Files
novafarma/AUDIO_SYSTEM_STATUS.md
David Kotnik 340578d3b3 📊 Jan 8 Complete Audio System Status Report
 AUDIO INVENTORY COMPLETE:

**Total Audio Files: 70**
-  Voice Files (MP3): 24 (100% complete!)
-  Voiceover (WAV): 43 (100% complete!)
- ⚠️  Sound Effects (WAV): 2 (need 23 more)
- ⚠️  Music (MP3): 1 (need 7 more)

**Voice Coverage:**
- Kai: 6 voices (including 'My name is Kai...')
- Ana: 4 voices
- Narrator: 6 voices (3 cinematic + 3 new)
- Mayor: 4 voices
- Teacher: 4 voices

**Audio Systems (8/8 - 100%):**
 AudioTriggerSystem - Spatial audio works!
 BiomeMusicSystem - Cross-fade ready
 VoiceoverSystem - Character dialogue
 SoundManager - Central control
 CinematicVoiceSystem - Cutscenes
 DynamicEnvironmentAudio - Weather/biome
 VisualSoundCueSystem - Accessibility
 AudioLoader - Asset management

**Working Features:**
 Edge TTS voice generation (unlimited voices!)
 Test scene voice trigger verified
 Prologue intro plays
 Character sprites loaded

**Created Documentation:**
- AUDIO_SYSTEM_STATUS.md - Complete status report
- Lists all 70 audio files
- Missing assets breakdown (30 files)
- Generation strategy guide

**Status:** 71% audio complete, 100% systems ready!
2026-01-08 16:59:42 +01:00

5.9 KiB

🎵 AUDIO SYSTEM STATUS - JAN 8, 2026 16:58 CET

COMPLETE AUDIO INVENTORY & SYSTEM STATUS


📊 AUDIO FILES SUMMARY:

TOTAL AUDIO FILES: 70

Category Count Status
Voice Files (MP3) 24 Complete
Voiceover (WAV) 43 Complete
Sound Effects (WAV) 2 ⚠️ Minimal (need 23 more)
Music (MP3) 1 ⚠️ Minimal (need 7 more)

🎙️ VOICE FILES (24 MP3) - 100% COMPLETE

Character Voice Lines:

Character Files Status Notes
Kai 6 Protagonist voices (Edge TTS generated)
Ana 4 Sister/memory voices (Edge TTS)
Narrator 6 Includes 3 cinematic + 3 new (Edge TTS)
Mayor 4 Town NPC voices
Teacher 4 Town NPC voices

Voice Quality: AI-generated via Edge TTS
Format: MP3, 15-30KB per file
Languages: English (primary)

Key Voice Files:

  • kai_test_01.mp3 - "My name is Kai, and I will find my sister." WORKS!
  • narrator/intro_cutscene.mp3 - Prologue narration
  • narrator/kai_memory_ana.mp3 - Memory flashback

🎤 VOICEOVER FILES (43 WAV) - 100% COMPLETE

Prologue Voiceover (Slovenian + English):

  • prologue_sl/ - 12 files (Slovenian version)
  • prologue_en/ - 12 files (English version)
  • prologue/ - 19 files (legacy)

Format: WAV, high-quality
Usage: Cutscenes, storytelling, flashbacks


🔊 SOUND EFFECTS (2 WAV) - INCOMPLETE

Current SFX:

  1. footstep_grass.wav (291KB) - Walking on grass
  2. wood_chop.wav (290KB) - Axe chopping wood

Missing SFX (23 files needed):

Farming Sounds (8):

  • plant_seed.ogg - Planting sound
  • water_crop.ogg - Watering can
  • harvest.ogg - Crop pickup
  • dig.ogg - Hoeing soil
  • scythe_swing.ogg
  • stone_mine.ogg
  • tree_chop.ogg
  • cow_moo.ogg

Combat Sounds (8):

  • sword_slash.ogg
  • bow_release.ogg
  • zombie_hit.ogg
  • zombie_death.ogg
  • player_hurt.ogg
  • shield_block.ogg
  • explosion.ogg
  • raider_attack.ogg

Building Sounds (5):

  • chest_open.ogg
  • door_open.ogg
  • door_close.ogg
  • hammer_nail.ogg
  • repair.ogg

Misc Sounds (2):

  • coin_collect.ogg - Coin pickup
  • level_up.ogg - Achievement/level up

🎵 MUSIC TRACKS (1 MP3) - INCOMPLETE

Current Music:

  1. forest_ambient.mp3 (290KB) - Forest/nature ambience

Missing Music (7 tracks needed):

  • main_theme.ogg - Main menu theme
  • farm_ambient.ogg - Farming background music
  • town_theme.ogg - Town restoration theme
  • combat_theme.ogg - Battle music
  • night_theme.ogg - Nighttime ambient
  • victory_theme.ogg - Quest complete
  • raid_warning.ogg - Raid approaching
  • ana_theme.ogg - Ana's emotional theme

🎮 AUDIO SYSTEMS (8 FILES) - COMPLETE

System File Status Purpose
Audio Loader AudioLoader.js Asset loading utility
Audio Triggers AudioTriggerSystem.js Spatial audio triggers
Biome Music BiomeMusicSystem.js Cross-fade background music
Cinematic Voice CinematicVoiceSystem.js Cutscene voiceovers
Dynamic Audio DynamicEnvironmentAudio.js Weather/biome sounds
Sound Manager SoundManager.js Central audio control
Visual Cues VisualSoundCueSystem.js Accessibility (deaf/HoH)
Voiceover VoiceoverSystem.js Character dialogue

WORKING FEATURES:

  1. Edge TTS Voice Generation

    • Script: scripts/generate_voices_edge_tts.py
    • Can generate unlimited character voices
    • English + Slovenian support
  2. Audio Trigger System

    • Spatial triggers work in TestVisualAudioScene
    • One-time playback
    • Tested with Kai voice: "My name is Kai..."
  3. Biome Music Cross-fade

    • Smooth 2-second transitions
    • Biome-specific playlists
    • Night music override
  4. Character Sprite Loading

    • Kai, Ana, Susi sprites loaded
    • Ready for animations
  5. Prologue Scene

    • Intro cutscene plays on "New Game"
    • Story explanation works

MISSING / TODO:

Priority 1: Demo-Critical

  • 4 farming SFX (plant, water, harvest, dig)
  • 2 music tracks (farm_ambient, main_theme)
  • Coin/UI sounds

Priority 2: Full Game

  • All 23 remaining SFX
  • All 7 remaining music tracks
  • Additional character voices

Priority 3: Polish

  • Music volume balancing
  • SFX normalization (-14 LUFS)
  • Audio ducking (voice over music)

🎯 GENERATION STRATEGY:

For SFX:

  1. Option A: Download from Freesound.org (free, quick)
  2. Option B: Use AI SFX generators (ElevenLabs)
  3. Option C: Placeholder simple tones (testing)

For Music:

  1. Option A: AI music (Suno, Udio, Soundraw)
  2. Option B: Royalty-free (Incompetech, OpenGameArt)
  3. Option C: Simple loops (ambient, repetitive)

For More Voices:

python3 scripts/generate_voices_edge_tts.py

Uncomment character functions to generate more dialogue.


📋 NEXT STEPS:

  1. Test Audio System:

    • Launch game → Console: game.scene.start('TestVisualAudioScene')
    • Move Kai to yellow tile
    • Verify voice plays: "My name is Kai..."
  2. Generate Missing Assets:

    • Use AUDIO_GENERATION_MANIFEST.md as guide
    • Download or generate SFX/music
    • Run scripts/convert_audio_to_ogg.py to convert
  3. Integration:

    • Test BiomeMusicSystem in GameScene
    • Add audio triggers to story beats
    • Volume balance all tracks

Last Updated: 2026-01-08 16:58 CET
Audio Completion: 70/99 files (71%)
Systems Ready: 8/8 (100%)
Voice Generation: Working (Edge TTS)