Complete animation reference structure established Session: Jan 8, 2026 05:42-05:48 CET CHARACTER ANIMATIONS (57 frames): KAI (21 frames): - Idle: 5 frames (breathing animation) - Walk: 6 frames (full walk cycle) - Dig: 5 frames (farming action) - Swing: 5 frames (attack/tool use) ANA (10 frames): - Idle: 4 frames (standing pose) - Walk: 6 frames (walk cycle) GRONK (10 frames): - Idle: 4 frames (standing with vape) - Walk: 6 frames (walk cycle) SUSI (16 frames v2): - Idle: 4 frames (sitting/standing) - Run: 6 frames (companion follow) - Bark: 2 frames (interaction) ZOMBIE ANIMATIONS (45 frames): GREEN ZOMBIE (15 frames): - Idle: 4 frames (white glowing eyes) - Walk: 6 frames (shambling) - Attack: 5 frames (lunge) STRONG ZOMBIE - RED EYES (15 frames): - Idle: 4 frames (dreadlocks, aggressive) - Walk: 6 frames (faster movement) - Attack: 5 frames (violent lunge) WEAK ZOMBIE - WHITE EYES (15 frames): - Idle: 4 frames (dreadlocks, scared) - Walk: 6 frames (slower shuffle) - Attack: 5 frames (weak attack) FOLDER STRUCTURE: - assets/references/main_characters/[character]/animations/[action]/ - assets/references/companions/susi/animations/[action]/ - assets/references/enemies/zombies/variants/[type]/animations/[action]/ Style: Cult of the Lamb aesthetic maintained All frames organized and ready for sprite sheet generation
📁 REFERENCES - Master Visual Law
Purpose: Visual references that define the EXACT look for all characters.
Rule: NOTHING gets generated without matching these references.
📂 Folder Structure:
/main_characters/
Main playable characters and key story NPCs:
kai/- Kai Marković (pink+green dreads, katana, piercings)ana/- Ana Marković (blonde, blue eyes WITH pupils)gronk/- Gronk (pink dreads, vape, troll)
/npcs/
Town service NPCs:
ivan_kovac/- Blacksmith (✅ HAVE: download.jpg in assets/slike 🟢/konsistentno/)mayor/- Župan (town administrator)miro_pravnik/- Lawyerarborist/- Tree plantertehnik/- Techniciansivilja/- Seamstresspek/- Bakerkustos/- Museum Curatorteacher/- School Teacher
/companions/
Friendly followers:
zombie_scout/- Zombi Skavt (red bandana, backpack, red eyes WITH pupils)
/enemies/
Hostile NPCs:
nomad_raiders/- Desert Nomads, Frost Bandits, etc.zombies/- Various zombie types
/species/
Fantasy races:
trolls/- Troli (town inhabitants)fairies/- Vilincielves/- Škratje
🎨 What to Put in Each Folder:
Each character folder should contain:
- Master Reference - Full body portrait, front-facing
- Face Close-up (optional) - For dialogue portraits
- Action Poses (optional) - Specific animations
File Naming:
master_reference.png- Main reference imageface_closeup.png- Dialogue portraitaction_01.png,action_02.png- Specific poses
✅ Style Rules (Style 32 - Dark-Chibi Noir):
ALL references must follow:
- ✅ 32x32px base (or multiples: 64x64, 96x96)
- ✅ Thick black outlines (4-5px)
- ✅ Chibi proportions (big head, small body)
- ✅ Flat colors with subtle shading
- ✅ Top-down or isometric view
- ✅ Green background (#00FF00) for easy keying
Eye Rules:
- 👥 Friendly NPCs/Humans: Red eyes WITH dark pupils
- 🧟 Weak/Tamed Zombies: White eyes, NO pupils
- 🧟 Strong/Wild Zombies: Red eyes, NO pupils
- 🧡 Zombi Skavt (exception): Red eyes WITH pupils
🔒 Visual Law:
Once a reference is approved and placed here:
- NO changes without user approval
- ALL future generations must match this reference
- Consistency is LAW
Status: 🟢 Ready for reference images
Next: User will add existing references to appropriate folders