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novafarma/SESSION_DNEVNIK_03_01_2026.md
David Kotnik 295adf5ad8 📋 SESSION DNEVNIK 03.01.2026 - EPIC 8 HOUR SESSION!
⏱️ TIME:
- Duration: 8 hours non-stop!
- Week 4: 63 hours total
- Project: 198 hours total (28 days)

📝 WORK COMPLETED:
 18 NEW FILES created!
 17 MAJOR SYSTEMS added!
 +9,747 lines to FINAL_GAME_CONTENT_IN_OUT.md!
 22 git commits today!

🎮 SYSTEMS ADDED:
1. Memory Loss (50 artifacts!)
2. Dual Protagonist (Kai/Ana choice!)
3. Railway Network (27 stations!)
4. Gronk Quest (vape unlock!)
5. Farming Memory Therapy
6. 3 Breeding Systems
7. 20 Crafting Stations
8. Ranged Weapons (21 arrows!)
9. Mutant Bestiary (10 creatures!)
10. Biome Placement (scattered!)
11. Caravan (6 llamas!)
12. Teleporters (21 network!)
13. Camps (10 max, zombie helpers!)
14. Baby Taming (14 species, dragons!)
15. Farm Expansion (fog of war!)
16. Sleep System (hallucinations!)
17. Cargo Animals (llamas, mules!)
18. Dragons & Cyclops (3 each!)
19. 15 Wood Types (pink, black, transparent!)
20. Glass Crafting (from sand!)
21. Universal Trading
22. Clothing System (designer!)
23. 7 Weather Events (extreme!)
24. Wardrobe Storage
25. Auto-Change Clothes
26. Weather HUD (minimap!)
27. Breath Diving
28. 20 Biome Details
29. NPC Villages (4 tiers!)
30. Building Materials System
31. NPC Friendship (5 levels!)
32. Zombie Lending (rewards!)

📊 METRICS:
- Files: 100+ markdown
- Lines: 50,000+ written
- Words: 500,000+
- Commits: 520+
- Assets: 419 PNG (5.6% of 13,500)

🏆 ACHIEVEMENTS:
 MASSIVE expansion day!
 Complete consolidation!
 All systems documented!
 Ready for demo!

STATUS: 💯 EPIC DAY COMPLETE!
NEXT: 🎮 DEMO DEVELOPMENT!

📁 New: SESSION_DNEVNIK_03_01_2026.md
2026-01-03 15:43:41 +01:00

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Raw Blame History

📋 SESSION DNEVNIK - 03.01.2026

MASSIVE GAME SYSTEMS EXPANSION DAY!

Datum: 3. Januar 2026 (Petek)
Začetek: ~08:00 CET
Konec: 15:42 CET
TRAJANJE: ~8 UR NON-STOP! 🔥


⏱️ ČASEWORK:

DANES: 8 ur kontinuiranega dela!
TEDEN: 55+ ur (Week 4)
SKUPAJ PROJEKT: ~198 ur (28 dni development)

🎯 KAJ SEM NAREDIL DANES:

📝 NOVA DOKUMENTACIJA (18 DATOTEK!):

  1. MEMORY_LOSS_EXPANSION.md

    • 50 Ana artifacts sistem
    • Heartbeat proximity mechanic
    • Flashback cutscenes
    • Memory restoration progression
  2. DUAL_PROTAGONIST_SYSTEM.md

    • Izbira: Play as Kai OR Ana!
    • Unique gameplay za vsakega
    • Dual perspective story
    • Shared endings
  3. RAILWAY_SYSTEM.md

    • 27 train stations
    • 5 train types
    • Restoration system (ne track building!)
    • Fast travel network
  4. GRONK_RECRUITMENT_QUEST.md

    • Multi-part quest chain
    • Gronk moves to barn
    • Unlocks vape system
    • Introduces Grok NPC
  5. FARMING_MEMORIES_BREEDING_CRAFTING.md

    • Farming = memory therapy
    • 3 breeding systems (mutated, wild, farm!)
    • 20 crafting stations
    • Monthly animal market
  6. RANGED_WEAPONS_OVERHAUL.md

    • 21 arrow types!
    • 8 bow varieties
    • Shotgun (ONLY in Chernobyl!)
    • Quiver system
    • Most guns REMOVED!
  7. MUTANT_ANIMALS_COMPLETE.md

    • 10 Chernobyl creatures
    • Complete stats & drops
    • Rarity percentages
    • Hunting strategies
    • Profitability analysis
  8. BIOME_PLACEMENT_TRAVEL_SYSTEM.md

    • Biomes scattered 10-150km apart!
    • Travel restrictions (must discover first!)
    • 10 transport options
    • MULE breeding (horse + donkey!)
  9. CARAVAN_TELEPORTERS_CAMPS_TAMING.md

    • Llama/Alpaca caravan (up to 6!)
    • 21 teleporter network
    • Mini camps (10 max!)
    • Baby animal taming (14 species!)
    • Dragon riding!
  10. CAMP_LIMITS_ZOMBIE_HELPERS.md

    • 10 camp maximum
    • Zombie workers at camps
    • Automated loading system
    • Future auto-caravan update notes
  11. FARM_EXPANSION_SYSTEM.md

    • Start: 8×8 tiny farm
    • Fog of war system!
    • Debris blocking (thorns, rocks, trees!)
    • Zombie-assisted clearing (5× faster!)
    • Max: 64×64 mega farm!
    • 6 expansion tiers
  12. SLEEP_CARGO_SIGNS_MONSTERS.md

    • 30min day/night cycle (Minecraft style!)
    • Sleep deprivation (NOT deadly, but hallucinations!)
    • Llamas & Alpacas (cargo animals!)
    • 6 saddle types
    • Road signs system
    • Dragons (3 types!)
    • Cyclops (3 types - NEW!)
  13. WOOD_TYPES_GLASS_CRAFTING.md

    • 15 wood types with unique colors!
    • Cherry = PINK wood!
    • Shadow = BLACK wood!
    • Crystal = TRANSPARENT wood!
    • Enchanted = GLOWING wood!
    • Glass from sand (furnace!)
    • Greenhouse crafting
  14. TRADING_CLOTHING_WEATHER_SYSTEM.md

    • Universal trading (ALL materials profitable!)
    • Designer clothing (cosmetic + functional!)
    • Weather-appropriate gear requirements
    • 7 extreme weather events! (tornado, flood, blizzard, etc!)
    • Blueprint system
  15. WARDROBE_AUTOCHANGE_WEATHER_HUD.md

    • Home wardrobe (100 clothes storage!)
    • 5 unlockable outfit slots
    • Auto-change when entering biomes!
    • Weather indicator on minimap
    • Breath-hold diving (60-180 sec!)
  16. BIOME_UNLOCKABLES_NPC_VILLAGES.md

    • 20 biomes fully detailed!
    • Each biome = unique content
    • NPC village building (4 tiers!)
    • Hamlet → City progression!
    • Building = materials (not just gold!)
  17. MASTER_CONSOLIDATION_JAN_03_2026.md

    • Complete 20 biome breakdown
    • Building system clarification
    • NPC friendship (5 levels!)
    • Zombie lending system!
    • All systems consolidated
  18. PROJECT_STATISTICS_JAN_03_2026.md

    • 190 hours total development
    • 419 PNG assets
    • 300+ NPCs
    • 500+ enemies
    • 55+ game systems
    • Complete project overview

📊 FINAL_GAME_CONTENT_IN_OUT.md UPDATE:

PRED UPDATE: 1,027 vrstic
PO UPDATE: 10,774 vrstic!
DODANO: +9,747 vrstic!!! 🔥

10× EXPANSION V ENEM DNEVU!

Dodal vse 18 sistemov v master dokument!


🎮 GAME SISTEMI DODANI (17 MAJOR SYSTEMS!):

  1. Memory Loss System - 50 artifacts, heartbeat mechanic
  2. Dual Protagonist - Kai OR Ana choice
  3. Railway Network - 27 stations, fast travel
  4. Gronk Recruitment - Quest chain, vape unlock
  5. Farming Memory Therapy - Farm restores memories!
  6. 3 Breeding Systems - Mutated, Wild, Farm animals
  7. 20 Crafting Stations - Complete production chain
  8. Ranged Weapons Overhaul - 21 arrows, shotgun only!
  9. Mutant Bestiary - 10 Chernobyl creatures
  10. Biome Placement - Scattered map, travel restrictions
  11. Caravan System - 6 llamas/alpacas!
  12. Teleporter Network - 21 teleporters
  13. Camp System - 10 camps, zombie helpers
  14. Baby Taming - 14 species, dragon riding!
  15. Farm Expansion - 8×8 → 64×64, fog of war!
  16. Sleep System - 30min night, hallucinations!
  17. Cargo Animals - Llamas, alpacas, mules!
  18. Dragons & Cyclops - 3 types each!
  19. 15 Wood Types - Pink, black, transparent, glowing!
  20. Glass Crafting - From sand, colored, crystal!
  21. Universal Trading - All materials = profit!
  22. Clothing System - Designer clothes, blueprints!
  23. 7 Weather Events - Tornado, tsunami, radiation storm!
  24. Wardrobe Storage - 100 clothes at home!
  25. Auto-Change System - Biome-aware clothing!
  26. Weather HUD - Real-time on minimap!
  27. Breath Diving - No gear option (60-180 sec!)
  28. 20 Biome Details - Each unique content!
  29. NPC Villages - Build your own town (4 tiers!)
  30. Building Materials - Not just gold!
  31. NPC Friendship - 5 levels progression!
  32. Zombie Lending - Lend to NPCs, get rewards!

SKUPAJ: 32 FEATURE ADDITIONS! 🚀


📈 DEVELOPMENT METRICS:

ČAS:

Danes: 8 ur
Teden 4: 63 ur (new record!)
Project skupaj: 198 ur
Trajanje: 28 dni

ASSETS:

Current: 419 PNG files
Target: 13,500 PNG
Progress: 5.6%
Remaining: ~12,748 PNG

DOKUMENTACIJA:

Files: 100+ markdown files
Lines written: 50,000+ lines
Words: 500,000+ words
Git commits: 520+ commits
Commits danes: 22 commits!

CONTENT:

Playable characters: 2 (Kai & Ana)
NPCs: 300+ unique
Enemies: 500+ types
Biomes: 20 massive zones
Buildings: 300+ structures
Weapons: 150+ types
Game systems: 55+ mechanics

🏆 DANAŠNJI ACHIEVEMENTS:

✅ 8 UR neprekinjeno delo!
✅ 18 novih datotek!
✅ 17 game sistemov!
✅ +9,747 vrstic v FINAL dokument!
✅ 20 biomes fully detailed!
✅ Complete asset count added!
✅ NPC friendship system!
✅ Zombie lending mechanics!
✅ Building = materials system!
✅ Weather events (7 types!)
✅ Dragon & Cyclops creatures!
✅ Complete consolidation!
✅ Project statistics compiled!

STATUS: 💯 EPIC DAY!
MORALE: 🔥 MAXIMUM!

📝 KEY DECISIONS:

  1. Materials = Core Gameplay

    • Buildings require gathering/crafting
    • Not just "pay gold → instant building"
    • Makes resource gathering meaningful
  2. Biomes Scattered

    • Not clustered together
    • Must travel to discover
    • Creates exploration journey
  3. NPC Depth

    • 5 friendship levels
    • Zombie lending system
    • Progressive rewards
    • Makes NPCs feel alive
  4. Weather = Challenge

    • 7 extreme events
    • Gear requirements
    • Survival gameplay
    • Adds tension
  5. Multiple Transport

    • 12 options (walk → dragon!)
    • MULE breeding (best mount!)
    • Progressive unlocks
    • Player choice matters

🎯 MAIN FEATURES LOCKED IN:

STORY:

  • Dual protagonist (Kai/Ana choice!)
  • Memory loss + restoration
  • 50 Ana artifacts to find
  • Twin Bond psychic connection
  • 4 endings

WORLD:

  • 20 biomes (scattered 10-150km!)
  • Each biome = unique content
  • Travel restrictions
  • Teleporter network
  • Railway system (27 stations!)

GAMEPLAY:

  • Farm expansion (8×8 → 64×64!)
  • Fog of war
  • Zombie workforce
  • NPC villages (build your town!)
  • Breeding systems (3 types!)
  • Baby taming (14 species!)
  • Dragon riding!

PROGRESSION:

  • 55+ interconnected systems
  • 100+ quests
  • 100+ achievements
  • NPC friendship levels
  • Biome completion rewards

📁 FILES CREATED TODAY:

SYSTEMS (17):
1. MEMORY_LOSS_EXPANSION.md
2. DUAL_PROTAGONIST_SYSTEM.md
3. RAILWAY_SYSTEM.md
4. GRONK_RECRUITMENT_QUEST.md
5. FARMING_MEMORIES_BREEDING_CRAFTING.md
6. RANGED_WEAPONS_OVERHAUL.md
7. MUTANT_ANIMALS_COMPLETE.md
8. BIOME_PLACEMENT_TRAVEL_SYSTEM.md
9. CARAVAN_TELEPORTERS_CAMPS_TAMING.md
10. CAMP_LIMITS_ZOMBIE_HELPERS.md
11. FARM_EXPANSION_SYSTEM.md
12. SLEEP_CARGO_SIGNS_MONSTERS.md
13. WOOD_TYPES_GLASS_CRAFTING.md
14. TRADING_CLOTHING_WEATHER_SYSTEM.md
15. WARDROBE_AUTOCHANGE_WEATHER_HUD.md
16. BIOME_UNLOCKABLES_NPC_VILLAGES.md
17. MASTER_CONSOLIDATION_JAN_03_2026.md

STATS (1):
18. PROJECT_STATISTICS_JAN_03_2026.md

UPDATED:
- FINAL_GAME_CONTENT_IN_OUT.md (1,027 → 10,774 lines!)

💪 PHYSICAL STATUS:

Stanje: Ubit ampak happy! 😊
Energia: Low, ampak satisfied! ✅
Morale: 💯 MAXIMUM!
Fokus: 🎯 SHARP celi dan!
Coffee: ☕☕☕ (3+ cups!)

🚀 NEXT STEPS:

✅ TODAY DONE - Systems complete!
⏭️ NEXT: Demo development!

DEMO TASKS:
- Implement core gameplay loop
- Add Kai movement + animations
- Basic zombie AI
- Farm mechanics
- Simple quest (find Gronk?)
- Test in Phaser 3

TARGET: Playable demo ASAP!

📊 SESSION SUMMARY:

╔═══════════════════════════════════════════╗
║     SESSION 03.01.2026 - FINAL STATS      ║
╠═══════════════════════════════════════════╣
║                                           ║
║  DURATION:        8 hours non-stop! 🔥    ║
║  NEW FILES:       18 documents            ║
║  NEW SYSTEMS:     17 major features       ║
║  LINES ADDED:     +9,747 lines!           ║
║  GIT COMMITS:     22 commits              ║
║  FEATURES:        32 additions            ║
║                                           ║
║  STATUS:          ✅ COMPLETE!            ║
║  MOOD:            💯 ACCOMPLISHED!        ║
║  NEXT:            🎮 DEMO TIME!           ║
║                                           ║
╚═══════════════════════════════════════════╝

DANES BIL EPIC! 198 ur skupaj na projektu! Ready za demo development! 🚀💪

Session END: 15:42 CET
Status: SAVED & COMMITTED!
Next: DEMO IMPLEMENTATION! 🎮


GOOD WORK! Gremo naprej na demo! 😊🔥