✅ OFFICIAL DECISION: - Style 32 is now PRIMARY art style for DolinaSmrti - All future assets generated in cute-dark aesthetic - Updated Game Bible with Style 32 specifications 📝 DOCUMENTATION: - Created PRODUCTION_DIARY_JAN_02_2026_FINAL_DECISION.md - Updated GAME_BIBLE_COMPLETE.md art section - Detailed rationale and production directives 🎨 TEST ASSETS: - Vegetables (pastel-gothic) - Zombie with dreadlocks (cute-creepy) - Kai full body (main character) - T-Rex (charming dinosaur) 🚀 NEXT: Begin bulk asset production in Style 32
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🎮 DOLINASMRTI - COMPLETE GAME DESIGN BIBLE
Version: 4.5 FINAL LOCK
Date: January 2, 2026
Status: PRODUCTION READY
📋 TABLE OF CONTENTS
- Game Overview
- Story & Narrative
- Core Gameplay
- World & Biomes
- Characters
- Game Systems
- Buildings & Structures
- Art & Technical
🎯 GAME OVERVIEW
Title: DolinaSmrti (Krvava Žetev / Bloody Harvest)
Genre: Horror Farming Survival RPG
Platform: PC (Windows, Mac, Linux)
Engine: Phaser 3 (JavaScript/HTML5)
Target Audience: 16+ (horror, mature themes)
Release Model: Zero-DLC, All content free post-launch
Core Concept:
Stardew Valley meets Don't Starve meets Resident Evil. Farm by day, survive the undead by night, uncover the mystery of your missing sister Ana in a valley transformed by anomalous disasters.
Unique Selling Points:
- 18 Anomalous Biomes - Dinosaurs, Atlantis, Chernobyl, Egyptian tombs, and more
- Multi-Style Art - 5 distinct visual styles blended throughout
- ADHD-Friendly Design - Slovenian Standard accessibility
- Horror-Farming Hybrid - Cute meets terrifying
- Zero-DLC Model - Everything free, forever
📖 STORY & NARRATIVE
Premise:
You are Kai, a 17-year-old survivor searching for your missing sister Ana in DolinaSmrti (Death Valley), a once-peaceful Slovenian valley now plagued by zombie outbreaks and reality-bending anomalies.
Opening:
Game starts with Kai arriving at an abandoned family farm. The town is destroyed, Ana is missing, and zombies roam the streets. You must rebuild the farm, survive, and follow clues to find Ana.
Main Story Arc:
Act 1: Arrival (Tutorial)
- Kai arrives at the farm
- Meets Gronk (friendly 3m tall troll)
- Learns basic farming and combat
- Discovers first clue about Ana's disappearance
Act 2: Investigation
- Explore 18 anomalous biomes
- Each biome has a boss that guards a clue
- Collect Ana's diary pages
- Uncover the truth about the anomalies
Act 3: Revelation
- Ana is ALIVE but trapped
- She's been using dark magic to survive
- Final confrontation with the source of anomalies
- Choose: Save Ana, Save the Valley, or Both?
Key NPCs:
Gronk - Massive 3m green troll, pink dreadlocks, wears "TROLL SABBATH" shirt, vapes constantly. Kai's best friend and farming mentor.
Grok - Gronk's cousin, practices dark Satanic magic, helps Kai with occult rituals. Owns Susi (hyperactive terrier).
Ana - Kai's missing sister (17-18). Survivor, resourceful, mysterious. Final revelation shows she's alive.
Town Survivors - Various NPCs in the rebuilt town (blacksmith, trader, doctor, etc.)
Narrative Delivery:
- Environmental storytelling through biome design
- Ana's diary pages (collectible items)
- NPC dialogue and quests
- Cutscenes at major story beats
- Dark magic rituals unlock lore
🎮 CORE GAMEPLAY
Game Structure:
Day/Night Cycle
- Day (6am-6pm): Farm, explore, craft, build
- Night (6pm-6am): Zombies attack, combat focus, base defense
Core Loops:
1. Farming Loop
- Plant crops → Water → Harvest → Sell
- Raise animals → Feed → Collect products
- Expand farm → Unlock new crops/buildings
2. Combat Loop
- Zombies spawn at night → Fight → Collect loot
- Craft better weapons → Explore harder biomes
- Boss fights → Unlock story progression
3. Exploration Loop
- Discover new biomes → Collect resources
- Find clues about Ana → Progress story
- Unlock fast travel points
4. Survival Loop
- Manage hunger, thirst, health, stamina
- Craft food from crops and hunted meat
- Build shelters and defenses
Core Mechanics:
Farming:
- 50+ crop types (normal + anomalous)
- Animal husbandry (chickens, cows, pigs, dinosaurs)
- Seasonal crops and weather effects
- Crop mutations and crossbreeding
Combat:
- Real-time action combat
- Weapons: Melee (axes, swords), Ranged (guns, bows), Magic (dark rituals)
- Enemy AI: Basic zombies, Special zombies, Biome-specific creatures, Bosses
- Base defense: Build walls, traps, turrets
Crafting:
- 200+ craftable items
- Workbenches: Crafting Table, Furnace, Anvil, Alchemy Lab, Ritual Altar
- Material gathering from biomes
- Blueprint system (find recipes)
Cooking:
- Raw ingredients → Cooked meals
- Food provides buffs (health, stamina, combat bonuses)
- Cooking stations: Campfire, Kitchen Stove, BBQ Grill
Building:
- Expand farm with new structures
- Unlock blueprints through progression
- Customize layout and aesthetics
🌍 WORLD & BIOMES
Map Structure:
Total Biomes: 21
- 2 Core Zones (Base Farm, Town Square)
- 18 Anomalous Biomes (hostile, story-driven)
- 1 Final Zone (endgame area)
Core Zones:
1. Base Farm (Starting Zone)
- Your home base
- All farming buildings
- Safe zone (no zombie spawns inside walls)
- Fully customizable
2. Town Square
- Central hub with NPCs
- Shops, services, quests
- Rebuilding mechanic (restore town buildings)
18 Anomalous Biomes:
1. Dino Valley - Jurassic prehistoric zone with dinosaurs
2. Mythical Highlands - Dragons, griffins, unicorns
3. Atlantis - Underwater ruins, mermaids, sea monsters
4. Egyptian Desert - Ancient tombs, mummies, pyramids
5. Chernobyl - Radioactive wasteland, mutants
6. Mushroom Forest - Giant fungi, spore creatures
7. Arctic Zone - Frozen tundra, mammoths, ice zombies
8. Endless Forest - Dark woods, werewolves, wendigos
9. Wild West - Ghost town, bandits, undead cowboys
10. Medieval Castle - Knights, dragons, haunted castle
11. Steampunk City - Industrial revolution, clockwork zombies
12. Alien Crash Site - UFO, extraterrestrials, sci-fi tech
13. Volcanic Hellscape - Lava, fire demons, hell portals
14. Candy Kingdom - Dark twist on sweet world
15. Cyberpunk Ruins - Neon city, robots, hackers
16. Pirate Cove - Ghost ships, undead pirates, treasure
17. Haunted Asylum - Psychological horror, ghosts
18. Enchanted Garden - Twisted fairy tale, dark fae
Each biome has:
- Unique fauna (10-20 creatures)
- Unique flora (plants, trees, crops)
- Biome-specific resources
- Environmental hazards
- 1-2 Boss fights
- Story clues about Ana
👤 CHARACTERS
Playable Character:
Kai (Main Protagonist)
- Age: 17
- Appearance: Dark green dreadlocks, ear gauges, piercings, blue jacket, ripped jeans, backpack
- Personality: Determined, resourceful, caring (searching for Ana)
- Skills: Farming, combat, crafting
Main NPCs:
Gronk - 3m tall green troll, pink dreadlocks, "TROLL SABBATH" shirt, pink sneakers, vapes. Farming mentor, best friend.
Grok - Gronk's cousin, dark magic practitioner, teaches rituals and occult knowledge. Owns Susi the dog.
Susi - Small terrier, hyperactive ADHD energy, Grok's companion, comic relief.
Ana - Kai's sister, missing until late game reveal (she's alive and using dark magic to survive).
Town NPCs:
- Blacksmith - Weapon/tool crafting
- Trader - Buy/sell goods
- Doctor - Healing services
- Carpenter - Building construction
- Alchemist - Potion crafting
Enemies:
Zombies (Basic Types):
- Shambling Zombie - Slow, weak
- Runner Zombie - Fast, moderate
- Tank Zombie - Slow, high HP
- Exploding Zombie - Suicide bomber
- Spitter Zombie - Ranged acid
Special Zombies (Advanced):
- Alpha Hybrids - Boss-tier zombies
- Biome-specific undead (Dino Zombie, Mummy, Frozen Zombie, etc.)
Bosses (20 Total): Each anomalous biome has 1-2 bosses that guard story clues.
⚙️ GAME SYSTEMS
Survival Systems:
Health & Stamina
- Health: Combat damage, fall damage, environmental hazards
- Stamina: Sprinting, attacking, farming actions
- Regeneration: Rest, food, potions
Hunger & Thirst
- Hunger meter depletes over time
- Thirst meter depletes faster
- Low meters cause stat penalties
- Food/water restore meters + buffs
Temperature
- Biome-specific (Arctic = hypothermia, Volcanic = heatstroke)
- Clothing provides protection
- Campfires and shelters help
Radiation (Chernobyl biome)
- Radiation meter accumulates in zone
- Hazmat suit reduces exposure
- Decontamination stations remove radiation
Progression Systems:
Experience & Leveling
- XP from farming, combat, crafting
- Level up → Skill points
- Skill trees: Farming, Combat, Survival, Magic
Skills:
- Farming: Crop yield, animal care, faster actions
- Combat: Weapon damage, defense, special attacks
- Survival: Health, stamina, resistance
- Magic: Dark rituals, spell power, mana
Equipment
- Weapons: Melee, Ranged, Magic staves
- Armor: Head, Chest, Legs, Feet, Accessories
- Tools: Axe, Pickaxe, Hoe, Watering Can, Fishing Rod
- Upgrades: Better materials = better stats
Economic System:
Currency: Gold Coins
- Earn from selling crops, loot, completing quests
- Spend on items, building materials, upgrades
Shop System:
- Trader NPCs sell items, blueprints, rare materials
- Prices fluctuate based on supply/demand
Quest Rewards:
- Gold, items, blueprints, story progression
Social Systems:
NPC Relationships
- Talk to NPCs → Increase friendship
- Gifts increase relationship faster
- High relationship → Discounts, special quests, romance options
Romance (Optional)
- Date-able NPCs (Gronk is romance option)
- Gift items, complete quests, spend time
- Marriage system (late game)
Dark Magic System:
Rituals:
- Learn from Grok and found grimoires
- Require sacrifices (crops, animals, items)
- Powerful effects: Weather control, resurrection, teleportation
Satanic Altars:
- Build on farm
- Perform dark rituals
- Trade with demonic entities
- Risk vs reward (curses possible)
🏗️ BUILDINGS & STRUCTURES
Farm Buildings:
Housing:
- Farmhouse (player home, upgradeable 3 tiers)
- Cabin (extra building for storage)
- Greenhouse (year-round crops)
Animal Buildings:
- Chicken Coop (10 chickens)
- Barn (4 cows/pigs)
- Stable (2 horses)
- Dino Pen (2 dinosaurs - exotic)
Production:
- Silo (store animal feed)
- Mill (grind wheat → flour)
- Beehive (honey production)
- Winery (ferment crops → wine)
- Oil Press (seeds → cooking oil)
Crafting Stations:
- Workbench (basic crafting)
- Furnace (smelting ore)
- Anvil (weapon/tool forging)
- Alchemy Lab (potions)
- Cooking Stove (advanced meals)
- Ritual Altar (dark magic)
Utility:
- Well (water source)
- Scarecrow (protect crops)
- Sprinklers (auto-water crops)
- Lamp Posts (lighting)
- Fences (decorative + animal containment)
- Storage Chest (item storage)
Defense:
- Wooden Wall (basic)
- Stone Wall (upgraded)
- Watchtower (spawn point + visibility)
- Traps (spikes, bear traps, electric)
- Turrets (automatic ranged defense)
Town Buildings:
Services:
- General Store (buy seeds, tools)
- Blacksmith (buy/upgrade weapons)
- Clinic (healing, medicine)
- Carpenter Shop (building construction)
- Tavern (socialize, quests)
Rebuilding System:
- Town starts destroyed
- Collect materials → Rebuild structures
- Restored buildings unlock services
- Progression mechanic
🎨 ART & TECHNICAL
Art Style:
PRIMARY STYLE: Style 32 - Cult of the Lamb Cute-Dark ⭐🔒
Official Art Style (Locked: Jan 2, 2026)
Style Name: Pastel-Gothic / Cute-Dark / Contradiction Aesthetic
Visual Characteristics:
- Colors: Pastel palette with gothic undertones (soft pinks, purples, blues with dark shadows)
- Shapes: Soft rounded forms, chunky proportions, big expressive eyes
- Lines: Clean bold outlines, vector-ready, high readability
- Mood: Adorable with edge, charming yet sinister, wholesome meets horrifying
- Texture: Smooth gradients, minimal detail, flat colors with strategic shading
Inspiration: Cult of the Lamb, Don't Starve Together, pastel goth aesthetic
Usage:
- PRIMARY: All main characters (Kai, Ana, Gronk, Grok, Susi)
- PRIMARY: All zombies and undead creatures
- PRIMARY: All bosses (20 total)
- PRIMARY: Farm animals and pets
- PRIMARY: Dark magic items and rituals
- PREFERRED: NPCs, special creatures (dinosaurs, dragons)
- OPTIONAL: Environments, crops, generic items (can vary)
Asset Specifications:
Image Format:
- 32-bit PNG with alpha channel
- Chroma key green background (#00FF00) for easy extraction
- Size: Multiples of 32px (32x32, 64x64, 128x128, etc.)
Naming Convention:
assetname_WIDTHxHEIGHT_styleXX.png- Example:
kai_character_64x64_style32.png
Technical Stack:
Engine: Phaser 3
Language: JavaScript (ES6+)
Rendering: CANVAS (pixel-perfect mode)
Map Editor: Tiled (TMX format)
Audio: Web Audio API
Deployment: Web (itch.io, Steam via Electron wrapper)
Performance Targets:
- 60 FPS on mid-range hardware
- < 3 second load times
- Max 2GB RAM usage
- Mobile-ready (future consideration)
Accessibility:
Slovenian ADHD Standard:
- Native language naming (developer-side)
- Color-coded emoji organization
- Flattened directory structures
- Multiple visual styles for stimulation
- Dyslexia-friendly fonts
- Colorblind modes
- Screen reader support
📊 CONTENT SUMMARY
Total Assets Needed: ~14,000
- Biomes: 21
- Creatures: 200+
- Crops: 50+
- Buildings: 40+
- Items: 500+
- NPCs: 30+
- Bosses: 20
Estimated Development Time:
- Assets: 6-8 months (with AI assistance)
- Programming: 12-18 months
- Testing: 3-6 months
- Total: 24-30 months to launch
🎯 RELEASE ROADMAP
Phase 1: Kickstarter Demo (February 2026)
- Base farm functional
- 1 biome (Dino Valley)
- Basic combat
- 5-10 hours gameplay
Phase 2: Early Access (Q4 2026)
- 10 biomes
- Full farming system
- Combat refined
- 30-50 hours gameplay
Phase 3: Full Release (Q2 2027)
- All 18 biomes
- Complete story
- Endgame content
- 100+ hours gameplay
Post-Launch (Free DLC):
- New biomes
- Seasonal events
- Community features
- Quality of life updates
END OF GAME BIBLE
DolinaSmrti © 2026 | Zero-DLC Forever