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| NO PIXELATION - Vector-Style Smooth Lines Enforcement |
🚫 NO PIXELATION RULE - Style 32 Smooth Lines
CRITICAL: Style 32 is NOT pixel art! It uses smooth, vector-style lines with ZERO pixelation.
✅ GOLD STANDARD REFERENCE
MANDATORY REFERENCE: /references/main_characters/ana/master_reference_nobg.png
Why Ana is the GOLD STANDARD:
- ✅ SMOOTH, CLEAN LINES - No stair-stepping, no chunky pixels
- ✅ 5px THICK OUTLINES - Consistent, sharp, vector-quality
- ✅ HIGH-RES RENDERING - Fluid, polished, film-quality
- ✅ FLAT CEL SHADING - Clean color fills, no pixelation
- ✅ SHARP EDGES - Like vector art, not retro pixel sprites
THIS is Style 32. Everything else must match Ana's visual quality.
🚫 WHAT IS FORBIDDEN (Pixel Art)
Pixel Art Characteristics (NEVER USE):
- ❌ Stair-stepping edges (jagged diagonal lines)
- ❌ Chunky, blocky appearance (visible pixel grid)
- ❌ Low resolution (< 64px for characters)
- ❌ Dithering patterns (checkerboard shading)
- ❌ Limited color palette (8-bit/16-bit restrictions)
- ❌ Retro game aesthetic (NES, SNES, Game Boy style)
Example of WRONG style:
🔴 Pixelated character with visible 8x8 pixel blocks
🔴 Diagonal lines look like stairs (█▄▀)
🔴 Low resolution, chunky sprites
✅ REQUIRED STYLE (Vector-Smooth, High-Res)
Style 32 Smooth Characteristics:
1. SMOOTH, ANTI-ALIASED CURVES
- Outline curves are fluid (like vector art)
- No jagged edges or stair-stepping
- Diagonal lines are smooth gradients
- Round shapes are perfectly circular
2. HIGH-RESOLUTION RENDERING
- Characters: Minimum 64x64px (prefer 128x128px or higher)
- NPCs: 64x64px to 160x160px
- Buildings: 128x128px to 256x256px
- Render at high resolution, downscale if needed (preserves smooth edges)
3. THICK 5px OUTLINES (SMOOTH)
- 5px black outlines
#000000 - Outlines are vector-smooth (not pixel-chunky)
- Consistent thickness around entire shape
- Corners are rounded, not blocky
4. FLAT CEL SHADING (CLEAN)
- Solid color fills (no dithering)
- Sharp shadow boundaries (but smooth edges)
- No pixel noise or grain texture
- Colors are vibrant and solid
5. FILM-QUALITY POLISH
- Looks like animation cel (Cult of the Lamb, Don't Starve)
- NOT like retro game sprite (Mario, Zelda classic)
- Professional, modern indie game quality
- Fluid, dynamic, alive
🔍 VISUAL COMPARISON
✅ CORRECT (Ana Reference):
Smooth outlines ───────────────► Vector-quality curves
Thick 5px edges ───────────────► Consistent, clean
High resolution ───────────────► 128px+, sharp details
Flat shading ──────────────────► Solid colors, no grain
Film quality ──────────────────► Professional, polished
❌ WRONG (Pixel Art):
Jagged edges ──────────────────► Stair-stepping (█▄▀)
Thin/blocky outlines ──────────► Inconsistent thickness
Low resolution ────────────────► < 32px, chunky
Dithered shading ──────────────► Checkerboard patterns
Retro aesthetic ───────────────► Old-school 8-bit look
🛠️ GENERATION ENFORCEMENT
MANDATORY PROMPT ADDITIONS:
ALWAYS include these phrases:
"SMOOTH vector-style lines (NOT pixel art),
anti-aliased curves, high-resolution rendering,
thick 5px black outlines with clean edges,
matches Ana reference quality from /references/main_characters/ana/,
film-quality polish, NO pixelation, NO stair-stepping,
Cult of the Lamb aesthetic (smooth, not retro)."
FORBIDDEN PHRASES (Never Use):
❌ "pixel art"
❌ "8-bit style"
❌ "retro game sprite"
❌ "low resolution"
❌ "chunky pixels"
❌ "Game Boy style"
❌ "NES aesthetic"
🔄 AUTO-REROLL TRIGGERS
IMMEDIATE REROLL if generated image has:
-
Jagged diagonal lines (stair-stepping visible)
- Reroll with: "SMOOTH anti-aliased diagonals, NO stair-stepping"
-
Blocky, chunky appearance (pixel grid visible)
- Reroll with: "High-resolution vector-smooth, NO chunky pixels"
-
Thin or inconsistent outlines (< 4px or varying thickness)
- Reroll with: "Consistent 5px thick black outlines, smooth edges"
-
Low resolution (character < 64px or looks pixelated when zoomed)
- Reroll with: "High-resolution 128px+, film-quality rendering"
-
Dithering or grain texture (checkerboard shading)
- Reroll with: "Flat cel shading, solid colors, NO dithering"
Maximum 3 rerolls. If still pixelated after 3 attempts, report to user.
📋 PRE-GENERATION CHECKLIST
BEFORE generating ANY asset:
- Viewed Ana reference (
master_reference_nobg.png) - Understood smooth line quality required
- Prompt includes "SMOOTH vector-style lines (NOT pixel art)"
- Prompt includes "matches Ana reference quality"
- Prompt includes "NO pixelation, NO stair-stepping"
- Prompt specifies high resolution (64px+ minimum)
- Prompt specifies 5px thick smooth outlines
- Avoided ALL pixel art keywords
📋 POST-GENERATION VERIFICATION
AFTER generating asset:
-
Zoom In Test:
- Zoom to 200-400%
- Check for jagged edges or stair-stepping
- If visible → REJECT, reroll
-
Outline Smoothness:
- Inspect outline curves
- Must be fluid, not blocky
- If blocky → REJECT, reroll
-
Compare to Ana:
- Side-by-side with Ana reference
- Match line quality?
- Match outline thickness?
- Match overall polish?
- If NO → REJECT, reroll
-
Resolution Check:
- Character sprites: 64px minimum (prefer 128px+)
- Quality should survive zoom
- If too low-res → REJECT, reroll
🎨 SPECIFIC ASSET TYPES
Characters & NPCs:
- Resolution: 128x128px to 160x160px (high-res)
- Style: Match Ana exactly (smooth, polished)
- Reference: Ana's skin texture, outline quality, shading style
Buildings:
- Resolution: 160x256px to 256x256px
- Style: Smooth outlines, clean architecture
- NOT: Minecraft-style blocky buildings
Crops & Plants:
- Resolution: 64x64px minimum
- Style: Smooth leaves, organic curves
- NOT: Square pixel leaves
UI Elements:
- Resolution: Vector-based or high-res PNG
- Style: Sharp, modern, smooth
- NOT: Retro pixelated UI
VFX & Particles:
- Resolution: 64x64px to 128x128px
- Style: Smooth glows, fluid effects
- NOT: Chunky pixel sparkles
🚨 EMERGENCY PIXELATION FIX
If asset was already generated with pixelation:
-
Identify Issue:
- "This asset is pixelated (pixel art style)"
- "Required: Smooth vector-style like Ana reference"
-
Regenerate Immediately:
- Use corrected prompt with ALL smooth-line keywords
- Reference Ana directly in prompt
- Emphasize "NOT pixel art" explicitly
-
Compare Before/After:
- Old (pixelated) vs New (smooth)
- Verify improvement
- Only accept if matches Ana quality
-
Replace File:
- Delete pixelated version
- Save smooth version with same filename
- Update manifest
📊 QUALITY STANDARDS
MINIMUM ACCEPTABLE:
- Resolution: 64x64px for small assets
- Outline: 5px thick, smooth edges
- Shading: Flat cel, no dithering
- Style: Matches Ana's polish level
PREFERRED:
- Resolution: 128x128px or higher
- Outline: Perfect vector-smooth curves
- Shading: Professional cel animation quality
- Style: Indistinguishable from Ana reference
UNACCEPTABLE:
- ANY visible pixelation or stair-stepping
- Chunky, blocky appearance
- Retro game aesthetic
- Low-resolution sprites (< 32px)
- Dithered or grainy textures
🎯 STYLE 32 = SMOOTH, NOT PIXELS
Remember:
- Style 32 refers to the "32" in "Cult of the Lamb" inspiration (modern smooth indie)
- NOT referring to "32-bit" (which could imply pixel art)
- ALWAYS smooth, vector-quality, film-polished
- NEVER chunky, pixelated, retro
📚 REFERENCE LIBRARY UPDATE
Ana is now PRIMARY reference for line quality:
- Kai, Gronk, all NPCs must match Ana's smoothness
- Buildings, crops, all assets use Ana's line quality
- NO exceptions
Secondary references (must also be smooth):
- Cult of the Lamb (game) - smooth indie style
- Don't Starve (game) - vector-style characters
- Hollow Knight (game) - clean, sharp lines
NOT references (these are pixel art):
- Stardew Valley - pixel art style
- Terraria - pixel art style
- Celeste - pixel art style
ACTIVATION: ALWAYS active (mandatory for ALL asset generation) PRIORITY: MAXIMUM - overrides everything VERIFICATION: Compare to Ana reference EVERY time
🎯 SUMMARY:
- Ana = Gold Standard (smooth, vector-quality)
- NO pixel art, EVER
- Smooth lines, high-res, film-quality
- Auto-reroll if pixelated
- Compare to Ana every time
EVERYTHING must look like Ana. No exceptions.