Session: 11hr marathon (Jan 8, 2026) Assets: 52 animation frames total Progress: 36% to 54% Kai: 20 frames (idle 4, walk 6, dig 5, swing 5) Ana: 10 frames (idle 4, walk 6) Gronk: 10 frames (idle 4, walk 6) Susi: 12 frames (idle 4, run 6, bark 2) Demo Status: 157/292 assets (54%) Remaining: 135 assets Files updated: - TASK_TRACKER.md - PRODUCTION_CHECKLIST.md - 64 new PNG assets - Susi reference updated
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🎯 COMPLETE PRODUCTION CHECKLIST
Created: Jan 8, 2026 02:32 CET
Purpose: Exact checklist for Demo, Phase 1, Phase 2
Based on: Verified asset inventory + Gap analysis
🎮 DEMO CHECKLIST (10-Minute Kickstarter Demo)
🚨 CATEGORY 1: CHARACTER ANIMATIONS
KAJ IMAMO:
- ✅ Kai master reference (1 file)
- ✅ Ana master reference (2 files)
- ✅ Gronk master reference (2 files)
KAJ MANJKA:
- Kai Idle Animation (4 frames) - standing still, hair moving
- Kai Walk Animation (6 frames) - walking cycle
- Kai Dig Animation (5 frames) - digging with hoe
- Kai Swing Animation (5 frames) - swinging tool
- Ana Idle Animation (4 frames) - for memory flashbacks
- Ana Walk Animation (6 frames) - for memory flashbacks
- Gronk Idle Animation (4 frames) - if in demo
- Gronk Walk Animation (6 frames) - if in demo
- Susi Master Reference (1 file) - dog character
- Susi Idle Animation (4 frames)
- Susi Run Animation (6 frames)
- Susi Bark Animation (2 frames)
TOTAL MISSING: 47 sprite files
🚨 CATEGORY 2: GRASSLAND BIOME (Demo Zone)
KAJ IMAMO:
- ✅ Generic tree references (11 base species)
KAJ MANJKA:
-
Ground Tiles:
- Grass tile (light) - 32x32px
- Grass tile (dark) - 32x32px
- Dirt path tile - 32x32px
- Tilled soil (dry) - 32x32px
- Tilled soil (wet) - 32x32px
- Stone path tile - 32x32px
- Grass border tiles (8 variations)
- Path corner tiles (4 variations)
-
Nature Props:
- Small rock (3 variations)
- Medium rock (3 variations)
- Large rock (2 variations)
- Bush (green) - 3 sizes
- Bush (flowering) - 2 variations
- Tall grass tuft (5 variations for wind animation)
- Fallen log (2 variations)
- Tree stump (2 variations)
- Mushroom cluster (3 variations)
-
Flowers:
- Red flowers (patch)
- Blue flowers (patch)
- Yellow flowers (patch)
- White flowers (patch)
- Mixed flower patch
-
Trees (Grassland-specific):
- Oak tree (summer) - full
- Oak tree (autumn) - yellow leaves
- Pine tree (evergreen) - full
- Willow tree (drooping branches)
-
Farm Elements:
- Crop plot (8 states: empty → ready to harvest)
- Water well (animated bucket)
- Wooden fence (horizontal, vertical, corner, T-junction)
- Farm sign post
- Farm gate (open/closed)
TOTAL MISSING: ~85 assets
🚨 CATEGORY 3: BASIC ENEMY (Zombie)
KAJ IMAMO:
- ❓ Možno da imamo mythical/zombie v creatures
KAJ MANJKA:
- Basic Zombie Idle (4 frames) - standing
- Basic Zombie Walk (6 frames) - slow shamble
- Basic Zombie Attack (5 frames) - lunging
TOTAL MISSING: 15 sprite files
🚨 CATEGORY 4: CROP SPRITES (Demo Crops)
KAJ IMAMO:
- ✅ 80 harvested crop sprites
KAJ MANJKA (For Demo - Only 5 Crops):
-
Wheat Growth Cycle:
- Seed packet sprite
- Stage 1: Sprout
- Stage 2: Young plant
- Stage 3: Growing stalks
- Stage 4: Ready to harvest
- Harvested (✅ have this)
-
Carrot Growth Cycle: (6 sprites)
-
Tomato Growth Cycle: (6 sprites)
-
Potato Growth Cycle: (6 sprites)
-
Corn Growth Cycle: (6 sprites)
TOTAL MISSING: 30 sprites (5 crops × 6 stages, minus 5 harvested we have)
🚨 CATEGORY 5: UI ELEMENTS
KAJ IMAMO:
- ❌ Verjetno nič
KAJ MANJKA:
-
Health/Stamina Bars:
- Health bar background
- Health bar fill (green)
- Stamina bar background
- Stamina bar fill (yellow)
- HP/Stamina border frame
-
Inventory:
- Inventory slot (empty) - 32x32px
- Inventory slot (selected) - highlighted
- Inventory panel background
- Item stack number font
-
Buttons:
- Button (normal state)
- Button (hover state)
- Button (pressed state)
- Close button (X)
-
Icons (Demo Essentials):
- Wheat icon (16x16)
- Carrot icon
- Seed bag icon
- Hoe tool icon
- Watering can icon
- Coin icon (gold)
- Quest marker icon
-
Dialogue:
- Dialogue box background
- Portrait frame
- Continue arrow
-
Other:
- Quest tracker panel
- Minimap frame
- Cursor (pointer, hand, cross)
TOTAL MISSING: ~35 UI elements
📊 DEMO TOTAL:
| Category | Missing |
|---|---|
| Character Animations | 47 |
| Grassland Biome | 85 |
| Basic Zombie | 15 |
| Crop Sprites | 30 |
| UI Elements | 35 |
| TOTAL | 212 assets |
🔥 PHASE 1 CHECKLIST (Alpha 1 - First 10 Hours)
🎯 CATEGORY 1: ALL CHARACTER ANIMATIONS
Missing from Demo: (same as above)
- All Kai, Ana, Gronk, Susi animations
Additional Phase 1:
-
Kai Combat Animations:
- Swing sword (6 frames)
- Swing axe (6 frames)
- Shoot bow (5 frames)
- Take damage (3 frames)
- Death (4 frames)
- Victory pose (3 frames)
-
Kai Interaction Animations:
- Pick up item (3 frames)
- Open chest (4 frames)
- Drink potion (3 frames)
- Crafting (4 frames)
TOTAL MISSING: 47 (demo) + 36 (additional) = 83 character sprites
🎯 CATEGORY 2: 4 BIOMES (Full Assets)
Grassland: (85 from demo)
Forest:
- Ground tiles (6 variations)
- Trees (8 species × 4 seasons = 32 trees)
- Forest floor props (mushrooms, ferns, moss - 20 items)
- Forest creatures (deer, fox, owl - reference only)
- Buildings (woodland cabin, hunter's lodge - 2)
Desert:
- Sand tiles (light, dark, rippled - 5 variations)
- Cacti (saguaro, barrel, prickly pear - 8 variations)
- Desert rocks (sandstone, mesa - 10 variations)
- Tumbleweeds (3 sizes)
- Desert plants (yucca, agave - 5 types)
- Oasis water tiles (4 variations)
- Buildings (adobe hut, pyramid ruin - 2)
Swamp:
- Mud tiles (5 variations)
- Water tiles (murky, algae - 4 variations)
- Swamp trees (willow, cypress - 8 variations)
- Reeds and cattails (6 types)
- Lily pads (4 sizes)
- Moss-covered rocks (5 variations)
- Swamp gas particles (effect)
- Buildings (stilt house, witch hut - 2)
TOTAL BIOME ASSETS: 85 + 60 + 35 + 40 = 220 assets
🎯 CATEGORY 3: TOOLS & WEAPONS (Basic Set)
KAJ MANJKA:
-
Tools (First 3 Tiers):
- Wooden hoe, pickaxe, axe, shovel, scythe (5 tools)
- Stone hoe, pickaxe, axe, shovel, scythe (5 tools)
- Iron hoe, pickaxe, axe, shovel, scythe (5 tools)
-
Weapons (First 3 Tiers):
- Wooden sword, dagger, spear, bow (4 weapons)
- Stone sword, dagger, spear, bow (4 weapons)
- Iron sword, dagger, spear, bow (4 weapons)
TOTAL: 27 tools/weapons
🎯 CATEGORY 4: ENEMIES (Phase 1 Set)
Basic Enemies:
-
Zombie (✅ have for demo - 15 sprites)
-
Skeleton:
- Idle (4 frames)
- Walk (6 frames)
- Attack (5 frames)
-
Mutant Rat:
- Idle (4 frames)
- Run (6 frames)
- Bite (4 frames)
-
Radioactive Boar:
- Idle (4 frames)
- Charge (6 frames)
- Gore (5 frames)
-
Chernobyl Mutants (3 types):
- Glowing Zombie (14 sprites)
- Two-headed Dog (14 sprites)
- Mutant Deer (14 sprites)
TOTAL: 15 (demo zombie) + 80 (additional enemies) = 95 enemy sprites
🎯 CATEGORY 5: CROPS (All 80 Full Cycles)
KAJ IMAMO:
- ✅ 80 harvested sprites
KAJ MANJKA:
- 80 seed packets
- 80 × 4 growth stages = 320 growth sprites
TOTAL: 400 crop sprites
🎯 CATEGORY 6: COMPLETE UI
Missing from Demo: (35 elements)
Additional Phase 1:
-
Advanced HUD:
- XP bar
- Level indicator
- Food/Hunger bar
- Temperature gauge
- Time of day indicator
- Weather indicator
-
Expanded Inventory:
- 100 slots (vs 20 in demo)
- Category tabs (tools, weapons, crops, etc.)
- Sort buttons
- Search bar
-
Crafting UI:
- Recipe list panel
- Ingredient slots (9 slots)
- Result preview
- Craft button states
-
Map UI:
- Full minimap background
- Player marker
- Quest markers
- NPC markers
- Fog of war overlay
-
Combat UI:
- Enemy health bar
- Damage numbers (font sprites)
- Critical hit indicator
- Combo counter
TOTAL: 35 (demo) + 65 (additional) = 100 UI elements
📊 PHASE 1 TOTAL:
| Category | Count |
|---|---|
| Character Animations | 83 |
| Biomes (4) | 220 |
| Tools & Weapons | 27 |
| Enemies | 95 |
| Crops (Full Cycles) | 400 |
| UI Elements | 100 |
| TOTAL | 925 assets |
⚡ PHASE 2 CHECKLIST (Alpha 2 - 50+ Hours)
🎯 CATEGORY 1: ALL REMAINING BIOMES (16)
Missing Biomes:
- Tundra/Snow
- Volcanic
- Mountain
- Beach/Coast
- Underwater (Cenotes)
- Loch Ness
- Amazon Rainforest
- Egyptian Desert
- Dino Valley
- Atlantis
- Catacombs
- Chernobyl Zone
- Witch Forest
- Mythical Highlands
- Endless Forest
- Pacific Islands
Per Biome: ~50-80 assets
TOTAL: 16 × 65 (average) = 1,040 biome assets
🎯 CATEGORY 2: ALL CREATURES (Full Animations)
KAJ IMAMO:
- ✅ 99 creature reference images
KAJ MANJKA:
- 99 creatures × 14 sprites (idle, walk, attack animations)
TOTAL: 1,386 creature sprites
🎯 CATEGORY 3: ALL BUILDINGS
KAJ IMAMO:
- ✅ 7 farm buildings
KAJ MANJKA:
- Production buildings (9): Blacksmith, Carpenter, etc.
- Town buildings (15): Houses, Inn, Town Hall, etc.
- Decorative (10): Fountains, Statues, etc.
- Storage (6): Chests, Barrels, etc.
- Biome-specific (200+): Each biome custom buildings
TOTAL: ~243 buildings
🎯 CATEGORY 4: ALL TOOLS & WEAPONS (Full Set)
Missing from Phase 1: (27 done)
Additional:
- Tools (9 types × 6 remaining materials = 54)
- Weapons (10 types × 6 remaining materials = 60)
TOTAL: 27 (Phase 1) + 114 (Phase 2) = 141 total
🎯 CATEGORY 5: ALL REMAINING ITEMS
- Armor (42 pieces)
- Arrows (10 types)
- Potions (19 types)
- Gems & Minerals (24)
- Metals (16 variations)
- Food (29 prepared items)
- Crafting Materials (26)
TOTAL: ~166 item sprites
🎯 CATEGORY 6: CLOTHING & ARMOR (Full Set)
KAJ IMAMO:
- ✅ 6 worker clothing
KAJ MANJKA:
- ~94 clothing items (various styles, biome-specific)
TOTAL: 100 clothing items
📊 PHASE 2 TOTAL:
| Category | Count |
|---|---|
| Biomes (16) | 1,040 |
| Creature Animations | 1,386 |
| Buildings | 243 |
| Tools & Weapons | 114 |
| Items | 166 |
| Clothing & Armor | 94 |
| TOTAL | 3,043 assets |
📊 GRAND TOTAL SUMMARY
| Phase | Assets Needed |
|---|---|
| DEMO | 212 |
| PHASE 1 | 925 |
| PHASE 2 | 3,043 |
| TOTAL | 4,180 new assets |
Plus what we have: 437 master references
= ~4,617 total assets for full game!
🎯 IMMEDIATE ACTION PLAN
THIS WEEK: DEMO (212 assets)
Day 1-2: Characters (47 sprites)
- Generate all Kai, Ana, Gronk, Susi animations
- Priority: Kai idle + walk first
Day 3-4: Grassland Biome (85 assets)
- Ground tiles, trees, props
- Priority: Tileable ground first
Day 5: Crops (30 sprites)
- 5 key crops × 6 stages each
- Priority: Wheat full cycle
Day 6: Zombie (15 sprites)
- Basic enemy animations
Day 7: UI (35 elements)
- Essential HUD elements
- Priority: Health/stamina bars
NEXT 2 WEEKS: PHASE 1 (925 assets)
Week 1:
- Complete all character animations (83)
- Tools & weapons first 3 tiers (27)
- Basic enemies (95)
Week 2:
- 3 additional biomes (135 assets)
- 80 crop full cycles (400)
- Complete UI (100)
MONTH 2-3: PHASE 2 (3,043 assets)
Will require systematic batch generation:
- 16 biomes × 65 assets = batch operations
- Creature animations via template system
- Building variations with style guide
Production Checklist - Jan 8, 2026
🎯📋✅