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novafarma/EMERGENCY_SYSTEMS_RECOVERY/MuseumEvolutionSystem.js
2026-01-16 02:43:46 +01:00

345 lines
11 KiB
JavaScript

/**
* MUSEUM EVOLUTION SYSTEM
* 3-stage museum restoration with artifact collection
* Integrates with Kustos NPC and quest system
*/
export class MuseumEvolutionSystem {
constructor(scene) {
this.scene = scene;
// Museum evolution stages
this.currentStage = 0; // 0 = ruined, 1 = partial, 2 = advanced, 3 = complete
// Artifact collection
this.artifacts = new Map(); // artifactId → artifactData
this.collectedArtifacts = new Set();
// Album tracking
this.albumCategories = new Map();
this.init();
}
init() {
this.initializeArtifactDatabase();
this.initializeAlbumCategories();
}
/**
* Initialize all collectible artifacts
*/
initializeArtifactDatabase() {
const artifacts = [
// Pre-war artifacts
{ id: 'dino_skull', name: 'Dinosaur Skull', category: 'prehistory', rarity: 'legendary', discoveryReward: 500 },
{ id: 'ancient_vase', name: 'Ancient Vase', category: 'prehistory', rarity: 'rare', discoveryReward: 100 },
{ id: 'fossil', name: 'Fossil', category: 'prehistory', rarity: 'common', discoveryReward: 50 },
// 2084 tech artifacts
{ id: 'ai_core', name: 'AI Core Fragment', category: '2084_tech', rarity: 'legendary', discoveryReward: 800 },
{ id: 'hologram_projector', name: 'Hologram Projector', category: '2084_tech', rarity: 'rare', discoveryReward: 150 },
{ id: 'old_smartphone', name: 'Pre-War Smartphone', category: '2084_tech', rarity: 'uncommon', discoveryReward: 80 },
// Cultural artifacts
{ id: 'religious_icon', name: 'Religious Icon', category: 'culture', rarity: 'rare', discoveryReward: 120 },
{ id: 'painting', name: 'Old Painting', category: 'culture', rarity: 'uncommon', discoveryReward: 90 },
{ id: 'book_collection', name: 'Rare Book Collection', category: 'culture', rarity: 'rare', discoveryReward: 110 },
// Post-apocalypse relics
{ id: 'first_cannabis_seed', name: 'First Cannabis Seed', category: 'post_apo', rarity: 'legendary', discoveryReward: 600 },
{ id: 'zombie_variant_sample', name: 'Zombie Variant Sample', category: 'post_apo', rarity: 'rare', discoveryReward: 140 },
{ id: 'survival_journal', name: "Survivor's Journal", category: 'post_apo', rarity: 'uncommon', discoveryReward: 70 }
];
artifacts.forEach(artifact => {
this.artifacts.set(artifact.id, {
...artifact,
discovered: false,
donatedToMuseum: false,
discoveryDate: null
});
});
}
/**
* Initialize album categories for organization
*/
initializeAlbumCategories() {
this.albumCategories.set('prehistory', {
name: 'Prehistoric Era',
description: 'Artifacts from Earth\'s ancient past',
totalArtifacts: 3,
collected: 0
});
this.albumCategories.set('2084_tech', {
name: '2084 Technology',
description: 'Advanced tech from before The Collapse',
totalArtifacts: 3,
collected: 0
});
this.albumCategories.set('culture', {
name: 'Cultural Heritage',
description: 'Art, religion, and culture of the old world',
totalArtifacts: 3,
collected: 0
});
this.albumCategories.set('post_apo', {
name: 'Post-Apocalypse',
description: 'Relics from the new world',
totalArtifacts: 3,
collected: 0
});
}
/**
* Discover artifact (player finds it)
*/
discoverArtifact(artifactId, location) {
const artifact = this.artifacts.get(artifactId);
if (!artifact) return false;
if (artifact.discovered) {
console.warn(`Artifact ${artifactId} already discovered`);
return false;
}
artifact.discovered = true;
artifact.discoveryDate = Date.now();
artifact.discoveryLocation = location;
// Add to player inventory
this.scene.inventorySystem.addItem(artifactId, 1);
// Notification
this.scene.uiSystem?.showNotification(
`Artifact discovered: ${artifact.name}!`,
'discovery',
{ rarity: artifact.rarity }
);
// Reward currency
this.scene.economySystem.addCurrency(artifact.discoveryReward);
// VFX
this.scene.vfxSystem?.playEffect('artifact_discovery', this.scene.player.x, this.scene.player.y);
console.log(`✨ Discovered artifact: ${artifact.name} (+${artifact.discoveryReward} coins)`);
// Kustos dialogue trigger
if (!artifact.donatedToMuseum) {
this.triggerKustosDialogue(artifactId);
}
return true;
}
/**
* Donate artifact to museum (Kustos interaction)
*/
donateArtifact(artifactId) {
const artifact = this.artifacts.get(artifactId);
if (!artifact || !artifact.discovered || artifact.donatedToMuseum) return false;
// Remove from player inventory
if (!this.scene.inventorySystem.hasItem(artifactId, 1)) {
console.warn('Player does not have artifact in inventory');
return false;
}
this.scene.inventorySystem.removeItem(artifactId, 1);
// Mark as donated
artifact.donatedToMuseum = true;
this.collectedArtifacts.add(artifactId);
// Update category progress
const category = this.albumCategories.get(artifact.category);
category.collected++;
// Kustos thanks dialogue
this.scene.dialogueSystem?.startDialogue('kustos', 'thank_donation', { artifact: artifact.name });
// Check for museum evolution
this.checkEvolutionTrigger();
// Achievement check
this.checkCompletionAchievements();
console.log(`📦 Donated ${artifact.name} to museum`);
return true;
}
/**
* Check if museum should evolve to next stage
*/
checkEvolutionTrigger() {
const totalDonated = this.collectedArtifacts.size;
// Stage thresholds
const stageThresholds = {
1: 4, // Stage 1: 4 artifacts donated
2: 8, // Stage 2: 8 artifacts donated
3: 12 // Stage 3: All 12 artifacts donated
};
// Check for evolution
for (let stage = 3; stage >= 1; stage--) {
if (totalDonated >= stageThresholds[stage] && this.currentStage < stage) {
this.evolveMuseum(stage);
break;
}
}
}
/**
* Evolve museum to next stage
*/
evolveMuseum(newStage) {
if (newStage <= this.currentStage) return;
this.currentStage = newStage;
// Update building visual
this.updateMuseumVisual(newStage);
// VFX: Building evolution
this.scene.vfxSystem?.playEffect('museum_evolution', 1500, 600);
// Notification
const stageNames = {
1: 'Partial Collection',
2: 'Advanced Exhibition',
3: 'World-Class Museum'
};
this.scene.uiSystem?.showNotification(
`Museum evolved: ${stageNames[newStage]}!`,
'success'
);
// Kustos special dialogue
this.scene.dialogueSystem?.startDialogue('kustos', `museum_stage_${newStage}`);
// Grant benefits
this.grantStageBenefits(newStage);
console.log(`🏛️ Museum evolved to Stage ${newStage}: ${stageNames[newStage]}`);
}
/**
* Update museum building sprite
*/
updateMuseumVisual(stage) {
// Load corresponding sprite: museum_stage_1, museum_stage_2, museum_stage_3
const sprite = this.scene.buildingSystem.getBuilding('museum');
if (sprite) {
sprite.setTexture(`museum_stage_${stage}`);
}
}
/**
* Grant benefits for reaching museum stage
*/
grantStageBenefits(stage) {
switch (stage) {
case 1:
// Stage 1: Basic lore access
this.scene.gameState.unlocks.lore_system = true;
this.scene.uiSystem?.unlockTab('lore');
break;
case 2:
// Stage 2: Research bonuses
this.scene.gameState.buffs.research_speed = 1.25; // +25% research
break;
case 3:
// Stage 3: Full collection bonus
this.scene.gameState.buffs.artifact_discovery = 2.0; // 2x artifact find rate
this.scene.achievementSystem?.unlock('master_curator');
break;
}
}
/**
* Trigger Kustos dialogue about found artifact
*/
triggerKustosDialogue(artifactId) {
const artifact = this.artifacts.get(artifactId);
// Show notification to visit Kustos
this.scene.uiSystem?.showNotification(
`Kustos might be interested in the ${artifact.name}`,
'info',
{ icon: 'museum' }
);
}
/**
* Check for collection completion achievements
*/
checkCompletionAchievements() {
// Check category completion
this.albumCategories.forEach((category, categoryId) => {
if (category.collected === category.totalArtifacts) {
this.scene.achievementSystem?.unlock(`complete_${categoryId}_collection`);
}
});
// Check total completion
if (this.collectedArtifacts.size === this.artifacts.size) {
this.scene.achievementSystem?.unlock('complete_museum_collection');
}
}
/**
* Get album progress
*/
getAlbumProgress() {
const categories = {};
this.albumCategories.forEach((category, categoryId) => {
categories[categoryId] = {
...category,
progress: Math.round((category.collected / category.totalArtifacts) * 100)
};
});
return {
categories,
totalArtifacts: this.artifacts.size,
totalCollected: this.collectedArtifacts.size,
overallProgress: Math.round((this.collectedArtifacts.size / this.artifacts.size) * 100)
};
}
/**
* Get artifacts by category for UI display
*/
getArtifactsByCategory(categoryId) {
return Array.from(this.artifacts.values())
.filter(a => a.category === categoryId);
}
/**
* Get museum stage info
*/
getStageInfo() {
const stageData = {
0: { name: 'Ruined', description: 'Museum is destroyed' },
1: { name: 'Partial Collection', description: '4 artifacts displayed' },
2: { name: 'Advanced Exhibition', description: '8 artifacts displayed' },
3: { name: 'World-Class Museum', description: 'All 12 artifacts displayed' }
};
return {
currentStage: this.currentStage,
...stageData[this.current Stage],
nextStageRequirement: this.currentStage < 3 ? [4, 8, 12][this.currentStage] : null,
currentArtifacts: this.collectedArtifacts.size
};
}
}