Category 2: Items & Equipment - COMPLETE (105 assets) - Weapons: 30 - Armor: 20 - Consumables: 25 - Crafting Materials: 30 Dino Valley Biome: 55/109 assets (50%) - Vegetation: 15/15 (Style 30) ✅ - Dinosaurs: 12/12 (Style 33) ✅ - Items: 12/12 (Style 33) ✅ - Food: 16/16 (Style 33) ✅ Progress: 215/~1,500 assets (14.3%) Time: 23:45 CET, 02.01.2026 Production velocity: ~28 assets/hour
7.2 KiB
🦖 PRODUCTION DIARY - 02.01.2026 (VEČER)
Datum: 02. januar 2026
Čas: 23:45 CET
Session: Večerna produkcijska sesija
📊 SESSION SUMMARY:
Trajanje: ~1.5 ure (22:00 - 23:45)
Assets Generated: 60 novih assetov
Total Progress: 215/~1,500 (14.3%)
✅ COMPLETED TODAY:
1. CATEGORY 2: ITEMS & EQUIPMENT - COMPLETE! ✅
Crafting Materials (30/30):
- wood_log, wood_plank, stone, iron_ore, iron_bar
- coal, cloth, leather, rope, nails, screws
- wire, circuit_board, battery, duct_tape, glue
- spring, gear, chain, pipe
- glass_shards, rubber, plastic, bone, feather
- gunpowder, sulfur, crystal, herbs, scrap_metal
Category 2 Total: 105 assets ✅
- Weapons: 30
- Armor: 20
- Consumables: 25
- Crafting Materials: 30
2. DINO VALLEY BIOME - IN PROGRESS (55/109)
Completed Categories:
A. Vegetation (15/15) - Style 30 ✅
- fern_large, fern_small
- mushroom_red_giant, mushroom_brown
- cycad_palm, cycad_tree
- moss_green, moss_glow
- horsetail, ginkgo_leaves
- cattail_giant, grass_prehistoric
- tree_fern, dead_tree
- volcanic_rock_plant
B. Dinosaurs (12/12) - Style 33 ✅
- T-Rex, Velociraptor, Triceratops
- Stegosaurus, Brontosaurus, Ankylosaurus
- Pterodactyl, Spinosaurus, Dilophosaurus
- Pachycephalosaurus, Parasaurolophus, Compsognathus
C. Items (12/12) - Style 33 ✅
- bone_small, bone_large
- hide, scales, tooth, claw, feather
- amber, volcanic_rock, tar, fossil, egg
D. Food (16/16) - Style 33 ✅
Raw Meat (7):
- raw_trex_meat, raw_raptor_meat
- raw_trike_meat, raw_stego_meat
- raw_bronto_meat, raw_ptero_meat
- dino_eggs_raw
Cooked Food (6):
- cooked_trex_steak, cooked_raptor_fillet
- cooked_trike_roast, cooked_stego_ribs
- cooked_bronto_meat, cooked_ptero_wings
Crafted (3):
- dino_jerky, bone_broth, giant_berries
📂 FOLDER STRUCTURE CREATED:
/assets/slike/biomes/dino_valley/
├── vegetation/ (15 assets) ✅
├── creatures/ (12 assets) ✅
├── items/ (12 assets) ✅
├── food/ (16 assets) ✅
├── clothing/ (pending)
├── tools/ (pending)
├── props/ (pending)
├── buildings/ (pending)
└── terrain/ (pending)
🎨 STYLE CONSISTENCY:
Style 33 (Gothic-Action):
- ✅ Very thick black outlines (4-5px)
- ✅ Flat colors, NO gradients
- ✅ Pastel base + dark gothic accents
- ✅ NO pupils in eyes
- ✅ Marker-like bold lines
- Applied to: Dinosaurs, Items, Food
Style 30 (Garden Story Cozy):
- ✅ Thin gentle outlines (1-2px)
- ✅ Soft watercolor-like shading
- ✅ Rounded organic shapes
- ✅ Pastel botanical colors
- Applied to: Vegetation
🎯 REMAINING FOR DINO VALLEY (54/109):
Still to generate:
- Clothing/Armor: 8 items
- Tools & Weapons: 10 items
- Props: 8 items
- Buildings: 4 structures
- Terrain Tiles: 4 tiles
- NPCs: 3 characters
- Zombies: 4 enemies
- Bosses: 2 creatures
- Special: 1 nest
= 54 assets remaining
📈 OVERALL PRODUCTION STATUS:
| Category | Status | Count |
|---|---|---|
| Category 0: Farm Crops | ✅ DONE | 103 |
| Category 1: Farm | ✅ DONE | 55 |
| Category 2: Items & Equipment | ✅ DONE | 105 |
| Category 3: Dino Valley | 🔄 IN PROGRESS | 55/109 |
| TOTAL | 215/~1,500 |
Completion: 14.3%
🚀 PRODUCTION VELOCITY:
Today's Output:
- Crafting Materials: 30 assets
- Dino Valley (4 categories): 55 assets
- Total: 85 assets in ~3 hours
Average: ~28 assets/hour (manual HITL)
💡 KEY DECISIONS & INSIGHTS:
1. Strategic Pivot to Mass Categories
- User requested focus on "massive" categories first
- Shifted from small categories (NPCs, Enemies) to large biome work
- Dino Valley = 109 assets (largest single biome)
2. Dual-Style System Working Perfectly
- Style 33 for creatures/objects: bold, gothic, marker-line
- Style 30 for vegetation: soft, cozy, botanical
- NO STYLE DRIFT - perfect consistency maintained
3. Production Workflow Optimization
- Generate in batches of 5 (quota-friendly)
- Batch copy commands for efficiency
- Progress tracking every 10-15 assets
4. Manifest Creation
- Created
DINO_VALLEY_COMPLETE_MANIFEST.md - Full breakdown of all 109 assets
- Organized by category with style notes
🔧 TECHNICAL NOTES:
Folder Creation:
- Automated mkdir -p for all subfolders
- Proper hierarchy: biomes/dino_valley/{category}/
File Naming Convention:
- Descriptive names (e.g.,
raw_trex_meat.png) - No prefixes in final filenames
- Lowercase with underscores
Image Generation:
- Chroma green background (#00FF00) on ALL assets
- 3/4 angle perspective
- Clean vector cartoon style
🐛 ISSUES & BLOCKERS:
None! 🎉
- No quota errors
- No style drift
- No failed generations
- Smooth production flow
⏭️ NEXT SESSION PLAN:
Continue Dino Valley (54 assets remaining):
-
Clothing/Armor (8):
- dino_hide_chest, dino_hide_legs
- bone_helmet, scale_boots
- leather_bracers, tribal_loincloth
- tooth_necklace, feather_cape
-
Tools & Weapons (10):
- bone_axe, stone_spear, dino_tooth_knife
- flint_pickaxe, bone_club, stone_hammer
- primitive_bow, obsidian_blade
- bone_shovel, javelin
-
Props (8):
- skull_trex, skull_trike, ribcage
- nest_empty, nest_eggs
- tar_pit, volcanic_rocks, bones_scattered
-
Buildings (4):
- cave_entrance, primitive_hut
- bone_fence, stone_altar
-
Terrain Tiles (4):
- dirt_volcanic, grass_prehistoric
- rock_lava, mud
-
Creatures (Special):
- Baby T-Rex, bosses, zombies, NPCs
Estimated Time: 2-3 hours
Target: Complete Dino Valley (109/109) ✅
🎊 MILESTONES ACHIEVED:
✅ Items & Equipment Category COMPLETE (105 assets)
✅ Dino Valley 50% Complete (55/109 assets)
✅ 200+ Total Assets Milestone (215 assets)
✅ Dual-Style System Perfected (no drift)
📝 PRODUCTION NOTES:
Workflow Efficiency:
- Manual generation = high quality control
- Batch processing = faster workflow
- Clear progress tracking = motivation boost
Style Reference Strength:
- "exact same art style as reference" = perfect consistency
- NO PUPILS specification = working flawlessly
- Pastel + gothic combo = signature DolinaSmrti look
Food System Design:
- Raw → Cooked progression implemented
- Each dino type drops specific meat
- Crafted food adds depth
🔮 FUTURE CONSIDERATIONS:
After Dino Valley:
- Continue with other biomes (18 remaining)
- OR switch to Enemies category (zombies, animals)
- OR complete NPCs for demo readiness
Google Quota Status:
- Still awaiting approval
- Manual generation continues smoothly
- No blockers at current pace
⏰ SESSION END:
End Time: 23:45 CET
Session Success: ✅ EXCELLENT
Mood: 🦖 Motivated, productive, on track
Tomorrow's Start Point: Dino Valley clothing/armor (8 assets)
TOTAL COMPLETED TODAY: 85 assets
TOTAL PROJECT PROGRESS: 215/~1,500 (14.3%)
Status: ON TRACK 🚀
"Dinosaurs are done, tar is ready, and the valley is taking shape. Tomorrow we finish this biome!"
- Production Diary Entry by Antigravity AI
- 02.01.2026, 23:45 CET