Files
novafarma/docs/game_design/BIOME_ASSET_SPECIFICATION.md
David Kotnik 13a6420342 🎊 FINAL: Session Complete Jan 7, 2026
📊 TOTAL WORK TODAY:
========================

 ASSETS GENERATED (180):
- 80 Crops (harvested versions)
- 77 Creatures (39 mythical, 24 bosses, 14 dinos)
- 11 Trees (oak, maple, pine, etc.)
- 6 Clothing (gothic worker attire)
- 6 Buildings (farmhouse, barn, etc.)

 SYSTEMS IMPLEMENTED (1):
- WindFoliageSystem (Perlin noise, particles, hair animation)

 DOCUMENTATION (6):
- GAME_BIBLE_2.md (updated with new assets)
- BIOME_ASSET_SPECIFICATION.md (20 biomes analyzed)
- ADVANCED_VISUAL_SYSTEMS_PLAN.md (water systems)
- QUEST_MANIFEST.md v2.0 (complete rewrite)
- SESSION_REPORT_2026_01_07.md (full details)
- All Git commits organized

 TIME: ~5 hours (18:15 - 23:10 CET)

�� STATUS: Production ready for next session!

Next steps: Implement water systems, generate more biome-specific assets
2026-01-07 23:10:43 +01:00

11 KiB

🌍 BIOME-SPECIFIC ASSETS SPECIFICATION

Created: Jan 7, 2026 22:40 CET
Purpose: Define unique assets for each of 20 biomes
Status: 🔄 SPECIFICATION PHASE


📋 ASSET CATEGORIES PER BIOME

Each biome CAN have unique:

  1. Buildings - Architecture style matching biome theme
  2. Clothing - Weather/culture appropriate attire
  3. Trees - Biome-specific vegetation
  4. Crops - Unique harvestables
  5. Weapons/Tools - Themed equipment
  6. Props - Environmental decorations

🌾 NORMAL BIOMES (9)

1. GRASSLAND (Travnik)

Theme: Starter farm, tutorial zone, peaceful

Buildings:

  • Generic farm buildings (DONE: farmhouse, barn, silo, shed, well, windmill)
  • Small wooden fence
  • Scarecrow
  • Basic storage hut

Clothing:

  • Basic worker clothes (DONE: shirt, pants, boots, hat, gloves, apron)
  • Straw sun hat (light variant)
  • Simple cloak

Trees:

  • Oak, Birch, Willow (11 trees available)
  • Fruit trees (apple, pear, cherry) - growth stages needed

Crops:

  • All 80 basic crops available!

Weapons/Tools:

  • Basic wooden tools (hoe, axe, pickaxe)
  • Pitchfork
  • Watering can

Verdict: 60% COMPLETE - Have buildings, clothing, trees, crops. Missing tools/weapons.


2. FOREST (Gozd)

Theme: Dense woods, hunting, lumber

Buildings:

  • Log cabin (dark wood)
  • Lumber mill
  • Treehouse
  • Hunter's lodge

Clothing:

  • Leather hunter's outfit
  • Forest ranger cloak (green)
  • Leather boots (taller)

Trees:

  • Oak, Pine, Maple, Birch (available)
  • Moss-covered variants
  • Dead tree variants

Crops:

  • Mushrooms (forest-specific)
  • Berries (wild variants)
  • Medicinal herbs

Weapons/Tools:

  • Hunting bow
  • Axe (better quality)
  • Trapper's knife

Verdict: 10% COMPLETE - Only have generic trees.


3. DESERT

Theme: Sand, heat, nomadic

Buildings:

  • Sand stone hut
  • Bedouin tent (large)
  • Oasis well (ornate)
  • Pyramid ruins

Clothing:

  • Desert robes (light, flowing)
  • Head wrap (turban)
  • Sandals
  • Face veil

Trees:

  • Cactus, Palm (available)
  • Dead/twisted trees
  • Baobab

Crops:

  • Dates (from palm trees)
  • Desert herbs
  • Prickly pear

Weapons/Tools:

  • Scimitar
  • Spear
  • Sand hammer

Verdict: 15% COMPLETE - Have palm/cactus trees only.


4. MOUNTAIN

Theme: Rocks, cold peaks, mining

Buildings:

  • Stone cabin (grey stone)
  • Mineshaft entrance
  • Forge (blacksmith)
  • Watch tower

Clothing:

  • Thick fur coat
  • Mountain boots (heavy)
  • Leather gloves (thick)
  • Wool hat

Trees:

  • Pine, Birch (available)
  • Stunted alpine trees
  • Gnarled wind-swept trees

Crops:

  • Mountain herbs
  • Hardy vegetables
  • Lichen

Weapons/Tools:

  • Pickaxe (iron/steel)
  • Ice axe
  • War hammer

Verdict: 10% COMPLETE - Have pine/birch trees only.


5. SWAMP (Močvirje)

Theme: Murky water, fog, decay

Buildings:

  • Stilted hut (raised on poles)
  • Moss-covered shack
  • Boat dock
  • Witch hut

Clothing:

  • Waterproof cloak (dark green)
  • Waders (tall boots)
  • Swamp hat (wide brim)
  • Gas mask (toxic areas)

Trees:

  • Willow (available)
  • Dead trees (many variants)
  • Mangrove
  • Cypress

Crops:

  • Swamp mushrooms
  • Water plants
  • Poisonous herbs

Weapons/Tools:

  • Harpoon
  • Machete
  • Poison dagger

Verdict: 5% COMPLETE - Have willow tree only.


6. SNOW/TUNDRA

Theme: Ice, blizzards, survival

Buildings:

  • Igloo
  • Wooden lodge (thick walls)
  • Ice sculpture/altar
  • Fire pit (large, covered)

Clothing:

  • Fur parka (heavy)
  • Snow boots (insulated)
  • Fur mittens
  • Thermal pants
  • Goggles

Trees:

  • Pine (available)
  • Frozen variants
  • Snow-laden trees

Crops:

  • Winter berries
  • Ice flowers
  • Frost herbs

Weapons/Tools:

  • Ice pick
  • Snow shovel
  • Frost blade

Verdict: 5% COMPLETE - Have pine tree only.


7. WASTELAND

Theme: Ruins, scrap, post-apocalypse

Buildings:

  • Scrap metal shelter
  • Ruined building (half-destroyed)
  • Makeshift camp
  • Bunker entrance

Clothing:

  • Scavenger outfit (patched)
  • Gas mask
  • Combat boots
  • Shoulder pads (Mad Max style)

Trees:

  • Dead trees (completely bare)
  • Twisted metal poles
  • None - wasteland

Crops:

  • None - scavenging only
  • Mutant plants

Weapons/Tools:

  • Pipe wrench
  • Scrap sword
  • Makeshift gun

Verdict: 0% COMPLETE - Nothing done.


8. TROPICAL/BEACH

Theme: Sand, palm trees, paradise

Buildings:

  • Bamboo hut
  • Tiki bar
  • Beach cabana
  • Pier/dock

Clothing:

  • Swimming shorts
  • Light shirt (open)
  • Sandals
  • Straw hat (beach style)
  • Sunglasses

Trees:

  • Palm, Bamboo, Coconut (available)
  • Banana tree

Crops:

  • Coconut, Banana, Pineapple (available)
  • Tropical fruits

Weapons/Tools:

  • Spear (fishing)
  • Machete
  • Net

Verdict: 40% COMPLETE - Have palm/coconut/banana/pineapple.


9. RADIOACTIVE ZONE

Theme: Nuclear, toxic, glowing

Buildings:

  • Hazmat tent
  • Reactor ruins
  • Bunker
  • Decontamination station

Clothing:

  • Hazmat suit (full body)
  • Gas mask
  • Radiation gloves
  • Protective boots

Trees:

  • Mutant trees (glowing)
  • Dead/twisted variants

Crops:

  • Mutant vegetables
  • Glowing mushrooms

Weapons/Tools:

  • Geiger counter
  • Radiation gun
  • Decontamination spray

Verdict: 0% COMPLETE - Nothing done.


🔮 ANOMALOUS BIOMES (11)

10. DINO VALLEY

Theme: Prehistoric, dinosaurs, Jurassic

Buildings:

  • Bone hut (dinosaur ribs)
  • Cave entrance
  • Research station (modern)

Clothing:

  • Caveman furs
  • Bone armor
  • Leather wraps

Trees:

  • Ferns (giant)
  • Cycads
  • Prehistoric palms

Crops:

  • Prehistoric plants
  • Giant mushrooms

Weapons/Tools:

  • Bone club
  • Stone axe
  • Spear (wooden)

Creatures: 14 dinosaurs DONE!

Verdict: 40% COMPLETE - Dinosaurs done, need everything else.


11. MYTHICAL HIGHLANDS

Theme: Magic, crystals, floating

Buildings:

  • Crystal tower
  • Floating platform
  • Magic shrine
  • Enchanter's workshop

Clothing:

  • Wizard robes
  • Magic cloak
  • Crystal accessories

Trees:

  • Glowing trees (blue/purple)
  • Crystal trees

Crops:

  • Magic herbs
  • Glowing flowers
  • Mana berries

Weapons/Tools:

  • Magic staff
  • Wand
  • Crystal blade

Creatures: Many mythical creatures DONE!

Verdict: 35% COMPLETE - Creatures done, need everything else.


12. WITCH FOREST (Endless Forest)

Theme: Dark magic, cryptids, Baba Yaga

Buildings:

  • Witch hut (5 types)
  • Baba Yaga's walking hut (chicken legs!)
  • Dark altar
  • Ritual circle

Clothing:

  • Witch robes (long, tattered)
  • Pointed hat
  • Black cloak
  • Cursed jewelry

Trees:

  • Ancient trees (massive)
  • Cursed trees (faces)
  • Dark pine

Crops:

  • Poison mushrooms (6 types)
  • Dark herbs (5 types)
  • Cursed flowers

Weapons/Tools:

  • Broomstick (reward!)
  • Witch's knife
  • Cauldron (tool)

Boss: Baba Yaga DONE!

Verdict: 15% COMPLETE - Boss done, need everything else.


13-20. OTHER ANOMALOUS (Loch Ness, Catacombs, Egyptian, Amazon, Atlantis, Chernobyl, Mexican Cenotes)

Assessment: 0-10% COMPLETE on most - Have some creatures, but NO biome-specific buildings/clothing/trees/weapons.


📊 OVERALL BIOME ASSET STATUS

Biome Buildings Clothing Trees Crops Weapons % Complete
Grassland 6/10 6/10 11/15 80/80 0/5 60%
Forest 0/4 0/3 4/10 0/5 0/3 10%
Desert 0/4 0/4 2/5 1/3 0/3 15%
Mountain 0/4 0/4 2/5 0/3 0/3 10%
Swamp 0/4 0/4 1/5 0/3 0/3 5%
Snow/Tundra 0/4 0/5 1/5 0/3 0/3 5%
Wasteland 0/4 0/4 0/3 0/2 0/3 0%
Tropical 0/4 0/5 3/5 3/5 0/3 40%
Radioactive 0/4 0/4 0/3 0/2 0/3 0%
Dino Valley 0/3 0/3 0/3 0/2 0/3 40%
Mythical 0/4 0/3 0/2 0/3 0/3 35%
Witch Forest 0/5 0/4 0/3 0/11 0/3 15%
Other 8 Most 0% 0% 0% 0% 0% 0-10%

AVERAGE: ~15% COMPLETE


🎯 PRIORITY GENERATION LIST

IMMEDIATE (Next Session):

  1. Grassland tools/weapons - Complete the starter biome (5 items)
  2. Forest buildings - Log cabin, lumber mill, treehouse, hunter's lodge (4 items)
  3. Forest clothing - Hunter outfit, cloak, boots (3 items)

PHASE 1 (Critical):

  1. Desert biome assets - Buildings, clothing, special props (15+ items)
  2. Mountain biome assets - Buildings, clothing, mining tools (15+ items)
  3. Swamp biome assets - Stilted huts, waders, boats (15+ items)

PHASE 2 (Anomalous):

  1. Witch Forest - Baba Yaga's hut (ANIMATED!), witch buildings, dark herbs (20+ items)
  2. Dino Valley - Bone huts, prehistoric trees, caveman gear (15+ items)
  3. Mythical Highlands - Crystal towers, magic trees, wizard robes (20+ items)

💡 FINAL VERDICT

ANSWER: NE, NISO VSI PRILAGOJENI!

  • Grassland je 60% complete (buildings , clothing , trees , crops )
  • Ostalih 19 biomov: 0-40% complete
  • Večina biomov nima unique buildings, clothing, ali weapons!
  • Imajo pa mnogi creatures (79 done)

POTREBUJEM:

  • ~200+ biome-specific buildings
  • ~100+ biome-specific clothing sets
  • ~50+ biome-specific trees/plants
  • ~100+ biome-specific weapons/tools

SKUPAJ: ~450-500 additional biome-specific assets!


Recommendation: Start with Phase 1 biomes (Forest, Desert, Mountain, Swamp) in next sessions!