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novafarma/.agent/workflows/no_pixelation_rule.md

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NO PIXELATION - Vector-Style Smooth Lines Enforcement

VISUAL STYLE GUIDE: "CULT OF THE LAMB" AESTHETIC

1. STYLE DEFINITION (Style 32)

  • CORE INSPIRATION: Cult of the Lamb, Don't Starve (cleaner version).
  • TYPE: Vector Art / 2D Smooth.
  • LINES: Thick, consistent BLACK outlines on all major assets.
  • COLORS: Flat, saturated but slightly dark/muted colors (Noir palette). No gradients unless cel-shaded.
  • SHADING: Hard Cel-Shading (ostri prehodi senc).

2. RESOLUTION RULES (MANDATORY)

Do not generate everything at 1024x1024. Use these target sizes:

Asset Type Resolution Notes
Ground Tiles 512x512 Seamless/Tileable textures.
Hero Trees (Large) 512x512 Main visual anchors.
Standard Trees 256x256 General vegetation.
Props / Bushes 128x128 or 256x256 Small items (grass tufts, rocks).
Characters 256x256 Protagonist, Zombies.
UI Icons 64x64 or 128x128 Inventory items.

3. ANTI-ALIASING RULE

  • FORBIDDEN: Pixel Art aesthetic (jagged edges).
  • REQUIRED: Smooth, anti-aliased edges (Vector Look).
  • Images must look crisp and clean like an SVG export.

4. WORKFLOW EXECUTION

  1. Generate larger if needed (e.g. 1024) for details.
  2. DOWNSCALE to target resolution using high-quality resampling (Lanczos).
  3. Ensure Alpha channel is clean (no halos).