✅ NEW SYSTEMS: - CropGrowthSeasonSystem.js (8 growth stages + 4 seasons) - Asset generation manifest (113 sprites defined) 📋 ALREADY IMPLEMENTED: - Bug Catching System (50+ bugs, 3 net tiers) ✅ - Tool System (6 tiers, durability, repair) ✅ - Time/Season System (automatic season changes) ✅ 📝 READY FOR GENERATION: - 24 bug sprites (Common to Legendary) - 63 tool sprites (10 types × 6 tiers + enchanted) - 6 Ivan NPC sprites - 8 Blacksmith building sprites - 6 Repair Bench & UI sprites - 3 missing crop sprites (pumpkin winter) - 3 item icons (wood, stone, bread) ⏰ Awaiting API quota reset: 01:19 CET 🎯 Next: Generate all 113 assets → Integration → Build complete
5.7 KiB
5.7 KiB
🎯 KICKSTARTER DEMO - COMPLETE ASSET GENERATION MANIFEST
Status: Ready for generation after API quota reset (01:19 CET) Total Assets: 187 sprites in Style 32 (Dark-Chibi Noir)
📋 GENERATION CHECKLIST
🐞 1. BUG SYSTEM (24 sprites)
Common Bugs (6 sprites):
- butterfly_common.png
- ladybug.png
- bee.png
- ant.png
- firefly.png (glowing effect)
- grasshopper.png
Uncommon Bugs (6 sprites):
- monarch_butterfly.png
- dragonfly.png
- praying_mantis.png
- luna_moth.png (pale green)
- cicada.png
- japanese_beetle.png
Rare Bugs (6 sprites):
- rainbow_beetle.png (iridescent)
- atlas_moth.png (large)
- orchid_mantis.png (pink/white)
- jewel_wasp.png (metallic green)
- hercules_beetle.png (horned)
- blue_morpho.png (electric blue)
Legendary Bugs (6 sprites):
- golden_scarab.png (glowing gold)
- crystal_butterfly.png (translucent)
- phoenix_moth.png (fire effect)
- shadow_mantis.png (dark purple)
- rainbow_stag_beetle.png (prismatic)
- lunar_butterfly.png (moon glow)
Art Specs:
- Style: Dark-Chibi Noir (Style 32)
- Size: 32x32px per bug
- View: Top-down or 3/4 view
- Details: Thick black outlines, chibi proportions, vibrant colors
🔨 2. TOOL SYSTEM (63 sprites)
Tool Types (10):
- Hoe (Motika)
- Watering Can (Zalivalka)
- Axe (Sekira)
- Pickaxe (Kramp)
- Scythe (Kosa)
- Hammer (Kladivo)
- Fishing Rod (Ribiška palica)
- Bug Net (Mreža za hrošče)
- Sword (Meč)
- Shovel (Lopata)
Tiers (6 per tool):
- Tier 1: Basic (wood/iron)
- Tier 2: Steel
- Tier 3: Gold
- Tier 4: Emerald
- Tier 5: Diamond
- Tier 6: Ultimate (glowing)
Enchantment Glows (3 additional per tier 4+):
- Red glow (Strength)
- Blue glow (Efficiency)
- Green glow (Fortune)
Total: 10 tools × 6 tiers = 60 base + 3 enchanted variants = 63 sprites
Art Specs:
- Style: Dark-Chibi Noir (Style 32)
- Size: 32x32px per tool
- View: Icon/inventory view
- Details: Thick outlines, tier progression visible (materials), glow effects for enchanted
👨🔧 3. IVAN BLACKSMITH NPC (6 sprites)
- ivan_portrait.png (64x64 face for dialogue)
- ivan_idle_down.png (32x32 sprite)
- ivan_idle_up.png
- ivan_idle_left.png
- ivan_idle_right.png
- ivan_working_animation.png (hammering at anvil)
Art Specs:
- Style: Dark-Chibi Noir (Style 32)
- Character: Burly blacksmith, beard, leather apron, soot-covered
- Details: Muscular chibi proportions, thick outlines
🏚️ 4. BLACKSMITH BUILDING (8 sprites)
Ruined State (4 sprites):
- blacksmith_ruined_32x32.png (collapsed roof)
- blacksmith_ruined_64x64.png
- blacksmith_ruined_96x96.png
- blacksmith_ruined_128x64.png
Restored State (4 sprites):
- blacksmith_restored_32x32.png
- blacksmith_restored_64x64.png
- blacksmith_restored_96x96.png
- blacksmith_restored_128x64.png (full building)
Art Specs:
- Style: Dark-Chibi Noir (Style 32)
- View: Top-down/isometric
- Details: Stone/brick, anvil visible, smoke from chimney (restored)
🛠️ 5. REPAIR BENCH & UI (6 sprites)
- repair_bench_32x32.png (placeable object)
- repair_bench_64x32.png (wider version)
- anvil_icon.png (UI icon)
- hammer_icon.png (UI icon)
- enchantment_particle_red.png (16x16 glow)
- enchantment_particle_blue.png (16x16 glow)
Art Specs:
- Style: Dark-Chibi Noir (Style 32)
- Details: Wooden workbench, tools scattered, post-apocalyptic feel
🌾 6. MISSING CROP SPRITES (3 sprites)
Pumpkin Winter Stages:
- pumpkin_winter_s2.png
- pumpkin_winter_s3.png
- pumpkin_winter_s6.png
Art Specs:
- Match existing pumpkin sprites
- Winter palette: cool blue-white tones
- 32x32px, top-down view
📦 7. UI ICONS (Item Icons - 3 sprites)
- wood_icon.png (stack of logs)
- stone_icon.png (pile of rocks)
- bread_icon.png (loaf of bread)
Art Specs:
- Style: Dark-Chibi Noir (Style 32)
- Size: 32x32px
- View: Icon/inventory view
- Details: Thick outlines, clear silhouette
📊 TOTAL SUMMARY
| Category | Sprites | Status |
|---|---|---|
| Bugs | 24 | ⏳ Pending |
| Tools | 63 | ⏳ Pending |
| Ivan NPC | 6 | ⏳ Pending |
| Blacksmith Building | 8 | ⏳ Pending |
| Repair Bench & UI | 6 | ⏳ Pending |
| Missing Crops | 3 | ⏳ Pending |
| Item Icons | 3 | ⏳ Pending |
| TOTAL | 113 | 0% Complete |
🚀 GENERATION SCRIPT
After API quota reset, run:
# Navigate to project
cd /Users/davidkotnik/repos/novafarma
# Run generation script (to be created)
python3 scripts/generate_kickstarter_demo_assets.py
🎨 STYLE REFERENCE
Style 32: Dark-Chibi Noir
- Thick black outlines (2-3px)
- Chibi proportions (large head, small body)
- Post-apocalyptic garden aesthetic
- Flat design with clean edges
- Centered sprites
- High contrast colors
- 32x32px standard tile size
- Top-down or 3/4 isometric view
⏰ TIMELINE
- API Quota Reset: 01:19 CET
- Est. Generation Time: ~45 minutes (113 sprites)
- Integration Time: ~30 minutes (sprite loading, testing)
- Total: ~75 minutes to completion
✅ POST-GENERATION CHECKLIST
- All 113 sprites generated
- Sprites organized into proper folders
- Visual Asset Manager updated with new manifest
- Gallery view verified (no empty icons)
- Game integration tested
- Red/purple/green markers removed from maps
- Deep code scan complete
- FINAL: "ALL SYSTEMS INTEGRATED. KICKSTARTER BUILD READY." 🚀
Prepared: 2026-01-05 01:10 CET Ready for execution after quota reset