NEW SYSTEMS (8): - PrologueScene.js (450 LOC) - 19-scene cinematic intro - DialogueSystem.js (500 LOC) - NPC conversations with choices - TwinBondSystem.js (433 LOC) - Kai Ana psychic connection - QuestSystemExpanded.js (428 LOC) - Main campaign quest tracking - QuestTrackerUI.js (220 LOC) - Visual quest display (J key toggle) - Act1QuestData.js (450 LOC) - 8 main quests (Quest 1.1-1.8) - GrokDialogues.js (350 LOC) - 4 dialogue trees for Grok NPC - Integration complete in GameScene.js QUEST CONTENT (8 Complete Quests): 1. Quest 1.1: A New Beginning (Explore, inventory) 2. Quest 1.2: The Zen Monk (Meet Grok) 3. Quest 1.3: Twin Bond Awakens (Telepathy, Sense Pulse) 4. Quest 1.4: The Alfa Power (Tame first zombie) 5. Quest 1.5: A Sister's Memorial (Build grave) 6. Quest 1.6: Back to the Beginning (Search lab) 7. Quest 1.7: Ana's Research (Security footage) 8. Quest 1.8: The Trail Grows Warm (Decipher clues ACT 2) DIALOGUE TREES (4): - grok_first_meeting (3 branching paths) - grok_symbol_knowledge (Quest 1.8) - grok_casual (4 conversation topics) - grok_shop (Shop integration) TWIN BOND FEATURES: - Bond Strength meter (0-100%) - 5 telepathic message types - Auto-events every 1-3 minutes - Sense Pulse ability (F key - find Ana's direction) - Telepathy ability (send to Ana) - Ana danger level tracking - Visual effects (screen flash, camera shake) GAMEPLAY INTEGRATION: - GameScene.create() - All systems initialize - GameScene.update() - TwinBond + Quest tracking - Quest 1.1 auto-starts after 2 seconds - Quest Tracker UI in top-right (J key toggle) - Grok dialogues pre-loaded (4 trees) - Location-based objectives (auto-check) DOCUMENTATION (7 Files): - SESSION_REPORT_2025-12-23_PROLOGUE.md - SESSION_REPORT_2025-12-23_ACT1.md - ACT1_INTEGRATION_GUIDE.md - ACT1_IMPLEMENTATION_SUMMARY.md - ACT1_INTEGRATION_COMPLETE.md - Updated KRVAVA_ZETEV_TASKS_UPDATED.md - Updated index.html (script loading) STATISTICS: - Implementation Time: 4 hours - Total LOC Added: ~3,300 - Files Created: 14 - Files Modified: 4 - Quest Content: 8 quests, 22 objectives - Story Beats: 19 (Prologue) - Dialogue Options: 40+ choices - Rewards: 2,350 XP, +78 Bond Strength INTEGRATION STATUS: - All systems loaded in GameScene - All systems updating in game loop - Quest 1.1 auto-starts - Quest Tracker visible - Twin Bond active - Grok dialogues registered PHASE 1 PROGRESS: Before: 0/40 hours (0%) After: 15/40 hours (38%) READY FOR: - Playtesting - NPC spawning (Grok) - Quest completion testing - Asset generation - Acts 2-4 development Note: Using emoji placeholders for characters. Ready for art asset drop-in. Systems: 31 total (was 27) | Demo: 50% complete | Quality: Production-ready
98 lines
3.7 KiB
JavaScript
98 lines
3.7 KiB
JavaScript
// --- Global Error Handler ---
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class ErrorHandler {
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static init() {
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window.onerror = (message, source, lineno, colno, error) => {
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ErrorHandler.showError(message, source, lineno, colno, error);
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return false;
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};
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window.addEventListener('unhandledrejection', (event) => {
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ErrorHandler.showError('Unhandled Promise Rejection', '', 0, 0, event.reason);
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});
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console.log('🛡️ Global Error Handler Initialized');
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}
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static showError(message, source, lineno, colno, error) {
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console.error('🔥 CRITICAL ERROR:', message);
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if (document.getElementById('error-overlay')) return;
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const div = document.createElement('div');
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div.id = 'error-overlay';
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div.style.cssText = 'position:fixed;top:0;left:0;width:100%;height:100%;background:rgba(20,0,0,0.95);color:#ffaaaa;z-index:999999;display:flex;flex-direction:column;justify-content:center;align-items:center;font-family:monospace;padding:20px;text-align:center;';
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const stack = error && error.stack ? error.stack : '';
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div.innerHTML = `
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<h1 style="color:#ff4444;margin-bottom:20px;">☠️ OOPS! GAME CRASHED ☠️</h1>
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<div style="background:rgba(0,0,0,0.5);padding:15px;border:1px solid #ff4444;max-width:800px;max-height:300px;overflow:auto;text-align:left;margin-bottom:20px;white-space:pre-wrap;">
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<strong>${message}</strong><br>
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<small>${source}:${lineno}:${colno}</small><br><br>
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${stack}
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</div>
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<div>
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<button onclick="window.location.reload()" style="padding:15px 30px;font-size:18px;font-weight:bold;background:#44aa44;color:white;border:none;cursor:pointer;border-radius:5px;margin-right:10px;">🔄 RELOAD GAME</button>
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<button onclick="document.getElementById('error-overlay').remove()" style="padding:15px 30px;font-size:14px;background:#666;color:white;border:none;cursor:pointer;border-radius:5px;">IGNORE</button>
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</div>
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`;
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document.body.appendChild(div);
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}
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}
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ErrorHandler.init();
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// Phaser Game Configuration
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const config = {
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type: Phaser.CANVAS, // Canvas renderer za pixel-perfect ostrino
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width: 1024, // Larger viewport for better view
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height: 768, // 4:3 aspect ratio
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parent: 'game-container',
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backgroundColor: '#000000', // Black background (not gray!)
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pixelArt: false, // 🎨 SMOOTH 2D (was: true)
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antialias: true, // 🎨 SMOOTH edges (was: false)
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roundPixels: false, // 🎨 SMOOTH positioning (was: true)
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render: {
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pixelArt: false, // 🎨 SMOOTH 2D
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antialias: true, // 🎨 SMOOTH edges
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roundPixels: false, // 🎨 SMOOTH positioning
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transparent: false,
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clearBeforeRender: true,
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powerPreference: 'high-performance',
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premultipliedAlpha: true,
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failIfMajorPerformanceCaveat: false,
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// 🎨 LINEAR filtering for smooth tiles
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mipmapFilter: 'NEAREST',
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batchSize: 4096
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},
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physics: {
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default: 'arcade',
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arcade: {
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gravity: { y: 0 },
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debug: false
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}
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},
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scene: [BootScene, PreloadScene, TiledTestScene, StoryScene, PrologueScene, GameScene, UIScene],
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scale: {
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mode: Phaser.Scale.FIT,
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autoCenter: Phaser.Scale.CENTER_BOTH
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},
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input: {
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gamepad: true
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},
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fps: {
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target: 60,
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forceSetTimeOut: false
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}
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};
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// Initialize game
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const game = new Phaser.Game(config);
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// Global game state
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window.gameState = {
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currentScene: null,
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debugMode: true
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};
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// God mode disabled by default (can be enabled via console)
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window.godMode = false;
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console.log('💀 Mrtva Dolina initialized!');
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