Files
novafarma/CHARACTER_MASTER_REFERENCES.md

2.8 KiB

🎨 CHARACTER MASTER REFERENCES

Created: 31.12.2025
Purpose: Master reference images for consistent AI character generation


📋 MASTER SLIKE

KAI (Main protagonist)

Style A (Cartoon Vector):

  • File: kai_master_styleA_reference.png
  • Style: Bold black outlines, flat colors, cute/playful
  • Features: Green hair, backpack, adventurer outfit

Style B (Noir/Gritty):

  • File: kai_master_styleB_reference.png
  • Style: Dark hand-drawn, dramatic shadows, high contrast
  • Features: Same as Style A but grittier aesthetic

GRONK (Supporting character)

Style A (Cartoon Vector):

  • File: gronk_master_styleA_reference.png
  • Features: Large friendly orc, green skin, pink dreadlocks, pink ear gauges, pink hoodie (covers belly), baggy black pants, pink sneakers, vape pen
  • Style: Bold outlines, cartoon aesthetic

Style B (Noir/Gritty):

  • File: gronk_master_styleB_reference.png
  • Features: Same as Style A
  • Style: Sketchy, atmospheric, noir aesthetic

ANA (Supporting character)

Style A (Cartoon Vector):

  • File: ana_master_styleA_reference.png
  • Features: Young girl explorer, pink/magenta dreadlocks, green vest, brown shirt, cargo shorts, hiking boots, backpack
  • Style: Bold outlines, cartoon aesthetic, adventurous

Style B (Noir/Gritty):

  • File: ana_master_styleB_reference.png
  • Features: Same as Style A
  • Style: Sketchy, atmospheric, noir aesthetic

🎯 USAGE

Za AI generacijo Z konsistentnostjo:

  1. Vključi reference sliko v prompt kot context
  2. Uporabi prompt: "Same character as reference, [action/pose], maintain exact visual consistency"
  3. Ohrani stil (Style A ali B)

Primer prompt:

Character from reference image (Kai), [walking animation frame 1], 
same green hair, same backpack, same outfit, maintain Style A 
with bold black outlines and flat colors, isolated white background

📊 KONSISTENTNOST RULES

Kar MORA ostati isto:

  • Barva kože/lase
  • Oblačila (barve, stil)
  • Proporci telesa
  • Značilne poteze (Gronk: ear gauges, dreadlocks, vape)
  • Art style (outlines, coloring technique)

Kar se lahko spremeni:

  • Poza/animacija
  • Expresija obraza
  • Camera angle (front/side/back)
  • Action (walking, jumping, digging, etc.)

🔄 WORKFLOW

1. Nova animacija/poza:

  • Uporabi ustrezno master reference (Style A ali B)
  • Add to prompt: "maintain consistency with reference"
  • Generate

2. Preverjanje konsistentnosti:

  • Vizualno primerjaj z master reference
  • Check: barve, proporci, stil
  • Re-generate če ni dovolj konsistentno

3. Batch generation:

  • Uporabi isto reference sliko za vse animacije 1 karakterja
  • = Garantirana konsistentnost celotnega seta

Status: Master references ready for production use!
Next: Use these for generating full animation sets!