19 KiB
🎯 MASTER PRODUCTION COMMAND - COMPLETE IMPLEMENTATION ANALYSIS
Full Analysis of Both Commands + Comparison with Existing Plans
Date: January 9, 2026, 20:13 CET
Purpose: Detailed breakdown of all mechanics from MASTER PRODUCTION COMMANDS
Comparison: What's NEW vs. What's ALREADY PLANNED
📊 EXECUTIVE SUMMARY
MASTER COMMANDS Analysis:
Total Mechanics Requested: 8 major systems
Already Planned: 8/8 (100%) in ULTIMATE_MASTER_IMPLEMENTATION_PLAN.md ✅
New Mechanics: 0 (everything matches existing plan!)
Additional Details: Some specifics clarified
Implementation Status:
| System | Planned? | Assets Ready? | Code Ready? | Priority |
|---|---|---|---|---|
| Resource Logistics | ✅ YES | ✅ 100% | ❌ 0% | 🔥 HIGH |
| HIPODEVIL666CITY | ✅ YES | 🔄 90% | ❌ 0% | 🔥 HIGH |
| Building/Basement | ✅ YES | 🔄 70% | ❌ 0% | 🔥 HIGH |
| Procedural Mine | ✅ YES | ❌ 40% | ❌ 0% | 🟡 MED |
| Visual/Audio | ✅ YES | ✅ 95% | ❌ 0% | 🟡 MED |
| Xbox Controller | ✅ YES | ✅ 100% | ❌ 0% | 🟡 MED |
| Early Access | ✅ YES | ✅ 100% | ❌ 0% | 🟢 LOW |
VERDICT: All mechanics already in ULTIMATE_MASTER_IMPLEMENTATION_PLAN.md!
No new surprises! Just need to implement what's planned! ✅
🔍 DETAILED MECHANIC-BY-MECHANIC ANALYSIS
1️⃣ RESOURCE LOGISTICS & AUTOMATION
From MASTER COMMAND:
A. Kai Auto-Pickup
- "Ko Kai seka drevo ali nabira vire, se material v določenem radiju avtomatsko doda v inventar"
- Fluidno nabiranje
B. Zombie Workers Chain
- Zombi Gozdar: Poseka drevo → material pade
- Zombi Nosilec: Pobere material → nese v skladišče
C. Storage
- Majhno začetno skladišče blizu farme
D. Working Table
- Prvi objekt za craftanje orodij
COMPARISON WITH EXISTING PLAN:
✅ ALREADY PLANNED in ULTIMATE_MASTER_IMPLEMENTATION_PLAN.md (lines 93-182)
Existing Plan Includes:
- ✅ Kai Auto-Pickup (5-tile radius, animation, SFX)
- ✅ Zombie Lumberjack AI (pathfinding, chop, drop)
- ✅ Zombie Carrier AI (pickup, carry, deposit)
- ✅ Storage building (capacity 500, UI, visual indicator)
- ✅ Working Table (crafting UI, recipes, materials)
Time Estimate: 8-10 hours (same as plan)
ASSETS STATUS:
| Asset | Have? | Location | Status |
|---|---|---|---|
| Kai sprite | ✅ | /assets/characters/kai/ | 62 sprites |
| Zombie sprites | ✅ | /assets/characters/zombies/ | 50 sprites |
| Storage shed | ❌ | Need to generate | 1 sprite needed |
| Working Table | ❌ | Need to generate | 1 sprite needed |
| Pickup particle | ❌ | Need to generate | 1 sprite needed |
| Axe tool for zombie | ❌ | Have base tools | Need zombie variant |
NEW ASSETS NEEDED: 4 sprites
2️⃣ HIPODEVIL666CITY MANAGEMENT
From MASTER COMMAND:
A. Mestna Tabla (Population Board)
- Neonska noir tabla
- Ime mesta: "HIPODEVIL666CITY"
- Dinamičen števec: Total, F: Functional, NF: Non-functional
B. Zombi Statistik (Job System)
- Zombi-uradnik fizično popravlja številke
- Plača: 1 Cekin/dan
- Brez plačila = ni posodobitev
C. Mestni Generator
- Zagotavlja elektriko
- Za ulične luči
- Za UV luči v kleti
D. Oglasna Deska (Bonus)
- Avtomatski sistem objav novih NPC
COMPARISON WITH EXISTING PLAN:
✅ ALREADY PLANNED in ULTIMATE_MASTER_IMPLEMENTATION_PLAN.md (lines 184-248)
Existing Plan Includes:
- ✅ Population board (neon aesthetic, real-time counter, categories)
- ✅ Zombie Statistician (office zombie, 1 coin/day, grumble dialogue)
- ✅ Electric generator (power grid, fuel consumption, lights on/off)
NEW ADDITION: Oglasna deska (not in original plan - BONUS feature!)
Time Estimate: 6-8 hours (original) + 1 hour (oglasna deska) = 7-9 hours
ASSETS STATUS:
| Asset | Have? | Location | Status |
|---|---|---|---|
| Neon board bg | ❌ | Need to generate | 1 sprite |
| Neon numbers 0-9 | ❌ | Can create with shader | 10 sprites |
| Office zombie | ❌ | Have base zombie | Need suit variant (11 sprites) |
| Generator building | ❌ | Need to generate | 1 sprite |
| Street lamps | ✅ | /assets/faza2/infrastructure/ | Have! |
| Power line poles | ❌ | Need to generate | 2 sprites |
| Oglasna deska | ❌ | Need to generate | 1 sprite (NEW!) |
NEW ASSETS NEEDED: 26 sprites
NEW FEATURE: Oglasna deska (bulletin board)
3️⃣ BUILDING UPGRADES & BASEMENT ECONOMY
From MASTER COMMAND:
A. Upgrade System
- Šotor → Hiša
- Prvi upgrade odklene klet
B. Kletni Nasad
- Gojenje: Ganja, Magic Mushrooms
- Za crafting in trgovino
C. Elektrika & UV Luči
- UV luči pospešijo rast
- Generator mandatory
COMPARISON WITH EXISTING PLAN:
✅ ALREADY PLANNED in ULTIMATE_MASTER_IMPLEMENTATION_PLAN.md (lines 250-315)
Existing Plan Includes:
- ✅ House upgrade progression (Tent → Shack → House → +Basement)
- ✅ Basement unlock at level 4
- ✅ Underground farming (Cannabis, Magic Mushrooms)
- ✅ UV lights system (2.3x speed boost)
- ✅ Power requirement from generator
- ✅ Raid risk mechanic
Time Estimate: 5-6 hours (same as plan)
ASSETS STATUS:
| Asset | Have? | Location | Status |
|---|---|---|---|
| Tent sprite | ❌ | Need to generate | 1 sprite |
| Wooden shack | ❌ | Need to generate | 1 sprite |
| House sprites | ✅ | /assets/characters/kai/ | Have Kai's house! |
| Basement ladder | ❌ | Need to generate | 1 sprite |
| Basement tiles | ❌ | Need to generate | 2 sprites (floor, wall) |
| UV light fixture | ❌ | Need to generate | 1 sprite |
| Cannabis growth | ✅ | /assets/crops/cannabis/ | 6 stages! |
| Magic Mushrooms | ❌ | Need to generate | 6 stages |
NEW ASSETS NEEDED: 13 sprites
4️⃣ PROCEDURAL MINE & LAND EXPANSION
From MASTER COMMAND:
A. Proceduralni Rudnik
- Notranjost generirana proceduralno
- Ob vsakem obisku nova postavitev
- Vključi vire: Iron, Coal, Blood Ore
B. Zombi Rudarji
- Kai pošlje zombije v rudnik
- Avtomatsko nabiranje virov
C. Širjenje Zemlje
- Zombiji čistijo ruševine in drevesa
- Fizično širijo meje kmetije
- Na ukaz Kai
COMPARISON WITH EXISTING PLAN:
✅ ALREADY PLANNED in ULTIMATE_MASTER_IMPLEMENTATION_PLAN.md (lines 317-368)
Existing Plan Includes:
- ✅ Procedural generation algorithm
- ✅ Infinite floors (deeper = better ores)
- ✅ Ore placement (Iron, Coal, Blood Ore)
- ✅ Enemy spawning by depth
- ✅ Land expansion system (zombie cleanup crew)
NEW DETAIL: "Zombi Rudarji" - specific zombie type for mining (not just carriers)
Time Estimate: 6-8 hours (mine) + 2-3 hours (expansion) = 8-11 hours
ASSETS STATUS:
| Asset | Have? | Location | Status |
|---|---|---|---|
| Cave wall tiles | ❌ | Need to generate | 4 variations |
| Cave floor tiles | ❌ | Need to generate | 3 variations |
| Iron ore sprite | ❌ | Need to generate | 1 sprite |
| Coal ore sprite | ❌ | Need to generate | 1 sprite |
| Blood ore sprite | ❌ | Need to generate | 1 sprite (glowing) |
| Ladder sprite | ❌ | Need to generate | 1 sprite |
| Pickaxe zombie | ❌ | Have base zombie | Need pickaxe variant |
| Clearing progress | ❌ | Need to generate | 1 overlay sprite |
NEW ASSETS NEEDED: 13 sprites
NEW VARIANT: Zombie Miner (in addition to Lumberjack/Carrier)
5️⃣ VISUAL & AUDIO SYSTEMS
From MASTER COMMAND:
A. Amnesia Intro
- 20px Blur efekt ob začetku
- Zmanjševanje na 0 ob prebujanju
- Spremljajoč dialog
B. Shaderji
- Vertex Shader: Zibanje las (dreads) in pšenice
- Displacement Shader: Valovanje vode
C. Audio Pipeline
- Edge-TTS za glasove (Kai, Ana)
- Dinamična glasba glede na lokacijo (klet, rudnik, mesto)
COMPARISON WITH EXISTING PLAN:
✅ ALREADY PLANNED in ULTIMATE_MASTER_IMPLEMENTATION_PLAN.md (lines 370-425)
Existing Plan Includes:
- ✅ 20px blur intro (fade from 20 to 0 over 5 seconds)
- ✅ Vertex shader (hair/wheat sway)
- ✅ Displacement shader (water ripples)
- ✅ Edge-TTS already implemented! (Have voice files!)
NEW DETAIL: Dinamična glasba po lokaciji (music zones)
Time Estimate: 4-5 hours (same as plan) + 1 hour (music zones) = 5-6 hours
ASSETS STATUS:
| Asset | Have? | Location | Status |
|---|---|---|---|
| Blur shader | ❌ | Can use Phaser built-in | No asset needed |
| Vertex shader code | ❌ | Need to write GLSL | Code only |
| Water shader code | ❌ | Need to write GLSL | Code only |
| Displacement map | ❌ | Need to generate | 1 grayscale texture |
| Kai voice files | ✅ | /assets/audio/voices/kai/ | 6 files! |
| Ana voice files | ✅ | /assets/audio/voices/ana/ | 4 files! |
| Music tracks | ✅ | /assets/audio/music/ | 10 tracks! |
NEW ASSETS NEEDED: 1 texture
AUDIO: 100% READY! ✅
6️⃣ XBOX CONTROLLER SUPPORT
From MASTER COMMAND:
Features:
- Polna analogna podpora
- [A] za interakcijo
- za komande zombijem
- Rumble efekt
COMPARISON WITH EXISTING PLAN:
✅ ALREADY PLANNED in ULTIMATE_MASTER_IMPLEMENTATION_PLAN.md (lines 427-478)
Existing Plan Includes:
- ✅ Full analog control (left stick move, right stick camera)
- ✅ Button mapping (A interact, B cancel, X zombies, Y menu, etc.)
- ✅ Rumble events (harvest, attack, explosion)
- ✅ D-pad inventory, LB/RB tool cycling
Time Estimate: 3-4 hours (same as plan)
ASSETS STATUS:
| Asset | Have? | Location | Status |
|---|---|---|---|
| Xbox button prompts | ❌ | Need to generate | 10 sprites (A,B,X,Y,LB,RB,LT,RT,Start,Back) |
NEW ASSETS NEEDED: 10 sprites
7️⃣ EARLY ACCESS SYSTEM
From MASTER COMMAND:
Features:
- Prvih 20 kupcev dobijo Gronka avtomatsko
- Določeni Twitch testerji dobijo Gronka
COMPARISON WITH EXISTING PLAN:
✅ ALREADY MENTIONED in ULTIMATE_MASTER_IMPLEMENTATION_PLAN.md (line 485)
Not fully detailed, but simple feature:
- Check if user is in first 20 buyers list
- Check if user is Twitch tester
- Auto-unlock Gronk companion
Time Estimate: 1-2 hours (simple unlock check)
ASSETS STATUS:
| Asset | Have? | Location | Status |
|---|---|---|---|
| Gronk sprites | ✅ | /assets/characters/gronk/ | Full set! |
NEW ASSETS NEEDED: 0 ✅
📊 COMPLETE ASSET SUMMARY
NEW ASSETS NEEDED (from MASTER COMMANDS):
Resource Logistics: 4 sprites
- Storage shed (1)
- Working Table (1)
- Pickup particle (1)
- Zombie with axe variant (1)
HIPODEVIL666CITY: 26 sprites
- Neon board (1)
- Neon numbers (10)
- Office zombie (11)
- Generator building (1)
- Power poles (2)
- Oglasna deska (1) ⭐ NEW FEATURE!
Building/Basement: 13 sprites
- Tent (1)
- Wooden shack (1)
- Basement ladder (1)
- Basement tiles (2)
- UV light (1)
- Magic Mushroom growth (6)
- Cannabis ✅ (already have!)
Mine/Expansion: 13 sprites
- Cave tiles (7)
- Ore sprites (3)
- Ladder (1)
- Zombie miner variant (1)
- Clearing overlay (1)
Visual Systems: 1 texture
- Displacement map for water (1)
Controller: 10 sprites
- Xbox button prompts (10)
TOTAL NEW ASSETS NEEDED: 67 sprites
Existing Assets We Can Use: 317 DEMO sprites + 188 Faza 2 sprites
Asset Coverage:
- Characters: ✅ 100% (Kai, Gronk, zombies)
- Music: ✅ 100% (10 tracks)
- SFX: ✅ 95% (20 realistic sounds)
- Crops: ✅ Have Cannabis, need Magic Mushrooms
⏱️ IMPLEMENTATION TIME ESTIMATES
UPDATED TIME BREAKDOWN:
| System | Time (hours) | Assets Needed | Priority |
|---|---|---|---|
| Resource Logistics | 8-10 | 4 sprites | 🔥 HIGH |
| HIPODEVIL666CITY | 7-9 | 26 sprites | 🔥 HIGH |
| Building/Basement | 5-6 | 13 sprites | 🔥 HIGH |
| Mine/Expansion | 8-11 | 13 sprites | 🟡 MED |
| Visual/Audio | 5-6 | 1 texture | 🟡 MED |
| Controller | 3-4 | 10 sprites | 🟡 MED |
| Early Access | 1-2 | 0 sprites | 🟢 LOW |
TOTAL IMPLEMENTATION TIME: 37-48 hours
TOTAL ASSET GENERATION TIME: 8-10 hours (67 sprites)
GRAND TOTAL: 45-58 hours (~1-1.5 weeks full-time)
🆕 WHAT'S NEW vs. ULTIMATE_MASTER_IMPLEMENTATION_PLAN.md
NEW FEATURES ADDED:
-
Oglasna Deska (Bulletin Board) ⭐
- Not in original plan
- Auto-posts new NPC announcements
- Time: +1 hour
- Assets: +1 sprite
-
Zombi Rudarji (Zombie Miners) ⭐
- Specific zombie type for mining
- Not just carriers
- Time: Included in mine system
- Assets: +1 variant sprite
-
Dinamična Glasba po Lokaciji (Location-based Music) ⭐
- Music changes: klet, rudnik, mesto
- Simple zone system
- Time: +1 hour
- Assets: 0 (music ready!)
NEW FEATURES: 3
ADDITIONAL TIME: +2-3 hours
ADDITIONAL ASSETS: +2 sprites
CLARIFICATIONS vs. ORIGINAL PLAN:
-
Zombie Work Chain - More specific:
- Original: "Zombie workers"
- Now: Specific roles (Gozdar, Nosilec, Rudař)
-
City Name - Confirmed:
- "HIPODEVIL666CITY" (exact spelling)
-
Basement Crops - Confirmed:
- "Ganja nasad" and "Magic Mushrooms"
- For crafting AND trading
-
Mine Resources - Confirmed:
- Iron, Coal, Blood Ore (exact list)
-
Intro Blur - Exact spec:
- 20px blur (not just "blur")
🎯 FINAL IMPLEMENTATION PLAN
WEEK 1: CORE SYSTEMS (HIGH PRIORITY)
Days 1-2: Resource Logistics (8-10h)
- Generate 4 sprites (storage, table, particle, axe)
- Kai auto-pickup system
- Zombie Lumberjack AI
- Zombie Carrier AI
- Storage building
- Working Table crafting
Days 3-4: HIPODEVIL666CITY (7-9h)
- Generate 26 sprites (board, zombie, generator, etc.)
- Population board + neon counter
- Zombie Statistician NPC
- Payment system (1 coin/day)
- City Generator + power grid
- Oglasna deska (bulletin board) ⭐ NEW!
Day 5: Building/Basement (5-6h)
- Generate 13 sprites (tent, shack, basement, mushrooms)
- House upgrade progression
- Basement unlock
- UV light farming system
- Power connection
Week 1 Total: 20-25 hours + 43 sprites
WEEK 2: ADVANCED SYSTEMS (MEDIUM PRIORITY)
Days 6-8: Mine/Expansion (8-11h)
- Generate 13 sprites (cave, ores, ladder)
- Procedural generation algorithm
- Multi-floor system
- Ore placement logic
- Zombie Miner system ⭐ NEW VARIANT!
- Land expansion mechanics
Days 9-10: Visual/Audio (5-6h)
- Generate 1 displacement texture
- 20px blur intro
- Vertex shader (hair/wheat)
- Displacement shader (water)
- Music zone system ⭐ NEW!
- Audio integration
Day 11: Controller + Early Access (4-6h)
- Generate 10 button prompts
- Xbox controller full support
- Rumble events
- Early Access unlock check
Week 2 Total: 17-23 hours + 24 sprites
TOTAL PROJECT:
Time: 37-48 hours (implementation) + 8-10 hours (assets) = 45-58 hours
Assets: 67 new sprites + 1 texture
Features: 7 systems + 3 new additions
Timeline: 1-1.5 weeks full-time OR 2-3 weeks part-time
✅ ASSET INVENTORY CHECK
WHAT WE ALREADY HAVE:
✅ DEMO Assets (317 sprites):
- Kai: 62 sprites
- Ana: 15 sprites
- Gronk: 20 sprites
- Susi: 15 sprites
- Zombies: 50 sprites
- Crops: 68 sprites
- Tools: 8 sprites
- Grassland: 53 sprites
- UI: 31 sprites
- Animations: 52 sprites
✅ Faza 2 Assets (188 sprites):
- Buildings: 60 sprites
- Infrastructure: 86 sprites
- NPCs: 38 sprites (references for 179 more!)
✅ Audio (100% COMPLETE!):
- Music: 10 tracks
- SFX: 20 realistic sounds
- UI: 7 sounds
- Voices: 45+ files
WHAT WE NEED TO GENERATE:
❌ 67 NEW SPRITES:
- Mechanics: 4
- City: 26
- Buildings: 13
- Mine: 13
- Controller: 10
- Shader: 1 texture
Generation Time: 8-10 hours (can do in 1-2 sessions)
🎯 PRIORITY RECOMMENDATIONS
IMMEDIATE (This Week):
- Generate 43 sprites for Week 1 systems (4-5 hours)
- Implement Resource Logistics (8-10 hours)
- Implement HIPODEVIL666CITY (7-9 hours)
- Implement Building/Basement (5-6 hours)
Result: Core gameplay loop playable! ✅
NEXT WEEK:
- Generate 24 sprites for Week 2 systems (3-4 hours)
- Implement Mine (8-11 hours)
- Implement Visual/Audio (5-6 hours)
- Implement Controller (4-6 hours)
Result: Full DEMO + Faza 1 complete! ✅
📋 COMPARISON SUMMARY
MASTER COMMANDS vs. EXISTING PLAN:
| Feature | In Commands? | In Plan? | Status |
|---|---|---|---|
| Resource Logistics | ✅ | ✅ | MATCH |
| Zombie Workers | ✅ | ✅ | MATCH (more detail) |
| HIPODEVIL666CITY | ✅ | ✅ | MATCH |
| Zombie Statistician | ✅ | ✅ | MATCH |
| Generator/Electric | ✅ | ✅ | MATCH |
| Building Upgrades | ✅ | ✅ | MATCH |
| Basement Farming | ✅ | ✅ | MATCH |
| Procedural Mine | ✅ | ✅ | MATCH |
| Land Expansion | ✅ | ✅ | MATCH |
| 20px Blur Intro | ✅ | ✅ | MATCH |
| Shaders | ✅ | ✅ | MATCH |
| Xbox Controller | ✅ | ✅ | MATCH |
| Early Access | ✅ | ✅ | MATCH |
| Oglasna Deska | ✅ | ❌ | NEW! ⭐ |
| Zombie Miners | ✅ | ❌ | NEW VARIANT! ⭐ |
| Music Zones | ✅ | ❌ | NEW! ⭐ |
VERDICT:
- 13/16 features already in ULTIMATE_MASTER_IMPLEMENTATION_PLAN.md ✅
- 3/16 features are new additions ⭐
- 0/16 conflicts or contradictions
- 100% compatible with existing plans!
✅ FINAL SUMMARY
GOOD NEWS:
- ✅ Everything is already planned! ULTIMATE_MASTER_IMPLEMENTATION_PLAN.md covers 95% of MASTER COMMANDS
- ✅ Assets mostly ready! 317 DEMO + 188 Faza 2 sprites available
- ✅ Audio 100% complete! Music, SFX, voices all ready
- ✅ No conflicts! Commands match existing plan perfectly
NEW ADDITIONS:
- ⭐ Oglasna deska (bulletin board) - +1 hour, +1 sprite
- ⭐ Zombie Miner variant - included in mine system, +1 sprite
- ⭐ Music zone system - +1 hour coding, 0 assets (music ready!)
TOTAL WORK REMAINING:
Implementation:
- Code: 37-48 hours (~1-1.5 weeks)
- Assets: 67 sprites (8-10 hours to generate)
- TOTAL: 45-58 hours
Assets:
- ✅ Have: 317 DEMO + 188 Faza 2 = 505 sprites
- ❌ Need: 67 new sprites (13% more)
- ✅ Audio: 100% complete!
READINESS:
- DEMO assets: 100% ✅
- DEMO audio: 100% ✅
- DEMO code: 0% ❌ (need implementation!)
Priority: START IMPLEMENTING! 🚀
Status: ✅ COMPLETE ANALYSIS READY!
Next Step: Begin Week 1 implementation OR generate Week 1 sprites first!
Timeline: 1-2 weeks to playable DEMO + Faza 1! 🎮