Files
novafarma/scripts/flatten_game_folders.py

54 lines
1.7 KiB
Python

import os
import shutil
ROOT_ASSETS = os.path.abspath("assets/slike")
TARGET_DIRS = ["ui", "items", "environment", "characters", "animals"]
def flatten_folder(folder_name):
base_dir = os.path.join(ROOT_ASSETS, folder_name)
if not os.path.exists(base_dir):
print(f"⚠️ Folder not found: {folder_name}")
return
print(f"🚜 Flattening {folder_name}...")
moved_count = 0
# Walk bottom-up to handle nested dirs
for root, dirs, files in os.walk(base_dir, topdown=False):
if root == base_dir:
continue # Don't move files already in root
# SPECIAL EXCEPTION: Skip 'blueprints' folder in 'items'
if folder_name == "items" and "blueprints" in root:
continue
for filename in files:
if filename.startswith("."): continue
src = os.path.join(root, filename)
dst = os.path.join(base_dir, filename)
# 1. Handle Collisions (Rename if exists)
if os.path.exists(dst):
name, ext = os.path.splitext(filename)
counter = 1
while os.path.exists(os.path.join(base_dir, f"{name}_{counter}{ext}")):
counter += 1
dst = os.path.join(base_dir, f"{name}_{counter}{ext}")
# 2. Move
shutil.move(src, dst)
moved_count += 1
# 3. Remove empty dir
try:
os.rmdir(root)
except OSError:
pass # Directory not empty (maybe contains .DS_Store or skipped files)
print(f" ✅ Moved {moved_count} images to root of /{folder_name}")
if __name__ == "__main__":
for d in TARGET_DIRS:
flatten_folder(d)