Files
novafarma/scripts/generate_tiled_project.py

128 lines
4.1 KiB
Python

#!/usr/bin/env python3
"""
🧱 GENERATE TILED TILESETS (TSX)
Creates .tsx files for all green-screened assets with transparency configured.
"""
import os
from pathlib import Path
import glob
# Constants
ASSET_ROOT = "assets"
TILESET_OUTPUT_DIR = "assets/maps/tilesets"
TRANSPARENT_COLOR = "00ff00" # Green Screen Color
# XML Templates
TSX_HEADER = """<?xml version="1.0" encoding="UTF-8"?>
<tileset version="1.10" tiledversion="1.10.2" name="{name}" tilewidth="{width}" tileheight="{height}" tilecount="{count}" columns="0">
<grid orientation="orthogonal" width="1" height="1"/>
"""
TILE_TEMPLATE = """ <tile id="{id}">
<image width="{width}" height="{height}" source="{source}" trans="{trans}"/>
</tile>
"""
TSX_FOOTER = """</tileset>
"""
def get_image_size(path):
# Try to get image dimensions without PIL to avoid dependency if possible,
# but since we already used PIL for green screen, we can use it here.
try:
from PIL import Image
with Image.open(path) as img:
return img.width, img.height
except Exception:
return 32, 32 # Default fallback
def generate_tileset(directory, name_prefix):
"""Generates a Collection of Images tileset for a directory"""
# Find all PNGs
png_files = sorted(list(Path(directory).rglob("*.png")))
if not png_files:
return False
tileset_name = f"{name_prefix}_{os.path.basename(directory)}"
tsx_content = TSX_HEADER.format(
name=tileset_name,
width=32, # Default (doesn't matter much for collection of images)
height=32,
count=len(png_files)
)
print(f"📦 Generating tileset: {tileset_name}.tsx ({len(png_files)} images)")
for i, img_path in enumerate(png_files):
# Calculate relative path from tileset location to image
# Tiled needs relative paths
abs_img = img_path.resolve()
abs_tileset_dir = Path(TILESET_OUTPUT_DIR).resolve()
try:
rel_path = os.path.relpath(abs_img, abs_tileset_dir)
except ValueError:
# Fallback if on different drives (unlikely here)
rel_path = str(abs_img)
width, height = get_image_size(abs_img)
tsx_content += TILE_TEMPLATE.format(
id=i,
width=width,
height=height,
source=rel_path,
trans=TRANSPARENT_COLOR # THIS IS THE MAGIC PART!
)
tsx_content += TSX_FOOTER
# Save TSX
output_path = os.path.join(TILESET_OUTPUT_DIR, f"{tileset_name}.tsx")
with open(output_path, "w") as f:
f.write(tsx_content)
return True
def main():
print("🧱 TILED TILESET GENERATOR")
print("=" * 50)
print(f"Target Transparency: #{TRANSPARENT_COLOR}")
print(f"Output Directory: {TILESET_OUTPUT_DIR}\n")
os.makedirs(TILESET_OUTPUT_DIR, exist_ok=True)
directories_to_process = [
("assets/PHASE_PACKS/0_DEMO", "DEMO"),
("assets/PHASE_PACKS/1_FAZA_1", "FAZA1"),
("assets/PHASE_PACKS/2_FAZA_2", "FAZA2"),
("assets/sprites", "SPRITES"),
("assets/crops", "CROPS"),
("assets/characters", "CHARS")
]
total_generated = 0
for dir_path, prefix in directories_to_process:
if os.path.exists(dir_path):
# Process main directory
if generate_tileset(dir_path, prefix):
total_generated += 1
# Optionally process subdirectories as separate tilesets if needed
# For now, we put everything in one big tileset per main folder to be safe
# But "sprites" is huge, let's split sprites by immediate subdirectory
if "sprites" in dir_path:
for subdir in Path(dir_path).iterdir():
if subdir.is_dir():
generate_tileset(subdir, f"SPRITE_{subdir.name.upper()}")
print("\n" + "=" * 50)
print(f"✅ Generated {total_generated} main tilesets + sub-tilesets.")
print("👉 Import these .tsx files into Tiled map to see automatic transparency!")
if __name__ == '__main__':
main()