✅ COMPLETE BIOME NPC COVERAGE (166 NPCs): - Phase 1 Core Biomes: 61 NPCs (Glavni Smetar style) - Phase 2 Magical Biomes: 80 NPCs (diversos stilov) - Phase 3 Endgame: 25 NPCs (Atlantis mix + Chernobyl Kai) ✅ CREATURE GENERATION START (22/109): - Chernobyl Mutants: 3/10 (Fish, Two-Headed Dog, Rad Cow) - Farm Animals: 6/10 (Horse, Goat, Duck, Rabbit, Donkey, Llama) - Wild Animals: 13/15 (Wolf, Bear, Fox, Eagle, etc.) 📚 DOCUMENTATION: - Updated GAME_BIBLE.md with complete creature catalog (109 total) - Created CREATURE_BOSS_GENERATION_MASTER_PLAN.md - Created SESSION_REPORT_2026_01_06_CREATURE_GENERATION.md - Updated BIOME spreadsheets 📁 ORGANIZATION: - Created /assets/references/creatures/ structure - Organized all NPCs by biome - Reference style strategy defined 🎯 PROGRESS: - Master References: 188 images generated today - 68% of total creature/NPC work complete! - Quota exhausted (resets 22:01) but amazing progress! Next: Complete remaining creatures (87+) after quota reset
💀 Dead Tree References (Universal)
Tree Type: Dead/Withered - Any biome Seasonal Changes: NO (already dead)
Required References:
Master References Needed:
dead_tree_default.png- Standard dead tree- Optional:
dead_tree_burnt.png- Charred (volcanic biome)
Size Standards:
- Small Dead Tree: 96x96px
- Medium Dead Tree: 160x160px
- Large Dead Tree: 192x192px
Visual Specifications:
Trunk:
- Color:
#696969(Dim Gray) - Texture: Weathered, cracked
- Features: Holes, missing bark pieces
Branches:
- Bare (NO leaves)
- Broken/jagged ends
- Tilted/bent (showing decay)
- Some branches snapped off
Highlights:
- Color:
#D3D3D3(Light Gray) - sun-bleached - Shadows:
#2F4F4F(Dark Slate Gray)
Optional (Burnt Variant):
- Color:
#2F4F4F(Dark Slate) + black char - Charred appearance
- For volcanic/fire biomes
Style Requirements:
✅ MUST HAVE:
- SMOOTH vector-style lines (NOT pixel art)
- THICK 5px black outlines
#000000 - Flat cel shading
- Weathered, spooky appearance
- Transparent background
❌ NEVER:
- Any leaves/greenery
- Healthy-looking bark
- Pixelated