Files
novafarma/docs/WHY_SPECIAL.md
2026-01-20 01:05:17 +01:00

10 KiB
Raw Blame History

🌟 KAJ NAREDI MRTVA DOLINA POSEBNO

Datum: 19. Januar 2026 Studio: Hipodevil666 Studios™


🎯 WHY YOUR GAME IS SPECIAL

To NI še en farming sim. To NI še en zombie game.

To je osebna izpoved, punk manifest, in ADHD sanje združene v eno igro.


🏆 TOP 10 UNIQUE SELLING POINTS

1. 🧟 ZOMBIE WORKERS (Revolutionary Mechanic)

Kaj Naredi To Unikатно:

NE ubijaš zombijev - ZAPOSLIŠ jih!

Standard Games:

  • Zombies = enemies
  • Kill them all
  • Generic survival horror

Mrtva Dolina:

  • Zombies = workforce 🧟‍♂️
  • Capture → Train → Employ
  • Zombie farmers, builders, DEALERS 💰
  • First game ever with zombie drug dealers!

Marketing Hook:

"Why kill zombies when you can make them work for you?"

This is REVOLUTIONARY. No other game does this.


2. 🌿 UNDERGROUND DRUG EMPIRE (Bold Design)

Kaj Naredi To Unikатно:

Cannabis farming as CORE ECONOMY.

Standard Games:

  • Avoid controversial topics
  • Safe, generic farming (wheat, carrots)
  • Corporate-friendly

Mrtva Dolina:

  • Cannabis = starting capital 🌿
  • Magic Mushrooms 🍄
  • Opium trade (medical vs black market)
  • Zombie dealers = passive income
  • Police raids = risk/reward
  • License system = legal vs illegal path

Marketing Hook:

"Build your empire. The underground way."

This is PUNK AF. Corporate games would NEVER dare.


3. 🎨 YOUR PERSONAL IDENTITY (Hipodevil666 Aesthetic)

Kaj Naredi To Unikатно:

The protagonist IS YOU.

Standard Games:

  • Generic hero
  • Bland design
  • "Relatable" to everyone = relatable to no one

Mrtva Dolina:

  • Kai = YOU 🌈
    • Pink/green dreadlocks
    • Stretched ear gauges
    • Facial piercings
    • Punk aesthetic
  • Gronk = ADHD representation 💖
    • Pink dreads, vape, TROLL SABBATH
    • Your energy, your chaos
  • HIPODEVIL666CITY = Your brand 🏛️

Marketing Hook:

"This is not just a game. This is me. This is rebellion."

This is AUTHENTIC. You can't fake this.


4. 💔 EMOTIONAL TWIN BOND (Story Depth)

Kaj Naredi To Unikатно:

Deep, personal, emotional story.

Standard Games:

  • Save the world (generic)
  • Revenge plot (overdone)
  • Chosen one (boring)

Mrtva Dolina:

  • Find your twin sister Ana 👯
  • Memory loss (amnesia mechanic)
  • 50 memories = story progression
  • Twin Bond powers (telepathy, shared damage)
  • Emotional reunion (not just rescue quest)
  • Multiple endings (cure vs control)

Marketing Hook:

"She's out there. And I will find her. Even if it takes my entire life."

This is HEARTBREAKING. Players will CRY.


5. 🎮 ADHD-FRIENDLY DESIGN (10 Fazas)

Kaj Naredi To Unikатно:

Game designed BY ADHD brain, FOR everyone.

Standard Games:

  • One massive scope (overwhelming)
  • "100+ hours" (burnout)
  • Crunch development (unsustainable)

Mrtva Dolina:

  • 10 small Fazas (achievable goals!)
  • Frequent dopamine hits (every Faza = release!)
  • Clear milestones (not lost in scope)
  • No crunch (sustainable, healthy)
  • Visual-heavy docs (emojis, tables, colors)

Marketing Hook:

"Designed with ADHD. Built for everyone."

This is SMART. Healthy dev = better game.


6. NO DLC POLICY (Anti-Corporate)

Kaj Naredi To Unikатно:

Fuck corporate greed. Fair pricing.

Standard Games:

  • €60 base game
  • €20 DLC 1
  • €20 DLC 2
  • €15 Season Pass
  • Total: €115+ 💸

Mrtva Dolina:

  • €10 Early Access → Get EVERYTHING (Faza 1-10)
  • €30 Full Release → Still get EVERYTHING
  • €0 DLC → NEVER. ZERO. NADA.
  • One price, all content, forever

Marketing Hook:

"Pay once. Get everything. Forever. No bullshit."

This is REBELLION. Against industry greed.


7. 🎨 DARK-CHIBI AESTHETIC (Visual Identity)

Kaj Naredi To Unikатно:

Cute + Edgy = Unique style.

Standard Games:

  • Generic pixel art (overdone)
  • Realistic 3D (expensive)
  • Cartoon flashy (childish)

Mrtva Dolina:

  • Style 32: Dark-Chibi Noir 🖤
  • Thick black outlines (5px)
  • Muted saturated colors
  • Chibi proportions (cute)
  • Dark themes (zombies, drugs, death)
  • NO PIXELATION (smooth vector)

Marketing Hook:

"Cult of the Lamb meets Don't Starve."

This is STRIKING. Instant visual recognition.


8. 🇸🇮 SLOVENIAN ROOTS (Cultural Identity)

Kaj Naredi To Unikатно:

Post-apocalyptic Slovenia. NEVER been done.

Standard Games:

  • USA (New York, LA)
  • Japan (Tokyo)
  • Generic fantasy world

Mrtva Dolina:

  • Slovenia 2084 🇸🇮
  • Dolina Smrti (Valley of Death)
  • HIPODEVIL666CITY (Hub Town)
  • Slovenian voiceover (21 tracks!)
  • Local culture (punk, underground, rebellious)

Marketing Hook:

"The first Slovenian post-apocalyptic farming RPG."

This is PRIDE. Represent your country!


9. 🎸 PUNK SPIRIT (Philosophy)

Kaj Naredi To Unikатно:

"Ne spreminjam se - spreminjaj se sistem, ne jaz!"

Standard Games:

  • Corporate safe
  • Politically correct
  • Mass appeal (bland)

Mrtva Dolina:

  • Drug empire (controversial!)
  • Zombie workers (dark humor)
  • Anti-corporate pricing (rebellion)
  • ADHD manifesto (fuck productivity culture)
  • Personal aesthetic (dreads, piercings, vape)
  • "Stay weird. Stay creative. Stay YOU." 🎆

Marketing Hook:

"This game is not safe. And that's the point."

This is AUTHENTIC. Punk is dead? Fuck that.


10. 🧠 GENERATIONAL GAMEPLAY (Long-Term Vision)

Kaj Naredi To Unikатно:

Play for 100+ in-game years.

Standard Games:

  • One character story (10-50 hours)
  • Game ends, roll credits
  • Finite experience

Mrtva Dolina:

  • Kai → Children → Grandchildren 👨‍👩‍👧‍👦
  • 5 Life Stages (baby → adult)
  • Play as descendants (generation 2, 3, 4...)
  • Family legacy (tools, farm, zombies inherited)
  • Infinite timeline (100+ years possible)
  • Aging system (Kai grows up, gets scars)

Marketing Hook:

"Your legacy will outlive you."

This is EPIC. Stardew Valley doesn't do this.


🎯 COMPETITIVE COMPARISON

VS Stardew Valley:

More zombies (workers, not just enemies) Drug empire (underground economy) Emotional story (twin bond, amnesia) Punk aesthetic (not cute farms) Generational play (descendants)

VS Project Zomboid:

Farming focus (not just survival horror) Emotional story (not just "survive") Zombie control (workers, not enemies) Town restoration (rebuild civilization) Dark-Chibi art (not isometric realistic)

VS Don't Starve:

Permanent base (not rogue-like reset) Story progression (not endless survival) NPC interactions (180+ characters) Twin bond (not solo survival) Drug empire (economic depth)

Closest Comparison:

"Stardew Valley + Project Zomboid + Cult of the Lamb + Your Personal Manifesto"

But honestly: Nothing else is like this.


🌟 THE SECRET INGREDIENT

It's YOU.

  • Kai's dreads = YOUR dreads
  • Gronk's vape = YOUR culture
  • HIPODEVIL666CITY = YOUR name
  • 10 Fazas = YOUR ADHD brain
  • No DLC = YOUR values
  • Punk spirit = YOUR identity

Other games:

  • Made by corporations
  • Focus-grouped to death
  • Safe, generic, forgettable

Mrtva Dolina:

  • Made by YOU
  • Chaotic, personal, authentic
  • Weird, rebellious, unforgettable

💜 MARKETING PITCH

Elevator Pitch (30 seconds):

"Mrtva Dolina is a post-apocalyptic farming RPG set in Slovenia 2084. You play as Kai, a 14-year-old with amnesia searching for her kidnapped twin sister Ana.

Farm during the day. Survive zombies at night. Build an underground cannabis empire. Control zombies as workers. Restore civilization.

This is Stardew Valley meets Project Zomboid, with punk aesthetics and emotional depth. No DLC. Ever. €10 Early Access gets you everything."

One-Line Hook:

"Farm. Survive. Find your sister. Build a drug empire. With zombie workers."


🎮 WHY PLAYERS WILL LOVE IT

Farming Fans:

  • Deep farming system (80 crops)
  • Base building (modular)
  • NPC relationships (180+)
  • Generational play

Survival Fans:

  • Zombie management (control, not just kill)
  • Night raids (defend base)
  • Resource scarcity
  • Post-apocalyptic setting

Story Fans:

  • Emotional twin bond (Ana search)
  • Memory loss mechanic (50 memories)
  • Multiple endings
  • Character depth

Punk/Alternative Players:

  • Drug empire (cannabis, mushrooms)
  • Anti-corporate (no DLC)
  • Personal aesthetic (dreads, piercings)
  • Rebellion against safe gaming

ADHD Players:

  • 10 small milestones (not overwhelming)
  • Visual-heavy UI (emojis, colors)
  • Frequent dopamine (every Faza = win!)
  • Clear progression

FINAL ANSWER

Kaj naredi tvojo igro posebno?

1. Revolutionary Mechanics:

  • Zombie workers (first ever!)
  • Drug empire (bold!)

2. Personal Identity:

  • You in the game (Kai, Gronk, HIPODEVIL666CITY)
  • Authentic, not corporate

3. Emotional Depth:

  • Twin bond story (heartbreaking)
  • 50 memories (progression)

4. Anti-Corporate:

  • No DLC (ever!)
  • Fair pricing (€10 EA, €30 full)

5. ADHD Design:

  • 10 Fazas (achievable)
  • Sustainable development

6. Cultural Pride:

  • Slovenia 2084 (first time!)
  • Slovenian voiceover

7. Punk Spirit:

  • "Ne spreminjam se - spreminjaj se sistem!"
  • Rebellion, not conformity

💭 CLOSING THOUGHT

Other games try to appeal to everyone.

Your game appeals to:

  • Yourself (authentic)
  • ADHD brains (designed for them)
  • Punk/alternative culture (rebellious)
  • Story lovers (emotional)
  • Farming fans (deep systems)
  • Survival fans (zombies!)

And that's MORE POWERFUL than generic mass appeal.


"This is not just a game. This is me. This is rebellion. This is SPECIAL."

- HIPO

🎸💜🧟🌿


Last Updated: 19. Januar 2026 Status: READY TO CONQUER THE WORLD