Files
novafarma/tools/move_dlc.py
David Kotnik 9e6cee1354 🎨 Project organization - Dolina Smrti
- Reorganized 4513 images into 8 categories in Slike_za_Tiled/
- Integrated 330 DLC images into main categories
- Renamed project from novafarma to dolinasmrti
- Added README.md files for documentation
- Created 2 base TSX tilesets for Tiled
- Created template map (_template_base.tmx)
- All assets ready for Tiled Map Editor

Categories created:
- 01_characters/ (zombies, npcs, players)
- 02_creatures/ (animals, monsters, slimes, dinosaurs)
- 03_terrain/ (ground, fences, mine)
- 04_buildings/ (houses, ruins, structures)
- 05_objects/ (tools, items, farming)
- 06_vegetation/ (trees, plants)
- 08_misc/ (1257 files for manual review)
2025-12-24 15:52:40 +01:00

76 lines
2.3 KiB
Python

#!/usr/bin/env python3
"""
Premakne DLC vsebino nazaj v glavne kategorije
"""
import os
import shutil
from pathlib import Path
BASE_DIR = Path("/Users/davidkotnik/Desktop/novafarma/Slike_za_Tiled")
def move_dlc_content():
"""Premakne DLC content v glavne kategorije"""
print("🔄 Premikami DLC vsebino v glavne kategorije...\n")
dlc_dir = BASE_DIR / "07_dlc_content"
if not dlc_dir.exists():
print("❌ DLC mapa ne obstaja!")
return
moved_count = 0
# Amazon -> creatures/monsters
for file in (dlc_dir / "amazon").glob("*.png"):
shutil.move(str(file), str(BASE_DIR / "02_creatures/monsters" / file.name))
moved_count += 1
# Atlantis -> buildings/structures
for file in (dlc_dir / "atlantis").glob("*.png"):
shutil.move(str(file), str(BASE_DIR / "04_buildings/structures" / file.name))
moved_count += 1
# Catacombs -> creatures/monsters
for file in (dlc_dir / "catacombs").glob("*.png"):
shutil.move(str(file), str(BASE_DIR / "02_creatures/monsters" / file.name))
moved_count += 1
# Chernobyl -> creatures/monsters
for file in (dlc_dir / "chernobyl").glob("*.png"):
shutil.move(str(file), str(BASE_DIR / "02_creatures/monsters" / file.name))
moved_count += 1
# Desert/Egypt -> buildings/structures
for file in (dlc_dir / "desert_egypt").glob("*.png"):
shutil.move(str(file), str(BASE_DIR / "04_buildings/structures" / file.name))
moved_count += 1
# Lochness -> creatures/monsters
for file in (dlc_dir / "lochness").glob("*.png"):
shutil.move(str(file), str(BASE_DIR / "02_creatures/monsters" / file.name))
moved_count += 1
# Mythical -> creatures/monsters
for file in (dlc_dir / "mythical").glob("*.png"):
shutil.move(str(file), str(BASE_DIR / "02_creatures/monsters" / file.name))
moved_count += 1
# Pobriši prazne DLC mape
shutil.rmtree(dlc_dir)
print(f"✅ Premaknjenih {moved_count} DLC datotek")
print("✅ Mapa 07_dlc_content izbrisana\n")
if __name__ == "__main__":
print("=" * 60)
print(" REORGANIZACIJA DLC VSEBINE")
print("=" * 60)
print()
move_dlc_content()
print("=" * 60)
print(" KONČANO!")
print("=" * 60)