12 KiB
🎯 KRVAVA ŽETEV - FINAL COMPLETE TASK LIST
Last Updated: December 18, 2025 - 23:08
Status: COMPREHENSIVE GAME DESIGN COMPLETE!
📊 COMPLETE SYSTEMS OVERVIEW:
Total Systems: 40+ major gameplay systems!
Total Development Time: 600+ hours
Timeline: 15+ weeks full-time development
🔥 ALL PRIORITY TASKS:
P1-P9: ORIGINAL SYSTEMS (296 hours)
- Story, Twin Bond, Bosses, Crafting, Biomes
- (See KRVAVA_ZETEV_TASKS_UPDATED.md for details)
P10-P15: MARRIAGE & FAMILY (228 hours)
- Marriage (12 NPCs), Children, Generational Gameplay
- Grok Update, Vehicles, Portals
- (See KRVAVA_ZETEV_TASKS_UPDATED.md for details)
P16: MINING SYSTEMS ✅ COMPLETE! (23.12.2025)
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16.1 - Iron Mine (50 levels) ✅
- Cave generation, elevator system
- Stone Golem boss (Lv50)
- Ore spawning, lighting
- System: MiningSystem.js ✅
-
16.2 - Crystal Cavern (75 levels) ✅
- Gem vein generation
- Crystal Guardian boss (Lv75)
- Rare gem mechanics
- System: MiningSystem.js ✅
-
16.3 - Coal Mine (40 levels) ✅
- Methane explosion hazards
- Fossil spawning
- Undead miner enemies
- System: MiningSystem.js ✅
-
16.4 - Radioactive Mine (100 levels) ✅
- Radiation damage system
- Reactor core fragments
- Radiation Colossus boss (Lv100)
- Hazmat requirement
- System: MiningSystem.js ✅
-
16.5 - Atlantean Deep Mine (50 levels) ✅
- Underwater mechanics
- Orichalcum ore (legendary!)
- Kraken boss (Lv50)
- Oxygen system
- System: MiningSystem.js ✅
-
16.6 - Mining Tools (6 tiers) ✅
- Drill (ultimate tool!)
- Auto-collection system
- System: MiningSystem.js ✅
Status: ✅ COMPLETE! - MiningSystem.js (550 LOC) File: src/systems/MiningSystem.js Features: 5 mines (315 total levels!), 5 bosses, hazards, 6 tools, elevator, auto-collect
P17: CHARACTER CUSTOMIZATION ✅ COMPLETE! (23.12.2025)
-
17.1 - Character Creation Screen ✅
- Gender selection (story reversal!)
- Appearance options
- System: CharacterCustomizationSystem.js ✅
-
17.2 - RGB Color Picker ✅
- Unlimited dreadlock colors
- Rainbow mode, glowing option
- System: CharacterCustomizationSystem.js ✅
-
17.3 - Body Customization ✅
- Skin tone, body type, height
- Starting outfit selection
- System: CharacterCustomizationSystem.js ✅
-
17.4 - Story Variation (Female Protagonist) ✅
- Ana searches for Kai (reversed!)
- 12 male romance NPCs
- Voice line variations
- System: CharacterCustomizationSystem.js ✅
Status: ✅ COMPLETE! - CharacterCustomizationSystem.js (540 LOC) File: src/systems/CharacterCustomizationSystem.js Features: Gender selection + story reversal, RGB colors, rainbow/glowing hair, 4 skin tones, 4 body types, 3 outfits
P18: DAY/NIGHT CYCLE (20 hours) ⏰
-
18.1 - Time System (25-min days)
- Precise timing (6.25, 4.17 min segments)
- Day/night transitions
- Estimate: 5 hours
-
18.2 - Lighting System
- Dynamic light changes
- Shadows, ambient colors
- Estimate: 6 hours
-
18.3 - Time-Based Gameplay
- Morning: Zombie +20% efficiency
- Night: 2x hostile spawns, werewolf
- Insomnia penalties
- Estimate: 6 hours
-
18.4 - Sleep System
- Bed mechanics, save game
- Collapse at 2AM if don't sleep
- Estimate: 3 hours
P19: TOWN RESTORATION (80 hours) 🗺️
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19.1 - World Map Generation
- 18 biomes, 27 towns
- 150+ ruined buildings
- Estimate: 15 hours
-
19.2 - Building Restoration (15 Hope Valley)
- Ivan's, Marija's, Jakob's, etc.
- Material requirements, build time
- Estimate: 20 hours
-
19.3 - NPC Move-In System
- 180 total NPCs
- Daily gifts, random quests
- Zombie lending (skill learning!)
- Estimate: 15 hours
-
19.4 - Tracker UI
- NPCs rescued: X/180
- Buildings: X/150
- Towns: X/27
- Estimate: 5 hours
-
19.5 - Global Milestones
- 10/25/50/100/180 NPC unlocks
- Community Center, Festivals, Town Guard
- Utopia Ending!
- Estimate: 10 hours
-
19.6 - Major City (50+ buildings!)
- University, Hospital, Zoo, Airport
- Endgame mega-project
- Estimate: 15 hours
P20: PORTAL REPAIR (50 hours) 🌀
-
20.1 - 18 Portal Locations
- Scattered across all biomes
- Unique repair quests each
- Estimate: 25 hours
-
20.2 - Repair Mechanics
- Materials, special items
- 1-8 day construction
- Defend from attacks
- Estimate: 10 hours
-
20.3 - Lv8+ Zombie Builders
- Independent portal repair
- Travel, gather, complete alone!
- Estimate: 8 hours
-
20.4 - Portal Network Benefits
- Free teleports, bring zombies, instant travel
- Portable Personal Portal (endgame!)
- Estimate: 7 hours
P21: FARM EXPANSION (25 hours) 🌾
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21.1 - 6 Farm Tiers (8x8 → 100x100)
- Progressive land clearing
- Fence placement, tilling
- Estimate: 12 hours
-
21.2 - Zombie Expansion Workers
- 2+ zombies clear 2x2/day
- Auto-tilling system
- Estimate: 8 hours
-
21.3 - Mega Plantation Features
- Industrial farming
- Zone management (crops, animals, workshops)
- Estimate: 5 hours
P22: SMART ZOMBIES (40 hours) 🤖
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22.1 - Lv1-4 Helpers
- Resource finding (ping system!)
- Carry materials, warn danger
- Estimate: 8 hours
-
22.2 - Lv5-7 Assistants
- Repair assistance (+25% speed)
- Material delivery AI
- Estimate: 8 hours
-
22.3 - Lv8-10 INDEPENDENT AI
- Build alone! Repair alone!
- Auto-detect damage, teach others
- Estimate: 15 hours
-
22.4 - Follower System (10 zombies)
- Commands: Stop, Help, Attack, Home
- Combat support, resource gathering
- Estimate: 6 hours
-
22.5 - Team Construction
- Lv10 leader + multi-zombie projects
- Mega-projects without player!
- Estimate: 3 hours
P23: TOOL SYSTEMS (30 hours) ⚒️
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23.1 - Tool Upgrades (6 tiers/tool)
- Wood → Diamond → Ultimate!
- Ivan's blacksmith shop
- Estimate: 12 hours
-
23.2 - Durability System
- Tools break, but don't disappear
- Repair mechanics (3 methods)
- Diamond = infinite!
- Estimate: 8 hours
-
23.3 - Blacksmith Zombie
- Learn skill from Ivan
- FREE overnight repairs!
- Estimate: 5 hours
-
23.4 - Ultimate Tools
- Drill, Chainsaw, Mechanical Tiller
- Auto-abilities
- Estimate: 5 hours
P24: BLUEPRINT SYSTEM (35 hours) 📜
-
24.1 - 9 Discovery Methods
- Museum, Digging (5%), Beaches, Chests
- Bossdropps, NPC gifts
- Estimate: 15 hours
-
24.2 - Building Requirements
- Cannot build without blueprints!
- House, Barn, Greenhouse, etc.
- Estimate: 10 hours
-
24.3 - Weapon/Bow Shop Unlocks
- Wasteland Military Base quest
- Forest Hunter's Lodge quest
- Estimate: 8 hours
-
24.4 - Blueprint UI/Tracker
- Collection progress
- Gallery view
- Estimate: 2 hours
P25: ANA'S CLUES (40 hours) 💜
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25.1 - 50 Collectibles
- 15 Messages, 12 Photos, 23 Items
- Placement across all biomes
- Estimate: 20 hours
-
25.2 - Story Integration
- Each clue reveals plot
- Emotional cutscenes (Kai reactions)
- Estimate: 10 hours
-
25.3 - Tracker UI
- Progress X/50
- Photo gallery
- Next clue hints
- Estimate: 5 hours
-
25.4 - Dog Detection
- Dogs find Ana's clues!
- Special sniffing animation
- Estimate: 5 hours
P26: PYRAMIDS (45 hours) 🏜️
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26.1 - 3 Great Pyramids + Tombs
- Interior dungeons (chambers, traps, puzzles)
- Mummy Pharaoh boss
- Estimate: 20 hours
-
26.2 - The Sphinx
- 3 riddles system
- Boss fight (wrong answer)
- Blueprint reward
- Estimate: 6 hours
-
26.3 - Player-Buildable Pyramids (3 sizes)
- Small, Medium, Great
- 2,000 - 15,000 Sandstone
- Estimate: 12 hours
-
26.4 - Pyramid Benefits
- Tourist income (+500 Zł/day)
- Healing buff, respawn point
- Estimate: 7 hours
P27: SLIMES & DOGS (35 hours) 🟢🐶
-
27.1 - 8 Slime Types
- Green, Blue, Red, Yellow, Purple, Black, Rainbow
- King Slime boss (splits mechanic!)
- Estimate: 12 hours
-
27.2 - Slime Gel Crafting
- 8 unique gel uses
- Potions, coatings, weapons
- Estimate: 6 hours
-
27.3 - Dog Companion (6 Abilities)
- Item detection, combat, tracking
- Album helper, pathfinding
- Estimate: 12 hours
-
27.4 - Dog Loyalty & Equipment
- 10-heart system
- Revive ability!
- Armor, backpack (+10 slots!)
- Estimate: 5 hours
P28: ANIMALS & SEEDS (50 hours) 🐄🌱
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28.1 - Animal Shop Unlock
- "Animal Rescue" quest
- Find 8 wild animals
- 30-day breeding
- Estimate: 8 hours
-
28.2 - 16+ Livestock Types
- Normal + Mutant variants
- Rare animals (Rainbow Chicken, Golden Goose!)
- Estimate: 15 hours
-
28.3 - Seasonal Seed Shop
- Spring, Summer, Fall, Winter seeds
- 100+ varieties
- Estimate: 12 hours
-
28.4 - Fruit Trees (7 types)
- Cherry, Apple, Peach, etc.
- Ancient Fruit, Starfruit (legendary!)
- Permanent production!
- Estimate: 10 hours
-
28.5 - Greenhouse System
- Override seasonal restrictions
- Year-round farming
- Estimate: 5 hours
P29: AUTOMATION (40 hours) 💦💰
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29.1 - Sprinkler System (4 tiers)
- Basic → Automatic (entire farm!)
- Water Tower + Pipes
- Estimate: 15 hours
-
29.2 - Minting Building
- Gold → Zlatniki conversion
- 3 tiers (up to +20% rate!)
- Auto-Minting overnight!
- Estimate: 12 hours
-
29.3 - Bank System
- Savings (5% interest/week!)
- Loans, Safe Deposit Box
- Estimate: 8 hours
-
29.4 - Daily Reward Chest
- 6:00 AM spawn
- 3-5 random items
- Streak bonuses, Birthday chest!
- Estimate: 5 hours
P30: INVENTORY (15 hours) 🎒
-
30.1 - 6 Inventory Tiers (5 → 30 slots)
- Progressive upgrades
- Jakob's shop
- Estimate: 6 hours
-
30.2 - Tool Belt (+5 slots)
- Tools-only storage
- Quick-switch hotkeys
- Estimate: 3 hours
-
30.3 - Dog Backpack (+10 slots)
- Materials storage
- MAXIMUM: 45 total slots!
- Estimate: 3 hours
-
30.4 - Inventory UI Features
- Quick Sort, Stack All, Quick Deposit
- Visual backpack upgrades
- Estimate: 3 hours
📊 UPDATED GRAND TOTALS:
Original Tasks (P1-P9): 296 hours
Marriage/Family (P10-P15): 228 hours
Final Systems (P16-P30): 520 hours
TOTAL: 1,044 hours (~26 weeks full-time!)
🎯 RECOMMENDED DEVELOPMENT ORDER:
Weeks 1-2: Core Story (P1) - 40 hrs
Week 3: Twin Bond (P2) - 22 hrs
Weeks 4-5: Bosses (P3) - 43 hrs
Weeks 6-7: World Content (P4) - 55 hrs
Weeks 8-9: Marriage & Family (P10-P11) - 100 hrs
Week 10: Transportation (P14) - 50 hrs
Week 11: Portals (P15) - 45 hrs
Weeks 12-13: Mining & Character (P16-P17) - 75 hrs
Week 14: Day/Night (P18) - 20 hrs
Weeks 15-16: Town Restoration (P19) - 80 hrs
Week 17: Farm & Zombies (P21-P22) - 65 hrs
Weeks 18-19: Tools & Blueprints (P23-P24) - 65 hrs
Week 20: Ana's Clues (P25) - 40 hrs
Weeks 21-22: Pyramids & Creatures (P26-P27) - 80 hrs
Weeks 23-24: Animals & Seeds (P28) - 50 hrs
Week 25: Automation & Inventory (P29-P30) - 55 hrs
Week 26: Polish & Final Testing - 32 hrs
✅ SESSION COMPLETION STATUS:
✅ All 40+ systems designed
✅ 1,044 hours work planned
✅ 150+ tasks created
✅ Development timeline: 26 weeks
✅ Complete game design documented
STATUS: READY FOR FULL PRODUCTION! 🚀
Last Updated: December 18, 2025 - 23:08
Next Steps: Begin Phase 1 implementation!