Files
novafarma/docs/SESSION_NOW_JAN_03_1930.md
2026-01-20 01:05:17 +01:00

3.9 KiB

🎮 SESSION SUMMARY - 3. Januar 2026 @ 19:30

Duration: ~30 minut
Focus: Demo Assets Generation + Style System Fix
Status: COMPLETE


KAR SEM NAREDIL:

1. Fixed Critical Bug 🐛

  • Problem: StatusEffectSystem not defined
  • Solution: Added StatusEffectSystem.js to index.html
  • Status: Fixed, committed, Electron app running

2. Generated Demo Items (8 PNG) 🎨

Style 32 Items:

  • Mamin silver locket (memory trigger)
  • Rusty hoe (motika)
  • Old bucket (kanta)
  • Watering can (vedro)

Style 30 Wheat (4 stages):

  • Stage 1: Seeds in soil
  • Stage 2: Young sprout
  • Stage 3: Growing plant
  • Stage 4: Ready to harvest!

3. Style System Documentation 📚

  • Created STYLE_30_COMPLETE_GUIDE.md
  • Saved tomato reference image
  • Documented when to use Style 30 vs Style 32
  • Added decision tree and quality checklist

4. Fixed Style Confusion 🎨

Discovery:

  • Wheat is a PLANT → Must use Style 30
  • Style 30 = Gradients, soft, cozy
  • Style 32 = Flat colors, chibi, dark

Action:

  • Regenerated all 4 wheat stages in correct Style 30
  • Replaced old Style 32 wheat sprites
  • Organized into proper folders

5. Created Enhancement Plan 📋

  • DEMO_ENHANCEMENT_PLAN.md with full roadmap
  • Memory flashback system design
  • Family tree & legacy mechanics
  • Time & sleep system specs
  • Transport & portal system

📊 ASSET COUNT UPDATE:

Session Generated:

  • 12 PNG total (8 items + 4 wheat Style 30)
  • 4 PNG removed (old Style 32 wheat)
  • Net: +8 PNG

Project Total:

  • Previous: 710 PNG
  • Now: 718 PNG

Batch 2 Enemies:

  • Generated today: 180 PNG
  • Remaining: 208 PNG

🎯 DUAL STYLE SYSTEM STATUS:

Style 32: Dark-Chibi Noir

Uporaba: Liki, zombiji, NPC, živali, objekti Specs: Thick black 5px outline, flat colors, chibi Assets: ~625 PNG

Style 30: Garden Story Botanical

Uporaba: Rastline, sadje, zelenjava, drevesa Specs: Medium brown outline, soft gradients, cozy Assets: ~93 PNG

Reference Images:

  • Style 32: ref_zombie.png
  • Style 30: REF_STYLE_30_tomato.jpg

💾 GIT COMMITS TODAY:

  1. 53b53da1 - Fix: Add StatusEffectSystem.js
  2. 615986be - Add Demo Items (locket, tools, wheat)
  3. de6eb67c - Replace Wheat with Style 30 (correct!)

Total: 3 commits, all clean!


🎮 DEMO STATUS:

Assets Ready:

  • Player sprites (Kai)
  • NPC sprites (Gronk)
  • Zombie sprites (3 types)
  • Memory locket
  • Farming tools (hoe, bucket, watering can)
  • Wheat 4 growth stages (Style 30!)
  • VFX sprites

Code Ready:

  • DemoScene.js (basic farming demo)
  • Electron app running
  • All systems initialized

Next Steps:

  1. Update DemoScene to load real sprites
  2. Implement locket memory trigger
  3. Add wheat growth animation
  4. Polish and test

🚀 WHAT'S NEXT?

Option A: CONTINUE DEMO CODING 🎮

  • Integrate new sprites into DemoScene
  • Add locket pickup & memory flashback
  • Implement wheat growth system
  • Test full demo flow

Option B: CONTINUE ENEMY GENERATION 🧟

  • Resume Batch 2 (208 PNG remaining)
  • Wait for API quota reset (~2h 15min)
  • Complete all 388 enemy sprites

Option C: SOMETHING ELSE? 💡

  • Tell me what you need!

📈 PROJECT PROGRESS:

Development Time: 220+ hours
PNG Assets: 718 / ~3000 target (24%)
Systems: 134 implemented
Documentation: 11,480 lines
Demo: Assets ready, code next!


TODAY'S ACHIEVEMENTS:

  1. Fixed critical bug (StatusEffectSystem)
  2. Generated 12 new demo assets
  3. Discovered & fixed style confusion
  4. Documented Style 30 completely
  5. Organized assets properly
  6. 3 clean git commits
  7. Ready for demo enhancement!

STATUS: 🟢 ALL SYSTEMS GO!


Čas: 19:30
Naslednji reset: ~2h 15min
Electron: Running
Git: Clean

KAJ HOČEŠ NAREDITI NASLEDNJE? 🎯