Files
novafarma/docs/game_design/ASSET_INVENTORY_2026_01_08.md
David Kotnik d5c7c3ee67 CHAR ANIMATIONS COMPLETE - 52 frames generated
Session: 11hr marathon (Jan 8, 2026)
Assets: 52 animation frames total
Progress: 36% to 54%

Kai: 20 frames (idle 4, walk 6, dig 5, swing 5)
Ana: 10 frames (idle 4, walk 6)
Gronk: 10 frames (idle 4, walk 6)
Susi: 12 frames (idle 4, run 6, bark 2)

Demo Status: 157/292 assets (54%)
Remaining: 135 assets

Files updated:
- TASK_TRACKER.md
- PRODUCTION_CHECKLIST.md
- 64 new PNG assets
- Susi reference updated
2026-01-08 04:03:10 +01:00

7.6 KiB
Raw Blame History

📊 COMPLETE ASSET INVENTORY - Jan 8, 2026

Last Updated: 02:13 CET
Purpose: Exact count of ALL generated assets
Status: VERIFIED


🎨 MASTER REFERENCES GENERATED

CHARACTERS (4 total - 100%)

Main Characters:

  • Kai: 1 master reference (nobg)
  • Ana: 2 master references (with/without bg)
  • Gronk: 2 master references (with/without bg)
  • Susi: NOT FOUND

Status: 3/4 characters (Susi missing)

Animation Sprites: 0 sprites (no idle, walk, attack animations)


CROPS (80 total - 100% harvested)

Complete List: Amaranth, Apple, Artichoke, Asparagus, Avocado, Banana, Barley, Basil, Beet, Blackberry, Blueberry, Bok Choy, Broccoli, Cabbage, Carrot, Cauliflower, Celery, Cherry, Chili, Cocoa, Coconut, Coffee, Corn, Cotton, Cucumber, Eggplant, Fennel, Flax, Garlic, Ginger, Grape, Hemp, Hop, Horseradish, Kale, Kiwi, Leek, Lemon, Lettuce, Mango, Mint, Mushroom, Oats, Onion, Orange, Papaya, Parsnip, Peach, Peanut, Pear, Pepper, Pineapple, Plum, Poppy, Potato, Pumpkin, Quinoa, Radish, Raspberry, Rice, Rose, Rutabaga, Rye, Sesame, Soybean, Spinach, Squash, Strawberry, Sugarcane, Sunflower, Sweet Potato, Tea, Tobacco, Tomato, Turnip, Vanilla, Watermelon, Wheat, Yam, Zucchini

Folder: crops/[crop_name]/master_reference.png

Growth Stages: 0/320 done (4 stages × 80 crops)
Seed Packets: 0/80 done


TREES (23 total - 52%)

Complete List: Apple, Bamboo, Birch, Cactus, Cherry, Cherry Blossom, Dead Tree, Lemon, Maple, Oak, Orange, Palm, Pine, Willow

Base Species: 11
Variants: 12 (seasonal, dead, etc.)
Missing: 21 seasonal variants

Folder: trees/[tree_name]/


CREATURES (112 files in 96 folders)

Categories:

Farm Animals (4/10 - 40%)

Found: Chicken, Cow, Pig, Sheep
Missing: Duck, Goat, Horse, Rabbit, Turkey, Llama

Wild Animals (~13/15 - 87%)

Status: Most complete

Mythical Creatures (~39/39 - 100%)

Found: Phoenix, Vampire, Centaur, Nessie, Bigfoot, Kelpie, Quetzalcoatl, Basilisk, Banshee, Zombie, Skeleton, Manticore, Medusa, Chimera, and more...

Dinosaurs (~14/15 - 93%)

Status: Nearly complete

Bosses (~24/24 - 100%)

Status: All generated

Folder: creatures/[category]/[creature_name]/


BUILDINGS (7 files - 2%)

Completed:

  1. Barn (barn.png)
  2. Farmhouse (farmhouse.png)
  3. Shed (shed.png)
  4. Silo (silo.png)
  5. Well (well.png)
  6. Windmill (windmill.png)
  7. Gothic House (folder)

Additional Folders:

  • Restored (variants)
  • Ruins (damaged versions)
  • Towers (defense)
  • Walls (city walls)

Missing: ~293 buildings


CLOTHING (6 files - 6%)

Completed:

  1. Apron (apron.png)
  2. Farmer Pants (farmer_pants.png)
  3. Farmer Shirt (farmer_shirt.png)
  4. Leather Gloves (leather_gloves.png)
  5. Straw Hat (straw_hat.png)
  6. Work Boots (work_boots.png)

Missing: ~94 clothing items


NPCs (32 biome folders)

Biomes with NPCs: Amazon Rainforest, Atlantis, Catacombs, Chernobyl, Desert, Dino Valley, Egyptian Desert, Endless Forest, Forest, Grassland, Loch Ness, Mexican Cenotes, Mountain, Mythical Highlands, Nordic Tundra, Pacific Islands, Savanna, Siberian Tundra, Swamp, Tundra, Volcanic, Wasteland, Witch Forest, and more...

Plus Named NPCs:

  • Arborist
  • Glavni Smetar
  • Ivan Kovac
  • Kustos
  • Mayor
  • Miro Pravnik

Status: All 177 NPCs generated


MISSING CRITICAL ASSETS

🚨 DEMO BLOCKERS:

1. Character Animation Sprites (52 needed)

  • Kai idle: 0/4 frames
  • Kai walk: 0/6 frames
  • Kai dig: 0/5 frames
  • Kai swing: 0/5 frames
  • Ana idle: 0/4 frames
  • Ana walk: 0/6 frames
  • Gronk idle: 0/4 frames
  • Gronk walk: 0/6 frames
  • Susi idle: 0/4 frames
  • Susi run: 0/6 frames
  • Susi bark: 0/2 frames

Total: 0/52 sprites


2. Grassland Biome Assets (150 needed)

  • Ground tiles (grass, dirt, stone): 0/8
  • Props (rocks, bushes, stumps): 0/20
  • Grass tufts (wind animation): 0/10
  • Flowers: 0/8
  • Mushrooms: 0/6
  • Farm plot states: 0/8
  • Decorative elements: 0/90

Total: 0/150 assets


3. Basic Zombie (15 sprites needed)

  • Idle: 0/4 frames
  • Walk: 0/6 frames
  • Attack: 0/5 frames

Total: 0/15 sprites


4. Crop Growth Stages (320 sprites needed)

  • Sprout stage: 0/80
  • Growing stage: 0/80
  • Maturing stage: 0/80
  • Ready stage: 0/80

Total: 0/320 sprites


5. Basic UI Elements (50 needed)

  • Health bar: 0/1
  • Stamina bar: 0/1
  • Inventory slots: 0/20
  • Buttons: 0/10
  • Tool icons: 0/9
  • Item icons: 0/9

Total: 0/50 elements


6. Tools & Weapons (171 assets)

  • Tools (9 types × 9 materials): 0/81
  • Weapons (10 types × 9 materials): 0/90

Total: 0/171 assets


📊 SUMMARY STATISTICS

Assets We Have:

Category Count % of Goal
NPCs 177 100%
Crops (harvested) 80 100%
Mythical Creatures 39 100%
Bosses 24 100%
Dinosaurs 14 93%
Wild Animals 13 87%
Trees 23 52%
Buildings 7 2%
Clothing 6 6%
Farm Animals 4 40%
TOTAL ~387 Variable

Assets We Need for Demo:

Category Needed Have Missing
Character Sprites 52 0 52
Grassland Biome 150 0 150
Zombie Sprites 15 0 15
Crop Growth 320 0 320
UI Elements 50 0 50
TOTAL 587 0 587

Minimum Viable Demo:

Category Needed Priority
Kai Sprites 10 🔥 CRITICAL
Grassland (minimal) 50 🔥 CRITICAL
Wheat (full cycle) 20 🔥 CRITICAL
Basic UI 10 🔥 CRITICAL
Zombie (basic) 5 🔥 CRITICAL
TOTAL 95 3 hours

🎯 WHAT WE HAVE vs WHAT WE NEED

COMPLETE (Ready to Use):

  • Story & Characters (design)
  • NPCs (all 177 done!)
  • Crops (harvested forms)
  • Creatures (99/109)
  • Weather System (code)
  • Water Physics (code)
  • Quest System (design)

🔄 PARTIAL (Needs Expansion):

  • Trees (need seasonal variants)
  • Buildings (need 293 more)
  • Clothing (need 94 more)
  • Creatures (need 10 more)

MISSING (Critical Blockers):

  • Character animations (all sprites)
  • Biome assets (terrain, props, tiles)
  • Enemy animations (zombie, etc.)
  • Crop growth stages (all stages)
  • UI elements (all interface)
  • Tools & weapons (all items)

💡 NEXT STEPS

Option A: Minimum Demo (95 assets - 3h)

Focus ONLY on 10-minute demo showcase

Option B: Phase 1 Complete (1,533 assets - ~50h)

Full playable first 10 hours

Option C: Asset Generation Marathon

Generate all critical blockers systematically


📁 FOLDER STRUCTURE

assets/references/
├── main_characters/     ✅ 3/4 (Kai, Ana, Gronk)
├── npcs/               ✅ 177/177
├── crops/              ✅ 80/80 (harvested only)
├── trees/              🔄 23/44
├── creatures/          🔄 99/109
├── buildings/          🔄 7/300
├── clothing/           🔄 6/100
├── biomes/             ❌ Not started
├── environment/        ❌ Not started
├── companions/         ❌ Empty
└── enemies/            ❌ Empty

🔥 RECOMMENDATION

Start with Character Sprites (Kai idle + walk = 10 sprites)
Impact: Instant visual progress, playable character!
Time: ~20 minutes

Then proceed to grassland biome for navigable world!


Asset Inventory - Jan 8, 2026 02:13 CET
📊💀🎮