7.4 KiB
7.4 KiB
🎨 GEMINI WEB UI - ANIMATION PROMPTS
Manual Generation Guide
Use: https://gemini.google.com (Gemini Advanced)
👤 CHARACTER BASE DESCRIPTIONS
KAI (Main protagonist):
Young male adventurer with green hair, wearing backpack, explorer outfit with vest and cargo pants, hiking boots
ANA (Supporting character):
Young girl explorer with pink/magenta dreadlocks, wearing green vest over brown shirt, cargo shorts, hiking boots, backpack
GRONK (Supporting character):
Large friendly orc with green skin, pink dreadlocks, pink ear gauges, wearing pink hoodie (covers belly), baggy black pants, pink sneakers, holding pink vape pen
🎬 COMPLETE PROMPT TEMPLATES
STYLE A (Cartoon Vector):
2D game character sprite, cartoon vector art style with bold black outlines, flat colors, cute playful aesthetic, isolated on pure white background
STYLE B (Noir):
2D game character sprite, dark hand-drawn gritty noir style with dramatic shadows, high contrast, sketchy atmospheric lines, isolated on pure white background
🚶 WALK CYCLE (4 frames × 4 directions)
WALK NORTH (back view, walking away):
Frame 1:
Generate a 2D game character sprite:
Character: [CHARACTER DESCRIPTION]
Action: Walking away from camera, back view, frame 1 of 4-frame walk cycle
- Left foot forward, right foot back
- Arms swinging naturally
- Body leaning slightly into step
Style: [STYLE A or STYLE B]
Technical:
- Full body visible
- Centered composition
- Isolated on pure white background
- Game sprite asset
Frame 2:
[Same as Frame 1 but:]
Action: Walking away from camera, back view, frame 2 of 4-frame walk cycle
- Mid-stride, both feet touching ground
- Arms at neutral position
Frame 3:
[Same as Frame 1 but:]
Action: Walking away from camera, back view, frame 3 of 4-frame walk cycle
- Right foot forward, left foot back (opposite of frame 1)
- Arms swinging (opposite direction from frame 1)
Frame 4:
[Same as Frame 1 but:]
Action: Walking away from camera, back view, frame 4 of 4-frame walk cycle
- Mid-stride, both feet touching ground
- Arms returning to neutral
WALK SOUTH (front view, walking toward):
Frame 1:
Generate a 2D game character sprite:
Character: [CHARACTER DESCRIPTION]
Action: Walking toward camera, front view, frame 1 of 4-frame walk cycle
- Right foot forward, left foot back
- Arms swinging naturally
- Facing viewer directly
Style: [STYLE A or STYLE B]
Technical:
- Full body visible
- Centered composition
- Isolated on pure white background
- Game sprite asset
Frames 2-4: Same pattern as North, adjust foot positions
WALK EAST (side view, walking right):
Frame 1:
Generate a 2D game character sprite:
Character: [CHARACTER DESCRIPTION]
Action: Walking to the right, side profile view, frame 1 of 4-frame walk cycle
- Facing right
- Right foot forward
- Left arm forward, right arm back (natural walking motion)
Style: [STYLE A or STYLE B]
Technical:
- Full body visible
- Centered composition
- Isolated on pure white background
- Game sprite asset
Frames 2-4: Same pattern, adjust positions
WALK WEST (side view, walking left):
Frame 1:
Generate a 2D game character sprite:
Character: [CHARACTER DESCRIPTION]
Action: Walking to the left, side profile view, frame 1 of 4-frame walk cycle
- Facing left (mirror of east)
- Left foot forward
- Right arm forward, left arm back
Style: [STYLE A or STYLE B]
Technical:
- Full body visible
- Centered composition
- Isolated on pure white background
- Game sprite asset
🧍 IDLE POSES (1 frame × 4 directions)
IDLE NORTH (back view):
Generate a 2D game character sprite:
Character: [CHARACTER DESCRIPTION]
Action: Standing idle, back view
- Relaxed standing pose
- Arms at sides or slightly away from body
- Weight evenly distributed on both feet
- Slight natural sway/breathing animation potential
Style: [STYLE A or STYLE B]
Technical:
- Full body visible
- Centered composition
- Isolated on pure white background
- Game sprite asset
IDLE SOUTH (front view):
[Same structure, but:]
Action: Standing idle, front view, facing camera
- Relaxed standing pose
- Looking at viewer
IDLE EAST (side right):
[Same structure, but:]
Action: Standing idle, side profile facing right
IDLE WEST (side left):
[Same structure, but:]
Action: Standing idle, side profile facing left
📝 FILE NAMING CONVENTION
Format: {character}_{action}_{direction}_{frame}_{style}.png
Examples:
kai_walk_north_1_stylea.pngkai_walk_north_1_styleb.pngana_walk_south_1_stylea.pnggronk_idle_east_stylea.png(idle has no frame number)
Save to:
- Kai:
assets/slike/liki/kai/ - Ana:
assets/slike/liki/ana/ - Gronk:
assets/slike/liki/gronk/
✅ GENERATION CHECKLIST
Priority 1: CORE MOVEMENT (20 frames × 2 styles = 40 per character)
Per Character (Kai, Ana, Gronk):
Walk North (4 frames):
- Frame 1 Style A
- Frame 1 Style B
- Frame 2 Style A
- Frame 2 Style B
- Frame 3 Style A
- Frame 3 Style B
- Frame 4 Style A
- Frame 4 Style B
Walk South (4 frames):
- Frame 1 Style A
- Frame 1 Style B
- Frame 2 Style A
- Frame 2 Style B
- Frame 3 Style A
- Frame 3 Style B
- Frame 4 Style A
- Frame 4 Style B
Walk East (4 frames):
- Frame 1 Style A
- Frame 1 Style B
- Frame 2 Style A
- Frame 2 Style B
- Frame 3 Style A
- Frame 3 Style B
- Frame 4 Style A
- Frame 4 Style B
Walk West (4 frames):
- Frame 1 Style A
- Frame 1 Style B
- Frame 2 Style A
- Frame 2 Style B
- Frame 3 Style A
- Frame 3 Style B
- Frame 4 Style A
- Frame 4 Style B
Idle North:
- Style A
- Style B
Idle South:
- Style A
- Style B
Idle East:
- Style A
- Style B
Idle West:
- Style A
- Style B
🎯 QUICK START EXAMPLE
Generate: Kai Walk North Frame 1 Style A
Full Prompt:
Generate a 2D game character sprite:
Character: Young male adventurer with green hair, wearing backpack, explorer outfit with vest and cargo pants, hiking boots
Action: Walking away from camera, back view, frame 1 of 4-frame walk cycle
- Left foot forward, right foot back
- Arms swinging naturally
- Body leaning slightly into step
Style: 2D game character sprite, cartoon vector art style with bold black outlines, flat colors, cute playful aesthetic, isolated on pure white background
Technical:
- Full body visible
- Centered composition
- Isolated on pure white background
- Game sprite asset
Download as: kai_walk_north_1_stylea.png
Save to: assets/slike/liki/kai/
💡 TIPS
- Copy-paste prompts - Use templates exactly
- Generate 1 at a time - Download after each
- Rename immediately - Don't lose track
- Check consistency - Compare with master reference
- Re-generate if needed - If not consistent enough
⏱️ TIME ESTIMATE
- 1 frame = ~30 seconds (generate + download + rename)
- 40 frames (1 character, both styles) = ~20 minutes
- 120 frames (all 3 characters) = ~1 hour (manual work)
Ready to start! 🚀
Begin with: Kai Walk North Frame 1 Style A