Files
novafarma/assets/MASTER_REFS
David Kotnik e8bf2064e8 DEMO ASSETS COMPLETE - 163 frames generated (Style 32 + Style 30)
🎨 Asset Production Summary:
- Characters: Kai (25), Gronk (20), Ana (9), Susi (14) = 68 frames
- Zombies: Base (12) + Workers (40): Gardener, Miner, Lumberjack, Scavenger = 52 frames
- Plants (Style 30): Ganja (7), Tomato (3), Wheat (4), Carrot (3), Potato (3) = 20 frames
- VFX & Objects: Poof (3), Base buildings (12), Campfire (4), Graves (8) = 27 frames

📊 Total: 163 frames | Cost: €1.96 | Budget remaining: €166.04

 All assets organized into proper folders
 Style 32 (Dark-Chibi Noir) for characters/objects - LOCKED
 Style 30 (Garden Story Botanical) for plants - LOCKED
 All on chroma green (#00FF00) background

📋 Added comprehensive documentation:
- DEMO_COMPLETION_CHECKLIST.md (integration roadmap)
- COMPLETE_ASSET_COUNT.md (full game budget analysis)
- _DEMO_ASSETS_COMPLETE.md (production summary)

🚀 Ready for Phaser 3 integration!
2026-01-03 05:07:04 +01:00
..

🔒 MASTER REFERENCE - STYLE 32 LOCK-IN

⚠️ DO NOT MODIFY THESE FILES! ⚠️

These 5 images are the definitive style guide for all character generation.


📸 MASTER REFERENCES:

  1. ref_kai.png - Kai (main character)
  2. ref_gronk.png - Gronk (companion orc)
  3. ref_ana.png - Ana (story character)
  4. ref_susi.png - Susi (baby dinosaur pet)
  5. ref_zombie.png - Zombie Policist (enemy template)

🎨 STYLE 32 SPECIFICATIONS:

Core Rules:

  • Chibi proportions (big head, small body)
  • Very thick black outlines (4-5px)
  • Flat colors (NO gradients)
  • Eyes WITH pupils (like Kai reference - colored eyes with visible pupils) CONFIRMED
  • Pastel meets gothic (cute-dark aesthetic)
  • Adorable with edge (charming sinister balance)
  • Clean vector cartoon (NOT pixel art)
  • Chroma green background (#00FF00)

🔐 LOCK-IN MANDATES:

1. COLOR CONSISTENCY:

  • Kai's dreadlocks: Exact green shade from ref_kai.png
  • Gronk's dreadlocks: Exact pink shade from ref_gronk.png
  • Gronk's skin: Exact pastel green from ref_gronk.png
  • Ana's hair: Exact pink/magenta from ref_ana.png
  • Susi's colors: Exact black/orange from ref_susi.png
  • Zombie skin: Exact gray-green decay from ref_zombie.png

No variation allowed! Match to the pixel!


2. OUTLINE CONSISTENCY:

  • Thickness: 4-5px black outlines (as in references)
  • Style: Smooth vector, NO jagged edges
  • Coverage: Every element must have thick outline

3. PROPORTION CONSISTENCY:

All new animations (walk, run, attack, tools) must maintain:

  • Same head-to-body ratio as references
  • Same limb proportions
  • Same facial feature size/placement
  • Same clothing fit/style

Example:

  • Kai's hoodie must always be oversized with patches
  • Gronk's shirt must always be WIDE and baggy
  • Ana's vest must always be tactical style

4. DETAIL CONSISTENCY:

Kai:

  • Green dreadlocks (exact shade)
  • Multiple piercings: eyebrow, nose, ear gauges
  • Torn hoodie with patches
  • Ripped black pants
  • Sneakers
  • Backpack

Gronk:

  • Pink dreadlocks (exact shade)
  • Pastel green orc skin
  • Multiple piercings and ear gauges
  • ALWAYS holds vape pen (not cigarette!)
  • WIDE baggy tribal shirt
  • Pink sneakers
  • ONLY 2 ARMS (common error!)

Ana:

  • TWIN SISTER of Kai (similar facial features!)
  • Pink/magenta short hair (vs Kai's green dreads)
  • Tactical vest over t-shirt
  • Cargo shorts
  • Hiking boots
  • Eyes: Same style as Kai (with pupils)

Susi:

  • Dachshund-shaped dinosaur
  • Black and orange colors
  • Bright pink collar
  • Always cute/friendly

Zombie:

  • Matted dirty dreadlocks
  • Torn dark blue police uniform
  • Badge hanging loose
  • Gray-green decayed skin
  • Dark gothic blood stains
  • Shambling horror pose

5. NEW CHARACTER RULES:

When creating NEW characters (not in MASTER_REFS):

  • Follow exact same style as these 5
  • Match outline thickness (4-5px)
  • Match chibi proportions
  • Match color palette (pastel + gothic)
  • Use chroma green background (#00FF00)

When creating NEW zombies:

  • All zombies must look like "brothers" of ref_zombie.png
  • Same decayed style
  • Same outline thickness
  • Same pastel horror aesthetic
  • Can vary clothing/poses but keep core style

🚫 FORBIDDEN CHANGES:

DO NOT:

  • Change outline thickness
  • Change proportions (no realistic bodies!)
  • Remove pupils from eyes (Style 32 HAS pupils!)
  • Use gradients or shading
  • Change chibi ratio
  • Modify reference colors
  • Make zombies "too cute" or "too scary"
  • Give Gronk more than 2 arms
  • Give Gronk cigarette instead of vape

ANIMATION WORKFLOW:

When generating animations:

  1. Load reference (e.g., ref_kai.png)
  2. Extract exact colors (eyedropper)
  3. Match proportions (measure head-to-body)
  4. Maintain outlines (4-5px throughout)
  5. Verify consistency (compare side-by-side)

Frame-by-frame checklist:

  • Same dreadlock color?
  • Same skin tone?
  • Same clothing style?
  • Same outline thickness?
  • Same proportions?
  • Chroma green background?

📊 GENERATION PROMPTS:

Use this template for ALL Style 32 generation:

[Character name] in Style 32 Cult of the Lamb cute-dark chibi. 
[Physical description from reference].
Chibi proportions (big head, small body), very thick black outlines 4-5px, 
flat colors NO gradients, [specific color notes], eyes with pupils, 
adorable with edge aesthetic, charming sinister balance, clean vector cartoon. 
[Pose/action]. 
Solid chroma green background (#00FF00).

Always include:

  • "Style 32"
  • "Chibi proportions"
  • "Very thick black outlines 4-5px"
  • "Flat colors NO gradients"
  • "Eyes with pupils"
  • "Adorable with edge aesthetic"
  • "Clean vector cartoon"
  • "Solid chroma green background (#00FF00)"

🎯 QUALITY CONTROL:

Before saving ANY new asset:

  1. Compare to master reference
  2. Check color match (pixel-perfect)
  3. Verify outline thickness (4-5px)
  4. Confirm chibi proportions
  5. Validate chroma green background
  6. Ensure NO gradients/shading

If ANY check fails → REJECT and regenerate!


📝 VERSION CONTROL:

Master References created: 03.01.2026 03:08 CET
Style: Style 32 (Cult of the Lamb cute-dark chibi)
Status: 🔒 LOCKED - Do not modify!

These references are FINAL and APPROVED.
All future assets MUST match these exactly.


🚀 PRODUCTION START:

With these locked references, production can begin on:

  • Character animations (idle, walk, run, attack, tools)
  • NPC variations
  • Enemy variations (zombie types)
  • Environment assets (with Style 30 for vegetation)

Estimated: ~3,000 frames for Kickstarter demo
Cost: ~€36 (at €0.012/image)
Timeline: 4-5 days


MASTER REFERENCES LOCKED AND READY! 🎨🔒