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novafarma/docs/sessions/ACCESSIBILITY_IMPLEMENTATION_12_12_2025.md
2025-12-12 22:46:38 +01:00

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🎯 Accessibility Features Implementation Summary

📅 Date: 12.12.2025 (Evening Session)


Completed Features

1. Closed Captions & Visual Sound Cues 🎬

Smart Subtitles:

  • Closed Captions [SOUND EFFECT] - 15+ sound effects with descriptive captions
  • Speaker Names & Colors - 5 predefined speakers with color coding
  • Directional Arrows (< Sound >) - Animated arrows showing sound direction
  • Background Opacity Slider - Adjustable from 0.0 to 1.0

Visual Sound Cues:

  • Visual Heartbeat - Pulsing heart icon when health is low
  • Damage Direction Indicator - Arrows showing damage source
  • Screen Flash Notifications - Color-coded screen flashes
  • Fishing Bobber Visual Queue - Animated alert when fish bites

Sound Effects Covered:

  1. [DAMAGE TAKEN] - Player takes damage
  2. [PICKED UP: Item] - Item collected
  3. [CROP HARVESTED] - Crop harvested
  4. [BUILDING PLACED] - Building placed
  5. [DIGGING SOUND] - Digging action
  6. [PLANTING SOUND] - Planting action
  7. [FOOTSTEPS] - Walking sounds
  8. [DOOR OPENS] - Door interaction
  9. [CHEST OPENS] - Chest interaction
  10. [WATER SPLASH] - Water sounds
  11. [FIRE CRACKLING] - Fire sounds
  12. [EXPLOSION!] - Explosion event
  13. [NPC TALKING] - NPC dialogue
  14. [ENEMY GROWL] - Enemy sounds
  15. [FISH BITING!] - Fishing event
  16. [DANGER NEARBY] - Danger alert
  17. [NIGHT IS FALLING] - Night transition
  18. [ACHIEVEMENT UNLOCKED] - Achievement earned
  19. [CLICK] - UI click
  20. [HOVER] - UI hover

2. Subtitle System 📏

Features:

  • Always Enabled by Default - Subtitles on by default
  • Adjustable Size - 4 size options:
    • Small: 16px main, 12px speaker, 24px arrows
    • Medium: 20px main, 16px speaker, 32px arrows (default)
    • Large: 28px main, 20px speaker, 40px arrows
    • Very Large: 36px main, 24px speaker, 48px arrows
  • Background Box - Black background with adjustable opacity
  • Text Stroke - Black outline for better readability

API:

visualCues.setSubtitleSize('small|medium|large|very-large');
visualCues.setSubtitleOpacity(0.0 - 1.0);
visualCues.showSubtitle(text, duration, speaker, direction);

3. Remappable Controls 🎮

Features:

  • Full Keyboard Remapping - All actions can be rebound
  • Controller Button Remapping - Xbox/PlayStation support
  • Multiple Control Profiles - 8 profiles total:
    • default - Standard WASD + mouse
    • wasd - WASD movement
    • arrows - Arrow keys movement
    • left-handed - Numpad movement, left-side actions
    • right-handed - Standard WASD
    • custom-1 - User-defined
    • custom-2 - User-defined
    • custom-3 - User-defined
  • One-Handed Layouts - Left and right-handed profiles

Default Bindings:

  • Movement: W/A/S/D or Arrow Keys
  • Actions: E (interact), Left Click (attack), Space (confirm)
  • Inventory: I or Tab
  • Tools: 1-5 (number keys)
  • Quick Actions: H (heal), F (eat), Shift (sprint)
  • Camera: +/- (zoom), R (reset)

One-Handed Layouts:

Left-Handed:

  • Movement: Numpad 8/5/4/6 or I/J/K/L
  • Actions: Q, W, E, R, T, Y (left side)
  • Tools: 7, 8, 9, 0, - (top row)

Right-Handed:

  • Movement: WASD (standard)
  • Actions: E, Space, J (right side)
  • Tools: 1-5 (number row)

API:

inputSystem.switchProfile('profile_name');
inputSystem.startRebinding('action_name', callback);
inputSystem.resetAction('action_name');
inputSystem.resetAllBindings();
inputSystem.saveToProfile('custom-1');
inputSystem.exportBindings();
inputSystem.importBindings(jsonString);
inputSystem.isActionPressed('action_name');
inputSystem.getBindingDisplay('action_name');

📁 Files Created/Modified

New Files:

  1. src/systems/VisualSoundCueSystem.js (738 lines) - Enhanced
  2. src/systems/InputRemappingSystem.js (565 lines) - NEW
  3. docs/guides/CLOSED_CAPTIONS_TESTING.md - Testing guide
  4. docs/guides/INPUT_REMAPPING_TESTING.md - Testing guide
  5. docs/guides/test_closed_captions.js - Automated test script
  6. docs/guides/test_accessibility.js - Combined test script

Modified Files:

  1. index.html - Added InputRemappingSystem script tag
  2. TASKS.md - Marked features as completed

🎮 How to Use

In-Game Testing:

  1. Open Browser Console (F12)

  2. Access Systems:

    const visualCues = game.scene.scenes[1].visualSoundCues;
    const inputSystem = game.scene.scenes[1].inputRemapping;
    
  3. Test Subtitles:

    // Change size
    visualCues.setSubtitleSize('large');
    
    // Show subtitle with speaker
    visualCues.showSubtitle('Hello!', 3000, 'NPC', 'left');
    
    // Adjust opacity
    visualCues.setSubtitleOpacity(0.5);
    
  4. Test Input Remapping:

    // Switch profile
    inputSystem.switchProfile('left-handed');
    
    // Rebind action
    inputSystem.startRebinding('interact', (action, key) => {
        console.log(`Rebound ${action} to ${key}`);
    });
    
    // Check binding
    console.log(inputSystem.getBindingDisplay('move_up'));
    
  5. Run Automated Tests:

    • Copy content of test_accessibility.js
    • Paste into console
    • Watch 40-second automated test

📊 Statistics

Code Added:

  • Total Lines: ~1,300 lines
  • New Systems: 1 (InputRemappingSystem)
  • Enhanced Systems: 1 (VisualSoundCueSystem)
  • Test Guides: 2
  • Test Scripts: 2

Features Implemented:

  • Subtitle Sizes: 4 options
  • Sound Effects: 20 types
  • Speaker Colors: 5 predefined + custom
  • Control Profiles: 8 total (5 preset + 3 custom)
  • Bindable Actions: 25+ actions
  • One-Handed Layouts: 2 (left + right)

🎯 Accessibility Impact

Deaf/Hard of Hearing:

  • Complete visual representation of all game sounds
  • Directional awareness through arrows
  • Speaker identification through colors
  • Adjustable text size for visibility
  • Customizable opacity for readability

Motor Disabilities:

  • Full keyboard remapping for custom setups
  • One-handed layouts (left/right)
  • Controller support for alternative input
  • Multiple profiles for different needs
  • Export/import for sharing configurations

Visual Impairments:

  • Large text options (up to 36px)
  • High contrast background
  • Text stroke for readability
  • Adjustable opacity to reduce eye strain

🚀 Next Steps

Potential Enhancements:

  1. Screen Reader Support - NVDA/JAWS compatibility
  2. Dyslexia Support - OpenDyslexic font option
  3. ADHD/Autism Support - Focus mode, simplified UI
  4. Advanced Input - Eye tracking, voice control
  5. Audio-Only Mode - 3D positional audio, audio radar

Testing Priorities:

  1. Test all subtitle sizes in-game
  2. Test all control profiles
  3. Test one-handed layouts for comfort
  4. Test controller support (if available)
  5. Test export/import functionality
  6. Verify persistence after reload

📝 Notes

  • All settings are saved to localStorage
  • Subtitles are enabled by default
  • Default profile is medium size, default controls
  • Controller detection is automatic
  • Rebinding supports keyboard, mouse, and mouse wheel
  • ESC cancels rebinding
  • All features are fully documented in testing guides

Implementation Time: ~2 hours
Status: Complete and Ready for Testing
Version: 2.5.0
Date: 12.12.2025


🎉 Achievement Unlocked!

"Accessibility Champion" 🏆
Implemented comprehensive accessibility features for deaf/hard-of-hearing players and players with motor disabilities.


Last Updated: 2025-12-12 22:30
Author: Antigravity AI
Project: NovaFarma - 2.5D Survival Game