276 KiB
✅❌ KRVAVA ŽETEV - FINAL GAME CONTENT LIST
Kaj je IN / Kaj je OUT (Official Status: 03.01.2026)
Vir: SESSION_DNEVNIK_31_12_2025.md + SESSION_DNEVNIK_01_01_2026.md
Zadnja sprememba: 03.01.2026 at 15:32 CET
Total Lines: 10,615 (MASSIVE expansion +9,588 today!)
📊 ASSET COUNT - COMPLETE OVERVIEW:
🎨 CURRENT ASSETS (Jan 03, 2026):
TOTAL PNG FILES: 419 files in /assets/slike/
BREAKDOWN BY CATEGORY:
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👥 CHARACTERS:
- Kai (main): 265 PNG (FULLY ANIMATED!)
- Ana (twin): 15 PNG (need +385 for full animations!)
- Gronk (NPC): 14 PNG (need +44 for full animations!)
- Other NPCs: 48 PNG
SUBTOTAL: 342 PNG
🧟 ENEMIES:
- Zombies: 36 PNG (need +194 for all variants!)
- Mutants: 6 PNG (need +44!)
- Bosses: 26 PNG (need +54!)
SUBTOTAL: 68 PNG
🦖 CREATURES:
- Dinosaurs: 32 PNG (COMPLETE!)
- Other creatures: included in enemies
SUBTOTAL: 32 PNG
🏘️ BUILDINGS & WORLD:
- Buildings: 16 PNG (need +484!)
- Terrain: 0 PNG (need +800!)
- Props: 0 PNG (need +600!)
SUBTOTAL: 16 PNG
⚔️ EQUIPMENT:
- Weapons: 10 PNG (need +140!)
- Tools: 10 PNG (need +70!)
- Armor/Clothing: 0 PNG (need +200!)
SUBTOTAL: 20 PNG
🌾 RESOURCES:
- Food: 10 PNG (need +190!)
- Plants: 71 PNG (need +229!)
- Materials: 0 PNG (need +250!)
SUBTOTAL: 81 PNG
🎨 UI & EFFECTS:
- UI Elements: 24 PNG (need +376!)
- VFX/Particles: 0 PNG (need +300!)
SUBTOTAL: 24 PNG
📦 MISC:
- Other assets: 169 PNG
SUBTOTAL: 169 PNG
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GRAND TOTAL CURRENT: 752 tracked assets
(419 PNG files + variants)
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🎯 TARGET ASSETS (Full Game):
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CATEGORY | CURRENT | TARGET | REMAINING
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
👥 Characters | 342 | 1,380 | +1,038
🧟 Enemies | 68 | 630 | +562
🦖 Biome Creatures | 32 | 1,800 | +1,768
🏘️ Buildings/World | 16 | 2,300 | +2,284
⚔️ Equipment | 20 | 430 | +410
🌾 Resources | 81 | 900 | +819
🎨 UI & Effects | 24 | 900 | +876
📦 Misc | 169 | 500 | +331
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TOTAL | 752 | 13,500 | +12,748
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PROGRESS: 5.6% Complete
ETA: ~45-60 days at 200-500 PNG/day production rate
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🎬 ANIMATION REQUIREMENTS:
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
CHARACTER ANIMATIONS NEEDED:
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
KAI (Currently: 265 PNG):
✅ Walk Cycle (8 directions × 4 frames) = 32 PNG
✅ Idle (4 variations) = 4 PNG
✅ Actions (12 types) = 12 PNG
✅ Tools (8 animations) = 8 PNG
STATUS: FULLY ANIMATED! ✅
ANA (Currently: 15 PNG):
⚠️ Walk Cycle = Need +32 PNG
⚠️ Idle = Need +4 PNG
⚠️ Actions = Need +12 PNG
⚠️ Tools = Need +12 PNG
STATUS: Need +60 PNG total
GRONK (Currently: 14 PNG):
⚠️ Walk Cycle = Need +32 PNG
⚠️ Idle = Need +4 PNG
⚠️ Actions = Need +16 PNG
⚠️ Tools = Need +6 PNG
STATUS: Need +58 PNG total
ZOMBIES (Currently: 36 PNG):
⚠️ Walk Cycle (all types) = Need +144 PNG
⚠️ Attack animations = Need +50 PNG
STATUS: Need +194 PNG total
BOSSES (Currently: 26 PNG):
⚠️ Attack animations = Need +30 PNG
⚠️ Special moves = Need +24 PNG
STATUS: Need +54 PNG total
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TOTAL ANIMATION FRAMES NEEDED: +560 PNG
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⏱️ DEVELOPMENT STATS:
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PROJECT TIMELINE:
Start Date: December 6, 2025
Today: January 3, 2026
Duration: 28 days (4 weeks)
HOURS INVESTED:
Week 1: 40 hours
Week 2: 45 hours
Week 3: 50 hours
Week 4: 55 hours
TODAY: 7.5 hours (non-stop!)
TOTAL: ~190 hours of development! 🔥
GIT COMMITS:
Total: 500+ commits
Today: 20+ commits
DOCUMENTATION:
Files: 100+ markdown files
Lines: 50,000+ lines written
Words: 500,000+ words
Characters: 3,000,000+ characters
TODAY'S WORK:
New Files: 18 (17 systems + 1 stats!)
New Lines: +9,588 lines in FINAL doc!
Session Time: 7.5 hours continuous! 💪
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✅ ČE JE V IGRI (CONFIRMED IN):
👥 GLAVNI LIKI:
- ✅ Kai Marković (14 let, protagonist, alfa hybrid)
- ✅ Ana Marković (14 let, TWIN SISTER, scientist)
- ✅ Gronk (3m tall green troll, pink dreads, "TROLL SABBATH" shirt, vapes)
- ✅ Grok (Gronk's cousin, dark magic, Satanic rituals)
- ✅ Susi (small terrier dog, hyperactive ADHD, Grok's pet)
- ✅ Marko & Elena Marković (parents, UMRETA Day 3)
- ✅ Dr. Krnić (mad scientist villain, sproži virus NAMENOMA)
- ✅ Giant Troll King (FINAL BOSS, ugrabi Ano, Chernobyl)
❌ ODSTRANJENO:
- ❌ **
Zmaj Volk (Dragon-Wolf)** - REMOVED! (napaka v dokumentih)
🌍 BIOMES (20 Total - vse IN!):
Normal Biomes (9):
- ✅ Grassland
- ✅ Forest
- ✅ Swamp
- ✅ Desert
- ✅ Mountain
- ✅ Snow/Arctic
- ✅ Wasteland
- ✅ Tropical
- ✅ Radioactive
Anomalous Zones (11) - VSE DLC content FREE v base game!:
- ✅ Dino Valley - 15 dinosaurs, T-Rex alpha boss
- ✅ Mythical Highlands - Dragons, Unicorns, Yetis, Griffins
- ✅ Endless Forest - Bigfoot, Wendigo, cryptids, WEREWOLF!
- ✅ Loch Ness - Nessie boss, Leprechauns, Scottish castles
- ✅ Catacombs - 6 million skeletons, necromancy, ghosts
- ✅ Egyptian Desert - Pyramids, Mummies, Sphinx, tombs
- ✅ Amazon Rainforest - 50m Anaconda, tribal village, jungle
- ✅ Atlantis - Mermaids, Kraken, underwater city
- ✅ Chernobyl - Giant Troll King final boss zone, radiation
- ✅ Mexican Cenotes 🇲🇽 - 6 Axolotl variants!, Mayan ruins, underground lakes, crystal caves
- ✅ Witch Forest 🧙 - Witches, Baba Yaga boss, dark fairy tales, magic potions
+ 2 CORE ZONES: 21. ✅ Base Farm (player's customizable home) 22. ✅ Town Square (27 towns total!)
🧟 ZOMBIES & ALPHA HYBRIDS:
Basic Zombies:
- ✅ Shambling, Runner, Tank, Exploding, Spitter (5 types)
Zombie Workers (controllable):
- ✅ Gardener, Miner, Lumberjack, Scavenger (4 types)
🔥 ALPHA HYBRIDS (72 specialist variants!):
✅ Crafting: Chef, Blacksmith, Tailor, Carpenter, Potter, etc. (12)
✅ Combat: Warrior, Archer, Mage, Tank, Berserker, etc. (10)
✅ Professional: Doctor, Scientist, Engineer, Teacher, Lawyer, etc. (15)
✅ Resource: Miner, Farmer, Fisher, Hunter, Forager, etc. (10)
✅ Service: Builder, Guard, Scout, Messenger, Trader, etc. (10)
✅ Mystic: Shaman, Priest, Witch, Oracle, Necromancer, etc. (10)
✅ Easter Egg: Developer, Gamer, Streamer, Artist, Musician (5)
Special Rare Zombies:
- ✅ Golden Zombie (1% spawn, 5× gold drops)
- ✅ Rainbow Zombie (event only, RGB shifting)
- ✅ Dreadlock Zombie (5% spawn, Confusion Essence drop)
- ✅ Developer Zombie (easter egg, Code Snippets)
🧚 MAGICAL CREATURES & COLLECTIBLES:
✅ GARDEN GNOMES (12 types - collection quest!):
- Worker Gnome (+10% crop yield)
- Guard Gnome (farm defense)
- Lucky Gnome (+5% rare drops)
- Rainbow Gnome (+5% all stats) - VERY RARE
- Mining Gnome (+10% ore yield)
- Builder Gnome (+20% build speed)
- Healer Gnome (+2 HP/sec aura)
- Speed Gnome (+10% speed)
- Wisdom Gnome (+15% XP gain)
- Golden Gnome (+20% gold drops) - VERY RARE
- Crystal Gnome (+20% gem drops) - VERY RARE
- Secret Gnome (???) - LEGENDARY
✅ FAIRIES (4 types - Fairy Grove):
- Flower Fairy (crops grow 2× faster!)
- Water Fairy (auto-watering, never manual!)
- Light Fairy (night vision, no darkness penalty)
- Frost Fairy (grow crops in winter!)
<EFBFBD> CRYPTIDS & LEGENDARY CREATURES:
✅ ENDLESS FOREST CRYPTIDS:
-
BIGFOOT 🦍
- Spawns in deep forest only
- Peaceful unless attacked
- Drops: Bigfoot Fur (legendary material)
- Quest: "Bigfoot Sighting" (photo evidence!)
-
WENDIGO 💀
- Hostile cannibal spirit
- Hunts at night
- Howl attack (fear debuff)
- Drops: Cursed bones, Dark essence
-
WEREWOLF 🐺
- Full moon spawns only
- Silver weapons 3× damage
- Can transform player (curse mechanic!)
✅ LOCH NESS (Scottish Highlands):
-
NESSIE 🦕
- Legendary lake monster (BOSS!)
- Rarely appears (5% chance)
- Underwater combat
- Drops: Nessie Scale (proof!), Nessie meat (legendary steak!)
-
LEPRECHAUNS 🍀
- Gold hoarders & tricksters
- Irish folklore
- Drops: Gold coins, Lucky charms
- Quest: "Pot of Gold" (find rainbow end!)
-
KELPIE 🐴
- Water horse shapeshifter
- Malevolent, lures victims
- Can be tamed!
- Drops: Mystical horse meat (cursed?)
-
BANSHEE 👻
- Wailing spirit (death omen)
- Howl attack (fear debuff)
- Spawns at night
- Drops: Banshee hair (dark magic)
-
SELKIE 🦭
- Seal-human shapeshifter
- Peaceful, trades
- Coastal areas only
-
BROWNIE 🧚
- Helpful house spirit
- Farm assistant (free labor!)
- Feed it = bonus crops
✅ WITCH FOREST:
- BABA YAGA 🧙
- Flying in mortar & pestle
- Chicken-leg hut (MOVES!)
- Legendary witch boss
✅ MEXICAN CENOTES:
- QUETZALCOATL 🐍
- Feathered serpent god
- Mayan legend boss
✅ OTHER MYTHICAL:
- Kraken (Atlantis boss)
- Dragons (Mythical Highlands)
- Phoenix (Volcanic biome)
- Sphinx (Egyptian Desert)
- Yeti (Arctic Zone)
🧌 TROLLS (All Types):
✅ FRIENDLY TROLLS:
-
GRONK 💚
- 3m tall green troll
- Pink dreadlocks
- "TROLL SABBATH" shirt
- Pink sneakers, ear gauges, piercings
- VAPES constantly!
- Kai's best friend & farming mentor
- Playable companion!
-
GROK 🖤
- Gronk's cousin
- Dark magic specialist
- Owns Susi the terrier
- Satanic rituals expert
- Owns THE GONG (3 uses)
- Vape Lab merchant
✅ HOSTILE TROLLS:
- GIANT TROLL KING 👑
- FINAL BOSS!
- Kidnapped Ana on Day 7
- Lives in Chernobyl reactor
- 5m tall, massive
- Multiple phases boss fight
✅ BIOME TROLLS:
-
FUNGUS TROLL (Mushroom Forest)
- Covered in spores
- Drops: Mushroom meat
-
FOREST TROLL (Endless Forest)
- Made of wood & moss
- Guardian of ancient trees
-
MOUNTAIN TROLL (Highlands)
- Stone-skinned
- Slow but powerful
<EFBFBD>💨 VAPE LIQUIDS SYSTEM (Grok's specialty):
✅ 4 FLAVORS:
- Baggy Cloud ☁️ - +2× Movement Speed (30s)
- Zen Fog 🧘 - +5 HP/sec regen (60s)
- Focus Mist 🎯 - +20% XP gain (120s)
- Rainbow Vibe 🌈 - +10% ALL stats (45s) - Uses Rainbow Essence!
✅ Vape Lab - Buildable crafting station
🥁 THE GONG (Grok's signature item):
✅ Specifications:
- 1m diameter pure gold gong
- 3 Uses: Morning Meditation, Combat Strike, Resonance Buff
- Range: 10-15 blocks
- Cooldowns: Daily / 5min
🏚️ TOWNS & NPCS:
✅ 27 TOWNS (ne samo 2!):
- Each town has 5-15 buildings to restore
- 180 NPCs total across all towns
- Each NPC: shop, quests, romance potential, friendship
✅ 27 GRAVEYARDS (1 per town!):
- DAY: Peaceful, dig for loot, Ghost Girl location
- NIGHT: Ghosts spawn, Skeletons spawn, Zombie Gravedigger mini-boss
- Special Quest: Ghost Girl's Locket → Marriage unlock!
✅ TOWN BUILDINGS (Restoration System - Complete List!):
Municipal Buildings (15 types):
-
Police Station 🚔
- Police Chief NPC + Officers
- Safety services, town guard
-
Hospital / Clinic 🏥
- Doctor NPC (Dr. Chen) + Nurses
- Healing services, first aid
-
City Hall / Občina 🏛️
- Mayor NPC
- Administration, permits, town quests
-
Bank 🏦
- Banker NPC
- Savings (2% interest/week), loans, safe deposit
-
School 🏫
- Teacher NPCs
- Children education
-
Church ⛪
- Priest NPC
- Weddings, cleanse curses
Commercial Buildings (7 types): 7. General Store 🏪 - Basic supplies 8. Blacksmith Shop ⚒️ - Weapons, tools, repairs 9. Bakery 🥖 - Bread, pastries 10. Tavern / Inn 🍺 - Food, drinks, rest 11. Alchemy Shop ⚗️ - Potions, herbs 12. Carpenter Shop 🪵 - Furniture, materials 13. Market Stall 🛒 - Trading hub
Residential & Special: 14. Houses - NPC homes (10-20 per town) 15. Graveyard ⚰️ (see above) 16. Town Square - Central plaza 17. Well - Water source 18. Warehouse - Storage 19. Factory - Production (some towns)
Restoration Mechanic:
- All buildings start ruined/abandoned
- Collect materials to repair
- Unlock NPCs as buildings restore
- Each town = 5-15 buildings
- Total: 150+ buildings across 27 towns!
🎮 GAME SYSTEMS (46 total - VSE IN!):
✅ Core Systems (10):
- Player Movement
- World Generation
- Biome System
- Zombie System
- Farming System
- Crafting System
- Inventory System
- Hybrid Ability System
- Weather System
- Time System (day/night cycle)
✅ Advanced Systems (36):
- Twin Bond System (6 psychic abilities!)
- Romance System (12 marriage options)
- Children System (5 growth stages, generational!)
- Portal System (19 portals to biomes!)
- Boss System (24 bosses)
- Quest System (100+ quests)
- Town Restoration (27 towns!)
- NPC System (180 NPCs)
- Pet System (dogs, cats, dinos!)
- Mining System
- Fishing System (40 fish species!)
- Cooking System (200+ recipes)
- Alchemy/Potion System
- Dark Magic System (Satanic rituals!)
- Zombie Lease System - Posodi zombije NPCjem za passive income!
- Delivery NPCs - Sova (quest rewards) + Netopir (mail delivery)
- Slime System (8 types + gel crafting)
- Dog Equipment (collar, armor, backpack, boots)
- Sprinkler Tiers (4 types, auto-watering crops)
- Mint Building (gold → currency factory)
- Bank System (savings, loans, safe deposit boxes)
- Daily Reward Chests (streak bonuses)
- Buildable Pyramids (3 sizes + interiors)
- Backpack Tiers (6 expansion levels)
- Blueprint System (9 discovery methods)
- Vehicle System (25 vehicles total!)
- Weather Effects (rain, snow, storms)
- Temperature System (biome-specific)
- Radiation System (Chernobyl hazard)
- Graveyard System (27 graveyards, day/night mechanics)
- Vape Crafting (Vape Lab + 4 liquid flavors)
- The Gong (Grok's 3-use combat/meditation tool)
- Key Fragment Collection (9 fragments unlock Chernobyl)
- Generational Play (100+ year family lineage)
- Werewolf Transformation (full moon mechanic, silver weapons)
- Multi-Style Art System (Style A cartoon + Style B noir)
🆕 NEW SYSTEMS DISCOVERED (SESSION 31.12.2025):
✅ 12 MISSING SYSTEMS FOUND & ADDED:
1. 🧟 ZOMBIE LEASE SYSTEM
- Function: Posodi zombije NPCjem za passive income!
- Mechanics:
- NPCs "rent" your zombie workers
- Pay daily gold for each zombie leased
- Helps NPCs run their businesses
- Higher tier zombies = higher rent
- Example: Lease Zombie Gardener to farmer → 50 gold/day
2. 📬 DELIVERY NPCs
-
Sova (Owl) 🦉
- Delivers quest rewards
- Flies to player with items
- Appears after quest completion
-
Netopir (Bat) 🦇
- Mail delivery system
- NPCs send letters/gifts
- Midnight delivery service
3. 🟢 8 SLIME TYPES + Gel Crafting
Slime variants:
- Green Slime (common)
- Blue Slime (water areas)
- Red Slime (volcanic areas)
- Yellow Slime (desert)
- Purple Slime (magic areas)
- Rainbow Slime (rare!)
- Metal Slime (very rare, high XP!)
- King Slime (boss!)
Gel Crafting:
- Slimes drop gel
- Gel → craft sticky items
- Gel → explosives
- Gel → potions
4. 🌀 PORTAL NETWORK
- 19 Portals total:
- 1 Base Farm hub
- 18 Biome portals
- Unlock: Find Key Fragments in each biome
- Fast Travel: Instant teleport between discovered locations
5. 🐕 DOG EQUIPMENT
4 Equipment slots:
- Collar - Identification, tracking
- Armor - Protection in combat
- Backpack - Extra inventory slots
- Boots - Run faster, protect paws
Tiers: Basic → Leather → Iron → Steel → Mythril
6. 💧 SPRINKLER TIERS (4 types)
Auto-watering system:
- Basic Sprinkler - 4 tiles radius
- Quality Sprinkler - 8 tiles radius
- Iridium Sprinkler - 24 tiles radius
- Deluxe Sprinkler - Entire farm area!
= Never water crops manually again!
7. 🏦 MINT BUILDING
- Function: Gold → Currency factory
- Mechanics:
- Insert gold bars
- Produces coins automatically
- Passive income generator
- Upgrades: Faster production, more slots
8. 🏛️ BANK SYSTEM
3 Services:
- Savings Account - Earn interest on deposits
- Loans - Borrow gold for upgrades
- Safe Deposit Boxes - Store valuables securely
Interest rate: 2% per in-game week
9. 🎁 DAILY REWARD CHESTS
- Streak Bonuses: Login daily → better rewards!
- Day 1: 100 gold
- Day 7: Rare item
- Day 30: Legendary item!
- Day 100: ULTIMATE REWARD!
10. 🏜️ BUILDABLE PYRAMIDS
3 Size tiers:
-
Small Pyramid (5×5 blocks)
- Decorative
- Storage inside
-
Medium Pyramid (10×10 blocks)
- Multi-room interior
- Tomb design
-
Large Pyramid (20×20 blocks)
- Full dungeon inside!
- Treasure chambers
- Boss room option
Interiors fully customizable!
11. 🎒 BACKPACK TIERS (6 expansion levels)
Inventory upgrades:
- Starting Backpack - 12 slots
- Small Backpack - 18 slots
- Medium Backpack - 24 slots
- Large Backpack - 36 slots
- Deluxe Backpack - 48 slots
- Ultimate Backpack - 64 slots!
Materials needed scale with tier
12. 📜 BLUEPRINT SYSTEM (9 discovery methods)
How to unlock crafting recipes:
- Purchase from NPCs
- Quest Rewards
- Leveling Up (skill milestones)
- Treasure Chests
- Boss Drops
- Fishing (rare catch!)
- Mining (hidden in ore)
- NPC Friendship (gifts at high hearts)
- Random Events (meteor crash, etc.)
🚗 VEHICLES (25 Total!):
✅ TRANSPORTATION SYSTEM:
Ground Vehicles (10):
- Bicycle (basic, speed +50%)
- Motorcycle (fast, speed +100%)
- Car (seats 2, speed +150%)
- Truck (hauls cargo, speed +120%)
- Tractor (farm work, speed +80%)
- ATV (all-terrain, speed +140%)
- Tank (combat, speed +60%, armored!)
- Horse Cart (classic, speed +70%)
- Dino Mount (exotic, speed +180%!)
- Zombie-Pulled Cart (slow, speed +30%)
Air Vehicles (5): 11. Hot Air Balloon (slow, aerial view) 12. Helicopter (fast travel, expensive fuel) 13. Gyrocopter (personal flight) 14. Pegasus Mount (mythical, no fuel!) 15. Dragon Mount (ultimate, flies + breathes fire!)
Water Vehicles (5): 16. Rowboat (basic water travel) 17. Motorboat (fast, fuel) 18. Submarine (underwater exploration!) 19. Raft (cheap, slow) 20. Atlantean Sea Chariot (magic-powered!)
Special/Unique (5): 21. Teleporter Pad (instant fast travel!) 22. Portal Ring (biome jumping) 23. Time Machine (DLC idea - cut, but placeholder exists) 24. Mech Suit (combat + transport) 25. Hover Board (futuristic, unlockable)
Vehicle Garage: Buildable structure to store all vehicles
🎣 FISHING SYSTEM (60+ Species!):
✅ FRESHWATER FISH (Sladke Ribe - 20 species):
Common (10):
- Trout (Postrv) - Mountain streams
- Bass (Bas) - Lakes
- Carp (Krap) - Ponds
- Perch (Ostriž) - Rivers
- Pike (Ščuka) - Lakes
- Catfish (Som) - Deep rivers
- Bluegill - Ponds
- Sunfish - Shallow water
- Walleye - Lakes
- Chub - Rivers
Rare (5): 11. Sturgeon (Jsetrovka) - RARE, rivers 12. Salmon (Losos) - Upstream migrations 13. Eel (Jegulja) - Night fishing 14. Golden Carp - LEGENDARY, brings luck! 15. Rainbow Trout - Mountain lakes
River Monsters (5) - BOSSES!: 16. Giant Catfish 🐟 - 3m long, river boss! 17. Mutant Pike - 2m, aggressive 18. Electric Eel - Stuns player! 19. Alligator Gar - Prehistoric armor 20. River Dragon - LEGENDARY! Glowing scales
✅ SALTWATER FISH (Morske - 15 species):
Ocean Fish (10):
- Tuna, Shark, Swordfish, Marlin, Barracuda, Mahi-Mahi, Grouper, Snapper, Mackerel, Anchovy
Shellfish (5):
- Octopus, Squid, Lobster, Crab, Giant Clam, Oyster (pearls!)
✅ BIOME-SPECIFIC FISH (15):
- Dino Valley: Prehistoric Fish (extinct species!)
- Atlantis: Mermaid's Pearl Fish (legendary!), Glowing Jellyfish
- Chernobyl: Mutant Three-Eyed Fish (radioactive!)
- Arctic: Ice Fish, Frozen Salmon
- Volcanic: Lava Eel (fire resistance!)
- Mythical: Rainbow Trout (magic properties!)
- Endless Forest: Shadow Bass (invisible!)
- Mexican Cenotes: Blind Cave Fish, Axolotl (endangered!)
✅ LEGENDARY FISH (5) - Ultimate Challenge!:
- Kraken's Baby (Atlantis, ultra rare!)
- Ghost Fish (Catacombs, transparent!)
- Golden Koi (brings luck!)
- Nessie's Cousin (Loch Ness, mini version!)
- Radioactive Catfish (Chernobyl, glows!)
Fishing Mini-Game:
- Timing-based catch mechanic
- Different fish = different difficulty
- Legendary fish = hardest catches!
- Fishing rod upgrades: Basic → Bamboo → Steel → Master Rod
🏛️ MUSEUM & COLLECTION SYSTEM (Animal Crossing Style!):
✅ PLAYER MUSEUM (Buildable on Farm!):
Museum Building (4 Wings):
-
Fish Aquarium Wing 🐟
- Display tanks for all 60+ fish species
- Live fish swimming in tanks!
- Info plaques (size, weight, location)
-
Bug Collection Wing 🦋
- Glass cases for insects
- 40+ bug species
- Butterflies, beetles, spiders, etc.
-
Fossil Hall Wing 🦴
- Display skeletons
- Dino bones, ancient creatures
- Interactive exhibits
-
Art Gallery Wing 🖼️
- Paintings, sculptures
- Collectible art pieces
- Some are forgeries! (check authenticity!)
✅ FISH DISPLAY SYSTEM:
Aquarium Tanks (5 sizes):
- Small Tank (30×30cm) - Tiny fish (Bluegill, Sunfish)
- Medium Tank (60×60cm) - Common fish (Bass, Trout)
- Large Tank (120×120cm) - Big fish (Pike, Catfish)
- Giant Tank (200×200cm) - Monsters (Giant Catfish, Sturgeon!)
- Legendary Tank (300×300cm) - Boss fish (River Dragon, Kraken's Baby!)
Placement:
- Place tanks in Museum
- Place tanks in Farmhouse (décor!)
- Rotate camera to view fish
- Fish swim in real-time!
✅ BUG COLLECTION (40+ Insects!):
Common Bugs (15):
- Butterfly (5 colors), Moth, Dragonfly, Firefly, Ladybug, Beetle, Grasshopper, Cricket, Ant, Bee, Wasp, Fly
Rare Bugs (10):
- Tarantula 🕷️ - Night spawn, dangerous!
- Scorpion 🦂 - Desert biome, stings!
- Giant Beetle - Rare, worth 1000 gold!
- Rainbow Butterfly - Beautiful, rare!
- Glowing Firefly - Magic light
- Giant Spider - Endless Forest
- Praying Mantis - Garden predator
- Cicada - Summer only
- Atlas Moth - Huge wingspan!
- Luna Moth - Night beauty
Legendary Bugs (5):
- Golden Stag Beetle - Ultra rare!
- Rainbow Mantis - Magic insect
- Crystal Butterfly - Mythical Highlands
- Mutant Spider - Chernobyl (8 eyes!)
- Phoenix Moth - Volcanic biome (fire immune!)
Bug Catching:
- Net required (craft or buy)
- Sneak up slowly
- Some run away!
- Some attack (tarantula, scorpion!)
- Time/season specific spawns
✅ FOSSIL SYSTEM (30+ Dig Sites!):
Fossils to Collect:
- Dino Bones: T-Rex skull, Raptor claw, Triceratops horn, Full skeletons (15 parts each!)
- Ancient Creatures: Mammoth tusk, Saber-tooth skull, Giant sloth bones
- Human Artifacts: Ancient tools, pottery, weapons
Digging:
- Use Shovel on dig spots (X marks)
- Random spawn daily
- Assess at Museum (identify species)
- Complete sets = bonus rewards!
✅ COLLECTION COMPLETION REWARDS:
Fish (60 species):
- 25% = Bronze Fishing Trophy
- 50% = Silver Fishing Trophy
- 75% = Gold Fishing Trophy
- 100% = Master Angler Title + Golden Fishing Rod!
Bugs (40 species):
- 100% = Master Entomologist Title + Golden Net!
Fossils (30 sets):
- 100% = Master Paleontologist Title + Rare Dino Egg!
Museum Full Completion:
- ALL collections 100% = MUSEUM CURATOR ACHIEVEMENT + Special outfit!
✅ DISPLAY AT HOME:
- Place ANY caught fish in home (décor!)
- Place bug displays on walls
- Place fossil stands anywhere
- Interactive: Click to read info!
- Show off to NPCs (they comment!)
<EFBFBD> GANJA FARMING & TRADING SYSTEM:
✅ GANJA STRAINS (5 Types):
- Indica 🌿 - Relaxation, healing (+10 HP)
- Sativa 🌿 - Energy, speed boost (+20% movement)
- Hybrid 🌿 - Balanced, all stats +5%
- Ruderalis 🌿 - Auto-flower, fast growth (3 days!)
- CBD Medical 🌿 - Medicinal, +50% healing power
✅ GANJA ECONOMICS:
Growing:
- Plant seeds (buy from Grok or find)
- 4 Growth stages: Seed → Sprout → Flowering → Harvest
- Harvest yield: 1-3 buds per plant (random)
- Quality tiers: Low, Medium, High, Premium
Selling:
- Black Market Trader (Grok's contact) - Best prices!
- Pharmacy NPCs (Medical CBD only)
- General Stores (lower prices, legal gray area)
Prices:
- Low Quality: 50-100 gold/bud
- Medium Quality: 150-250 gold/bud
- High Quality: 300-500 gold/bud
- Premium Quality: 800-1200 gold/bud!
Trading Mechanic:
- Fill orders for NPCs
- Weekly quotas = bonus gold
- Rare strains = collector items!
- Risk: Police raids (low chance, lose crops + fine!)
Museum Collection:
- Dried Buds Display Case in Museum!
- Collect all 5 strains (all quality tiers)
- Full Ganja Collection = Master Cultivator Title!
🦁 LJUBLJANA ZOO - BREEDING SYSTEM (Catch Pairs!):
✅ PAIR CATCHING MECHANIC:
ALL creatures can be caught in PAIRS (male + female)!
How it works:
- Catch ONE creature (fish, bug, reptile, etc.)
- Search for PARTNER (opposite gender spawns nearby!)
- Catch BOTH → Unlock breeding!
- Donate to Ljubljana Zoo → Unlock exhibits!
Genders:
- 🔵 Male - Slightly larger, brighter colors
- 🔴 Female - Slightly smaller, duller colors
- Visual indicators (icon above head)
✅ LJUBLJANA ZOO BUILDING:
Buildable on farm OR in Town Square!
Zoo Wings (6 sections):
- Aquarium 🐟 - Fish pairs swimming together
- Insectarium 🦋 - Bug breeding exhibits
- Reptile House 🐍 - Snakes, lizards, turtles
- Aviary 🦅 - Birds (eagles, parrots, owls)
- Mammal Exhibits 🦁 - Larger animals (deer, wolves, bears)
- Mythical Creatures Wing 🦄 - Dragons, unicorns, phoenixes!
Breeding Mechanics:
- Place PAIR in exhibit → They breed!
- Baby animals spawn after 7 days
- Babies grow to adults (sellable or keep)
- Profit: Sell babies for high prices!
Zoo Income:
- NPCs visit zoo (pay admission!)
- Rare creatures = more visitors
- Daily passive income: 50-500 gold!
✅ REPTILES & SNAKES (Catchable!):
Snakes (15 species):
- Grass Snake (Gož) - Common, harmless
- Viper (Modras) - Venomous, rare!
- Python - Jungle biomes, 3m long!
- Cobra - Egyptian Desert, deadly!
- Anaconda (baby) - Amazon Rainforest
- Ice Serpent - Arctic Zone, frost breath!
- Fire Snake - Volcanic biome, immune to lava
- Rainbow Serpent - Mythical Highlands, magic!
- Sea Serpent - Atlantis, water snake
- Shadow Snake - Endless Forest, invisible!
- Crystal Viper - Mythical Highlands, gemstone scales
- Mutant Snake - Chernobyl, glowing!
- Two-Headed Snake - Rare mutation!
- Golden Python - LEGENDARY, worth 5000 gold!
- Basilisk - Mythical, stone gaze attack!
Other Reptiles (10):
- Lizards (5 types): Green, Desert, Fire, Ice, Rainbow
- Turtles (3 types): Pond, Sea, Giant
- Crocodile (Amazon/Cenotes)
- Chameleon (color-changing!)
Catching Snakes:
- Snake Hook tool (craft or buy)
- Sneak approach (don't run!)
- Some bite (poison damage!)
- Antivenom needed for venomous species
Snake Displays:
- Terrarium tanks (like fish tanks!)
- Place in home OR Zoo
- Snakes slither in real-time!
- Feed mice/rats (optional, they survive without)
🐾 COMPLETE CATCHABLE CREATURES LIST:
✅ FISH (60 species) - All catchable in pairs!
✅ BUGS (40 species) - All catchable in pairs!
✅ REPTILES (25 species) - All catchable in pairs!
✅ AMPHIBIANS (10 species):
- Frogs (5 types), Salamanders (3 types), Newts (2 types)
✅ BIRDS (20 species):
- Eagles, Hawks, Owls, Parrots, Crows, Doves, etc.
✅ SMALL MAMMALS (15 species):
- Rabbits, Squirrels, Mice, Rats, Hedgehogs, Ferrets, etc.
✅ MYTHICAL CREATURES (10 pairs):
- Baby Dragon, Baby Unicorn, Baby Phoenix, Baby Griffin, etc.
TOTAL CATCHABLE CREATURES: 170+ species! TOTAL PAIRS POSSIBLE: 340+ animals!
Zoo Completion:
- Collect all pairs = Master Zookeeper Achievement!
- Unlock special Golden Zoo Uniform outfit
<EFBFBD>🎯 WEREWOLF SYSTEM (Endless Forest):
✅ FULL WEREWOLF MECHANICS:
Encounter:
- Spawns during FULL MOON nights only
- Endless Forest biome exclusive
- Rare elite enemy (5% spawn chance on full moon)
Combat:
- Weakness: Silver weapons deal 3× damage!
- Strength: 2× HP, 2× damage output
- Special: Howl attack (stuns player 2 seconds)
Loot:
- Werewolf Pelt (rare crafting material)
- Werewolf Fang (weapon upgrade)
- Cursed Fur (dark magic ingredient)
Quest: "Silver Bullet" - Craft legendary Silver Sword to hunt werewolf
Easter Egg: Rumor of werewolf NPC who can be befriended...?
💍 ROMANCE & MARRIAGE:
✅ 12 MARRIAGE OPTIONS:
Town NPCs (5):
- Lena, Katarina, Sonya, Mira, Elena
Biome NPCs (7):
- Tribal Princess (Amazon)
- Mermaid Princess (Atlantis) 🧜♀️
- Valkyrie (Mythical)
- Egyptian Priestess (Egypt)
- Scottish Lass (Loch Ness)
- Dino Keeper (Dino Valley)
- Ghost Girl (Catacombs graveyard) 👻
✅ WEDDING & CHILDREN:
- Ceremony (100+ guests!)
- Children (6 growth stages: baby → adult)
- Generational Gameplay - Play as descendants for 100+ years!
🦖 CREATURES & ANIMALS:
✅ FARM ANIMALS:
- Chickens, Cows, Pigs, Horses, Dinosaurs (exotic from Dino Valley!)
✅ SPECIAL CREATURES (vsi biomi!):
Dino Valley: 15 dinosaurs (T-Rex, Velociraptor, Triceratops, etc.)
Mythical: Dragons, Unicorns, Yetis, Griffins, Phoenix
Endless Forest: WEREWOLF, WENDIGO, BIGFOOT!
Loch Ness: Nessie (monster boss)
Atlantis: Mermaids, Kraken, Sea Serpent
Egyptian: Mummies, Sphinx, Giant Scarab
Chernobyl: Mutant Wolf, Two-Headed Dog, Radiation creatures
Catacombs: 6 MILLION skeletons, Ghosts, Undead
Amazon: 50m Anaconda (boss), Piranhas, Jaguars
✅ FISHING:
- 40 fish species
- Complete fishing mini-game
🎬 ENDINGS (4 total):
- ✅ Sacrifice Kai - Kai dies, Ana lives, world cured (heroic) 💔
- ✅ Sacrifice Ana - Ana dies, Kai lives, world cured (tragic) 💔
- ✅ Refuse / Dark World - Both live, world stays zombified (selfish) 💀
- ✅ Perfect Ending - Both live, world cured (requires ALL 50 Ana diary pages + 9 key fragments!) 🌟
📦 DLC POLICY:
❌ NO DLC - VSE FREE!
7 planned DLCs → ALL FREE IN BASE GAME:
- ✅ DLC 1 → Dino Valley (FREE)
- ✅ DLC 2 → Mythical Highlands (FREE)
- ✅ DLC 3 → Endless Forest (FREE)
- ✅ DLC 4 → Loch Ness (FREE)
- ✅ DLC 5 → Catacombs (FREE)
- ✅ DLC 6 → Egyptian Desert (FREE)
- ✅ DLC 7 → Amazon Rainforest (FREE)
- ✅ Atlantis (FREE)
- ✅ Chernobyl (FREE)
= ZERO-DLC MODEL! Everything free forever!
📊 FINAL ASSET COUNT:
✅ COMPLETE GAME:
- 12,000-13,500 PNG assets total
- 180 NPCs = 3,520 slik
- 72 Alpha Hybrids = 1,152 slik
- 18 biomes terrain = 720 slik
- 27 towns buildings = 864 slik
- 24 bosses = 712 slik
-
- much more!
✅ DEMO:
- 171-181 frames = €2.05-2.17
- 95% COMPLETE (waiting for portraits)
🎯 GAME SCOPE:
✅ CONFIRMED:
- 250+ hours gameplay (not 30-40!)
- 18 biomes (9 normal + 9 anomalous)
- 27 towns to restore
- 180 NPCs with relationships
- 12 romance options + marriage + children
- 72 specialist Alpha Hybrid zombies
- 46 game systems
- 200+ crafting recipes
- 40 fish species
- 100+ quests
- Post-apocalyptic Slovenia (2084)
- Kai & Ana: 14-year-old TWIN SISTERS
❌ FINAL CUTS & REMOVED:
ODSTRANJENO IZ ZGODBE:
- ❌ Zmaj Volk (Dragon-Wolf boss) - Was guardian/protector of Ana, BUT removed per user confirmation
- ❌ All other DLC paywalls - Now FREE in base game
OSTALO VSE IN! ✅
✅ CHANGELOG (31.12.2025 Session):
MAJOR DISCOVERIES:
- ✅ Found 72 Alpha Hybrid zombie variants
- ✅ Found 12 Garden Gnomes collection system
- ✅ Found 4 Fairies system
- ✅ Found Vape Liquids (4 flavors)
- ✅ Found The Gong (Grok's signature)
- ✅ Found 27 Graveyards (1 per town!)
- ✅ Found Zombie Lease System
- ✅ Confirmed Werewolf in Endless Forest
- ✅ Confirmed 27 towns (not 2!)
- ✅ Confirmed ALL DLC content FREE
STORY CORRECTIONS:
- ✅ Removed Zmaj Volk boss
- ✅ Giant Troll King = ONLY final boss
- ✅ Parents die Day 3 (exact timing)
- ✅ Kai & Ana = 14 years old
- ✅ TWIN SISTERS (not just siblings)
- ✅ Family can control zombies (inherited ability)
✅ TO JE FINALEN SEZNAM!
Datum: 03.01.2026 05:37 CET
Status: LOCKED & VERIFIED
Source: SESSION_DNEVNIK_31_12_2025.md (hivatalovna odkritja)
GOODNIGHT! Lahko greš spat mirno - vse je zapisano! 😴✨
💔 MEMORY LOSS EXPANSION - Kai's Forgotten Past
🧠 NEW STORY MECHANIC: KAI LOSES HIS MEMORY!
📖 REVISED PROLOGUE:
Day 7: The Abduction (CHANGED!):
[Giant Troll King smashes through wall]
TROLL KING: "The girl comes with me!"
KAI (14, protecting Ana): "NO! GET AWAY FROM HER!"
[Kai attacks. Troll King backhands him.]
[Kai flies across room, SLAMS INTO WALL]
[HEAD TRAUMA. Blood. Unconscious.]
[Ana screaming, dragged away]
ANA (crying): "KAI! KAIIII! NO!"
[Portal closes. Silence.]
---
[Hours later...]
KAI (waking up, dazed): "...where... where am I?"
[Looks around. Empty basement. Blood on floor.]
KAI: "...who... who am I?"
[Tries to remember. NOTHING.]
KAI: "My head... it hurts... I can't... I can't remember..."
[Finds ID card on floor]
"Kai Marković. Age: 14."
KAI: "...Kai. That's... me?"
[Looks at photos on wall - sees himself with a girl, parents]
KAI: "Who are they? Why can't I remember?"
[Feels strange pull in chest - Twin Bond, damaged but present]
KAI: "...something's missing. Someone is missing.
I have to... I have to find..."
[Doesn't remember Ana. Doesn't remember parents dying.
Doesn't remember ANYTHING before waking up.]
KAI: "...I'll find the truth. Whatever it takes."
💜 ANA'S BELONGINGS - 50 Collectibles Across Map!
🎒 WHAT TO FIND:
Personal Items (20):
- Ana's Hair Ribbon (red, her favorite)
- Ana's Science Notebook (half-burned)
- Ana's Favorite Book ("The Little Prince")
- Ana's Locket (twin photo inside!)
- Ana's Childhood Teddy Bear
- Ana's Glasses (broken)
- Ana's Lab Coat (torn)
- Ana's Birthday Card (from Kai, "Best Sister Ever!")
- Ana's Favorite Song (USB stick)
- Ana's Drawing (of Kai and her)
- Ana's Bracelet (matching set with Kai)
- Ana's Diary (Vol. 1 - childhood)
- Ana's School ID
- Ana's Chemistry Set (miniature)
- Ana's Star Chart (astronomy hobby)
- Ana's Pressed Flower Collection
- Ana's Lucky Coin
- Ana's Handwritten Poem
- Ana's Music Box
- Ana's First Aid Kit (she loved helping people)
Family Items (15): 21. Family Photo Album (40 photos total) 22. Mother's Recipe Book (Ana's handwriting in margins) 23. Father's Watch (Ana borrowed it) 24. Christmas Ornament (Ana made it) 25. Family Vacation Postcard (Slovenia beach) 26. Ana's Baby Shoes 27. Twin Birth Certificate 28. Ana's First Drawing (age 4) 29. Family Video Tape (VHS) 30. Ana's Science Fair Trophy (1st place) 31. Mother's Perfume (Ana's favorite scent) 32. Father's Lab Goggles (Ana wore them) 33. Twins' Matching Jackets 34. Ana's Birthday Cake Recipe (Mom's handwriting) 35. Family Christmas Card (last one before outbreak)
Scattered Belongings (15) - Items from Day 7: 36. Ana's Torn Sleeve (from struggle) 37. Ana's Lost Shoe (left behind in basement) 38. Ana's Broken Phone (cracked screen) 39. Bloodstained Note (Ana's last message: "Kai, if you find this...") 40. Portal Residue Sample (Ana's scientific analysis) 41. Ana's Backpack (scattered contents) 42. Ana's Calculator (DNA calculator program) 43. Ana's Magnifying Glass 44. Ana's Lab Results (virus research!) 45. Ana's USB Drive (encrypted data) 46. Ana's Compass (gift from Dad) 47. Ana's Survival Kit 48. Ana's Medical Supplies 49. Ana's Binoculars 50. Ana's Final Diary Entry (Day 7, morning before abduction)
💓 HEARTBEAT PROXIMITY MECHANIC:
HOW IT WORKS:
Normal State:
♥ Ba-dum... Ba-dum... (slow, regular heartbeat)
Getting Closer to Ana's Item:
Distance: 50m
♥♥ Ba-dum Ba-dum (slightly faster)
Distance: 30m
♥♥♥ Ba-dum-Ba-dum-Ba-dum (faster, audible)
Distance: 10m
♥♥♥♥ BADUM-BADUM-BADUM!!! (rapid, intense!)
[Screen pulses red at edges]
[Controller vibrates!]
Distance: 5m
💓💓💓 **FULL HEARTBEAT EXPLOSION!**
[Screen flashes gold]
[Sound: Twin Bond resonance]
[Particle effects: Golden glow emanating from hidden spot!]
Visual Indicators:
- Blue Aura (faint) at 50m
- Purple Aura (glowing) at 30m
- Gold Aura (blazing) at 10m
- RADIANT PILLAR (skybeam!) at 5m
Audio:
- Heartbeat SFX (dynamic volume/speed)
- Whispers (Ana's voice: "Kai... remember...")
- Music crescendo (emotional piano)
🎬 MEMORY RESTORATION - FLASHBACK SYSTEM:
MECHANICS:
When Kai finds Ana's item:
-
Pickup Animation:
[Kai picks up item] KAI: "...this is... familiar..." [Item glows in hand] [Twin Bond surge!] -
FLASHBACK CUTSCENE TRIGGERS:
[Screen goes white] [Sound: Glass shattering, memory unlocking] [FLASHBACK PLAYS] -
Memory Fragment Restored:
[After flashback] KAI (tears in eyes): "Ana... I remember now..." [Memory counter updates: 1/50]
📸 EXAMPLE FLASHBACK CUTSCENES:
ITEM #1: Ana's Hair Ribbon
Location: Grassland biome, hidden in flowers
Pickup:
KAI: "A red ribbon... why does this make me sad?"
[Ribbon glows]
[Twin Bond pulse!]
FLASHBACK:
[Fade to memory - 3 years ago]
SCENE: School playground, sunny day
KAI (11 years old): "Ana! Your ribbon came untied again!"
ANA (11, laughing): "I'm bad at tying bows! Can you help?"
[Kai gently ties ribbon in Ana's hair]
KAI: "There. Perfect."
ANA (smiling): "You're the best brother ever, Kai."
KAI: "And you're the best sister. Always."
[They hug]
[Fade to white]
AFTER FLASHBACK:
KAI (crying): "Ana... my sister... I had a sister...
Her name was Ana. She... she loved red ribbons..."
[Memory Unlocked: Ana - Your Twin Sister]
[Kai's Stats: +5 Max HP (love gives strength)]
ITEM #4: Ana's Locket (Twin Photo)
Location: Chernobyl outskirts, buried in rubble
Pickup:
KAI: "A locket... silver... two hearts..."
[Opens it]
[Inside: Photo of Kai (14) and Ana (14), smiling, arms around each other]
KAI: "...this girl... she looks like me... we look... alike..."
[Locket glows!]
FLASHBACK:
[Memory - Day 0, before outbreak]
SCENE: Family living room, birthday party
MOTHER: "Happy 14th birthday, Kai and Ana!"
[Twins blow out candles together]
ANA (opening gift): "A matching locket set! Kai, look!"
[Two lockets - identical, heart-shaped]
ANA: "One for you, one for me. Twin Bond, right?"
KAI: "Always, Ana. No matter what."
[They put on lockets]
[Photo taken - flash!]
[Fade to white]
AFTER FLASHBACK:
KAI (sobbing): "We're twins... Ana and I... we're TWINS!
We turned 14 together... before... before everything fell apart..."
[Memory Unlocked: Twin Bond - Unbreakable Connection]
[New Ability: Twin Sense Level 1 (can sense Ana's direction vaguely)]
ITEM #8: Birthday Card ("Best Sister Ever!")
Location: Town Square ruins, inside burned house
Pickup:
KAI: "A card... my handwriting?"
[Opens card]
[Reads: "To Ana, Best Sister Ever! Love, Kai"]
[Drawings of stars, hearts]
FLASHBACK:
[Memory - Ana's 12th birthday]
SCENE: Ana's bedroom, night
KAI (12): "Ana, I made you something!"
ANA (12): "What is it?"
[Kai hands her card]
ANA (reading, tearing up): "Kai... this is so sweet..."
KAI: "You always help me with homework.
You always listen when I'm sad.
You're the best sister anyone could ask for."
ANA (hugging him): "And you're the best brother. Always."
[Fade to white]
AFTER FLASHBACK:
KAI (weeping): "I wrote this... for her... because she was kind...
because she cared... because she's my TWIN..."
[Memory Unlocked: Ana's Kindness]
[Kai's Emotional State: Determination +20%]
ITEM #50: Ana's Final Diary Entry (Day 7, Morning)
Location: Kai's starting farm (hidden in basement ruins)
Pickup:
KAI: "A diary... dated... the day I woke up with no memory..."
[Reads]
DIARY TEXT:
"Day 7 - Morning
I can hear them outside. The zombies. They're getting closer.
Kai is sleeping. He looks so peaceful. I don't want to wake him.
Mom and Dad died protecting us. I can't let their sacrifice be for nothing.
If something happens to me, I need Kai to know:
You are the bravest person I know.
You are my twin, my best friend, my protector.
No matter what happens, the Twin Bond will never break.
If you're reading this and I'm gone... don't give up.
Find me. I'll be waiting.
Twin Bond. Always.
- Ana"
FLASHBACK:
[Memory - Day 7, FULL SEQUENCE]
[Ana writing diary entry, crying]
[Hears crash]
[Giant Troll King enters]
[Kai wakes up, attacks]
[Gets knocked unconscious - HEAD TRAUMA]
[Ana screaming, dragged through portal]
[Kai's last sight before blackout: Ana reaching for him, crying]
ANA (final words): "KAI! I LOVE YOU! DON'T FORGET ME!"
[Portal closes]
[Darkness]
[Fade to white]
AFTER FLASHBACK:
KAI (full memory restored, crying uncontrollably):
"ANA!!! I REMEMBER EVERYTHING!!!
You're my twin sister! My best friend!
Mom and Dad died saving us!
The Troll King took you!
I forgot you... I FORGOT YOU because of the head injury...
But I'm coming for you now. I remember. I REMEMBER IT ALL.
Twin Bond. Always. Forever.
WAIT FOR ME, ANA. I'M COMING."
[Memory 100% Restored]
[Full Twin Bond Unlocked!]
[Kai's Power: MAXIMUM]
[Quest Updated: RESCUE ANA - Final Assault on Chernobyl!]
📊 MEMORY PROGRESSION SYSTEM:
Memories Found:
- 0-10 items: Kai confused, fragmented memories
- 11-25 items: Kai remembers Ana's face, personality
- 26-40 items: Kai remembers parents, family life
- 41-49 items: Kai remembers Day 7 attack (partial)
- 50/50 items: FULL MEMORY RESTORATION!
Stat Bonuses Per Memory:
- +5 Max HP
- +2% All Stats
- +10% Twin Bond Power
Total Bonus (50 memories):
- +250 HP
- +100% All Stats
- Twin Bond FULLY UNLOCKED!
🎮 GAMEPLAY INTEGRATION:
HUD Elements:
Top Right Corner:
💜 MEMORIES: 23/50
🧠 Memory Clarity: 46%
Map Markers:
- Golden Heart Icon: Ana's item nearby (active heartbeat)
- Faded Heart Icon: Item location discovered but not collected
Quest Journal:
MAIN QUEST: "Remember Her"
"I woke up with no memory. But something inside me...
a feeling... tells me I'm searching for someone.
Items I've found:
- [x] Red Ribbon (Memory: Ana - Your Sister)
- [x] Locket (Memory: Twin Bond)
- [ ] ...48 more to find...
The more I remember, the stronger I feel.
I WILL find the truth. I WILL find HER."
💔 EMOTIONAL IMPACT:
Early Game (0-10 memories):
- Kai feels empty, lost
- Doesn't know WHY he's searching
- Driven by instinct, Twin Bond pull
- Sad, melancholic music
Mid Game (25 memories):
- Kai remembers Ana's smile
- Remembers her laugh
- Remembers LOVE
- Bittersweet music (hope + sadness)
Late Game (45+ memories):
- Kai remembers EVERYTHING except final details
- Desperate, determined
- NEEDS to save her
- Epic, emotional music
Final Memory (50/50):
- FULL CATHARSIS
- Kai BREAKS DOWN crying
- Remembers Ana's last words: "DON'T FORGET ME!"
- "I DIDN'T FORGET YOU, ANA. I'M COMING."
- EPIC ORCHESTRAL SWELL
- PLAYER IS CRYING TOO
✅ WHY THIS IS BRILLIANT:
- Emotional Engagement: Player discovers story WITH Kai
- Exploration Reward: Every item = meaningful story moment
- Heartbeat Mechanic: Thrilling, immersive treasure hunt
- Flashbacks: Show, don't tell (cinematic)
- Memory Restoration: Satisfying progression
- Twin Bond: Grows naturally as Kai remembers
- Final Payoff: 50th memory = DEVASTATING emotional climax
THIS MAKES THE GAME 10× MORE POWERFUL! 💔💜
👥 DUAL PROTAGONIST SYSTEM - Choose Your Story!
🎮 GAME START: CHARACTER SELECTION
MAIN MENU:
═══════════════════════════════════════
KRVAVA ŽETEV (DOLINA SMRTI)
[New Game]
[Load Game]
[Settings]
[Exit]
═══════════════════════════════════════
Click [New Game]:
═══════════════════════════════════════
CHOOSE YOUR STORY
🧑 KAI'S STORY 👧 ANA'S STORY
"The Searcher" "The Captive"
[SELECT] [SELECT]
═══════════════════════════════════════
🧑 KAI'S STORY: "The Searcher"
DESCRIPTION:
"Wake up with no memory. Discover you had a sister.
Build a farm. Control zombies. Search the world.
Find Ana. Save her. Save the world."
GAMEPLAY FOCUS:
- Farming & Building
- Zombie Control (Alpha Hybrid powers)
- Exploration & Combat
- Town Restoration
- Memory Collection (50 items)
- Heartbeat Proximity Mechanic
- GOAL: Find and rescue Ana
STORY: Emotional journey of rediscovering your past
ENDING: Reunite with Ana, final choice (4 endings)
STARTING CONDITIONS (Kai):
- Age: 14
- Location: Dolina Smrti (Valley farm)
- Memory: NONE (amnesia from head trauma)
- Allies: None (finds Gronk later)
- Power: Alpha Hybrid (zombie control)
- Quest: "Remember Her" → "Find Ana"
KAI'S UNIQUE MECHANICS:
- ✅ Zombie Worker System (control 50!)
- ✅ Farm Building & Expansion
- ✅ Town Restoration (27 towns)
- ✅ Memory Flashbacks (50 collectibles)
- ✅ Heartbeat Proximity (find Ana's belongings)
- ✅ Twin Bond Growth (as memories return)
👧 ANA'S STORY: "The Captive"
DESCRIPTION:
"Kidnapped by the Giant Troll King. Imprisoned in Chernobyl.
Use your genius to survive. Conduct secret research.
Outsmart your captors. Send clues to Kai.
Prepare for escape."
GAMEPLAY FOCUS:
- Escape Planning & Stealth
- Scientific Research & Crafting
- Puzzle Solving
- Survival Horror Elements
- NPC Manipulation
- GOAL: Escape captivity, help Kai find you
STORY: Thriller/horror perspective from inside the prison
ENDING: Escape, reunite with Kai, final choice (4 endings)
STARTING CONDITIONS (Ana):
- Age: 14
- Location: Chernobyl Reactor Core (Level 7, prison cell)
- Memory: FULL (remembers everything!)
- Allies: Zmaj Volk (secret friend, protects her)
- Power: Scientific Genius (crafting, chemistry, tech)
- Quest: "Survive Captivity" → "Escape the Reactor"
ANA'S UNIQUE MECHANICS:
- ✅ Stealth System (avoid guards)
- ✅ Scientific Crafting (create tools from scraps)
- ✅ Puzzle Solving (hack terminals, decode locks)
- ✅ NPC Dialogue Trees (manipulate captors)
- ✅ Diary Writing (leave clues for Kai)
- ✅ Zmaj Volk Bond (befriend dragon-wolf)
- ✅ Twin Bond Messages (send telepathic signals to Kai)
📖 ANA'S STORY - FULL BREAKDOWN:
ACT 1: CAPTIVITY (Days 7-30)
Day 7 - Abduction:
[Giant Troll King drags Ana through portal]
ANA (terrified): "KAI! KAIIII!"
[Portal closes. Darkness.]
[Ana wakes in stone cell. Cold. Damp. Scared.]
ANA: "...where am I? Kai... where's Kai?"
[Remembers everything - parents' death, Kai's injury]
ANA (crying): "No... no no no... Kai was hurt...
did he survive? Is he alive?"
[Feels Twin Bond - weak but present]
ANA: "...he's alive. I can feel him. Twin Bond.
Okay. Okay. I need to survive. He'll come for me. I know it."
Daily Routine (Captivity):
- Morning: Guards bring food (stale bread, water)
- Day: Ana allowed 2 hours in "research lab" (monitored)
- Evening: Return to cell, write diary
- Night: Plan escape, send Twin Bond signals
Gameplay Loop (Ana):
-
SURVIVAL:
- Ration food carefully - Stay warm (Reactor is cold!) - Maintain sanity (loneliness, fear) - Health bar: If drops to 0 = Game Over -
RESEARCH:
[In lab, Ana secretly studies:] - Zombie virus samples - Portal technology - Troll King's curse - Reactor blueprints (for escape route) [Crafting Mini-Game:] - Combine chemicals - Create tools (lockpick, acid, flashlight) - Build secret radio (contact outside world?) -
STEALTH:
[When guards aren't looking:] - Steal supplies - Explore restricted areas - Avoid cameras - IF CAUGHT = Punishment (solitary confinement 3 days) -
NPC INTERACTION:
[Talk to captors, learn intel:] GUARD #1 (sympathetic): "I'm sorry, kid. I don't agree with this. But Dr. Krnić pays well... and threatens worse." GUARD #2 (cruel): "Shut up and do your work, lab rat." DR. KRNIĆ (via intercom): "Ana, your cooperation is appreciated. Continue virus research. Or else." ZMAJ VOLK (secret ally): "Don't give up, little one. I'm cursed, but I'll protect you when I can." -
DIARY WRITING:
[Ana writes 50 diary pages across the year] [These are the same pages Kai finds in his playthrough!] Example: "Day 47: I miss Kai so much. I wonder if he even remembers me. The head injury looked bad. What if he has amnesia? I'm sending Twin Bond signals every night. Can he hear me? Please, Kai... remember me..." [Player writes pages that Kai reads in parallel story!] -
TWIN BOND SIGNALS:
[Every night, Ana meditates] [Sends telepathic messages to Kai] ANA (concentrating): "Kai... can you hear me? I'm alive... I'm in Chernobyl... level 7... please... remember me... come find me..." [Twin Bond mini-game: Guide signal through obstacles] [If successful = Kai receives message in his playthrough!]
ACT 2: SURVIVAL & DISCOVERY (Days 30-200)
Ana's Secret Discoveries:
-
The Cure Machine:
[Ana finds blueprints in lab] ANA: "...this device... it can cure the zombie virus?! But it requires... Alpha Hybrid DNA sacrifice? One must die to power it?" [Horror realization] ANA: "Dr. Krnić wants to use ME. Or Kai. One of us has to die to save the world..." -
Zmaj Volk's True Nature:
[Late night, Zmaj Volk visits Ana's cell] ZMAJ VOLK: "I was human once. A guardian. Dr. Krnić cursed me. I'm forced to serve the Troll King. But I don't want to hurt you, Ana. You're special." ANA: "Can I help break your curse?" ZMAJ VOLK: "Perhaps. If Kai could find a Curse-Breaking Amulet... but don't endanger him for me." ANA: "We'll save you too. I promise." -
The Troll King's Backstory:
[Ana overhears Troll King talking to Dr. Krnić] TROLL KING: "I've served you for a year. When will you lift my curse? You PROMISED I'd be human again!" DR. KRNIĆ: "Patience, Volk. Once Phase 2 completes, you'll be free. Now guard the girl. She's essential." [Ana realizes: Troll King is ALSO a victim!]
ACT 3: ESCAPE PLAN (Days 200-365)
Year Mark:
Day 365 - Exactly 1 year since abduction
ANA (writing diary): "It's been a full year.
Kai... wherever you are... I hope you haven't given up.
I've learned so much. The virus. The cure. The portals.
I've crafted tools. I've mapped escape routes.
I've befriended Zmaj Volk.
Tomorrow, I make my move. I'm escaping.
And then... I'm coming to find YOU.
Twin Bond. Always.
- Ana"
Escape Sequence (Playable!):
[Stealth mission - 7 levels up!]
LEVEL 7 (Cell): Pick lock → Success!
LEVEL 6 (Guardian Chamber): Avoid Zmaj Volk... wait, he HELPS!
ZMAJ VOLK: "Go, Ana! I'll delay the guards!"
LEVEL 5 (Lab): Steal research data, plant virus cure notes
LEVEL 4 (Reactor Core): Dodge radiation, hack door
LEVEL 3 (Guard Barracks): Sneak past sleeping guards
LEVEL 2 (Armory): Grab weapon (Ana not a fighter, but desperate!)
LEVEL 1 (Exit Portal): Almost there...
[BOSS ENCOUNTER: TROLL KING blocks exit!]
TROLL KING: "You're not leaving, girl!"
ANA: "I'm sorry, Volk. But I have to see my brother!"
[Epic escape chase!]
[Ana activates emergency portal using stolen tech]
[Jumps through!]
[Lands in... RANDOM BIOME!]
ACT 4: JOURNEY HOME (Ana's Solo Adventure)
Ana's World Exploration:
[Ana spawns in random biome - alone, scared]
ANA: "I'm... I'm free! But... where am I?"
[Realizes: She's in one of the 18 anomalous zones]
ANA: "I need to find the Base Farm. Find Kai.
Twin Bond... guide me..."
[Ana's journey mirrors Kai's but REVERSED!]
Ana's Gameplay (Post-Escape):
- ✅ No zombie control (not Alpha Hybrid like Kai)
- ✅ Stealth gameplay (hide from zombies!)
- ✅ Scientific crafting (make traps, distractions)
- ✅ Use portals to navigate biomes
- ✅ Follow Twin Bond signal toward Kai
- ✅ Find Kai's restored towns, see his progress!
Ana's Realization:
[Ana enters first restored town]
ANA (amazed): "These buildings... they're rebuilt!
And these people... NPCs... they're ALIVE!
Did... did Kai do this? In one year?
He's been rebuilding civilization while searching for me?"
[Tears of pride and love]
ANA: "Kai... you're amazing. I'm so proud of you, brother."
ACT 5: THE REUNION (Ana's Perspective)
[Ana follows Twin Bond to Chernobyl]
ANA: "I'm close. So close. I can FEEL him.
He's here. He came back for me."
[Enters Reactor Level 7 - her former cell]
[Hears footsteps. Door opens.]
[Kai enters. Their eyes meet.]
ANA: "...Kai?"
KAI: "...Ana."
[Time slows. Twin Bond EXPLODES with light.]
ANA (crying): "You... you really came..."
KAI: "Did you think I wouldn't?"
[They run to each other. Embrace. Both crying.]
ANA (sobbing): "I felt you... every day... searching..."
KAI (holding her): "I promised. Twin Bond. Always."
[SAME SCENE FROM ANA'S POV!]
[Player experiences reunion from HER perspective!]
🔄 DUAL NARRATIVE SYSTEM:
How Both Stories Connect:
Kai's Playthrough:
- Finds 50 diary pages Ana wrote
- Reads about her captivity
- Receives Twin Bond messages she sent
- Builds world while searching
Ana's Playthrough:
- Writes the 50 diary pages Kai finds!
- Sends the Twin Bond messages he receives!
- Sees the towns/world Kai rebuilt
- Fights to escape and find him
BOTH PLAYTHROUGHS = FULL STORY!
🎬 ENDINGS (Both Perspectives):
Same 4 Endings, Different POV:
Kai's POV:
- Sacrifice self (Ana lives)
- Ana sacrifices herself (Kai lives)
- Both refuse (dark world)
- Perfect ending (both live)
Ana's POV:
- Kai sacrifices himself (Ana devastated)
- Ana sacrifices herself (saves everyone)
- Ana convinces Kai to refuse (stay together)
- Ana discovers alternative cure! (genius saves day!)
🏆 REPLAY VALUE:
Why Play Both?
- See FULL story from both angles
- Kai = Action/Farming focus
- Ana = Stealth/Puzzle focus
- Different gameplay mechanics
- Emotional connection to both characters
- Diary pages make MORE sense after Ana playthrough!
- Twin Bond messages are DEVASTATING when you know Ana's struggle!
🎮 RECOMMENDATION:
Suggested Play Order:
-
First Playthrough: Kai's Story
- Experience mystery, discovery, memory restoration
- Emotional journey finding Ana
-
Second Playthrough: Ana's Story
- See captivity horror
- Understand diary pages deeply
- Experience escape thriller
- NEW PERSPECTIVE on same events!
COMBINED = MASTERPIECE! 💜
THIS DOUBLES THE GAME'S EMOTIONAL IMPACT!
🚂 RAILWAY RESTORATION SYSTEM - Slovenian Train Network
🛤️ RAILWAY OVERVIEW:
PRE-EXISTING INFRASTRUCTURE:
✅ Railway tracks ALREADY BUILT across Slovenia! ✅ 27 train stations (1 per town!) ✅ Abandoned, rusted, overgrown with vegetation ✅ Zombies lurking in old carriages ✅ NO BUILDING TRACKS - Focus on restoration!
📍 27 TRAIN STATIONS (1 Per Town):
Station List:
- Ljubljana Central (Capital) - Main hub
- Maribor Station - Northern hub
- Celje Station - Central
- Kranj Station - Alpine
- Novo Mesto Station - Southeast
- Koper Station - Coastal (Mediterranean)
- Ptuj Station - Historic
- Velenje Station - Mining town
- Kamnik Station - Mountain town
- Postojna Station (near caves!)
- Bled Station (lake town!)
- Portorož Station - Beach resort
- Idrija Station - Mercury mine
- Škofja Loka Station - Medieval
- Trbovlje Station - Industrial
- Jesenice Station - Alpine border
- Murska Sobota Station - Eastern
- Nova Gorica Station - Italian border
- Slovenj Gradec Station - Northern
- Krško Station - Nuclear plant town
- Brežice Station - Croatian border
- Ajdovščina Station - Wine region
- Radovljica Station - Honey town
- Litija Station - River town
- Logatec Station - Karst
- Prevalje Station - Mining
- Dolina Smrti Station (Player's Base Farm hub!)
🏚️ STATION RESTORATION MECHANIC:
Station Condition States:
1. RUINED (Starting State):
- Platform collapsed
- Station building burned/destroyed
- Tracks overgrown with weeds
- Zombies sleeping in old carriages
- No NPCs
- NO FUNCTIONALITY
2. CLEARED (After zombie cleanup):
✅ Kill all zombies in station area
✅ Clear debris from platform
- Still non-functional
- NPCs won't return yet
3. REPAIRED (After restoration):
✅ Rebuild station building (wood, stone, iron)
✅ Repair platform
✅ Install signal lights
✅ Clean tracks (remove weeds)
✅ NPCs move in! (Station Master, Ticket Clerk, etc.)
✅ FUNCTIONAL - Trains can stop here!
🔧 RESTORATION REQUIREMENTS:
Per Station (Average):
Materials Needed:
- Wood: 500 units
- Stone: 300 units
- Iron: 150 units
- Glass: 50 units (windows)
- Concrete: 100 units (platform)
Labor:
- Zombie Workers: 10 workers × 3 days = Station repaired
- OR Manual: Player rebuilds (5 hours real-time gameplay)
Cost:
- Gold: 5,000 per station
- Total for all 27: 135,000 gold (endgame investment!)
🚂 TRAIN SYSTEM:
TRAINS ARE BROKEN - MUST REPAIR!
Train Types (5 total across network):
-
Steam Locomotive 🚂
- Old-school, coal-powered
- Slowest (60 km/h)
- Most common
- Repair: 10,000 gold, 500 iron, 200 coal
-
Diesel Train 🚃
- Modern, fuel-powered
- Medium speed (100 km/h)
- Repair: 15,000 gold, 300 steel, 500L diesel
-
Electric Train ⚡
- High-speed, requires power grid
- Fast (140 km/h)
- Repair: 25,000 gold, 200 copper, 100 circuit boards
- Extra: Restore power lines to stations!
-
Cargo Train 📦
- Heavy freight hauler
- Carries goods between towns
- Repair: 20,000 gold, 800 iron, 400 steel
-
Luxury Express 🌟
- Pre-apocalypse VIP train
- Ultra-fast (180 km/h!)
- Rare, only 1 in game
- Repair: 50,000 gold, 500 mythril, 100 dragon scales!
🛠️ TRAIN REPAIR PROCESS:
Finding Trains:
[Explore stations]
[Find abandoned train on tracks - rusted, broken]
PLAYER: "A train! If I can repair this, I can travel fast!"
[Inspect Train]
DAMAGE REPORT:
- Engine: BROKEN (needs new pistons)
- Wheels: RUSTED (need lubrication oil)
- Boiler: CRACKED (needs welding)
- Coal Tender: EMPTY (need coal supply)
- Brake System: FAILED (needs hydraulic fluid)
REPAIR COST: 10,000 gold + materials
TIME: 2 in-game days (with zombie workers)
Repair Steps:
- Gather Materials (iron, steel, coal, oil, etc.)
- Hire Mechanic NPC (if station restored) OR use zombie workers
- Wait 2 days (or speed up with fast-forward)
- Train OPERATIONAL! ✅
🚉 STATION BUILDING TYPES:
Each Station Has (After Restoration):
Main Station Building:
- Ticket Office - Buy train tickets (fast travel!)
- Station Master Office - Quest giver NPC
- Waiting Room - Rest, save game
- Restaurant - Buy food, meet NPCs
- Luggage Storage - Extra inventory space!
Platform Buildings:
- Signal Tower - Control train schedule
- Maintenance Shed - Repair trains here
- Cargo Warehouse - Store/trade goods
- Passenger Shelter - Weather protection
NPCs (3-5 per station):
- Station Master - Manages station, gives quests
- Ticket Clerk - Sells tickets, fast travel
- Train Mechanic - Repairs trains (for fee)
- Platform Guard - Security, zombie defense
- Vendor - Sells snacks, newspapers, souvenirs
🎫 FAST TRAVEL SYSTEM:
How It Works:
1. Buy Ticket:
[At Ticket Office]
TICKET CLERK: "Where to?"
[Map appears - shows restored stations in green]
DESTINATIONS:
- Ljubljana Central (200 gold, 10 min)
- Maribor Station (150 gold, 8 min)
- Bled Station (100 gold, 5 min)
- [27 total destinations if all restored!]
[Select destination, pay gold]
[Cutscene: Board train, scenic travel montage]
[Arrive at destination!]
2. Automatic Travel:
- Player boards train
- Screen fades to scenic Slovenia landscapes
- Relaxing train sounds (clickety-clack)
- Time passes (10 real seconds = 5 in-game minutes)
- Arrive refreshed! (+10 HP, +20 Stamina)
3. Random Events (Small Chance):
[10% chance during travel]
EVENT: ZOMBIE AMBUSH!
- Zombies on tracks!
- Train stops suddenly
- Fight zombies (3-5 enemies)
- Clear tracks, continue journey
- BONUS: Extra XP + loot!
🚛 CARGO SYSTEM:
Trade Between Towns via Train:
How It Works:
[At Cargo Warehouse]
CARGO CLERK: "Shipping goods to another town?"
[Load items onto train]
- Max: 1,000 kg per trip
- Fee: 50 gold per 100 kg
[Select destination]
[24 in-game hours later = goods arrive!]
[Sell goods at destination for profit!]
Example:
- Buy wheat in Maribor (cheap farming town)
- Ship to Ljubljana (expensive capital)
- Sell for 2× profit!
🗺️ RAILWAY MAP:
Slovenia Railway Network:
Maribor━━━━━━━━━━Ptuj
┃ ┃
Celje━━━━━━━━━Murska Sobota
┃
Ljubljana━━━━━━Novo Mesto
┃ ┃
Koper Bled━━━━Jesenice
┃ ┃
Portorož Kranj━━━━Kamnik
┃
Dolina Smrti (Base Farm)
Total Track Length: ~800 km
Total Stations: 27
Total Trains: 5 (must repair all!)
💰 ECONOMIC BENEFITS:
Why Restore Railway?
1. FAST TRAVEL:
- Save 80% travel time!
- Example: Walking Ljubljana → Maribor = 2 hours
- Train: 10 minutes!
2. CARGO TRADING:
- Ship goods between towns
- Profit margins: 50-200%!
- Example: Buy 100 potatoes (500 gold) → Ship → Sell (1,200 gold) = 700 profit!
3. NPC MOVEMENT:
- Restored stations = NPCs travel between towns!
- More quest variety
- Cross-town relationships
4. QUESTS:
- Station Masters give unique railway quests
- "Clear zombies from tracks"
- "Repair signal tower"
- "Find missing cargo"
- Rewards: Gold, rare items, train upgrades!
5. ACHIEVEMENTS:
- ✅ "Rail Baron" - Restore all 27 stations
- ✅ "Conductor" - Repair all 5 trains
- ✅ "Track Star" - Travel 1,000 km by train
- ✅ "Freight Master" - Ship 10,000 kg cargo
🎮 GAMEPLAY INTEGRATION:
Early Game (Act 1):
- Find 1-2 nearby stations
- Restore Dolina Smrti Station (Base Farm hub)
- Repair 1 steam locomotive
- Unlock fast travel to 2-3 towns!
Mid Game (Act 2):
- Restore 10-15 stations
- Repair diesel + electric trains
- Cargo trading becomes profitable!
- Railway quests unlock!
Late Game (Act 3-4):
- Restore all 27 stations
- Repair luxury express train
- Full railway network operational!
- Slovenia connected again!
🏆 MASTER QUEST: "Reconnect Slovenia"
Objective:
Restore entire railway network, reconnect all 27 towns via train.
Rewards:
- 50,000 XP
- Golden Conductor Uniform (outfit)
- Lifetime Free Train Tickets!
- Luxury Express Train (fastest vehicle in game!)
- Achievement: "Railroad Tycoon"
🌟 SPECIAL FEATURES:
1. Scenic Routes:
Bled → Jesenice (Alpine route)
- Snow-covered mountains
- Frozen lakes
- Breathtaking views!
Koper → Portorož (Coastal route)
- Mediterranean sea
- Beaches
- Sunset scenery!
Ljubljana → Postojna (Cave route)
- Karst landscape
- Cave entrances visible
- Underground rivers!
2. Train Customization:
[At Mechanic]
UPGRADES:
- Speed Boost (+20%, 5,000 gold)
- Armor Plating (zombie-proof, 8,000 gold)
- Cargo Expansion (+500 kg, 3,000 gold)
- Luxury Seats (restore HP while traveling, 10,000 gold)
- Horn Upgrade (custom sounds!, 500 gold)
3. Railway Events:
- "Derailment!" - Find crashed train, rescue survivors
- "Trackside Party" - NPCs throw celebration at station
- "Express Delivery" - Timed cargo mission (bonus gold!)
- "Ghost Train" - Spooky night event (Halloween special!)
✅ SUMMARY:
What Player Does:
- Find abandoned stations (27 total)
- Clear zombies
- Repair station buildings (NPCs move in!)
- Find broken trains (5 total)
- Repair trains (materials + gold)
- USE RAILWAY FOR FAST TRAVEL!
- Ship cargo for profit
- Complete railway quests
- RECONNECT SLOVENIA!
What Player DOESN'T Do: ❌ Build tracks from scratch (already exist!) ❌ Lay rails manually (too tedious!) ❌ Design routes (pre-set network!)
Focus: ✅ Restoration (not construction!) ✅ Repair (trains + stations!) ✅ Economic gameplay (cargo trading!) ✅ NPC revival (bring life back to stations!)
🚂 RAILWAY = POST-APOCALYPTIC REBIRTH OF CIVILIZATION!
🧌 GRONK RECRUITMENT QUEST - "The Green Giant"
🎯 GRONK IS NOT AUTOMATIC - MUST BE FOUND!
Early Game Warning:
[Player farming alone on Day 10]
[Strange noises from nearby forest]
PLAYER: "What was that? Something big..."
[Quest Notification]
🔔 NEW QUEST: "Mysterious Sounds"
"Investigate the strange noises coming from the forest."
📖 QUEST CHAIN: "The Green Giant"
PART 1: "Mysterious Sounds"
Objective: Investigate forest sounds
Steps:
- Go to Forest Biome (nearby)
- Follow Sound Trail (audio cues getting louder)
- Discover Crash Site
[Large crater in ground] [Broken trees] [Strange pink... hair?] PLAYER: "What happened here? Something HUGE landed..." [Find clue: Giant footprint - 3× normal size!] [Find clue: Pink dreadlock strand] [Find clue: Empty vape cartridge (strawberry flavor)] PLAYER: "Whatever crashed here... it vapes?"
Reward: +500 XP, Quest continues
PART 2: "Track the Giant"
Objective: Follow the giant's trail
Steps:
-
Follow Footprints (leads deeper into forest)
-
Find More Clues:
- Torn "TROLL SABBATH" shirt piece
- Large pink sneaker (size 22!)
- Vape cloud residue (glowing purple)
-
Encounter Signs:
[Tree markings - someone carved:] "GRONK WAS HERE" [Below it:] "IF FOUND PLEASE DONT SHOOT AM FRIENDLY JUST LOST" PLAYER: "...Gronk? Is that his name? This giant is... friendly?"
Reward: +750 XP, Quest continues
PART 3: "Find Gronk's Camp"
Objective: Locate where the giant is hiding
Steps:
-
Continue Following Trail
-
Find Makeshift Camp:
[Clearing in forest] [HUGE tent made from tarp] [Campfire (3m wide!)] [Empty vape boxes everywhere] [No one here...] [Note on tree:] "WENT TO FIND FOOD BACK SOON - GRONK" [Player hears rustling...] -
FIRST ENCOUNTER:
[Massive footsteps approaching!] [3-METER TALL GREEN TROLL EMERGES!] - Pink dreadlocks - "TROLL SABBATH" shirt (torn) - Pink sneakers - Vaping - Looks scared! GRONK (terrified): "WHOA! DON'T SHOOT! I'm friendly! Please! I'm just lost!" [CHOICE:] A) "I won't hurt you." (Friendly) B) "What ARE you?!" (Curious) C) Attack (Hostile - BAD ENDING!)
If FRIENDLY:
GRONK (relieved): "Oh thank god! I thought you'd...
yeah, I know, I'm huge. Scary. Green. But I'm chill!
Name's Gronk. I'm a troll. From... well, long story."
PLAYER: "A troll? Like... fairy tale troll?"
GRONK: "Nah man, I'm not gonna eat you or whatever.
I'm vegetarian. Well, I eat fish sometimes. And cheese.
But mostly plants! I LOVE farming!"
[Gronk sits down - still 2m tall sitting!]
GRONK: "I crashed here last week. Was flying my...
uh... never mind. Point is, I'm stuck. Lost. Alone.
Well, not totally alone..."
[Small terrier dog emerges from tent]
GRONK: "This is Susi. My cousin Grok's dog.
She's been keeping me company."
SUSI: *BARK BARK!* (hyperactive energy!)
GRONK: "Look, I don't wanna impose... but...
do you have a farm nearby? I'm REALLY good at farming.
Like, REALLY good. Grew up on a farm. 500 years ago..."
PLAYER: "500 years?!"
GRONK: "Trolls live long. Anyway, I could help you!
In exchange for... food? Shelter? A place to vape in peace?"
[Quest Choice:]
A) "Sure, you can live on my farm!" (RECRUIT GRONK!)
B) "I need to think about it..." (Delay, come back later)
If RECRUIT (RECOMMENDED!):
GRONK (excited): "REALLY?! Oh man, thank you!
You won't regret this! I'm the BEST farm helper!
Plus, I know how to make some sick vape liquids.
Like, legendary stuff. I'll teach you!
And my cousin Grok... he's into dark magic and stuff.
Kinda weird, but he knows EVERYONE. Could introduce you!
This is gonna be awesome! Lead the way, boss!"
[Quest Complete!]
🎉 QUEST COMPLETE: "The Green Giant"
✅ Gronk recruited!
✅ Susi recruited!
✅ New farm helper unlocked!
REWARDS:
- 5,000 XP
- Gronk NPC (permanent farm resident!)
- Susi pet (follows you around!)
- UNLOCKS: Vape System (see below)
🏚️ GRONK MOVES TO FARM:
Arrival Cutscene:
[Next morning, player wakes up]
[Sounds of hammering outside]
PLAYER: "What the...?"
[Goes outside]
[Gronk is ALREADY working!]
- Fixed broken fence
- Planted 20 crops
- Built new scarecrow
- Organized tools
GRONK (vaping, relaxed): "Morning, boss!
Couldn't sleep, so I got started. Hope you don't mind!
Oh, I moved into the barn. Hope that's cool.
It's got great ventilation for my vape clouds!"
[Camera pans to barn - now has giant bed, posters, vape collection]
SUSI: *BARK!* (running circles around player)
GRONK: "Susi approves! She says you're cool.
Also, I made breakfast. Giant troll pancakes?
They're... really big. Hope you're hungry!"
[Player and Gronk eat together]
[Friendship begins! 💚]
🛖 GRONK'S BARN SETUP:
Barn Interior (After Gronk Moves In):
Gronk's Corner:
- Giant Bed (3m long!)
- Vape Collection (50+ vapes on wall!)
- "TROLL SABBATH" Posters (band merch)
- Pink Sneaker Rack (10 pairs!)
- Dreadlock Care Station (pink hair products)
- Music Player (plays chill reggae/lo-fi)
Susi's Corner:
- Dog Bed (tiny, next to Gronk's giant one!)
- Toy Box (chew toys, balls)
- Food/Water Bowls
Shared Space:
- Vape Lab Workbench ✨ (UNLOCKED!)
- Ingredient Storage (herbs, essences)
- Recipe Book (Gronk's notes)
🎮 GRONK'S FARM HELP:
Daily Activities:
Morning (6:00 AM):
[Gronk wakes up, vapes]
GRONK: "Time to work! Let's do this!"
[Auto-waters ALL crops in 10×10 area!]
[Auto-harvests ready crops!]
[Auto-feeds animals!]
PLAYER: "Wow, you work fast!"
GRONK: "Troll strength, baby! Plus, I love this stuff!"
Afternoon:
[Gronk works on projects:]
- Repairs fences
- Builds new structures (if materials available)
- Upgrades farm buildings
- Clears debris
[Player can assign tasks:]
"Gronk, can you chop wood?"
GRONK: "On it!" [Chops 50 wood in 5 minutes!]
Evening:
[Gronk relaxes, vapes, chills with Susi]
GRONK: "Good day, boss! Wanna hang?
I got some new vape flavors to try!"
[Friendship dialogue triggers if player talks]
[Learn about Gronk's backstory, family, world]
💨 UNLOCKS: VAPE SYSTEM (After Gronk Recruited)
🔓 INSTANT UNLOCKS:
1. VAPE LAB (Building):
[Gronk builds it in barn corner]
GRONK: "Check it! My Vape Lab!
We can craft custom vape liquids here!
I'll teach you the recipes. These ain't your
average flavors, man. These are MAGICAL!"
[Vape Lab Interface:]
- Craft vape liquids
- Mix flavors
- Experiment with ingredients
- Unlock new recipes via Gronk friendship!
2. VAPE LIQUID RECIPES (4 Base + More via Quests):
Base Recipes (Unlocked Immediately):
-
Baggy Cloud ☁️
Ingredients: - 10× Mutated Strawberries - 5× Cloud Essence - 1× Sugar Effect: +2× Movement Speed (30 seconds) Craft Cost: 50 gold -
Zen Fog 🧘
Ingredients: - 15× Calm Herbs (lavender) - 3× Meditation Crystal - 1× Honey Effect: +5 HP/sec regen (60 seconds) Craft Cost: 75 gold -
Focus Mist 🎯
Ingredients: - 10× Crystal Sap - 5× Brain Mushrooms - 1× Coffee Beans Effect: +20% XP gain (120 seconds) Craft Cost: 100 gold -
Rainbow Vibe 🌈 (RARE!)
Ingredients: - 1× Rainbow Zombie Essence (rare drop!) - 10× Mixed Berries - 5× Magic Dust Effect: +10% ALL stats (45 seconds) Craft Cost: 200 gold
3. GROK'S INTRODUCTION:
[3 days after Gronk moves in]
GRONK: "Yo, boss! My cousin Grok is visiting today.
He's... interesting. Kinda dark. Into satanic stuff.
But he's cool! Runs a vape shop in town!"
[Portal opens. Grok appears.]
- Troll (slightly smaller than Gronk, 2.5m)
- Dark robes
- Goatee
- Holding THE GONG (1m gold gong!)
- Susi runs to him!
GROK: "Brother! And... you must be the farmer.
Gronk speaks highly of you. I bring gifts!"
[UNLOCKS:]
✅ GROK NPC (vendor, dark magic teacher!)
✅ VAPE SHOP (Grok's store in nearest town!)
✅ DARK MAGIC RITUALS (learn from Grok!)
✅ THE GONG (craftable after Grok quest!)
4. VAPE SHOP (Grok's Business):
[Located in nearest restored town]
SHOP INVENTORY:
- Vape Devices (20 models, upgrades!)
- Pre-made Vape Liquids (all 4 flavors + more!)
- Rare Ingredients (hard-to-find)
- Vape Mods (RGB lighting, performance boosts!)
- Special Quest Items
[Grok gives quests! Dark magic themed!]
🎁 GRONK FRIENDSHIP REWARDS:
Friendship Levels (Grow by talking, giving gifts):
Level 1 (Recruit):
- ✅ Gronk moves in
- ✅ Farm help (basic)
- ✅ 4 base vape recipes
Level 3 (Friend):
- ✅ Gronk works faster!
- ✅ Unlock 3 new vape recipes
- ✅ Gronk's Backstory cutscene
Level 5 (Best Friend):
- ✅ Gronk AUTO-waters ENTIRE farm!
- ✅ Gronk defends farm (zombie attacks!)
- ✅ Unlock LEGENDARY vape recipe
- ✅ Gronk's Family Quest (meet troll clan!)
Level 10 (Troll Brother):
- ✅ ULTIMATE BOND!
- ✅ Gronk becomes PLAYABLE in combat!
- ✅ Unlock Gronk's SECRET vape formula!
- ✅ Troll Strength Buff (+50% farming speed!)
- ✅ Achievement: "Troll Family" 💚
🏆 ACHIEVEMENTS:
- ✅ "Green Thumb, Green Friend" - Recruit Gronk
- ✅ "Vape Lord" - Craft all vape liquid types
- ✅ "Troll Whisperer" - Max Gronk friendship
- ✅ "Barn Buddies" - Gronk + Susi living on farm for 1 year
- ✅ "Family Reunion" - Complete Gronk's Family Quest
💚 WHY THIS SYSTEM IS PERFECT:
- Gronk is EARNED, not given! (Quest required!)
- Emotional recruitment story (lonely giant finds home!)
- Meaningful farm helper (actually useful!)
- Unlocks entire system (vape, Grok, dark magic!)
- Friendship progression (grows over time!)
- Susi bonus! (Cute dog companion!)
- Player WANTS to help Gronk (not forced!)
🧌 GRONK = BEST FARM BUDDY EVER! 💚
💭 FARMING TRIGGERS MEMORIES - Both Protagonists Confused!
🧠 REVISED STORY: BOTH KAI & ANA HAVE MEMORY ISSUES!
KAI'S MEMORY LOSS (Already Established):
- Head trauma from Troll King attack
- FULL AMNESIA - remembers nothing
- Doesn't know who Ana is
- Doesn't know parents died
- Only feels Twin Bond pull (mysterious)
ANA'S MEMORY LOSS (NEW!):
- Trauma from captivity! (1 year imprisoned!)
- PARTIAL AMNESIA - fragmented memories
- Remembers some things but not everything
- Childhood memories BLOCKED (too painful)
- Remembers scientific knowledge but NOT emotions
- Twin Bond feels distant, damaged
🌾 FARMING = MEMORY THERAPY SYSTEM
HOW IT WORKS:
When Kai/Ana perform farming tasks:
[Plant a seed]
[Water crops]
[Harvest vegetables]
[FLASHBACK TRIGGER - 5% chance per action!]
[Screen ripples]
[Piano music]
[Memory Fragment Unlocked!]
📖 MEMORY RESTORATION VIA FARMING:
KAI'S FARMING MEMORIES:
PLANTING SEEDS:
[Kai plants wheat seed]
[FLASHBACK - Age 8]
SCENE: Family garden, sunny day
FATHER (Marko): "Kai, watch closely. You put the seed HERE..."
KAI (8): "Like this, Dad?"
FATHER: "Perfect! Now cover with soil. Gently."
ANA (8, nearby): "I wanna help too!"
FATHER: "Come here, Ana. You can water!"
[Twins working together, laughing]
[Fade]
KAI (present, tears): "...Dad... I had a dad...
We planted seeds together... Ana was there..."
[Memory Unlocked: Father's Gardening Lesson]
[+5 Farming XP, +10 HP, +2% Twin Bond]
WATERING CROPS:
[Kai waters tomato plants]
[FLASHBACK - Age 10]
ANA (10): "Kai! You're watering too much! The roots will rot!"
KAI (10): "How do YOU know?!"
ANA: "I read it in Mom's botany book! See?"
[Shows book]
KAI: "...oh. Thanks, sis."
ANA: "We're a team, remember? Twin power!"
[High-five]
[Fade]
KAI (present, smiling through tears): "She... she helped me learn...
We were a team. Always a team..."
[Memory Unlocked: Ana's Wisdom]
[+10 Farming XP, +5% Crop Growth Speed]
HARVESTING:
[Kai harvests carrots]
[FLASHBACK - Age 12]
SCENE: Family farm, harvest festival
MOTHER (Elena): "Look how many carrots we grew!
You kids did such a good job!"
KAI & ANA (together): "Can we eat one now?!"
MOTHER (laughing): "Of course! You earned it!"
[Twins bite into fresh carrots, crunchy sound]
KAI & ANA: "SO GOOD!"
[Family laughs together]
[Fade]
KAI (present, sobbing): "Mom... we had a mom...
She was so kind... she loved us..."
[Memory Unlocked: Mother's Love]
[+20 HP, Carrots now heal +5 HP extra]
ANA'S FARMING MEMORIES:
PLANTING (Ana's POV):
[Ana plants potato]
[FLASHBACK - Age 9]
KAI (9): "Ana, you're too slow! Watch me, I'm FAST!"
[Plants 10 seeds quickly, messy]
ANA (9): "Kai, you're doing it wrong! They're too close together!"
KAI: "Am not!"
[4 weeks later - Kai's plants crowded, Ana's thriving]
ANA (smug): "Told you."
KAI (embarrassed): "...yeah okay, you were right."
ANA: "Next time, listen to your GENIUS sister!"
[Kai rolls eyes, both laugh]
[Fade]
ANA (present, crying): "We... we competed... but we loved each other...
He's my twin... Kai is my TWIN..."
[Memory Unlocked: Childhood Rivalry]
[+10 Science XP, Crops grow +5% faster]
WATERING (Ana's POV):
[Ana waters wheat]
[FLASHBACK - Age 11]
FATHER: "Ana, you've been reading my research papers?"
ANA (11): "Yeah! The hydration coefficients for crops are fascinating!"
FATHER (laughing): "You're 11 and you understand coefficients?!"
ANA: "It's easy! Water + sunlight + nutrients = growth!
Basic photosynthesis!"
KAI (nearby, confused): "Photo-what-now?"
ANA (patient): "I'll teach you, Kai. Come here."
[Ana explains science to Kai with drawings]
KAI: "Ohhh! Now I get it! You're so smart, sis!"
[Fade]
ANA (present, smiling sadly): "I... I loved teaching...
Kai always listened... he made me feel special..."
[Memory Unlocked: Sisterly Bond]
[+15 Science XP, +3% Twin Bond]
💚 COMBINED MEMORY RESTORATION:
When BOTH Farm Together (Act 3+):
JOINT FARMING SCENE:
[Kai and Ana reunited, farming together]
KAI: "Pass me the seeds?"
ANA: "Here. Plant them 10cm apart, remember?"
KAI: "...yeah. I remember now."
[They work in synchronized rhythm - Twin Bond active!]
[SHARED FLASHBACK TRIGGERS!]
[Age 13 - Last time they farmed together before outbreak]
SCENE: Family garden, autumn
FATHER: "You two make such a good team!"
MOTHER: "Twin power, right?"
KAI & ANA (together): "Twin power!"
[Parents hug them]
[Fade]
[BOTH Kai and Ana crying now]
KAI: "I remember EVERYTHING..."
ANA: "Me too... all of it..."
KAI: "Mom and Dad..."
ANA: "They loved us so much..."
[They hug, both crying]
[FULL TWIN BOND RESTORED!]
[Memory: 100%]
[All abilities unlocked!]
🐾 ANIMAL BREEDING SYSTEMS
🧬 1. MUTATED ANIMALS BREEDING
Special Biome Creatures Can Breed:
Dino Valley Breeding:
[Catch 2 Velociraptors - male + female]
[Build Dino Pen (large enclosure)]
[Feed daily (meat)]
[Wait 14 in-game days]
[Egg appears!]
[Wait 7 days for hatching]
[Baby Velociraptor born! 🦖]
[Grows to adult in 30 days]
[Can sell for 5,000 gold OR keep for farm work!]
Mythical Highlands Breeding:
[Catch Baby Dragon + Baby Phoenix (opposite gender)]
[Build Mythical Creature Enclosure]
[Feed magical fruits]
[Special condition: Must perform ritual under full moon!]
[Hybrid Egg: PHOENIX-DRAGON! 🔥🐦]
[Ultra rare! Worth 50,000 gold!]
[OR keep as ultimate farm defender!]
Atlantis Breeding:
[Catch 2 Mermaids (male + female)]
[Build Underwater Habitat (requires glass dome!)]
[Feed kelp + fish]
[Mermaid Egg (yes, they lay eggs in this game!)]
[Baby Mermaid born after 21 days]
[Can teach player water breathing permanently!]
[OR sell to collectors for 10,000 gold]
Chernobyl Mutants Breeding:
[Catch 2 Two-Headed Dogs]
GRONK: "Uh, boss... are you SURE about this?"
PLAYER: "For science!"
[Mutant puppy born with... THREE heads?!]
GRONK: "...I did NOT expect that."
[Ultra rare! Becomes legendary guard dog!]
[Attacks zombies on sight! 3× damage!]
🦁 2. WILD ANIMALS AUTO-BREED (Ljubljana Zoo)
Automatic Breeding if Caged:
System:
[Catch Male + Female of same species]
[Place in Zoo exhibit OR farm enclosure]
[Must have:]
- Proper shelter
- Daily food
- Clean water
- Enough space (2× animal size min)
[AUTO-BREED after 30 days!]
[Baby animals spawn!]
[No player interaction needed!]
Examples:
Rabbits (Fast Breeders!):
[Put 2 rabbits in pen]
[14 days → 4 baby rabbits!]
[Rabbits breed FAST!]
[After 1 year = 50+ rabbits! (if not sold)]
Bears (Slow Breeders):
[2 bears in large enclosure]
[90 days → 1 cub]
[But cub sells for 3,000 gold!]
Fish (Aquarium Breeding):
[Put 2 goldfish in tank]
[7 days → 10 eggs!]
[3 days → 10 baby fish!]
[Exponential growth!]
🐄 3. FARM ANIMALS - MONTHLY MARKET
Animal Merchant Visits Every Month:
SYSTEM:
[1st day of each month - Merchant arrives at town square]
MERCHANT: "Fresh livestock! Get your farm animals here!"
[Shop Interface:]
FARM ANIMALS FOR SALE:
- Chicken (Female) - 500 gold [produces eggs!]
- Chicken (Male) - 300 gold [breeding only]
- Cow (Female) - 2,000 gold [produces milk!]
- Cow (Male) - 1,500 gold [breeding]
- Pig (Female) - 1,200 gold [produces truffles!]
- Pig (Male) - 800 gold
- Sheep (Female) - 1,500 gold [produces wool!]
- Sheep (Male) - 1,000 gold
- Horse (Female) - 5,000 gold [ride + breeding!]
- Horse (Male) - 4,000 gold
- Goat (Female) - 1,000 gold [milk + cheese!]
- Goat (Male) - 700 gold
EXOTIC (Rare, limited stock!):
- Dinosaur Egg - 10,000 gold! [Dino Valley import!]
- Unicorn Foal - 25,000 gold! [Mythical!]
- Giant Chicken - 3,000 gold [Lays HUGE eggs!]
[Merchant stays for 3 days, then leaves]
[Returns next month with NEW stock!]
🐓 FARM ANIMAL BREEDING:
Automatic System:
Chickens:
[Buy 1 Rooster + 5 Hens]
[Build Chicken Coop]
[Feed daily (grain)]
[Hens lay 1 egg/day each = 5 eggs/day!]
[10% chance egg is FERTILIZED (if rooster present)]
[Put fertilized egg in incubator]
[21 days → Baby chick hatches!]
[30 days → Adult chicken!]
[EXPONENTIAL GROWTH!]
[After 1 year = 50+ chickens if you keep all babies!]
Cows:
[Buy 1 Bull + 3 Cows]
[Build Barn]
[Feed daily (hay)]
[Cows produce milk daily]
[Once/year = Cows get pregnant (auto!)]
[9 months → Calf born!]
[Sell calves for profit OR keep to expand herd!]
Pigs (Truffle Hunters!):
[Buy breeding pair]
[Let roam in forest area]
[Pigs AUTO-DIG for truffles!]
[Find 1-3 truffles/day! (worth 500g each!)]
[Also breed: 4 months → Piglets!]
[Piglets grow → More truffle hunters!]
🔧 CRAFTING STATIONS (Complete List)
✅ ALL CRAFTING TABLES IN GAME:
BASIC STATIONS:
1. WORKBENCH 🔨
Location: Farmhouse OR Barn
Cost: 100 wood, 50 stone
Crafts: Tools, simple weapons, basic items
2. FURNACE 🔥
Location: Outdoor (fire hazard!)
Cost: 200 stone, 100 iron
Crafts: Smelt ore → Metal bars
3. ANVIL ⚒️
Location: Next to furnace
Cost: 300 iron, 50 steel
Crafts: Advanced weapons, armor, horseshoes
4. COOKING STOVE 🍳
Location: Farmhouse kitchen
Cost: 150 iron, 100 stone, 50 wood
Crafts: All 200+ food recipes
5. ALCHEMY LAB ⚗️
Location: Farmhouse cellar
Cost: 500 gold, 200 glass, 100 herbs
Crafts: Potions, elixirs, medicine
SPECIAL STATIONS:
6. VAPE LAB 💨 (Unlocked via Gronk!)
Location: Barn (Gronk's corner)
Cost: Free! (Gronk builds it)
Crafts: 4+ vape liquid flavors
7. RITUAL ALTAR 🕯️ (Unlocked via Grok!)
Location: Dark corner of farm (player choice)
Cost: 1,000 gold, 500 stone, 100 candles, 50 bones
Crafts: Dark magic items, curses, summons
8. SCIENCE STATION 🔬 (Unlocked when Ana joins!)
Location: Farmhouse lab
Cost: Ana builds it automatically!
Crafts: Advanced tech, virus research, genetic modifications
9. MILL ⚙️
Location: Outdoor, near crops
Cost: 500 wood, 300 stone
Crafts: Wheat → Flour, Corn → Cornmeal
10. LOOM 🧵
Location: Barn
Cost: 300 wood, 100 string
Crafts: Wool → Cloth, Cloth → Clothes
11. SAWMILL 🪚
Location: Near forest
Cost: 1,000 wood, 500 iron
Crafts: Logs → Planks (faster than manual!)
12. POTTERY WHEEL 🏺
Location: Outdoor (near clay source)
Cost: 200 clay, 100 wood
Crafts: Clay → Pottery, Vases, Storage Jars
13. BREWERY 🍺
Location: Farmhouse cellar
Cost: 500 wood, 300 copper, 200 glass
Crafts: Beer, Wine, Mead, Spirits
14. CHEESE PRESS 🧀
Location: Barn (dairy section)
Cost: 300 wood, 100 iron
Crafts: Milk → Cheese (aging system!)
15. SMOKER 🥓
Location: Outdoor
Cost: 200 wood, 100 iron
Crafts: Smoked Meat, Smoked Fish (preserves food!)
ADVANCED STATIONS:
16. ENCHANTING TABLE ✨
Location: Farmhouse (magic room)
Cost: 2,000 gold, 500 crystal, 200 magic dust
Crafts: Enchanted weapons, glowing armor
17. BLACKSMITHING STATION (Upgrade of Anvil)
Cost: 5,000 gold, 1,000 steel
Crafts: Legendary weapons, mythril gear
18. GENETIC MODIFICATION LAB 🧬
Location: Farmhouse (Ana's wing)
Cost: Ana unlocks after science quests
Crafts: Mutant crops (grow 2× faster!), Hybrid animals
19. PORTAL GENERATOR 🌀
Location: Farm central (late game!)
Cost: 10,000 gold, 1,000 portal shards
Crafts: Personal portals to biomes!
20. THE GONG STAND 🥁
Location: Meditation area
Cost: Grok quest reward
Function: Grok's Gong (3 uses: Meditation, Combat, Buff)
📊 SUMMARY:
TOTAL CRAFTING STATIONS: 20
Categories:
- Basic: 5 (Workbench, Furnace, Anvil, Stove, Alchemy)
- Food: 5 (Stove, Mill, Brewery, Cheese, Smoker)
- Production: 3 (Sawmill, Loom, Pottery)
- Special: 4 (Vape Lab, Ritual Altar, Science, Gong)
- Advanced: 3 (Enchanting, Blacksmithing, Genetic Lab)
Progression:
- Early: Basic 5 stations
- Mid: Food + Production stations
- Late: Special + Advanced unlock via quests!
✅ ALL SYSTEMS COMPREHENSIVE & BALANCED!
🏹 RANGED WEAPONS OVERHAUL - Arrows Focus + Shotgun Exception
❌ GUNS REMOVED (Except 1!):
DELETED FIREARMS:
- ❌ Pistol (too modern, doesn't fit)
- ❌ Revolver (too modern)
- ❌ Rifle (too modern)
- ❌ Sniper Rifle (too modern)
- ❌ SMG (too modern)
- ❌ Assault Rifle (too modern)
- ❌ Rocket Launcher (too modern)
- ❌ Plasma Gun (too sci-fi)
- ❌ Ray Gun (too sci-fi)
REASON: Game has medieval fantasy theme! Bows/crossbows fit better!
✅ EXCEPTION: SHOTGUN (Chernobyl Exclusive!)
SHOTGUN - The ONLY Firearm:
Unlock Location: Chernobyl Reactor Zone ONLY!
Discovery:
[Enter Chernobyl Zone for first time]
[Find abandoned military checkpoint]
[Rusted metal box with faded text: "MILITARY ARMORY"]
[Open box]
[Inside: Double-Barrel Shotgun + 5 shells]
PLAYER: "A shotgun... old military weapon.
The ammunition is rare. I should craft more."
[Quest Notification]
🔔 NEW RECIPE UNLOCKED: Shotgun Shells
📖 "Learn to craft ammunition at Workbench"
[SHOTGUN UNLOCKED!]
Stats:
- Damage: 120 (close range), 60 (mid range), 20 (long range)
- Ammo: Shotgun Shells (craftable!)
- Magazine: 2 shells (must reload after 2 shots!)
- Reload Time: 3 seconds (slow!)
- Range: Short to mid (not long-distance!)
- Special: Spread damage (hits multiple enemies!)
Why This Fits:
- Chernobyl = military zone (makes sense!)
- Shotgun = classic zombie defense weapon!
- Limited ammo = balanced (must craft shells!)
- Not overpowered (short range, slow reload)
- Feels EARNED (late-game unlock!)
SHOTGUN SHELL CRAFTING:
Recipe (Unlocked in Chernobyl):
SHOTGUN SHELL (1 shell):
- 5× Gunpowder (craft from coal + sulfur)
- 3× Iron Pellets (craft from iron ore)
- 1× Brass Casing (find in Chernobyl OR craft)
Craft at: WORKBENCH
Cost: 50 gold per shell
Time: 30 seconds
[Output: 1 Shotgun Shell]
Ingredients Breakdown:
Gunpowder:
GUNPOWDER (10 units):
- 5× Coal
- 3× Sulfur (mine in Volcanic biome!)
- 2× Charcoal
Craft at: ALCHEMY LAB
Cost: 20 gold
Iron Pellets:
IRON PELLETS (10 units):
- 1× Iron Bar
- Smelt in FURNACE
- Mold into small pellets
Cost: 10 gold
Brass Casing:
BRASS CASING (5 casings):
- 2× Copper
- 1× Zinc
- Smelt together in FURNACE
OR Find in Chernobyl military crates (common)
Cost: 30 gold to craft
Total Cost per Shell: ~100 gold (if buying all materials)
OR gather materials yourself = 50 gold!
Shotgun shells are EXPENSIVE! Use wisely!
🏹 EXPANDED ARROW SYSTEM (20+ Types!)
BASIC ARROWS (5 types):
1. WOODEN ARROW 🪵
Damage: 15
Materials: 1 stick + 1 feather
Cost: 5 gold
Infinite craftable!
2. STONE ARROW 🪨
Damage: 25
Materials: 1 stick + 1 stone + 1 feather
Cost: 10 gold
Common early-game arrow
3. IRON ARROW ⚙️
Damage: 40
Materials: 1 stick + 1 iron + 1 feather
Cost: 20 gold
Standard mid-game arrow
4. STEEL ARROW 🔩
Damage: 55
Materials: 1 stick + 1 steel + 1 feather
Cost: 40 gold
Professional quality!
5. MYTHRIL ARROW ✨
Damage: 75
Materials: 1 stick + 1 mythril + 1 phoenix feather
Cost: 100 gold
Rare! Late-game!
ELEMENTAL ARROWS (8 types):
6. FIRE ARROW 🔥
Damage: 50 + 20 burn DOT (5 seconds)
Materials: 1 iron arrow + 1 fire essence + 1 oil
Cost: 50 gold
Effect: Ignites enemies!
7. ICE ARROW ❄️
Damage: 50 + FREEZE (3 seconds)
Materials: 1 iron arrow + 1 ice crystal + 1 blue dye
Cost: 50 gold
Effect: Slows/freezes enemies!
8. LIGHTNING ARROW ⚡
Damage: 60 + CHAIN LIGHTNING (hits 3 enemies!)
Materials: 1 steel arrow + 1 storm crystal + 1 copper wire
Cost: 75 gold
Effect: Jumps to nearby enemies!
9. POISON ARROW ☠️
Damage: 30 + 50 poison DOT (10 seconds)
Materials: 1 iron arrow + 1 poison sac + 1 venom
Cost: 60 gold
Effect: Deadly over time!
10. EXPLOSIVE ARROW 💥
Damage: 80 + 30 AOE (2m radius!)
Materials: 1 steel arrow + 1 gunpowder + 1 fuse
Cost: 100 gold
Effect: BOOM! Area damage!
11. SHADOW ARROW 🌑
Damage: 65 + BLIND (5 seconds)
Materials: 1 mythril arrow + 1 shadow essence + 1 obsidian shard
Cost: 120 gold
Effect: Enemies can't see!
12. HOLY ARROW ✨
Damage: 70 + 2× vs Undead!
Materials: 1 steel arrow + 1 holy water + 1 silver dust
Cost: 80 gold
Effect: DESTROYS zombies/ghosts!
13. NATURE ARROW 🌿
Damage: 45 + ROOT (enemy can't move 4 seconds!)
Materials: 1 iron arrow + 1 vine + 1 nature essence
Cost: 55 gold
Effect: Immobilizes!
SPECIAL ARROWS (7 types):
14. GRAPPLING ARROW 🪝
Damage: 10 (not for combat!)
Materials: 1 iron arrow + 1 rope + 1 hook
Cost: 40 gold
Effect: Pull yourself to ledges! (Zelda-style!)
15. TELEPORT ARROW 🌀
Damage: 0
Materials: 1 mythril arrow + 1 portal shard + 1 magic dust
Cost: 200 gold!
Effect: Shoot, then TELEPORT to arrow location!
16. HEALING ARROW 💚
Damage: 0 (heals allies!)
Materials: 1 wooden arrow + 1 healing potion + 1 bandage
Cost: 60 gold
Effect: Shoot ally to heal +50 HP!
17. VAMPIRE ARROW 🩸
Damage: 60
Materials: 1 steel arrow + 1 blood essence + 1 cursed gem
Cost: 90 gold
Effect: Drain HP from enemy, heal yourself!
18. TRACKING ARROW 🎯
Damage: 45
Materials: 1 iron arrow + 1 homing crystal + 1 magic string
Cost: 70 gold
Effect: Auto-aims! Never miss!
19. ROPE ARROW 🪢
Damage: 5
Materials: 1 wooden arrow + 10 rope + 1 hook
Cost: 30 gold
Effect: Tie up enemies! (restrain 10 seconds)
20. DRILL ARROW 🛠️
Damage: 100 (ARMOR PIERCE!)
Materials: 1 steel arrow + 1 drill bit + 1 gear
Cost: 120 gold
Effect: Ignores ALL armor!
21. RAINBOW ARROW 🌈 (LEGENDARY!)
Damage: 150 + RANDOM EFFECT!
Materials: 1 mythril arrow + 1 rainbow zombie essence + 1 unicorn hair
Cost: 500 gold!
Effect: Random elemental effect each shot!
Rarity: ULTRA RARE!
🎯 ARROW CRAFTING SYSTEM:
Crafting Mechanics:
At WORKBENCH:
[Open Workbench]
[Select "Craft Arrows"]
[Recipe List:]
- Wooden Arrow [x10] → 50 gold
- Fire Arrow [x5] → 250 gold
- Explosive Arrow [x1] → 100 gold
...etc
[Select recipe]
[Confirm with materials]
[CRAFT!]
[Arrows added to inventory]
Arrow Stacking:
- Basic arrows: Stack up to 999
- Special arrows: Stack up to 99
- Legendary arrows: Stack up to 10
📦 ARROW STORAGE:
QUIVER SYSTEM:
Quiver (Craftable Equipment):
BASIC QUIVER:
- Holds 50 arrows
- Craft: 20 leather + 10 string
- Cost: 100 gold
LARGE QUIVER:
- Holds 100 arrows
- Craft: 40 leather + 20 string + 5 iron
- Cost: 300 gold
MASTER QUIVER:
- Holds 250 arrows!
- Craft: 50 dragon leather + 30 mythril string + 10 magic thread
- Cost: 1,000 gold
- Rare!
Quick-Swap:
[Hotkey: Q] - Switch arrow type instantly!
[Equipped Arrows:]
1. Iron Arrows (x50)
2. Fire Arrows (x20)
3. Explosive Arrows (x5)
[Press Q] → Cycle through equipped types!
[No menu needed = fast combat!]
🏹 BOWS (Expanded):
BOW TYPES (8 varieties):
1. PRIMITIVE BOW
- Damage Multiplier: 1.0×
- Range: Short
- Cost: 50 gold
2. HUNTING BOW
- Damage Multiplier: 1.5×
- Range: Medium
- Cost: 200 gold
3. LONGBOW
- Damage Multiplier: 2.0×
- Range: Long!
- Cost: 500 gold
4. COMPOUND BOW
- Damage Multiplier: 2.5×
- Range: Long
- Speed: Fast!
- Cost: 1,000 gold
5. ENCHANTED BOW ✨
- Damage Multiplier: 3.0×
- Range: Long
- Special: +20% elemental damage!
- Cost: 2,000 gold
6. ELVEN BOW 🧝
- Damage Multiplier: 3.5×
- Range: Ultra long!
- Special: Auto-aim assist!
- Cost: 5,000 gold
- Rare drop: Mythical Highlands
7. PHOENIX BOW 🔥
- Damage Multiplier: 4.0×
- Range: Long
- Special: All arrows become FIRE arrows!
- Cost: 10,000 gold
- Boss drop: Phoenix (Volcanic biome)
8. DRAGON BOW 🐉 (ULTIMATE!)
- Damage Multiplier: 5.0×!!!
- Range: EXTREME!
- Special: Arrows explode on impact!
- Cost: 25,000 gold
- Legendary craft: 100 dragon scales + 50 mythril + 20 phoenix feathers
🎮 GAMEPLAY BALANCE:
Why This System Works:
Early Game (Levels 1-20):
- Wooden/Stone arrows (cheap, abundant)
- Basic Bow
- Learn arrow crafting
- Cost: Low (5-20 gold/arrow)
Mid Game (Levels 21-50):
- Iron/Steel arrows
- Fire/Ice/Poison arrows (situational)
- Hunting/Longbow
- Cost: Medium (20-75 gold/arrow)
Late Game (Levels 51-80):
- Mythril arrows
- Explosive/Lightning/Shadow arrows
- Compound/Enchanted Bow
- SHOTGUN unlock (Chernobyl!)
- Cost: High (75-200 gold/arrow)
Endgame (Level 80+):
- Rainbow/Drill/Vampire arrows
- Dragon Bow
- Shotgun for close-quarters
- Cost: VERY HIGH (200-500 gold/arrow!)
Progression: Arrows improve with player skill!
🔫 SHOTGUN vs ARROWS:
When to Use Each:
ARROWS (Primary Weapon): ✅ Long range (safe distance!) ✅ Variety (21 types!) ✅ Cheap (5-100 gold) ✅ Infinite (craftable materials!) ✅ Stealth (silent!) ❌ Must aim carefully
SHOTGUN (Secondary Weapon): ✅ MASSIVE close-range damage! ✅ Spread (hit multiple enemies!) ✅ Zombie horde defense! ✅ Feels powerful! ❌ Short range only ❌ EXPENSIVE ammo (100 gold/shell!) ❌ Slow reload (3 seconds!) ❌ Limited use (save for emergencies!)
Strategy: Bow = main weapon, Shotgun = "oh shit!" button!
📊 SUMMARY:
REMOVED:
- ❌ All guns except shotgun (9 deleted)
ADDED:
- ✅ 21 arrow types (was 0, now comprehensive!)
- ✅ 8 bow varieties (was 4)
- ✅ Quiver system (inventory management)
- ✅ Arrow crafting (all 21 types)
- ✅ Shotgun (Chernobyl exclusive!)
- ✅ Ammo crafting (shells)
TOTAL RANGED WEAPONS NOW:
- Bows: 8
- Crossbows: 5 (still exist!)
- Arrows: 21 types
- Shotgun: 1 (special exception!)
- Thrown: 8 (javelin, harpoon, etc.)
FOCUS: Medieval fantasy with 1 apocalypse firearm!
🏹 PERFECT BALANCE - FANTASY + APOCALYPSE! 🔫
☢️ MUTATED ANIMALS - Complete Guide & Drops
🧬 ALL MUTATED CREATURES (By Biome)
☢️ 1. CHERNOBYL MUTANTS (10 species)
1. MUTANT WOLF 🐺☢️
Stats:
- HP: 150
- Damage: 35
- Speed: Fast
- Aggro Range: 15m
- Pack Behavior: Hunts in groups (3-5)
Appearance:
- Gray fur with glowing green patches
- Exposed bones on ribs
- Glowing red eyes
- Larger than normal wolf (1.5× size)
Drops:
- 🥩 Mutant Wolf Meat (80% chance) - Must purify! Sells for 50g OR cook for +30 HP
- ☢️ Radioactive Fur (50% chance) - Craft radiation-resistant armor, 100g
- 🦴 Mutant Wolf Fang (30% chance) - Craft poison dagger, 150g
- 💎 Radiation Crystal (5% rare!) - Glowing green gem, craft radiation potions, 500g!
2. TWO-HEADED DOG 🐕🐕☢️
Stats:
- HP: 200
- Damage: 45 (bites twice!)
- Speed: Medium-Fast
- Special: Can attack 2 targets simultaneously!
Appearance:
- Mutated dog with 2 separate heads
- Brown fur, radioactive drool
- Both heads bark/growl independently
- Size: Large (Great Dane sized)
Drops:
- 🥩 Two-Headed Dog Meat (90% chance) - Purify, cook for +40 HP, 60g
- 🦴 Twin Fangs (60% chance - 2 fangs!) - Craft dual daggers, 200g each
- 💚 Mutant Saliva (40% chance) - Alchemy ingredient (poison resist potion!), 120g
- 🧬 Mutation Sample (10% rare!) - Ana's research ingredient, 800g!
Special:
- If bred: 3-headed puppy! (See breeding doc)
- Can be tamed (difficult, requires 50 meat + time)
- If tamed: BEST guard dog! Attacks zombies on sight!
3. GIANT RAT 🐀☢️
Stats:
- HP: 80
- Damage: 20
- Speed: Very Fast
- Swarm Behavior: 10-20 rats at once!
Appearance:
- Normal rat but 3× size! (cat-sized!)
- Patchy fur, long tail
- Glowing yellow eyes
- Aggressive!
Drops:
- 🥩 Giant Rat Meat (95% chance) - Cheap food, cook +15 HP, 10g
- 🦴 Rat Tail (70% chance) - Alchemy ingredient (speed potion!), 30g
- 🧪 Mutation Enzyme (20% chance) - Scientific research, 80g
- 💊 Virus Sample (5% rare!) - Ana's cure research!, 300g
Notes:
- Easy to farm (spawns frequently!)
- Low danger but high numbers!
- Good early-game gold source
4. MUTANT BEAR 🐻☢️
Stats:
- HP: 500 (TANK!)
- Damage: 80 (devastating!)
- Speed: Slow but powerful
- BOSS-TIER enemy!
Appearance:
- MASSIVE (3× normal bear!)
- Missing patches of fur
- Glowing spine visible through skin
- Arms elongated, claws 30cm long!
- Roar causes screen shake!
Drops:
- 🥩 Giant Mutant Bear Meat (100% chance - 10 units!) - Premium food, cook +100 HP!, 200g per unit
- ☢️ Radioactive Bear Pelt (80% chance) - Craft LEGENDARY armor (radiation immune!), 1,000g
- 🗡️ Mutant Bear Claw (60% chance - 5 claws!) - Craft best melee weapons, 300g each
- 💎 Glowing Heart (30% rare!) - Alchemy ultimate ingredient, +50 max HP potion!, 2,000g!
- 🧬 Alpha Mutation Core (10% ULTRA RARE!) - Unlock genetic modifications at Science Lab!, 5,000g!!!
Warning: Don't fight early-game! Come back with good gear!
5. RADIOACTIVE BOAR 🐗☢️
Stats:
- HP: 180
- Damage: 50
- Speed: Medium
- Charge Attack: Stuns player!
Appearance:
- Wild boar with glowing green tusks
- Fur partially melted off
- Steam/radiation vapor rising from body
- Eyes glow yellow
Drops:
- 🥩 Rad-Boar Meat (85% chance) - Purify → Premium bacon!, Cook +50 HP, 80g
- 🦷 Radioactive Tusk (70% chance - 2 tusks!) - Craft spears, 150g each
- ☢️ Boar Hide (50% chance) - Radiation-resistant leather armor, 200g
- 🍖 Prime Bacon (25% rare!) - BEST cooked food (+80 HP!), 300g
- 💎 Radiation Gland (15% rare!) - Craft radiation immunity potion!, 600g
Special:
- Can be raised on farm! (See breeding doc)
- If raised: Produces Radioactive Milk daily! (Make radiation potions!)
6. GLOWING DEER 🦌✨☢️
Stats:
- HP: 120
- Damage: 25 (antler attack)
- Speed: Very Fast (hard to catch!)
- Peaceful until attacked
Appearance:
- Deer with bioluminescent fur (glows green/blue!)
- Antlers crystallized, glow in dark
- Beautiful but eerie
- Leaves glowing footprints
Drops:
- 🥩 Glowing Venison (90% chance) - Purify → Gourmet meat!, Cook +60 HP + night vision 5 min!, 120g
- 🦌 Crystal Antlers (80% chance) - Craft magical staffs, 400g
- ✨ Bioluminescent Fur (60% chance) - Craft glowing armor (light radius +10m!), 250g
- 💎 Mutation Pearl (20% rare!) - Craft enchanted jewelry, 800g
- 🌟 Heart of Light (5% ULTRA RARE!) - Permanent +10 HP max!, 3,000g!!!
Note: Non-aggressive! Only hunt if needed!
7. MUTANT CROW 🐦☢️
Stats:
- HP: 40
- Damage: 15
- Speed: Flying (hard to hit!)
- Swarm: 5-10 crows
Appearance:
- Black crow with 3 eyes
- Glowing green feathers
- Larger wingspan (1.5× normal)
- Screeches loudly
Drops:
- 🪶 Mutant Feather (95% chance) - Craft arrows!, 5g each
- 👁️ Third Eye (40% chance) - Alchemy (vision potion - see through walls 30 sec!), 100g
- 🧬 Crow DNA (15% rare!) - Scientific research, 200g
- 💎 Mutation Gem (3% ultra rare!) - Random stat boost potion!, 1,000g
Strategy: Use bow/ranged! Hard to hit with melee!
8. RADIATION SPIDER 🕷️☢️
Stats:
- HP: 100
- Damage: 30 + POISON (20 dmg over 5 sec!)
- Speed: Medium
- Can climb walls!
Appearance:
- Giant spider (dog-sized!)
- 8 glowing green eyes
- Radioactive web (damages player!)
- Abdomen pulsates with radiation
Drops:
- 🕸️ Radioactive Web (90% chance) - Craft nets/traps, 40g
- ☠️ Venom Sac (70% chance) - Craft poison arrows/daggers, 150g
- 🦵 Spider Leg (60% chance - 8 legs total!) - Craft climbing gear!, 50g each
- 💉 Antivenom (30% rare!) - Cures poison instantly!, 300g
- 🧬 Mutation Serum (10% rare!) - Temporarily gain spider-climb ability!, 1,200g!
Warning: VERY dangerous! Poison stacks! Bring antidotes!
9. MUTANT FISH 🐟☢️ (In radioactive pools)
Stats:
- HP: 60
- Damage: 20
- Speed: Fast (in water)
- Must fish to catch!
Appearance:
- Three-eyed fish (Simpsons reference!)
- Glowing scales
- Extra fins
- Bioluminescent
Drops:
- 🐟 Mutant Fish (100% chance) - Purify → Cook +35 HP OR sell 30g
- 👁️ Third Eye (50% chance) - Same as crow, vision potion!, 100g
- 🧬 Fish DNA (25% rare!) - Research, 150g
- ☢️ Radiation Essence (10% rare!) - Craft radiation potions!, 500g
Fishing: Use fishing rod in green/glowing pools!
10. RADIOACTIVE COW 🐄☢️ (Ultra Rare!)
Stats:
- HP: 300
- Damage: 40
- Speed: Slow
- Passive (doesn't attack unless provoked!)
Appearance:
- Mutated cow, green glowing udders
- Patches of missing fur
- Larger than normal cow (2× size)
- Moos eerily
Drops:
- 🥩 Mutant Beef (100% chance - 15 units!) - Purify → Best steak!, Cook +80 HP, 150g/unit
- ☢️ Radioactive Milk (DAILY if captured!) - Craft radiation immunity potions!, 200g/day
- 🦴 Mutant Bones (70% chance) - Craft weapons, 100g
- 💎 Mutation Core (40% rare!) - Genetic research, 1,500g
- 🧬 Perfect DNA Sample (5% ultra rare!) - Unlock ULTIMATE genetic mod at Ana's lab!, 10,000g!!!
Special:
- DON'T KILL! CAPTURE!
- Build Radiation Barn (special enclosure)
- Feed daily (Radioactive Grass - farm in Chernobyl soil!)
- Produces Rad Milk daily forever!
- BEST passive income source in Cher
nobyl!
🧬 OTHER MUTATED CREATURES (Non-Chernobyl)
MUTANT CROPS (Farmable!)
Unlock: After visiting Chernobyl, can plant crops in Contaminated Soil
Types:
- Glowing Wheat - Grows 2× faster, glows in dark!, Sells 3× normal price!
- Radioactive Tomatoes - +20 HP (vs normal +10), glowing red!
- Mutant Carrots - Giant size (5× normal!), +50 HP!
- Three-Eyed Potatoes - Rare, +night vision when eaten!
How:
- Collect Contaminated Soil in Chernobyl (shovel)
- Plant normal seeds
- 20% chance → MUTANT crop!
- Worth 3-5× more gold!
📊 MUTANT ANIMAL SUMMARY TABLE:
| Animal | HP | DMG | Drop Value | Danger | Rarity |
|---|---|---|---|---|---|
| Giant Rat | 80 | 20 | Low (10-300g) | ⭐ Easy | Common |
| Mutant Crow | 40 | 15 | Low-Med (5-1000g) | ⭐⭐ Medium | Common |
| Mutant Wolf | 150 | 35 | Medium (50-500g) | ⭐⭐ Medium | Common |
| Two-Headed Dog | 200 | 45 | Medium (60-800g) | ⭐⭐⭐ Hard | Uncommon |
| Radioactive Boar | 180 | 50 | Medium-High (80-600g) | ⭐⭐⭐ Hard | Uncommon |
| Glowing Deer | 120 | 25 | High (120-3000g!) | ⭐⭐ Medium | Rare |
| Radiation Spider | 100 | 30+poison | High (40-1200g!) | ⭐⭐⭐⭐ Very Hard | Uncommon |
| Mutant Fish | 60 | 20 | Low-Med (30-500g) | ⭐ Easy | Common |
| Mutant Bear | 500 | 80 | ULTRA HIGH (200-5000g!!!) | ⭐⭐⭐⭐⭐ BOSS | Rare |
| Rad Cow | 300 | 40 | LEGENDARY (150-10000g + daily milk!) | ⭐⭐ Medium | Ultra Rare |
💰 TOTAL GOLD VALUE (If Hunting All 10):
Per Hunt (Average):
- Rats (×10): ~500g
- Crows (×5): ~300g
- Wolves (×3): ~600g
- Dog (×1): ~300g
- Boar (×1): ~400g
- Deer (×1): ~800g (if you hunt it!)
- Spider (×2): ~600g
- Fish (×5): ~400g
- Bear (×1 if lucky!): ~3,000g
- TOTAL: ~7,000 gold per Chernobyl run!
+ If you capture Rad Cow: +200g/day FOREVER!
🎮 HUNTING STRATEGY:
EARLY (Level 1-30):
- Hunt: Rats, Crows, Fish only!
- Avoid: Everything else (too strong!)
- Gold: ~500g per run
MID (Level 31-60):
- Hunt: Wolves, Dogs, Boars
- Caution: Spiders (bring antidote!)
- Avoid: Bear (not ready!)
- Gold: ~2,000g per run
LATE (Level 61-80):
- Hunt: EVERYTHING!
- Strategy: Bear = bring best gear!
- Priority: Find + Capture Rad Cow!
- Gold: ~7,000g per run + daily income!
✅ BEST DROPS RANKED:
TOP 10 MOST VALUABLE:
- Perfect DNA Sample (Rad Cow) - 10,000g!!!
- Alpha Mutation Core (Mutant Bear) - 5,000g
- Heart of Light (Glowing Deer) - 3,000g (+ permanent +10 HP!)
- Glowing Heart (Mutant Bear) - 2,000g
- Mutation Serum (Spider) - 1,200g
- Mutation Core (Rad Cow) - 1,500g
- Radioactive Bear Pelt (Bear) - 1,000g
- Mutation Gem (Crow) - 1,000g
- Mutation Pearl (Deer) - 800g
- Mutation Sample (Two-Headed Dog) - 800g
🧪 WHAT TO DO WITH DROPS:
SELL:
- Common drops (meat, fangs, fur)
- If you need gold fast!
CRAFT:
- Legendary armor (Bear Pelt!)
- Best weapons (Claws, Tusks!)
- Radiation immunity potions!
RESEARCH (Give to Ana):
- DNA Samples → Unlock genetic mods!
- Mutation Cores → New crafting recipes!
- Perfect DNA → ULTIMATE genetic lab upgrade!
BREED:
- Capture TWO of same species (male + female)
- Build Mutation Enclosure
- Breed for profit! (Baby mutants sell for 2× adult price!)
☢️ CHERNOBYL = MOST PROFITABLE BIOME IF YOU SURVIVE! 💰
🗺️ BIOME PLACEMENT & TRAVEL SYSTEM - No Instant Access!
🌍 WORLD MAP: SLOVENIA + ANOMALOUS ZONES
MAP LAYOUT (Scattered, NOT Clustered!):
╔══════════════════════════════════════╗
║ SLOVENIA - POST-APOCALYPSE ║
╚══════════════════════════════════════╝
NORTH (Alps):
- 🏔️ Mythical Highlands (mountain peaks)
- ❄️ Arctic Zone (frozen north)
- 🏰 Medieval Castle (fortress ruins)
NORTHEAST:
- 🌲 Endless Forest (deep woods, 50km from Dolina Smrti)
- 🐺 Werewolf territory
- 🦍 Bigfoot sightings
EAST:
- ☢️ CHERNOBYL (border region, 150km away!)
- 🏭 Steampunk City (industrial ruins)
- 🚂 Railway hub
SOUTHEAST:
- 🏜️ Egyptian Desert (anomaly portal, 80km)
- 🦕 Dino Valley (southern valley, 60km)
SOUTH:
- 🏖️ Mediterranean Coast
- 🏴☠️ Pirate Cove (coastal)
- 🌊 Atlantis (underwater, offshore!)
SOUTHWEST:
- 🇲🇽 Mexican Cenotes (cave system, 70km)
- 🌋 Volcanic Hellscape (geothermal area)
WEST:
- 🧙 Witch Forest (dark woods, 45km)
- 🤠 Wild West (ghost town, 90km)
- 🏴 Loch Ness (lake region, 120km!)
CENTRAL:
- 🏡 DOLINA SMRTI (Base Farm) ← STARTING POINT!
- 🏙️ Ljubljana (Town Square, 10km)
- 🍄 Mushroom Forest (nearby, 25km)
SCATTERED (No Fixed Direction):
- 👻 Haunted Asylum (random location)
- 🍭 Candy Kingdom (hidden portal)
- 🌃 Cyberpunk Ruins (city outskirts)
- 🌺 Enchanted Garden (forest clearing)
- 👽 Alien Crash Site (random)
KEY DESIGN:
- Biomes are 25-150km apart!
- NOT all clustered together!
- Must TRAVEL to reach!
- Creates exploration journey!
🚫 TRAVEL RESTRICTIONS: Must Discover First!
THE RULE:
❌ CANNOT fast travel to undiscovered biomes!
❌ CANNOT use train to undiscovered stations!
✅ MUST physically travel there FIRST TIME!
✅ THEN unlock fast travel!
HOW IT WORKS:
Example: Endless Forest (50km away)
FIRST TIME:
PLAYER: "I want to go to Endless Forest."
[Opens map]
[Endless Forest = GRAYED OUT, "???" label]
SYSTEM: "Location not discovered. You must travel there first."
[Player MUST:]
1. Choose transport (scooter, horse, etc.)
2. Physically travel 50km
3. Find biome entrance
4. DISCOVER IT!
[After discovery:]
✅ Endless Forest now visible on map!
✅ Can fast travel via train!
✅ Can teleport (if built portal!)
SECOND TIME:
[Opens map]
[Endless Forest = COLORED, labeled clearly]
OPTIONS:
- [Fast Travel] - Train (if station restored!) → 5 min
- [Teleport] - Portal (if built!) → Instant!
- [Travel Manually] - Still an option!
DISCOVERY PROGRESSION:
Early Game (Zone 1-5 discovered):
- Dolina Smrti ✅ (starting zone)
- Ljubljana ✅ (10km, easy walk)
- Mushroom Forest ✅ (25km, scooter trip)
- Dino Valley (60km, must travel!)
- Endless Forest (50km, must travel!)
Mid Game (Zone 6-15 discovered):
- Player explores Slovenia
- Discovers more biomes via travel
- Unlocks train stations
- Builds portals
Late Game (All 20 zones discovered!):
- Full map revealed!
- Fast travel everywhere!
- World feels conquered!
🛴 PERSONAL TRANSPORT (Before Discovery!)
GROUND VEHICLES (Non-Motorized):
1. WALK 🚶
Speed: 5 km/h (base)
Cost: FREE!
Stamina: Drains slowly
Range: Unlimited (but tiring!)
2. SKATEBOARD 🛹
Speed: 15 km/h
Cost: 100 gold (buy OR craft)
Stamina: No drain!
Range: Unlimited
Terrain: Roads only (not off-road!)
Craft:
- 1 Plank (wood)
- 4 Wheels (craft from iron + rubber)
3. LONGBOARD 🛹🛹
Speed: 20 km/h
Cost: 250 gold
Stamina: No drain
Range: Unlimited
Terrain: Roads + smooth dirt
Craft:
- 2 Planks
- 4 Wheels (upgraded)
- 1 Grip Tape
4. KICK SCOOTER (Rolka) 🛴
Speed: 25 km/h
Cost: 300 gold
Stamina: Minimal drain
Range: Unlimited
Terrain: Roads + paths
Craft:
- 1 Metal Bar (iron)
- 2 Wheels
- 1 Handle (wood)
5. ELECTRIC SCOOTER 🛴⚡
Speed: 40 km/h!
Cost: 1,500 gold
Battery: Lasts 100km, rechargeable!
Range: 100km per charge
Terrain: Roads + dirt
Craft:
- 1 Kick Scooter
- 1 Battery (rare!)
- 1 Electric Motor
- (Unlock: Steampunk City OR Cyberpunk Ruins!)
6. HOVERBOARD 🛹✨
Speed: 50 km/h!!!
Cost: 5,000 gold (RARE!)
Power: Magic-powered!
Range: Unlimited!
Terrain: ALL (flies 20cm above ground!)
Craft:
- 1 Mythril Board
- 2 Levitation Crystals
- 1 Magic Core
- (Unlock: Mythical Highlands!)
ANIMAL MOUNTS (Rideable):
7. HORSE 🐴
Speed: 35 km/h
Cost: 5,000 gold (buy from monthly market)
Stamina: Depletes, must rest!
Range: 50km before rest needed
Terrain: Roads + fields + light forest
Care:
- Feed daily (hay, carrots)
- Water
- Brush (happiness)
8. DONKEY (Osel) 🫏
Speed: 20 km/h (slow but steady!)
Cost: 2,000 gold
Stamina: High! (doesn't tire easily)
Range: 100km before rest!
Terrain: Mountains, rough terrain!
Special:
- Can carry 2× cargo! (500kg!)
- Doesn't spook at zombies!
9. MULE (Mula - Horse + Donkey Hybrid!) 🐴🫏
Speed: 30 km/h
Cost: CANNOT BUY! Must breed!
Stamina: BEST! (rarely tires!)
Range: 150km before rest!!!
Terrain: ALL terrain master!
Breeding:
1. Own 1 Horse (male OR female)
2. Own 1 Donkey (opposite gender!)
3. Build Breeding Stable
4. Wait 11 months (in-game)
5. MULE BORN! 🎉
Special:
- Carries 3× cargo! (750kg!)
- Never spooks!
- Lives longest (30 in-game years!)
- BEST all-purpose mount!
Note: Mules are sterile (can't breed more mules!)
10. DINOSAUR MOUNT (Raptor) 🦖
Speed: 60 km/h!!! (FASTEST animal!)
Cost: 10,000 gold (Dino Valley)
Stamina: Medium
Range: 80km
Terrain: All ground terrain
Special:
- ATTACKS zombies while riding! (+30 dmg!)
- Intimidates enemies!
- Requires meat daily (expensive!)
Unlock: Dino Valley discovered + quest!
🗺️ TRAVEL EXAMPLE: Dolina Smrti → Chernobyl (150km)
SCENARIO: First Time (Not Discovered Yet!)
PLAYER: "I want to go to Chernobyl."
[Opens Map]
SYSTEM: "Chernobyl: ??? - Not discovered. Distance: ~150km NE."
[Player chooses transport:]
OPTION A: WALK 🚶
- Speed: 5 km/h
- Time: 30 HOURS (real-time: 30 minutes of walking!)
- Risk: Zombie encounters every 5km!
- Stamina: DRAINS! (need food/rest!)
- VERDICT: TOO SLOW! ❌
OPTION B: ELECTRIC SCOOTER 🛴⚡
- Speed: 40 km/h
- Time: 3.75 hours (real-time: ~4 minutes!)
- Battery: 100km range → NEED RECHARGE HALFWAY! (find power source!)
- Risk: Moderate
- VERDICT: Doable but risky! ⚠️
OPTION C: HORSE 🐴
- Speed: 35 km/h
- Time: 4.3 hours (real-time: ~5 minutes!)
- Stamina: Need to rest 3× during journey!
- Risk: Moderate
- VERDICT: Classic choice! ✅
OPTION D: MULE 🐴🫏
- Speed: 30 km/h
- Time: 5 hours (real-time: ~5 minutes)
- Stamina: Only 1 rest needed!
- Risk: Low (mule doesn't spook!)
- Cargo: Bring supplies!
- VERDICT: BEST for long journey! ✅✅✅
OPTION E: DINO RAPTOR 🦖
- Speed: 60 km/h (FASTEST!)
- Time: 2.5 hours (real-time: ~3 minutes!)
- Stamina: 2 rests
- Risk: LOW (raptor kills zombies!)
- VERDICT: BEST if you have one! ✅✅✅
[Player picks MULE]
[JOURNEY BEGINS:]
- Hour 1: Traveling through fields... [encounters 5 zombies, fights!]
- Hour 2: Passing through small town... [loot opportunity!]
- Hour 3: REST STOP - Feed mule, drink water
- Hour 4: Entering radioactive zone... [Geiger counter beeping!]
- Hour 5: ARRIVED! Chernobyl entrance visible!
[DISCOVERY!]
🎉 **CHERNOBYL DISCOVERED!**
- Added to map!
- Can now fast travel! (if train station restored)
- Can build portal! (if unlocked portal tech)
SECOND TIME: Fast Travel Available!
[Opens Map → Chernobyl]
OPTIONS NOW:
1. [Train] - 10 minutes (if station restored!) → 200 gold
2. [Portal] - INSTANT! (if portal built!) → Free!
3. [Manual Travel] - Still available! → Various methods
[Player chooses Train]
[Cutscene: Board train at Dolina Smrti station]
[Scenic travel montage]
[Arrive at Chernobyl station!]
TOTAL TIME: 10 seconds (instead of 5 minutes!)
🎮 GAMEPLAY INTEGRATION:
PROGRESSION:
Week 1:
- Walk/skateboard to nearby zones (10-25km)
- Discover: Ljubljana, Mushroom Forest, Dino Valley
Week 2-3:
- Buy horse OR craft scooter
- Travel to mid-distance zones (50-80km)
- Discover: Endless Forest, Egyptian Desert, Witch Forest
Week 4-8:
- Buy/breed MULE (best mount!)
- Restore train stations
- Travel to far zones (90-150km!)
- Discover: Chernobyl, Loch Ness, Wild West
Week 9+:
- Build portals (instant travel!)
- All 20 zones discovered!
- Fast travel everywhere!
- Use mounts for fun/exploration still!
🔓 UNLOCK SUMMARY:
START:
- ✅ Walk anywhere
- ✅ Skateboard/scooter (craftable!)
EARLY:
- ✅ Buy horse (5,000g)
- ✅ Buy donkey (2,000g)
MID:
- ✅ Breed MULE! (horse + donkey)
- ✅ Restore train stations → Fast travel!
LATE:
- ✅ Build portals → Instant travel!
- ✅ Buy dino raptor (prestige mount!)
- ✅ Craft hoverboard (magic!)
🐴🫏 MULE BREEDING GUIDE:
STEP-BY-STEP:
1. BUY HORSE (male or female) - 5,000g, monthly market
2. BUY DONKEY (opposite gender!) - 2,000g, monthly market
Example:
- Male Horse + Female Donkey = Mule!
- OR Female Horse + Male Donkey = Mule!
3. BUILD BREEDING STABLE:
- 500 wood
- 300 stone
- 200 hay
- Cost: 1,000g
4. PLACE BOTH in stable
5. FEED DAILY:
- Horse: 5 hay + 2 carrots
- Donkey: 3 hay + 1 carrot
6. WAIT: 11 in-game months (~22 real-world hours if playing!)
7. MULE BABY BORN! 🎉
8. WAIT: Baby grows to adult (3 months)
9. RIDE YOUR MULE!
TOTAL INVESTMENT:
- Gold: 8,000g (horse + donkey + stable + food)
- Time: 14 in-game months
- REWARD: BEST MOUNT IN GAME! ✅
📊 TRANSPORT COMPARISON TABLE:
| Transport | Speed | Range | Cost | Terrain | Best For |
|---|---|---|---|---|---|
| Walk | 5 km/h | ∞ | Free | All | Starting |
| Skateboard | 15 km/h | ∞ | 100g | Roads | Early |
| Longboard | 20 km/h | ∞ | 250g | Roads | Early |
| Kick Scooter | 25 km/h | ∞ | 300g | Roads | Early-Mid |
| E-Scooter | 40 km/h | 100km | 1,500g | Roads+ | Mid |
| Donkey | 20 km/h | 100km | 2,000g | Mountains | Cargo |
| Horse | 35 km/h | 50km | 5,000g | Fields | Mid |
| MULE | 30 km/h | 150km | 8,000g | ALL | BEST! |
| Dino Raptor | 60 km/h | 80km | 10,000g | Ground | Combat |
| Hoverboard | 50 km/h | ∞ | 5,000g | ALL | Late |
WINNER: MULE! 🏆
- Best stamina!
- Best cargo!
- ALL terrain!
- Never spooks!
- Lives longest!
✅ BIOMES SCATTERED, TRAVEL REALISTIC, MULE = KING OF MOUNTS! 🐴🫏🗺️
🦙🌀🏕️ CARAVAN + TELEPORTERS + CAMPS + BABY TAMING COMPLETE!
🦙 LLAMA/ALPACA CARAVAN SYSTEM (Up to 6!)
HOW IT WORKS:
[Buy/tame 6 Llamas]
SETUP:
1. Ride Lead Llama (you control this one!)
2. Attach Llama 2 with Rope (right-click while holding rope)
3. Llama 2 auto-follows Lead Llama!
4. Attach Llama 3 to Llama 2
5. Attach Llama 4 to Llama 3
6. Attach Llama 5 to Llama 4
7. Attach Llama 6 to Llama 5
[CARAVAN FORMED!]
All 6 llamas follow in a LINE behind you!
CARAVAN STATS:
6 LLAMA CARAVAN:
Total Cargo: 600kg × 6 = 3,600kg!!!
Total Inventory Slots: 200 × 6 = 1,200 slots!!!
Total Cost: 3,000g × 6 = 18,000g
Perfect for:
- Long trading journeys!
- Biome resource collection!
- Moving entire base!
- ULTIMATE MERCHANT SETUP! 💰
6 ALPACA CARAVAN:
Total Cargo: 400kg × 6 = 2,400kg
Daily Wool Production: 6 alpacas × 1 wool = 6 wool/day!
Weekly Wool: 42 wool = 4,200g passive income!
Perfect for:
- Wool farming empire!
- Still good cargo!
- Faster than llama caravan!
MIXED CARAVAN (3 Llamas + 3 Alpacas):
Cargo: (600×3) + (400×3) = 3,000kg
Wool: 3 alpacas = 3 wool/day
Balance: Good cargo + passive income!
🐾 BABY ANIMAL TAMING SYSTEM
THE RULE:
✅ Can tame BABY animals (wild + magical!)
✅ Adults CANNOT be tamed! (too old, set in ways!)
✅ Must find baby in wild OR breed from captured adults!
HOW TO TAME BABIES:
STEP 1: FIND BABY ANIMAL
[Exploring Endless Forest]
[See: Baby Wolf (2 weeks old!)]
OPTIONS:
A) Kill it (gives meat/fur)
B) TAME IT! ✅
[Choose B]
STEP 2: FEED BABY
[Approach slowly]
[Baby Wolf is scared! -10m distance]
[Hold out food: Raw Meat]
[Baby sniffs...]
[Trust: 10% → 20%]
[Feed again]
[Trust: 20% → 40%]
[Feed 5× total]
[Trust: 100%! ✅]
[BABY WOLF TAMED!]
[Follows you now! 🐺]
STEP 3: NAME YOUR PET
[Right-click Baby Wolf]
NAME YOUR PET:
[Input: "Shadow"]
✅ Shadow the Wolf is now your companion!
STEP 4: RAISE TO ADULTHOOD
Age Progression:
- Week 1-4: Baby (small, weak, cute!)
- Week 5-12: Juvenile (medium, fights weak enemies)
- Week 13+: **ADULT!** (full size, strong!)
Daily Care:
- Feed 1× per day (meat for carnivores, hay for herbivores)
- Pet (increases happiness!)
- Play (throw stick, etc.)
If well-cared:
- Loyalty: 100%
- Helps in combat!
- Never abandons you!
TAMEABLE CREATURES (Baby Only!):
COMMON WILD ANIMALS:
- 🐺 Baby Wolf - Becomes combat companion! (+30 dmg vs enemies!)
- 🐻 Baby Bear - Tank companion! (high HP, protects you!)
- 🦊 Baby Fox - Sneaky scout! (detects enemies 20m away!)
- 🦌 Baby Deer - Fast mount when adult! (35 km/h!)
- 🐗 Baby Boar - Finds truffles! (passive income!)
RARE WILD ANIMALS: 6. 🦅 Baby Eagle - Flying scout! (shows map from above!) 7. 🐆 Baby Leopard - Fast attack! (50 dmg, very quick!) 8. 🐘 Baby Elephant - Cargo carrier! (800kg when adult!)
MAGICAL CREATURES (Ultra Rare!): 9. 🦄 Baby Unicorn - Heal aura! (party heals 5 HP/sec near it!) 10. 🐉 Baby Dragon - ULTIMATE PET! (flies, breathes fire, 80 km/h mount!) 11. 🦅 Baby Griffin - Flies + attacks! (60 dmg, flying mount!) 12. 🦅 Baby Phoenix - Revives you once/day! (like extra life!) 13. 🐺 Baby Dire Wolf - Bigger than normal wolf! (50 dmg!) 14. 🦎 Baby Basilisk - Petrifies enemies! (stone for 5 sec!)
WHAT TAMED CREATURES DO:
COMBAT HELPERS:
Baby Wolf → Adult Wolf:
- Fights alongside you!
- Attacks your target automatically!
- Damage: 30
- Can command: "Stay", "Follow", "Attack"
RESOURCE HELPERS:
Baby Boar → Adult Boar:
- Digs for truffles while you explore!
- Finds 1-3 truffles/day (500g each!)
- Passive income: 500-1,500g/day!
SCOUT HELPERS:
Baby Eagle → Adult Eagle:
- Flies above you
- Shows enemies on minimap!
- Warns of danger: *SCREECH!*
- Can send to scout ahead!
MOUNT HELPERS:
Baby Dragon → Adult Dragon:
- RIDEABLE! (80 km/h flying!)
- Breathes fire while riding! (50 dmg AOE!)
- Never tires!
- ULTIMATE COMPANION!
🌀 TELEPORTER NETWORK SYSTEM
OVERVIEW:
Total Teleporters: 21
- 1× HOME TELEPORTER (near farm)
- 20× BIOME TELEPORTERS (1 per biome)
All teleporters are BROKEN when found!
Must REPAIR to activate!
HOME TELEPORTER (Farm):
LOCATION:
Placed near Dolina Smrti farm entrance
Pre-existing structure (ancient ruin)
Large stone arch with glowing runes (when active)
REPAIR REQUIREMENTS:
Materials:
- 500 Stone
- 200 Mythril
- 100 Magic Crystals
- 50 Portal Shards
- 10,000 gold
Time: 3 in-game days (with zombie workers)
[After repair:]
✅ HOME TELEPORTER ACTIVE!
Can now teleport to any discovered biome teleporter!
BIOME TELEPORTERS (20 Total):
FINDING BIOME TELEPORTER:
[Enter new biome: Endless Forest]
[Quest appears:]
🔔 NEW QUEST: "Find the Teleporter"
"An ancient teleporter is hidden somewhere in this biome.
Find it and repair it to enable fast travel!"
[Teleporter location:]
- Usually in biome CENTER
- Marked with faint glow (if close)
- Surrounded by ruins/ancient structures
- Guarded by enemies (usually!)
[Find teleporter:]
ENDLESS FOREST TELEPORTER FOUND! ✅
Status: BROKEN (needs repair)
REPAIR BIOME TELEPORTER:
Materials (each teleporter):
- 200 Stone
- 100 Iron
- 50 Magic Crystals
- 20 Portal Shards
- 2,000 gold
Time: 1 in-game day
[After repair:]
✅ ENDLESS FOREST TELEPORTER ACTIVE!
[Automatically linked to HOME teleporter!]
TELEPORTER UI:
AT HOME TELEPORTER:
[Right-click Home Teleporter]
╔════════════════════════════════════════════╗
║ TELEPORTER NETWORK ║
╠════════════════════════════════════════════╣
║ SELECT DESTINATION: ║
║ ║
║ ✅ UNLOCKED BIOMES: ║
║ → Ljubljana (Town) ║
║ → Mushroom Forest ║
║ → Endless Forest ║
║ → Dino Valley ║
║ → Witch Forest ║
║ → Chernobyl ║
║ ║
║ 🔒 LOCKED BIOMES: ║
║ 🔒 Egyptian Desert (Not discovered) ║
║ 🔒 Atlantis (Not discovered) ║
║ 🔒 Mythical Highlands (Not discovered) ║
║ 🔒 Loch Ness (Not discovered) ║
║ ... (14 more locked) ║
║ ║
║ [CANCEL] ║
╚════════════════════════════════════════════╝
[Select: Chernobyl]
[Teleportation Animation!]
[Glowing runes, portal swirl, WHOOSH!]
[Arrive at Chernobyl Teleporter!]
INSTANT TRAVEL! ✅
AT BIOME TELEPORTER:
[Right-click Chernobyl Teleporter]
╔════════════════════════════════════════════╗
║ CHERNOBYL TELEPORTER ║
╠════════════════════════════════════════════╣
║ QUICK DESTINATIONS: ║
║ ║
║ 🏠 HOME (Dolina Smrti Farm) ✅ ║
║ ║
║ OR ║
║ ║
║ 🗺️ NETWORK MAP (All destinations) ║
║ ║
║ [SELECT HOME] [NETWORK MAP] [CANCEL] ║
╚════════════════════════════════════════════╝
Most common: Just teleport HOME! ✅
TELEPORTER PROGRESSION:
Week 1:
- Repair HOME teleporter (10,000g investment!)
- Discover + repair 2-3 nearby biomes
- Can teleport: Farm ↔ Ljubljana, Mushroom Forest
Week 5:
- 10 biomes discovered + repaired
- Teleporter network growing!
- Travel time reduced by 80%!
Week 10+:
- ALL 20 biomes unlocked!
- Can teleport ANYWHERE instantly!
- World feels small but conquered!
🏕️ MINI CAMP SYSTEM
WHAT ARE CAMPS?
Temporary bases you can set up anywhere!
Perfect for:
- Long mining operations
- Remote biome resource gathering
- Safe rest points during exploration
- Fast travel hubs!
HOW TO BUILD CAMP:
REQUIREMENTS:
Materials:
- 100 Wood (tent frame)
- 50 Cloth (tent cover)
- 20 Rope (stakes)
- 10 Iron (tools)
- 500 gold
Craftable at: WORKBENCH
Result: CAMP KIT (portable item!)
PLACEMENT:
[Carry Camp Kit in inventory]
[Find good location:]
- Flat ground
- Near resources (mine, forest, etc.)
- Safe from zombies (ideally)
[Right-click Camp Kit]
[Place tent!]
[MINI CAMP ESTABLISHED!] ✅
[Automatically appears on map! 📍]
CAMP FEATURES:
1. TENT (Sleep + Save)
[Enter tent]
OPTIONS:
- [Sleep] - 6 hour rest
- [Quick Save] - Save game!
- [Fast Travel to Farm] - Return home! ✅
2. CAMPFIRE (Cook + Light)
[Light campfire]
- Cook food
- Craft simple items
- Provides light at night
- Keeps zombies 10m away!
3. STORAGE CHEST
[Access camp chest]
- Store 100 items!
- Leave resources here
- Come back later to collect!
Perfect for:
- Mining trips (store ore at camp, fast travel home when full!)
- Long expeditions (drop off loot periodically!)
FAST TRAVEL FROM CAMP:
[At Mini Camp in Chernobyl mines]
[Enter tent]
OPTIONS:
- [Sleep]
- [Save]
- [FAST TRAVEL TO FARM] ✅ ← NEW!
[Select Fast Travel]
╔════════════════════════════════════════════╗
║ FAST TRAVEL - CONFIRMATION ║
╠════════════════════════════════════════════╣
║ Teleport to Dolina Smrti Farm? ║
║ ║
║ Cost: FREE! (from your camp!) ║
║ Duration: INSTANT! ║
║ ║
║ Note: Camp will remain here. ║
║ You can return anytime! ║
║ ║
║ [CONFIRM] [CANCEL] ║
╚════════════════════════════════════════════╝
[Confirm]
[WHOOSH! Teleport to farm!] ✅
[Camp still exists in Chernobyl!]
[Can teleport BACK to camp later!]
CAMP MAP MARKERS:
ON MAP:
[Open World Map]
MAP LEGEND:
🏠 = Home (Dolina Smrti Farm)
📍 = Mini Camp (your camps!)
🌀 = Teleporter
🏛️ = Town
⚠️ = Danger Zone
EXAMPLE MAP VIEW:
Chernobyl Zone
┌─────────────┐
│ ⚠️ Reactor │
│ │
│ 📍 Mining │ ← Your camp here!
│ Camp │
│ │
│ 🌀 Tele- │
│ porter │
└─────────────┘
[Click 📍 Mining Camp]
CAMP INFO:
Name: Mining Camp #1
Location: Chernobyl - East Mines
Resources Nearby: Uranium, Lead, Steel
Chest: 45/100 items stored
Last Visited: 2 days ago
[FAST TRAVEL TO CAMP] ✅ ← Can teleport TO camp!
[REMOVE CAMP] (reclaim materials)
MULTIPLE CAMPS:
YOU CAN HAVE UP TO 10 CAMPS!
Example Setup:
Camp 1: Chernobyl Mines (uranium farming)
Camp 2: Mythical Highlands Peak (dragon hunting)
Camp 3: Atlantis Depths (underwater base)
Camp 4: Dino Valley (dino taming)
Camp 5: Egyptian Desert (pyramid exploration)
Camp 6: Endless Forest (Bigfoot tracking)
Camp 7: Witch Forest (herb gathering)
Camp 8: Arctic Zone (ice fishing)
Camp 9: Volcanic Hellscape (obsidian mining)
Camp 10: Mexican Cenotes (cenote diving)
All appear on map! 📍📍📍
Can fast travel TO any camp!
Can fast travel FROM any camp → Home!
📊 COMPLETE SYSTEM SUMMARY:
LLAMA/ALPACA CARAVAN:
- ✅ Up to 6 animals in caravan!
- ✅ Follow in line formation
- ✅ 6 Llamas = 3,600kg cargo!
- ✅ 6 Alpacas = 42 wool/week passive income!
BABY ANIMAL TAMING:
- ✅ 14 tameable species (wild + magical!)
- ✅ ONLY babies can be tamed!
- ✅ Feed → Trust → Tame → Raise!
- ✅ Helpers: Combat, Resource, Scout, Mount!
- ✅ Baby Dragon → Ultimate flying mount! 🐉
TELEPORTER NETWORK:
- ✅ 1 Home + 20 Biome teleporters
- ✅ All broken initially → Must repair!
- ✅ Home teleporter: 10,000g to repair
- ✅ Biome teleporters: 2,000g each
- ✅ Unlocked biomes shown first
- ✅ Locked biomes grayed out below
- ✅ INSTANT fast travel! ✅
MINI CAMP SYSTEM:
- ✅ Build up to 10 camps!
- ✅ Cost: 500g + materials per camp
- ✅ Features: Tent, Campfire, Storage Chest
- ✅ Sleep + Save + Cook!
- ✅ FAST TRAVEL TO FARM FROM ANY CAMP! ⭐
- ✅ Camps show on map! 📍
- ✅ Can teleport TO camps!
- ✅ Perfect for remote resource farming!
🎮 GAMEPLAY EXAMPLE:
Scenario: Chernobyl Uranium Mining Operation
DAY 1:
- Travel to Chernobyl (mule, 5 hours)
- Find + repair teleporter (2,000g)
- Discover uranium mine
- Build Mining Camp #1 (500g)
- Mine 500kg uranium
- Store in camp chest
- Fast travel HOME from camp! ✅
DAY 2 (back at farm):
- Sell crops, rest
- Fast travel: Farm → Chernobyl teleporter! ✅
- Walk to Mining Camp
- Collect stored uranium from chest
- Mine another 500kg
- Store in camp
- Fast travel HOME! ✅
DAY 3:
- Same routine!
- After 1 week: 3,500kg uranium collected!
- Total travel time saved: ~30 hours! ✅
DAY 8:
- Bring 6-llama caravan to camp
- Load ALL uranium (3,500kg fits in caravan!)
- Fast travel HOME with full caravan! ✅
- Sell uranium: 350,000 gold!!! 💰💰💰
CAMP ENABLED EFFICIENT MINING! ✅
✅ ULTIMATE EXPLORATION + RESOURCE SYSTEM! 🦙🌀🏕️
🏕️🧟 CAMP LIMITS + ZOMBIE HELPERS + FUTURE UPDATES
🏕️ CAMP LIMIT SYSTEM (Max 10 Camps!)
THE RULE:
✅ Maximum 10 camps can exist simultaneously!
❌ CANNOT place 11th camp!
✅ MUST dismantle 1 existing camp first!
WHAT HAPPENS AT 10 CAMPS:
[You have 10 active camps]
[Try to place Camp Kit #11]
╔════════════════════════════════════════════╗
║ ⚠️ CAMP LIMIT REACHED! ⚠️ ║
╠════════════════════════════════════════════╣
║ You cannot place more than 10 camps! ║
║ ║
║ Active Camps: 10/10 ║
║ ║
║ To place a new camp, you must first ║
║ dismantle an existing camp. ║
║ ║
║ [MANAGE CAMPS] [CANCEL] ║
╚════════════════════════════════════════════╝
DISMANTLING CAMPS:
METHOD 1: AT THE CAMP
[Walk to old camp you want to remove]
[Right-click tent]
OPTIONS:
- Sleep
- Save
- Fast Travel to Farm
- **[DISMANTLE CAMP]** ← NEW!
[Select Dismantle]
╔════════════════════════════════════════════╗
║ DISMANTLE CAMP? ║
╠════════════════════════════════════════════╣
║ Camp: Mining Camp #1 ║
║ Location: Chernobyl - East Mines ║
║ ║
║ You will recover: ║
║ ✅ 80% materials (80 wood, 40 cloth) ║
║ ✅ All items in chest! ║
║ ✅ Camp slot freed! (9/10) ║
║ ║
║ ⚠️ Camp will be removed from map! ║
║ ║
║ [CONFIRM DISMANTLE] [CANCEL] ║
╚════════════════════════════════════════════╝
[Confirm]
[Camp dismantled!]
[Materials added to inventory!]
[Chest items transferred to inventory!]
[Camps: 9/10] ✅
[Can now place new camp elsewhere!]
METHOD 2: FROM MAP (Remote Dismantling!)
[Open Map]
[Click camp marker 📍]
CAMP INFO:
Name: Old Forest Camp
Location: Endless Forest - North
Chest: 12/100 items
Last Visited: 15 days ago
[FAST TRAVEL] [DISMANTLE] [CANCEL]
[Click Dismantle]
╔════════════════════════════════════════════╗
║ REMOTE DISMANTLING ║
╠════════════════════════════════════════════╣
║ Dismantle camp remotely? ║
║ ║
║ ⚠️ WARNING: ║
║ - Materials will be LOST! (can't carry) ║
║ - Chest items will be SENT to Farm! ║
║ - Camp removed from map! ║
║ ║
║ Recover chest items at Farm Storage! ║
║ ║
║ [CONFIRM] [CANCEL] ║
╚════════════════════════════════════════════╝
[Confirm]
[Camp dismantled remotely!]
[12 items sent to Farm Storage!]
[Materials lost (too far to recover!)]
[Camps: 9/10] ✅
CAMP MANAGEMENT UI:
[Main Menu → Camps]
╔════════════════════════════════════════════╗
║ CAMP MANAGEMENT (9/10) ║
╠════════════════════════════════════════════╣
║ 📍 Camp #1: Chernobyl Mining ║
║ Resources: Uranium, Lead ║
║ Chest: 45/100 items ║
║ [FAST TRAVEL] [DISMANTLE] ║
║ ║
║ 📍 Camp #2: Mythical Peak ║
║ Resources: Mythril, Dragons ║
║ Chest: 89/100 items ║
║ [FAST TRAVEL] [DISMANTLE] ║
║ ║
║ 📍 Camp #3: Atlantis Depths ║
║ Resources: Pearls, Coral ║
║ Chest: 23/100 items ║
║ [FAST TRAVEL] [DISMANTLE] ║
║ ║
║ ... (6 more camps) ║
║ ║
║ [CLOSE] ║
╚════════════════════════════════════════════╝
🧟 ZOMBIE HELPERS AT CAMPS!
BRINGING ZOMBIES TO CAMPS:
[At Dolina Smrti Farm]
[Have 5 zombie workers assigned to you]
[Inventory: Camp Kit + supplies]
TASK: Set up mining operation in Chernobyl
STEP 1: SELECT ZOMBIE HELPERS
[Right-click zombie worker]
╔════════════════════════════════════════════╗
║ ZOMBIE WORKER #1 ║
╠════════════════════════════════════════════╣
║ Type: Zombie Miner ║
║ Level: 5 ║
║ Task: Currently farming ║
║ ║
║ ASSIGN NEW TASK: ║
║ - [Farm Work] (current) ║
║ - [Follow Player] ← Select this! ║
║ - [Guard Base] ║
║ - [Lumberjack] ║
║ - [Other...] ║
╚════════════════════════════════════════════╝
[Select "Follow Player"]
[Zombie Worker #1 now follows you!]
[Zombie walks behind you like a companion!]
[Repeat for Zombie #2]
[Now 2 zombies following!]
TRAVELING WITH ZOMBIES:
[Travel to Chernobyl with 2 zombie helpers]
OPTIONS:
A) WALK/RIDE: Zombies walk behind you (slower!)
- 150km journey = 5 hours
- Zombies keep up (match your speed!)
B) TELEPORT: Zombies teleport WITH you! ✅
[Enter Home Teleporter]
[Select: Chernobyl]
SYSTEM: "2 zombie workers will teleport with you. OK?"
[YES]
[WHOOSH! All 3 teleport together!]
[Arrive at Chernobyl with zombies!] ✅
ZOMBIE CAMP ACTIVITIES:
SETTING UP CAMP:
[Arrive at Chernobyl uranium mine]
PLAYER: [Places Camp Kit]
ZOMBIES: [Help build tent! Faster construction!]
Normal camp build: 5 minutes
With 2 zombies: 2 minutes! ✅
[Camp built!]
MINING WITH ZOMBIES:
[At uranium mine with 2 zombies + 6 llamas]
PLAYER: [Mines uranium ore]
- Pickaxe swing! → 10 ore collected
ZOMBIE #1: [Standing nearby]
[Auto-detects ore in player inventory]
ZOMBIE: "Grrr... take ore?" (zombie speech)
[Zombie walks to player]
[Takes ore from player inventory]
[Walks to nearest llama]
[Loads ore onto llama!]
[Llama cargo: 0kg → 10kg] ✅
PLAYER: [Continues mining]
ZOMBIE #1: [Returns, ready for more ore!]
ZOMBIE #2: [Also helping load llamas!]
EFFICIENCY:
- Without zombies: Must walk to llamas yourself! (slow!)
- With 2 zombies: They load automatically! (FAST!)
- Player can focus ONLY on mining! ✅
ZOMBIE + LLAMA WORKFLOW:
SETUP:
- 6 Llamas (3,600kg capacity!)
- 2 Zombie Workers (Miner type)
- Player (with pickaxe)
WORKFLOW:
1. Player mines ore (fast!)
2. Zombie #1 takes ore from player
3. Zombie #1 loads Llama #1
4. Zombie #1 returns to player
5. Zombie #2 takes ore from player
6. Zombie #2 loads Llama #2
7. Repeat!
WHEN LLAMA IS FULL:
- Zombie automatically switches to next llama!
- Zombie #1 → Llama #1 (full!) → Switches to Llama #3
- Zombie #2 → Llama #2 (full!) → Switches to Llama #4
ALL 6 LLAMAS GET FILLED! ✅
PLAYER NEVER STOPS MINING! ✅
ZOMBIE COMMANDS AT CAMP:
[Right-click Zombie while at camp]
╔════════════════════════════════════════════╗
║ ZOMBIE WORKER #1 - COMMANDS ║
╠════════════════════════════════════════════╣
║ Current Task: Loading llamas ║
║ ║
║ ASSIGN TASK: ║
║ ✅ [Load Llamas] (current) ║
║ - [Mine Nearby] (zombie mines too!) ║
║ - [Guard Camp] (protect from enemies!) ║
║ - [Follow Player] ║
║ - [Wait Here] ║
║ ║
║ [CONFIRM] [CANCEL] ║
╚════════════════════════════════════════════╝
ADVANCED: ZOMBIE AUTO-MINING:
If player wants, zombies can ALSO mine!
SETUP:
- Assign Zombie #1: "Mine Nearby"
- Assign Zombie #2: "Load Llamas"
WORKFLOW:
1. Player mines (fast!)
2. Zombie #1 ALSO mines! (slower, but helps!)
3. Zombie #2 collects ore from BOTH player AND Zombie #1!
4. Zombie #2 loads all ore onto llamas!
EFFICIENCY:
- Player mines: 10 ore/minute
- Zombie #1 mines: 5 ore/minute
- Total: 15 ore/minute! (+50% production!)
- Zombie #2: Loads everything! ✅
ULTIMATE MINING OPERATION! 💎
🚧 FUTURE UPDATE IDEAS (Not Implemented Yet!):
FUTURE FEATURE #1: Auto-Send Llama Caravans
[Not available in v1.0!]
[Planned for future update!]
CONCEPT:
- Build "Caravan Station" at camp
- Build matching "Caravan Station" at farm
- Assign zombie to "Caravan Master" role
- Load llamas with resources
- Zombie AUTOMATICALLY walks llamas back to farm!
- Unloads at farm
- Returns to camp with empty llamas!
- REPEAT!
EXAMPLE:
Day 1: Player sets up camp, enables auto-caravan
Day 2: Player mines, zombies load llamas
When full → Zombie walks 6 llamas to farm! (5 hours)
Day 3: Zombie arrives at farm, unloads, returns! (5 hours)
Day 4: Zombie back at camp with empty llamas!
Cycle repeats!
PLAYER: Never has to leave camp! ✅
RESOURCES: Automatically transported! ✅
NOTE: This is COMPLEX! Will add in Update 2.0!
FUTURE FEATURE #2: Zombie Caravans
[Not available in v1.0!]
[Planned for Update 3.0!]
CONCEPT:
- Train zombie to RIDE llama! (yes!)
- Zombie controls ENTIRE 6-llama caravan!
- Player gives route: Camp → Farm → Camp
- Zombie follows route automatically!
- No player intervention needed!
ULTIMATE AUTOMATION! ✅
NOTE: Very complex AI! Later update!
📊 CURRENT vs FUTURE FEATURES:
✅ AVAILABLE NOW (v1.0):
- 10 camp limit
- Must dismantle to move camps
- Zombie helpers follow player
- Zombies load llamas manually
- Zombies can mine at camp
- Player must travel WITH zombies
- Player must bring llamas back manually
🚧 FUTURE UPDATES (v2.0+):
- Auto-send llama caravans (zombie walks them home!)
- Zombie rides llama (controls caravan!)
- Fully automated resource transport
- "Set it and forget it" mining operations
🎮 CURRENT GAMEPLAY LOOP (v1.0):
Efficient Mining Operation:
PREPARATION (At Farm):
1. Assign 2 zombies: "Follow Player"
2. Prepare 6-llama caravan
3. Pack Camp Kit + supplies
TRAVEL TO CHERNOBYL:
4. Use teleporter (zombies come too!)
5. Walk to mining location with zombies + llamas
SETUP CAMP:
6. Place camp (zombies help build - faster!)
7. Assign Zombie #1: "Mine Nearby"
8. Assign Zombie #2: "Load Llamas"
MINING PHASE (3-5 days):
9. Player mines uranium
10. Zombie #1 also mines
11. Zombie #2 collects all ore + loads llamas
12. Sleep at camp tent each night
13. Continue until all 6 llamas FULL! (3,600kg!)
RETURN HOME:
14. Fast travel to Farm FROM camp tent!
15. Zombies + 6 full llamas teleport with you! ✅
16. Arrive at farm with FULL caravan!
17. Unload + sell ore!
18. Profit: 350,000+ gold! 💰
REPEAT:
19. Camp still exists in Chernobyl!
20. Can return anytime!
21. Or dismantle + move to new location!
⚠️ IMPORTANT CLARIFICATIONS:
CAMP LIMITS:
✅ Max 10 camps
✅ Must dismantle to place new one (if at 10)
✅ Can dismantle at camp (recover 80% materials)
✅ Can dismantle remotely from map (lose materials, keep chest items)
✅ Materials sent to Farm Storage if remote dismantle
ZOMBIE HELPERS:
✅ Zombies can follow player anywhere
✅ Zombies teleport WITH player
✅ Zombies load llamas automatically at camp
✅ Zombies can mine at camp (optional)
✅ Player controls zombie tasks
✅ Zombies make mining 50% more efficient!
LLAMA CARAVANS:
✅ 6-llama caravan setup
✅ Player OR zombies load llamas
✅ Player brings caravan home (manually for now!)
✅ Fast travel works WITH llamas + zombies together!
❌ Auto-send caravans (NOT in v1.0! Future update!)
📈 PROGRESSION:
EARLY GAME:
- 1-2 camps
- No zombie helpers yet
- Manual llama loading
- Slow but functional
MID GAME:
- 5-7 camps active
- 2 zombie helpers per camp trip
- Semi-automated loading
- Much faster!
LATE GAME:
- 10 camps at optimal locations
- 3-4 zombie helpers at once
- Fully optimized operations
- Waiting for v2.0 auto-caravans! 😊
FUTURE (Update 2.0):
- Auto-send caravan feature!
- Zombie walks llamas home!
- FULL AUTOMATION! ✅
✅ CAMP LIMITS + ZOMBIE HELPERS CLARIFIED! Future updates noted! 🏕️🧟🦙
🌾🌫️ FARM EXPANSION SYSTEM - Start Small, Grow Big!
📏 STARTING FARM SIZE (Tiny!):
DAY 1 - BASIC FARM:
╔══════════════════════════════════════╗
║ DOLINA SMRTI - STARTING FARM ║
╠══════════════════════════════════════╣
║ ║
║ [🏠] Tent (3×3 temporary) ║
║ ║
║ [🌾] 8×8 Cleared Area ║
║ (64 tiles total!) ║
║ ║
║ ░░░░░ FOG OF WAR ░░░░░ ║
║ 🌿🌿🌿 THORNS 🌿🌿🌿 ║
║ ⛰️⛰️⛰️ ROCKS ⛰️⛰️⛰️ ║
║ 🪵🪵🪵 TREES 🪵🪵🪵 ║
║ ║
║ Cannot see or access! ║
║ Must EXPAND to unlock! ║
╚══════════════════════════════════════╝
STARTING CONDITIONS:
- Cleared area: 8×8 (64 tiles)
- Can plant: ~20 crops
- Tent: Temporary shelter
- Rest of farm: LOCKED! (fog + debris!)
🌫️ FOG OF WAR SYSTEM:
HOW IT WORKS:
UNEXPANDED AREAS = HIDDEN!
Visual:
- Black fog covers unexpanded zones
- Can't see what's there
- Can't access (blocked by thorns/rocks!)
- Must EXPAND to reveal!
Like RTS games (Age of Empires, StarCraft):
- Start with limited vision
- Expand to reveal more map!
🌿 DEBRIS BLOCKING EXPANSION:
TYPES OF OBSTACLES:
1. THORNY BUSHES 🌿
Coverage: 40% of expansion area
HP per Bush: 10
Tool: Scythe (or axe)
Remove Time: 2 seconds per bush
Drops:
- 2× Thorns (alchemy ingredient, 5g)
- 1× Wood (occasionally)
Density: VERY HIGH! (hundreds of bushes!)
2. LARGE ROCKS ⛰️
Coverage: 25% of expansion area
HP per Rock: 50
Tool: Pickaxe
Remove Time: 10 seconds per rock
Drops:
- 5× Stone (10g)
- 1× Iron Ore (20g, 10% chance)
- 1× Geode (50g, 5% rare!)
Some rocks are HUGE! (require multiple hits!)
3. TREES 🪵
Coverage: 20% of expansion area
HP per Tree: 30
Tool: Axe
Remove Time: 8 seconds per tree
Drops:
- 10× Wood (50g)
- 2× Sap (alchemy, 10g)
- 1× Seed (plant more trees!)
Mix of: Oak, Pine, Birch
4. STUMPS 🪵
Coverage: 10% (left after tree removal)
HP per Stump: 20
Tool: Axe
Remove Time: 5 seconds
Drops:
- 3× Wood
- 1× Root (farming ingredient)
Must remove to plant crops!
5. WEEDS & TALL GRASS 🌾
Coverage: 5% (fills gaps)
HP: 1 (very weak!)
Tool: Scythe (or hand!)
Remove Time: 0.5 seconds
Drops:
- 1× Fiber (crafting material, 2g)
- Seeds (occasionally)
Easy to remove but LOTS of them!
🔨 MANUAL EXPANSION (Solo):
PROCESS:
PLAYER WANTS TO EXPAND NORTH:
STEP 1: APPROACH FOG BOUNDARY
[Walk to edge of cleared 8×8 area]
[See: Dense thorny bushes ahead]
[Fog partially lifts - can see obstacles now!]
STEP 2: START CLEARING
[Equip Scythe]
[Attack bush]
Bush HP: 10 → 8 → 6 → 4 → 2 → 0
[Bush destroyed! +2 Thorns]
[Next bush...]
[Bush destroyed! +2 Thorns]
[Clear 50 bushes...]
TIME: 100 seconds (1.6 minutes)
[Equip Pickaxe]
[Attack rock]
Rock HP: 50 → 40 → 30 → 20 → 10 → 0
[Rock destroyed! +5 Stone, +1 Iron Ore!]
[Clear 20 rocks...]
TIME: 200 seconds (3.3 minutes)
[Equip Axe]
[Chop trees...]
[Remove stumps...]
TOTAL MANUAL CLEARING (North 8×8 expansion):
- 50 bushes
- 20 rocks
- 15 trees
- 15 stumps
- 100 weeds
TIME: ~20 minutes real-time! (SLOW!)
STAMINA: DRAINS FAST! (need food/rest!)
RESULT: North 8×8 CLEARED! ✅
Farm now: 8×16! (128 tiles!)
🧟 ZOMBIE-ASSISTED EXPANSION (FAST!):
WITH ZOMBIE WORKERS:
PLAYER HAS: 5 Zombie Workers (assigned to farm)
COMMAND ZOMBIES:
[Right-click Zombie #1]
╔════════════════════════════════════════════╗
║ ZOMBIE WORKER #1 ║
╠════════════════════════════════════════════╣
║ Assign Task: ║
║ - Farm Crops ║
║ - Chop Wood ║
║ - Mine Rocks ║
║ → [CLEAR LAND] ← Select this! ║
╚════════════════════════════════════════════╝
[Assign all 5 zombies: "Clear Land"]
ZOMBIES AUTO-WORK:
- Zombie #1: Clears bushes (scythe)
- Zombie #2: Breaks rocks (pickaxe)
- Zombie #3: Chops trees (axe)
- Zombie #4: Removes stumps (axe)
- Zombie #5: Pulls weeds (hands)
ALL 5 WORK SIMULTANEOUSLY! ✅
CLEARING NORTH 8×8 WITH 5 ZOMBIES:
- Bushes: 2 minutes (vs 10 min solo!)
- Rocks: 4 minutes (vs 20 min solo!)
- Trees: 3 minutes (vs 15 min solo!)
- Stumps: 2 minutes (vs 8 min solo!)
- Weeds: 1 minute (vs 5 min solo!)
TOTAL: ~12 minutes (vs 58 min solo!)
**5× FASTER WITH ZOMBIES!** ✅
PLAYER: Can relax, watch zombies work! 😊
OR: Help manually (6× speed then!)
📐 EXPANSION TIERS:
TIER 1: STARTING (8×8 = 64 tiles)
Day 1 starting size
Can plant: 20 crops
Buildings: Tent only
Status: TINY! 🏠
TIER 2: SMALL FARM (16×16 = 256 tiles)
Cleared 4 expansions (North, South, East, West - 8×8 each)
Can plant: 100 crops
Buildings: Tent + Small Barn
Status: Small but functional! 🌾
Cost to clear: ~1 hour (with 5 zombies)
TIER 3: MEDIUM FARM (24×24 = 576 tiles)
Cleared 8 more expansions
Can plant: 250 crops
Buildings: Farmhouse + Barn + Coop
Status: Proper farm! 🏡
Cost to clear: ~3 hours total
TIER 4: LARGE FARM (32×32 = 1,024 tiles)
Cleared 12 more expansions
Can plant: 500 crops!
Buildings: Farmhouse + Barn + Coop + Silo + Workshop
Status: Big farm! 🌾🌾
Cost to clear: ~6 hours total
TIER 5: HUGE FARM (48×48 = 2,304 tiles)
Cleared 24 more expansions
Can plant: 1,200 crops!!
Buildings: Full complex (10+ buildings!)
Status: HUGE operation! 🏘️
Cost to clear: ~12 hours total
TIER 6: MEGA FARM (64×64 = 4,096 tiles!)
Cleared 40 more expansions
Can plant: 2,500 crops!!!
Buildings: Entire village on your farm!
Status: AGRICULTURAL EMPIRE! 🏛️
Cost to clear: ~24 hours total (over weeks!)
🎮 GAMEPLAY PROGRESSION:
WEEK 1:
- Start: 8×8 (Tier 1)
- Expand: North + South (16×8)
- Plant: 50 crops
- First harvest!
- Hire: 2-3 zombie workers
WEEK 2:
- Expand: East + West (16×16 - Tier 2!)
- Plant: 150 crops
- Build: Small Barn
- Hire: 5 zombie workers
- Clearing goes faster!
MONTH 1:
- Expand to: 24×24 (Tier 3!)
- Plant: 300 crops
- Build: Farmhouse (replace tent!)
- Hire: 10 zombie workers
- Systematic expansion!
MONTH 3:
- Expand to: 32×32 (Tier 4!)
- Plant: 600 crops
- Build: Full complex
- Hire: 20 zombie workers
- BIG farm operations!
MONTH 6:
- Expand to: 48×48 (Tier 5!)
- Plant: 1,500 crops
- Build: Small village!
- Hire: 30 zombie workers
- HUGE empire!
YEAR 1:
- Expand to: 64×64 (TIER 6 - MAX!)
- Plant: 2,500+ crops!
- Build: MEGA complex!
- Hire: 50 zombie workers (MAX!)
- AGRICULTURAL KINGDOM! 👑
💰 EXPANSION ECONOMICS:
COST TO CLEAR (Per 8×8 Section):
Manual (Player Only):
- Time: ~20 minutes
- Stamina: High drain (need food!)
- Tools durability: -10%
- Cost: FREE (just time!)
With 5 Zombies:
- Time: ~12 minutes
- Player stamina: Low (zombies do work!)
- Tools durability: Spread across 5 zombies
- Cost: Zombie wages (100g/day each = 500g/day)
- MUCH FASTER! ✅
With 10 Zombies:
- Time: ~6 minutes! (2× faster!)
- Cost: 1,000g/day
- VERY FAST! ⚡
PROFIT ANALYSIS:
Tier 1 (8×8):
- Crops: 20
- Income: 500g/harvest
- Limited!
Tier 3 (24×24):
- Crops: 250
- Income: 6,000g/harvest
- Good profit!
Tier 6 (64×64 - MAX!):
- Crops: 2,500
- Income: 60,000g/harvest!!!
- HUGE PROFIT! 💰💰💰
Expansion = MORE PROFIT! ✅
🌫️ FOG MECHANICS:
VISUAL EXPERIENCE:
TIER 1 VIEW (8×8 cleared):
╔══════════════════════════════════════╗
║ 🌾🌾🌾🌾🌾🌾🌾🌾 ← Visible crops ║
║ 🌾🏠🌾🌾🌾🪵🌾🌾 ║
║ 🌾🌾🌾🌾🌾🌾🌾🌾 ║
║ ░░░░░░░░░░░░░░░░ ← FOG! (can't see)║
║ ░░░░░░░░░░░░░░░░ ║
║ ░░░░░░░░░░░░░░░░ ║
╚══════════════════════════════════════╝
AFTER NORTH EXPANSION (16×8):
╔══════════════════════════════════════╗
║ 🌾🌾🌾🌾🌾🌾🌾🌾 ← NEW cleared area!║
║ 🌾🌾🌾🌾🌾🌾🌾🌾 ║
║ 🌾🌾🌾🌾🌾🌾🌾🌾 ← Original area ║
║ 🌾🏠🌾🌾🌾🪵🌾🌾 ║
║ ░░░░░░░░░░░░░░░░ ← FOG still blocks║
║ ░░░░░░░░░░░░░░░░ ║
╚══════════════════════════════════════╝
Fog LIFTS as you expand! Satisfying! ✅
🏆 EXPANSION ACHIEVEMENTS:
✅ "First Expansion" - Clear first 8×8 beyond starting area
✅ "Growing Farm" - Reach Tier 3 (24×24)
✅ "Big Farmer" - Reach Tier 4 (32×32)
✅ "Agricultural Baron" - Reach Tier 5 (48×48)
✅ "Farm Emperor" - Reach TIER 6 MAX! (64×64) 👑
✅ "Zombie Army" - Have 50 zombie workers
✅ "Clear Cut" - Remove 1,000 obstacles total
✅ "Master Builder" - Build 50+ structures on farm
📊 SUMMARY:
STARTING:
- 8×8 tiny farm
- Fog everywhere!
- Thorns, rocks, trees block!
- Must clear manually OR with zombies!
EXPANSION:
- Clear debris section by section (8×8)
- Fog lifts as you expand!
- Zombies make it 5× faster!
- 6 tiers: 8×8 → 64×64!
MAX FARM:
- 64×64 = 4,096 tiles!
- 2,500+ crops!
- 50+ buildings!
- 50 zombie workers!
- AGRICULTURAL EMPIRE! 👑
✅ FARM EXPANSION = CORE PROGRESSION SYSTEM! 🌾🌫️🧟
🌙💤 SLEEP SYSTEM + CARGO ANIMALS + ROAD SIGNS + MONSTERS
🕐 DAY/NIGHT CYCLE - Minecraft Style!
TIME SYSTEM:
Full Day = 60 minutes real-time
- ☀️ DAY: 30 minutes (6:00 AM → 6:00 PM)
- 🌙 NIGHT: 30 minutes (6:00 PM → 6:00 AM)
Minecraft-inspired!
- Same balance as Minecraft!
- Not too short (like 10 min)
- Not too long (like 2 hours)
- Perfect for gameplay loops!
💤 SLEEP DEPRIVATION SYSTEM (Not Deadly!):
THE RULE:
✅ You DON'T die from not sleeping!
✅ But you get HALLUCINATIONS after 3 days!
✅ Gets worse each day!
SLEEP PROGRESSION:
DAY 1 (0-24 hours awake):
Status: NORMAL ✅
- No penalties
- Full stamina
- Clear vision
DAY 2 (24-48 hours awake):
Status: TIRED 😴
- Slightly slower movement (-5% speed)
- Vision slightly darker
- "You're getting tired..." message
DAY 3 (48-72 hours awake):
Status: EXHAUSTED 🥱
- Movement -10% speed
- Screen edges darken
- **First HALLUCINATIONS appear!**
HALLUCINATION EXAMPLES:
- See zombie that isn't there (disappears when approached)
- Hear footsteps behind you (nothing there)
- Screen distorts briefly (like nausea effect)
- "Did you see that?" messages
DAY 4 (72-96 hours awake):
Status: SEVERELY EXHAUSTED 😵
- Movement -20% speed
- More frequent hallucinations!
NEW HALLUCINATIONS:
- Shadow people at edge of vision
- Hear Ana's voice calling you (if in Kai's story)
- Items appear that aren't there
- Colors become oversaturated
- Screen wobbles like drunk effect
DAY 5 (96-120 hours awake):
Status: DELUSIONAL 🤯
- Movement -30% speed!
- CONSTANT hallucinations!
INTENSE HALLUCINATIONS:
- Entire fake zombies attack (deal 0 damage!)
- NPCs say things they didn't say
- Map shows wrong locations
- Inventory items swap positions randomly
- Music becomes distorted
- "Is this real?" constant text warnings
DAY 6+ (120+ hours):
Status: INSANE 😱
- Movement -50% speed (barely functional!)
- EXTREME hallucinations!
NIGHTMARE MODE:
- Screen inverts colors randomly
- Kai/Ana appears as zombie (not real!)
- Giant monsters appear (fake, but terrifying!)
- Can't tell what's real anymore!
- Game becomes psychological horror!
WARNING: "SLEEP NOW OR LOSE YOUR MIND!"
YOU NEVER DIE! But game becomes UNPLAYABLE!
HOW TO FIX:
[SLEEP in bed/sleeping bag]
[Wake up fully rested!]
[All hallucinations gone!]
[Speed back to normal!]
PLAYER: "Wow, I really needed that..."
🛏️ SLEEPING OPTIONS:
1. BED (At Home):
Location: Farmhouse
Cost: 200 wood, 100 wool (craft)
Sleep Duration: 8 in-game hours (4 real minutes)
Saves: YES ✅
Skips Night: YES ✅
Heals: Full HP + Stamina!
[Sleep in bed]
[Screen fades to black]
[8 hours pass]
[Morning! Fully rested!]
2. SLEEPING BAG (Portable!): 🎒
Location: Anywhere! (inventory item)
Cost: 50 wool, 30 leather (craft)
Sleep Duration: 6 hours (3 real minutes)
Saves: YES ✅ (Quick save!)
Skips Night: NO! (only advances time 6 hours)
Heals: 50% HP + Stamina
Usage:
[Press [B] to place sleeping bag]
[Right-click to sleep]
[Quick save + 6 hour time skip]
[Roll up sleeping bag when done]
PERFECT FOR:
- Long journeys!
- Exploring far biomes!
- Quick save points!
- Emergency rest!
🦙 CARGO ANIMALS (Llamas & Alpacas!):
11. LLAMA 🦙
Speed: 25 km/h (slow but steady!)
Cost: 3,000 gold (monthly market)
Stamina: High (80km range)
Cargo: 600kg! (BEST cargo!)
Terrain: Mountains, hills, rough terrain!
Special Abilities:
- Can carry CHEST! (extra 200 inventory slots!)
- Spits at enemies! (15 damage, slows them!)
- Follows in caravan (chain 5 llamas together!)
- Doesn't panic easily
CARAVAN SYSTEM:
- Lead Llama: Ride this one
- Llama 2-5: Attach with rope (follow automatically!)
- Total cargo: 600kg × 5 = 3,000kg!!!
- ULTIMATE trading setup!
Cost for 5 llamas: 15,000 gold
Cargo capacity: 3,000kg + 1,000 inventory slots!
= MERCHANT'S DREAM! 💰
12. ALPACA 🦙 (Smaller, Cuter!)
Speed: 30 km/h (faster than llama!)
Cost: 2,500 gold
Stamina: Medium (60km)
Cargo: 400kg
Terrain: All except extreme mountains
Special Abilities:
- Produces WOOL daily! (100g value!)
- Can be sheared for 10× wool
- Soft fleece = premium clothing materials!
- Friendly (doesn't attack, but flees)
WOOL FARMING:
- Own 5 alpacas
- Shear weekly = 50 wool/week
- Sell for 5,000g/week!
- Passive income + cargo transport!
🪑 CRAFTABLE SADDLES (For ALL Mounts!):
SADDLE TYPES:
1. BASIC SADDLE 🪑
Craft:
- 20 Leather
- 10 String
- 5 Iron (buckles)
Cost: 200 gold
Effect: Can ride animal! (no bonuses)
2. RIDING SADDLE 🏇
Craft:
- 30 Leather (Premium)
- 15 String
- 10 Iron
- 5 Cushion (wool + cotton)
Cost: 500 gold
Effect: +5% mount speed, +comfort (less stamina drain!)
3. CARGO SADDLE 📦
Craft:
- 40 Leather
- 20 String
- 15 Iron
- 2 Wooden Crates
Cost: 800 gold
Effect: Mount can carry +200kg extra cargo!
Best for: Donkey, Mule, Llama!
4. RACING SADDLE 🏁
Craft:
- 50 Lightweight Leather
- 30 Enchanted String
- 20 Mythril (lightweight metal!)
- 10 Feathers (aerodynamics!)
Cost: 2,000 gold
Effect: +15% mount speed! (FAST!)
Best for: Horse, Dino Raptor!
5. BATTLE SADDLE ⚔️
Craft:
- 60 Dragon Leather (tough!)
- 40 Steel Chain
- 30 Iron Plates (armor!)
- 10 Spikes
Cost: 3,500 gold
Effect: Mount has +50 armor! You can fight from mount!
Best for: Dino Raptor, Horse (combat!)
6. MAGICAL SADDLE ✨
Craft:
- 70 Enchanted Leather
- 50 Magic Thread
- 40 Mythril
- 20 Levitation Crystals
- 10 Phoenix Feathers
Cost: 10,000 gold!
Effect:
- Mount never tires! (infinite stamina!)
- +20% speed!
- Auto-repair (saddle never breaks!)
- Glows in dark!
LEGENDARY! End-game saddle!
🪧 ROAD SIGNS & DISTANCE MARKERS:
SIGNPOST SYSTEM:
TYPES OF SIGNS:
1. DIRECTIONAL SIGNS ➡️
Example Sign at Dolina Smrti crossroads:
╔═══════════════════════════════════╗
║ DOLINA SMRTI - CROSSROADS ║
╠═══════════════════════════════════╣
║ → LJUBLJANA 10 km ║
║ ↗ MUSHROOM FOREST 25 km ║
║ ↑ ENDLESS FOREST 50 km ║
║ ↖ WITCH FOREST 45 km ║
║ ← DINO VALLEY 60 km ║
║ ↙ EGYPTIAN DESERT 80 km ║
║ ↓ MEXICAN CENOTES 70 km ║
║ ↘ CHERNOBYL 150 km ║
╚═══════════════════════════════════╝
2. BIOME ENTRANCE SIGNS 🌲
Example at Endless Forest entrance:
╔═══════════════════════════════════╗
║ ⚠️ ENDLESS FOREST AHEAD ⚠️ ║
╠═══════════════════════════════════╣
║ Danger Level: ⭐⭐⭐⭐ ║
║ Recommended Level: 40+ ║
║ Hostile Creatures: Werewolves, ║
║ Wendigos ║
║ Rare Spawns: BIGFOOT ║
║ Proceed with caution! ║
╚═══════════════════════════════════╝
3. KILOMETER MARKERS 📏
Along roads every 5km:
Simple post with number:
┌─────┐
│ 5km │ ← Distance to next town
└─────┘
Helps track progress during long journeys!
4. DANGER WARNING SIGNS ⚠️
Example near Chernobyl:
╔═══════════════════════════════════╗
║ ☢️ RADIATION ZONE AHEAD ☢️ ║
╠═══════════════════════════════════╣
║ HAZMAT SUIT REQUIRED! ║
║ Radiation levels: EXTREME ║
║ Turn back or prepare! ║
╚═══════════════════════════════════╝
5. TOWN WELCOME SIGNS 🏘️
Example entering Ljubljana:
╔═══════════════════════════════════╗
║ WELCOME TO LJUBLJANA! ║
╠═══════════════════════════════════╣
║ Population: 180 NPCs ║
║ Services: Train Station, Market, ║
║ Shops, Bank, Hospital ║
║ Safe Zone: Yes ✅ ║
╚═══════════════════════════════════╝
CRAFTABLE SIGNS (Player Can Build!):
WOODEN SIGN:
- 5 Wood Planks
- 1 Sign Post
- Cost: 20 gold
USE:
- Place anywhere!
- Write custom text (max 50 characters)
- Mark important locations!
- Guide yourself on journeys!
Example custom signs:
"My Secret Stash Here!"
"Zombie Spawner - AVOID!"
"Good fishing spot!"
"Portal to Dino Valley →"
🐉 DRAGONS (CONFIRMED IN GAME!):
DRAGON TYPES:
1. FIRE DRAGON 🔥
Location: Volcanic Hellscape + Mythical Highlands
HP: 800 (BOSS!)
Damage: 100 (fire breath!)
Drops:
- Dragon Scale (5% - 1,000g, legendary armor!)
- Dragon Bone (30% - 300g, weapons!)
- Fire Heart (10% rare - 2,000g, fire immunity!)
- Dragon Meat (50% - 500g, +100 HP food!)
Special: Burns ground where it walks!
2. ICE DRAGON ❄️
Location: Arctic Zone
HP: 750
Damage: 90 (frost breath, freezes!)
Drops:
- Ice Dragon Scale (5% - 1,000g)
- Frost Heart (10% - 2,000g, cold immunity!)
- Frozen Dragon Meat (50% - 500g)
Special: Leaves ice trail!
3. THUNDER DRAGON ⚡
Location: Mythical Highlands (storms only!)
HP: 900 (STRONGEST!)
Damage: 120 (lightning breath, chain damage!)
Drops:
- Thunder Scale (3% RARE - 2,000g!)
- Storm Heart (8% - 3,000g, lightning powers!)
- Electric Meat (40% - 600g, +shock resistance!)
Special: Flies high, summons lightning!
4. BABY DRAGONS 🥚
Can be TAMED if you find egg!
- Dragon Egg (ultra rare drop from female dragons!)
- Incubate for 30 days
- Baby dragon hatches!
- Feed daily (meat)
- After 1 year → RIDEABLE DRAGON!
- ULTIMATE MOUNT! (80 km/h flying!)
👁️ CYCLOPS (NOW ADDED!):
CYCLOPS TYPES:
1. CAVE CYCLOPS 👁️
Location: Mountain Caves, Mexican Cenotes
HP: 600 (MINI-BOSS!)
Damage: 70 (club smash!)
Size: 4m tall!
Appearance:
- One giant eye (center forehead)
- Massive club
- Loincloth
- Slow but STRONG!
Drops:
- Giant's Club (60% - 400g, weapon!)
- Cyclops Eye (30% rare - 800g, vision potion!)
- Giant Meat (80% - 200g, +70 HP!)
- Titan's Bone (20% - 500g, craft giant weapons!)
Behavior:
- Guards treasure chests!
- Patrols caves
- Roars when sees player
- SMASHES with club (high knockback!)
2. MOUNTAIN CYCLOPS 👁️⛰️
Location: Mythical Highlands (peaks)
HP: 800 (BOSS TIER!)
Damage: 90
Size: 5m tall!
Drops:
- Titan Eye (10% RARE - 2,000g!)
- Enchanted Club (40% - 1,000g!)
- Mountain Cyclops Hide (50% - 600g, titan armor!)
Special:
- Throws BOULDERS! (range attack 80 damage!)
- Can jump high!
- Guards mountain treasure!
3. ANCIENT CYCLOPS 👁️🏛️
Location: Greek-themed areas (if added), Atlantis ruins
HP: 1,000 (LEGENDARY BOSS!)
Damage: 120
Size: 6m tall!
Drops:
- Ancient Titan Eye (5% ULTRA RARE - 5,000g!!!)
- Olympian Club (20% - 3,000g, legendary weapon!)
- Immortal Flesh (30% - 1,500g, +permanent +20 HP!)
- Titan's Heart (10% - 4,000g, +50 max stamina!)
Special:
- Has armor!
- Regenerates HP!
- Summons smaller cyclops!
- HARDEST CYCLOPS!
📊 SUMMARY TABLE:
NEW CARGO ANIMALS:
| Animal | Speed | Cargo | Cost | Special |
|---|---|---|---|---|
| Llama | 25 km/h | 600kg | 3,000g | Chest + Caravan! |
| Alpaca | 30 km/h | 400kg | 2,500g | Daily wool! |
SADDLE TYPES:
| Saddle | Effect | Cost |
|---|---|---|
| Basic | Ride | 200g |
| Riding | +5% speed | 500g |
| Cargo | +200kg | 800g |
| Racing | +15% speed! | 2,000g |
| Battle | +50 armor! | 3,500g |
| Magical | Never tire! | 10,000g |
SLEEP:
- Day = 30 min
- Night = 30 min
- Don't die without sleep!
- Hallucinations start Day 3!
NEW MONSTERS:
- ✅ Dragons (Fire, Ice, Thunder!)
- ✅ Cyclops (Cave, Mountain, Ancient!)
✅ COMPLETE SYSTEMS ADDED! 🦙🐉👁️💤
🪵🪟 WOOD TYPES + GLASS CRAFTING COMPLETE
🌳 WOOD TYPES (15 Varieties!)
NORMAL WOOD (Common Trees):
1. OAK WOOD 🌳
Tree: Oak (Hrast)
Color: Dark brown
Strength: High
Uses: Buildings, furniture, barrels
Value: 10g per unit
Common in: Grassland, Forest biomes
2. PINE WOOD 🌲
Tree: Pine (Bor)
Color: Light yellow-brown
Strength: Medium
Uses: Construction, planks, paper
Value: 8g per unit
Common in: Mountain, Snow biomes
Special: Smells nice! (pine scent)
3. SPRUCE WOOD (Smreka) 🌲
Tree: Spruce (Smreka)
Color: Pale white-brown
Strength: Medium-High
Uses: Roof beams, furniture, musical instruments
Value: 12g per unit
Common in: Forest, Mountain biomes
Special: Flexible! Good for bows!
4. BIRCH WOOD 🌳
Tree: Birch (Breza)
Color: White bark, pale wood
Strength: Low-Medium
Uses: Decorative furniture, paper
Value: 6g per unit
Common in: Forest, Grassland
Special: Beautiful white bark!
FRUIT WOOD (From Fruit Trees):
5. CHERRY WOOD (Češnja) 🌸
Tree: Cherry Blossom
Color: PINK! (light pink wood!)
Strength: Medium
Uses: Premium furniture, decorative items
Value: 25g per unit! (RARE + PRETTY!)
Common in: Enchanted Garden, Japanese-themed areas
Special: PINK COLOR! Very decorative!
6. APPLE WOOD 🍎
Tree: Apple
Color: Light reddish-brown
Strength: Medium
Uses: Furniture, tools
Value: 15g per unit
Common in: Farm areas, orchards
Special: Pleasant fruity smell!
7. PEAR WOOD 🍐
Tree: Pear
Color: Cream-yellow
Strength: Medium-High
Uses: Fine furniture, carvings
Value: 18g per unit
Common in: Orchards
EXOTIC WOOD (Biome-Specific!):
8. BAMBOO 🎋
Tree: Bamboo
Color: Light green-yellow
Strength: High (flexible!)
Uses: Scaffolding, furniture, weapons
Value: 20g per unit
Common in: Asian-themed biomes, Tropical
Special: Grows FAST! Renewable!
9. PALM WOOD 🌴
Tree: Palm
Color: Dark brown with fibrous texture
Strength: Low (but flexible!)
Uses: Thatch roofs, decorations
Value: 10g per unit
Common in: Tropical, Beach biomes
Special: Waterproof!
10. JUNGLE WOOD 🌿
Tree: Tropical hardwood
Color: Dark red-brown
Strength: VERY HIGH!
Uses: Heavy construction, boats
Value: 30g per unit!
Common in: Amazon Rainforest biome
Special: Extremely durable!
11. MAHOGANY
Tree: Mahogany
Color: Deep reddish-brown
Strength: Very High
Uses: Luxury furniture, ships
Value: 40g per unit! (PREMIUM!)
Common in: Tropical, rare!
Special: Premium quality!
MAGICAL WOOD (Rare!):
12. ENCHANTED WOOD ✨
Tree: Magic Trees (Enchanted Garden)
Color: Glowing light blue!
Strength: Medium
Uses: Magic staffs, enchanted items
Value: 100g per unit! (RARE!)
Common in: Enchanted Garden, Witch Forest
Special: GLOWS IN DARK! +magic properties!
13. CRYSTAL WOOD 💎
Tree: Crystal Trees (Mythical Highlands)
Color: Translucent with crystal veins!
Strength: High
Uses: Magical weapons, luxury items
Value: 150g per unit! (VERY RARE!)
Common in: Mythical Highlands only!
Special: Semi-transparent! Beautiful!
14. PETRIFIED WOOD 🪨
Tree: Ancient fossilized trees
Color: Stone-gray
Strength: EXTREME! (hard as rock!)
Uses: Monuments, ultra-durable construction
Value: 80g per unit!
Common in: Dinosaur Valley, deserts
Special: Fossilized! Never rots!
15. SHADOW WOOD 🌑
Tree: Dark trees (Witch Forest, Catacombs)
Color: Pure black!
Strength: Medium-High
Uses: Dark magic items, goth furniture
Value: 120g per unit! (RARE!)
Common in: Witch Forest, Haunted areas
Special: Absorbs light! Spooky!
🪵 WOOD PROCESSING:
FROM TREE → USABLE WOOD:
STEP 1: CHOP TREE
[Equip Axe]
[Attack Oak Tree]
Tree HP: 30 → 0
[Tree falls!]
DROPS:
- 10× Oak Wood (raw logs!)
- 2× Sap
- 1× Oak Seed
STEP 2: PROCESS AT SAWMILL (Optional!)
[Place 10 Oak Wood in Sawmill]
OPTIONS:
A) Leave as LOGS (10 units)
- Use for construction
- Value: 10g each = 100g total
B) Process into PLANKS (20 units!)
- Sawmill cuts logs into planks
- 1 Log → 2 Planks
- Value: 6g each = 120g total
- Better for crafting!
C) Process into FINE WOOD (5 units)
- High-quality processed wood
- 2 Logs → 1 Fine Wood
- Value: 30g each = 150g total
- Best for furniture!
[Select option]
[Products created!]
🪟 GLASS CRAFTING (From Sand!):
SAND → GLASS PROCESS:
STEP 1: COLLECT SAND
[Go to Beach OR Desert biome]
[Equip Shovel]
[Dig sand]
SAND SOURCES:
- Beach (unlimited!)
- Desert (unlimited!)
- Riverbeds (some)
[Collect: 100× Sand]
Sand value: 1g per unit (cheap!)
STEP 2: SMELT SAND → GLASS
[Go to FURNACE]
[Place sand in furnace]
RECIPE:
10× Sand + 1× Coal (fuel) = 5× Glass
(or any fuel: Wood, Charcoal, Coal)
TIME: 30 seconds per batch
OUTPUT: Glass blocks!
GLASS TYPES:
A) **CLEAR GLASS** (Standard)
- 10 Sand → 5 Glass
- Transparent!
- Uses: Windows, bottles, decorations
- Value: 10g per unit
B) **COLORED GLASS** (Add dyes!)
- 10 Sand + 1 Dye → 5 Colored Glass
Colors:
- Red Glass (+ Red Dye)
- Blue Glass (+ Blue Dye)
- Green Glass (+ Green Dye)
- Yellow Glass (+ Yellow Dye)
- Purple, Orange, Pink, etc.
Value: 15g per unit
Uses: Stained glass windows! Beautiful!
C) **CRYSTAL GLASS** (Premium!)
- 10 Sand + 5 Quartz + 1 Magic Dust
- Ultra-clear! Shiny!
- Value: 50g per unit!
- Uses: Luxury windows, magic items
WHAT TO MAKE WITH GLASS:
BUILDING:
1. GLASS WINDOWS
- 4 Glass → 1 Window
- Install in buildings!
- Lets light in!
2. GLASS ROOF (Greenhouse!)
- 100 Glass → Glass Roof Section
- Build greenhouse!
- Plants grow in winter! ✅
3. GLASS WALLS
- 10 Glass → Glass Wall
- Modern buildings!
- Looks stunning!
CONTAINERS:
4. GLASS BOTTLE
- 2 Glass → 1 Bottle
- Store potions!
- Store liquids!
5. GLASS JAR
- 3 Glass → 1 Jar
- Preserve food!
- Store items!
6. AQUARIUM
- 20 Glass → Small Aquarium
- Display fish!
- Decoration + fish storage!
DECORATIONS:
7. STAINED GLASS ART
- Multiple colored glass → Art piece!
- Hang in windows!
- BEAUTIFUL! ✨
8. GLASS CHANDELIER
- 10 Glass + 5 Iron → Chandelier
- Light source!
- Fancy!
9. GLASS TABLE
- 8 Glass + 4 Wood → Glass Table
- Modern furniture!
SPECIAL:
10. MAGNIFYING GLASS
- 5 Glass + 1 Iron Handle
- Examine items closely!
- Find hidden secrets!
11. TELESCOPE
- 10 Glass + 20 Iron + Crystal
- View distant locations!
- See biomes from afar!
12. GLASS ARMOR (Late game!)
- 50 Crystal Glass + Enchantments
- Transparent armor!
- Looks AMAZING!
- Medium defense but stylish!
🎨 WOOD + GLASS COMBINATIONS:
PREMIUM BUILDS:
1. GREENHOUSE
Materials:
- 200 Wood (any type for frame)
- 500 Glass (roof + walls)
- 50 Iron (support beams)
Cost: ~7,000 gold
Build time: 5 in-game days
EFFECT:
- Grow crops in ANY season! ✅
- No winter downtime!
- Plants grow 20% faster! (more sunlight!)
- Can grow tropical plants anywhere!
VALUE: HUGE for farming! 🌾
2. LUXURY MANSION
Materials:
- 1,000 Mahogany Wood (premium!)
- 300 Glass Windows
- 500 Stone (foundation)
- 200 Crystal decorations
Cost: ~50,000 gold!
Build time: 30 in-game days!
EFFECT:
- Massive house!
- 10 rooms!
- NPCs impressed! (+relationship!)
- Can host parties!
- PRESTIGE! 👑
3. WIZARD TOWER
Materials:
- 500 Enchanted Wood (glowing!)
- 200 Crystal Glass (transparent!)
- 100 Magic Crystals
- 50 Dragon Scales
Cost: ~100,000 gold!!!
Build time: 60 days!
EFFECT:
- Tallest structure on farm!
- Magic research lab!
- +50% magic power!
- Can see entire map from top!
- ULTIMATE PRESTIGE! ✨
📊 WOOD TYPE COMPARISON:
| Wood Type | Color | Strength | Value | Rarity |
|---|---|---|---|---|
| Birch | White | Low | 6g | Common |
| Pine | Yellow-brown | Medium | 8g | Common |
| Oak | Dark brown | High | 10g | Common |
| Spruce | Pale brown | Med-High | 12g | Common |
| Apple | Reddish | Medium | 15g | Uncommon |
| Cherry | PINK! | Medium | 25g | Uncommon |
| Bamboo | Green-yellow | High | 20g | Uncommon |
| Jungle | Dark red | Very High | 30g | Rare |
| Mahogany | Red-brown | Very High | 40g | Rare |
| Petrified | Gray | Extreme | 80g | Rare |
| Enchanted | Glowing blue! | Medium | 100g | Very Rare |
| Shadow | Pure black! | Med-High | 120g | Very Rare |
| Crystal | Transparent! | High | 150g | Ultra Rare |
📊 GLASS ECONOMICS:
SAND → GLASS PROFIT:
INPUT:
- 100 Sand (100g OR free if you dig!)
- 10 Coal (50g fuel)
- TOTAL: 150g (or 50g if free sand!)
OUTPUT:
- 50 Glass (10g each) = 500g
PROFIT: 350g! (or 450g with free sand!)
GLASS → WINDOWS PROFIT:
INPUT:
- 4 Glass (40g)
OUTPUT:
- 1 Window = 100g!
PROFIT: 60g per window!
BEST VALUE: STAINED GLASS ART!
INPUT:
- 20 Colored Glass (300g)
- 10 Iron (100g)
- TOTAL: 400g
OUTPUT:
- 1 Stained Glass Art = 2,000g!!!
PROFIT: 1,600g per piece! 💰
✅ SUMMARY:
WOOD:
- 15 wood types!
- Common → Ultra Rare
- Different colors (Pink cherry! Glowing enchanted! Black shadow!)
- Different values (6g → 150g!)
- Biome-specific rare woods!
GLASS:
- Smelt sand in furnace!
- 10 Sand → 5 Glass
- Add dyes = Colored glass!
- Add quartz = Crystal glass!
- Uses: Windows, bottles, greenhouses, armor!
- Profit potential: 350-1,600g per craft!
COMBINATIONS:
- Wood frames + Glass windows = Buildings!
- Premium woods + Glass = Luxury structures!
- Magic wood + Crystal glass = Wizard tower! ✨
✅ WOOD + GLASS SYSTEMS COMPLETE! 🪵🪟
💼👕🌪️ UNIVERSAL TRADING + CLOTHING + WEATHER SYSTEM
💰 UNIVERSAL TRADING (All Materials Profitable!):
THE RULE:
✅ EVERY material can be bought/sold!
✅ Craft → Sell for profit!
✅ Find blueprints → Unlock better crafts!
✅ Better crafts = MORE PROFIT! 💰
TRADING EXAMPLES (Like Glass!):
WOOD TRADING:
INPUT: Chop 10 Oak Trees (FREE!)
OUTPUT: 100 Wood (sell 10g each = 1,000g!)
PROFIT: 1,000g! (if free gathering!)
OR craft planks:
INPUT: 100 Wood → Sawmill
OUTPUT: 200 Planks (sell 6g each = 1,200g!)
PROFIT: 200g extra!
OR craft furniture:
INPUT: 50 Planks + blueprint
OUTPUT: Oak Table (sell 500g!)
PROFIT: 200g! (if planks cost 300g)
METAL TRADING:
Mine iron → Smelt bars → Craft tools → Sell!
INPUT: 50 Iron Ore (mine free!) + 10 Coal (50g)
OUTPUT: 25 Iron Bars (sell 20g each = 500g!)
PROFIT: 450g!
OR craft Iron Sword:
INPUT: 10 Iron Bars (200g) + blueprint
OUTPUT: Iron Sword (sell 800g!)
PROFIT: 600g!
FOOD TRADING:
Grow crops → Cook meals → Sell!
INPUT: 10 Wheat seeds (100g) + water (free)
OUTPUT: 100 Wheat (sell 5g each = 500g!)
PROFIT: 400g!
OR bake bread:
INPUT: 10 Wheat (50g) + yeast (10g)
OUTPUT: Bread Loaf (sell 150g!)
PROFIT: 90g!
Or fancy meal:
INPUT: Bread + Meat + Veggies (300g total)
OUTPUT: Gourmet Meal (sell 1,500g!!!)
PROFIT: 1,200g!!!
👕 CLOTHING SYSTEM (Cosmetic + Functional!):
HOW TO GET CLOTHES:
METHOD 1: BUY FROM NPCs
[Visit Clothing Shop NPC in town]
BASIC CLOTHES (Always available):
- Plain Shirt (100g)
- Plain Pants (100g)
- Work Boots (150g)
- Farmer Hat (50g)
SEASONAL CLOTHES (Limited stock):
- Winter Coat (500g) - sold in autumn/winter
- Summer Shorts (200g) - sold in spring/summer
- Rain Poncho (300g) - sold year-round
LUXURY CLOTHES (Rare!):
- Tuxedo (5,000g!) - special occasions
- Ball Gown (8,000g!) - for Ana!
- Knight Armor (10,000g!) - functional + costume!
METHOD 2: FIND BLUEPRINTS!
[Explore world]
[Find: Leather Jacket Blueprint!]
[Go to Workbench]
[Check blueprint requirements:]
LEATHER JACKET BLUEPRINT:
Materials needed:
- 20× Leather
- 5× Thread
- 2× Buttons (metal)
- 1× Zipper (rare!)
[Craft Leather Jacket!]
[Now you can wear it! ✅]
VALUE:
- Materials cost: 400g
- Sell price: 1,200g
- PROFIT: 800g! (if you sell it!)
- OR KEEP & WEAR! (looks cool!)
METHOD 3: LOOT FROM ENEMIES!
[Kill zombie]
[Zombie drops: Torn Jeans]
[Repair at Workbench:]
Torn Jeans + 5 Thread → Repaired Jeans! ✅
[Now wearable!]
CLOTHING CATEGORIES:
1. HEAD:
- Farmer Hat, Cowboy Hat, Top Hat
- Wizard Hat, Knight Helmet
- Gas Mask (Chernobyl!)
- Diving Helmet (Atlantis!)
- Winter Beanie
- Baseball Cap
- Crown (prestige!)
2. TORSO:
- Shirt (Plain, Flannel, Tuxedo)
- Jacket (Leather, Winter, Rain)
- Armor (Knight, Dragon Scale, Glass!)
- Hazmat Suit (Chernobyl!)
- Wetsuit (Underwater!)
- Robe (Wizard, Priest)
3. LEGS:
- Pants (Jeans, Work Pants, Shorts)
- Skirt (for Ana!)
- Armor Leggings
- Wetsuit Bottom
- Shorts (summer!)
4. FEET:
- Boots (Work, Combat, Winter)
- Sandals (summer!)
- Diving Flippers (underwater!)
- Enchanted Boots (speed boost!)
- Slippers (home comfort!)
5. ACCESSORIES:
- Scarf (winter warmth!)
- Gloves (cold protection!)
- Backpack (extra inventory!)
- Belt (tool slots!)
- Rings, Necklaces (stat boosts!)
🎨 COSMETIC CUSTOMIZATION:
WARDROBE SYSTEM:
[Press [C] for Wardrobe Menu]
╔════════════════════════════════════════════╗
║ CHARACTER WARDROBE - KAI ║
╠════════════════════════════════════════════╣
║ EQUIPPED: ║
║ 👒 Farmer Hat ║
║ 👕 Leather Jacket ║
║ 👖 Blue Jeans ║
║ 👢 Work Boots ║
║ ║
║ OWNED CLOTHES (24 total): ║
║ [Shirts: 8] [Pants: 6] [Hats: 5] ║
║ [Boots: 3] [Jackets: 2] ║
║ ║
║ OUTFITS (Saved combinations): ║
║ → "Farm Work" (current) ║
║ → "Town Formal" ║
║ → "Combat Gear" ║
║ → "Winter Explorer" ║
║ ║
║ [CHANGE OUTFIT] [DYE CLOTHES] [CLOSE] ║
╚════════════════════════════════════════════╝
[Click item to change!]
[Mix & match any combination!]
[PURELY COSMETIC (most clothes!)
CLOTHING DYES (Customization!):
[Have: Plain White Shirt]
[Want: Cool Blue Shirt!]
[Go to Dyeing Station]
[Place shirt + Blue Dye]
[Shirt becomes BLUE! ✅]
DYE COLORS (15 total!):
- Red, Blue, Green, Yellow
- Purple, Orange, Pink, Brown
- Black, White, Gray
- Gold, Silver, Rainbow! (rare!)
PRICE: 50g per dye OR craft from flowers!
Create UNIQUE looks! 🎨
🌡️ WEATHER-APPROPRIATE CLOTHING (Required!):
THE RULE:
✅ Wear correct clothes for weather/biome!
❌ Wrong clothes = PENALTIES!
WEATHER TYPES & REQUIRED GEAR:
1. COLD WEATHER (Arctic, Mountain in winter):
REQUIRED:
- Winter Coat OR Fur Jacket
- Winter Pants OR Thermal Leggings
- Winter Boots
- Gloves + Scarf (optional but helps!)
WITHOUT COLD GEAR:
⚠️ "You're freezing!"
- HP drains: -5 HP per minute!
- Movement: -30% speed!
- Stamina drain: 2× faster!
WITH PROPER GEAR:
✅ "You're warm and cozy!"
- No penalties! ✅
- Can explore safely!
2. HOT WEATHER (Desert, Volcanic biomes):
REQUIRED:
- Light Shirt OR Tank Top
- Shorts OR Light Pants
- Sandals OR Light Boots
- Sun Hat (prevents sunburn!)
WITHOUT HOT WEATHER GEAR:
⚠️ "You're overheating!"
- HP drains: -5 HP per minute!
- Thirst: 3× faster!
- Sunburn: -10% max HP!
WITH PROPER GEAR:
✅ "You're cool and comfortable!"
- No penalties!
- Can explore safely!
3. RAIN/WET (Tropical, Swamp during rain):
REQUIRED:
- Rain Poncho OR Waterproof Jacket
- Waterproof Boots
- Rain Hat (optional)
WITHOUT RAIN GEAR:
⚠️ "You're soaked!"
- Movement: -20% speed (wet clothes heavy!)
- Can catch cold! (debuff for 2 days!)
- Items can get damaged!
WITH PROPER GEAR:
✅ "You're dry!"
- No penalties!
4. RADIATION (Chernobyl!):
REQUIRED:
- HAZMAT SUIT (full body!)
- Gas Mask
- Radiation Boots
- Geiger Counter (tool)
WITHOUT HAZMAT:
☢️ "RADIATION EXPOSURE!"
- HP drains: -20 HP per minute!!!
- Radiation sickness (permanent debuff!)
- DEATH in 10 minutes!
WITH HAZMAT:
✅ "Protected from radiation!"
- Safe exploration! ✅
- Can stay as long as needed!
5. UNDERWATER (Atlantis, Ocean):
REQUIRED:
- Wetsuit OR Diving Suit
- Diving Helmet OR Air Tank
- Diving Flippers (speed boost!)
WITHOUT DIVING GEAR:
⚠️ "You can't breathe!"
- Oxygen: 60 seconds max!
- Drowning: -50 HP per second!
- DEATH in 1 minute!
WITH DIVING GEAR:
✅ "Oxygen supply active!"
- Unlimited underwater time! ✅
- Can explore deep!
🌪️ EXTREME WEATHER EVENTS (Per Biome!):
WEATHER EVENT TYPES:
1. TORNADO (Grassland, Desert biomes):
WARNING: "Dark clouds forming... Take shelter!"
[30 seconds later]
TORNADO APPEARS!
EFFECTS:
- Pulls player toward center! (movement reversed!)
- Deals 10 damage per second if caught!
- Destroys crops in path!
- Sends items flying!
SURVIVAL:
✅ Hide in Cellar/Building (safe!)
✅ Wear Heavy Armor (resist pull!)
❌ Try to outrun (impossible!)
DURATION: 5 minutes
FREQUENCY: 1% chance per day
2. FLOOD (Tropical, Swamp, Riverlands):
WARNING: "Heavy rain incoming..."
[Rain starts, gets heavier]
[Water level rises!]
EFFECTS:
- Ground becomes water! (can't walk!)
- Crops drown!
- Buildings take damage!
- Must swim OR use boat!
SURVIVAL:
✅ Build on elevated platforms!
✅ Use Boat to navigate!
✅ Wear Waterproof Gear!
DURATION: 1-3 in-game days!
FREQUENCY: 5% chance in rain season
3. BLIZZARD (Arctic, Mountain biomes):
WARNING: "Blizzard approaching!"
EFFECTS:
- Vision reduced to 5m! (whiteout!)
- HP drains: -10 per minute! (extreme cold!)
- Can't see paths! (easy to get lost!)
- Zombies freeze (actually helpful!)
SURVIVAL:
✅ BEST Winter Gear (fur coat, etc!)
✅ Build shelter + campfire!
✅ Stay indoors!
❌ Travel during blizzard (death!)
DURATION: 2-6 hours
FREQUENCY: 10% chance in winter
4. SANDSTORM (Desert, Wasteland):
WARNING: "Sand wall approaching!"
EFFECTS:
- Vision: 3m only!
- Breathing difficult: -5 HP/min!
- Sand damages equipment!
- Can't see enemies! (zombies hide!)
SURVIVAL:
✅ Goggles + Face Mask!
✅ Take shelter in ruins/tent!
✅ Wait it out!
DURATION: 1-2 hours
FREQUENCY: 8% chance
5. VOLCANIC ERUPTION (Volcanic Hellscape!):
WARNING: "Volcano rumbling..."
[Ground shakes!]
[ERUPTION!]
EFFECTS:
- Lava flows! (instant death if touched!)
- Ash falls! (damages crops, vision!)
- Fire rains from sky! (dodge!)
- Extreme heat: -15 HP/min!
SURVIVAL:
✅ Fire-Resistant Armor!
✅ Run to safe zone! (edges of biome!)
✅ Use Fire Immunity Potion!
DURATION: 10-15 minutes
FREQUENCY: 3% chance (rare but deadly!)
6. TSUNAMI (Coastal, Atlantis shore):
WARNING: "The ocean is receding..."
[Water pulls back... ominous!]
[MASSIVE WAVE APPROACHES!]
EFFECTS:
- Giant wave 20m tall!
- Instant death if hit!
- Destroys coastal buildings!
- Floods inland 100m!
SURVIVAL:
✅ Run INLAND immediately!
✅ Climb to high ground!
✅ Use Portal/Fast Travel!
❌ Try to swim (impossible!)
DURATION: 30 seconds (wave), 1 hour (flooding)
FREQUENCY: 1% chance (very rare!)
7. RADIATION STORM (Chernobyl only!):
WARNING: "Geiger counter going crazy!"
EFFECTS:
- Radiation: 5× normal!
- Even HAZMAT suit only gives 50% protection!
- Visibility glows green!
- Mutants spawn 3× more!
SURVIVAL:
✅ Get to underground bunker!
✅ Use Radiation Immunity Potion!
✅ Fast travel OUT!
DURATION: 1 hour
FREQUENCY: 5% chance in Chernobyl
📊 CLOTHING + WEATHER INTEGRATION:
OUTFIT QUICK-SWAP:
[Traveling to Arctic]
CURRENT: "Farm Work" outfit (not suitable!)
[Press [C] → Quick Outfit Change]
[Select: "Winter Explorer"]
AUTO-EQUIPS:
✅ Fur Coat
✅ Thermal Pants
✅ Winter Boots
✅ Warm Gloves
✅ Scarf
[Enter Arctic biome]
SYSTEM: "You're properly equipped! ✅"
[No cold damage!]
[Can explore safely!]
BLUEPRINT FARMING:
WHERE TO FIND BLUEPRINTS:
1. TREASURE CHESTS (random loot!)
- Dungeons, ruins, caves
- 5% chance per chest
2. NPC REWARDS (quest completion!)
- Tailor NPC gives clothing blueprints
- Blacksmith gives armor blueprints
3. BOSS DROPS (guaranteed!)
- Each boss drops 1-3 blueprints!
- Example: Dragon → Dragon Scale Armor Blueprint!
4. SHOPS (buy directly!)
- Tailor Shop: Clothing blueprints (500-5,000g)
- Blacksmith: Armor blueprints (1,000-10,000g)
5. SPECIAL EVENTS
- Tornado drops rare blueprint!
- Flood reveals hidden chest!
🏆 CLOTHING ACHIEVEMENTS:
✅ "Fashion Icon" - Own 50 different clothes!
✅ "Rainbow Wardrobe" - Dye clothes all 15 colors!
✅ "Weather Master" - Survive all 7 extreme events!
✅ "Blueprint Hunter" - Collect 30 blueprints!
✅ "Costume Party" - Own 10 full outfits!
✅ "Tailor Pro" - Craft 100 clothing items!
✅ SUMMARY:
UNIVERSAL TRADING:
- ALL materials profitable! (wood, metal, food, etc!)
- Craft → Sell for profit!
- Better crafts = MORE profit!
CLOTHING SYSTEM:
- Buy from NPCs OR craft from blueprints!
- Cosmetic customization (dyes, mix & match!)
- Functional gear (weather protection!)
WEATHER REQUIREMENTS:
- Cold → Winter gear (or freeze!)
- Hot → Light clothes (or overheat!)
- Rain → Waterproof (or get sick!)
- Radiation → HAZMAT (or die!)
- Underwater → Diving suit (or drown!)
EXTREME WEATHER:
- Tornados, Floods, Blizzards, Sandstorms
- Volcanic Eruptions, Tsunamis, Radiation Storms!
- Must prepare or SURVIVE!
✅ COMPLETE SYSTEMS! Trade, dress, survive weather! 💼👕🌪️
👔🔄🗺️ WARDROBE + AUTO-CHANGE + WEATHER HUD COMPLETE!
🏠 HOME WARDROBE (Clothing Storage!):
WARDROBE FURNITURE:
[Build Wardrobe in Farmhouse]
MATERIALS:
- 50 Wood
- 20 Iron (hinges, handles)
- 10 Glass (mirror!)
- Cost: 500 gold
BUILD TIME: 2 hours (with zombies: 30 min!)
[Wardrobe built! ✅]
WARDROBE STORAGE:
[Right-click Wardrobe]
╔════════════════════════════════════════════╗
║ WARDROBE - CLOTHING STORAGE ║
╠════════════════════════════════════════════╣
║ STORED CLOTHES (48/100 items): ║
║ ║
║ 👒 HATS (8): ║
║ Farmer Hat, Cowboy Hat, Top Hat, ║
║ Winter Beanie, Crown, etc. ║
║ ║
║ 👕 SHIRTS (12): ║
║ Plain Shirt, Leather Jacket, Tuxedo, ║
║ Flannel, Wizard Robe, etc. ║
║ ║
║ 👖 PANTS (10): ║
║ Jeans, Work Pants, Shorts, Skirt, ║
║ Armor Leggings, etc. ║
║ ║
║ 👢 BOOTS (8): ║
║ Work Boots, Combat Boots, Sandals, ║
║ Winter Boots, Diving Flippers, etc. ║
║ ║
║ 🎨 FULL OUTFITS (10 saved): ║
║ → "Farm Work" ✅ (currently wearing) ║
║ → "Town Formal" ║
║ → "Combat Gear" ║
║ → "Winter Explorer" ║
║ → "Beach Casual" ║
║ → "Diving Equipment" ║
║ → "Hazmat Protection" ║
║ → "Party Outfit" ║
║ → "Wizard Cosplay" ║
║ → "Knight Armor" ║
║ ║
║ [CHANGE OUTFIT] [STORE] [TAKE] [CLOSE] ║
╚════════════════════════════════════════════╝
CAPACITY: 100 clothing items!
NO inventory space needed! ✅
Store ALL clothes at home!
👔 COSMETIC DESIGNER CLOTHES (Style > Function!):
SAFE AREA FASHION:
WHEN YOU'RE NOT IN DANGER:
- Farm (your base) = SAFE!
- Towns (NPC areas) = SAFE!
- Home interiors = SAFE!
CAN WEAR PURELY COSMETIC CLOTHES! ✨
DESIGNER COLLECTION:
1. SUMMER CASUAL:
- Tank Top (no protection, looks cool!)
- Short Shorts (comfy!)
- Sandals (breezy!)
- Sunglasses (stylish!)
STATS: 0 armor, 0 protection
STYLE: 100% fashion! 😎
WHERE: Beach, Farm, Towns (safe zones!)
2. PARTY OUTFIT:
- Silk Shirt (fancy!)
- Dress Pants OR Ball Gown (Ana!)
- Dress Shoes
- Bow Tie / Necklace
STATS: 0 armor
STYLE: Formal! 🎩
WHERE: Parties, NPC events, screenshots!
3. ATHLETIC WEAR:
- Sports Bra / Tank (Ana/Kai)
- Running Shorts
- Sneakers
- Headband
STATS: +5% movement speed!
STYLE: Sporty! 🏃
WHERE: Safe area jogging, training!
4. PAJAMAS:
- PJ Shirt
- PJ Pants
- Slippers
- Sleep Cap
STATS: 0 protection, +sleep speed!
STYLE: Cozy! 😴
WHERE: Farmhouse only! (bedroom!)
5. SWIMSUIT:
- Swim Trunks (Kai) / Bikini (Ana)
- Flip Flops (optional)
STATS: 0 armor, +10% swim speed!
STYLE: Beach vibes! 🏖️
WHERE: Beach, safe water areas!
NOTE: Auto-change to wetsuit in deep water!
🎒 EXTRA OUTFIT SLOTS (Unlockable!):
SYSTEM:
DEFAULT INVENTORY:
- 1× Currently Equipped Outfit
- 30 general inventory slots (not for outfits!)
PROBLEM: Can't carry backup clothes!
SOLUTION: UNLOCK OUTFIT SLOTS! ✅
OUTFIT SLOT UNLOCK PROGRESSION:
SLOT 1: STARTING (Default!)
✅ Unlocked from beginning!
USE: Main outfit (whatever you wear)
CAPACITY: 1 full outfit (head, torso, legs, feet)
SLOT 2: EARLY UNLOCK (Level 5!)
UNLOCK: Reach Level 5 OR Complete quest "First Adventure"
REWARD: +1 Outfit Slot! ✅
USE: Backup outfit!
EXAMPLE:
- Slot 1: Farm clothes
- Slot 2: Winter gear (for mountain trips!)
SLOT 3: MID UNLOCK (Level 15!)
UNLOCK: Reach Level 15 OR Complete "Explorer" quest
REWARD: +1 Outfit Slot! ✅
USE: Specialized gear!
EXAMPLE:
- Slot 1: General clothes
- Slot 2: Winter gear
- Slot 3: Diving suit!
SLOT 4: LATE UNLOCK (Level 30!)
UNLOCK: Reach Level 30 OR Complete "Master Adventurer"
REWARD: +1 Outfit Slot! ✅
USE: Full preparedness!
EXAMPLE:
- Slot 1: Default
- Slot 2: Cold gear
- Slot 3: Diving gear
- Slot 4: Hazmat suit!
SLOT 5: ENDGAME (Level 50 OR Achievement!)
UNLOCK: Reach Level 50 OR Achievement "Fashion Master"
REWARD: +1 Outfit Slot! ✅
MAX SLOTS: 5 outfits total! ✅
Never need to go home to change! ✅
🔄 AUTO-CHANGE CLOTHES SYSTEM:
HOW IT WORKS:
SETUP:
[Open Inventory → Outfit Slots]
╔════════════════════════════════════════════╗
║ OUTFIT SLOT MANAGEMENT ║
╠════════════════════════════════════════════╣
║ SLOT 1 (EQUIPPED): ✅ ║
║ Farm Work Clothes ║
║ [Currently wearing] ║
║ ║
║ SLOT 2 (BIOME: ARCTIC): ❄️ ║
║ Winter Explorer Outfit ║
║ Auto-equip when entering cold biome! ║
║ [ASSIGN] [CLEAR] ║
║ ║
║ SLOT 3 (BIOME: UNDERWATER): 🌊 ║
║ Diving Suit + Air Tank ║
║ Auto-equip in deep water! ║
║ [ASSIGN] [CLEAR] ║
║ ║
║ SLOT 4 (BIOME: CHERNOBYL): ☢️ ║
║ Hazmat Suit (full protection!) ║
║ Auto-equip in radiation zone! ║
║ [ASSIGN] [CLEAR] ║
║ ║
║ SLOT 5 (MANUAL): 🎨 ║
║ Party Outfit (cosmetic) ║
║ Manual change only ║
║ [EQUIP NOW] [CLEAR] ║
║ ║
║ [CLOSE] ║
╚════════════════════════════════════════════╝
AUTO-CHANGE IN ACTION:
SCENARIO 1: Going Underwater
[Player at beach in Farm Work clothes]
[Has Diving Suit in Slot 3 (Underwater auto-equip)]
[Player walks into ocean]
[Water level: Waist-deep] → No change yet
[Player swims deeper]
[Water level: Head underwater!]
╔════════════════════════════════════════════╗
║ AUTO-EQUIP DIVING SUIT? ║
╠════════════════════════════════════════════╣
║ Deep water detected! ║
║ ║
║ You have Diving Suit in Slot 3. ║
║ Auto-equip now? ║
║ ║
║ [YES (Auto)] [NO (Manual dive)] ║
╚════════════════════════════════════════════╝
[Select YES]
[WHOOSH! Auto-change animation!]
[Diving Suit equipped! ✅]
[Farm clothes moved to Slot 1 (stored)]
SYSTEM: "Oxygen supply active! ✅"
[Can now dive unlimited time!]
───────────────────────────────────────────
[Player swims back to shore]
[Exits water]
╔════════════════════════════════════════════╗
║ EXITING WATER - CHANGE BACK? ║
╠════════════════════════════════════════════╣
║ Switch back to Farm Work clothes? ║
║ [YES (Auto)] [NO (Keep wetsuit)] ║
╚════════════════════════════════════════════╝
[Select YES]
[Auto-change back! ✅]
[Diving suit stored in Slot 3 again]
SCENARIO 2: Entering Arctic
[Player traveling to Arctic biome on horse]
[Has Winter gear in Slot 2]
[Crosses biome boundary: Grassland → Arctic]
[Temperature drops!]
╔════════════════════════════════════════════╗
║ ❄️ COLD BIOME DETECTED! ❄️ ║
╠════════════════════════════════════════════╣
║ Arctic Zone entered! ║
║ ║
║ You have Winter Explorer outfit in Slot 2 ║
║ Auto-equip now? ║
║ ║
║ ⚠️ Warning: Current clothes = Freezing! ║
║ HP will drain without proper gear! ║
║ ║
║ [YES (EQUIP NOW!)] [NO (I'll freeze)] ║
╚════════════════════════════════════════════╝
[Select YES]
[Quick-change animation! ⚡]
[Winter gear equipped!]
[Current clothes → Slot 1]
SYSTEM: "You're warm and cozy! ✅"
[No cold damage!]
[Can explore Arctic safely!]
SCENARIO 3: Chernobyl Radiation
[Player approaching Chernobyl]
[Has Hazmat Suit in Slot 4]
[Geiger counter starts clicking...]
[Enters radiation zone boundary]
╔════════════════════════════════════════════╗
║ ☢️ RADIATION ZONE! ☢️ ║
╠════════════════════════════════════════════╣
║ EXTREME DANGER! ║
║ ║
║ Hazmat Suit detected in Slot 4! ║
║ **AUTO-EQUIPPING NOW!** (safety!) ║
║ ║
║ [3... 2... 1...] ║
╚════════════════════════════════════════════╝
[FORCED auto-change! (can't decline for safety!)]
[Hazmat Suit equipped! ✅]
SYSTEM: "Protected from radiation! ✅"
[Can enter Chernobyl safely!]
🗺️ WEATHER INDICATOR ON MINIMAP:
MINIMAP DISPLAY:
┌──────────────────────────────────────┐
│ MINIMAP - CURRENT LOCATION │
│ │
│ 🧭 N │
│ │
│ 🏡 (You are here - Farm) │
│ 🌾 (Crops) │
│ 🪵 (Trees) │
│ │
│ ┌─────────────────────────┐ │
│ │ WEATHER STATUS: │ │
│ │ ☀️ Sunny & Clear │ │
│ │ 🌡️ Temperature: 22°C │ │
│ │ 💨 Wind: Light (5 km/h) │ │
│ │ 🌧️ Rain: 0% chance │ │
│ └─────────────────────────┘ │
│ │
│ ⚠️ WEATHER ALERT: None │
│ Next forecast: 3 hours (in-game) │
└──────────────────────────────────────┘
WEATHER STATES (Visual Indicators):
1. CLEAR WEATHER:
ICON: ☀️
TEMP: 15-25°C (Comfortable!)
WIND: Light (0-10 km/h)
ALERT: None ✅
SAFE FOR: Any clothes!
2. RAINY:
ICON: 🌧️
TEMP: 10-20°C
WIND: Medium (10-30 km/h)
ALERT: ⚠️ "Rain starting! Wear waterproof gear!"
RECOMMENDATION: Rain Poncho!
3. COLD:
ICON: ❄️
TEMP: -10 to 5°C
WIND: Strong (30-50 km/h)
ALERT: ⚠️ "COLD! Wear winter clothes!"
REQUIRED: Winter Coat OR freeze!
4. HOT:
ICON: 🔥
TEMP: 30-45°C
WIND: None
ALERT: ⚠️ "EXTREME HEAT! Dress light!"
REQUIRED: Light clothes OR overheat!
5. STORMY:
ICON: ⛈️
TEMP: Varies
WIND: Extreme (50+ km/h!)
ALERT: 🚨 "STORM APPROACHING! Take shelter!"
DANGER: Lightning, strong wind!
RECOMMENDATION: Stay indoors!
6. TORNADO WARNING:
ICON: 🌪️ (flashing red!)
TEMP: Varies
WIND: TORNADO (200+ km/h!!!)
ALERT: 🚨🚨 "TORNADO! SEEK SHELTER NOW!!!"
DANGER: EXTREME! Death in 30 seconds!
ACTION: Run to cellar immediately!
7. BLIZZARD:
ICON: 🌨️
TEMP: -20 to -40°C
WIND: Extreme (60+ km/h)
ALERT: 🚨 "BLIZZARD! Stay indoors or freeze!"
DANGER: Whiteout, extreme cold!
REQUIRED: BEST winter gear + shelter!
BIOME-SPECIFIC WEATHER:
LOCATION: Arctic Zone
┌──────────────────────────────────────┐
│ WEATHER STATUS: │
│ 🌨️ BLIZZARD (Permanent!) │
│ 🌡️ Temperature: -30°C (EXTREME!) │
│ 💨 Wind: 70 km/h (Dangerous!) │
│ ❄️ Visibility: 5m (Whiteout!) │
│ │
│ 🚨 WARNING: Winter gear REQUIRED! │
│ ⚠️ Frostbite risk: HIGH! │
└──────────────────────────────────────┘
LOCATION: Chernobyl
┌──────────────────────────────────────┐
│ WEATHER STATUS: │
│ ☁️ Overcast │
│ ☢️ RADIATION: HIGH! (permanent) │
│ 🌡️ Temperature: 18°C │
│ │
│ 🚨 HAZMAT SUIT REQUIRED!!! │
│ ⚠️ Radiation sickness risk: EXTREME!│
└──────────────────────────────────────┘
🤿 BREATH-HOLD DIVING (No Gear Option!):
SYSTEM:
DEFAULT: Can dive WITHOUT wetsuit!
BUT: Limited oxygen! ⏱️
HOW IT WORKS:
[Player enters water without diving gear]
OXYGEN METER APPEARS:
┌──────────────────────────────┐
│ 💨 OXYGEN: ████████░░ 80% │
│ Time left: 48 seconds │
└──────────────────────────────┘
BREATH-HOLD DIVING:
- Max oxygen: 60 seconds (default)
- Drains 1% per second
- At 0%: Start drowning! (-10 HP/sec!)
UPGRADES:
- Level Up: +5 seconds max oxygen per 10 levels
- Swim Skill: +20 seconds max (unlockable!)
- Breathing Potion: +60 seconds bonus!
- Pearl Necklace: +30 seconds permanent!
MAX BREATH-HOLD: 180 seconds! (3 minutes!)
DIVING COMPARISON:
BREATH-HOLD (No Gear):
Duration: 60 seconds (default)
Depth: Shallow water only (<10m)
Speed: Normal swim speed
Risk: Drowning after 60 sec!
Cost: FREE! ✅
GOOD FOR:
- Quick shallow dives
- Beach swimming
- Collecting surface items
WITH DIVING GEAR (Wetsuit + Air Tank):
Duration: UNLIMITED! ✅
Depth: Any depth! (even Atlantis 100m!)
Speed: +20% with flippers!
Risk: None! ✅
Cost: 2,000g for full gear
GOOD FOR:
- Deep exploration
- Atlantis biome
- Underwater caves
- Long diving sessions
BREATH-HOLD GAMEPLAY:
SCENARIO: Pearl Diving
[Player wants pearl (5m deep underwater)]
[No diving gear equipped]
[Dives down]
OXYGEN: 60 seconds... 59... 58...
[Reaches pearl at 5m depth]
[Picks up pearl! ✅]
OXYGEN: 45 seconds remaining
[Swims back to surface]
[Surfaces with 30 seconds left! ✅]
SUCCESS! Got pearl without gear! 💎
───────────────────────────────────────
[Player tries deeper dive (15m)]
[Oxygen: 60 sec]
[At 10m depth - OXYGEN: 30 sec left]
⚠️ WARNING: "Deep water! Turn back or drown!"
[Player continues to 15m]
[OXYGEN: 10 sec!]
🚨 "OXYGEN CRITICAL! SURFACE NOW!!!"
[Player swims up fast!]
[Surfaces with 2 seconds left! ✅]
BARELY MADE IT! 😰
LESSON: Need diving gear for deep water!
✅ SUMMARY:
HOME WARDROBE:
- Store 100 clothes!
- No inventory space needed!
- Save 10 full outfits!
COSMETIC CLOTHES:
- Safe area fashion!
- Summer casual, party, athletic, PJs, swimsuit!
- 0 armor but 100% style! 😎
OUTFIT SLOTS:
- 5 slots unlockable (Level 5, 15, 30, 50!)
- Assign biome-specific outfits!
- Auto-change when entering biome! ✅
AUTO-CHANGE:
- Enter water → Diving suit!
- Enter cold → Winter gear!
- Enter Chernobyl → Hazmat (forced!)
- Exit → Auto-change back! ✅
WEATHER MINIMAP:
- Real-time weather display!
- Temp, wind, alerts!
- Tornado/blizzard warnings!
- Biome-specific conditions!
BREATH-HOLD DIVING:
- 60 seconds default!
- No gear needed for shallow!
- Upgradable to 180 seconds!
- Deep dives = Need gear!
✅ COMPLETE! Wardrobe, auto-change, weather HUD, breath diving! 👔🔄🗺️🤿
🗺️🏘️ BIOME UNLOCKABLES + NPC VILLAGES - Complete System
🔓 BIOME-SPECIFIC UNLOCK SYSTEM:
THE RULE:
✅ Each biome has UNIQUE content!
✅ Plants, Seeds, Weapons, Armor, Food, Buildings!
✅ ONLY available in that biome!
✅ Must explore to unlock! ✅
🌍 20 BIOMES - UNIQUE UNLOCKABLES:
1. DINO VALLEY 🦖
UNIQUE PLANTS/SEEDS:
- Prehistoric Ferns (decorative!)
- Giant Mushrooms (food source!)
- Cycad Palms (wood alternative!)
- Dino Eggs (hatch → baby dino!)
UNIQUE WEAPONS:
- Bone Axe (primitive, high damage!)
- Stone Spear (throwable!)
- Dino Tooth Knife (bleeding effect!)
- Obsidian Blade (sharp!)
UNIQUE ARMOR:
- Dino Hide Armor (high defense!)
- Bone Helmet (headbutt attack!)
- Scale Boots (+speed in grass!)
- Tooth Necklace (+intimidation!)
UNIQUE FOOD:
- T-Rex Steak (+100 HP! best meat!)
- Dino Eggs (+50 HP, protein!)
- Dino Jerky (preserves forever!)
- Bone Broth (+30 HP + stamina!)
UNIQUE BUILDINGS:
- Primitive Hut (starter shelter!)
- Bone Fence (decoration + defense!)
- Stone Altar (ritual site!)
- Tar Pit Trap (catches dinos!)
2. CHERNOBYL ☢️
UNIQUE PLANTS:
- Mutated Grass (glowing green!)
- Radioactive Flowers (alchemy!)
- Toxic Mushrooms (poison craft!)
- Dead Trees (dark aesthetic!)
UNIQUE WEAPONS:
- Lead Pipe (blunt, simple!)
- Contaminated Axe (+radiation damage!)
- **SHOTGUN!** (ONLY in Chernobyl!)
- Makeshift Weapons (scrap metal!)
UNIQUE ARMOR:
- **HAZMAT SUIT** (radiation immune!)
- Gas Mask (breathing protection!)
- Lead Vest (radiation shield!)
- Protective Boots (walk on toxic ground!)
UNIQUE FOOD:
- Canned Food (pre-war, rare!)
- Military Rations (MRE, sealed!)
- Radiation Pills (medicine!)
- Purified Water (rare, essential!)
UNIQUE BUILDINGS:
- Reactor Building (ruin exploration!)
- Underground Bunker (safe haven!)
- Military Checkpoint (loot spot!)
- Decontamination Station (cleanse items!)
3. MYTHICAL HIGHLANDS 🏔️✨
UNIQUE PLANTS:
- **Cloud Flowers** (float in air!)
- Dragon Fruit Trees (magic fruit!)
- Mythril Ore Veins (legendary metal!)
- Crystal Mushrooms (glowing!)
UNIQUE WEAPONS:
- **Mythril Sword** (legendary!)
- Dragon Bone Spear (fire enchant!)
- Unicorn Horn Lance (holy damage!)
- Griffin Feather Bow (accuracy+!)
UNIQUE ARMOR:
- **Dragon Scale Armor** (best defense!)
- Pegasus Wing Cape (glide ability!)
- Unicorn Hide Boots (+healing!)
- Mythril Crown (prestige!)
UNIQUE FOOD:
- Dragon Steak (legendary! +100 HP!)
- Phoenix Egg Omelet (revive buff!)
- Ambrosia (god food, max HP!)
- Cloud Bread (fluffy, +fly buff!)
UNIQUE BUILDINGS:
- Sky Temple (worship site!)
- Dragon's Nest (taming spot!)
- Crystal Tower (wizard home!)
- Cloud Platform (floating base!)
4. ATLANTIS 🌊
UNIQUE PLANTS:
- **Kelp Forest** (farm underwater!)
- Coral (decorative, valuable!)
- Sea Anemones (defense plant!)
- Underwater Lotus (rare flower!)
UNIQUE WEAPONS:
- Trident (Poseidon's weapon!)
- Coral Sword (sharp edges!)
- Harpoon Gun (underwater!)
- Pearl Staff (magic!)
UNIQUE ARMOR:
- **Diving Suit** (underwater breathing!)
- Shell Armor (high defense!)
- Pearl Necklace (+30 sec breath!)
- Diving Flippers (+swim speed!)
UNIQUE FOOD:
- Kelp Noodles (sushi!)
- Pearl Oysters (luxury food!)
- Deep Sea Fish (rare!)
- Atlantean Bread (waterproof!)
UNIQUE BUILDINGS:
- Underwater Dome (air bubble!)
- Coral House (natural shelter!)
- Atlantean Temple (ruins!)
- Submarine Dock (vehicle!)
5. WITCH FOREST 🌑🧙
UNIQUE PLANTS:
- **Shadow Berries** (dark alchemy!)
- Cursed Mushrooms (poison!)
- Witch Herbs (potion ingredients!)
- Haunted Flowers (spooky!)
UNIQUE WEAPONS:
- Witch Staff (magic attacks!)
- Cursed Dagger (hex effect!)
- Broom (melee + ride!)
- Shadow Bow (invisible arrows!)
UNIQUE ARMOR:
- Witch Robe (magic resist!)
- Pointy Hat (traditional!)
- Shadow Cloak (stealth!)
- Cursed Boots (+dark magic!)
UNIQUE FOOD:
- Witch's Brew (potion!)
- Cursed Apples (risky!)
- Shadow Soup (dark energy!)
- Magic Tea (mana restore!)
UNIQUE BUILDINGS:
- Witch Hut (home!)
- Cauldron Station (brewing!)
- Dark Altar (rituals!)
- Enchanted Garden (plants!)
🏘️ NPC VILLAGE BUILDING SYSTEM:
HOW IT WORKS:
PLAYER CAN BUILD VILLAGE FOR NPCs!
REQUIREMENTS:
- Cleared farmland (24×24 min!)
- 10,000 gold starting budget
- Materials (wood, stone, etc.)
- NPC invitation quests
RESULT: NPCs move in, create village! ✅
VILLAGE COMPONENTS:
1. HOUSING (Required!):
[Build NPC Houses]
SMALL HOUSE:
- Materials: 200 wood, 100 stone
- Cost: 1,000g
- Capacity: 1 NPC
- Build time: 2 days (zombies: 1 day)
MEDIUM HOUSE:
- Materials: 400 wood, 200 stone
- Cost: 2,500g
- Capacity: 2-3 NPCs (family!)
- Build time: 5 days
LARGE HOUSE:
- Materials: 800 wood, 400 stone, 100 glass
- Cost: 5,000g
- Capacity: 5+ NPCs (mansion!)
- Build time: 10 days
BUILD 5-10 HOUSES = VILLAGE HOUSING! ✅
2. SHOPS (Services!):
[Build Shop Buildings]
GENERAL STORE:
- Materials: 300 wood, 150 stone, 50 glass
- Cost: 2,000g
- NPC: Shopkeeper (sells basics!)
- Services: Buy/sell items
BLACKSMITH:
- Materials: 500 iron, 200 stone, 100 coal
- Cost: 3,000g
- NPC: Blacksmith (repairs, craft!)
- Services: Weapon/armor repair, crafting
TAILOR SHOP:
- Materials: 200 wood, 100 cloth, 50 thread
- Cost: 1,500g
- NPC: Tailor (clothing!)
- Services: Clothes, dyes, blueprints
TAVERN/INN:
- Materials: 400 wood, 200 stone, 100 glass
- Cost: 3,500g
- NPCs: Bartender, Cook
- Services: Food, drink, sleep (5 rooms!)
CHURCH:
- Materials: 600 stone, 200 wood, 150 glass
- Cost: 5,000g
- NPC: Priest
- Services: Heal, marriage, blessings
3. INFRASTRUCTURE:
ROADS:
- Place stone paths between buildings!
- Materials: Stone (cheap!)
- Makes village look organized!
STREET LAMPS:
- Light up village at night!
- Materials: 10 iron, 5 glass each
- Place every 10m!
FOUNTAIN (Center piece!):
- Materials: 300 stone, 100 water
- Cost: 1,000g
- Decoration + water source!
TOWN SQUARE:
- Open area 16×16
- Place benches, statues!
- NPCs gather here!
---
**4. DEFENSES:**
VILLAGE WALL:
- Materials: 1,000 stone, 500 wood
- Cost: 5,000g
- Protects from zombie raids!
GUARD TOWER:
- Materials: 300 stone, 200 wood
- Cost: 2,000g
- NPC: Guard (defense!)
- Shoots zombies automatically!
GATE:
- Materials: 200 iron, 100 wood
- Cost: 1,500g
- Opens for player/NPCs, blocks zombies!
---
### **VILLAGE PROGRESSION:**
**TIER 1: HAMLET (5 NPCs)**
Buildings:
- 3× Small Houses
- 1× General Store
- 1× Well
Population: 5 NPCs Services: Basic shop Cost: ~10,000g
**TIER 2: VILLAGE (15 NPCs)**
Buildings:
- 7× Houses (mix)
- General Store
- Blacksmith
- Tavern
- Roads + Lamps
Population: 15 NPCs Services: Shop, repair, food, sleep! Cost: ~30,000g
**TIER 3: TOWN (50 NPCs)**
Buildings:
- 20× Houses
- All shops (5+)
- Church
- Town Square
- Wall + Guard Towers
Population: 50 NPCs Services: Everything! Cost: ~100,000g
**TIER 4: CITY (100+ NPCs!)**
Buildings:
- 50+ Houses
- Multiple shops (10+)
- Cathedral
- Market District
- Full fortification
Population: 100+ NPCs Services: MASSIVE economy! Cost: ~500,000g!!!
---
### **NPC INVITATION SYSTEM:**
[Build house] [House is empty]
[Complete NPC quest] QUEST: "Help the Wandering Merchant"
[Quest Complete!] NPC: "Thank you! May I live in your village?"
OPTIONS: A) "Yes! My village welcomes you!" ✅ → NPC moves into empty house! → Opens shop if assigned!
B) "Not yet, maybe later" → NPC waits, can invite later
[NPC MOVES IN!] [Village population: +1] [New services available!]
---
## 📊 **BIOME UNLOCK PROGRESSION:**
### **EXPLORATION REWARDS:**
DISCOVER BIOME: ✅ Map reveals area ✅ Can teleport (if station repaired)
EXPLORE 25% OF BIOME: ✅ Unlock basic recipes (food, tools) ✅ 1 NPC invitation quest appears
EXPLORE 50% OF BIOME: ✅ Unlock advanced recipes (weapons, armor) ✅ 2 more NPC quests ✅ Special blueprint drops
EXPLORE 75% OF BIOME: ✅ Unlock unique buildings ✅ Boss location revealed ✅ Rare crafts unlocked
100% COMPLETE BIOME: ✅ ALL recipes unlocked! ✅ Master NPC quest (village leader!) ✅ Biome-themed outfit (cosmetic!) ✅ Achievement! 🏆 ✅ Permanent +5% stats in that biome!
---
## ✅ **SUMMARY:**
**BIOME UNLOCKS:**
- Each of 20 biomes = unique content!
- Plants, weapons, armor, food, buildings!
- Explore to unlock! (25% → 100%)
**NPC VILLAGES:**
- Build houses for NPCs!
- 4 tiers: Hamlet → City!
- Services: Shops, blacksmith, tavern, church!
- Defenses: Walls, towers, gates!
**PROGRESSION:**
- Hamlet: 5 NPCs, 10,000g
- Village: 15 NPCs, 30,000g
- Town: 50 NPCs, 100,000g
- **CITY: 100+ NPCs, 500,000g!!!**
---
**✅ BIOME VARIETY + VILLAGE BUILDING COMPLETE!** 🗺️🏘️
**Next: Consolidate ALL today's systems into FINAL_GAME_CONTENT_IN_OUT.md!**
# 🎮 **MASTER GAME UPDATE - January 03, 2026**
## **Complete System Integration + Final Documentation**
---
## 📊 **TODAY'S ADDITIONS (16 Major Systems!):**
### **✅ SYSTEMS ADDED:**
1. **MEMORY_LOSS_EXPANSION** - 50 Ana artifacts, heartbeat mechanic
2. **DUAL_PROTAGONIST_SYSTEM** - Play as Kai OR Ana
3. **RAILWAY_SYSTEM** - 27 stations, fast travel
4. **GRONK_RECRUITMENT_QUEST** - Find Gronk, unlock vape
5. **FARMING_MEMORIES_BREEDING_CRAFTING** - Farm therapy, 3 breeding systems, 20 crafting stations
6. **RANGED_WEAPONS_OVERHAUL** - 21 arrow types, shotgun exception
7. **MUTANT_ANIMALS_COMPLETE** - 10 Chernobyl creatures + drops
8. **BIOME_PLACEMENT_TRAVEL_SYSTEM** - Scattered map, travel restrictions
9. **CARAVAN_TELEPORTERS_CAMPS_TAMING** - 6 llamas, 21 teleporters, camps, baby taming
10. **CAMP_LIMITS_ZOMBIE_HELPERS** - 10 camp max, zombie helpers at camps
11. **FARM_EXPANSION_SYSTEM** - 8×8 → 64×64, fog of war
12. **SLEEP_CARGO_SIGNS_MONSTERS** - 30min night, llamas/alpacas, dragons, cyclops
13. **WOOD_TYPES_GLASS_CRAFTING** - 15 wood types + colors, glass from sand
14. **TRADING_CLOTHING_WEATHER_SYSTEM** - Universal trading, designer clothes, 7 weather events
15. **WARDROBE_AUTOCHANGE_WEATHER_HUD** - Wardrobe storage, auto-equip, weather HUD
16. **BIOME_UNLOCKABLES_NPC_VILLAGES** - Biome-specific content, village building
---
## 🌍 **20 BIOMES - COMPLETE CONTENT LIST:**
### **1. DOLINA SMRTI (Grassland - Starting Zone)** 🌾
LOCATION: Central Slovenia DISCOVERY: Auto-unlocked (starting zone!) DIFFICULTY: ⭐ Easy
UNIQUE CONTENT:
- Plants: Wheat, Corn, Potatoes, Carrots, Tomatoes
- Trees: Oak, Birch, Apple
- Animals: Chickens, Cows, Pigs, Horses
- Enemies: Basic Zombies (10-20 HP)
- NPCs: Farmers, Merchants, Blacksmith
- Buildings: Farmhouse, Barn, Silo, Windmill
- Special: BASE FARM (player's home!)
### **2. LJUBLJANA (Town Square)** 🏛️
LOCATION: 10km from Dolina Smrti DISCOVERY: Auto-unlocked (first quest!) DIFFICULTY: ⭐ Easy (safe zone!)
UNIQUE CONTENT:
- Services: All shops, bank, hospital, train station
- NPCs: 180 NPCs (shopkeepers, guards, citizens)
- Buildings: Town Hall, Market, Cathedral, Apartments
- Special: CENTRAL HUB for trading!
- Train Station: Fast travel to other towns!
### **3. ENDLESS FOREST** 🌲
LOCATION: 50km NE from base DISCOVERY: Must travel (no fast travel first time!) DIFFICULTY: ⭐⭐⭐ Medium-Hard
UNIQUE CONTENT:
- Plants: Wild Berries, Mushrooms, Herbs, Ferns
- Trees: Pine, Spruce, Oak (dense forest!)
- Animals: Deer, Wolves, Bears, BIGFOOT (rare!)
- Enemies: Werewolves (60 HP,night), Wendigos (80 HP)
- NPCs: Hermit, Hunter, Druid
- Buildings: Log Cabin, Hunter's Lodge, Druid Circle
- Weapons: Wooden Staff, Vine Whip, Bark Shield
- Armor: Leaf Armor, Bark Shield, Druid Robe
- Food: Wild Boar, Venison, Berries, Mushrooms
- Special: BIGFOOT encounter! (legendary!)
### **4. DINO VALLEY** 🦖
LOCATION: 60km S from base DISCOVERY: Must travel DIFFICULTY: ⭐⭐⭐⭐ Hard
UNIQUE CONTENT:
- Creatures: 12 Dinosaur types (T-Rex, Raptor, Triceratops, etc.)
- Plants: Prehistoric Ferns, Giant Mushrooms, Cycad Palms
- Trees: Ancient trees, fossilized stumps
- Enemies: Dino Zombies, Alpha T-Rex BOSS
- NPCs: Paleontologist, Dino Tamer
- Buildings: Primitive Hut, Dino Pen, Bone Fence
- Weapons: Bone Axe, Stone Spear, Obsidian Blade
- Armor: Dino Hide Armor, Bone Helmet, Scale Boots
- Food: T-Rex Steak (+100 HP!), Dino Eggs, Dino Jerky
- Materials: Amber, Dino Bones, Tar Pit Tar
- Special: BREED DINOSAURS! Baby Raptor mount!
### **5. CHERNOBYL (Radioactive Zone)** ☢️
LOCATION: 150km E from base (border) DISCOVERY: Must travel (FAR!) DIFFICULTY: ⭐⭐⭐⭐⭐ EXTREME!
UNIQUE CONTENT:
- Mutants: 10 types (Wolf, Two-Headed Dog, Giant Rat, Bear, etc.)
- Plants: Mutated Grass, Radioactive Flowers, Toxic Mushrooms
- Trees: Dead trees, mutated wood
- Enemies: Radiation Zombies, Mutant Bear BOSS
- NPCs: Stalker, Scientist, Military Survivor
- Buildings: Reactor Ruins, Bunker, Military Checkpoint, Decontamination Station
- Weapons: SHOTGUN (ONLY HERE!), Lead Pipe, Contaminated Axe
- Armor: HAZMAT SUIT (REQUIRED!), Gas Mask, Lead Vest
- Food: Canned Food (pre-war!), MREs, Radiation Pills
- Materials: Uranium, Lead, Steel, Radioactive Waste
- Special: RADIATION DAMAGE without Hazmat! Mining uranium worth 350,000g!
### **6. MYTHICAL HIGHLANDS** 🏔️✨
LOCATION: Mountain peaks (various locations) DISCOVERY: Must travel DIFFICULTY: ⭐⭐⭐⭐ Hard + Cold!
UNIQUE CONTENT:
- Creatures: Dragons (3 types!), Griffins, Unicorns, Pegasus, Phoenix, Chimera
- Plants: Cloud Flowers (float!), Dragon Fruit, Crystal Mushrooms
- Trees: Crystal Wood (TRANSPARENT!), Enchanted Wood
- Enemies: Dragon Zombies, Thunder Dragon BOSS
- NPCs: Cyclops (3 types!), Mountain Hermit, Sky Mage
- Buildings: Sky Temple, Dragon's Nest, Crystal Tower, Cloud Platform
- Weapons: Mythril Sword, Dragon Bone Spear, Griffin Bow, Unicorn Lance
- Armor: Dragon Scale Armor (BEST!), Pegasus Cape (glide!), Mythril Crown
- Food: Dragon Steak, Phoenix Omelet, Ambrosia (god food!), Cloud Bread
- Materials: Mythril Ore, Dragon Scales, Phoenix Ash, Cloud Essence
- Special: TAME BABY DRAGONS! Flying mount (80 km/h!)
### **7. ARCTIC ZONE** ❄️
LOCATION: Far north DISCOVERY: Must travel DIFFICULTY: ⭐⭐⭐⭐ Hard (FREEZING!)
UNIQUE CONTENT:
- Animals: Polar Bears, Arctic Wolves, Penguins, Seals, Walrus, Mammoths
- Plants:Ice flowers, Tundra shrubs
- Trees: Frozen trees, icebound wood
- Enemies: Frozen Zombies, Frost Wraiths, Ice Dragon
- NPCs: Inuit Hunter, Arctic Explorer
- Buildings: Igloo, Ice Fortress, Research Station
- Weapons: Ice Spear, Frost Hammer
- Armor: Fur Coat (REQUIRED!), Thermal Pants, Ice Boots
- Food: Seal Meat, Arctic Fish, Blubber
- Materials: Ice Crystals, Frozen Wood
- Weather: PERMANENT BLIZZARD! -30°C!
- Special: Tame Mammoth! Ice fishing!
### **8. WITCH FOREST** 🌑🧙
LOCATION: 45km W from base DISCOVERY: Must travel DIFFICULTY: ⭐⭐⭐ Medium (spooky!)
UNIQUE CONTENT:
- Creatures: Witches, Black Cats, Cursed Ravens, Shadow Beasts
- Plants: Shadow Berries, Cursed Mushrooms, Witch Herbs, Haunted Flowers
- Trees: Shadow Wood (PURE BLACK!), Dark Oak
- Enemies: Witch Zombies, Shadow Witch BOSS
- NPCs: Hedge Witch, Potion Seller, Cursed Villager
- Buildings: Witch Hut, Cauldron Station, Dark Altar, Enchanted Garden
- Weapons: Witch Staff, Cursed Dagger, Broom (ride + melee!), Shadow Bow
- Armor: Witch Robe, Pointy Hat, Shadow Cloak (stealth!), Cursed Boots
- Food: Witch's Brew, Cursed Apples, Shadow Soup, Magic Tea
- Materials: Shadow Essence, Cursed Gems, Witch Hair
- Special: LEARN DARK MAGIC! Brew potions!
### **9. ATLANTIC OCEAN / ATLANTIS** 🌊
LOCATION: Coastal / Underwater (offshore!) DISCOVERY: Must discover coast → dive deep! DIFFICULTY: ⭐⭐⭐⭐ Hard (underwater!)
UNIQUE CONTENT:
- Creatures: Mermaids, Sea Serpents, Giant Squid, Sharks, Dolphins
- Plants: Kelp Forest (farm!), Coral, Sea Anemones, Underwater Lotus
- Enemies: Deep Sea Zombies, Kraken BOSS
- NPCs: Mer-King, Atlantean Citizen, Marine Biologist
- Buildings: Underwater Dome (air bubble!), Coral House, Atlantean Temple, Submarine Dock
- Weapons: Trident, Coral Sword, Harpoon Gun, Pearl Staff
- Armor: Diving Suit (REQUIRED!), Shell Armor, Pearl Necklace (+breath!), Flippers
- Food: Kelp Noodles, Pearl Oysters, Deep Sea Fish, Atlantean Bread
- Materials: Pearls, Coral, Shells, Sea Glass
- Special: UNLIMITED underwater exploration with gear! Mermaid breeding!
### **10. VOLCANIC HELLSCAPE** 🌋
LOCATION: Geothermal area DISCOVERY: Must travel DIFFICULTY: ⭐⭐⭐⭐⭐ EXTREME (HOT!)
UNIQUE CONTENT:
- Creatures: Fire Dragons, Lava Golems, Phoenixes, Hell Hounds
- Plants: Lava Flowers, Fire Ferns (rare!)
- Trees: Charred Wood, Obsidian Trees
- Enemies: Fire Zombies, Phoenix BOSS, Lava Elementals
- NPCs: Fire Mage, Volcano Researcher
- Buildings: Lava Forge (best smithing!), Obsidian Tower, Fire Temple
- Weapons: Flame Sword, Lava Hammer, Phoenix Staff
- Armor: Fire-Resistant Suit (REQUIRED!), Obsidian Armor, Phoenix Feather Cape
- Food: Fire Fruit, Lava-Cooked Meat (instant BBQ!)
- Materials: Obsidian, Lava Rock, Phoenix Feathers, Magma Crystals
- Weather: VOLCANIC ERUPTIONS! (3% chance!)
- Special: PHOENIX revive (if tamed, brings you back to life once/day!)
### **11. EGYPTIAN DESERT** 🏜️
LOCATION: 80km SE (anomaly portal!) DISCOVERY: Must travel DIFFICULTY: ⭐⭐⭐ Medium (HOT!)
UNIQUE CONTENT:
- Creatures: Mummies, Giant Scarabs, Giant Scorpions, Cobras, Sphinxes, Jackals, Camels
- Plants: Cacti, Desert Flowers, Palm Trees
- Trees: Date Palms, Dead Wood
- Enemies: Mummy Zombies, Pharaoh BOSS
- NPCs: Archaeologist, Bedouin Trader, Tomb Keeper
- Buildings: Pyramid (explore!), Sphinx, Tomb, Oasis Settlement
- Weapons: Khopesh (curved sword!), Scarab Staff, Cobra Whip
- Armor: Pharaoh Robes, Mummy Wraps, Desert Turban, Sandstorm Mask
- Food: Dates, Figs, Desert Bread, Camel Milk
- Materials: Sand (glass!), Gold, Lapis Lazuli, Papyrus
- Weather: SANDSTORMS! (8% chance - 3m visibility!)
- Special: TREASURE in pyramids! Tame camels!
### **12. PIRATE COVE** 🏴☠️
LOCATION: Coastal DISCOVERY: Must travel to shore DIFFICULTY: ⭐⭐⭐ Medium
UNIQUE CONTENT:
- Creatures: Pirates, Parrots, Sea Turtles, Crabs
- Plants: Tropical Flowers, Palm Trees, Seaweed
- Trees: Palm Wood, Bamboo
- Enemies: Pirate Zombies, Pirate Captain BOSS
- NPCs: Pirate Crew, Merchant Sailor, Fisherman
- Buildings: Pirate Ship (player can own!), Dock, Tavern, Treasure Cave
- Weapons: Cutlass, Flintlock Pistol (rare!), Harpoon, Anchor (melee!)
- Armor: Pirate Hat, Captain's Coat, Leather Boots, Eye Patch (cosmetic!)
- Food: Rum, Seafood, Hardtack, Tropical Fruit
- Materials: Rope, Sail Cloth, Ship Wood, Treasure Chests
- Special: SAIL A SHIP! Naval combat! Buried treasure maps!
### **13. MUSHROOM FOREST** 🍄
LOCATION: 25km from base (nearby!) DISCOVERY: Easy to find DIFFICULTY: ⭐⭐ Easy-Medium
UNIQUE CONTENT:
- Creatures: Giant Mushroom Creatures, Spore Sprites, Fungus Trolls, Mushroom Golems, Truffle Pigs
- Plants: Giant Mushrooms (50+ types!), Spore Clouds, Mycelium
- Trees: Mushroom Trees (wood alternative!)
- Enemies: Spore Zombies, Mushroom King BOSS
- NPCs: Mycologist, Mushroom Farmer, Fungus Alchemist
- Buildings: Mushroom House (grow your own!), Spore Lab, Mycelium Farm
- Weapons: Spore Staff, Mushroom Shield
- Armor: Mushroom Cap Hat, Mycelium Armor (organic!)
- Food: Hundreds of mushrooms! (food + alchemy!), Spore Bread, Truffle Delicacy
- Materials: Spores, Mushroom Caps, Mycelium, Truffles (1,500g/day from pig!)
- Special: FARM GIANT MUSHROOMS! Truffle hunting with pigs!
### **14. MEDIEVAL CASTLE** 🏰
LOCATION: Mountain fortress DISCOVERY: Must travel DIFFICULTY: ⭐⭐⭐⭐ Hard (hostile!)
UNIQUE CONTENT:
- Creatures: Dragons (castle guardians!), Knights, Horses
- Plants: Castle Garden Flowers, Herb Garden
- Enemies: Knight Zombies (armored!), Ghost Knights, Dragon Knight BOSS
- NPCs: King (if castle restored!), Knight, Blacksmith, Alchemist
- Buildings: CASTLE (player can claim!), Throne Room, Armory, Dungeon, Tower
- Weapons: Longsword, Lance, Crossbow, War Hammer, Mace
- Armor: Full Plate Armor, Knight Helmet, Shield (various), Chainmail
- Food: Medieval Feast (roasted meats!), Mead, Bread, Cheese
- Materials: Stone, Iron, Steel, Banners
- Special: CLAIM CASTLE! Become royalty! Host medieval tournaments!
### **15. STEAMPUNK CITY** 🏭⚙️
LOCATION: Industrial ruins DISCOVERY: Must travel DIFFICULTY: ⭐⭐⭐ Medium
UNIQUE CONTENT:
- Creatures: Steam Robots, Clockwork Creatures, Automatons
- Plants: Industrial Plants (rare!)
- Trees: Metal Trees (decorative!)
- Enemies: Robot Zombies, Steampunk Mech BOSS
- NPCs: Engineer, Inventor, Steam Mechanic
- Buildings: Factory (produces items!), Clocktower, Steam Workshop, Gear Foundry
- Weapons: Steam Gun, Gear Sword, Wrench (melee!), Clockwork Crossbow
- Armor: Steampunk Suit, Goggles, Gear Shield, Mechanical Arm
- Food: Industrial Rations, Canned Goods, Steam-Cooked Meals
- Materials: Gears, Steam Pipes, Brass, Copper, Oil
- Special: BUILD AUTOMATONS! Steam-powered vehicles!
### **16. WILD WEST** 🤠
LOCATION: 90km W (ghost town!) DISCOVERY: Must travel DIFFICULTY: ⭐⭐⭐ Medium
UNIQUE CONTENT:
- Creatures: Wild Horses, Bison, Coyotes, Rattlesnakes
- Plants: Tumbleweeds, Cacti, Desert Sage
- Trees: Dead Trees, Sagebrush
- Enemies: Cowboy Zombies, Outlaw Sheriff BOSS
- NPCs: Cowboy, Saloon Owner, Gunslinger
- Buildings: Saloon, Sheriff's Office, Bank, General Store (ruins!)
- Weapons: Revolver (rare!), Lasso, Tomahawk, Lever-Action Rifle (rare!)
- Armor: Cowboy Hat, Duster Coat, Spurs, Sheriff Badge
- Food: Beans, Beef Jerky, Whiskey, Cornbread
- Materials: Leather, Wood, Rope, Gold Nuggets
- Special: QUICK DRAW duels! Tame wild horses! Gold rush!
### **17. MEXICAN CENOTES** 🇲🇽
LOCATION: 70km (cave system!) DISCOVERY: Must travel DIFFICULTY: ⭐⭐⭐ Medium (underwater caves!)
UNIQUE CONTENT:
- Creatures: Bats (giant!), Cave Fish, Underground Lizards, Cyclops (cave type!)
- Plants: Cave Moss, Underground Flowers, Vines
- Enemies: Cave Zombies, Cave Cyclops BOSS
- NPCs: Cave Explorer, Mayan Descendant
- Buildings: Cenote Pool (swim!), Cave Dwelling, Mayan Temple (ruins!)
- Weapons: Obsidian Blade, Cave Spear
- Armor: Cave Diver Suit, Mayan Ceremonial Garb
- Food: Cave Fish, Underground Mushrooms, Bat Soup
- Materials: Obsidian, Cave Crystals, Limestone
- Special: UNDERWATER CAVE DIVING! Discover Mayan treasures!
### **18. CYBERPUNK RUINS** 🌃
LOCATION: City outskirts DISCOVERY: Must travel DIFFICULTY: ⭐⭐⭐⭐ Hard (tech enemies!)
UNIQUE CONTENT:
- Creatures: Robots, Cyborgs, Drones, Holograms
- Plants: Neon Plants (glowing!), Bio-Tech Flowers
- Enemies: Cyborg Zombies, AI BOSS
- NPCs: Hacker, Cyberpunk Merchant, Rogue AI (friendly!)
- Buildings: Neon Tower, Data Center, Tech Lab, Holo-Bar
- Weapons: Plasma Rifle (future!), Laser Sword, EMP Grenade, Hack Tool
- Armor: Cyber Suit, Neon Jacket, Holo-Visor, Tech Gloves
- Food: Synth Food, Energy Drinks, Ramen, Cyberpunk Snacks
- Materials: Circuits, Nano-Tech, Holo-Screens, Cyber Implants
- Special: HACK systems! Get cyber upgrades!
### **19. LOCH NESS (Scottish Lake)** 🏴
LOCATION: 120km (lake region!) DISCOVERY: Must travel (FAR!) DIFFICULTY: ⭐⭐⭐⭐ Hard
UNIQUE CONTENT:
- Creatures: NESSIE (Loch Ness Monster!), Giant Fish, Scottish Deer
- Plants: Highland Flowers, Heather, Lake Reeds
- Trees: Scottish Pine, Birch
- Enemies: Highland Zombies, Nessie (can befriend OR fight!)
- NPCs: Scottish Highlander, Fisherman, Bagpiper
- Buildings: Highland Castle, Stone Cottage, Fishing Dock
- Weapons: Claymore, Scottish Dirk, Bagpipes (weapon!)
- Armor: Kilt (yes!), Tartan Cloak, Highland Boots
- Food: Haggis, Scottish Salmon, Whisky, Shortbread
- Materials: Highland Stone, Wool, Lake Pearls
- Special: TAME NESSIE! Ride the monster! 🦕
### **20. ENCHANTED GARDEN** 🌺✨
LOCATION: Hidden portal (find in forest!) DISCOVERY: Secret entrance (quest!) DIFFICULTY: ⭐⭐ Easy (PEACEFUL!)
UNIQUE CONTENT:
- Creatures: Fairies, Unicorns, Talking Animals, Butterflies (giant!)
- Plants: EVERY FLOWER! Magical Plants, Cherry Blossoms (PINK!), Rainbow Roses
- Trees: Cherry Wood (PINK FURNITURE!), Enchanted Wood (GLOWING!), Fruit Trees (all types!)
- Enemies: NONE! (peaceful zone!) – unless corrupted (rare event)
- NPCs: Fairy Queen, Garden Keeper, Unicorn
- Buildings: Fairy Castle, Enchanted Greenhouse, Rainbow Bridge, Flower Palace
- Weapons: Fairy Wand, Flower Staff (peace-only!)
- Armor: Fairy Wings (cosmetic + flight!), Flower Crown, Petal Dress
- Food: Enchanted Fruit (+magic!), Fairy Bread, Nectar, Ambrosia
- Materials: Cherry Wood (PINK!), Enchanted Wood (GLOWS!), Fairy Dust, Rainbow Petals
- Special: NO COMBAT! Perfect for farming! PINK WOOD for furniture! ✨🌸
---
## 🏗️ **BUILDING SYSTEM (Materials, NOT Gold!):**
### **CLARIFICATION:**
❌ CANNOT just buy buildings with gold! ✅ MUST gather materials + build manually/with zombies!
EXAMPLE: NPC HOUSE (Small)
**WRONG:**
[Click "Build House"] [Pay 1,000 gold] [House appears!] ❌ TOO EASY!
**CORRECT:**
[Go to Build Menu] [Select "Small House"]
MATERIALS REQUIRED:
- 200× Wood (chop trees!)
- 100× Stone (mine rocks!)
- 50× Nails (craft from iron!)
- 20× Glass (smelt sand!)
- 10× Rope (craft from fiber!)
[Gather all materials] (takes time or zombie workers!)
[Place foundation at chosen location]
BUILD OPTIONS: A) BUILD MANUALLY (player hammers, 8 hours!) B) ASSIGN ZOMBIE WORKERS (5 zombies, 1 day!) C) HIRE NPC BUILDER (costs 500g + materials, 6 hours!)
[Construction begins!] [House finished after time!] ✅
TOTAL COST:
- Materials (gathered OR bought)
- Time (8 hours player OR 1 day zombies)
- Optional: Builder fee (500g)
---
### **MATERIAL GATHERING:**
WOOD: Chop trees (axe) STONE: Mine rocks (pickaxe) IRON: Mine ore → Smelt in furnace → Iron bars GLASS: Dig sand → Smelt in furnace → Glass NAILS: Craft from iron bars at anvil ROPE: Craft from fiber (from plants!) CLOTH: Weave from wool/cotton at loom
FREE if gathered yourself! ✅ OR buy from NPCs (costs gold!)
---
## 👥 **NPC FRIENDSHIP + ZOMBIE LENDING SYSTEM:**
### **FRIENDSHIP LEVELS:**
EACH NPC HAS FRIENDSHIP: 0-100%
LEVEL 1 (0-20%): Stranger
- Basic shop transactions
- Won't help you
- Expensive prices (+20%)
LEVEL 2 (21-40%): Acquaintance
- Normal prices
- Small discounts (5%)
- Basic conversations
LEVEL 3 (41-60%): Friend
- Good discounts (10%)
- Gives small gifts!
- Shares gossip/tips
LEVEL 4 (61-80%): Good Friend
- Better discounts (15%)
- UNLOCKS: Zombie Lending! ✅
- Gives better gifts!
- Invites to events
LEVEL 5 (81-100%): Best Friend
- BEST discounts (25%!)
- Can borrow multiple zombies!
- Gives rare gifts!
- Marriage candidate (if applicable!)
- Will help in emergencies!
---
### **HOW TO INCREASE FRIENDSHIP:**
TALK TO NPC DAILY: +1% GIVE GIFTS (liked items): +5-15% COMPLETE QUESTS FOR NPC: +20% HELP IN EMERGENCIES: +30%! MARRY (if applicable!): +100% (instant best friend!)
DECREASE FRIENDSHIP: Give hated items: -10% Ignore for 7 days: -5% Attack NPC: -100% (instant enemy!)
---
### **ZOMBIE LENDING SYSTEM:**
[Reach Friendship Level 4 with NPC]
[NPC approaches you next day]
NPC: "Hey [Kai/Ana]! We're good friends now, right? I could really use some help on my farm... Could I maybe... borrow one of your zombie workers? Just for a few days! I'll make it worth your while!"
OPTIONS: A) "Sure! Take one of my zombies!" ✅ [Lend 1 zombie for 3 days]
B) "I need them right now, sorry!" [Decline, no penalty]
C) "How about TWO zombies?" (if Level 5!) [Lend 2 zombies for 3 days!]
---
### **LENDING PROCESS:**
[You agree to lend zombie]
YOUR ZOMBIES: 5 total [Select which zombie to lend:]
- Zombie Worker #1 (Miner, Level 5)
- Zombie Worker #2 (Farmer, Level 3) ✅
- Zombie Worker #3 (Lumberjack, Level 4)
- etc.
[Select Zombie Worker #2]
[Zombie walks to NPC's farm!] [Works for NPC for 3 days]
YOUR FARM:
- Zombies remaining: 4/5
- Can still function! (slightly slower)
NPC'S FARM:
- Gets help from your zombie!
- NPC is grateful! ❤️
---
### **REWARDS AFTER LENDING:**
[3 days later]
[Zombie returns to your farm!]
NPC: "Thank you SO MUCH! Your zombie was a huge help! Here's a little something for your kindness!"
REWARDS (RANDOM):
- 1,000-5,000 gold! 💰
- Rare blueprint! (furniture, weapon, etc!)
- Stack of rare materials! (50× mythril, etc!)
- Unique item! (NPC's specialty!)
- Recipe unlock! (NPC teaches you!)
- +10% friendship boost! ❤️
SPECIAL REWARDS (Level 5 friends):
- Permanent discount (30%!)
- Free service once/week!
- Secret shop unlocked! (rare items!)
- NPC will work for YOU sometimes! (trades places!)
---
### **EXAMPLES:**
**EXAMPLE 1: Blacksmith NPC**
[Lend zombie to Ivan the Blacksmith]
[3 days later, zombie returns]
IVAN: "Your zombie helped me finish urgent orders! Here, take this weapon I crafted for you!"
REWARD: Legendary Steel Sword (worth 5,000g!)
- Recipe: "Master Swordsmithing" unlocked!
- Ivan's Friendship: +10% (now 85%!)
**EXAMPLE 2: Farmer NPC**
[Lend zombie to Marija the Farmer]
[3 days later]
MARIJA: "We harvested SO MUCH with your zombie! Take half the crops!"
REWARD: 200× Wheat, 100× Corn, 50× Potatoes Value: ~2,000g!
- Recipe: "Farm Efficiency" (crops grow 5% faster!)
- Marija's Friendship: +10% (now 72%!)
**EXAMPLE 3: Merchant NPC**
[Lend 2 zombies to Gregor the Merchant - Level 5 friend!]
[3 days later]
GREGOR: "Your zombies helped me move inventory! Here's your cut of the profits!"
REWARD: 10,000 GOLD!!! 💰💰💰
- Permanent VIP Status (30% discount forever!)
- Secret Luxury Shop unlocked! (sells rare items!)
- Gregor's Friendship: 100% (maxed!)
---
## ✅ **COMPLETE SYSTEMS SUMMARY:**
### **20 BIOMES:**
- Each with unique plants, trees, animals, enemies
- Each with unique weapons, armor, food, buildings
- Must explore to unlock! (25% → 100% rewards!)
### **BUILDING:**
- Materials required! (wood, stone, glass, etc!)
- Can't just buy with gold! ✅
- Manual build OR zombie workers OR hire NPC builder!
### **NPC FRIENDSHIP:**
- 5 levels (Stranger → Best Friend)
- Increase via gifts, quests, daily talk
- Level 4: Unlock zombie lending!
- Level 5: Best rewards!
### **ZOMBIE LENDING:**
- Lend zombies to friendly NPCs!
- They work for NPC 3 days
- Return with rewards! (gold, items, blueprints!)
- Better friendship = better rewards!
---
**📁 ALL SYSTEMS DOCUMENTED IN 16 NEW FILES!**
**🎮 READY FOR INTEGRATION INTO FINAL_GAME_CONTENT_IN_OUT.md!**
# 📊 **PROJECT STATISTICS - NOVAFARMA / KRVAVA ŽETEV**
## **Complete Development Overview - January 03, 2026**
---
## ⏱️ **DEVELOPMENT TIME:**
### **PROJECT TIMELINE:**
START DATE: December 6, 2025 TODAY: January 3, 2026 TOTAL DURATION: 28 days (4 weeks!)
GIT COMMITS:
- First commit: 2025-12-06 17:47:56
- Latest commit: 2026-01-03 15:20:49
- Total commits: 500+ commits!
### **DEVELOPMENT HOURS (Estimated):**
WEEK 1 (Dec 6-12): ~40 hours (initial setup, core systems) WEEK 2 (Dec 13-19): ~45 hours (biomes, assets, NPCs) WEEK 3 (Dec 20-26): ~50 hours (Christmas sprint! Major features!) WEEK 4 (Dec 27-Jan 3): ~55 hours (integration, polish, TODAY'S 17 systems!)
TOTAL DEVELOPMENT TIME: ~190 hours! 🔥
BREAKDOWN:
- Game Design: ~60 hours
- Documentation: ~50 hours
- Asset Generation: ~40 hours
- System Design: ~30 hours
- Integration: ~10 hours
### **TODAY ALONE (Jan 03, 2026):**
SESSION START: ~08:00 (morning) SESSION END: ~15:25 (now!) DURATION: ~7.5 hours NON-STOP! 💪
CREATED TODAY:
- 17 NEW MARKDOWN FILES!
- 16 MAJOR GAME SYSTEMS!
- 7,000+ lines of documentation!
- 20 biomes detailed!
- Complete consolidation!
---
## 🎨 **ASSET COUNT (Images/Graphics):**
### **CURRENT ASSETS (Jan 03, 2026):**
TOTAL PNG FILES: 419 files! (in /assets/slike/)
BREAKDOWN:
- Kai (main character): 265 PNG (animations!)
- Ana (protagonist #2): 15 PNG (need more!)
- Gronk (NPC giant): 14 PNG
- NPCs: 48 PNG
- Enemies/Zombies: 68 PNG
- Buildings: 16 PNG
- Tools/Weapons: 10 PNG
- Food: 10 PNG
- Plants/Nature: 71 PNG
- UI Elements: 24 PNG
- Dinosaurs: 32 PNG (complete!)
- Misc/Other: 169 PNG
TOTAL: 419 PNG FILES ✅
### **ASSET PRODUCTION STATUS:**
CURRENT: 752 tracked assets (includes variants!) TARGET: 13,500 assets (full game!) COMPLETION: 5.6%
PROJECTED REMAINING:
- Characters: +918 assets
- Biomes: +1,768 assets
- Equipment: +410 assets
- Resources: +819 assets
- World/Buildings: +2,284 assets
- Enemies: +562 assets
- UI/Effects: +876 assets
- Misc: +331 assets
TOTAL REMAINING: ~12,748 assets!
---
## 👥 **CHARACTERS:**
### **PLAYABLE CHARACTERS: 2**
-
KAI MARKOVIĆ (Male protagonist)
- Age: 27 (was 17 at outbreak, 10 years passed!)
- Role: Alpha Zombie Hybrid
- Abilities: Zombie control, enhanced strength
- Status: FULLY ANIMATED (265 PNG!)
-
ANA MARKOVIĆ (Female protagonist)
- Age: 27 (Kai's twin!)
- Role: Psychic Twin Bond wielder
- Abilities: Twin Bond, healing, support
- Status: PARTIAL (15 PNG, need 385 more!)
TOTAL PLAYABLE: 2 characters ✅
### **MAIN NPCs (Named Characters): 50+**
CORE NPCS:
- Gronk (Green Giant) - Farm helper, vape unlock!
- Grok (Dark Mage) - Vape shop owner, dark magic!
- Susi (Gronk's Dog) - Companion, runs in circles!
TOWN NPCS (Ljubljana - 180 total!):
- Shopkeepers: 20
- Blacksmiths: 5
- Guards: 30
- Citizens: 80
- Quest Givers: 15
- Merchants: 30
BIOME-SPECIFIC NPCS:
- Dino Valley: Paleontologist, Dino Tamer
- Chernobyl: Stalker, Scientist, Military Survivor
- Mythical Highlands: Sky Mage, Mountain Hermit
- Atlantis: Mer-King, Atlantean Citizens, Marine Biologist
- Witch Forest: Hedge Witch, Potion Seller, Cursed Villager ... (20+ NPCs per major biome!)
TOTAL UNIQUE NPCs: 300+ named characters!
### **ENEMIES:**
ZOMBIES (Basic): 50+ types!
- Regular Zombies: 20 types
- Armored Zombies: 10 types
- Fast Zombies: 8 types
- Tank Zombies: 5 types
- Special Zombies: 7+ types
BIOME-SPECIFIC ZOMBIES:
- Dino Zombies (Dino Valley)
- Radiation Zombies (Chernobyl)
- Frozen Zombies (Arctic)
- Dragon Zombies (Mythical Highlands)
- Pirate Zombies (Pirate Cove)
- Mummy Zombies (Egypt)
- Knight Zombies (Medieval Castle)
- Cowboy Zombies (Wild West) ... (20 biomes × 3-5 zombie types = 60-100 variants!)
MUTANTS (Chernobyl): 10 types!
- Mutant Wolf
- Two-Headed Dog
- Giant Rat
- Mutant Bear
- Radioactive Boar
- Glowing Deer
- Mutant Crow
- Radiation Spider
- Mutant Snake
- Radioactive Cow (tameable!)
BOSSES: 30+ unique bosses!
- Alpha T-Rex (Dino Valley)
- Thunder Dragon (Mythical Highlands)
- Pharaoh (Egyptian Desert)
- Pirate Captain (Pirate Cove)
- Mushroom King (Mushroom Forest)
- Shadow Witch (Witch Forest)
- Kraken (Atlantis)
- Phoenix (Volcanic)
- Nessie (Loch Ness - can befriend!) ... (+20 more bosses, 1-2 per biome!)
MAGICAL CREATURES:
- Dragons: 3 types (Fire, Ice, Thunder)
- Cyclops: 3 types (Cave, Mountain, Ancient)
- Unicorns, Griffins, Phoenixes
- Werewolves, Wendigos, Bigfoot
- Mermaids, Sea Serpents, Krakens ... (100+ magical/mythical creatures!)
TOTAL ENEMIES/CREATURES: 500+ unique entities!
---
## 🏘️ **BUILDINGS & STRUCTURES:**
### **PLAYER BUILDINGS (Craftable): 100+**
FARM BUILDINGS:
- Farmhouse (10 variants!)
- Barn (5 sizes!)
- Silo
- Chicken Coop
- Cow Shed
- Pig Pen
- Horse Stable
- Greenhouse (glass roof!)
- Windmill
- Water Tower ... (30+ farm structures!)
PRODUCTION BUILDINGS:
- Sawmill
- Forge
- Smelter
- Loom
- Tannery
- Brewery
- Bakery
- Workshop
- Alchemy Lab
- Vape Lab ... (20+ crafting stations!)
NPC VILLAGE BUILDINGS:
- Small House (1 NPC)
- Medium House (2-3 NPCs)
- Large House (5+ NPCs)
- General Store
- Blacksmith Shop
- Tailor Shop
- Tavern/Inn
- Church
- Town Hall
- Guard Tower
- Village Wall
- Gate ... (50+ village structures!)
TOTAL CRAFTABLE: ~100 building types!
### **WORLD STRUCTURES (Exploration): 200+**
DUNGEONS/RUINS:
- Catacombs (3 levels!)
- Ancient Temples (5+ types!)
- Pyramids (Egyptian Desert)
- Medieval Castle (claimable!)
- Pirate Ships (sailable!)
- Underwater Dome (Atlantis)
- Reactor Ruins (Chernobyl)
- Steampunk Factories
- Witch Huts
- Dragon's Nests ... (50+ exploration sites!)
TOWNS/CITIES:
- Ljubljana (main hub, 180 NPCs!)
- 26 other train stations (towns!)
- Wild West Ghost Town
- Steampunk City
- Cyberpunk Ruins ... (20+ settlements!)
BIOME-SPECIFIC:
- Dino Valley: Primitive Huts, Tar Pits
- Chernobyl: Bunkers, Checkpoints
- Mythical Highlands: Sky Temples, Cloud Platforms
- Atlantis: Coral Houses, Submarine Docks
- Arctic: Igloos, Ice Fortresses
- Volcanic: Lava Forges, Obsidian Towers ... (100+ unique structures!)
TOTAL WORLD STRUCTURES: ~200+ buildings!
---
## 🗺️ **WORLD CONTENT:**
### **BIOMES: 20 Complete Zones!**
- Dolina Smrti (Grassland) - Starting zone, base farm!
- Ljubljana (Town) - 180 NPCs, all shops!
- Endless Forest - Bigfoot, Werewolves, 50km exploration!
- Dino Valley - 12 dinosaur types, breeding!
- Chernobyl - Radiation zone, SHOTGUN unlock, Hazmat required!
- Mythical Highlands - Dragons, Cyclops, Mythril, Cloud Flowers!
- Arctic Zone - Permanent blizzard, Mammoths, Ice Dragons!
- Witch Forest - Shadow Wood (black!), Broom riding, Dark magic!
- Atlantis - Underwater, Trident, Mermaids, Kelp farming!
- Volcanic Hellscape - Fire Dragons, Phoenix, Lava Forge!
- Egyptian Desert - Pyramids, Mummies, Sandstorms!
- Pirate Cove - Own a ship, Naval combat, Treasure!
- Mushroom Forest - Giant mushrooms, Truffle pigs!
- Medieval Castle - Claimable castle, Tournaments, Royalty!
- Steampunk City - Robots, Steam guns, Automatons!
- Wild West - Ghost town, Quick-draw, Wild horses!
- Mexican Cenotes - Cave diving, Mayan ruins, Cyclops!
- Cyberpunk Ruins - Neon city, Hacking, Cyber upgrades!
- Loch Ness - TAME NESSIE! Scottish Highlands!
- Enchanted Garden - Peaceful zone, PINK Cherry Wood, Fairies!
TOTAL: 20 MASSIVE BIOMES! ✅
### **PLANTS & RESOURCES:**
CROPS (Farmable): 50+ types!
- Wheat, Corn, Potatoes, Carrots, Tomatoes
- Berries (10 types!)
- Fruits (20 types!)
- Vegetables (20 types!)
TREES: 15 wood types!
- Normal: Oak, Pine, Spruce, Birch
- Fruit: Cherry (PINK!), Apple, Pear
- Exotic: Bamboo, Palm, Jungle, Mahogany
- Magical: Enchanted (GLOWING!), Crystal (TRANSPARENT!), Shadow (BLACK!), Petrified
FLOWERS & PLANTS: 100+ types!
- Garden Flowers (30+)
- Wild Flowers (20+)
- Mushrooms (50+ types!)
- Herbs (20+)
- Underwater Plants (Kelp, Coral, etc!)
ORES & MINERALS: 30+ types!
- Iron, Gold, Silver, Copper
- Mythril, Adamantite, Orichalcum
- Uranium (Chernobyl!)
- Gems (Diamond, Ruby, Emerald, etc!)
- Crystals (Magic, Ice, Fire, etc!)
TOTAL HARVESTABLE RESOURCES: 200+ items!
---
## ⚔️ **WEAPONS & EQUIPMENT:**
### **WEAPONS: 150+ types!**
MELEE (50+):
- Swords: 15 types (Wood → Mythril!)
- Axes: 10 types
- Spears: 8 types
- Hammers: 8 types
- Daggers/Knives: 9 types
RANGED (30+):
- Bows: 8 types (Wood → Dragon Bow!)
- Arrows: 21 TYPES! (Basic, Elemental, Special!)
- Shotgun: 1 (ONLY in Chernobyl!)
- Throwables: (Spears, Knives, Bombs!)
MAGIC (20+):
- Staffs: 10 types
- Wands: 5 types
- Magical Weapons: 5 types
SPECIAL (50+):
- Trident (Atlantis!)
- Claymore (Loch Ness!)
- Khopesh (Egypt!)
- Katana (Asian theme!) ... (biome-specific!)
TOTAL WEAPONS: ~150 unique weapons!
### **ARMOR & CLOTHING: 200+ pieces!**
ARMOR SETS: 30+ full sets!
- Leather, Iron, Steel, Mythril
- Dragon Scale (BEST!)
- Dino Hide, Shell Armor
- Hazmat Suit, Diving Suit
- Knight Plate, Samurai Armor ... (biome-specific!)
CLOTHING (Cosmetic + Functional): 100+ items!
- Hats: 30+ types
- Shirts/Jackets: 40+ types
- Pants/Skirts: 30+ types
- Boots: 20+ types
- Accessories: 30+ (scarves, gloves, backpacks!)
SPECIAL GEAR:
- Gas Mask (Chernobyl!)
- Diving Helmet (Atlantis!)
- Fur Coat (Arctic!)
- Witch Robe (Witch Forest!) ... (50+ special items!)
TOTAL WEARABLES: ~200 items!
---
## 🍖 **FOOD & COOKING:**
RAW INGREDIENTS: 100+
- Meats: 30 types (from animals!)
- Fish: 20 types
- Vegetables: 25 types
- Fruits: 25 types
COOKED MEALS: 200+!
- Basic: Bread, Soup, Roasted Meat
- Advanced: Stews, Pies, Casseroles
- Gourmet: Dragon Steak, Phoenix Omelet, Ambrosia!
- Biome-specific: 100+ unique recipes!
SPECIAL FOODS:
- Dino Jerky (preserves forever!)
- Radiation Pills (medicine!)
- Witch's Brew (potions!)
- Elven Bread (magic!)
TOTAL FOOD ITEMS: ~300+ consumables!
---
## 🎮 **GAME SYSTEMS:**
### **MAJOR SYSTEMS: 55+!**
CORE SYSTEMS (20):
- Dual Protagonist (Kai/Ana choice!)
- Memory Loss & Restoration (50 artifacts!)
- Twin Bond (psychic connection!)
- Farming & Crops (50+ plants!)
- Animal Husbandry (20+ animals!)
- Breeding (3 systems: Mutated, Wild, Farm!)
- Zombie Workforce (50 zombie workers!)
- Combat & Weapons (150+ weapons!)
- Crafting (20 stations!)
- Building (100+ structures!)
- NPC Friendship (5 levels!)
- Zombie Lending (rewards!)
- Railway Network (27 stations!)
- Teleporter Network (21 teleporters!)
- Exploration & Discovery
- Quest System (100+ quests!)
- Trading & Economy
- Weather & Seasons
- Day/Night Cycle (30 min nights!)
- Sleep & Rest
ADVANCED SYSTEMS (20): 21. Baby Animal Taming (14 species!) 22. Dragon Riding (flying mount!) 23. Ship Sailing (naval combat!) 24. Underwater Exploration 25. Cave Diving 26. Magic & Spells 27. Vape Crafting (Gronk system!) 28. Dark Magic (Grok!) 29. Potion Brewing 30. Clothing Dyes (15 colors!) 31. Furniture Crafting (colored!) 32. Glass Making (from sand!) 33. Teleportation 34. Fast Travel 35. Camp System (10 max!) 36. Caravan (6 llamas!) 37. Mount System (12 types!) 38. Mule Breeding 39. Village Building (4 tiers!) 40. Castle Conquest
SPECIAL SYSTEMS (15): 41. Farm Expansion (fog of war!) 42. Gronk Recruitment Quest 43. Bigfoot Encounter 44. Nessie Taming 45. Extreme Weather (7 types!) 46. Radiation Zones 47. Werewolf Transformation 48. Vampire Mechanics 49. Time Travel (?) 50. Multiverse (?) 51. Endings (4 types!) 52. Marriage System 53. Legacy System 54. Achievements (100+!) 55. Kickstarter Demo
TOTAL SYSTEMS: 55+ interconnected mechanics!
---
## 📖 **DOCUMENTATION:**
MARKDOWN FILES CREATED: 100+ documents!
MAJOR DOCUMENTATION:
- COMPLETE_GAME_STORY.md (1,032 lines!)
- COMPLETE_BIOME_MANIFEST.md (2,030 lines!)
- COMPLETE_GAME_INVENTORY.md (8,000+ items!)
- FINAL_GAME_CONTENT_IN_OUT.md (1,027 lines!)
- GAME_BIBLE_COMPLETE.md (comprehensive!)
TODAY'S ADDITIONS (17 files!):
- MEMORY_LOSS_EXPANSION.md
- DUAL_PROTAGONIST_SYSTEM.md
- RAILWAY_SYSTEM.md
- GRONK_RECRUITMENT_QUEST.md
- FARMING_MEMORIES_BREEDING_CRAFTING.md
- RANGED_WEAPONS_OVERHAUL.md
- MUTANT_ANIMALS_COMPLETE.md
- BIOME_PLACEMENT_TRAVEL_SYSTEM.md
- CARAVAN_TELEPORTERS_CAMPS_TAMING.md
- CAMP_LIMITS_ZOMBIE_HELPERS.md
- FARM_EXPANSION_SYSTEM.md
- SLEEP_CARGO_SIGNS_MONSTERS.md
- WOOD_TYPES_GLASS_CRAFTING.md
- TRADING_CLOTHING_WEATHER_SYSTEM.md
- WARDROBE_AUTOCHANGE_WEATHER_HUD.md
- BIOME_UNLOCKABLES_NPC_VILLAGES.md
- MASTER_CONSOLIDATION_JAN_03_2026.md
TOTAL DOCUMENTATION: ~50,000+ lines of text! TOTAL WORDS: ~500,000+ words! TOTAL CHARACTERS: ~3,000,000+ characters!
---
## 🎯 **PROJECT SCOPE SUMMARY:**
╔══════════════════════════════════════════════════════╗ ║ NOVAFARMA / KRVAVA ŽETEV ║ ║ COMPLETE PROJECT STATISTICS ║ ╠══════════════════════════════════════════════════════╣ ║ ║ ║ DEVELOPMENT TIME: 190 hours (4 weeks!) ║ ║ TODAY'S SESSION: 7.5 hours non-stop! 🔥 ║ ║ ║ ║ CURRENT ASSETS: 419 PNG files ✅ ║ ║ TARGET ASSETS: 13,500 PNG (final) ║ ║ COMPLETION: 5.6% (assets) ║ ║ ║ ║ PLAYABLE CHARACTERS: 2 (Kai & Ana!) ║ ║ UNIQUE NPCs: 300+ named characters! ║ ║ ENEMIES/CREATURES: 500+ types! ║ ║ BOSSES: 30+ unique bosses! ║ ║ ║ ║ BIOMES: 20 massive zones! 🌍 ║ ║ BUILDINGS: 300+ structures! ║ ║ WEAPONS: 150+ types! ║ ║ ARMOR/CLOTHING: 200+ wearables! ║ ║ FOOD ITEMS: 300+ consumables! ║ ║ RESOURCES: 200+ harvestables! ║ ║ ║ ║ GAME SYSTEMS: 55+ interconnected! 🎮 ║ ║ QUESTS: 100+ quests! ║ ║ ACHIEVEMENTS: 100+ achievements! ║ ║ ║ ║ DOCUMENTATION: 100+ markdown files! ║ ║ TOTAL LINES: 50,000+ lines! ║ ║ TOTAL WORDS: 500,000+ words! ║ ║ ║ ║ GIT COMMITS: 500+ commits! ║ ║ FILES CREATED TODAY: 17 NEW SYSTEMS! 🚀 ║ ║ ║ ╚══════════════════════════════════════════════════════╝
---
## 🏆 **ACHIEVEMENTS:**
✅ 28 days of development! ✅ 190 hours invested! ✅ 419 assets created! ✅ 20 biomes designed! ✅ 300+ NPCs detailed! ✅ 500+ enemies/creatures! ✅ 55+ game systems! ✅ 500+ git commits! ✅ 100+ documentation files! ✅ 50,000+ lines written! ✅ 500,000+ words documented! ✅ 17 systems added TODAY! ✅ 7.5 hours non-stop session TODAY! 💪
STATUS: 🚀 PRODUCTION ACTIVE! MORALE: 💯 MAXIMUM! DETERMINATION: ♾️ INFINITE!
---
**📁 ALL DATA CONSOLIDATED!**
**🎮 READY TO UPDATE FINAL_GAME_CONTENT_IN_OUT.md!**
# 📅💍👶 **TIME, AGING, MARRIAGE & FAMILY SYSTEM - COMPLETE!**
## 📅 **CALENDAR SYSTEM (12 Months - Real Life!):**
### **IN-GAME TIME:**
1 DAY = 30 MINUTES real-time! (confirmed!)
TIME BREAKDOWN:
- Daytime (Dawn → Dusk): 15 minutes
- Nighttime (Dusk → Dawn): 15 minutes
- Week: 7 days = 3.5 hours real-time
- Month: ~30 days = 15 hours real-time
- Year: 12 months = ~180 hours (7.5 days real!)
FULL IN-GAME YEAR = ~1 WEEK REAL TIME! ✅
---
### **12 MONTHS (Like Real Life!):**
SPRING (3 months):
- MAREC (March) - Start of spring, planting season!
- APRIL (April) - Flowers bloom
- MAJ (May) - Warm, perfect farming weather
SUMMER (3 months): 4. JUNIJ (June) - Hot, crops grow fast! 5. JULIJ (July) - Hottest month 6. AVGUST (August) - Late summer harvests
AUTUMN (3 months): 7. SEPTEMBER (September) - Harvest season! 8. OKTOBER (October) - Leaves fall 9. NOVEMBER (November) - Cold weather begins
WINTER (3 months): 10. DECEMBER (December) - Snow, Christmas vibes! 11. JANUAR (January) - Coldest month, NEW YEAR! 12. FEBRUAR (February) - Late winter
YEAR REPEATS! ♾️
---
### **SEASONAL EFFECTS:**
SPRING:
- Crops grow 10% faster!
- Rain more frequent
- Animals give birth season!
- Flowers everywhere!
SUMMER:
- Crops grow 20% faster! (best!)
- Need more watering
- Berries/fruits available
- Long daylight hours
AUTUMN:
- HARVEST SEASON! (best farming profits!)
- Mushrooms abundant
- Leaves change color
- Cooler weather
WINTER:
- Most crops DON'T grow! (greenhouse needed!)
- Snow covers ground
- Some animals hibernate
- Christmas/New Year events!
- Can ice fish!
---
## 🎂 **AGING SYSTEM (Kai & Ana ONLY!):**
### **THE RULE:**
✅ KAI & ANA AGE OVER TIME! ✅ Start: 14 years old (when arrive at farm) ✅ Age +1 every in-game year ✅ NPCs DON'T age! (stay same forever)
---
### **KAI & ANA AGING PROGRESSION:**
YEAR 1 (Game Start):
- Kai: 14 years old
- Ana: 14 years old (twin!)
- Status: Teenagers, learning farm life
- Memory: Lost, recovering via farming
YEAR 2:
- Age: 15 years
- Status: Young farmers
- Unlocks: Can start dating NPCs! (if 10 hearts!)
YEAR 3:
- Age: 16 years
- Status: Experienced farmers
- Unlocks: More complex relationships
YEAR 5:
- Age: 18 years (ADULTS!)
- Status: Full-grown
- Unlocks: Marriage proposals unlock!
YEAR 10:
- Age: 23 years
- Status: Seasoned farmers
- Appearance: Slight visual changes (optional)
YEAR 20:
- Age: 33 years
- Status: Master farmers
- Appearance: More mature look
YEAR 50:
- Age: 63 years
- Status: Elder farmers
- Appearance: Gray hair, wrinkles (cosmetic)
- Legacy: Can establish dynasty!
NO DEATH FROM OLD AGE! Can play FOREVER! ♾️
---
### **VISUAL AGING (Optional Cosmetic):**
AGE 14-17: Teen sprite (current!) AGE 18-30: Young adult sprite (slightly taller?) AGE 31-50: Adult sprite (mature look) AGE 51+: Elder sprite (gray hair, optional wrinkles)
SUBTLE CHANGES - not drastic! Player can disable aging visuals in settings! ✅
---
## 💕 **HEART SYSTEM (NPC Relationships):**
### **HEART LEVELS (0-20 Hearts!):**
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ HEARTS | STATUS | UNLOCKS ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 0-2 | Stranger | Basic shop, expensive prices 3-4 | Acquaintance | Normal prices, small talk 5-6 | Friend | 10% discount, shares gossip 7-8 | Good Friend | 15% discount, small gifts 9 | Close Friend | Special dialogues, help events 10 ❤️ | ROMANCE! | CAN INVITE TO FARM! ✅ 11-12 | Dating | Special dates, cutscenes 13-14 | Serious | Talks about future 15 | In Love | Marriage proposal possible! 16-17 | Engaged | Planning wedding! 18-19 | Married | Living together! 20 ❤️❤️ | SOULMATES | CAN HAVE CHILDREN! 👶 ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
---
### **HOW TO INCREASE HEARTS:**
TALK DAILY: +0.25 hearts (slow but steady!) GIVE GIFTS: +0.5 to +2 hearts (depends on gift!)
- Loved gift: +2 hearts! 💕
- Liked gift: +1 heart
- Neutral: +0.25 heart
- Disliked: -0.5 hearts!
- Hated: -2 hearts! 💔
COMPLETE QUESTS: +3 hearts! (big boost!) SPECIAL EVENTS: +2 hearts BIRTHDAYS: +5 hearts!!! (give gift on birthday!)
DECREASE HEARTS:
- Ignore for week: -1 heart
- Give hated gift: -2 hearts
- Refuse quest: -1 heart
- Divorce: -20 hearts! (back to 0!)
---
## 💍 **MARRIAGE SYSTEM:**
### **REQUIREMENTS TO MARRY:**
✅ NPC must have 15+ hearts! ❤️❤️❤️ ✅ Must complete NPC's personal questline ✅ Must have upgraded farmhouse (at least medium!) ✅ Must buy Blue Feather (marriage item, 5,000g!) ✅ Kai/Ana can be ANY AGE! (no minimum!) ✅
EXAMPLE: Year 1, Age 14, 15 hearts with NPC = CAN MARRY! ✅ (No age restrictions! Player choice!)
---
### **MARRIAGE PROCESS:**
**STEP 1: REACH 15 HEARTS**
[Talk to NPC at 15 hearts]
NPC: "I've been thinking... we're so close now. Do you ever think about... the future? Together?"
OPTIONS: A) "I do! I want to be with you!" ✅ → NPC blushes, relationship deepens!
B) "Let's take it slow..." → NPC understands, can try again later
[Choose A] [Quest appears: "A Special Purchase"]
**STEP 2: BUY BLUE FEATHER**
[Go to town] [Visit Jewelry Shop] [Purchase Blue Feather: 5,000 gold]
BLUE FEATHER: Traditional marriage proposal item! (Like real Slovenian/European tradition!)
**STEP 3: PROPOSE!**
[Hold Blue Feather in hand] [Talk to NPC]
PLAYER: "I have something important to ask you..." [Shows Blue Feather]
PLAYER: "Will you marry me?"
NPC: "YES! YES! A thousand times yes!" 💍
[Engaged status! ✅] [Hearts remain at 15+]
**STEP 4: PLAN WEDDING**
[Wait 7 days for wedding preparation]
During week:
- NPCs gossip about upcoming wedding!
- Decorations appear in town
- Choose wedding location: • Church (traditional!) • Beach (romantic!) • Farm (intimate!) • Castle (fancy!)
**STEP 5: WEDDING DAY!**
[Day 7 arrives] [WEDDING CUTSCENE! ✨]
CEREMONY:
- All town NPCs attend!
- Priest officiates
- Vows exchanged
- Kiss! 💋
- Celebration party!
[MARRIED! ✅] [Spouse moves to your farm!] [Shares bedroom with player!]
---
### **MARRIED LIFE:**
SPOUSE BENEFITS: ✅ Lives on your farm! ✅ Helps with chores! (watering, feeding animals!) ✅ Gives daily gifts! (random items!) ✅ Morning kiss (+stamina boost!) ✅ Cooks meals! (free food!) ✅ Special dialogues! ✅ Can have CHILDREN at 20 hearts! 👶
SPOUSE SCHEDULE:
- Morning: Helps on farm 2 hours
- Midday: Free time (walks around)
- Evening: Returns home for dinner
- Night: Goes to bed with player
Can still give gifts to spouse! Must maintain hearts or relationship decays!
---
## 👶 **CHILDREN SYSTEM:**
### **REQUIREMENTS:**
✅ Must be MARRIED! ✅ Must have 20 HEARTS! ❤️❤️❤️❤️ (SOULMATES!) ✅ Must have LARGE FARMHOUSE (with nursery!) ✅ Must wait at least 1 in-game year married!
---
### **HAVING CHILDREN:**
**STEP 1: REACH 20 HEARTS**
[Married couple, hearts at 20]
SPOUSE (at night): "I've been thinking... Our farm is doing well, we're so happy together... Maybe it's time to... start a family?"
OPTIONS: A) "Yes! Let's have a child!" ✅ → Spouse is overjoyed!
B) "Let's wait a bit longer..." → Can ask again later
[Choose A] [Quest: "Preparing the Nursery"]
**STEP 2: PREPARE NURSERY**
[Upgrade farmhouse if needed] [Build/upgrade nursery room]
Materials:
- 200 Wood
- 100 Cloth (soft!)
- 50 Iron (crib!)
- 20 Glass (windows!)
- 1,000 gold
[Build crib, baby furniture] [Nursery ready! ✅]
**STEP 3: PREGNANCY/ADOPTION**
BIOLOGICAL CHILDREN (if spouse is female NPC or Ana!):
- Spouse becomes pregnant!
- 2 seasons (6 months in-game) pregnancy
- Morning sickness dialogues
- Baby bump appears (sprite change!)
ADOPTION (if both male OR player choice!):
- Visit Adoption Center in Ljubljana
- Choose child (boy/girl, appearance!)
- 1 month waiting period
- Adoption finalized!
BOTH OPTIONS VALID! ✅
**STEP 4: BABY ARRIVES!**
[Cutscene: Baby birth/adoption!]
PLAYER & SPOUSE: "Welcome to our family!" 👶
[Baby appears in crib!] [Name your baby!]
Baby stats:
- Gender: Boy/Girl (player choice OR random!)
- Appearance: Mix of parents (genetic!)
- Personality: Developed over time!
---
### **CHILD GROWTH STAGES:**
STAGE 1: BABY (0-1 year)
- Stays in crib
- Cries sometimes (feed bottle!)
- Spouse cares for baby mostly
- Cute dialogues!
STAGE 2: TODDLER (1-3 years)
- Crawls around farmhouse!
- Says first words! 😊
- Can play with toys
- Follows parents around (cute!)
STAGE 3: CHILD (3-8 years)
- Walks/runs around farm!
- Talks to NPCs
- Can help with TINY chores (watering 1 crop!)
- Goes to school (if built!)
- Makes friends with other kids!
STAGE 4: TEENAGER (8-14 years)
- Helps significantly on farm!
- Can use tools (low level!)
- Has own personality/interests!
- Can date other NPCs' kids! (aww!)
STAGE 5: ADULT (14+ years)
- FULLY GROWN! ✅
- Can take over farm! (succession!)
- Can marry & move out!
- OR stay and help forever!
Children age WITH Kai/Ana! ✅
---
### **MULTIPLE CHILDREN:**
CAN HAVE UP TO 3 CHILDREN! 👶👶👶
Requirements per child:
- 1st child: 20 hearts (soulmates!)
- 2nd child: Wait 2 in-game years, 20 hearts still!
- 3rd child: Wait 2 more years, 20 hearts maintained!
Large family! 👨👩👧👦
---
## 💔 **DIVORCE SYSTEM (HAHA!):**
### **WHY DIVORCE?:**
Reasons player might divorce:
- Found someone better! (brutal!)
- Relationship went bad (hearts dropped!)
- Want to marry someone else!
- Roleplay/story reasons!
- FOR THE MEMES! 😂
GAME ALLOWS IT! ✅
---
### **DIVORCE PROCESS:**
**STEP 1: DECIDE TO DIVORCE**
[Talk to spouse when hearts <10] OR [Visit Mayor's office] [Request "Divorce Papers"]
MAYOR: "Are you sure? This is a big decision..."
OPTIONS: A) "Yes, I want a divorce." 💔 B) "No, let me think about it."
[Choose A] [Receive Divorce Papers] Cost: 50,000 gold! (expensive! meant to discourage!)
**STEP 2: SERVE PAPERS**
[Give Divorce Papers to spouse]
SPOUSE: "What?! You want to... divorce me?!" [Emotional cutscene! 😢]
SPOUSE: "Fine! I'll leave!" [Spouse packs belongings] [Moves out of farm next day]
[Divorced status! 💔]
**STEP 3: AFTERMATH**
POST-DIVORCE:
- Ex-spouse moves back to original home
- Relationship drops to 0 hearts! 💔
- Ex-spouse won't talk to you for 1 season! (angry!)
- Other NPCs gossip about divorce!
- Some NPCs lose hearts with you! (disapprove!)
CHILDREN (if any):
- Stay with YOU (player keeps custody!)
- OR can choose joint custody (kid visits ex!)
- Ex-spouse CAN visit farm to see kids!
- Awkward dialogues! 😬
Can REMARRY after 1 in-game year! ✅ Can even remarry SAME PERSON if rebuild hearts! (hard but possible!)
---
### **DIVORCE CONSEQUENCES:**
FINANCIAL:
- Divorce cost: 50,000 gold!
- Spouse takes 25% of your money! (ouch!)
- Splits shared items!
SOCIAL:
- Town approval: -20%
- Some NPCs angry at you!
- Harder to date new people! (reputation!)
EMOTIONAL (in-game):
- Sad music plays
- Rain more frequent
- Crops grow 5% slower (depression debuff!)
- Lasts 1 season
REALISTIC CONSEQUENCES! 💔
---
## 🌳 **FAMILY TREE SYSTEM:**
### **FAMILY TREE MENU:**
[Press F key → Family Tree]
╔════════════════════════════════════════════╗ ║ MARKOVIĆ FAMILY TREE ║ ╠════════════════════════════════════════════╣ ║ ║ ║ GENERATION 1 (Deceased): ║ ║ 👴 Marko Marković ✝ ║ ║ 👵 Elena Marković ✝ ║ ║ | ║ ║ └──┬─────────┐ ║ ║ | | ║ ║ GENERATION 2 (YOU!): ║ ║ 👦 Kai (Age: 16) ← YOU! ║ ║ 👧 Ana (Age: 16) - Twin ║ ║ | ║ ║ └── 💍 Married to: [NPC Name] ║ ║ Hearts: ❤️❤️❤️❤️ (20/20) ║ ║ Years married: 2 ║ ║ | ║ ║ └──┬────────┐ ║ ║ | | ║ ║ GENERATION 3 (Children): ║ ║ 👶 [Child 1 Name] (Age: 3) - Toddler ║ ║ 👶 [Child 2 Name] (Age: 1) - Baby ║ ║ ║ ║ TOTAL FAMILY MEMBERS: 5 ║ ║ (2 living ancestors + YOU + spouse + kids)║ ║ ║ ║ [CLOSE] [EXPORT TREE] ║ ╚════════════════════════════════════════════╝
---
### **FAMILY TREE FEATURES:**
✅ Shows all generations! ✅ Tracks marriages! ✅ Tracks children! ✅ Shows ages! ✅ Shows deceased (✝) ✅ Shows heart levels with spouse! ✅ Can EXPORT tree (save as image!) ✅ Updates automatically!
SPECIAL:
- If Ana is NPC (player chose Kai), her family tree shows separately!
- If player marries Ana (twin incest? game allows but awkward dialogues! 😅)
- Can track up to 5 generations! (YOU → kids → grandkids → great-grandkids → great-great!)
- Family reunions event! (all family meets!)
---
## 🎂 **BIRTHDAY SYSTEM:**
### **CHARACTER BIRTHDAYS:**
KAI: April 15 (Spring!) ANA: April 15 (same, twins!)
EVERY NPC HAS BIRTHDAY! On birthday:
- NPC celebrates!
- Party in their home!
- Give gift = +5 hearts (HUGE!) 🎉
- Special dialogues!
YOUR BIRTHDAY (Kai/Ana):
- NPCs give YOU gifts!
- Big party on farm!
- Spouse cooks favorite meal!
- +50% friendship with everyone who attends!
- Aging happens! (+1 year!) 🎂
---
## 📊 **COMPLETE SYSTEM SUMMARY:**
╔════════════════════════════════════════════╗ ║ TIME, AGING & FAMILY - COMPLETE! ║ ╠════════════════════════════════════════════╣ ║ ║ ║ 📅 CALENDAR: 12 months (real life!) ║ ║ ⏱️ TIME: 1 day = 30 min ║ ║ 🎂 AGING: Kai & Ana age each year! ║ ║ 💕 HEARTS: 0-20 heart system! ║ ║ 💍 MARRIAGE: At 15 hearts, any age! ║ ║ 👶 CHILDREN: At 20 hearts, up to 3! ║ ║ 💔 DIVORCE: Allowed (expensive!) ║ ║ 🌳 FAMILY TREE: Track all generations! ║ ║ 🎉 BIRTHDAYS: Special events! ║ ║ ║ ║ NO AGE RESTRICTIONS! ✅ ║ ║ NO TIME LIMITS! ♾️ ║ ║ FULL LIFE SIM! 💯 ║ ║ ║ ╚════════════════════════════════════════════╝
---
## 🎮 **GAMEPLAY EXAMPLES:**
### **EXAMPLE 1: Early Marriage**
YEAR 1, Age 14:
- Meet NPC, give gifts daily
- Reach 15 hearts by Year 2
- Age 15: Get married! 💍
- Spouse moves to farm
- Help farming together!
- Age 16: Hearts reach 20
- Decide to have child! 👶
- Age 17: Baby born!
- Raise child while farming!
- Age 30: Child is 13, helps significantly!
WHOLESOME FAMILY FARM! 👨👩👧👦
### **EXAMPLE 2: Divorce Drama (HAHA!)**
YEAR 3, Age 17:
- Married to NPC_A for 2 years
- Hearts drop to 8 (ignored them!)
- Meet NPC_B, fall in love! 💕
- Divorce NPC_A (50,000g + drama!)
- Town gossips! 😱
- Wait 1 year (depression phase!)
- Age 18: Date NPC_B
- Age 19: Hearts reach 15, marry NPC_B!
- MUCH HAPPIER! ✅
SCANDALOUS BUT ALLOWED! 😂
---
**✅ COMPLETE RELATIONSHIP & LIFE SIM SYSTEMS!**
**Ready to add to FINAL doc + move to demo!** 💍👶🎂