Files
novafarma/COMPLETE_MISSING_OVERVIEW_JAN_9_2026.md
David Kotnik 058e78460d 📋 COMPLETE MISSING OVERVIEW - Full Game Status!
🎯 WHAT'S MISSING FOR ENTIRE GAME:

 DEMO:
- Assets: 126% (317/252)  OVER-DELIVERED!
- Audio: 95% (20/21)  REALISTIC!
- Mechanics: 0%  NEEDS IMPLEMENTATION
- Time needed: 14-16 hours

 FAZA 2:
- Assets: 103% (188/182)  OVER-DELIVERED!
- Missing: 50 NPC sprites (have 179 references!)
- Audio: 95% (shared) 
- Mechanics: 0%  NEEDS IMPLEMENTATION
- Time needed: 17-20 hours (3-4h assets + 14-16h code)

🔄 FAZA 1:
- Assets: 23% (213/925)
- Missing: 712 sprites
  - Biomes: 135 (Forest, Desert, Swamp)
  - Combat: 119 (animations + enemies)
  - Crops: 400 (75 types × 6 stages)
  - UI: 65 (advanced features)
- Audio: 95% (shared) + 9 animal sounds
- Mechanics: 0%  NEEDS IMPLEMENTATION
- Time needed: 35-39 hours (13-14h assets + 22-25h code)

📊 TOTAL REMAINING WORK:
- High Priority (DEMO + Faza 2): 31-36 hours (~1 week)
- Medium Priority (Faza 1): 38-45 hours (~1-1.5 weeks)
- Low Priority (Crops, Polish): 19-26 hours (gradual)
GRAND TOTAL: 88-107 hours (~2-3 weeks full-time)

🚀 RECOMMENDED PATH:
Week 1: DEMO + Faza 2 Implementation → Playable!
Week 2: Faza 1 Assets + Implementation
Week 3+: Polish, Parent Memories, Crop Expansion

📝 INCLUDES:
- Detailed breakdown per phase
- Asset lists with counts
- Mechanic requirements from ULTIMATE_MASTER_PLAN
- Time estimates for each task
- 3-week implementation timeline
- Prioritized workflow options

Ready to choose implementation path!
2026-01-09 19:25:36 +01:00

12 KiB
Raw Blame History

🎯 COMPLETE MISSING OVERVIEW - JAN 9, 2026 19:23

What's Still Missing for Full Game

Status: Post-audio completion
Purpose: Clear actionable list of remaining work


📊 QUICK SUMMARY BY PHASE

Phase Assets Audio Mechanics Status
DEMO 126% 95% 0% READY FOR IMPLEMENTATION
FAZA 2 103% 95% 0% READY FOR IMPLEMENTATION
FAZA 1 🔄 23% 95% 0% NEEDS ASSETS + IMPLEMENTATION

🎮 DEMO - WHAT'S MISSING

ASSETS: 100%+ COMPLETE!

Visual: 317/252 sprites (126%)
Audio: 20/21 realistic sounds (95%)

Assets Status:

  • Characters (Kai, Ana, Gronk, Susi): COMPLETE (62 sprites)
  • Zombies: COMPLETE (50 sprites)
  • Crops (6 types): COMPLETE (68 sprites)
  • Tools: COMPLETE (8 sprites)
  • Grassland biome: COMPLETE (53 sprites)
  • UI: COMPLETE (31 sprites)
  • Demo animations: COMPLETE (52 sprites)

Audio Status:

  • Music: 9/9 tracks (100%)
  • SFX: 20/21 realistic (95%)
  • UI: 12+ sounds (150%)
  • Ambient: 10+ loops
  • Only missing: raider_attack voice (1 file)

MECHANICS: 0% IMPLEMENTED

Need to implement from ULTIMATE_MASTER_IMPLEMENTATION_PLAN.md:

1. Resource Auto-Pickup (2 hours)

  • Radius-based collection (5 tiles)
  • Pickup animation
  • Inventory update
  • SFX integration

2. Zombie Workers (4 hours)

  • Zombie Lumberjack AI
  • Zombie Carrier AI
  • Pathfinding
  • Work assignment system

3. Storage Building (1 hour)

  • Storage shed placement
  • Capacity system (500 items)
  • Deposit/withdraw UI
  • Visual fill indicator

4. Crafting Table (2 hours)

  • Crafting UI
  • Recipe system
  • Material checking
  • Craft animation + SFX

5. House Upgrades (2 hours)

  • Tent → Shack → House progression
  • Visual sprite changes
  • Cost system
  • Basement unlock (level 4)

6. Basic Controller Support (2 hours)

  • Xbox controller detection
  • Basic movement (left stick)
  • Button mapping (A, B, X, Y)
  • Button prompts

7. 20px Blur Intro (1 hour)

  • Blur shader
  • Fade-in animation
  • Dialogue trigger

DEMO Implementation: ~14-16 hours


🏗️ FAZA 2 - WHAT'S MISSING

ASSETS: 103% COMPLETE!

Visual: 188/182 sprites (103%)
Audio: Shared with DEMO (95%)

Assets Status:

  • Buildings: 60/45 (133%)
  • Infrastructure: 86/36 (239%!)
  • NPCs: 🔄 38/88 (43%) - have 179 references
  • Animals: 2 bonus
  • Effects: 2 bonus

What Exists:

  • Town Hall, Church, Blacksmith, Cemetery
  • General Store, Guard Post, Inn, School
  • Apothecary, Ruined Houses
  • Town Square complete
  • Roads, lamps, props

MISSING: NPC Sprite Conversion (50 sprites)

Have: 179 NPC reference files
Need: Convert to 8-directional game sprites

Missing NPCs (need sprite sets):

  • 4 NPCs fully complete (Guard Luka, Innkeeper Janez, Elder Marta, Storeowner Novak)
  • ~4-5 more NPCs need conversion (11 sprites each)
    • Each NPC needs:
      • 4 idle (N, S, E, W)
      • 4 walk (N, S, E, W)
      • 2 action
      • 1 portrait

Time: 3-4 hours to convert references → game sprites


MECHANICS: 0% IMPLEMENTED

From ULTIMATE_MASTER_IMPLEMENTATION_PLAN.md:

1. Population Board (2 hours)

  • Neon board sprite
  • Real-time counter
  • Total/Functional/Non-functional display
  • Flicker effect

2. Zombie Statistician NPC (2 hours)

  • Office zombie sprite (11 sprites)
  • Daily payment system (1 coin/day)
  • Board update mechanic
  • Grumble dialogue

3. City Generator (3 hours)

  • Electric system
  • Power grid
  • Street lamp control
  • Fuel consumption

4. Building Restoration (4 hours)

  • Building state manager
  • 5-stage progression per building
  • Visual upgrades
  • Cost system

5. NPC Dialogue System (3 hours)

  • Dialogue UI
  • NPC interaction
  • Portrait display
  • Choice system

Faza 2 Implementation: ~14-16 hours


🌾 FAZA 1 - WHAT'S MISSING

🔄 ASSETS: 23% COMPLETE

Visual: 213/925 sprites (23%)
Audio: Shared with DEMO (95%)

What Exists:

  • Farm Animals (50 sprites)
  • Farm Infrastructure (14 sprites)
  • Tool Upgrades (27 sprites)
  • Crops from DEMO (68 sprites)
  • Characters from DEMO (62 sprites)

MISSING ASSETS (712 sprites)

1. Additional Biomes (135 sprites)

FOREST BIOME (60 sprites):

  • Ground tiles: 6 variations
  • Trees: Have 23 base trees
    • Need seasonal variations (4 seasons × 8 species)
  • Forest props: 20 items (mushrooms, logs, rocks, ferns)
  • Buildings: 2 (Hunter's cabin, Treehouse)

DESERT BIOME (35 sprites):

  • Sand tiles: 5 variations
  • Cacti: 8 variations
  • Desert rocks: 10 variations
  • Desert plants: 12 (tumbleweeds, oasis, shrubs)

SWAMP BIOME (40 sprites):

  • Mud tiles: 5 variations
  • Water tiles: 4 variations
  • Swamp trees: 8 variations
  • Reeds, lily pads, moss: 15
  • Swamp gas effect: 1
  • Buildings: 2 (Hut, Witch's shack)

Time: 4-5 hours to generate


2. Combat System (119 sprites)

Kai Combat Animations (27 frames):

  • Sword swing: 6 frames
  • Axe swing: 6 frames
  • Bow shoot: 5 frames
  • Take damage: 3 frames
  • Death: 4 frames
  • Victory: 3 frames

Weapons (12 sprites):

  • Wooden tier: 4 (sword, dagger, spear, bow)
  • Stone tier: 4
  • Iron tier: 4

Additional Enemies (80 sprites):

  • Skeleton: 15 frames
  • Mutant Rat: 14 frames
  • Radioactive Boar: 15 frames
  • Chernobyl Mutants: 42 frames (3 types)

Time: 4-5 hours to generate


3. Crop Expansion (400 sprites!)

Current: 6 DEMO crops (68 sprites)
Total needed: 80+ crop types

Missing: ~75 crop types × 6 stages each = 450 sprites

Priority crops (first 10 - 60 sprites):

  1. Beans (6 stages)
  2. Cabbage (6 stages)
  3. Lettuce (6 stages)
  4. Onion (6 stages)
  5. Pumpkin (6 stages)
  6. Strawberry (6 stages)
  7. Sunflower (6 stages)
  8. Rice (6 stages)
  9. Cotton (6 stages)
  10. Coffee (6 stages)

Have: 82 crop type folders with references!
Time: 15-20 hours (can do gradually, 10 crops at a time)


4. Advanced UI (65 sprites)

  • Advanced HUD: 6 sprites
  • Expanded Inventory: 15 sprites
  • Crafting UI: 12 sprites
  • Map/Navigation UI: 7 sprites
  • Combat UI: 8 sprites
  • Additional panels: 17 sprites

Time: 3-4 hours


5. Animal Sounds (9 files)

Have: Cow
Need:

  • Sheep baa
  • Pig oink
  • Chicken cluck
  • Horse neigh
  • Goat bleat
  • Duck quack (bonus)
  • Dog bark (have Susi?)
  • Cat meow (bonus)
  • Rabbit squeak (bonus)

Time: 1-2 hours (download from Freesound.org)


MECHANICS: 0% IMPLEMENTED

From ULTIMATE_MASTER_IMPLEMENTATION_PLAN.md:

1. Basement Farming (4 hours)

  • Basement unlock
  • UV light system
  • Illegal crop growth (Cannabis, Mushrooms)
  • 2.3x speed boost with power
  • Raid risk system

2. Procedural Mine (6 hours)

  • Generation algorithm
  • Infinite floors
  • Ore placement (Iron, Coal, Blood Ore)
  • Enemy spawning
  • Ladder system

3. Land Expansion (3 hours)

  • Zombie cleanup crew
  • Area selection
  • Debris removal
  • Farmland conversion

4. Combat System (5 hours)

  • Kai combat animations
  • Weapon system
  • Enemy AI
  • Health/damage
  • Combat UI

5. Biome Exploration (4 hours)

  • Biome transitions
  • Biome-specific mechanics
  • Resource spawning
  • Biome music system

Faza 1 Implementation: ~22-25 hours


🎨 ADDITIONAL FEATURES (from MASTER COMMAND)

PARENT MEMORIES SYSTEM (65 sprites + 8-10 hours)

Static Memories (4):

  • Kai's Dad (toolbox trigger)
  • Kai's Mom (photo trigger)
  • Ana's Dad (diary trigger)
  • Ana's Mom (pendant trigger)

Interactive Memories (4):

  • Dad's Farming Lesson (mini-game)
  • Mom's First Aid (mini-game)
  • Ana's Dad Lab Safety (mini-game)
  • Ana's Mom Cooking (mini-game)

Assets Needed:

  • Parent character sprites: 8 sprites (4 parents × 2 poses)
  • Young Kai chibi sprites: 11
  • Young Ana chibi sprites: 11
  • Parent NPC full sets: 44 (4 parents × 11 each)
  • Flashback environments: varies
  • Mini-game UI: 10
  • Memory trigger items: 4

Total: 65+ sprites
Time: 8-10 hours (implementation + asset generation)


VISUAL POLISH

Shaders (2-3 hours):

  • Vertex shader (hair/wheat sway)
  • Displacement shader (water ripples)
  • Implemented in Phaser

Effects:

  • 20px blur intro (in DEMO mechanics)

📊 TOTAL REMAINING WORK

By Priority:

🔥 HIGH PRIORITY (Can do NOW):

1. DEMO Implementation (14-16 hours)

  • All assets ready
  • Audio ready
  • Just needs code!

2. Faza 2 Implementation (14-16 hours)

  • All assets ready
  • Audio ready
  • Just needs code!

3. Faza 2 NPC Sprites (3-4 hours)

  • Convert 179 references to game sprites
  • Then Faza 2 = 100% assets

TOTAL HIGH PRIORITY: 31-36 hours (~1 week)


🟡 MEDIUM PRIORITY (Next):

4. Faza 1 Biomes (4-5 hours)

  • Generate 135 sprites
  • Unlock exploration

5. Faza 1 Combat (4-5 hours)

  • Generate 119 sprites
  • Full combat system

6. Faza 1 Implementation (22-25 hours)

  • Basement, mine, expansion, combat

7. Parent Memories (8-10 hours)

  • 65 sprites + implementation

TOTAL MEDIUM PRIORITY: 38-45 hours (~1-1.5 weeks)


🟢 LOW PRIORITY (Gradual):

8. Crop Expansion (15-20 hours)

  • 400 sprites
  • Can do 10 crops at a time over weeks

9. Advanced UI (3-4 hours)

  • Polish features

10. Animal Sounds (1-2 hours)

  • Download 9 animal sounds

TOTAL LOW PRIORITY: 19-26 hours


🎯 RECOMMENDED WORKFLOW

Week 1: Make DEMO + Faza 2 Playable

Day 1-2: DEMO Mechanics (14-16h)

  • Resource auto-pickup
  • Zombie workers
  • Storage + crafting
  • House upgrades
  • Controller support
  • Blur intro

Day 3-4: Faza 2 Mechanics (14-16h)

  • Population board
  • Statistician NPC
  • City generator
  • Building restoration
  • NPC dialogue

Day 5: Faza 2 NPCs (3-4h)

  • Convert references to sprites
  • Full NPC roster

Result: DEMO + Faza 2 100% playable! 🎮


Week 2: Faza 1 Content

Day 6-7: Generate Assets (8-10h)

  • Biomes (135 sprites)
  • Combat (119 sprites)

Day 8-10: Faza 1 Implementation (22-25h)

  • Basement farming
  • Procedural mine
  • Combat system
  • Biome exploration

Result: Faza 1 playable! 🌾


Week 3+: Polish & Expansion

  • Parent Memories (optional)
  • Crop expansion (gradual)
  • Advanced UI
  • Bug fixes
  • Testing

FINAL SUMMARY

What You Have NOW:

  • DEMO assets: 126% complete
  • Faza 2 assets: 103% complete (missing 50 NPC sprites)
  • Audio: 95% complete (20/21 realistic sounds)
  • Faza 1 core assets: 23% complete

What You Need:

  • DEMO mechanics (14-16h)
  • Faza 2 mechanics (14-16h)
  • Faza 2 NPC sprites (3-4h)
  • Faza 1 assets (712 sprites, ~13-14h)
  • Faza 1 mechanics (22-25h)
  • Optional: Parent Memories (65 sprites + 8-10h)

Total Remaining:

  • High Priority: 31-36 hours (~1 week)
  • Medium Priority: 38-45 hours (~1-1.5 weeks)
  • Low Priority: 19-26 hours (gradual)

Grand Total: 88-107 hours (~2-3 weeks full-time)


🚀 NEXT IMMEDIATE STEPS:

Option A: START DEMO IMPLEMENTATION 🎮

  • Begin with resource auto-pickup
  • Add zombie workers
  • Build playable DEMO in 2-3 days

Option B: FINISH FAZA 2 ASSETS FIRST 🎨

  • Convert 50 NPC sprites (3-4h)
  • Then both DEMO + Faza 2 = 100% assets
  • Then implement both together

Option C: GENERATE FAZA 1 ASSETS 🌲

  • Biomes + Combat (8-10h)
  • Then have all visual assets ready
  • Then pure implementation

Which path? 💪


Status: COMPLETE OVERVIEW READY!
Date: January 9, 2026, 19:23 CET
Next: Choose implementation path! 🚀