17 KiB
🎵 COMPLETE AUDIO MANIFEST - DEMO + FAZA 1 + FAZA 2
Every Sound & Music Track Needed for Full Game
Created: January 9, 2026, 14:25 CET
Purpose: Complete audio requirements for playable game
Priority: DEMO & Faza 1 (Faza 2 lahko kasneje)
📊 QUICK SUMMARY
| Category | DEMO | Faza 1 | Faza 2 | Total |
|---|---|---|---|---|
| Music Tracks | 9 | +6 | +3 | 18 |
| Sound Effects | 25 | +35 | +12 | 72 |
| Ambient Loops | 3 | +5 | +2 | 10 |
| UI/Stingers | 8 | +4 | +2 | 14 |
| Voice (optional) | 0 | +10 | +5 | 15 |
| TOTAL | 45 | +60 | +24 | 129 |
🎮 DEMO AUDIO (45 files)
🎶 MUSIC TRACKS (9 files)
Core Gameplay Music:
1. main_theme.ogg - Main Menu Theme
- Duration: 2-3 minutes (loopable)
- Mood: Epic, adventurous, hopeful
- BPM: 90-110
- Instruments: Orchestral, guitar, drums
- Reference: Stardew Valley main theme vibe
- Status: 🔄 HAVE .wav, need .ogg
2. farm_ambient.ogg - Farm/Grassland Background
- Duration: 3-4 minutes (seamless loop)
- Mood: Calm, peaceful, productive
- BPM: 70-90
- Instruments: Acoustic guitar, soft piano, nature sounds
- Reference: Minecraft calm music
- Status: 🔄 HAVE .wav, need .ogg
3. night_theme.ogg - Nighttime Ambient
- Duration: 3-4 minutes (loop)
- Mood: Mysterious, slightly tense, calm
- BPM: 60-80
- Instruments: Cello, soft synth, cricket sounds
- Reference: Don't Starve night music
- Status: 🔄 HAVE .wav, need .ogg
4. forest_ambient.mp3 - Forest Exploration
- Duration: 3 minutes (loop)
- Mood: Serene, natural, exploratory
- BPM: 75-85
- Instruments: Flute, strings, bird sounds
- Status: ✅ HAVE!
Action & Events Music:
5. combat_theme.ogg - Zombie Fight Music
- Duration: 2 minutes (loop)
- Mood: Intense, urgent, action-packed
- BPM: 130-150
- Instruments: Heavy drums, electric guitar, bass
- Reference: Left 4 Dead combat music
- Status: 🔄 HAVE .wav, need .ogg
6. victory_theme.ogg - Quest/Combat Victory
- Duration: 30-45 seconds (one-shot)
- Mood: Triumphant, celebratory
- BPM: 120
- Instruments: Brass, uplifting strings
- Reference: Zelda "item get" extended
- Status: 🔄 HAVE .wav, need .ogg
7. raid_warning.ogg - Raid Approaching Alarm
- Duration: 1 minute (tense loop)
- Mood: Urgent, warning, building tension
- BPM: 140-160
- Instruments: War drums, sirens, low brass
- Reference: They Are Billions raid warning
- Status: 🔄 HAVE .wav, need .ogg (have as .txt placeholder)
Emotional & Story Music:
8. ana_theme.ogg - Ana's Memory/Ghost Theme
- Duration: 2-3 minutes
- Mood: Sad, emotional, nostalgic
- BPM: 80
- Instruments: Solo piano, soft strings, music box
- Reference: The Last of Us emotional themes
- Status: 🔄 HAVE .wav, need .ogg
9. town_theme.ogg - Town Restoration Music
- Duration: 2-3 minutes (loop)
- Mood: Hopeful, uplifting, rebuilding
- BPM: 100-120
- Instruments: Acoustic, light orchestral, optimistic
- Reference: Animal Crossing town music
- Status: 🔄 HAVE .wav, need .ogg (have as .txt placeholder)
🔊 SOUND EFFECTS (25 files)
FARMING SOUNDS (8 files) 🌾
1. dig.ogg - Digging/Hoeing Soil
- Duration: 0.5-1s
- Description: Shovel/hoe hitting dirt, soft thud
- Source: Kenney "Impact Sounds" pack
2. plant_seed.ogg - Planting Seed
- Duration: 0.3-0.5s
- Description: Soft plop, seed into soil
- Source: Kenney
3. water_crop.ogg - Watering Can Pouring
- Duration: 1-2s
- Description: Water splash/trickle sound
- Source: Kenney "Water Sounds"
4. harvest.ogg - Crop Harvest/Pickup
- Duration: 0.3-0.5s
- Description: Satisfying pop/snap, successful pickup
- Source: Kenney "Interface Sounds"
5. tree_chop.ogg - Axe Chopping Wood
- Duration: 0.8-1s
- Description: Thunk/chop sound
- Status: ✅ HAVE as
wood_chop.wav- need .ogg
6. stone_mine.ogg - Pickaxe Hitting Stone
- Duration: 0.8-1s
- Description: Clink/chip/crack sound
- Source: Kenney "Impact Sounds"
7. scythe_swing.ogg - Scythe Swing
- Duration: 0.5-0.8s
- Description: Whoosh through air, harvesting
- Source: Kenney
8. cow_moo.ogg - Cow Mooing
- Duration: 2-3s
- Description: Friendly farm animal moo
- Source: Freesound.org or Kenney "Animal Sounds"
COMBAT SOUNDS (8 files) ⚔️
9. sword_slash.ogg - Sword Swing
- Duration: 0.4-0.6s
- Description: Whoosh + metal swoosh
- Source: Kenney "RPG Audio"
10. zombie_hit.ogg - Zombie Takes Damage
- Duration: 0.3-0.5s
- Description: Hurt groan, zombie pain
- Source: Freesound.org zombie sounds
11. zombie_death.ogg - Zombie Dies
- Duration: 1-2s
- Description: Death groan + thud/collapse
- Source: Freesound.org
12. player_hurt.ogg - Player Damage Sound
- Duration: 0.3-0.5s
- Description: Oof/ugh/grunt of pain
- Source: Kenney "Voice Acting"
13. bow_release.ogg - Arrow Release
- Duration: 0.2-0.4s
- Description: Twang of bowstring
- Source: Kenney "RPG Audio"
14. shield_block.ogg - Shield Blocking Hit
- Duration: 0.3-0.5s
- Description: Metallic clang/block
- Source: Kenney "Impact Sounds"
15. explosion.ogg - Explosion/Bomb
- Duration: 1.5-2s
- Description: Boom + debris falling
- Source: Kenney "Explosion Sounds"
16. raider_attack.ogg - Enemy Attack Yell
- Duration: 0.5-1s
- Description: Aggressive shout/war cry
- Source: Freesound.org or Kenney
BUILDING SOUNDS (5 files) 🏗️
17. hammer_nail.ogg - Hammering
- Duration: 0.3-0.5s (per hit)
- Description: Bang bang bang, construction
- Source: Kenney "Impact Sounds"
18. repair.ogg - Building Repair
- Duration: 1-2s
- Description: Construction sounds, hammering
- Source: Kenney
19. door_open.ogg - Door Opening
- Duration: 0.6-1s
- Description: Creaky hinges, wood door
- Source: Kenney "UI Audio" or Freesound
20. door_close.ogg - Door Closing
- Duration: 0.6-1s
- Description: Door slam, latch click
- Source: Kenney
21. chest_open.ogg - Chest Opening
- Duration: 0.8-1.2s
- Description: Wood creak + latch, treasure vibe
- Source: Kenney "RPG Audio"
MISC SOUNDS (4 files) ✨
22. footstep_grass.ogg - Footstep on Grass
- Duration: 0.2-0.3s
- Description: Soft rustle, walking on grass
- Status: ✅ HAVE as .wav - need .ogg
23. footstep_stone.ogg - Footstep on Stone
- Duration: 0.2-0.3s
- Description: Hard tap, walking on cobblestone
- Source: Kenney "Footstep Sounds"
24. coin_collect.ogg - Coin/Money Pickup
- Duration: 0.2-0.4s
- Description: Bright "ching!" sound
- Source: Kenney "Interface Sounds"
25. level_up.ogg - Level Up/Achievement
- Duration: 1.5-2s
- Description: Triumphant chime, ascending notes
- Source: Kenney "Digital Audio"
🌀 AMBIENT LOOPS (3 files)
26. wind_gentle.ogg - Gentle Wind Loop
- Duration: 10s+ (seamless loop)
- Description: Soft breeze, peaceful
- Use: Background layer for farm
27. crickets_night.ogg - Night Crickets
- Duration: 10s+ (loop)
- Description: Cricket chirping, nighttime
- Use: Night ambient layer
28. birds_daytime.ogg - Daytime Birds
- Duration: 10s+ (loop)
- Description: Birds chirping, peaceful
- Use: Daytime ambient layer
🎯 UI & STINGERS (8 files)
29. ui_click.ogg - Button Click
- Duration: 0.1s
- Description: Soft click/tap
30. ui_hover.ogg - Button Hover
- Duration: 0.05s
- Description: Subtle beep/highlight
31. ui_error.ogg - Error/Cannot Do
- Duration: 0.3s
- Description: Negative beep, "no"
32. ui_confirm.ogg - Confirm/Success
- Duration: 0.3s
- Description: Positive ding
33. quest_complete.ogg - Quest Complete Stinger
- Duration: 2-3s
- Description: Victorious musical flourish
34. danger_stinger.ogg - Danger Alert
- Duration: 1s
- Description: Dramatic sting, warning
35. discovery_stinger.ogg - Discovery/Find Item
- Duration: 1.5s
- Description: Magical chime, "found it!"
36. sleep_heal.ogg - Sleep/Heal Sound
- Duration: 2s
- Description: Peaceful sparkle, recovery
🌾 FAZA 1 ADDITIONAL AUDIO (+60 files)
🎶 MUSIC TRACKS (+6 files)
37. desert_theme.ogg - Desert Biome Music
- Mood: Hot, lonely, adventurous
- Instruments: Middle Eastern flute, sparse percussion
38. swamp_theme.ogg - Swamp Biome Music
- Mood: Mysterious, murky, slightly creepy
- Instruments: Low bass, bubbling sounds, eerie ambiance
39. cave_theme.ogg - Cave/Underground Music
- Mood: Dark, echoey, tense
- Instruments: Dripping water, low drones
40. boss_battle.ogg - Boss Fight Music
- Mood: Epic, intense, dramatic
- BPM: 150-170
- Instruments: Full orchestra, heavy drums
41. sad_discovery.ogg - Emotional Discovery
- Mood: Melancholic, bittersweet
- Use: Finding Ana's belongings, sad moments
42. hopeful_sunrise.ogg - New Day/Sunrise
- Mood: Optimistic, fresh start
- Use: Day beginning, new chapter unlocked
🔊 SOUND EFFECTS (+35 files)
Additional Farming (10 files):
43. sheep_baa.ogg - Sheep sound
44. pig_oink.ogg - Pig sound
45. chicken_cluck.ogg - Chicken sound
46. horse_neigh.ogg - Horse sound
47. goat_bleat.ogg - Goat sound
48. milk_cow.ogg - Milking sound
49. shear_sheep.ogg - Shearing wool
50. collect_egg.ogg - Egg pickup
51. feed_animal.ogg - Feeding trough
52. pet_animal.ogg - Animal happy sound
Additional Combat (15 files):
53. arrow_hit.ogg - Arrow hitting target
54. arrow_miss.ogg - Arrow hitting ground
55. critical_hit.ogg - Critical damage sound
56. parry.ogg - Parry/deflect attack
57. dodge_roll.ogg - Dodge roll whoosh
58. skeleton_rattle.ogg - Skeleton enemy sound
59. mutant_growl.ogg - Mutant creature growl
60. boss_roar.ogg - Boss monster roar
61. fire_spell.ogg - Fire magic whoosh
62. ice_spell.ogg - Ice magic freeze sound
63. heal_spell.ogg - Healing magic sparkle
64. weapon_break.ogg - Weapon breaking (durability 0)
65. armor_equip.ogg - Equipping armor
66. potion_drink.ogg - Drinking potion
67. revive.ogg - Player revival sound
Crafting & Items (5 files):
68. craft_item.ogg - Crafting success
69. smelt_metal.ogg - Smelting ore in furnace
70. anvil_strike.ogg - Blacksmith anvil
71. loom_weave.ogg - Weaving cloth
72. cook_food.ogg - Cooking food sizzle
Environment (5 files):
73. rain_start.ogg - Rain beginning
74. thunder.ogg - Thunder crack
75. river_flow.ogg - River/stream ambient
76. campfire_crackle.ogg - Fire burning loop
77. leaves_rustle.ogg - Walking through bushes
🌀 AMBIENT LOOPS (+5 files)
78. desert_wind.ogg - Desert windstorm loop
79. swamp_bubbles.ogg - Swamp bubbling/croaking
80. cave_drips.ogg - Cave water dripping
81. ocean_waves.ogg - Ocean/beach waves
82. rain_loop.ogg - Rain falling loop
🎯 UI & STINGERS (+4 files)
83. biome_discovered.ogg - New area discovered fanfare
84. skill_unlock.ogg - New skill/ability unlock
85. achievement_unlock.ogg - Achievement gained
86. death_stinger.ogg - Player death sound
🏗️ FAZA 2 ADDITIONAL AUDIO (+24 files)
🎶 MUSIC TRACKS (+3 files)
87. town_busy.ogg - Active Town Music
- Mood: Busy, cheerful, community
- Use: Town fully restored
88. church_choir.ogg - Church Interior
- Mood: Reverent, peaceful, holy
- Use: Inside church building
89. tavern_music.ogg - Tavern/Inn Music
- Mood: Lively, folk, drinking songs
- Use: Inside tavern
🔊 SOUND EFFECTS (+12 files)
Town Sounds (7 files):
90. bell_tower.ogg - Church bells ringing
91. market_chatter.ogg - Town market ambience
92. blacksmith_forge.ogg - Forge hammer on anvil
93. tavern_crowd.ogg - Tavern crowd noise
94. horse_cart.ogg - Horse cart passing
95. town_gate_open.ogg - Large gate opening
96. fountain_water.ogg - Fountain water flowing
NPC Interactions (5 files):
97. npc_greet.ogg - NPC greeting sound
98. npc_goodbye.ogg - NPC farewell
99. trade_complete.ogg - Trade/purchase success
100. quest_accept.ogg - Quest accepted sound
101. dialogue_open.ogg - Dialogue window open
🌀 AMBIENT LOOPS (+2 files)
102. town_ambience.ogg - General town activity loop
103. graveyard_wind.ogg - Eerie graveyard wind
🎯 UI & STINGERS (+2 files)
104. building_complete.ogg - Building restoration complete
105. town_restored.ogg - Major milestone fanfare
📦 OPTIONAL: VOICE LINES (+15 files)
Character Battle Cries & Reactions:
106-110. Kai Combat (5 files):
kai_attack1.ogg- "Take this!"kai_attack2.ogg- "For Ana!"kai_hurt.ogg- "Ugh!"kai_death.ogg- "No..."kai_victory.ogg- "Yes!"
111-115. NPC Barks (5 files):
mayor_greet.ogg- "Welcome, farmer!"priest_bless.ogg- "May you be blessed"blacksmith_ready.ogg- "What'll it be?"merchant_welcome.ogg- "Come buy!"guard_halt.ogg- "HALT!"
116-120. Ana Ghost (5 files):
ana_ghost_appear.ogg- Whispered "Kai..."ana_ghost_sad.ogg- Soft cryingana_ghost_memory.ogg- "Remember..."ana_ghost_warning.ogg- "Be careful..."ana_ghost_goodbye.ogg- "I'll wait for you..."
📊 FINAL SUMMARY
By Priority:
🔥 DEMO PRIORITY (45 files):
- ✅ Music: 9 tracks
- ✅ SFX: 25 sounds
- ✅ Ambient: 3 loops
- ✅ UI: 8 stingers
Status: Music have .wav (need .ogg), SFX need download/generate
🟡 FAZA 1 PRIORITY (+60 files):
- Music: +6 tracks
- SFX: +35 sounds
- Ambient: +5 loops
- UI: +4 stingers
Use: Adds biome variety, combat depth, farming richness
🟢 FAZA 2 LATER (+24 files):
- Music: +3 tracks
- SFX: +12 sounds
- Ambient: +2 loops
- UI: +2 stingers
Use: Town life, NPC interactions
⚪ OPTIONAL VOICE (+15 files):
- Voice acting can be added later
- Not critical for gameplay
🎯 TOTAL COMPLETE AUDIO:
| Type | Count |
|---|---|
| Music Tracks | 18 |
| Sound Effects | 72 |
| Ambient Loops | 10 |
| UI/Stingers | 14 |
| Voice (optional) | 15 |
| TOTAL | 129 files |
🛠️ WHERE TO GET AUDIO:
🆓 FREE RESOURCES (RECOMMENDED):
1. Kenney Sound Packs (BEST!)
- URL: https://kenney.nl/assets
- What: Massive free SFX library
- Packs to download:
- "RPG Audio" pack
- "Impact Sounds"
- "Interface Sounds"
- "Digital Audio"
- "Footstep Sounds"
- License: CC0 (completely free!)
- Covers: ~60% of needed SFX!
2. Freesound.org
- URL: https://freesound.org
- What: Community sound library
- Use for: Specific sounds (animals, zombies, nature)
- License: CC (check per sound)
3. OpenGameArt.org
- URL: https://opengameart.org
- What: Game-specific audio
- Use for: Music loops, ambient tracks
- License: Various (check per item)
4. Incompetech (Music)
- URL: https://incompetech.com/music/royalty-free/
- What: Kevin MacLeod royalty-free music
- Use for: Background music tracks
- License: CC-BY (just credit)
🤖 AI GENERATION (OPTIONAL):
1. ElevenLabs Sound Effects
- URL: https://elevenlabs.io/sound-effects
- What: AI-generated SFX
- Cost: Free tier available
2. Suno AI / Udio (Music)
- What: AI music generation
- Use for: Custom background tracks
- Cost: Free tier available
⚡ QUICK ACTION PLAN:
Step 1: Convert Existing (15 minutes)
cd /Users/davidkotnik/repos/novafarma
python3 scripts/convert_audio_to_ogg.py
Result: 8 music tracks .wav → .ogg ✅
Step 2: Download Kenney Packs (30 minutes)
- Go to https://kenney.nl/assets
- Download "RPG Audio" pack
- Download "Impact Sounds" pack
- Download "Interface Sounds" pack
- Extract to
/assets/audio/sfx/ - Rename files to match manifest
Result: ~40 SFX ready ✅
Step 3: Download Specific Missing (1 hour)
- Freesound.org for animals, zombies
- Incompetech for additional music
- Place in appropriate folders
Result: DEMO audio 100% ✅
Status: ✅ COMPLETE AUDIO MANIFEST READY!
Total Files: 129 (45 DEMO + 60 Faza 1 + 24 Faza 2)
Estimated Time: 2-3 hours to acquire all
FREE Resources: Cover 90%+ of needs! 🎉