICAL |
| Crops (Full Set) | 480 | 80 | 400 | 🔥 CRITICAL |
| Tools | 81 | 0 | 81 | 🔥 CRITICAL |
| Weapons | 90 | 0 | 90 | 🔥 CRITICAL |
| Biome Assets (4) | ~600 | 0 | 600 | 🔥 CRITICAL |
| Basic Enemies | 30 | 13 | 17 | 🔥 CRITICAL |
| UI Elements | 200 | 0 | 200 | 🔥 CRITICAL |
Total Phase 1: ~1,533 master references needed
Current Progress: 93/1,533 = 6%
Systems Needed:
- ✅ Weather System (Wind, Rain, Snow, Fire, Water)
- ✅ Water Physics (Buoyancy, Drag, Ripples)
- ❌ Combat System (Melee, Ranged, Stamina)
- ❌ Farming System (Plant, Water, Harvest, Growth)
- ❌ Inventory System (100 slots, sorting, stacking)
- ❌ Quest System (15+ quests implemented)
- ❌ Dialogue System (NPC interactions)
- ❌ Crafting System (Tools, items, recipes)
System Progress: 2/8 = 25%
Biomes Needed (4):
-
Grassland (Tutorial zone)
- Ground tiles: 8
- Trees: 4 species × 4 seasons = 16
- Props: 50
- Buildings: 10
- Total: ~84 assets
-
Forest (Exploration zone)
- Ground tiles: 6
- Trees: 8 species × 4 seasons = 32
- Props: 60
- Buildings: 5
- Total: ~103 assets
-
Desert (Challenge zone)
- Ground tiles: 8
- Cacti/plants: 10
- Props: 40
- Buildings: 5
- Total: ~63 assets
-
Swamp (Water zone)
- Ground tiles: 8
- Water plants: 15
- Props: 50
- Buildings: 5
- Total: ~78 assets
Total Biome Assets: ~328 needed
⚡ PHASE 2 REQUIREMENTS (Alpha 2)
🎯 Content Expansion (50+ hours):
Assets Needed:
| Category | Count | Done | Missing |
|---|---|---|---|
| Mythical Creatures | 39 | 39 | 0 |
| Dinosaurs | 14 | 14 | 0 |
| Bosses | 24 | 24 | 0 |
| Buildings (All) | ~250 | 6 | 244 |
| Biome Assets (16) | ~2,400 | 0 | 2,400 |
| Animation Sprites | ~50,000 | 0 | 50,000 |
Total Phase 2: ~52,700+ assets
Systems Needed:
- ❌ Railway System
- ❌ Zoo & Breeding System
- ❌ Museum System
- ❌ School System
- ❌ Town Restoration System
- ❌ Ana's Story (playable character)
- ❌ Advanced Combat (combos, skills)
- ❌ Advanced Crafting (blueprints, research)
System Progress: 0/8 = 0%
🎬 DEMO SCRIPT (10 Minute Showcase)
Scene 1: Basement Wake Up (0:00 - 1:00)
Needs:
- ✅ Weather System (Wind on Kai's hair)
- ❌ Kai sprite sheet (idle, wake up animation)
- ❌ Basement environment (tiles, objects)
- ❌ Dialogue system
Scene 2: Surface Exit (1:00 - 2:30)
Needs:
- ✅ Weather stronger (grassland biome)
- ❌ Grassland ground tiles
- ❌ Grass sprites (moving with wind)
- ❌ Tree sprites (leaves falling)
- ❌ Kai walk animation
Scene 3: First Farm (2:30 - 5:00)
Needs:
- ✅ Farmhouse building
- ✅ Barn building
- ❌ Farming system (plant, water, harvest)
- ❌ Crop sprites (growth stages)
- ❌ Tool sprites (hoe, watering can)
- ❌ Kai dig/swing animations
Scene 4: Rain Starts (5:00 - 6:00)
Needs:
- ✅ Rain system (drops, puddles)
- ✅ Weather change (keyboard R)
- ❌ Wet shader (everything glistens)
- ❌ Dialogue reaction ("Oh... dež pada...")
Scene 5: Water Discovery (6:00 - 8:00)
Needs:
- ✅ Water physics (slower movement)
- ✅ Water ripples (footsteps)
- ✅ Hair floating (buoyancy)
- ❌ Water zone on map
- ❌ Swimming animation
- ❌ Underwater caustics (nice to have)
Scene 6: Storm & Ana Memory (8:00 - 10:00)
Needs:
- ✅ Storm system (heavy rain, wind)
- ❌ Flashback system (screen overlay)
- ❌ Ana sprite (memory flash)
- ❌ Dialogue ("...Ana... kje SI?!")
- ❌ Camera shake
- ❌ Emotional music
📋 PRIORITY ACTION LIST
🔥 THIS WEEK (Critical):
- Generate Character Sprite Sheets (52 sprites)
- Generate Grassland Biome Assets (150 assets)
- Generate Basic Zombie (15 sprites)
- Generate Crop Growth Stages (320 sprites)
- Generate Basic UI Elements (50 elements)
Total This Week: 587 assets
⚡ NEXT WEEK (High Priority):
- Generate Tools (81 assets)
- Generate Weapons (90 assets)
- Generate Forest Biome (103 assets)
- Generate Desert Biome (63 assets)
- Generate Swamp Biome (78 assets)
Total Next Week: 415 assets
📅 MONTH 1 (Phase 1 Complete):
- All Phase 1 assets (1,533 total)
- All Phase 1 systems (8 systems)
- Demo ready (10 minute showcase)
- Kickstarter video recorded
💡 RECOMMENDATIONS
Immediate Actions:
-
Start with Character Sprites (highest impact)
- Kai idle/walk animations = instant visual progress
- 20 sprites × 2 min each = ~40 minutes
-
Generate Grassland Biome (playable space)
- Ground tiles + trees + props = navigable world
- 150 assets × 15 sec each = ~40 minutes
-
Crop Growth Stages (farming gameplay)
- 80 crops × 4 stages = 320 sprites
- 320 × 15 sec each = ~80 minutes
-
Basic UI (player feedback)
- Health, stamina, inventory = functional game
- 50 elements × 10 sec each = ~8 minutes
Total Time: ~3 hours for core demo readiness!
Smart Batching Strategy:
Instead of generating ALL assets, focus on DEMO PATH ONLY:
Minimum Viable Demo:
- 10 character sprites (Kai idle, walk, dig only)
- 50 grassland assets (just enough for demo area)
- 20 crop sprites (wheat only, full growth cycle)
- 10 UI elements (health, stamina, 1 inventory slot)
- 5 zombie sprites (idle, walk only)
= 95 assets for functional 10-minute demo!
🎯 FINAL STATUS
Phase 1 Progress: 6% (93/1,533 assets)
Phase 2 Progress: 1% (77/52,700 assets)
Demo Progress: 40% (weather & water systems done!)
Next Critical Milestone:
Generate 95 minimum viable demo assets → Record Kickstarter video!
DolinaSmrti - Phase 1 Gap Analysis - Jan 8, 2026
🎮💀🌾