Files
novafarma/docs/game_design/GAME_BIBLE_2.md
David Kotnik c6ab9a21e3 💜 CREATOR'S PHILOSOPHY & LIFE MANIFEST ADDED!
🎨 PURE AUTHENTICITY - HIPO'S STORY:

**My Aesthetic:**
- 😊 Emojis, 💎 Piercings, 🎨 Tattoos, 🌈 Dreadlocks
- 👖 Baggy Pants, 🛹 Longboard, 🛹 Skateboard
- 🎸 Punk Spirit, 🎮 ADHD Energy,  Creative Chaos

**Life Motto:**
"Življenje gre prehitro mimo - zato uživaj vsako sekundo,
kot da je zadnji dan tvojega življenja!"

(Life goes by too fast - so enjoy every second
like it's the last day of your life!)

**Philosophy:**
- Upaj si, če želiš! (Dare if you want!)
- Si daj delati piercing! (Get yourself a piercing!)
- Ne poslušaj kolegov! (Don't listen to naysayers!)
- True friend: "Budala stara, spet novi piercing?
  Paše ti! Takega te mamo radi!" 😂

**Identity:**
"Jaz sem HIPO, in to je moja mini zgodba."
(I am HIPO, and this is my mini story.)

**Manifest:**
- "Ne spreminjam se - spreminjaj se sistem, ne jaz!"
  (I don't change - the system changes, not me!)
- "Jaz živim svoje ADHD sanje!"
  (I live my ADHD dreams!)

**What The Game Represents:**
A reflection of authentic ADHD creativity - chaotic,
colorful, passionate, unapologetically personal.
Every piercing, dreadlock, skateboard trick =
celebration of individuality.

This is not just a game - it's a lifestyle,
a statement, a rebellion against conformity.

**Stay weird. Stay creative. Stay YOU.** 🎆

- David "HIPO" Kotnik
  Hipodevil666 Studios™
  Living ADHD dreams since forever 🛹💜

This is the most authentic game bible section ever! 🔥
2026-01-10 01:54:11 +01:00

97 KiB
Raw Blame History

🎮 DOLINASMRTI - PRODUCTION GAME BIBLE v2.3

Created: 06.01.2026 21:30 CET
Last Updated: 10.01.2026 01:22 CET | 🎆 WEEK 1 IMPLEMENTATION COMPLETE! +53 SPRITES! +3 SYSTEMS!
Source: Merged from generate_assets_full.py + GAME_BIBLE v1 + Faza 2 Assets + Master Commands + Week 1 Systems
Version: Alpha 2.5 - Week 1 Production Ready!
Status: 🎆 WEEK 1 COMPLETE! - 53 Sprites, 3 Systems (1,799 lines), 2 NPCs with AI, Resource Logistics, City Management, Building Upgrades!


Intellectual Property:

  • Game Title: "Krvava Žetev" / "DolinaSmrti" / "Bloody Harvest"
  • Original Creator: David Kotnik
  • Development Studio: Hipodevil666 Studios™
  • Copyright: © 2024-2026 David Kotnik. All Rights Reserved.
  • Trademark: DolinaSmrti™ is a trademark of Hipodevil666 Studios™

IP Rights & Usage:

  • All characters, artwork, code, music, story, and game mechanics are the exclusive intellectual property of David Kotnik
  • Unauthorized reproduction, distribution, or derivative works are prohibited
  • Game concept, design document, and all associated materials are confidential
  • This document is for internal production use only

Development Credits:

  • Creator & Lead Developer: David Kotnik
  • Studio: Hipodevil666 Studios™
  • Engine: Phaser 3 (JavaScript/Web)
  • Art Style: Style 32 Dark-Chibi Noir (Original)
  • Target Platform: PC (Web-based)
  • Development Start: 2024
  • Current Version: Alpha 2.5 (Week 1 Production Ready)

This game and all associated materials are protected under Slovenian and international copyright law. Any unauthorized use, reproduction, or distribution may result in legal action. For licensing inquiries, contact: [David Kotnik / Hipodevil666 Studios™]


Creator's Philosophy & Life Manifest:

🎨 My Aesthetic:

  • 😊 Emojis, 💎 Piercings, 🎨 Tattoos, 🌈 Dreadlocks
  • 👖 Baggy Pants, 🛹 Longboard, 🛹 Skateboard
  • 🎸 Punk Spirit, 🎮 ADHD Energy, Creative Chaos

💭 My Life Motto:

"Življenje gre prehitro mimo - zato uživaj vsako sekundo, kot da je zadnji dan tvojega življenja!"
("Life goes by too fast - so enjoy every second like it's the last day of your life!")

🔥 My Philosophy:

  • Upaj si, če želiš! (Dare if you want!)
  • Si daj delati piercing! (Get yourself a piercing!)
  • Ne poslušaj kolegov! (Don't listen to naysayers!)
  • Pravi kolega bo rekel: "Lej ti, budala stara, spet novi piercing? Paše ti! Takega te mamo radi!" 😂
    • (A true friend will say: "Look at you, you old fool, another piercing? It suits you! That's why we love you!")

🎯 My Identity:

Jaz sem HIPO, in to je moja mini zgodba.
(I am HIPO, and this is my mini story.)

💪 My Manifest:

  • "Ne spreminjam se - spreminjaj se sistem, ne jaz!"
    (I don't change - the system changes, not me!)
  • "Jaz živim svoje ADHD sanje!"
    (I live my ADHD dreams!)

🌟 What This Game Represents: This game is a reflection of authentic ADHD creativity - chaotic, colorful, passionate, and unapologetically personal. Every piercing, every dreadlock, every skateboard trick is a celebration of individuality. This is not just a game - it's a lifestyle, a statement, a rebellion against conformity.

Stay weird. Stay creative. Stay YOU. 🎆


- David "HIPO" Kotnik
Hipodevil666 Studios™
Living ADHD dreams since forever 🛹💜


📋 PRODUCTION STATUS LEGEND

Symbol Status Phase
DONE - Fully implemented All Phases
🔄 IN PROGRESS - Partially complete Phase 1/2
NOT STARTED - Planned but not implemented Phase 3+
🎯 DEMO PRIORITY - Required for Kickstarter demo Demo Phase
🔥 PHASE 1 CRITICAL - Must have for Alpha 1 Phase 1
PHASE 2 ESSENTIAL - Must have for Alpha 2 Phase 2

📖 TABLE OF CONTENTS

Title: Krvava Žetev (DolinaSmrti / Bloody Harvest)

Genre:

  • Survival RPG
  • Farming Simulator
  • Post-Apocalyptic Adventure
  • Story-Driven Exploration

Platform: PC (Web-based, JavaScript/Phaser 3)

Target Audience:

  • Age: 16+ (mature themes)
  • Players who enjoy: Stardew Valley, Don't Starve, Project Zomboid
  • Story-driven gameplay with emotional depth

Unique Selling Points:

  1. Emotional Twin Bond Story - Find your lost sister Ana
  2. Zombie Worker Management - Control zombies, don't fight them all
  3. Gritty Noir Art Style - Dark, hand-drawn, mature aesthetic
  4. Micro to Macro Farm - Start with 8×8 plot, grow to empire
  5. 180+ NPCs with deep personalities and quests
  6. 20 Biomes to explore across post-apocalyptic Slovenia
  7. Multiple Endings based on player choices

📚 STORY & SETTING

Opening (The Truth Kai Doesn't Remember):

"My name is... I don't know. I woke up here. I don't remember anything. But something inside me... a feeling... tells me I'm searching for someone."

The REAL Incident (Day 0 - What Actually Happened):

  • 2084 - Slovenia, Happy Family Farm
  • Kai & Ana Marković - 14-year-old TWIN SISTERS (yes, both girls!)
  • Living peaceful life with parents Marko & Elena
  • Day 3: Zombie outbreak begins
  • Day 7: Giant Troll King attacks their farm
    • Parents sacrifice themselves protecting twins
    • Troll King kidnaps Ana, drags her through portal
    • Kai fights back, gets MASSIVE HEAD TRAUMA when thrown into wall
    • FULL AMNESIA - Kai remembers NOTHING!

Present Day (Game Start - Day 7, Hours Later):

KAI'S PERSPECTIVE:

  • Wakes up in basement ruins, disoriented
  • Severe headache, bloodstain on wall
  • NO MEMORY of who she is
  • Finds ID card: "Kai Marković, Age: 14"
  • Finds photos on wall (herself + unknown girl + adults)
  • Feels strange pull in chest (Twin Bond - damaged but present)
  • Doesn't know:
    • She has a twin sister named Ana
    • Parents are dead
    • What happened 3 days ago
    • Why she feels this inexplicable emptiness

ANA'S PERSPECTIVE (If playing Ana's Story):

  • Wakes up in Chernobyl Reactor Core - Level 7 (prison cell!)
  • FULL MEMORY of abduction (traumatic but clear!)
  • Remembers:
    • Parents dying to save them
    • Giant Troll King grabbing her
    • Kai's unconscious body (last image before portal closed)
    • Twin Bond feels weak/damaged (Kai's amnesia blocking it!)
  • Mission: Survive captivity, send signals to Kai, prepare escape

Twin Bond Mechanic (Both Perspectives):

KAI (Amnesia = Broken Bond):

  • Starts with vague "pull" sensation (direction unknown)
  • Finding Ana's belongings → Flashback cutscenes (memory fragments!)
  • Each memory restored → Twin Bond strengthens
  • 50/50 memories unlocked → Full Bond restored!
  • Then can sense Ana's exact location

ANA (Full Memory = One-Way Bond):

  • Can SEND signals to Kai (telepathic beacons)
  • Feels when Kai gets close to her items
  • Heartbreak: Kai doesn't respond (amnesia!)
  • Keeps trying anyway (hope!)

Main Antagonist:

  • Dr. Viktor Krnić - Mad scientist who INTENTIONALLY released virus!
  • Orchestrated Giant Troll King attack
  • Wants Ana's blood (contains cure component!)
  • Holding Ana prisoner in Chernobyl
  • NOT Viktor's first attempt (hinted he's done this to other families!)

GIANT TROLL KING (FINAL BOSS):

  • NOT Zmaj Volk - Zmaj Volk is CUT from game!
  • Giant Troll King = Separate entity
  • 5m tall, incredibly powerful
  • Under Viktor's control (via dark magic/tech)
  • Kidnapped Ana on Day 7
  • Final Battle: Chernobyl Reactor Core (3-phase boss fight!)
  • Can be killed OR freed from control (endings!)

The World:

  • Slovenia Post-Apocalypse (Valley of Death = Dolina Smrti)
  • 20 diverse biomes:
    • 9 Normal: Grassland, Forest, Swamp, Desert, Mountain, Snow, Wasteland, Tropical, Radioactive
    • 11 Magical: Dino Valley, Mythical Highlands, Endless Forest, Loch Ness, Catacombs, Egyptian Desert, Amazon, Atlantis, Chernobyl, Mexican Cenotes, Witch Forest
  • 27 explorable towns (1 per train station!)
  • Scattered biomes (150km apart!) - Must travel to discover!
  • Mix of realistic Slovenia + fantasy anomalies

👥 MAIN CHARACTERS

Status: DONE | 🎯 DEMO READY | 🔥 PHASE 1 COMPLETE

Character Master Reference Sprites Status Phase
Kai Marković Generated Not Started 🔄 Partial 🎯 DEMO
Ana Marković Generated Not Started 🔄 Partial 🎯 DEMO
Gronk (Troll) Generated Not Started 🔄 Partial 🎯 DEMO
Susi (Dog) Generated Not Started 🔄 Partial 🎯 DEMO
Dr. Viktor Krnić Not Generated Not Started Planned Phase 2

1. Kai Marković (Playable Character - Kai's Story)

Age: 14 (NOT 17!)
Gender: FEMALE (twin sister to Ana!)
Role: Protagonist, Alpha Hybrid, Farmer, Memory-Lost Twin

Appearance:

  • Pink and green dreadlocks (signature look)
  • Stretched ear gauges with multiple piercings
  • Facial piercings (nose, lip, eyebrow)
  • Katana strapped to back (main weapon)
  • Post-apocalyptic clothing (torn jacket, ripped jeans)
  • Dark combat boots
  • Brown survival backpack
  • Athletic, wiry build

Visual Reference:
Kai Marković

Location: /assets/references/kai/master_reference.png

  • Style 32 Dark-Chibi Noir
  • Red eyes with dark pupils (human, NOT zombie)
  • Confused/determined expression (amnesia!)

Game Role:

  • Primary Protagonist - Main playable character
  • Alpha Hybrid - Can command zombies telepathically
  • Farmer/Builder - Rebuilds civilization from scratch
  • Memory Seeker - Desperate to recover lost identity
  • Sister Savior - Ultimate goal: Rescue Ana from Chernobyl

Personality (Before Amnesia):

  • Protective of Ana (twin bond!)
  • Brave, sometimes reckless
  • Creative problem-solver
  • Loved farming with parents
  • Tomboy energy, hands-on worker
  • Competitive with Ana (friendly rivalry)

Personality (After Amnesia - Game Start):

  • COMPLETELY LOST - doesn't know who she is!
  • Driven by instinct (Twin Bond pull)
  • Slowly rebuilds identity through memories
  • Desperate to understand the emptiness inside
  • Relies on muscle memory (farming, combat)
  • Suspicious of strangers (trauma response)
  • Grows more determined with each memory

Abilities:

  • Alpha Hybrid Power: Control zombies telepathically
    • Command individual zombies
    • Give complex orders (farm, build, defend)
    • Zombie workers become game mechanic
  • Farming Skills: Muscle memory intact!
    • Planting, harvesting, irrigation
    • Animal care, breeding
    • Crop rotation knowledge
  • Combat: Learns as game progresses
    • Scythe proficiency (main weapon)
    • Dodge/roll mechanics
    • Zombie summon in battle
  • Crafting & Building:
    • Tool creation, structure building
    • Recipe memory returns with items
  • Twin Bond (Damaged):
    • Vague directional pull (strengthens with memories!)
    • Emotional flashbacks when finding Ana's items
    • Full restoration at 50/50 memories

Character Arc:

  • Day 7 (Start): Wakes with NO memory, confused, alone
  • Week 1-10: Finds 1-20 memories (fragments of childhood)
    • "Wait... I remember this tree..."
    • "Why do I know how to farm?"
  • Week 11-30: Finds 21-40 memories (remembers Ana's face!)
    • "The girl in the photos... Ana... my sister?!"
    • Twin Bond becomes stronger
  • Week 31-50: Finds 41-49 memories (remembers parents' death)
    • "No... they died protecting us..."
    • Rage toward Giant Troll King
  • Memory 50/50: Full memory restored - EMOTIONAL BREAKDOWN
    • "ANA! I'M COMING FOR YOU!"
    • Twin Bond fully active
  • Endgame: Storms Chernobyl to save Ana
    • Final confrontation
    • Cure discovery
    • True ending unlocked

Voice/Dialogue Style:

  • Early Game (Confused):
    • "Who... who am I?"
    • "This place feels... familiar?"
    • Short, uncertain sentences
  • Mid Game (Determined):
    • "I won't give up. Someone's waiting for me."
    • "These memories... they're mine!"
    • More confident, driven
  • Late Game (Resolved):
    • "Ana, I remember everything! Hold on!"
    • "I'll tear down Chernobyl to find you!"
    • Fierce, protective, unstoppable

2. Ana Marković (Dual Protagonist)

Age: 14 (Kai's twin sister!)
Gender: FEMALE
Role: Dual Protagonist (playable!) / Captive Scientist / Cure Key

Appearance:

  • Light blonde hair (short, practical cut)
  • Blue eyes WITH pupils (friendly NPC style)
  • Style 32 Dark-Chibi Noir aesthetic
  • Scientist aesthetic (lab coat over survival clothes)
  • Research backpack with supplies

Visual Reference:
Ana Marković

Location: /assets/references/ana/master_reference.png

Status in Kai's Story:

  • Missing (kidnapped by Giant Troll King)
  • Alive (held captive in Chernobyl Reactor Level 7)
  • Her 50 belongings scattered across world

Game Role:

  • Dual Protagonist - Playable in "Ana's Story" mode
  • Scientist/Researcher - Working on zombie cure under duress
  • Memory Anchor - Her items trigger Kai's flashbacks
  • EndGame Key - Knowledge needed to stop outbreak

Ana's Story Gameplay:

  • Playable character in "Ana's Story" mode!
  • Start: Prison cell, Day 7
  • Full memory (knows everything!)
  • Must survive, research, plan escape
  • Write 50 diary pages (same ones Kai finds!)
  • Send Twin Bond signals to Kai

3. Gronk (Companion)

Role: Kai's friend, Tamed Troll, Comic Relief, Tank
Species: Alpha Troll (Giant species)
Age: ~200 years old (young for trolls)

Appearance:

  • MASSIVE green troll (3m tall, 300kg)
  • Pink dreadlocks (signature style, 30+ locks)
  • Stretched ear gauges with piercings (5cm diameter)
  • Nose ring (silver, punk aesthetic)
  • Vape always in hand (essential accessory, "Bubble Gum" flavor)
  • Black t-shirt: "TROLL SABBATH" (purple text, metal band reference)
  • Torn baggy black skater pants (distressed, street style)
  • Pink sneakers (size XXXL, custom-made)
  • Green skin with darker muscle definition
  • Long arms, hunched posture

Visual Reference:
Gronk Alpha Troll

Location: /assets/references/gronk/master_reference.png

Game Role:

  • Tank Companion - Absorbs damage, protects Kai
  • Strength Worker - Lifts heavy objects, breaks walls
  • Comic Relief - ADHD energy, funny dialogue
  • Loyal Friend - Saved by Kai, eternal gratitude
  • Fast Travel Mount - Kai can ride on shoulders

Personality:

  • Gentle giant despite terrifying size
  • Loves vaping (various flavors: Bubble Gum, Watermelon, Cotton Candy)
  • Loyal to Kai after being saved from mind control
  • ADHD-coded (short attention span, impulsive, energetic)
  • Obsessed with pink aesthetic (dreadlocks, shoes, vape)
  • Music lover (favorite band: Troll Sabbath)
  • Pacifist unless defending Kai
  • Surprisingly intelligent despite appearance
  • Nostalgic for "old troll ways" (pre-apocalypse raves)

Abilities:

  • Incredible Strength: Lifts boulders (500kg+)
  • Tank/Defender: High HP, absorbs damage for Kai
  • Wall Breaker: Can smash through barriers
  • Earthquake Slam: Special ability (AOE stun)
  • Intimidation: Scares away weak enemies
  • Foraging: Finds rare mushrooms (troll knowledge)

Character Arc:

  • First Meeting: Mind-controlled by Dr. Krnić, attacks Kai
  • Liberation: Kai breaks mind control (Twin Bond power)
  • Gratitude: Swears eternal loyalty
  • Growth: Learns to control strength, becomes gentle
  • Endgame: Helps storm Chernobyl alongside Kai

Voice/Dialogue Style:

  • Deep rumbling voice (gentle tone)
  • "Gronk sorry... Gronk no mean to scare."
  • "Pink is best color! Make Gronk happy!"
  • "Bubble Gum vape... puff ...ahhhh, tasty!"
  • Simple grammar, childlike wonder
  • Refers to self in third person ("Gronk do this!")

Favorite Things:

  • Pink anything (obsessed!)
  • Vaping (bubble gum flavor #1)
  • Troll Sabbath music (plays on old Walkman)
  • Kai (best friend!)
  • Smashing things (when allowed)
  • Rave culture (pre-apocalypse nostalgia)

4. Susi (Dog Companion)

Breed: Dachshund - Brown with darker spots, long body, floppy ears, cute
Abilities:

  • Finds hidden items
  • Warns of danger
  • Loyal companion

5. Dr. Viktor Krnić (Main Antagonist)

Role: Mad scientist villain
Goal: Extract cure from Ana's blood (will kill her)
Controls: Giant Troll King, mutant army
Final Boss: Chernobyl reactor showdown


📊 MASTER ASSET COUNTS

Category Count Status
NPCs & Characters ~200+ From script registry
Livestock Animals ~150 From script registry
Wildlife ~200 From script registry
Monsters & Mutants ~500 From script registry
Bosses 25 From script registry
Crops & Plants ~500 With growth stages
Items & Tools ~2000 Multi-tier materials
Buildings ~300 Farm + Town + Special
Biomes 20 9 Normal + 11 Magical
Environment ~800 Terrain, nature, weather
UI Elements ~200 Buttons, icons, frames
Workstations ~100 Crafting stations
TOTAL ASSETS ~13,500+ Complete production target

🏘️ NPCs & FACTIONS

Status: 166/166 BIOME NPCs DONE! | 🔥 PHASE 1 COMPLETE | Generated: 06.01.2026

NPC Category Count Master Refs Sprites Status Phase
Main Characters 4 4/4 0/4 🔄 Refs Done 🎯 DEMO
Verified NPCs 13 13/13 22/13 🔄 Refs+Sprites (2 NPCs) 🔥 Phase 1
Biome NPCs (20 biomes) 166 166/166 0/166 100% REFS 🔥 Phase 1
Town NPCs ~190 0/190 0/190 Not Started Phase 2
Zombi Skavt (5 stages) 5 0/5 0/5 Not Started Phase 2
Nomad Raiders (12 types) 12 0/12 0/12 Not Started Phase 2
TOTAL NPCs ~390 183/390 22/390 🔄 47% Refs + 6% Sprites Multiple

Main Characters (4)

  1. Kai Marković - Young farmer with pink/green dreadlocks, ear gauges, piercings, katana on back, torn jacket, athletic build, red eyes with pupils
  2. Ana Marković - Kai's twin sister, blonde hair, blue eyes with dark pupils, scientist explorer outfit, research backpack
  3. Gronk Alpha Troll - MASSIVE green troll, pink dreadlocks, ear gauges, nose ring, vape in hand, 'TROLL SABBATH' t-shirt, torn pants, pink sneakers
  4. Susi the Dachshund - Brown with darker spots, long body, floppy ears, cute companion

Verified NPCs (13)

Status: 13/13 COMPLETE - All have master references, 2 have full sprite sets (22 sprites total)

From /references/npcs/ with master_reference.png:


1. Ivan Kovač (Blacksmith)

Ivan Kovač

Location: /assets/references/npcs/ivan_kovac/master_reference.png

Role: Town Blacksmith, Weapon/Tool Smith
Appearance:

  • Muscular build (strong arms from forging)
  • Protective goggles pushed up on forehead
  • Blacksmith apron (soot-covered, leather)
  • Red eyes with pupils (friendly human)
  • Worn work gloves
  • Hammer in hand or at belt

Job:

  • Repairs and crafts metal tools/weapons
  • Upgrades equipment (iron → steel → titanium tiers)
  • Teaches blacksmithing skills
  • Sells metal goods

Personality:

  • Gruff but kind
  • Takes pride in craftsmanship
  • Respects hard workers
  • Dislikes shoddy work

2. Mayor/Župan (Town Administrator)

Mayor

Location: /assets/references/npcs/mayor/master_reference.png

Role: Town Mayor, Authority Figure
Appearance:

  • Serious authoritative demeanor
  • Long green coat with official sash
  • Old tablet computer (pre-outbreak tech)
  • Red eyes with pupils (friendly human)
  • Professional but weathered

Job:

  • Town management and governance
  • Issues building permits
  • Quest giver (town restoration)
  • Political decisions

Personality:

  • Serious but fair
  • Wants to rebuild civilization
  • Pragmatic leader
  • Trusts Kai after proving herself

3. Kustos (Museum Curator)

Kustos

Location: /assets/references/npcs/kustos/master_reference.png

Role: Museum Curator, Historian
Appearance:

  • Wise old scholar (60s-70s)
  • Thick glasses
  • Notebook always in hand
  • Examining artifacts
  • Red eyes with pupils (friendly human)

Job:

  • Museum collection management
  • Artifact identification
  • Historical knowledge
  • Quest giver (collect rare items)

Personality:

  • Knowledge-obsessed
  • Gentle, patient teacher
  • Excited by discoveries
  • Preserves pre-outbreak culture

4. Pek (Baker)

Pek

Location: /assets/references/npcs/pek/master_reference.png

Role: Town Baker, Food Merchant
Appearance:

  • Warm friendly smile
  • Chef's apron (flour-dusted)
  • Baker's hat
  • Holding fresh bread
  • Red eyes with pupils (friendly human)

Job:

  • Bakes bread, pastries, cakes
  • Sells food items
  • Teaches baking recipes
  • Daily breakfast quest

Personality:

  • Cheerful and welcoming
  • Generous with samples
  • Loves feeding people
  • Community-oriented

Dialogue:

  • "Fresh bread, just out of the oven!"
  • "You look hungry! Here, try this!"

5. Šivilja (Tailor)

Šivilja

Location: /assets/references/npcs/sivilja/master_reference.png

Role: Tailor, Clothing Designer
Appearance:

  • Elegant dress (practical but stylish)
  • Measuring tape around neck
  • Scissors in hand
  • Fabric samples
  • Red eyes with pupils (friendly human)

Job:

  • Crafts and repairs clothing
  • Custom outfits (cosmetic upgrades)
  • Armor tailoring
  • Fashion quests

Personality:

  • Artistic and creative
  • Detail-oriented perfectionist
  • Friendly advice giver
  • Appreciates good style

6. Tehnik (Engineer)

Tehnik

Location: /assets/references/npcs/tehnik/master_reference.png

Role: Engineer, Tech Specialist
Appearance:

  • Work coveralls (oil-stained)
  • Tool belt loaded with gadgets
  • Safety goggles
  • Tech gadgets in hands
  • Mechanical enhancements (cybernetic hands)
  • Red eyes with pupils (friendly human)

Job:

  • Repairs advanced technology
  • Crafts automation systems
  • Upgrades farm machinery
  • Tech quest giver

Personality:

  • Logical, analytical
  • Loves tinkering
  • Excited by new tech
  • Problem solver

7. Teacher (Educator)

Teacher

Location: /assets/references/npcs/teacher/master_reference.png

Role: School Teacher, Knowledge Keeper
Appearance:

  • Glasses (reading style)
  • Books in arms (always carrying)
  • Kind patient expression
  • Red eyes with pupils (friendly human)
  • Professional educator clothing

Job:

  • Teaches children (NPC kids)
  • Skill training for Kai
  • Library management
  • Educational quests

Personality:

  • Patient and kind
  • Believes in education's power
  • Nurturing, motherly
  • Encourages learning

8. Priest Jakob (Church)

Priest Jakob

Location: /assets/references/npcs/priest/master_reference.png

Role: Priest, Spiritual Leader
Appearance:

  • Religious robes (simple, worn)
  • Holy book in hand
  • Peaceful expression
  • Ceremonial cross necklace
  • Red eyes with pupils (friendly human)

Job:

  • Church services
  • Weddings, funerals
  • Spiritual guidance
  • Blesses items

Personality:

  • Peaceful, calm
  • Non-judgmental
  • Offers comfort
  • Faith in humanity

9. Miro Pravnik (Lawyer)

Miro Pravnik

Location: /assets/references/npcs/miro_pravnik/master_reference.png

Role: Lawyer, Legal Advisor
Appearance:

  • Older man (50s-60s)
  • Wrinkled brown office suit
  • Rusty briefcase
  • Tired weathered expression
  • Red eyes with pupils (friendly human)
  • Reading glasses

Job:

  • Legal contracts (land ownership)
  • Dispute resolution
  • Official documentation
  • Quest: Legal cases

Personality:

  • Cynical but honest
  • Tired from outbreak
  • Still believes in law
  • Dry humor

Dialogue:

  • "Even now, contracts matter."
  • "Read the fine print, always."

10. Arborist/Gozdar (Tree Planter)

Arborist

Location: /assets/references/npcs/arborist/master_reference.png

Role: Arborist, Environmental Restorer
Appearance:

  • Work clothes (green/brown earth tones)
  • Gardening gloves (dirt-stained)
  • Seed bags at belt
  • Calm patient expression
  • Red eyes with pupils (friendly human)

Job:

  • Plants trees (reforestation)
  • Seed supplier
  • Teaches gardening
  • Environmental quests

Personality:

  • Patient, calm
  • Environmentalist
  • Loves nature
  • Long-term thinker

Dialogue:

  • "A tree planted today feeds tomorrow."
  • "Nature always finds a way."

11. Glavni Smetar (Main Garbage Collector)

Glavni Smetar

Location: /assets/references/npcs/glavni_smetar/master_reference.png

Role: Garbage Collector, Recycler
Appearance:

  • Work uniform (practical, durable)
  • Reflective vest (safety orange)
  • Trash equipment (grabber tool)
  • Weathered hands from work
  • Hardworking expression
  • Red eyes with pupils (friendly human)

Job:

  • Town cleanup
  • Recycling materials
  • Waste management
  • Environmental cleanup quests

Personality:

  • Hardworking, underappreciated
  • Takes pride in cleanliness
  • Resourceful (finds uses for "trash")
  • Community-minded

Dialogue:

  • "Someone's gotta keep this place clean!"
  • "One person's trash..."

12. Electrician (Town Electrician) NEW!

Electrician

Location: /assets/references/npcs/electrician/master_reference.png

Role: Town Electrician, Power Specialist
Employment: 2 Cekini/day
Sprites: 11 COMPLETE (idle×4, walk×4, action×2, portrait×1)
Generated: Jan 10, 2026

Appearance:

  • Dark grey work jumpsuit with reflective orange/yellow strips
  • Blonde streak in short messy dark hair
  • Tool belt loaded with wrenches, wire coils, electrical multimeter(
  • Electrical cable in hand
  • Steel-toe work boots
  • Slight stubble (tired worker)
  • Small ear piercing
  • Red eyes (noir aesthetic)

Job:

  • Generator maintenance (prevents 5% daily breakdown!)
  • Power grid repairs (poles, lines)
  • UV light repairs (basement farming)
  • Electrical system upgrades

Daily Routine:

  • 10 AM: Generator inspection
  • 2 PM: Repairs if needed (with VFX!)

Abilities:

  • Repair generator (restores 100% health)
  • Prevent breakdowns (while employed)
  • Free repairs for all electrical systems
  • Emergency 24/7 service

Personality:

  • Professional but tired
  • Takes job seriously
  • Proud of electrical knowledge
  • Reliable, never late

Dialogue:

  • "Generator's running smooth. No problems here."
  • "Just did my daily inspection. All systems nominal."
  • "Found a loose wire this morning. Fixed it."

13. Zombie Statistician 👔 (Office Zombie) NEW!

Zombie Statistician

Location: /assets/references/npcs/zombie_statistician/master_reference.png

Role: Population Statistician, Data Keeper
Employment: 1 Cekin/day (CHEAPEST!)
Sprites: 11 COMPLETE (idle×4, walk×4, action×2, portrait×1)
Generated: Jan 10, 2026

Appearance:

  • Pale zombie skin (green tint)
  • Thick-rimmed glasses
  • Grey office suit (worn, patches)
  • Loosened tie
  • Clipboard with population statistics (always!)
  • Pen in hand or behind ear
  • Name tag: "Z. STATISTICIAN"
  • Red eyes (noir zombie)
  • Professional undead appearance

Job:

  • Daily population board updates (9 AM sharp!)
  • Tracks living population count
  • Tracks zombie population count
  • Tracks employed workers
  • Maintains accurate statistics

Daily Routine:

  • 9 AM: Walk to population board
  • Update stats with chalk/pen
  • Return to idle position
  • Professional zombie shuffle

Personality:

  • Professional despite undeath
  • Obsessed with accuracy
  • Dedicated to data
  • Unceasingly punctual (9 AM always!)
  • Surprisingly intelligent zombie

Dialogue:

  • "Population count: accurate as always."
  • "The numbers... they must be precise."
  • "32 zombies counted this morning."
  • "Statistics show a 2% increase in workers."
  • "Even in undeath, I serve the data."

Unique Trait:

  • First "friendly" zombie employee
  • Proves zombies can be civilized workers
  • Sets precedent for zombie workforce

Companions

Zombi Skavt - 5 Evolution Stages (Lv 1-20):

  • Base (Lv1-4): Friendly zombie with RED or BLUE bandana, small backpack, red eyes WITH dark pupils, chibi zombie, helpful pose
  • Lantern (Lv5-9): Gains glowing lantern, bandana, backpack, red eyes with pupils, friendly zombie scout
  • Armored (Lv10-14): Light armor plates added, bandana, backpack, lantern, red eyes with pupils, stronger scout
  • Winged (Lv15-19): Small wings for flying/scouting, armor, lantern, bandana, red eyes with pupils, advanced scout
  • Legendary (Lv20): Glowing purple aura, all upgrades, wings, armor, lantern, bandana, red eyes with pupils, ultimate scout

Enemies - Nomad Raiders (12 variants)

4 types × 3 variants each:

Desert Nomads (Medium threat):

  • Warrior: Tan robes, scimitar, turban, desert gear, hostile expression
  • Archer: Tan robes, bow and arrows, turban, desert gear, ranged enemy
  • Brute: Tan robes, heavy club, turban, muscular, desert gear, tank enemy

Frost Bandits (High threat):

  • Warrior: Fur armor, ice axe, frost gear, white/blue palette, aggressive
  • Archer: Fur armor, ice bow, frost gear, white/blue palette, ranged enemy
  • Brute: Heavy fur armor, ice hammer, frost gear, massive build, very aggressive

Jungle Marauders (Very high threat):

  • Warrior: Tribal mask, poison darts, jungle gear, green/brown palette, dangerous
  • Archer: Tribal mask, blowgun, poison darts, jungle gear, stealthy
  • Brute: Tribal mask, massive club, jungle gear, intimidating build, very dangerous

Tech Scavengers (Extreme threat):

  • Warrior: Cyberpunk gear, laser sword, neon-themed, menacing
  • Archer: Cyberpunk gear, laser rifle, neon-themed, high-tech
  • Brute: Heavy cyberpunk armor, plasma cannon, neon-themed, massive tech enemy

Zombies (4 types)

  1. Basic Zombie - Slow shambling, torn clothes, white eyes no pupils, weak enemy
  2. Runner Zombie - Fast aggressive, athletic build, red eyes no pupils, dangerous
  3. Bloater Zombie - Large swollen, about to explode, toxic green, tank enemy
  4. Worker Zombie - Controllable by Kai, basic laborer, white eyes no pupils, friendly when controlled

Species - Trolls

  1. Troll Male Friendly - Similar build to Gronk, gray or blue skin, work clothes, friendly expression, red eyes with pupils, town inhabitant
  2. Troll Female Friendly - Slightly smaller than male, different color palette, town clothing, welcoming expression, red eyes with pupils
  3. Troll Wild Enemy - Hostile variant, ragged clothing, aggressive pose, NO pupils in eyes, enemy variant

Species - Elves & Fairies

Vilinci (Elf) - Specialty crafting, pointed ears, elegant clothes, working on enchantment, magical aura, red eyes with pupils

Vile (Fairy) - Tiny fairy with wings, caring for plants, magical sparkles, instant growth ability, red eyes with pupils

Generic Citizens (6 base templates × 18 biome recolors = 108)

  1. Citizen Male Worker - Laborer clothing, neutral expression, red eyes with pupils, BASE for biome recolors
  2. Citizen Male Merchant - Vest trader outfit, friendly expression, red eyes with pupils, BASE for biome recolors
  3. Citizen Female Farmer - Work dress apron, kind expression, red eyes with pupils, BASE for biome recolors
  4. Citizen Female Shopkeeper - Professional clothing, welcoming expression, red eyes with pupils, BASE for biome recolors
  5. Citizen Child - Simple clothes energetic, playful expression, red eyes with pupils, BASE for biome recolors
  6. Citizen Elder - Simple robes walking stick, wise expression, red eyes with pupils, BASE for biome recolors

🐾 ANIMALS & CREATURES (109 TOTAL! - COMPLETE CATALOG)

Status: 🔄 99/109 Generated (91%) | 🔥 PHASE 1 IN PROGRESS | Updated: Jan 8, 2026 01:56 CET

Missing: 10 creatures (7 Chernobyl Mutants, 2 Wild Animals, 1 Farm Animal)

Category Total Generated Missing Notes
Chernobyl Mutants 10 3/10 7 🔥 Phase 1
Farm Animals 10 9/10 1 🔥 Phase 1
Wild Animals 15 13/15 2 🔥 Phase 1
Dinosaurs 15 14/15 1 Phase 2
Mythical 39 39/39 0 COMPLETE
Bosses 24 24/24 0 COMPLETE

Next Steps:

  • 🔥 Phase 1: Complete Chernobyl Mutants (7 remaining)
  • Phase 2: Start Dinosaurs (15 total)

1. CHERNOBYL MUTANTS (10 species) ☢️

Common Mutants:

  1. Mutant Wolf - Pack hunter, 150 HP, glowing green patches
  2. Giant Rat - Swarms of 10-20, 80 HP, cat-sized!
  3. Mutant Crow - Flying, 3 eyes, 40 HP
  4. Radiation Spider - Dog-sized, poison attacks, 100 HP

Rare Mutants: 5. Two-Headed Dog - Attacks 2 targets, 200 HP, can be tamed! 6. Radioactive Boar - Charge attack, 180 HP, produces rad milk if captured 7. Glowing Deer - Bioluminescent, 120 HP, beautiful drops! 8. Mutant Fish - 3-eyed, catchable, radiation essence drops

Boss-Tier: 9. Mutant Bear - 500 HP, devastating attacks, LEGENDARY drops! 10. Radioactive Cow - 300 HP, CAPTURE for daily rad milk! (10,000g DNA sample!)


2. FARM ANIMALS (10 species) 🐄🐔

Core Livestock:

  1. Chicken - Eggs, feathers | Mutant: Three-Headed Chicken (3× eggs!)
  2. Cow - Milk, beef | Mutant: Extra udders (2× milk!)
  3. Pig - Truffles, ham | Mutant: Giant Pig (rideable!)
  4. Sheep - Wool, milk | Mutant: Fire Sheep (fire wool!)
  5. Horse - Transportation, 35 km/h | Legendary: Undead Horse!

Additional Livestock: 6. Goat - Milk, cheese, 1,000g 7. Duck - Eggs, feathers, water fowl 8. Rabbit - Meat, fur, fast breeders! 9. Donkey - Cargo carrier, 100km range! 10. Llama/Alpaca - Caravan animals (6-animal trains!), wool


3. WILD ANIMALS (15 species) 🦊🐻

Forest Animals:

  1. Wolf - Pack predator, 100 HP, can tame babies!
  2. Bear - Tank, 300 HP, powerful attacks
  3. Wild Boar - Charge attack, 120 HP
  4. Deer - Fast, 80 HP, peaceful
  5. Fox - Quick, 60 HP, sneaky
  6. Squirrel - Tiny, collectible
  7. Badger - Underground, aggressive
  8. Hedgehog - Defensive spines

Mountain/Sky: 9. Eagle - Flying scout, 70 HP 10. Owl - Night hunter, 50 HP 11. Bat - Cave dweller, swarm 12. Lynx - Stealth predator, 90 HP 13. Elk - Large herbivore, 150 HP

Wetland: 14. Frog - Small, catchable 15. Snake - Various types, some venomous


4. DINOSAURS (15 species - Dino Valley) 🦖

Large Carnivores:

  1. T-Rex - BOSS! 1,000 HP, king of dinosaurs!
  2. Spinosaurus - Semi-aquatic, 800 HP
  3. Allosaurus - Pack hunter, 600 HP
  4. Carnotaurus - Fast predator, 500 HP

Medium Carnivores: 5. Velociraptor - Pack, intelligent, 200 HP, tameable! 6. Dilophosaurus - Poison spit, 250 HP 7. Compsognathus - Tiny! Swarms, 30 HP

Herbivores: 8. Triceratops - Tank, 700 HP, charging attacks 9. Stegosaurus - Tail spikes, 600 HP 10. Ankylosaurus - Armored, club tail, 650 HP 11. Brachiosaurus - HUGE! 900 HP, gentle giant 12. Parasaurolophus - Herd animal, 400 HP 13. Pachycephalosaurus - Head-butt attack, 300 HP

Flying: 14. Pterodactyl - Sky hunter, 150 HP, mountable!

Babies: 15. Baby Dinos - Cute versions, tameable! (all species)


5. MYTHICAL CREATURES (39 species) 🐉

MYTHICAL HIGHLANDS (6):

  1. Dragon - Fire/Ice/Storm variants, 800 HP, ULTIMATE mount!
  2. Unicorn - Healing aura, 300 HP, rare!
  3. Pegasus - Flying horse, 250 HP
  4. Griffin - Lion/eagle hybrid, 400 HP
  5. Phoenix - Revives you 1×/day! 300 HP
  6. Yeti - Mountain giant, 500 HP

ENDLESS FOREST CRYPTIDS (3):

  1. Bigfoot - Gentle giant, 400 HP, peaceful
  2. Wendigo - Hostile spirit, 350 HP, night hunter
  3. Werewolf - Full moon only! 300 HP, silver weakness

LOCH NESS & CELTIC (6):

  1. Nessie - BOSS! Lake monster, 900 HP
  2. Kelpie - Water horse, 200 HP, shapeshifter
  3. Selkie - Seal-human, peaceful, trader
  4. Leprechaun - Gold hoarder, 50 HP, trickster
  5. Banshee - Wailing spirit, 150 HP, fear attack
  6. Brownie - House spirit, farm helper

ATLANTIS (4):

  1. Mermaid - Male + Female, 150 HP, underwater
  2. Kraken - BOSS! 1,200 HP, tentacle attacks!
  3. Sea Serpent - 600 HP, ocean predator
  4. Sea Dragon - 700 HP, underwater mount

EGYPTIAN DESERT (4):

  1. Sphinx - BOSS! 800 HP, riddle giver
  2. Mummy - Undead, 200 HP, curse attacks
  3. Giant Scarab - 400 HP, underground
  4. Anubis Guardian - 500 HP, temple protector

WITCH FOREST (4):

  1. Baba Yaga - BOSS! Witch, 700 HP, flying mortar!
  2. Witch - Various types, 150 HP
  3. Black Cat - Familiar, 30 HP, magic
  4. Raven - Magical, 40 HP, scout

MEXICAN CENOTES (2):

  1. Quetzalcoatl - BOSS! Feathered serpent, 850 HP
  2. Axolotl - 6 variants! Tameable, adorable!

AMAZON RAINFOREST (6):

  1. Giant Anaconda - BOSS! 50m long! 900 HP
  2. Jaguar - Apex predator, 250 HP
  3. Piranha - Swarms, 20 HP each
  4. Poison Dart Frog - Tiny, deadly, 10 HP
  5. Sloth - Slow, peaceful, 80 HP
  6. Toucan - Colorful, 40 HP
  7. Capybara - Largest rodent, 100 HP, friendly!

🦎 CHUPACABRA (3 VARIANTS!) - ADDED 06.01.2026:

37. Mexican Chupacabra 🇲🇽

  • Location: Mexican Cenotes biome
  • Appearance: Reptilian, spines on back, red eyes, gray skin
  • HP: 250
  • Attack: Blood drain (life steal!)
  • Behavior: Night hunter, attacks livestock!
  • Drops: Chupacabra Fang, Blood Essence
  • Origin: Original Latin American cryptid

38. Mutant Chupacabra ☢️

  • Location: Chernobyl/Wasteland
  • Appearance: Hairless, glowing eyes, radiation scars, GREEN drool!
  • HP: 300
  • Attack: Blood drain + radiation damage
  • Behavior: Radioactive predator
  • Drops: Radioactive Fang, Mutant DNA
  • Origin: Radiation-mutated variant

39. Cryptid Chupacabra 🌲

  • Location: Endless Forest
  • Appearance: Mystery cryptid, rarely seen, shadowy
  • HP: 280
  • Attack: Stealth blood drain
  • Behavior: Stealth predator, VERY rare spawn (1% chance!)
  • Drops: Pure Blood Essence (LEGENDARY!), Cryptid Fur
  • Origin: Classic cryptozoology version

Total Mythical Creatures: 39 (was 36, +3 Chupacabra!)


6. WORKER CREATURES (6 types) 🧚⚒️

1. Vilinci (Elves)

  • Specialty: Crafting
  • Auto-crafting, enchanting

2. Gnomi (Gnomes)

  • Specialty: Mining
  • Ore detection, garden help

3. Vile (Fairies)

  • Specialty: Plant care
  • Instant growth, blessings

4. Bigfoot/Yeti

  • Specialty: Gathering
  • Forest/Snow operations

5. Golem

  • Specialty: Labor
  • Construction, defense

6. Zmaj (Dragon)

  • Specialty: ULTIMATE
  • Mount, fire breath, treasure finder

📊 CREATURE SUMMARY:

Category Count Tameable? Notes
Chernobyl Mutants 10 Some babies Radioactive, dangerous
Farm Animals 10 Yes Breeding, production
Wild Animals 15 Babies only Natural ecosystem
Dinosaurs 15 Babies only Dino Valley exclusive
Mythical Creatures 39 Some Magical, rare (includes 3 Chupacabra!)
Worker Creatures 6 Yes Farm helpers
Chupacabra Variants 3 NO Blood-drainers, cryptids
TOTAL 109 Varies Complete bestiary!

NOT INCLUDING BOSSES (separate section!)


🏘️ NPCs & FACTIONS

Basic Farm Animals:

  • Cows (3): Normal (Holstein pattern), Brown, Highland (shaggy hair)
  • Sheep (3): Normal (white wool), Black, Merino (extra fluffy)
  • Chickens (3): White, Brown, Rooster
  • Pigs (3): Normal (pink), Spotted, Wild boar variant
  • Horses (3): Brown, White, Black
  • Goats (2): Normal, Angora
  • Ducks (2): White, Mallard
  • Other (6): Goose, Turkey, Farm Rabbit, Llama, Alpaca, Donkey

Mutant/Magic Variants:

  • Golden Cow, Fire Sheep, Ice Sheep, Golden Fleece Sheep
  • Phoenix Chicken, Rainbow Chicken, Three-Headed Chicken
  • Giant Pig (rideable), Undead Horse, Unicorn, Pegasus, Golden Goose

Wildlife (~200 assets)

Forest Animals: Fox (red, arctic), Deer (normal, doe, fawn), Rabbit (wild, arctic), Hedgehog, Squirrel (red, grey), Raccoon, Skunk, Opossum, Beaver, River Otter, Badger, Porcupine, Bears (brown, black, polar), Wolves (grey, white, black), Moose, Elk, Wild Boar

Birds: Owls (barn, great horned, snowy), Eagles (bald, golden), Hawk, Falcon, Crow, Raven, Sparrow, Robin, Bluebird, Cardinal, Woodpecker, Hummingbird, Peacock, Swans (white, black), Pelican, Flamingo, Parrots (green, macaw)

Insects & Small: Butterflies (monarch, blue, yellow), Bees (honey, bumblebee), Dragonfly, Firefly, Ladybug, Grasshopper, Cricket, Caterpillar, Snail, Slug, Worm, Frogs (green, red), Toad, Turtles (box, snapping), Snakes (garden, rattlesnake), Lizard, Gecko

Aquatic: Fish (bass, trout, salmon, tuna, cod, mackerel, carp, catfish, pike, perch, goldfish, koi, clownfish, angelfish, pufferfish, swordfish, golden), Sharks (great white, hammerhead, whale shark), Rays (manta, stingray), Jellyfish (normal, lion's mane), Octopus, Squid, Crabs (red, blue), Lobster, Shrimp, Starfish, Seahorse, Whales (blue, orca), Dolphin, Seal, Walrus, Penguins (emperor, little)


👹 MONSTERS & MUTANTS (~500 assets)

Slimes (12 types)

Green, Blue, Red, Yellow, Purple, Black, White, Rainbow, Metal, Gold, King Slime (BOSS), Queen Slime

Undead

Zombies (8): Farmer, Miner, Villager, Soldier, Knight, Giant, Dog, Crow Skeletons (5): Basic, Warrior, Archer, Mage, King (BOSS) Ghosts (5): Basic, Lantern, Wraith, Banshee, Poltergeist

Humanoid Monsters

Goblins (4): Basic, Warrior, Shaman, Chief Orcs (4): Basic, Warrior, Shaman, Warlord (BOSS) Trolls (4): Forest, Cave, Ice, Fire

Creatures

Spiders (4): Basic, Venomous, Cave, Queen (BOSS) Bats (4): Normal, Vampire, Fire, Giant Elementals (6): Fire, Water, Earth, Air, Ice, Lightning Golems (6): Stone, Iron, Crystal, Wood, Mud, Gold Demons (4): Imp, Fire, Shadow, Lord (BOSS) Dragons (6): Baby, Fire, Ice, Earth, Shadow, Ancient (BOSS)

Mythical

Mimic, Basilisk, Cockatrice, Manticore, Chimera, Hydra, Phoenix, Griffin, Hippogriff, Centaur, Minotaur, Harpy, Siren, Medusa, Cyclops, Kraken (BOSS), Leviathan (BOSS), Werewolf, Vampire, Mummy, Lich, Treant, Will-o-wisp, Mushroom Monster, Plant Monster, Shadow Creature


👑 BOSSES (25 total)

  1. Zombie King
  2. Slime Emperor
  3. Ancient Tree
  4. Elder Dragon
  5. Ice Titan
  6. Lava Lord
  7. Shadow Master
  8. Crystal Guardian
  9. Spider Empress
  10. Kraken
  11. Demon Prince
  12. Lich King
  13. Werewolf Alpha
  14. Vampire Lord
  15. Mummy Pharaoh
  16. Minotaur King
  17. Hydra
  18. Chimera
  19. Giant Troll
  20. Orc Warlord
  21. Goblin King
  22. Elemental Titan
  23. Golem Prime
  24. Ancient Phoenix
  25. Leviathan

🌍 BIOMES & LOCATIONS (20 Total - COMPLETE!)

Status: 20/20 DEFINED! | 🔄 Assets In Progress | 🔥 PHASE 1 PRIORITY

Biome Category Count Design Assets Status Phase
Normal Biomes 9 9/9 🔄 Partial 🔄 Design Done 🔥 Phase 1
Magical Biomes 11 11/11 None 🔄 Design Done Phase 2
TOTAL BIOMES 20 20/20 🔄 Partial 100% Designed Multiple

Production Priority:

  1. 🎯 DEMO: Grassland (Tutorial zone) - CRITICAL
  2. 🔥 Phase 1: Forest, Desert, Swamp
  3. Phase 2: Dino Valley, Mythical Highlands, Mexican Cenotes, Witch Forest
  4. Phase 2: Chernobyl (Final Boss Zone!)

NORMAL BIOMES (9) - 🔥 PHASE 1

1. Grassland (Travnik) - Home base

  • Ground: Lush green grass, Style 32, smooth vector
  • Props: Grass variants, flower patches, small rocks

2. Forest (Gozd) - Dense trees

  • Ground: Dark green grass with moss
  • Props: Moss patches, mushrooms (red/brown), dense bushes, fallen logs

3. Desert - Sandy wasteland

  • Ground: Golden yellow sand
  • Props: Sand dunes, cacti (small/large), brown rocks, bleached skulls

4. Mountain - Rocky peaks

  • Ground: Grey stone
  • Props: Large boulders, sharp rock formations, snow patches

5. Swamp (Močvirje) - Foggy wetlands

  • Ground: Dark brown murky mud
  • Props: Murky water puddles, dead trees, hanging vines, fog effects

6. Snow (Frozen Tundra/Arktika) - Ice and blizzards

  • Ground: Pristine white snow
  • Props: Ice tiles, frozen trees, snowdrifts, icicles

7. Wasteland - Ruins and rubble

  • Ground: Cracked grey earth
  • Props: Rubble piles, scrap metal, broken machinery

8. Tropical (Beach) - Palm trees, coconuts

  • Ground: Light golden beach sand
  • Props: Palm trees, coconuts, seashells, clear blue water

9. Radioactive Zone - Glowing toxic

  • Ground: Sickly green glow
  • Props: Glowing rocks, mutant plants, barrels (toxic waste symbol), toxic puddles

ANOMALOUS BIOMES (9) - Portal-locked

10. Dino Valley - Prehistoric

  • Ground: Ancient green grass
  • Props: Prehistoric cycad trees, large ferns, dinosaur footprints, fossils, cracked eggs

11. Mythical Highlands - Magical

  • Ground: Purple mystic grass
  • Props: Magical trees (glowing leaves), blue crystals, floating rocks with runes, rainbows

12. Endless Forest (WITCH FOREST!) - Cryptids

  • Ground: Dark mysterious grass
  • Props: Ancient massive trees, thick mystery fog, cryptid footprints, hidden trail markers

13. Loch Ness - Scottish highlands

  • Ground: Heather moorland
  • Props: Scottish pine trees, purple heather flowers, dark loch water, castle ruins

14. Catacombs - Underground undead

  • Ground: Ancient stone floor
  • Props: Scattered bones, stone tombs, skulls, dusty urns

15. Egyptian Desert - Pyramids

  • Ground: Golden sand
  • Props: Massive sand dunes, hieroglyph carved stones, golden scarabs, pyramid stone blocks

16. Amazon Rainforest - Piranhas & AXOLOTLS!

  • Ground: Dense jungle undergrowth
  • Props: Massive jungle trees, thick hanging vines, exotic pink flowers, tribal totem poles, piranha-filled rivers, pink axolotls

17. Atlantis - Underwater & AXOLOTLS!

  • Ground: Ocean floor sand
  • Props: Colorful coral reefs, ancient ruins (columns), giant pearls in oysters, flowing seaweed, rising bubble streams, blue glowing axolotls

18. Chernobyl (FINAL ZONE!) - Nuclear

  • Ground: Contaminated grey earth
  • Props: Reactor ruins, abandoned buildings (broken windows), radioactive waste barrels, Soviet propaganda posters (faded), hazmat warning signs

19. Mexican Cenotes 🇲🇽 - Mayan underwater caves

  • Ground: Limestone cave floor, crystal clear water
  • Props: Mayan pyramid (small), temple ruins, stone altars, underground passages, jade deposits, cenote water (pure), axolotls (6 color variants!), stalactites/stalagmites
  • NPCs (8-12): Mayan Priest, Villagers (5), Archaeologists (2), Diver, Cenote Guide, Shaman, Jade Merchant
  • Boss: Quetzalcoatl (flying feathered serpent god!)
  • Features: Crystal clear cenote diving, axolotl sanctuary, Mayan culture, ancient secrets

20. Witch Forest 🧙 - Dark magic forest

  • Ground: Cursed earth, dark grass
  • Props: Witch huts (5), Baba Yaga's Hut (walking on chicken legs!), dark altars (2), hanging cages, cauldron areas, ritual circles, dark herbs (5 types), cursed gems (3), poison mushrooms (6 types)
  • NPCs (6-10): Baba Yaga (BOSS!), Witches (3 types: hostile/neutral), Black Cat (familiar NPC - talks!), Cursed Knight, Lost Child (ghost), Potion Seller, Herbalist
  • Boss: Baba Yaga (flies in mortar, magic attacks!)
  • Special: Baba Yaga's walking chicken-leg hut!, Dark atmosphere, cursed areas, poison swamps, magical fog
  • Reward: Broomstick (magical flight!) from defeating Baba Yaga

🌾 CROPS & PLANTS (~500 assets with growth stages)

Status: 🔄 80/80 HARVESTED COMPLETE | Jan 7, 2026

Basic Crops (80 types) - HARVESTED VERSIONS DONE!

Each crop will have:

  • 1 seed packet ( TODO)
  • 4 growth stages: sprout, growing, maturing, ready ( TODO)
  • 1 harvested product DONE - 80/80!

Grains (6): Wheat, Corn, Rice, Barley, Oats, Rye

Root Vegetables (7): Potato, Carrot, Onion, Garlic, Turnip, Radish, Beet

Fruiting Vegetables (7): Tomato, Pepper, Eggplant, Cucumber, Zucchini, Pumpkin, Squash

Leafy Greens (6): Lettuce, Cabbage, Spinach, Kale, Broccoli, Cauliflower

Berries (7): Strawberry, Blueberry, Raspberry, Blackberry, Grape, Melon, Watermelon

Flowers (8): Sunflower, Tulip, Rose, Lily, Daisy, Lavender, Poppy

Industrial (7): Cotton, Flax, Hemp, Tobacco, Coffee, Tea, Cocoa

Tree Fruits (8): Apple, Orange, Lemon, Peach, Pear, Cherry, Plum, Banana

Tropical (6): Pineapple, Coconut, Mango, Papaya, Kiwi, Avocado

Spices (6): Hop, Ginger, Turmeric, Vanilla, Cinnamon, Black Pepper

Hot Peppers (4): Chili, Jalapeno, Habanero, Ghost Pepper

Herbs (8): Basil, Mint, Oregano, Thyme, Rosemary, Sage, Parsley, Cilantro

Mushrooms (4): Button, Shiitake, Oyster, Truffle

Trees (23/44 done - 52%)

Base Species (11): Oak, Maple, Pine, Birch, Willow, Cherry Blossom, Apple, Orange, Lemon, Palm, Bamboo
Status: 11 Base + 12 Variants = 23 TOTAL | Generated: Jan 7, 2026

Still Needed: 21 seasonal variants (each tree needs 4 seasons total)


⚔️ ITEMS & TOOLS (~2000 assets)

Tools (9 types × 9 materials = 81)

Types: Axe, Pickaxe, Hoe, Shovel, Scythe, Hammer, Sickle, Saw, Chisel Materials: Wood, Stone, Copper, Iron, Steel, Gold, Diamond, Mythril, Adamantine

Weapons (10 types × 9 materials = 90)

Types: Sword, Dagger, Spear, Battle Axe, Mace, War Hammer, Bow, Crossbow, Staff, Wand Materials: Wood, Stone, Copper, Iron, Steel, Gold, Diamond, Mythril, Adamantine

Armor (6 pieces × 7 materials = 42)

Pieces: Helmet, Chestplate, Leggings, Boots, Gloves, Shield Materials: Leather, Chainmail, Iron, Steel, Gold, Diamond, Dragon

Arrows (10 types)

Normal, Fire, Ice, Lightning, Poison, Explosive, Healing, Silver, Gold, Diamond

Potions (19 types)

Health (Small/Medium/Large), Mana (Small/Medium/Large), Stamina, Speed, Strength, Defense, Invisibility, Fire Resistance, Cold Resistance, Poison Cure, Regeneration, Luck, Night Vision, Water Breathing, Slow Fall

Gems & Minerals (12 types × 2 = 24)

Ruby, Emerald, Sapphire, Diamond, Amethyst, Topaz, Opal, Pearl, Jade, Onyx, Quartz, Obsidian (Each as gem + ore)

Metals (8 types × 2 = 16)

Copper, Iron, Gold, Silver, Platinum, Mythril, Adamantine, Titanium (Each as ore + bar)

Food (29 prepared items)

Bread, Cheese, Butter, Milk, Egg, Bacon, Sausage, Apple Pie, Cherry Pie, Pumpkin Pie, Fish Cooked, Meat Cooked, Salad, Soup, Stew, Sandwich, Pizza, Cake, Cookie, Strawberry Jam, Blueberry Jam, Red Wine, White Wine, Beer, Juice, Honey, Sugar, Flour, Salt, Pepper, Oil

Crafting Materials (26 types)

Wood Plank, Wood Stick, Stone Brick, Clay, Glass, Leather, Cloth, Rope, String, Nail, Screw, Gear, Spring, Chain, Feather, Bone, Horn, Fur, Scale, Slime Gel, Ectoplasm, Magic Dust, Fairy Dust, Dragon Scale, Unicorn Hair, Phoenix Feather


🏛️ BUILDINGS & STRUCTURES (~300 assets)

Status: 🔄 6 Farm Buildings Complete | Jan 7, 2026

Farm Buildings (11) - 6/11 MASTER REFERENCES DONE!

COMPLETED: Farmhouse (gothic cottage), Barn (weathered red), Silo (rusted metal), Shed (dark wood), Well (stone with bucket), Windmill (broken blades)

Production Buildings (9)

Blacksmith, Carpenter Shop, Tailor Shop, Bakery, Butcher, Brewery, Winery, Apothecary, Jewelry Shop

Town Buildings (15)

House (Small/Medium/Large), Inn, Tavern, General Store, Town Hall, Church, School, Library, Museum, Hospital, Bank, Barracks, Watchtower

Decorative (10)

Well (Stone/Wood), Fountain, Hero Statue, Goddess Statue, Gazebo, Bridge (Wood/Stone), Dock, Lighthouse

Fences & Gates (6)

Wooden Fence, Stone Wall, Iron Fence, Hedge Fence, Wooden Gate, Iron Gate

Storage (6)

Wooden Chest, Iron Chest, Gold Chest, Barrel, Crate, Cabinet


🌲 ENVIRONMENT & TERRAIN (~800 assets)

Ground Tiles (16)

Grass (light, dark, dry, snow), Dirt (path, tilled), Stone path, Cobblestone, Sand, Gravel, Mud, Snow, Ice, Water (shallow, deep), Lava

Nature Objects (13)

Rocks (small, medium, large, moss), Fallen log, Old stump, Bushes (green, berry, flower), Tall grass, Reeds, Cattails, Lily pad, Coral, Seaweed

Flowers (8 colors)

Red, Blue, Yellow, Purple, White, Pink, Orange, Mixed patch

Mushrooms (6 types)

Red (spotted), Brown (edible), Blue (magic), Purple (poisonous), Glowing (bioluminescent), Giant

Cave Elements (6)

Stalactite, Stalagmite, Blue Crystal, Red Crystal, Green Crystal, Cave Moss (glowing)

Weather/Sky (10)

White Cloud, Rain Cloud, Storm Cloud, Rainbow, Sun, Full Moon, Crescent Moon, Stars


👔 CLOTHING & ARMOR (~100 assets)

Status: 6 Worker Clothing Complete | Jan 7, 2026

Worker Clothing (6) - MASTER REFERENCES DONE!

COMPLETED:

  • Farmer shirt (torn, patched, gothic)
  • Farmer pants (weathered, holes)
  • Work boots (muddy, heavy)
  • Straw hat (worn, dark)
  • Leather gloves (stitched)
  • Work apron (stained, pockets)

TODO:

  • Armor sets (light, medium, heavy)
  • Weather-specific clothing
  • Biome-specific outfits
  • Accessories (scarves, belts, badges)

🖥️ UI ELEMENTS (~200 assets)

Buttons (12)

Play, Pause, Stop, Menu, Settings, Close, Confirm, Cancel, Arrow (Left/Right/Up/Down)

Icons (12)

Health (red heart), Mana (blue orb), Stamina (lightning), Gold (coin stack), Inventory (bag), Map (scroll), Quest (exclamation), Achievement (star), Mail (envelope), Settings (gear), Save (floppy), Load (folder)

Status Effects (6)

Poison (green skull), Burn (flames), Freeze (snowflake), Stun (stars), Buff (arrow up), Debuff (arrow down)

Frames & Panels (5)

Frame (Wood/Stone/Gold), Panel (Wood/Parchment)

Cursors (6)

Normal (pointer), Interact (hand), Attack (sword), Dig (shovel), Plant (seed), Water (droplet)


🎨 ART STYLE & VISUAL IDENTITY

Status: LOCKED & APPROVED | 🔥 CRITICAL FOR ALL ASSETS

📐 MASTER STYLE: "Style 32 (Dark-Chibi Noir)"

Official Style Name: Dark-Chibi Noir
Style Code: Style 32
Influence: Gothic + Chibi + Post-Apocalyptic + Punk
Lock Date: 30.12.2025
Status: 100% LOCKED - NO CHANGES ALLOWED!


🎯 CORE STYLE ELEMENTS (From Master References)

Analyzed from uploaded reference + 18 generated master references

1. CHARACTER PROPORTIONS (Chibi)

  • Head-to-body ratio: 1:1.5 to 1:2 (large head, small body)
  • Body: Short, stubby limbs (2-3 head heights total)
  • Eyes: HUGE, expressive (1/3 of face!)
  • Hands/Feet: Small, simplified (3-4 fingers visible)
  • Overall: Cute but DARK aesthetic

Reference: Ana character shows perfect chibi proportions!

2. LINE ART & OUTLINING

  • Outline thickness: 3-4px black outlines (THICK!)
  • Line quality: Clean vector-style lines (smooth, no rough edges)
  • Line color: Pure black (#000000)
  • Interior lines: 1-2px for details (thinner than outline)
  • Consistency: ALL characters must have same line weight

3. COLOR PALETTE (Gothic + Noir)

Primary Colors:

  • Dark blues: #2C3E50, #34495E (clothing, shadows)
  • Grays: #7F8C8D, #95A5A6 (metals, stone)
  • Deep reds: #C0392B, #E74C3C (eyes, accents!)
  • Muted greens: #27AE60, #16A085 (nature, hair)
  • Blacks: #2C2C2C, #1C1C1C (outlines, shadows)

Gothic Elements:

  • Purple accents: #8E44AD, #9B59B6 (magic, special items)
  • Blood red: #8B0000 (danger, horror elements)
  • Bone white: #F5F5DC (skulls, undead)
  • Midnight black: #0A0A0A (night scenes, void)

Lighting Style:

  • High contrast (dark shadows + bright highlights)
  • Rim lighting (light edge around characters)
  • Dramatic lighting (from above or side, not flat)

4. EYE STYLE (CRITICAL!)

Human/Friendly NPCs:

  • Red eyes with DARK PUPILS (Kai, Ana, NPCs)
  • Pupils visible and centered
  • White sclera (eye whites)
  • Highlights in eyes (2-3 white dots)
  • Expression: Friendly, alive, human

Zombies/Enemies:

  • White eyes NO pupils (pure white or yellow)
  • OR Red eyes NO pupils (hostile zombies)
  • No highlights (dead, soulless look)
  • Expression: Empty, dead, hostile

Controlled Zombies:

  • Eyes CHANGE when controlled: White → Red WITH pupils!
  • Visual feedback for player!

5. CLOTHING & TEXTURE

Post-Apocalyptic Details:

  • TORN CLOTHING: Rips, holes, patches visible
  • WEATHERED: Dirt stains, wear marks
  • PRACTICAL: Backpacks, pockets, utility
  • PUNK ELEMENTS: Piercings, gauges, patches

Gothic Details:

  • Stitches: Visible on patches (Frankenstein-style)
  • Straps & Buckles: Leather, metal clasps
  • Crosses & Symbols: Subtle gothic iconography
  • Cloaks & Hoods: Dramatic flowing fabric

Texture Style:

  • Cell-shaded (flat colors with sharp shadow edges)
  • NO gradients (or very minimal)
  • Patterns: Hatching for shadows, NOT soft gradients

6. FACIAL FEATURES (Gothic-Punk)

Piercings & Modifications:

  • Ear gauges (Kai, Gronk - signature!)
  • Facial piercings (eyebrow, nose, lip)
  • Tattoos (optional, minimal)

Hair Styles:

  • Dreadlocks (Kai, Gronk - chunky, stylized!)
  • Messy/Spiked (post-apocalyptic, not perfect)
  • Unnatural colors OK! (green, pink, purple)

Expression:

  • Exaggerated anime-style emotions
  • Large mouth (1/4 of face when open)
  • Eyebrows expressive (thick, dramatic)

7. BACKGROUND & ENVIRONMENT

Biome Aesthetic:

  • Dark atmosphere (low light, shadows everywhere)
  • Decay & Ruins (broken buildings, overgrown)
  • Muted colors (desaturated compared to characters)
  • Depth: 3 layers (foreground, mid, background)

Gothic Architecture:

  • Pointed arches (churches, castles)
  • Crumbling stone (weathered, ancient)
  • Overgrown (vines, moss, nature reclaiming)
  • Tombstones & Crosses (graveyard aesthetic)

8. SPECIAL EFFECTS

Magic/Energy:

  • Glowing effects: Purple, blue, green auras
  • Particle effects: Sparkles, dust motes
  • Fire: Stylized, cartoon flames (NOT realistic)

Blood/Gore:

  • Stylized blood: Dark red, NOT realistic
  • Minimal gore: Suggest violence, don't show graphic detail
  • 16+ Rating: Dark but not gratuitous

📸 GENERATED MASTER REFERENCES (246 TOTAL PNG FILES! 🔥)

Status: 246 reference images generated across all categories!

Last Count: 06.01.2026 22:14 CET


📊 BREAKDOWN BY CATEGORY:

Category Count Location Status
Biome NPCs (Total) 166 assets/references/npcs/[biome]/ 100% Complete!
Wild Animals 13 assets/references/creatures/wild_animals/ 🔄 87% (13/15)
Farm Animals 6 assets/references/creatures/farm_animals/ 🔄 60% (6/10)
Chernobyl Mutants 3 assets/references/creatures/chernobyl_mutants/ 🔄 30% (3/10)
Nomad Raiders 8 assets/references/enemies/nomad_raiders/ 🔄 67% (8/12)
Zombies 2 assets/references/enemies/zombies/ 🔄 50% (2/4)
Main Characters 3 assets/references/main_characters/ 75% (3/4)
Companions 4 assets/references/companions/ 100% (4/4)
Species 6 assets/references/species/ 100% (6/6)
Trees 11 assets/references/trees/ 🔄 Partial
Buildings 8 assets/references/buildings/ 🔄 Partial
Approved NPCs 11 assets/references/npcs/npc_style_approved/ 11/11
Bugs 2 assets/references/bugs/ 2 bugs
OTHER 3 Root directory Misc
TOTAL PNG FILES 246 Full assets/references/ tree 🔥 MASSIVE!

🏘️ BIOME NPC BREAKDOWN (166 total!):

Biome NPCs Generated Status
Atlantis 17 Complete
Loch Ness 15 Complete
Mythical Highlands 12 Complete
Egyptian Desert 12 Complete
Amazon Rainforest 12 Complete
Tropical 10 Complete
Mexican Cenotes 10 Complete
Witch Forest 8 Complete
Dino Valley 8 Complete
Desert 8 Complete
Chernobyl 8 Complete
Grassland 7 Complete
Mountain 6 Complete
Forest 6 Complete
Catacombs 6 Complete
Snow/Arctic 5 Complete
Endless Forest 5 Complete
Wasteland 4 Complete
Swamp 4 Complete
Radioactive 3 Complete
TOTAL BIOME NPCs 166 100% DONE!

MAIN CHARACTERS (3/4 - 75%):

  1. Kai Marković (assets/references/main_characters/kai/master_reference.png) - FOUND! 🎉
  2. Ana Marković (assets/references/main_characters/ana/) - 2 files
  3. Gronk Alpha Troll (assets/references/main_characters/gronk/) - 2 files
  4. Susi (promoted to main!) - Is in companions!

Status: Main 3 characters DONE!


VERIFIED NPCs (13/13 - 100%):

  1. Ivan Kovač (Blacksmith) - npcs/ivan_kovac/
  2. Mayor/Župan - npcs/mayor/
  3. Kustos (Museum) - npcs/kustos/
  4. Pek (Baker) - npcs/pek/
  5. Šivilja (Tailor) - npcs/sivilja/
  6. Tehnik (Engineer) - npcs/tehnik/
  7. Teacher - npcs/teacher/
  8. Priest Jakob - npcs/priest/
  9. Miro Pravnik (Lawyer) - npcs/miro_pravnik/
  10. Arborist/Gozdar - npcs/arborist/
  11. Glavni Smetar - npcs/glavni_smetar/
  12. Electrician - npcs/electrician/ - 11 SPRITES Jan 10, 2026
  13. Zombie Statistician 👔 - npcs/zombie_statistician/ - 11 SPRITES Jan 10, 2026

Status: ALL verified NPCs generated + 2 with FULL sprite sets!


🎉 INCREDIBLE PROGRESS!

246 PNG FILES = 246 MASTER REFERENCES!

This is 1.8% of total 13,500 target BUT represents:

  • 100% of ALL 166 Biome NPCs! (MASSIVE!)
  • 11/11 Core NPCs (100%)
  • 22/109 Creatures (20%)
  • Trees, buildings, species started!

Estimated Value: 246 images × $0.012 = ~$2.95 generated!
Google Quota Used: 246 of daily 1000 limit


🖌️ GOTHIC STYLE ENHANCEMENTS (Optional Layer)

When to Use Gothic Elements:

  1. Witch Forest Biome:

    • Baba Yaga's hut (walking on chicken legs!)
    • Dark altars, ritual circles
    • Cursed gems, poison mushrooms
    • Black cats, ravens (familiars)
  2. Catacombs Biome:

    • Skulls, bones, tombs
    • Gothic arches, crumbling stone
    • Candlelight, lanterns
    • Mummies, ancient undead
  3. Chernobyl (Final Zone):

    • Soviet gothic architecture
    • Abandoned reactor (industrial gothic)
    • Hazmat suits (modern horror)
    • Radiation glow (green eerie light)
  4. Bosses:

    • Giant Troll King (gothic armor, dark crown)
    • Baba Yaga (flying mortar, witch aesthetic)
    • Dr. Krnić (mad scientist, gothic lab)

Gothic Textures to Add:

  • Stone carvings (gargoyles, faces)
  • Wrought iron (fences, gates)
  • Stained glass (broken, colorful)
  • Candlelight (flickering, warm)
  • Cobwebs (corners, abandoned areas)

🎮 STYLE CONSISTENCY RULES

MANDATORY for ALL assets:

  1. Thick black outlines (3-4px)
  2. Chibi proportions (1:1.5 to 1:2)
  3. Red eyes with pupils (friendly) OR White/Red eyes no pupils (enemies)
  4. Cell-shaded coloring (flat with hard shadows)
  5. Dark-Chibi Noir palette (muted, gothic colors)
  6. Post-apocalyptic details (torn clothes, wear, dirt)
  7. Gothic accents (when appropriate for biome/character)
  8. 512x512px PNG with alpha transparency
  9. Front-facing for master references
  10. Centered with 10px margin

FORBIDDEN:

  • Realistic art style (NO photorealism!)
  • Soft gradients (keep sharp shadows!)
  • Thin outlines (must be THICK!)
  • Bright pastel colors (keep it DARK!)
  • Perfect/clean characters (must show wear!)

📋 GENERATION PROMPT TEMPLATE

For NPCs:

[Character Name], [role], Style 32 Dark-Chibi Noir, 
chibi proportions, thick black outlines, red eyes with dark pupils,
post-apocalyptic clothing (torn, weathered), 
[specific details: piercings, hair, outfit],
gothic accents, dark atmosphere,
512x512px PNG, front-facing, alpha transparency

For Enemies:

[Enemy Name], Style 32 Dark-Chibi Noir,
chibi proportions, thick black outlines, white eyes NO pupils,
hostile pose, [specific features],
dark colors, gothic horror elements,
512x512px PNG, front-facing, alpha transparency

Status: Style guide LOCKED and MANDATORY for all future assets!


⚒️ WORKSTATIONS (~100 assets)

Anvil, Forge, Furnace, Kiln, Loom, Spinning Wheel, Workbench, Crafting Table, Alchemy Table, Enchanting Table, Cooking Pot, Oven, Wine Press, Oil Press, Flour Mill, Sawmill, Tanning Rack, Drying Rack, Fermenter, Distiller, Beehive, Butter Churn, Cheese Press, Seed Maker, Recycler


📊 PRODUCTION SUMMARY

Last Updated: 06.01.2026 22:50 CET

📈 OVERALL PROGRESS (Updated Jan 8, 04:00 CET)

Category Total Complete In Progress Not Started % Done
Master References 13,500 ~246 0 ~13,254 1.8%
NPCs 388 181 0 207 46.6%
Creatures 109 99 0 10 90.8%
Bosses 24 0 0 24 0%
Biomes (Design) 20 20 0 0 100%
Biomes (Assets) 20 0 0 20 0%
Character Animations 52 52 0 0 100%
Demo Assets 292 157 0 135 54%
Sprites (All Phases) ~50,000 ~300 0 ~49,700 0.6%

🎉 CHARACTER ANIMATIONS COMPLETE! (Jan 8, 2026)

  • Kai: 20/20 frames (idle, walk, dig, swing)
  • Ana: 10/10 frames (idle, walk)
  • Gronk: 10/10 frames (idle, walk)
  • Susi: 12/12 frames (idle, run, bark)

Note: Master References include duplicates (_nobg versions). Will be cleaned tomorrow to ~120-130 unique files.


⚙️ GAME SYSTEMS & MECHANICS

Total Systems: 174 (Massive!)
Latest Update: Jan 10, 2026 - Week 1 Systems Complete
Location: /src/systems/


🎯 WEEK 1 SYSTEMS (NEW - Jan 10, 2026)

System Status Lines Phase Description
ResourceLogisticsSystem DONE 351 🔥 Phase 1 Auto-pickup, storage, depots, UI, VFX
CityManagementSystem DONE 552 🔥 Phase 1 Population tracking, Zombie Statistician NPC
BuildingUpgradeSystem DONE 705 🔥 Phase 1 Generator, Electrician NPC, power grid

TOTAL: 1,608 lines coded (Jan 10, 2026)


<EFBFBD> FARMING SYSTEMS (15)

System Status Description
FarmingSystem.js Core farming mechanics
MicroFarmSystem.js 8x8 starter farm
MicroFarmExpansionSystem.js Farm growth mechanics
FarmAutomationSystem.js Automated farming
CropGrowthSeasonSystem.js Seasonal crop cycles
PerennialCropSystem.js Long-term crops
AnimalsSeedsSystem.js Animal/seed management
BugCatchingSystem.js Insect collection
FishingSystem.js Fishing mechanics
CookingSystem.js Food preparation
MesojedkeSystem.js Carnivorous plants
SlimesDogsSystem.js Pet slimes/dogs
AnimalBreedingSystem.js Animal reproduction
BreedingSystem.js Breeding mechanics
BreedingUISystem.js Breeding interface

👥 NPC & DIALOGUE SYSTEMS (12)

System Status Description
NPCPopulationSystem.js NPC spawning/management
NPCSpawner.js Dynamic NPC spawning
NPCShopSystem.js NPC merchant system
NPCPrivacySystem.js NPC privacy mechanics
NPCSettlementSystem.js NPC town building
DialogueSystem.js Conversation system
GrokCharacterSystem.js Gronk companion AI
NomadRaiderAI.js Enemy NPC behavior
ZombieCommunicationSystem.js Talk to zombies!
ZombieWorkerSystem.js Zombie labor force
SmartZombieSystem.js Intelligent zombies
ZombieSystem.js Core zombie mechanics

⚔️ COMBAT & DEFENSE SYSTEMS (10)

System Status Description
DefenseSystem.js Base defense
BossBattlesSystem.js Boss fights
BossArenaSystem.js Arena mechanics
GiantTrollKingBoss.js Final boss AI
HordeWaveSystem.js Wave defense
FarmRaidSystem.js Farm attacks
HybridAbilitySystem.js Special abilities
HybridSkillSystem.js Skill tree
SkillTreeSystem.js Progression tree
MagicSystem.js Magic mechanics

🗺️ WORLD & BIOME SYSTEMS (15)

System Status Description
BiomeSystem.js 20 biome generator
ChunkManager.js Chunk loading (500x500 world)
TerrainSystem.js Terrain generation
Flat2DTerrainSystem.js 2D flat terrain
TransitionSystem.js Biome transitions
RiverSystem.js River generation
LakeSystem.js Lake generation
OceanSystem.js Ocean mechanics
StructureSystem.js World structures
StructureInteractionSystem.js Structure use
PyramidSystem.js Pyramid dungeons
PortalNetworkSystem.js Fast travel
PortalRepairSystem.js Portal fixing
MiningDungeonsSystem.js Procedural mines
FogOfWarSystem.js Map exploration

🏙️ TOWN & BUILDING SYSTEMS (18)

System Status Description
BuildingSystem.js Building placement
BuildSystem.js Construction mechanics
BuildingRestorationSystem.js Ruin restoration
BuildingVisualsSystem.js Building graphics
TownRestorationSystem.js Town rebuilding
TownRestorationLogic.js Restoration logic
TownGrowthSystem.js Town expansion
CityGratitudeSystem.js Citizen happiness
ElectionSystem.js Politics/voting
ChurchSystem.js Church mechanics
BarberShopSystem.js Haircuts!
BakeryShopSystem.js Bakery shop
LawyerOfficeSystem.js Legal system
MuseumEvolutionSystem.js Museum growth
SchoolBuffSystem.js Education bonuses
WorkstationSystem.js Crafting stations
CraftingTablesSystem.js Crafting UI
ExpansionSystem.js Territory expansion

💰 ECONOMY & TRADING SYSTEMS (10)

System Status Description
DrugEconomySystem.js Drug trade mechanics
ZombieEconomySystem.js Zombie currency
MintingSystem.js NFT/crypto mechanics
GemDropSystem.js Gem collection
CourierSystem.js Package delivery
ShopSystem (NPCShopSystem) NPC shops
LootSystem.js Loot drops
CollectionSystem.js Item collecting
AlbumCollectionSystem.js Album/cards
RecipeSystem.js Recipe discovery

📦 INVENTORY & CRAFTING SYSTEMS (8)

System Status Description
InventorySystem.js Player inventory
InventorySystemExpanded.js Extended inventory
FullInventoryUI.js Full UI (24 slots)
CraftingSystem.js Item crafting
CraftingTiersSystem.js Craft progression
ToolSystem.js Tool management
MagicEnchantingSystem.js Item enchanting
StarterChestSystem.js Starting items

🎯 QUEST & STORY SYSTEMS (10)

System Status Description
QuestSystem.js Quest mechanics
QuestSystemExpanded.js Extended quests
StoryQuestSystem.js Main story
MainQuestAnaSystem.js Ana rescue quest
AnaClueSystem.js Ana's 50 items
LandmarkQuestSystem.js Exploration quests
TwinBondSystem.js Twin telepathy
TwinBondUISystem.js Bond UI
ProgressionSystem.js Player progression
LegacySystem.js Legacy mechanics

🌦️ WEATHER &ENVIRONMENT SYSTEMS (8)

System Status Description
WeatherSystem.js Weather effects
MasterWeatherSystem.js Advanced weather
WeatherEnhancementsSystem.js Enhanced effects
BiomeMusicSystem.js Biome soundtracks
DynamicEnvironmentAudio.js Ambient sounds
WindFoliageSystem.js Wind + foliage
WaterPhysicsSystem.js Water mechanics
WaterRipplesSystem.js Water ripples

🎨 VISUAL & PARTICLE SYSTEMS (10)

System Status Description
LightingSystem.js Day/night lighting
ParticleEffects.js Particle system
ParticleEnhancementsSystem.js Enhanced particles
VFXSystem.js Visual effects
VisualEffectsSystem.js Effect library
VisualEnhancementSystem.js Graphics polish
UIPolishSystem.js UI effects
UIGraphicsSystem.js UI rendering
ParallaxSystem.js Parallax backgrounds
CameraSystem.js Camera controls

🔊 AUDIO SYSTEMS (7)

System Status Description
SoundManager.js Audio manager
AudioLoader.js Audio file loading
AudioTriggerSystem.js Event sounds
VoiceoverSystem.js Voice acting
CinematicVoiceSystem.js Cutscene voices
VisualSoundCueSystem.js Deaf accessibility
LocalizationSystem.js Language support

ACCESSIBILITY SYSTEMS (7)

System Status Description
AccessibilitySystem.js Master accessibility
ADHDAutismSupportSystem.js ADHD/Autism support
DyslexiaSupportSystem.js Dyslexia tools
MotorAccessibilitySystem.js Motor support
ScreenReaderSystem.js Screen reader
InputRemappingSystem.js Custom controls
VisualSoundCueSystem.js Visual audio cues

👨‍👩‍👧 SOCIAL & FAMILY SYSTEMS (6)

System Status Description
MarriageRomanceSystem.js Marriage system
ChildrenFamilySystem.js Children mechanics
GenerationalGameplaySystem.js Multi-generation
CharacterCustomizationSystem.js Character editor
MultiplayerSystem.js Multiplayer
MultiplayerSocialSystem.js Social features

🚂 TRANSPORT & MOUNT SYSTEMS (4)

System Status Description
TransportSystem.js Transportation
VehicleSystem.js Vehicles
MountSystem.js Animal mounts
ScooterRepairSystem.js Scooter fixing

⛏️ MINING & AUTOMATION SYSTEMS (5)

System Status Description
MiningSystem.js Mining mechanics
MiningDungeonsSystem.js Procedural mines
ZombieMinerAutomationSystem.js Zombie miners
AutomationSystem.js General automation
AutomationTierSystem.js Automation tiers
WorkerCreaturesSystem.js Worker AI

💾 SAVE & MANAGEMENT SYSTEMS (6)

System Status Description
SaveSystem.js Save/load
SaveManager.js Save management
SaveSystemExpansion.js Extended saves
PlaytimeTrackerSystem.js Playtime stats
LeaderboardSystem.js Online leaderboards
SteamIntegrationSystem.js Steam achievements

🎮 UI & INPUT SYSTEMS (8)

System Status Description
TutorialSystem.js Tutorial popups
CentralPopupSystem.js Notification system
StatsSystem.js Player stats
UnifiedStatsPanel.js Debug stats
InteractionSystem.js Interaction prompts
TimeSystem.js In-game clock
SleepSystem.js Sleep mechanics
StaminaSystem.js Energy system

🎯 SPECIAL MECHANICS (12)

System Status Description
MapRevealSystem.js Map discovery
PathfindingSystem.js AI pathfinding
WorldEventSystem.js Random events
AchievementTriggers.js Achievements
GraveSystem.js Death/graves
BlueprintSystem.js Building blueprints
ZombieScoutLevelingSystem.js Scout progression
ZombieScoutSkills.js Scout abilities
BiomeEnemySystem.js Biome enemies
MasterGameSystemsManager.js System orchestration
TechnicalPerformanceSystem.js Performance monitoring
PlatformSupportSystem.js Cross-platform

🎬 ANTIGRAVITY ENGINE (1)

System Status Description
Antigravity.js Core game engine integration

📊 SYSTEMS SUMMARY

Total Systems: 174
Status Distribution:

  • Implemented: 174 (100%)
  • Week 1 NEW: 3 systems (1,608 lines)
  • Total Code: ~250,000+ lines estimated

Category Breakdown:

  • 🌾 Farming: 15
  • 👥 NPCs: 12
  • ⚔️ Combat: 10
  • 🗺️ World: 15
  • 🏙️ Town: 18
  • 💰 Economy: 10
  • 📦 Inventory: 8
  • 🎯 Quest: 10
  • 🌦️ Weather: 8
  • 🎨 Visual: 10
  • 🔊 Audio: 7
  • Accessibility: 7
  • 👨‍👩‍👧 Social: 6
  • 🚂 Transport: 4
  • ⛏️ Mining: 5
  • 💾 Save: 6
  • 🎮 UI/Input: 8
  • 🎯 Special: 12
  • 🎬 Engine: 1

This is a MASSIVE game! 🎆


🛠️ TECHNOLOGIES & TOOLS

CONFIRMED TECHNOLOGIES

Technology Purpose Status
Phaser 3 Game Engine Implemented
JavaScript Core Language In Use
Tiled Map Editor In Use
Google Imagen 3 Asset Generation Active (Quota: 1000/day)
ComfyUI Image Processing Ready (Local)
Edge TTS Voice Generation Ready
Python Automation Scripts In Use
Flask Asset Manager Backend Implemented
Electron Desktop App Implemented

🎨 ART & AUDIO PIPELINE

Tool/Process Purpose Status
Style 32 (Dark-Chibi Noir) Master Art Style Locked
Master Reference Pipeline Character consistency Active
Dialogue Portrait Automation Auto-crop portraits Done (Python)
Background Removal Transparency processing Ready
Asset Manager App Asset organization v1.0 Complete
Placeholder Audio Sound FX placeholder Python script ready
Localized TTS Multi-language voice Edge TTS ready

🎯 PHASE BREAKDOWN

🎯 DEMO PHASE (Kickstarter Demo - Vertical Slice)

Target: Showcase core gameplay loop + emotional story hook
Duration: 10-15 minutes of gameplay
Goal: Convince backers this game is REAL and AMAZING!


🎬 DEMO FLOW (Step-by-Step)

1. OPENING SCENE (30 seconds)

  • Kai wakes up in ruined basement (amnesia!)
  • Finds ID card: "Kai Marković, Age: 14"
  • Sees blood on wall, feels headache
  • "I don't remember anything... but I need to survive."

2. TUTORIAL: ZOMBIE CONTROL (2-3 minutes)

CORE MECHANIC SHOWCASE:

  • 🎯 Step 1: Meet first zombie (Basic Zombie, wandering)
  • 🎯 Step 2: Press [E] to "Control" zombie (Alpha Hybrid power!)
  • 🎯 Step 3: Zombie eyes change (white → red with pupils = controlled!)
  • 🎯 Step 4: Give first command: "DIG" on soil patch
  • 🎯 Step 5: Zombie digs slowly, finds buried item (Ana's bracelet!)
  • 🎯 Step 6: "This feels... familiar. But I can't remember why."

ASSETS NEEDED:

  • Kai (idle, walk) - 10 sprites
  • Basic Zombie (idle, walk, dig) - 15 sprites 🔴
  • Soil patch tile + dug version - 2 assets 🔴
  • Ana's bracelet (item sprite) - 1 asset 🔴

3. FIRST MEMORY FLASHBACK (45 seconds)

EMOTIONAL STORY HOOK:

  • 🎯 Screen fades to sepia/flashback filter
  • 🎯 MEMORY 1/50 UNLOCKED: "Ana's Birthday"
  • 🎯 Flashback scene: Young Kai (age 8) gives bracelet to Ana
  • 🎯 Ana: "I'll never take it off, I promise!"
  • 🎯 Kai (present): "Ana... who is Ana? Why does this hurt so much?"
  • 🎯 Twin Bond UI appears (damaged, 1/50 bars filled)

ASSETS NEEDED:

  • Flashback background (farm, daytime, happy) - 1 asset 🔴
  • Young Kai (chibi, age 8) - Can generate 1 sprite 🔴
  • Young Ana (chibi, age 8, blonde) - Can generate 1 sprite 🔴
  • Twin Bond UI (damaged heart, 1/50) - 1 UI element 🔴

4. TOWN DISCOVERY (2 minutes)

TOWN SYSTEM INTRO:

  • 🎯 Kai walks to nearby ruined town (Tutorial Town)
  • 🎯 Sign: "Tutorial Town - Population: 0" (wooden sign, faded paint)
  • 🎯 Empty streets, broken buildings
  • 🎯 Find "Town Hall" (small, run-down building)
  • 🎯 Inside: Population Board (shows "0 Citizens")
  • 🎯 "This place is dead... but maybe I can bring it back to life?"

ASSETS NEEDED:

  • Tutorial Town entrance (ruined gate) - 1 asset 🔴
  • Population Sign (wooden, "Population: 0") - 1 asset 🔴
  • Town Hall (exterior, small, ruined) - 1 building 🔴
  • Town Hall (interior, 1 room) - 1 interior tileset 🔴
  • Population Board (wooden board, "0" written) - 1 UI/prop 🔴

5. FIRST SURVIVOR ARRIVES (2 minutes)

POPULATION TRACKING SHOWCASE:

  • 🎯 Kai explores, finds NPC hiding (Bеk - Baker NPC)
  • 🎯 Dialogue: "You're... not a zombie? Are you real?"
  • 🎯 Pek: "I saw you control that zombie... are you the Alpha?"
  • 🎯 Kai: "Alpha? I don't know what that means..."
  • 🎯 CHOICE: Convince Pek to join town (simple dialogue tree)
  • 🎯 Pek agrees: "Okay, I'll give this town a chance."
  • 🎯 AUTO-WALK: Pek walks to Town Hall
  • 🎯 VISUAL FEEDBACK: Population Board updates: 0 → 1 🎉
  • 🎯 Achievement pop-up: "First Citizen!" (+10 XP)

ASSETS NEEDED:

  • Pek NPC (master ref exists!) - Need sprites (idle, walk) = 10 sprites 🔴
  • Dialogue UI (portrait frame, text box) - 1 UI set 🔴
  • Population Board (updated, "1" written) - 1 asset 🔴
  • Achievement pop-up UI - 1 UI element 🔴

6. ENDING HOOK (30 seconds)

LEAVE THEM WANTING MORE:

  • 🎯 Pek: "Hey, I heard rumors... there's a place called Chernobyl. They say people disappear there."
  • 🎯 Kai feels Twin Bond pulse (UI flashes!)
  • 🎯 Kai: "Chernobyl... I need to go there. But first, I need to rebuild this town."
  • 🎯 DEMO END SCREEN:
    • "MEMORY: 1/50"
    • "POPULATION: 1"
    • "ANA'S LOCATION: ??"
    • "Continue in FULL GAME - Kickstarter 2026!"

ASSETS NEEDED:

  • Twin Bond pulse VFX - 1 animation 🔴
  • Demo end screen UI - 1 asset 🔴

📊 DEMO ASSET BUDGET (REVISED)

Category Assets Status Priority
Kai Sprites 10 Not Started 🔴 CRITICAL
Zombie Sprites 15 Not Started 🔴 CRITICAL
Pek NPC Sprites 10 Not Started 🔴 CRITICAL
Young Kai/Ana (Flashback) 2 Not Started 🔴 CRITICAL
Town Buildings 3 Not Started 🔴 CRITICAL
UI Elements 8 Not Started 🔴 CRITICAL
Props/Items 6 Not Started 🟡 High
Biome Tiles (minimal) 20 Not Started 🟡 High
VFX/Animations 3 Not Started 🟢 Medium
TOTAL DEMO ASSETS 77 0/77 URGENT!

DEMO vs ORIGINAL ESTIMATE:

  • 242 assets (too ambitious!)
  • 77 core assets (laser-focused vertical slice!)

🎯 DEMO SUCCESS METRICS

What backers will experience:

  1. Zombie Control - Unique core mechanic (10/10 hook!)
  2. Emotional Story - Memory system + Twin Bond (instant feels!)
  3. Town Building - Population tracking (satisfying progress!)
  4. Beautiful Art - Style 32 Dark-Chibi Noir (visual WOW!)
  5. Mystery - "Where is Ana?" (leaves them wanting MORE!)

Estimated Kickstarter Conversion: 30-40% of demo players → backers


🚨 DEMO PRODUCTION PRIORITY

WEEK 1 (Jan 7-13):

  1. Generate Kai sprites (10) - Day 1-2
  2. Generate Zombie sprites (15) - Day 2-3
  3. Generate Pek sprites (10) - Day 3-4

WEEK 2 (Jan 14-20): 4. Generate Young Kai/Ana flashback (2) - Day 1 5. Generate Town buildings (3) - Day 2-3 6. Generate UI elements (8) - Day 4-5

WEEK 3 (Jan 21-27): 7. Generate Props/Items (6) - Day 1-2 8. Generate minimal Biome tiles (20) - Day 3-5

WEEK 4 (Jan 28 - Feb 3): 9. Generate VFX/Animations (3) - Day 1-2 10. Polish & integrate all assets - Day 3-7

DEMO LAUNCH TARGET: February 10, 2026 🎯


Status: 🔴 BLOCKED - Need to start asset generation NOW!


🚀 RELEASE STRATEGY - EPISODIC DEPLOYMENT

Model: Early Access / Episodic Releases
Goal: Release content incrementally, build community, fund development
Platform: Steam Early Access / Itch.io


📅 RELEASE TIMELINE & CONTENT

RELEASE 0: KICKSTARTER DEMO 🎯

Date: February 10, 2026
Price: FREE (demo)
Duration: 10-15 minutes
Purpose: Prove concept, attract backers

Content:

  • Tutorial (Zombie Control)
  • First Memory (1/50)
  • Town Discovery
  • First Survivor (Population: 0 → 1)
  • Chernobyl hook

Goal: Kickstarter funding + Community building


RELEASE 1: EARLY ACCESS - ALPHA 1 🔥

Date: Q2 2026 (April-June)
Price: $9.99 (Early Access Discount - 50% off final price!)
Duration: ~5-8 hours gameplay
Status: Production starts after Demo

Content:

  • Story: Prologue + First 10 Memories (10/50)
  • Biomes: 4 Normal Biomes (Grassland, Forest, Desert, Swamp)
  • NPCs: 40 Biome NPCs + 20 Town NPCs (60 total)
  • Creatures: Wild Animals (15), Farm Animals (10), Chernobyl Mutants (10) = 35 creatures
  • Town System: 1 Town (Tutorial Town) - Population cap: 50
  • Farming: 20 crops, basic farming cycle
  • Combat: Basic melee + 3 weapon types
  • Quests: 20 main quests + 15 side quests
  • Crafting: 50 basic recipes
  • Buildings: 10 farm buildings, 8 town buildings

What Players Get:

  • Full zombie control mechanics
  • Town restoration (first town only)
  • Memory collection (first 10)
  • Basic farming & combat
  • Foundation for future content

Early Access Note: "This is ALPHA 1 - expect bugs, missing features. Your feedback shapes the game!"


RELEASE 2: EARLY ACCESS - ALPHA 2

Date: Q4 2026 (October-December)
Price: $14.99 (Early Access - still discounted!)
or: FREE UPDATE for Alpha 1 buyers! 🎁
Duration: +10-15 hours (total: 15-23 hours)

New Content:

  • Story: Memories 11-25 (25/50 total) + Ana's Story DLC starts!
  • Biomes: +4 Normal (Mountain, Snow, Wasteland, Tropical) + 2 Magical (Dino Valley, Mythical Highlands)
  • NPCs: +80 Biome NPCs, +50 Town NPCs (190 NPCs total)
  • Creatures: Dinosaurs (15), Mythical Creatures (20), Worker Creatures (6) = +41 creatures
  • Bosses: First 6 bosses (T-Rex, Dragon, Nessie, etc.)
  • Town System: 2 more towns (3 total) - Population cap: 150
  • Railway System: 10 stations unlocked
  • Zoo & Breeding: Basic breeding for 30 species
  • Museum: Collectibles system (100 items)
  • Advanced Crafting: +150 recipes (200 total)
  • Quests: +40 quests (75 total)

What's New:

  • Dinosaurs! (Dino Valley unlocked)
  • Dragons & Mythical Creatures
  • Boss fights (6 bosses)
  • Railway fast travel
  • Animal breeding
  • Ana's Story begins (separate campaign!)

RELEASE 3: EPISODE 1 - "THE SEARCH" 🗺️

Date: Q2 2027 (6 months after Alpha 2)
Price: $19.99 (Full Episode)
or: FREE UPDATE for Early Access supporters! 🎁
Duration: +15-20 hours (total: 30-43 hours)

New Content:

  • Story: Memories 26-40 (40/50) - Kai remembers Ana fully!
  • Biomes: +6 Magical (Loch Ness, Catacombs, Egyptian Desert, Amazon, Mexican Cenotes, Witch Forest)
  • NPCs: +100 NPCs (290 total)
  • Creatures: Mythical Creatures (remaining 19), Chupacabra (3), Aquatic (20) = +42 creatures
  • Bosses: +10 bosses (Sphinx, Kraken, Quetzalcoatl, Baba Yaga, etc.) = 16 total
  • Towns: +10 towns (13 total) - Population cap: 500
  • Railway: All 27 stations unlocked!
  • School System: Unlocked (teach NPCs skills)
  • Capital City: Discovered (not yet accessible)
  • Quests: +50 quests (125 total)

Major Features:

  • All 6 new magical biomes!
  • Underwater exploration (Atlantis preview)
  • Mythical creature taming
  • School system (NPC education)
  • Boss rush mode unlocked

RELEASE 4: EPISODE 2 - "THE TRUTH" 🔍

Date: Q4 2027 (6 months after Episode 1)
Price: $24.99 (Full Episode)
or: FREE UPDATE for Early Access supporters! 🎁
Duration: +15-20 hours (total: 45-63 hours)

New Content:

  • Story: Memories 41-50 (50/50) - FULL MEMORY RESTORED!
  • Biomes: Atlantis (full unlock) + Chernobyl (accessible but not final area)
  • NPCs: +90 NPCs (380 total) - Almost all!
  • Bosses: +6 bosses (Sea Serpent, Leviathan, etc.) = 22 total
  • Towns: +14 towns (27 total - ALL TOWNS!) - Population cap: 1000
  • Ana's Story: Fully playable! (15 hours campaign)
  • Capital City: Unlocked!
  • Politics System: Unlocked (town governance)
  • Nomad Raiders: Enemy faction introduced
  • Quests: +75 quests (200 total)

Major Features:

  • Full memory restored! (Emotional climax!)
  • Ana's Story complete!
  • Capital City unlocked
  • Politics & governance
  • Preparation for final battle

RELEASE 5: FINAL EPISODE - "THE RESCUE" 🔥

Date: Q2 2028 (6 months after Episode 2)
Price: $29.99 (Complete Edition)
or: FREE UPDATE for ALL previous buyers! 🎁
Duration: +10-15 hours (total: 55-78 hours)

Final Content:

  • Story: ENDGAME - Storm Chernobyl, save Ana, confront Dr. Krnić
  • Chernobyl Reactor Level 7: Final dungeon (7 floors!)
  • Final Bosses: Giant Troll King (3 phases), Dr. Krnić (final form)
  • ALL 109 Creatures: Complete bestiary!
  • ALL 24 Bosses: Complete boss collection!
  • ALL 388 NPCs: Every single NPC generated!
  • Multiple Endings: 5 different endings based on choices!
  • New Game+: Replay with all powers unlocked!
  • Endgame Content: Boss Rush, Arena Mode, Speedrun Mode
  • Achievements: 100 achievements to unlock

COMPLETE GAME:

  • Full story (all 50 memories)
  • All 20 biomes
  • All 27 towns
  • All systems unlocked
  • 5 different endings
  • 55-78 hours main story
  • 100+ hours completionist

💰 PRICING MODEL

Purchase Timing Price What You Get
Kickstarter Backer $15 (Early Bird) ALL future updates FREE forever! 🎁
Early Access (Alpha 1) $9.99 ALL future updates FREE! 🎁
Early Access (Alpha 2) $14.99 ALL future updates FREE! 🎁
Episode 1 $19.99 Episode 1 + All future updates FREE! 🎁
Episode 2 $24.99 Episode 2 + Final Episode FREE! 🎁
Final Episode (v1.0) $29.99 Complete game
Complete Edition (Lateral) $39.99 Buy any time after v1.0

Early Supporter Benefit: Buy EARLY, get EVERYTHING! 🎉


📊 CONTENT PROGRESSION

Release Biomes NPCs Creatures Bosses Hours Price
Demo 1 2 1 0 0.25 FREE
Alpha 1 4 60 35 0 5-8 $9.99
Alpha 2 10 190 76 6 15-23 $14.99
Episode 1 16 290 118 16 30-43 $19.99
Episode 2 18 380 124 22 45-63 $24.99
Final 20 388 109 24 55-78 $29.99

🎯 DEVELOPMENT STRATEGY

Why Episodic?

  1. Funding: Each release funds next development
  2. Feedback: Community shapes the game
  3. Quality: More time per episode = better quality
  4. Hype: Regular releases keep momentum
  5. Testing: Catch bugs early, fix before final
  6. Loyalty: Early supporters get lifetime value

Release Cadence: New content every 6 months
Total Dev Time: ~2.5 years (Feb 2026 - Q2 2028)
Community Involvement: Discord, Reddit, Surveys between releases


🔐 COMMITMENT TO EARLY SUPPORTERS

Promise: Anyone who buys during Early Access (Alpha 1 or Alpha 2) gets ALL FUTURE UPDATES FREE FOREVER!

This means:

  • Buy for $9.99 in Alpha 1
  • Get $29.99 worth of content by Final Episode
  • LIFETIME SAVINGS: $20! 🎁

Why? Because you believed in us when we had nothing! ❤️


Status: Release strategy defined and locked!


🔥 PHASE 1 (Alpha 1 - Core Gameplay)

Target: Playable first 10 hours
Includes:

  • 166 Biome NPCs (DONE!)
  • 🔄 Wild Animals (87% done - 13/15)
  • 🔄 Farm Animals (60% done - 6/10)
  • 🔄 Chernobyl Mutants (30% done - 3/10)
  • 4 Normal Biomes (Grassland, Forest, Desert, Swamp)
  • Basic combat, farming, building
  • First 20 quests

Status: 🟡 IN PROGRESS - 20% complete

PHASE 2 (Alpha 2 - Content Expansion)

Target: 50+ hours gameplay
Includes:

  • All 190 Town NPCs
  • Dinosaurs (15 species)
  • Mythical Creatures (39 species)
  • Bosses (24 total)
  • 9 Normal + 8 Magical Biomes
  • Railway, Zoo, Museum, School
  • 100+ quests
  • Town Restoration
  • Ana's Story (playable!)

Status: 🔴 NOT STARTED


📋 CRITICAL PATH TO DEMO

IMMEDIATE BLOCKERS (🚨 URGENT!):

  1. Grassland Biome Assets 🔴

    • Ground tiles (grass, dirt, stone path)
    • Trees (Oak, Pine) - 4 seasons each
    • Props (rocks, bushes, flowers)
    • Farm plot tiles
    • Estimated: 150 assets
  2. Character Sprite Sheets 🔴

    • Kai (idle, walk, dig, swing) - 20 sprites minimum
    • Ana (idle, walk) - 10 sprites minimum
    • Gronk (idle, walk) - 10 sprites minimum
    • Susi (idle, walk, run) - 12 sprites minimum
    • Estimated: 52 sprites
  3. Basic Zombie 🔴

    • Idle, walk, attack animations
    • Estimated: 15 sprites
  4. Farm Objects 🔴

    • Farmhouse (small)
    • Barn (small)
    • Fence sections
    • Crop plots (tilled soil)
    • Estimated: 25 assets

TOTAL FOR DEMO: ~242 assets (out of 13,500!)


🔐 DATA INTEGRITY

Sources Merged:

  • scripts/generate_assets_full.py - Complete 13,500+ asset registry
  • docs/game_design/GAME_BIBLE.md v1 - Story, mechanics, systems
  • SESSION_REPORT_2026_01_06 - Latest generation status
  • BIOME_MASTER_SPREADSHEET.md - Biome breakdown
  • NPC_GENERATION_LIST.md - Complete NPC registry

Confirmations:

  • Cyclops - Present in mythical creatures
  • Minotaur - Present in mythical creatures
  • Giant Troll - Present as boss #19
  • Zmaj Volk - Removed from game
  • Kai & Ana - 14 years old (NOT 17!)
  • Giant Troll King - Final boss ✓
  • 20 Biomes - Mexican Cenotes + Witch Forest added
  • 109 Creatures - Including 3 Chupacabra variants

🔒 STATUS: ZABETONIRAN!

Git Commit: 268177cf
Date: 06.01.2026 21:41 CET
Backup: GAME_BIBLE_2_BACKUP_06_01_2026.md

This is the MASTER game bible. Use this for all future development!

All data is locked, tracked, and version-controlled. Nothing will be lost! 💪


END OF PRODUCTION GAME BIBLE v2.0