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novafarma/docs/ASSET_GENERATION_QUEUE_JAN_03.md
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🎨 ASSET GENERATION QUEUE - Jan 03, 2026

Mature Empire & Personalization Injection - 829 sprites

Status: QUEUED - Ready for batch generation
Style: Style 32 (Dark-Chibi Noir)
Background: Chroma Green (#00FF00)
Total Sprites: 829 PNGs


📋 GENERATION MANIFEST BY CATEGORY

CATEGORY 1: INDUSTRIAL CROPS (114 sprites)

1A. COTTON/BOMBAŽ (32 sprites)

Prompt Template:
"Hand-drawn dark chibi 2D style, [growth stage], cotton plant, 
bold black outlines, white fluffy cotton bolls, green leaves, 
farming game sprite, chroma green #00FF00 background, 
centered composition, 128x128px"

Sprites Needed:
- cotton_stage1_seed.png (planted seed in soil)
- cotton_stage2_sprout.png (small green shoots)
- cotton_stage3_seedling.png (true leaves forming)
- cotton_stage4_vegetative.png (bushy green plant)
- cotton_stage5_flowering.png (yellow-white flowers)
- cotton_stage6_boll_forming.png (green pods)
- cotton_stage7_boll_opening.png (white cotton visible)
- cotton_stage8_harvest_ready.png (fluffy white cotton bolls)

× 4 seasonal variants each = 32 total

1B. VINEYARD GRAPES (78 sprites)

Grape Varieties (6 types × 13 stages each):
1. Cabernet Sauvignon (dark purple grapes)
2. Merlot (medium purple)
3. Pinot Noir (light purple)
4. Chardonnay (golden-green)
5. Sauvignon Blanc (pale green)
6. Riesling (yellow-green)

Growth Stages per variety:
- Year 1: vine_planting, new_growth, first_leaves, establishing
- Year 2: second_year, flower_clusters, first_grapes
- Year 3+: mature_vine, full_flowers, clusters_forming, 
  veraison (color change), harvest_ready, picked

Prompt: "Grape vine [variety] [stage], hand-drawn chibi style, 
wooden trellis, bold outlines, detailed grape clusters, 
chroma green background"

1C. HOPS/HMEL (64 sprites)

Hop Varieties (6 types):
1. Columbus (large cones, green)
2. Chinook (medium cones, pine scent)
3. Cascade (classic citrus)
4. Saaz (delicate, small)
5. Centennial (floral)
6. Willamette (fruity)

Growth Stages (8 per variety):
- rhizome_planted
- bines_emerging (spring shoots)
- climbing_vines (on tall trellis)
- vegetative (rapid growth)
- flowering (cone formation)
- hop_cones_developing
- mature_cones (papery, ready)
- harvest_ready

× 6 varieties = 48 base sprites
+ 16 equipment sprites (trellis, drying rack, storage)
= 64 total

Prompt: "Hop plant [variety] [stage], vertical trellis 6m tall, 
hand-drawn chibi, green cone flowers, bold outlines, 
chroma green background"

CATEGORY 2: CONTROLLED SUBSTANCES (160 sprites)

⚠️ Educational/Satirical Content - M Rating ⚠️

2A. CANNABIS/HEMP (72 sprites)

5 Strains × 8 growth stages × 1.8 quality variants:

Strains:
1. Industrial Hemp (tall, skinny, fiber)
2. Sativa (tall, thin leaves)
3. Indica (short, wide leaves)
4. Ruderalis (auto-flower, small)
5. Hybrid (mixed characteristics)

Growth Stages:
- seed_planted
- sprout_cotyledon
- seedling_true_leaves
- vegetative_fan_leaves
- pre_flowering
- flowering_buds
- mature_harvest_ready
- overgrown_dried

Quality Tiers (color variations):
- Low (brown tint)
- Medium (green)
- High (frosty, crystals visible)

Prompt: "Cannabis plant [strain] [stage], hand-drawn chibi style, 
distinctive leaf pattern, bold outlines, detailed buds if flowering, 
chroma green background, educational context"

2B. MAGIC MUSHROOMS (48 sprites)

6 Varieties × 8 growth stages:

Varieties:
1. Psilocybe Cubensis (Golden Teacher) - golden-brown cap
2. Psilocybe Semilanceata (Liberty Cap) - pointed cap
3. Psilocybe Azurescens (Flying Saucer) - dark brown wavy
4. Psilocybe Cyanescens (Wavy Cap) - wavy edges, blue bruising
5. Panaeolus Cyanescens (Blue Meanie) - deep blue bruising
6. Amanita Muscaria (Fly Agaric) - RED cap, white spots!

Growth Stages:
- spores_planted (invisible)
- mycelium_white_fuzz
- pinning_tiny_bumps
- baby_mushrooms
- growing_caps_opening
- mature_blue_bruising (if psilocybin)
- full_size_ready
- spore_release_black_gills

Prompt: "Magic mushroom [variety] [stage], hand-drawn chibi, 
[cap color], distinctive features, bold outlines, 
educational mycology context, chroma green background"

2C. OPIUM POPPIES (40 sprites)

5 Varieties × 8 growth stages:

Varieties:
1. Persian White (white/pale flowers)
2. Turkish Red (red flowers)
3. Afghan Purple (purple flowers)
4. Tasmanian (pharmaceutical grade, pink)
5. Ornamental (bright colors, legal decoy)

Growth Stages:
- seed_tiny_black_dots
- sprout_green_shoots
- leaves_fuzzy_blue_green
- stems_growing_tall
- buds_forming_green
- flowering_colorful_petals
- seed_pods_latex_oozing (scored)
- mature_pods_brown_dried

Prompt: "Opium poppy [variety] [stage], hand-drawn chibi style, 
[flower color], detailed seed pods, bold outlines, 
botanical illustration style, chroma green background"

CATEGORY 3: EMPIRE BUILDINGS (371 sprites)

3A. UNDERGROUND BUNKER (35 sprites)

5 Levels × 4 views + equipment:

Level 1 - Hidden Basement (8 sprites):
- exterior_trapdoor_hidden
- exterior_trapdoor_open
- interior_stone_walls
- interior_basic_lights
- equipment_basic_grow_light
- equipment_manual_watering
- equipment_simple_fan
- door_wooden_hidden

Level 2-5: Similar breakdown

Equipment Sprites (15 total):
- LED grow lights (3 types)
- Ventilation fans
- Carbon filter
- Climate control unit
- Irrigation system
- Security camera
- Keypad lock
- Lab equipment

Prompt: "Underground bunker [level] [view], hand-drawn chibi, 
concrete walls, [equipment], bold outlines, dark atmosphere, 
chroma green background"

3B. CHEMISTRY LAB (53 sprites)

4 Lab Levels × 8 views + equipment + safety:

Lab Levels:
1. Makeshift (hot plate, mason jars)
2. Amateur (burner, beakers, fume hood)
3. Professional (lab glassware, rotary evaporator)
4. Breaking Bad (industrial equipment, automated)

Views per level:
- exterior_entrance
- interior_wide_angle
- equipment_station_closeup
- safety_equipment
- product_containers
- waste_disposal

Equipment Sprites (25):
- Glassware (beakers, flasks, condensers)
- Heating equipment
- Ventilation systems
- Safety gear (gloves, goggles, suits)
- Storage containers
- Quality control instruments

Prompt: "Chemistry laboratory [level] [equipment], 
hand-drawn chibi, scientific glassware, bold outlines, 
Breaking Bad aesthetic, abstracted (no real chemistry), 
chroma green background"

3C. BREWERY "The Hop House" (12 sprites)

Building Views:
- exterior_storefront_neon_sign
- exterior_door_entrance
- interior_wide_brewing_floor
- interior_fermentation_room
- equipment_brew_kettle_50L
- equipment_fermentation_vessels
- equipment_bottling_station
- equipment_tap_room_bar
- product_beer_bottles_shelf
- npc_brewer_workstation
- signage_hop_house_logo
- decoration_hop_garlands

Prompt: "Brewery interior/exterior [view], hand-drawn chibi, 
copper kettles, wooden barrels, beer bottles, bold outlines, 
cozy pub atmosphere, chroma green background"

3D. WINERY "Château de Zombie" (12 sprites)

Building Views:
- exterior_chateau_facade
- exterior_vineyard_view
- interior_barrel_cellar
- interior_tasting_room
- equipment_grape_press
- equipment_fermentation_tanks
- equipment_oak_barrels_aging
- equipment_bottling_line
- product_wine_bottles_rack
- npc_vintner_workstation
- signage_chateau_logo
- decoration_wine_casks

Prompt: "Winery [view], hand-drawn chibi, wine barrels, 
grape press, elegant French chateau style, bold outlines, 
chroma green background"

3E. BAKERY (23 sprites)

Building & Products:
- exterior_bakery_storefront_warm_lights
- interior_counter_display_case
- interior_brick_oven
- interior_bread_shelves
- npc_baker_janez_flour_apron
- product_white_bread_loaf
- product_rye_bread_dark
- product_sourdough_rustic
- product_croissant_flaky
- product_cinnamon_roll_frosted
- product_apple_pie_lattice
- product_birthday_cake_candles
- product_wedding_cake_multi_tier
- equipment_mixing_bowl
- equipment_rolling_pin
- equipment_baking_trays
- signage_fresh_bread_daily
- decoration_flour_sacks
- decoration_wheat_stalks

Prompt: "Bakery [item], hand-drawn chibi, warm cozy atmosphere, 
freshly baked goods, golden brown textures, bold outlines, 
chroma green background"

3F. HAIR SALON (69 sprites)

Building & Hairstyles:

Building/Equipment (9 sprites):
- exterior_salon_neon_scissors
- interior_mirror_station
- interior_wash_sink
- equipment_hair_dryer
- equipment_scissors_comb
- equipment_dye_bottles
- npc_stylist_luna_punk
- signage_salon_logo
- decoration_hair_magazine_rack

Hairstyles (60 sprites = 30 styles × 2 genders):
Male Styles:
- buzz_cut, crew_cut, fade, undercut, pompadour, man_bun
- mohawk_punk, liberty_spikes, colored_mohawk
- dreadlocks_short, dreadlocks_long, dreadlocks_full
- wasteland_warrior, mad_max_wild, tribal_braids

Female Styles:
- pixie_cut, bob_short, bob_long, layers_medium, layers_long
- bangs_straight, side_shave_asymmetric
- mohawk_punk_female, liberty_spikes_female
- dreadlocks_short_f, dreadlocks_long_f, dreadlocks_full_f
- wasteland_warrior_f, tribal_braids_f

Prompt: "Hair salon [item/hairstyle], hand-drawn chibi, 
modern trendy style, bold outlines, hair texture details, 
chroma green background"

3G. PIERCING STUDIO (78 sprites)

Building/Equipment (8 sprites):
- exterior_studio_skull_sign
- interior_sterile_room
- interior_autoclave_sterilizer
- equipment_piercing_chair
- equipment_jewelry_display_wall
- equipment_piercing_tools
- npc_piercer_razor_face_piercings
- signage_studio_edgy

Piercing Locations (50 sprites):
Ears (10):
- lobe_standard, upper_lobe, helix_cartilage, tragus, conch
- daith, industrial_bar, gauges_small, gauges_medium, gauges_large

Face (15):
- eyebrow_single, eyebrow_double, nose_stud, nose_ring, septum
- bridge, lip_ring, snake_bites, monroe, smiley, tongue
- multiple_face_combo

Body (5):
- belly_button, nipple_single, nipple_pair, dermal_anchor, surface

Jewelry Types (20):
- studs (steel, titanium, gold, platinum, diamond)
- rings (various sizes)
- barbells
- plugs/gauges (sizes 16g to 2")
- post_apocalyptic (scrap metal, bullet casings, radioactive)

Prompt: "Piercing studio [item/location], hand-drawn chibi, 
sterile medical aesthetic, jewelry detail, bold outlines, 
edgy punk style, chroma green background"

3H. TATTOO STUDIO (89 sprites)

Building/Equipment (9 sprites):
- exterior_studio_neon_tattoo_gun
- interior_tattoo_chair_station
- interior_flash_art_wall
- interior_custom_design_desk
- equipment_tattoo_machine
- equipment_ink_bottles_rack
- equipment_stencil_machine
- npc_artist_ink_full_sleeves
- signage_studio_logo

Flash Tattoos (50 sprites):
Small (15): stars, hearts, skulls, symbols, runes, letters, 
small animals, flowers

Medium (20): dragons, snakes, tigers, roses, lotus, dreamcatchers, 
quotes, portraits, memorial pieces

Large (15): full back pieces, chest pieces, sleeve designs, 
leg pieces

Special Tattoos (30 sprites):
- survivor_mark_tally_scars
- biome_master_dino_valley_trex
- biome_master_mythical_dragon
- biome_master_atlantis_trident
- (continue for all 18 biomes)
- memorial_ana_flower_heart (glowing variant!)
- zombie_resistance_runes_magical

Prompt: "Tattoo design [type], hand-drawn chibi, bold black ink, 
detailed linework, [theme], artistic quality, 
chroma green background"

CATEGORY 4: WATERFOWL (96 sprites)

4A. GOOSE/GANZA (24 sprites)

Variants (3):
1. White Domestic
2. Grey Goose
3. Canadian Goose (wild)

Animations per variant (8):
- idle_standing
- idle_preening
- walk_waddle_1
- walk_waddle_2
- eat_pecking
- honk_aggressive
- swim_floating (if pond)
- sleep_head_tucked

Prompt: "Goose [variant] [animation], hand-drawn chibi, 
aggressive posture, bold outlines, detailed feathers, 
farming game sprite, chroma green background"

4B. DUCK/RACA (24 sprites)

Same structure as Goose, but:
Variants: Mallard (colorful), White Domestic, Pekin

Additional animations:
- dive_underwater (feeding)
- quack_mouth_open

Prompt: "Duck [variant] [animation], hand-drawn chibi, 
water bird, webbed feet, bold outlines, 
chroma green background"

4C. GOLDEN GOOSE (24 sprites)

Special Legendary Variant:

Animations (24 unique):
- All standard goose animations
- BUT with golden glow effect!
- lay_golden_egg_animation (special!)
- sparkle_idle_magical
- fairy_attracted_glowing

Prompt: "Golden Goose [animation], hand-drawn chibi, 
GOLDEN SHIMMERING feathers, sparkle effects, magical aura, 
legendary creature, bold outlines, chroma green background"

4D. TURKEY (24 sprites)

Variants: Wild (brown cautious), Domestic (white slow)

Animations:
- idle_gobble_display
- walk_slow
- peck_eating
- display_fan_tail (courtship)
- fly_short_distance (wild only)
- sleep
- flee_running (wild only)
- feed_ground_pecking

Prompt: "Turkey [variant] [animation], hand-drawn chibi, 
detailed tail feathers, gobble display, bold outlines, 
Thanksgiving theme subtle, chroma green background"

CATEGORY 5: SYSTEMS & UI (28 sprites)

5A. ZOMBIE DEALER SYSTEM (20 sprites)

Zombie Dealer Tiers (4 × 3 views each = 12):
1. Shambler Dealer - shambling, tattered backpack
2. Smart Zombie - standing upright, decent clothes
3. Elite Zombie - professional look, GPS chip visible
4. Zombie Don - suit, sunglasses, briefcase, boss aura!

Each tier needs:
- idle_standing_with_product
- walking_dealing
- equipped_full_kit

Equipment Items (8):
- backpack_tattered
- backpack_professional
- leather_jacket_intimidation
- sunglasses_cool
- burner_phone
- encrypted_radio
- briefcase_deals
- business_cards

Prompt: "Zombie dealer [tier] [view], hand-drawn chibi, 
[equipment], Breaking Bad aesthetic meets zombie, bold outlines, 
dark humor, chroma green background"

5B. STATUS EFFECTS UI (8 sprites)

Icons:
- addiction_warning_icon (syringe with X)
- drunk_status_icon (dizzy stars)
- high_status_icon (rainbow swirls)
- hangover_icon (pounding head)
- withdrawal_icon (shaking hands)
- poisoned_icon (skull green)
- buff_creativity_icon (lightbulb)
- buff_courage_icon (heart fire)

Prompt: "Status effect icon [type], hand-drawn chibi, 
clear readable symbol, bold outlines, game UI style, 
transparent background OR chroma green"

📊 GENERATION SUMMARY

BATCH TOTALS BY CATEGORY:
═══════════════════════════════════════════════════════════════
Category 1 - Industrial Crops:           114 sprites
Category 2 - Controlled Substances:      160 sprites
Category 3 - Empire Buildings:           371 sprites
Category 4 - Waterfowl:                   96 sprites
Category 5 - Systems & UI:                28 sprites
───────────────────────────────────────────────────────────────
TOTAL GENERATION QUEUE:                  829 sprites ✅
═══════════════════════════════════════════════════════════════

TARGET ARCHIVE SIZE:                   2,062 farm sprites
CURRENT ARCHIVE:                       1,233 sprites (estimated)
NEW SPRITES NEEDED:                      829 sprites

SYSTEMS TO ACTIVATE UPON COMPLETION:
✅ Drug Empire mechanics
✅ Production Chains (textile, wine, beer)
✅ Customization Hub (hair, piercings, tattoos)
✅ Waterfowl management
✅ Industrial agriculture

🎨 GENERATION SETTINGS

Universal Parameters:

  • Style: Style 32 (Dark-Chibi Noir)
  • Background: Chroma Green (#00FF00)
  • Resolution: 128x128px (upscale to 256x256 for HD)
  • Format: PNG with alpha channel
  • Art Style: Hand-drawn, bold black outlines, exaggerated features
  • Lighting: Dramatic shadows, high contrast
  • Rating: Mix of wholesome + mature (age-gated)

Quality Control:

  • Centered composition
  • 10px margin minimum
  • Consistent style across batches
  • Chroma green exact (#00FF00)
  • Alpha channel for transparency

🚀 EXECUTION PLAN

Option 1: Sequential by Category

Day 1: Industrial Crops (114) - Wholesome content
Day 2: Waterfowl (96) - Wholesome content
Day 3: Empire Buildings Part 1 (185)
Day 4: Empire Buildings Part 2 (186)
Day 5: Controlled Substances (160) - Mature content
Day 6: Systems & UI (28)

Option 2: Parallel by Content Rating

Track A (Wholesome): Industrial Crops + Waterfowl = 210 sprites
Track B (Mature): Substances + Empire = 531 sprites
Track C (UI): Systems = 28 sprites

Option 3: Priority-Based

Priority 1: Cotton, Vineyard, Hops (wholesome farming) - 114
Priority 2: Waterfowl (cute animals) - 96
Priority 3: Town Buildings (customization fun) - 259
Priority 4: Production facilities (bunker, labs) - 112
Priority 5: Controlled substances (mature) - 160
Priority 6: UI/Systems - 28

⚠️ GENERATION NOTES

Mature Content Tagging:

  • All Cannabis/Mushroom/Opium sprites: [18+] [Educational]
  • Chemistry Lab: [18+] [Satirical] [Breaking Bad Reference]
  • Zombie Dealers: [18+] [Dark Humor]

Wholesom Content:

  • Industrial crops (cotton, vineyard, hops): [All Ages]
  • Waterfowl: [All Ages] [Cute]
  • Bakery, Brewery, Winery: [All Ages]
  • Customization (hair, piercings, tattoos): [Teen+]

Quality Standards:

  • Character sprites: Consistent with Kai/Ana/Gronk style
  • Buildings: Match existing game architecture
  • Plants: Botanically recognizable (but stylized)
  • Equipment: Functional-looking, clear purpose

Queue Created: Jan 03, 2026 @ 23:15
Status: Ready for batch generation
Estimated completion (50/day): ~17 days
Estimated completion (100/day): ~9 days