Files
novafarma/assets/references/buildings/gothic_house
David Kotnik 247e197ff1 🎨 MASSIVE UPDATE: 166 Biome NPCs + 22 Creatures Generated!
 COMPLETE BIOME NPC COVERAGE (166 NPCs):
- Phase 1 Core Biomes: 61 NPCs (Glavni Smetar style)
- Phase 2 Magical Biomes: 80 NPCs (diversos stilov)
- Phase 3 Endgame: 25 NPCs (Atlantis mix + Chernobyl Kai)

 CREATURE GENERATION START (22/109):
- Chernobyl Mutants: 3/10 (Fish, Two-Headed Dog, Rad Cow)
- Farm Animals: 6/10 (Horse, Goat, Duck, Rabbit, Donkey, Llama)
- Wild Animals: 13/15 (Wolf, Bear, Fox, Eagle, etc.)

📚 DOCUMENTATION:
- Updated GAME_BIBLE.md with complete creature catalog (109 total)
- Created CREATURE_BOSS_GENERATION_MASTER_PLAN.md
- Created SESSION_REPORT_2026_01_06_CREATURE_GENERATION.md
- Updated BIOME spreadsheets

📁 ORGANIZATION:
- Created /assets/references/creatures/ structure
- Organized all NPCs by biome
- Reference style strategy defined

🎯 PROGRESS:
- Master References: 188 images generated today
- 68% of total creature/NPC work complete!
- Quota exhausted (resets 22:01) but amazing progress!

Next: Complete remaining creatures (87+) after quota reset
2026-01-06 20:41:38 +01:00
..

GOTHIC HOUSE MASTER REFERENCE

File: gothic_house_reference.png
Type: Residential Building Reference
Style: Dark Gothic Chibi


MASTER STANDARD FOR ALL HOUSES

This gothic house is the DEFINITIVE REFERENCE for all residential buildings in the game.


VISUAL DNA:

Core Elements:

  • Dark gray wood #2C2C3C
  • Thick 5px black outlines (smooth, NOT pixel art)
  • Purple glow windows #8B4789
  • Dark shingle roof #1A1A2E
  • Mystical atmosphere
  • Isometric 3/4 view

Style Requirements:

Smooth anti-aliased lines (film-quality)
Cel shading with depth
Chibi proportions
Transparent background
160x160px optimal size


USE FOR:

  1. All Residential Houses - Starter homes, NPC houses
  2. Town Buildings - Shops, services (with modifications)
  3. Special Buildings - Churches, museums (gothic style)
  4. Biome Variations - Keep same style, adapt colors/details

BIOME ADAPTATIONS:

Forest Biome:

  • Add green moss on walls #228B22
  • Vines on corners
  • Keep dark gothic base

Desert Biome:

  • Lighter weathered wood #4A4A5C
  • Sand at base
  • Keep gothic structure

Winter Biome:

  • White snow on roof edges
  • Icicles hanging
  • Keep dark gothic aesthetic

All Other Biomes:

  • ALWAYS maintain gothic dark style
  • Only add biome-specific details
  • Never change core visual DNA

FORBIDDEN:

Bright/warm colors for main structure
Pixel art style
Simple/flat designs
Non-gothic aesthetics


QUALITY CHECK:

Every house MUST:

  1. Match dark gray color palette
  2. Have thick smooth outlines
  3. Show purple window glow
  4. Maintain gothic atmosphere
  5. Use transparent PNG
  6. Match reference proportions

Status: MASTER REFERENCE - DO NOT MODIFY
Created: 2026-01-05
Purpose: Universal house standard for all 27 towns