6.2 KiB
DODATNE NALOGE - Future Development
📘 Za podrobne implementacijske načrte z kodo in časovnico, glej:
IMPLEMENTATION_ROADMAP.md - 27 funkcij z code examples, priority matrix in 18-week timeline
🎨 Vizualne Izboljšave
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Animirane Texture - Crop growth animations
- 🔴 High Priority | ⏱️ 2 days | Roadmap §2
- 5 growth stages, tween animations, particle effects
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Weather Particles - Snow/rain improvements
- 🔴 High Priority | ⏱️ 2-3 days | Roadmap §5
- Enhanced rain/snow, thunderstorm, lightning flashes
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Light System - Dynamic lighting (torches, day/night)
- 🔴 High Priority | ⏱️ 3-4 days | Roadmap §1
- Global day/night cycle, point lights (torches, campfire, lantern)
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Shadow System - Entity shadows
- 🔴 High Priority | ⏱️ 1-2 days | Roadmap §8
- Ellipse shadows, dynamic opacity based on time of day
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Fog of War - Unexplored areas darkened
- 🟡 Medium Priority | ⏱️ 3 days | Roadmap §12
- Track explored tiles, darkness overlay, gradual reveal
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Building Animations - Construction progress visual
- 🟡 Medium Priority | ⏱️ 2 days
- Progressive build states, particle effects, sound
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Icon Polish - Higher resolution item icons
- 🟡 Medium Priority | ⏱️ 2-3 days
- 64x64 → 128x128, anti-aliasing, color grading
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UI Transitions - Smooth menu animations
- 🟡 Medium Priority | ⏱️ 2 days
- Slide/fade animations, easing functions, micro-interactions
🎮 Gameplay Izboljšave
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Skill Tree - Player progression system
- 🔴 High Priority | ⏱️ 5-6 days | Roadmap §3
- 4 branches (Farming, Combat, Crafting, Survival), 12 skills total
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Crafting Tiers - Bronze/Iron/Steel tools
- 🔴 High Priority | ⏱️ 3 days | Roadmap §4
- 6 tiers: Wood → Stone → Bronze → Iron → Steel → Diamond
- Durability system, efficiency multipliers
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Farming Automation - Sprinklers, auto-harvesters
- 🔴 High Priority | ⏱️ 3 days | Roadmap §6
- 3x3 range sprinklers, water particles, auto-growth bonus
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Animal Breeding - Genetics system
- 🟡 Medium Priority | ⏱️ 5-6 days | Roadmap §10
- Normal + Mutant breeding, genetics, quest-locked (see DLC_ROADMAP.md)
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Cooking System - Recipe combinations
- 🟡 Medium Priority | ⏱️ 3-4 days | Roadmap §9
- Cooking pot, 10+ recipes, HP restoration food
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Fishing - Fishing rod + fish types
- 🔴 High Priority | ⏱️ 3-4 days | Roadmap §7
- 5 fish types (Bass → Legendary), QTE minigame, rarity system
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Mining Dungeons - Underground procedural caves
- 🟡 Medium Priority | ⏱️ 6-8 days | Roadmap §11
- Perlin Noise caves, ores/gems, boss rooms, loot chests
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Boss Raids - Multi-phase boss fights
- 🟡 Medium Priority | ⏱️ 4-5 days
- 3-phase bosses, unique mechanics, legendary loot
🌐 Multiplayer & Social
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Co-op Mode - 2-4 players
- 🟢 Low Priority | ⏱️ 8-10 days
- P2P networking, synchronized world state, shared inventory
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Trading Post - Player marketplace
- 🟢 Low Priority | ⏱️ 3-4 days
- Sell/buy items, dynamic pricing, NPC merchant
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Leaderboards - Farm rankings
- 🟢 Low Priority | ⏱️ 2 days
- Global/regional scores, multiple categories (gold, farm size, kills)
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Share Screenshots - Social integration
- 🟢 Low Priority | ⏱️ 1-2 days
- Steam screenshots, Twitter/Discord integration
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Community Events - Seasonal challenges
- 🟢 Low Priority | ⏱️ 3-4 days
- Weekly/monthly events, limited-time rewards
🔧 Technical Improvements
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Performance Profiler - Built-in FPS/memory monitor
- 🟡 Medium Priority | ⏱️ 2 days
- Real-time stats display, performance graphs, bottleneck detection
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Mod Support - Custom content loading
- 🟢 Low Priority | ⏱️ 5-6 days
- Lua scripting, asset loading, mod manager UI
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Replay System - Record/playback gameplay
- 🟢 Low Priority | ⏱️ 4-5 days
- Input recording, deterministic playback, export to video
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Debug Console - In-game command line
- 🟡 Medium Priority | ⏱️ 1-2 days
- Cheat codes, spawn entities, teleport, item spawning
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Auto-update - Version checking + patching
- 🟢 Low Priority | ⏱️ 3 days
- Delta patches, background downloads, automatic restart
📱 Platform Support
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Mobile Controls - Touch optimization
- 🟡 Medium Priority | ⏱️ 4-5 days
- Virtual joystick, tap-to-move, gesture controls (see SYSTEM_REQUIREMENTS.md)
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Controller Support - Gamepad mapping
- 🟡 Medium Priority | ⏱️ 2-3 days
- Xbox/PS/Switch controllers, button remapping, vibration
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Steam Deck - UI scaling adjustments
- 🟡 Medium Priority | ⏱️ 2 days
- 1280x800 resolution, 40Hz support, battery optimization
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Linux Build - Cross-platform testing
- 🟢 Low Priority | ⏱️ 3-4 days
- Ubuntu/Arch/Fedora testing, AppImage packaging
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Mac Build - Platform-specific fixes
- 🟢 Low Priority | ⏱️ 3-4 days
- M1/M2 optimization, macOS notarization, DMG installer
📊 Development Statistics
Total Features: 27
Priority Breakdown:
- 🔴 High Priority: 8 features (~4 weeks)
- 🟡 Medium Priority: 12 features (~8 weeks)
- 🟢 Low Priority: 7 features (~6 weeks)
Total Estimated Time: ~18 weeks (4.5 months)
Categories:
- 🎨 Visual: 8 features
- 🎮 Gameplay: 8 features
- 🌐 Multiplayer: 5 features
- 🔧 Technical: 5 features
- 📱 Platform: 5 features (some overlap)
Status: 📋 Planning Phase
Next Action: Implement High Priority features first (see IMPLEMENTATION_ROADMAP.md)
Updated: 10.12.2025