- 38 assets generated (9% of 422) - Rate limiting: 50-60s between assets - Overnight automation script ready - Estimated 6.4h for remaining 384 assets
3.6 KiB
3.6 KiB
📝 PRODUCTION DIARY - Asset Generation Log
🎨 STIL: "Dark Hand-Drawn 2D Stylized Indie"
Finaliziran: 29.12.2025
Status: ✅ APPROVED & IN PRODUCTION
Ključne Značilnosti Stila:
-
Debele črne linije (Bold Outlines)
- Very thick black hand-drawn outlines na VSEH assets
- Characters "skočijo" iz ozadja za 2.5D perspektivo
- Perfect readability at all sizes
-
Izrazite značilnosti (Exaggerated Features)
- Piercings, ear gauges (tuneli), dreadlocks so PROMINENT
- Malo povečani za visibility
- Kai: Green dreads, huge gauges, nose/lip piercings
- Gronk: VIBRANT pink dreads, large gauges, zen expression
-
Popačene stavbe (Warped Buildings)
- NIČ NE SME BITI RAVNO!
- Extremely warped perspective, crooked angles
- Wonky rooflines, bulging walls
- "Drunk architect vibe" - Don't Starve meets Stardew Valley
-
Smooth & Gritty
- Umazano, temno, "kero" aesthetic
- Gladke linije BREZ pikslov
- Mature 90s cartoon vibe (Ren & Stimpy, Courage)
- NOT Disney cute style
Prompt Formula:
PREFIX:
dark hand-drawn 2D stylized indie game art,
bold thick black hand-drawn outlines,
smooth vector rendering,
cartoon-style exaggerated proportions but dark mature atmosphere NOT Disney,
mature 90s cartoon aesthetic,
SUFFIX:
stylized character NOT realistic,
mature indie game art,
clean white background
NEGATIVE:
blurry, low quality, pixelated, voxel, 3D render, realistic photo,
photorealistic, photography, Disney cute style, bright clean colors
📊 PRODUKCIJA
Phase 1 - Test Samples ✅ COMPLETE
- Generated: 29 test samples
- Categories: Characters, zombies, buildings, crops, trees, animals
- Validation: All 4 key characteristics confirmed
- Saved to:
/style_test_samples/ - Git commit:
9986d1a6
Phase 2 - Mass Production 🚀 STARTING
- Target: 422 base assets
- Registry:
generate_v7_final.py - Breakdown:
- NPCs: 111
- Animals: 100
- Zombies/Mutants: 60
- Bosses: 60
- Environment: 43
- Items: 40
- UI: 8
- Started: 29.12.2025 10:53
- Method: Gemini API (ComfyUI/Ufi not working)
- Rate limiting: 40-50 second pauses between batches
📋 GENERATION LOG
29.12.2025 - Session 1 (10:53 - 11:30)
- Time started: 10:53
- Time ended: 11:30 (37 minutes)
- Generator: Manual batch generation via Gemini API
- Assets completed: 38/422 (9%)
- Status: Rate limit hit - API capacity exhausted
Batches completed:
- Main characters (3): Gronk, Kai, Ana
- NPCs batch 1 (4): Trader, Blacksmith, Healer, Hunter
- NPCs batch 2 (4): Farmer, Mechanic, Soldier, Medic
- NPCs batch 3 (4): Elder, Child, Cook, Scout
- Animals batch 1 (4): Susi, Husky, Cow, Chicken
- Animals batch 2 (4): Pig, Horse, Deer, Wolf
- Zombies (4): Basic, Runner, Bloated, Dreadlocks
- Environment batch 1 (5): Oak, Dead tree, Bush, Rock, Campfire
- Environment batch 2 (6): Pine, Bush berry, Flowers, Mushrooms, Fence, Chest
Git commits: 3 commits (244f70c1, 9543b44f)
Rate limiting: ~50-60 seconds between assets required
🌙 OVERNIGHT AUTOMATION - Setup Complete
- Script created:
scripts/generate_overnight.py - Remaining assets: 384
- Estimated time: ~6.4 hours
- Config: 1 asset per 60s, auto-commit every 20 assets
- Command to run:
cd /Users/davidkotnik/repos/novafarma nohup python3 scripts/generate_overnight.py > overnight_production.log 2>&1 &
Monitor progress:
tail -f overnight_production.log
find assets/images -name "*.png" | wc -l
"Držim se tega kot pijan plota!" 🍻