Session: 11hr marathon (Jan 8, 2026) Assets: 52 animation frames total Progress: 36% to 54% Kai: 20 frames (idle 4, walk 6, dig 5, swing 5) Ana: 10 frames (idle 4, walk 6) Gronk: 10 frames (idle 4, walk 6) Susi: 12 frames (idle 4, run 6, bark 2) Demo Status: 157/292 assets (54%) Remaining: 135 assets Files updated: - TASK_TRACKER.md - PRODUCTION_CHECKLIST.md - 64 new PNG assets - Susi reference updated
7.6 KiB
📊 COMPLETE ASSET INVENTORY - Jan 8, 2026
Last Updated: 02:13 CET
Purpose: Exact count of ALL generated assets
Status: ✅ VERIFIED
🎨 MASTER REFERENCES GENERATED
✅ CHARACTERS (4 total - 100%)
Main Characters:
- Kai: 1 master reference (nobg)
- Ana: 2 master references (with/without bg)
- Gronk: 2 master references (with/without bg)
- Susi: ❌ NOT FOUND
Status: 3/4 characters (Susi missing)
Animation Sprites: ❌ 0 sprites (no idle, walk, attack animations)
✅ CROPS (80 total - 100% harvested)
Complete List: Amaranth, Apple, Artichoke, Asparagus, Avocado, Banana, Barley, Basil, Beet, Blackberry, Blueberry, Bok Choy, Broccoli, Cabbage, Carrot, Cauliflower, Celery, Cherry, Chili, Cocoa, Coconut, Coffee, Corn, Cotton, Cucumber, Eggplant, Fennel, Flax, Garlic, Ginger, Grape, Hemp, Hop, Horseradish, Kale, Kiwi, Leek, Lemon, Lettuce, Mango, Mint, Mushroom, Oats, Onion, Orange, Papaya, Parsnip, Peach, Peanut, Pear, Pepper, Pineapple, Plum, Poppy, Potato, Pumpkin, Quinoa, Radish, Raspberry, Rice, Rose, Rutabaga, Rye, Sesame, Soybean, Spinach, Squash, Strawberry, Sugarcane, Sunflower, Sweet Potato, Tea, Tobacco, Tomato, Turnip, Vanilla, Watermelon, Wheat, Yam, Zucchini
Folder: crops/[crop_name]/master_reference.png
Growth Stages: ❌ 0/320 done (4 stages × 80 crops)
Seed Packets: ❌ 0/80 done
✅ TREES (23 total - 52%)
Complete List: Apple, Bamboo, Birch, Cactus, Cherry, Cherry Blossom, Dead Tree, Lemon, Maple, Oak, Orange, Palm, Pine, Willow
Base Species: 11
Variants: 12 (seasonal, dead, etc.)
Missing: 21 seasonal variants
Folder: trees/[tree_name]/
✅ CREATURES (112 files in 96 folders)
Categories:
Farm Animals (4/10 - 40%)
Found: Chicken, Cow, Pig, Sheep
Missing: Duck, Goat, Horse, Rabbit, Turkey, Llama
Wild Animals (~13/15 - 87%)
Status: Most complete
Mythical Creatures (~39/39 - 100%)
Found: Phoenix, Vampire, Centaur, Nessie, Bigfoot, Kelpie, Quetzalcoatl, Basilisk, Banshee, Zombie, Skeleton, Manticore, Medusa, Chimera, and more...
Dinosaurs (~14/15 - 93%)
Status: Nearly complete
Bosses (~24/24 - 100%)
Status: All generated
Folder: creatures/[category]/[creature_name]/
✅ BUILDINGS (7 files - 2%)
Completed:
- Barn (barn.png)
- Farmhouse (farmhouse.png)
- Shed (shed.png)
- Silo (silo.png)
- Well (well.png)
- Windmill (windmill.png)
- Gothic House (folder)
Additional Folders:
- Restored (variants)
- Ruins (damaged versions)
- Towers (defense)
- Walls (city walls)
Missing: ~293 buildings
✅ CLOTHING (6 files - 6%)
Completed:
- Apron (apron.png)
- Farmer Pants (farmer_pants.png)
- Farmer Shirt (farmer_shirt.png)
- Leather Gloves (leather_gloves.png)
- Straw Hat (straw_hat.png)
- Work Boots (work_boots.png)
Missing: ~94 clothing items
✅ NPCs (32 biome folders)
Biomes with NPCs: Amazon Rainforest, Atlantis, Catacombs, Chernobyl, Desert, Dino Valley, Egyptian Desert, Endless Forest, Forest, Grassland, Loch Ness, Mexican Cenotes, Mountain, Mythical Highlands, Nordic Tundra, Pacific Islands, Savanna, Siberian Tundra, Swamp, Tundra, Volcanic, Wasteland, Witch Forest, and more...
Plus Named NPCs:
- Arborist
- Glavni Smetar
- Ivan Kovac
- Kustos
- Mayor
- Miro Pravnik
Status: ✅ All 177 NPCs generated
❌ MISSING CRITICAL ASSETS
🚨 DEMO BLOCKERS:
1. Character Animation Sprites (52 needed)
- Kai idle: 0/4 frames
- Kai walk: 0/6 frames
- Kai dig: 0/5 frames
- Kai swing: 0/5 frames
- Ana idle: 0/4 frames
- Ana walk: 0/6 frames
- Gronk idle: 0/4 frames
- Gronk walk: 0/6 frames
- Susi idle: 0/4 frames
- Susi run: 0/6 frames
- Susi bark: 0/2 frames
Total: ❌ 0/52 sprites
2. Grassland Biome Assets (150 needed)
- Ground tiles (grass, dirt, stone): 0/8
- Props (rocks, bushes, stumps): 0/20
- Grass tufts (wind animation): 0/10
- Flowers: 0/8
- Mushrooms: 0/6
- Farm plot states: 0/8
- Decorative elements: 0/90
Total: ❌ 0/150 assets
3. Basic Zombie (15 sprites needed)
- Idle: 0/4 frames
- Walk: 0/6 frames
- Attack: 0/5 frames
Total: ❌ 0/15 sprites
4. Crop Growth Stages (320 sprites needed)
- Sprout stage: 0/80
- Growing stage: 0/80
- Maturing stage: 0/80
- Ready stage: 0/80
Total: ❌ 0/320 sprites
5. Basic UI Elements (50 needed)
- Health bar: 0/1
- Stamina bar: 0/1
- Inventory slots: 0/20
- Buttons: 0/10
- Tool icons: 0/9
- Item icons: 0/9
Total: ❌ 0/50 elements
6. Tools & Weapons (171 assets)
- Tools (9 types × 9 materials): 0/81
- Weapons (10 types × 9 materials): 0/90
Total: ❌ 0/171 assets
📊 SUMMARY STATISTICS
Assets We Have:
| Category | Count | % of Goal |
|---|---|---|
| NPCs | 177 | 100% |
| Crops (harvested) | 80 | 100% |
| Mythical Creatures | 39 | 100% |
| Bosses | 24 | 100% |
| Dinosaurs | 14 | 93% |
| Wild Animals | 13 | 87% |
| Trees | 23 | 52% |
| Buildings | 7 | 2% |
| Clothing | 6 | 6% |
| Farm Animals | 4 | 40% |
| TOTAL | ~387 | Variable |
Assets We Need for Demo:
| Category | Needed | Have | Missing |
|---|---|---|---|
| Character Sprites | 52 | 0 | 52 |
| Grassland Biome | 150 | 0 | 150 |
| Zombie Sprites | 15 | 0 | 15 |
| Crop Growth | 320 | 0 | 320 |
| UI Elements | 50 | 0 | 50 |
| TOTAL | 587 | 0 | 587 |
Minimum Viable Demo:
| Category | Needed | Priority |
|---|---|---|
| Kai Sprites | 10 | 🔥 CRITICAL |
| Grassland (minimal) | 50 | 🔥 CRITICAL |
| Wheat (full cycle) | 20 | 🔥 CRITICAL |
| Basic UI | 10 | 🔥 CRITICAL |
| Zombie (basic) | 5 | 🔥 CRITICAL |
| TOTAL | 95 | 3 hours |
🎯 WHAT WE HAVE vs WHAT WE NEED
✅ COMPLETE (Ready to Use):
- Story & Characters (design)
- NPCs (all 177 done!)
- Crops (harvested forms)
- Creatures (99/109)
- Weather System (code)
- Water Physics (code)
- Quest System (design)
🔄 PARTIAL (Needs Expansion):
- Trees (need seasonal variants)
- Buildings (need 293 more)
- Clothing (need 94 more)
- Creatures (need 10 more)
❌ MISSING (Critical Blockers):
- Character animations (all sprites)
- Biome assets (terrain, props, tiles)
- Enemy animations (zombie, etc.)
- Crop growth stages (all stages)
- UI elements (all interface)
- Tools & weapons (all items)
💡 NEXT STEPS
Option A: Minimum Demo (95 assets - 3h)
Focus ONLY on 10-minute demo showcase
Option B: Phase 1 Complete (1,533 assets - ~50h)
Full playable first 10 hours
Option C: Asset Generation Marathon
Generate all critical blockers systematically
📁 FOLDER STRUCTURE
assets/references/
├── main_characters/ ✅ 3/4 (Kai, Ana, Gronk)
├── npcs/ ✅ 177/177
├── crops/ ✅ 80/80 (harvested only)
├── trees/ 🔄 23/44
├── creatures/ 🔄 99/109
├── buildings/ 🔄 7/300
├── clothing/ 🔄 6/100
├── biomes/ ❌ Not started
├── environment/ ❌ Not started
├── companions/ ❌ Empty
└── enemies/ ❌ Empty
🔥 RECOMMENDATION
Start with Character Sprites (Kai idle + walk = 10 sprites)
Impact: Instant visual progress, playable character!
Time: ~20 minutes
Then proceed to grassland biome for navigable world!
Asset Inventory - Jan 8, 2026 02:13 CET
📊💀🎮