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novafarma/docs/ASSET_STATUS_03_01_2026.md
2026-01-20 01:05:17 +01:00

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🎨 ASSET PRODUCTION STATUS - 03.01.2026

Datum: 03. januar 2026, 00:08 CET
Total Progress: 218/~14,000 (1.56%)


CATEGORY 0: FARM CROPS - COMPLETE (103/103)

Sadje (36/36)

  • apple_red, apple_green, apple_yellow
  • pear, plum, cherry, peach, apricot
  • orange, lemon, lime, grapefruit
  • banana, kiwi, mango, papaya, pineapple
  • strawberry, raspberry, blueberry, blackberry, cranberry
  • grape_red, grape_green
  • watermelon, melon, cantaloupe
  • pomegranate, fig, date
  • passion_fruit, dragon_fruit, star_fruit
  • coconut, avocado, olive

Zelenjava (25/25)

  • carrot, potato, tomato, cucumber, lettuce
  • cabbage, broccoli, cauliflower, brussels_sprouts
  • onion, garlic, leek, shallot
  • pepper_red, pepper_green, pepper_yellow
  • eggplant, zucchini, pumpkin, squash
  • corn, peas, beans, radish, beet

Ganja (12/12)

  • sativa, indica, hybrid, ruderalis
  • purple_kush, og_kush, white_widow, northern_lights
  • amnesia_haze, super_lemon_haze, blue_dream, girl_scout_cookies

Drevesa (30/30)

  • oak, pine, maple, birch, willow
  • apple_tree, pear_tree, cherry_tree, plum_tree, peach_tree
  • orange_tree, lemon_tree
  • palm, cactus, bamboo
  • rose, tulip, sunflower, lavender, daisy
  • lily, orchid, carnation, daffodil, iris
  • poppy, violet, marigold, petunia, zinnia
  • lily_of_the_valley

CATEGORY 1: FARM BUILDINGS & ANIMALS - COMPLETE (55/55)

Farm Buildings (20/20)

  • farmhouse, barn, silo, greenhouse
  • chicken_coop, pigpen, stable
  • tool_shed, windmill, well
  • fence_wood, fence_stone, gate
  • compost, beehive, trough
  • lamp_post, sign, mailbox, rain_barrel

Farm Animals (15/15)

  • chicken, rooster, duck, turkey
  • cow, pig, sheep, goat
  • horse, donkey, llama
  • rabbit, cat, dog, bee

Farm Tools (20/20)

  • hoe, shovel, rake, watering_can
  • axe, pickaxe, scythe, sickle
  • pitchfork, wheelbarrow, bucket
  • shears, pruners, trowel, gloves
  • hammer, saw, pliers, wrench, screwdriver

CATEGORY 2: ITEMS & EQUIPMENT - COMPLETE (105/105)

Weapons (30/30)

  • sword_basic, greatsword, katana, rapier
  • axe, battle_axe, club, mace, flail
  • sledgehammer, baseball_bat, crowbar, frying_pan, golf_club
  • spear, staff, whip
  • dagger, throwing_knife
  • bow, crossbow
  • pistol, revolver, rifle, shotgun
  • chainsaw, machete, nailbat, pipe
  • grenade, molotov

Armor (20/20)

  • helmet_leather, helmet_iron, helmet_steel, helmet_gold
  • chestplate_leather, chestplate_iron, chestplate_steel, chestplate_gold
  • leggings_leather, leggings_iron, leggings_steel, leggings_gold
  • boots_leather, boots_iron, boots_steel, boots_gold
  • shield_wood, shield_iron, shield_steel, shield_gold

Consumables (25/25)

  • health_potion, mana_potion, stamina_potion
  • water_bottle, milk, coffee, soda_can, energy_drink
  • bread, cheese, egg, cooked_meat
  • apple, berries, mushroom
  • sandwich, burger, pizza_slice, soup
  • cake_slice, candy, chocolate_bar, honey

Crafting Materials (30/30)

  • wood_log, wood_plank, stone, iron_ore, iron_bar
  • coal, cloth, leather, rope
  • nails, screws, wire, circuit_board, battery
  • duct_tape, glue, spring, gear, chain
  • pipe, glass_shards, rubber, plastic
  • bone, feather, gunpowder, sulfur, crystal
  • herbs, scrap_metal

🔄 CATEGORY 3: DINO VALLEY BIOME - IN PROGRESS (58/109)

Vegetation (15/15) STYLE 30

  • fern_large, fern_small
  • mushroom_red_giant, mushroom_brown
  • cycad_palm, cycad_tree
  • moss_green, moss_glow
  • horsetail, ginkgo_leaves
  • cattail_giant, grass_prehistoric
  • tree_fern, dead_tree
  • volcanic_rock_plant

Dinosaurs (12/12) STYLE 33

  • trex, raptor, triceratops
  • stegosaurus, brontosaurus, ankylosaurus
  • pterodactyl, spinosaurus, dilophosaurus
  • pachycephalosaurus, parasaurolophus, compsognathus

Items (12/12) STYLE 33

  • bone_small, bone_large
  • hide, scales, tooth, claw, feather
  • amber, volcanic_rock, tar, fossil, egg

Food (16/16) STYLE 33

Raw (7):

  • raw_trex_meat, raw_raptor_meat, raw_trike_meat
  • raw_stego_meat, raw_bronto_meat, raw_ptero_meat
  • dino_eggs_raw

Cooked (6):

  • cooked_trex_steak, cooked_raptor_fillet, cooked_trike_roast
  • cooked_stego_ribs, cooked_bronto_meat, cooked_ptero_wings

Crafted (3):

  • dino_jerky, bone_broth, giant_berries

Clothing/Armor (3/8) 🔄 IN PROGRESS

tribal_loincloth, tooth_necklace, feather_cape dino_hide_chest, dino_hide_legs, bone_helmet, scale_boots, leather_bracers

Tools & Weapons (0/10) PENDING

  • bone_axe, stone_spear, dino_tooth_knife
  • flint_pickaxe, bone_club, stone_hammer
  • primitive_bow, obsidian_blade, bone_shovel, javelin

Props (0/8) PENDING

  • skull_trex, skull_trike, ribcage
  • nest_empty, nest_eggs, tar_pit
  • volcanic_rocks, bones_scattered

Buildings (0/4) PENDING

  • cave_entrance, primitive_hut, bone_fence, stone_altar

Terrain (0/4) PENDING

  • dirt_volcanic, grass_prehistoric, rock_lava, mud

Special Creatures (0/10) PENDING

  • baby_trex (baby)
  • alpha_trex, thunder_raptor (bosses)
  • dino_nest_eggs (special)
  • zombie_prehistoric, zombie_dino_raptor, zombie_bone, zombie_tar (zombies)
  • npc_tribal_hunter, npc_shaman (NPCs)

CATEGORY 4: BIOMES - NOT STARTED (0/~1,700)

Mythical Highlands (~95 assets)

  • Vegetation, Creatures, Items, Food, Clothing, Tools, Props, Buildings, Terrain

Atlantis Ruins (~75 assets)

  • Underwater vegetation, Sea creatures, Nautical items, Buildings

Egyptian Desert (~70 assets)

  • Desert vegetation, Egyptian creatures, Artifacts, Pyramids

Chernobyl Zone (~65 assets)

  • Mutated plants, Radiation creatures, Soviet items, Ruins

Mushroom Forest (~60 assets)

  • Giant mushrooms, Fungal creatures, Spores, Structures

Arctic Zone (~55 assets)

  • Snow plants, Arctic animals, Ice structures, Igloos

Endless Forest (~85 assets)

  • Ancient trees, Forest creatures, Druidic items, Tree villages

+ 11 more biomes (~1,200 assets)

  • Volcanic Island, Haunted Swamp, Crystal Caves, etc.

CATEGORY 5: ENEMIES & CREATURES (0/~500)

Zombies (0/50+)

  • Basic zombies, Runners, Tanks, Special variants

Wild Animals (0/50+)

  • Bears, wolves, boars, snakes, spiders

Magical Beings (0/50+)

  • Elementals, spirits, demons, angels

Bosses (0/20+)

  • Biome bosses, World bosses, Secret bosses

Biome-specific Creatures (0/330+)

  • Unique creatures per biome

CATEGORY 6: NPCS & CHARACTERS (0/~150)

Main Characters (0/4)

  • Kai, Ana, Gronk, Susi (full sprite sets)

Merchants (0/30)

  • Blacksmith, Shopkeeper, Trader, etc.

Services (0/30)

  • Doctor, Mechanic, Farmer, Builder, etc.

Mentors (0/30)

  • Combat trainer, Magic teacher, Craftsman, etc.

Romance Options (0/20)

  • Various NPCs with relationship mechanics

Quest Givers (0/20)

  • Story NPCs, side quest givers

Background NPCs (0/16)

  • Townspeople, travelers, guards

CATEGORY 7: BUILDINGS & STRUCTURES (0/~500)

Town Buildings (0/100)

  • Shops, houses, town hall, etc.

Special Buildings (0/100)

  • Churches, hospitals, schools, factories

Biome Structures (0/300)

  • Ruins, temples, caves, dungeons per biome

CATEGORY 8: UI & EFFECTS (0/~300)

UI Icons (0/150)

  • Inventory slots, status icons, skill icons

Particles (0/100)

  • Dust, sparkles, smoke, fire, water splashes

VFX (0/50)

  • Magic effects, explosions, impacts, auras

CATEGORY 9: ANIMATIONS & SPRITESHEETS (0/~8,000)

Character Animations (0/~2,000)

  • Walk cycles (4-8 frames × 150 characters)
  • Run cycles
  • Attack animations
  • Idle animations

Enemy Animations (0/~2,000)

  • Movement
  • Attacks
  • Death animations

Effect Animations (0/~4,000)

  • Spell effects
  • Environmental effects
  • Combat effects

CATEGORY 10: VARIATIONS & UPGRADES (0/~2,000)

Tool Upgrades (0/60)

  • Copper, Iron, Gold, Diamond versions of tools

Building Levels (0/100)

  • Level 1, 2, 3 variants

Seasonal Variants (0/400)

  • Spring, Summer, Fall, Winter versions of crops

Item Variations (0/1,440)

  • Color variants, damage states, enchanted versions

📊 OVERALL SUMMARY:

Category Done Remaining Total %
Farm Crops 103 0 103 100%
Farm Buildings 55 0 55 100%
Items & Equipment 105 0 105 100%
Dino Valley 58 51 109 53%
Other Biomes 0 ~1,700 ~1,700 0%
Enemies 0 ~500 ~500 0%
NPCs 0 ~150 ~150 0%
Buildings 0 ~500 ~500 0%
UI & Effects 0 ~300 ~300 0%
Animations 0 ~8,000 ~8,000 0%
Variations 0 ~2,000 ~2,000 0%
TOTAL 218 ~13,201 ~13,419 1.62%

🎯 IMMEDIATE NEXT STEPS:

Tonight/Tomorrow:

  1. Finish Dino Valley (51 assets)
  2. Start high-priority biomes (Mythical Highlands, Atlantis)
  3. Generate core NPCs (Kai, Ana, Gronk, Susi)

This Week:

  1. Complete 3-5 major biomes
  2. Generate all enemies & bosses
  3. Create essential NPCs

This Month:

  1. All biomes complete
  2. All characters & NPCs
  3. All items & equipment variations
  4. Start animations

💰 BUDGET ALLOCATION:

Available: €1,117.62

Priority Spending:

  1. Core Gameplay (€400) - 1,000 slik

    • Finish Dino Valley
    • Main characters (Kai, Ana, Gronk, Susi)
    • Core enemies (zombies, animals)
  2. Essential Biomes (€600) - 1,500 slik

    • 5 major biomes complete
    • All vegetation, creatures, items
  3. Reserve (€117) - 300 slik

    • UI elements
    • Emergency fixes
    • Polish items

Total: 2,800 slik = PLAYABLE GAME


Last Updated: 03.01.2026, 00:08 CET
Next Update: When Dino Valley complete