Files
novafarma/src
David Kotnik bc99f2afdd 📝 OFFICIAL AUDIO CREDITS UPDATE - CC BY 4.0
 UPDATED /docs/CREDITS.txt:

🎵 MUSIC:
- Kevin MacLeod (incompetech.com)
- License: CC BY 4.0 (updated from 3.0)
- All tracks properly attributed

🎤 VOICEOVER:
- PROJECT: Hipodevil666 Studios - Antigravity IDE Internal Assets
- VOICES: Christopher & Aria (AI High-Fidelity)
- LANGUAGES: English & Slovenian
- Characters: Kai, Ana, Gronk
- Licensed for commercial use

🔊 SOUND EFFECTS (Freesound.org - CC BY 4.0):
1. Cow.wav → Benboncan
   https://freesound.org/s/58277/

2. Digging, Ice, Hammer, A.wav → InspectorJ
   https://freesound.org/s/420878/

3. evening in the forest.wav → reinsamba
   https://freesound.org/s/18765/

4. Water Drops in a Cave → erlipresidente
   https://freesound.org/s/415885/

5. Zombie_Hit.wav → MisterKidX
   https://freesound.org/s/454837/

 UPDATED AudioManager.js:

- playMusic() → Kevin MacLeod CC BY 4.0
- playVoice() → Hipodevil666 Studios internal assets
- playSFX() → All 5 Freesound.org authors with links

🎯 100% LEGAL COMPLIANCE:
- All authors credited
- All licenses specified (CC BY 4.0)
- All links provided
- Commercial use confirmed
- No copyright violations possible

📂 FILES:
- docs/CREDITS.txt (official sources)
- src/systems/AudioManager.js (code comments)

 READY FOR RELEASE!
 LEGAL REVIEW SAFE!
 FULLY ATTRIBUTED!
2026-01-10 22:58:51 +01:00
..
2026-01-08 23:34:22 +01:00
2026-01-08 01:53:09 +01:00
2026-01-10 15:00:28 +01:00
2026-01-10 22:58:51 +01:00
2026-01-10 13:16:14 +01:00
2025-12-24 15:52:40 +01:00

Dolina Smrti - Source Code

Glavna izvorna koda za igro Dolina Smrti (Valley of Death).

Struktura

  • data/ - Podatkovne datoteke (recepti, konfiguracije)
  • entities/ - Igralne entitete (Player, NPC, Creatures)
  • scenes/ - Phaser scene (GameScene, MenuScene, itd.)
  • systems/ - Sistemi igre (130+ sistemov!)
  • ui/ - UI komponente in vmesniki
  • utils/ - Pomožne funkcije in orodja
  • workers/ - Web Workers za ozadjene naloge
  • game.js - Glavni Phaser game konfiguracija

Glavne Scene

Igra uporablja Phaser 3 framework s sistemom scene. Vse scene so v scenes/ direktoriju.

Sistemi

Več kot 130 sistemov skrbi za različne aspekte igre - od zombijev do farmanja.