✅ NEW SYSTEMS: - CropGrowthSeasonSystem.js (8 growth stages + 4 seasons) - Asset generation manifest (113 sprites defined) 📋 ALREADY IMPLEMENTED: - Bug Catching System (50+ bugs, 3 net tiers) ✅ - Tool System (6 tiers, durability, repair) ✅ - Time/Season System (automatic season changes) ✅ 📝 READY FOR GENERATION: - 24 bug sprites (Common to Legendary) - 63 tool sprites (10 types × 6 tiers + enchanted) - 6 Ivan NPC sprites - 8 Blacksmith building sprites - 6 Repair Bench & UI sprites - 3 missing crop sprites (pumpkin winter) - 3 item icons (wood, stone, bread) ⏰ Awaiting API quota reset: 01:19 CET 🎯 Next: Generate all 113 assets → Integration → Build complete
214 lines
14 KiB
XML
214 lines
14 KiB
XML
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<map version="1.10" tiledversion="1.11.2" orientation="orthogonal" renderorder="right-down" width="40" height="30" tilewidth="32" tileheight="32" infinite="0" nextlayerid="8" nextobjectid="1">
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<property name="description" value="Clean workspace for building farm/world maps"/>
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<property name="name" value="Fresh Start - NovaFarma"/>
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<property name="spawnX" value="20"/>
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<property name="spawnY" value="15"/>
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<!-- TILESETS - Ready to use -->
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<tileset firstgid="1" source="01_Ground.tsx"/>
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<tileset firstgid="300" source="02_Obstacles.tsx"/>
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<tileset firstgid="600" source="03_Fences.tsx"/>
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<tileset firstgid="900" source="04_Buildings.tsx"/>
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<!-- LAYER 1: GROUND (Tla - trava, zemlja, poti) -->
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<!-- LAYER 2: CROPS (Rastline - koruza, paradižnik, etc.) -->
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<!-- LAYER 4: BUILDINGS (Zgradbe - hiša, skedenj, kovačija) -->
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<!-- LAYER 5: COLLISION (Collision - ne smeš hodit čez) -->
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<properties>
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