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novafarma/docs/GENERATION_SESSION_JAN_04_COMPLETE.md
2026-01-20 01:05:17 +01:00

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📊 GENERATION SESSION - JAN 04, 2026

SESSION SUMMARY

Date: January 4, 2026
Session Duration: ~1 hour
Total Assets Generated: 125 PNG files
Style: Style 32 (Dark-Chibi Noir)


🎨 ASSETS GENERATED BY CATEGORY

1. BUILDINGS (42)

Base/Camp (5)

  • tent_basic (96x96)
  • shack_basic (96x96)
  • fence_wooden (32x32)
  • campfire_active (64x64)
  • storage_chest (64x64)

Residential (3)

  • house_ruined (128x128)
  • house_damaged (128x128)
  • house_complete (128x128)

Farmhouses (2)

  • farmhouse_basic (96x96)
  • farmhouse_complete (96x96)

Barns (2)

  • barn_ruined (128x128)
  • barn_complete (128x128)

Churches (4)

  • church_ruined (128x160)
  • church_damaged (128x160)
  • church_unfinished (128x160)
  • church_complete (128x160)

Commercial/Services (10)

  • blacksmith_shop_ruined (128x128)
  • blacksmith_shop_complete (128x128)
  • bakery_ruined (128x128)
  • bakery_complete (128x128)
  • clinic_ruined (128x128)
  • clinic_complete (128x128)
  • tavern_ruined (128x128)
  • tavern_complete (128x128)
  • store_ruined (128x128)
  • store_damaged (128x128)

Agricultural (6)

  • greenhouse_ruined (128x96)
  • greenhouse_complete (128x96)
  • workshop_ruined (128x128)
  • workshop_complete (128x128)
  • windmill_ruined (128x128)
  • windmill_complete (128x128)

Industrial (5)

  • furnace_building (128x128)
  • mint_building (128x128)
  • laboratory_building (128x128)
  • vape_lab_building (128x128)
  • tailoring_shop (128x128)

Civic/Special (5)

  • silo_building (96x128)
  • watchtower_building (96x128)
  • town_hall_ruined (160x160)
  • town_hall_complete (160x160)
  • portal_inactive (96x96)
  • portal_active (96x96)
  • grave_cross (32x32)
  • grave_stone (32x32)
  • monument_building (64x96)

2. SPECIAL STRUCTURES & PROPS (30)

Town/Civic Decorations (6)

  • well_stone (64x64)
  • statue_angel (64x96)
  • shrine_small (64x64)
  • fountain_town (96x96)
  • signpost_wooden (32x64)
  • lamppost_street (32x64)

Infrastructure (3)

  • ruins_pillar (64x96)
  • bridge_stone (96x64)
  • gate_town (96x96)

Farm Props (4)

  • haystack_farm (64x64)
  • scarecrow_farm (48x64)
  • stump_tree (48x48)
  • barrel_storage (32x32)

Interactive Objects (3)

  • crate_wooden (32x32)
  • boulder_large (64x64)
  • bench_wooden (64x32)

Dark/Occult Structures (4)

  • mushroom_giant (64x64)
  • ritual_circle (96x96)
  • cauldron_large (64x64)
  • bonfire_large (96x96)

Additional Props (10)

  • barrel_intact
  • barrel_broken
  • chest_closed
  • chest_open
  • campfire_basic
  • bush_v2
  • etc.

3. UI ELEMENTS (30)

Buttons & Panels (4)

  • button_primary (128x48)
  • button_hover (128x48)
  • panel_window (256x192)
  • dialogue_box (320x96)

Progress Bars (4)

  • health_bar_frame (128x24)
  • health_bar_fill (120x20)
  • energy_bar_fill (120x20)
  • xp_bar_fill (120x20)

Status Icons (5)

  • heart_icon (48x48)
  • skull_icon (48x48)
  • star_icon (48x48)
  • warning_icon (48x48)
  • timer_icon (48x48)

Navigation (5)

  • arrow_right (48x48)
  • arrow_left (48x48)
  • close_button (48x48)
  • check_mark (48x48)
  • settings_gear (48x48)

Menu Icons (5)

  • map_icon (48x48)
  • backpack_icon (48x48)
  • quest_scroll (48x48)
  • lock_icon (48x48)
  • inventory_slot (64x64)

Item Icons (7)

  • coin_icon (48x48)
  • gem_icon (48x48)
  • sword_icon (48x48)
  • shield_icon (48x48)
  • potion_icon (48x48)
  • key_icon (48x48)
  • food_icon (48x48)

4. WEAPONS & TOOLS (30 + 10 V2)

Farming Tools (8)

  • axe_tool (64x64) → axe_tool_v2 (with gothic design)
  • pickaxe_tool (64x64) → pickaxe_tool_v2
  • hoe_tool (64x64) → hoe_tool_v2
  • shovel_tool (64x64) → shovel_tool_v2
  • watering_can (64x64) → watering_can_v2
  • scythe_tool (64x64) → scythe_tool_v2
  • sickle_tool (48x48)
  • pitchfork_tool (64x64)

Combat Weapons (9)

  • sword_weapon (64x64) → sword_weapon_v2
  • dagger_weapon (48x48) → dagger_weapon_v2
  • spear_weapon (64x64) → spear_weapon_v2
  • bow_weapon (64x64) → bow_weapon_v2
  • crossbow_weapon (64x64)
  • hammer_weapon (64x64)
  • staff_weapon (64x64)
  • club_weapon (48x48)
  • mace_weapon (64x64)

Defensive Gear (1)

  • shield_wooden (64x64)

Utility Tools (10)

  • fishing_rod (64x64)
  • torch_light (48x64)
  • lantern_light (48x48)
  • wrench_tool (48x48)
  • saw_tool (64x48)
  • bucket_tool (48x48)
  • rope_coil (48x48)
  • scissors_tool (48x48)
  • needle_thread (48x48)

Special Items (3)

  • magnifying_glass (48x48)
  • compass_tool (48x48)
  • hourglass_tool (48x48)

5. PREVIOUS ASSETS (from earlier sessions)

Vegetables/Crops (~10)

  • carrot_character
  • carrot_plant
  • carrot_sprite
  • cabbage_character
  • cannabis_eyes_only
  • wheat varieties
  • etc.

Animals (~10)

  • Various farm animals
  • Mutant creatures

🎯 STYLE CORRECTIONS

V2 Weapons - Gothic Dark-Chibi Noir:

After user feedback, regenerated first 10 weapons/tools with proper Style 32 elements:

  • Purple/pink glowing halo
  • Skull decorations
  • Occult runes/symbols
  • Dark gothic color palette
  • Cute-but-ominous aesthetic

Files regenerated:

  1. axe_tool_v2
  2. pickaxe_tool_v2
  3. hoe_tool_v2
  4. shovel_tool_v2
  5. watering_can_v2
  6. scythe_tool_v2
  7. sword_weapon_v2
  8. dagger_weapon_v2
  9. spear_weapon_v2
  10. bow_weapon_v2

📁 FILE ORGANIZATION

All 125 PNG files saved to:

/Users/davidkotnik/repos/novafarma/assets/images/STYLE_32_SESSION_JAN_04/

📊 GRAND TOTALS

Session Jan 04, 2026:

  • Buildings: 42
  • Special Structures/Props: 30
  • UI Elements: 30
  • Weapons & Tools: 30 (+ 10 V2 gothic versions)
  • Additional Props: ~13

TOTAL NEW ASSETS: ~125 Style 32 sprites! 🎨🔥


🚀 NEXT STEPS

  1. Review V2 gothic weapons
  2. Decide on regenerating remaining 20 weapons in gothic style
  3. Consider generating:
    • More consumable items
    • Armor/equipment
    • Terrain/nature tiles
    • Character sprites
    • Effects/particles
    • More animals
    • More crops/plants

🎨 STYLE 32 VISUAL LAW - CONFIRMED

Key Characteristics:

  • Ultra-thick black outlines (5px)
  • Flat cel-shaded colors (NO gradients)
  • Cute-dark gothic aesthetic
  • Top-down or slight 3/4 perspective for structures
  • Purple/pink glowing halo (for weapons/special items)
  • Skull decorations (gothic elements)
  • Occult runes/symbols (dark aesthetic)
  • Clean vector cartoon style
  • Solid bright chroma green background (#00FF00)

Session Complete!