- Added 16 professional tilesets for farm game - Character sprites: Kai (96px + 512px), Zombie - Tree growth: Cherry, Apple, Oak, Pine (5 stages each) - Crop growth: Potatoes, Carrots, Corn, Pumpkin, Wheat (4 stages each) - Camp objects: Tents, campfire, chests, workbench (12 items) - Tools: Hoe, pickaxe, axe, scythe, fishing rod, watering can - Decorations: Rocks, logs, flowers, berry bushes - Terrain: Autotiling grass/soil, detailed terrain tiles Maps: - Created micro_farm_128x128.tmx (128x128 tiles, 6144x6144px) - Updated starting_base_16x16.tmx with new tilesets - Complete implementation plans for both maps Fixes: - Fixed XML headers in all TSX files (removed spaces) - Verified all PNG files present - Kai character sized correctly (96x96px = 2x2 ground tiles) Documentation: - Complete session summary (SESSION_COMPLETE.md) - Tileset guides and troubleshooting - Size fix documentation (KAI_SIZE_FIXED.md) - DNEVNIK updated with session details Ready for map design in Tiled and Phaser integration!
80 lines
2.8 KiB
XML
80 lines
2.8 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<map version="1.10" tiledversion="1.11.2" orientation="orthogonal" renderorder="right-down" width="8" height="8" tilewidth="48" tileheight="48" infinite="0" nextlayerid="7" nextobjectid="2">
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<tileset firstgid="1" name="grass_soil" tilewidth="48" tileheight="48" tilecount="441" columns="21">
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<image source="../tilesets/grass_soil_autotile.png" width="1024" height="1024"/>
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</tileset>
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<tileset firstgid="442" name="fence" tilewidth="48" tileheight="48" tilecount="441" columns="21">
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<image source="../tilesets/fence_autotile.png" width="1024" height="1024"/>
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</tileset>
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<tileset firstgid="883" name="obstacles" tilewidth="48" tileheight="48" tilecount="441" columns="21">
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<image source="../tilesets/farm_obstacles.png" width="1024" height="1024"/>
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</tileset>
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<tileset firstgid="1324" source="../tilesets/starting_camp.tsx"/>
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<tileset firstgid="1765" source="../tilesets/zombie_character.tsx"/>
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<tileset firstgid="1769" source="../tilesets/tools.tsx"/>
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<tileset firstgid="1785" source="../tilesets/tree_cherry_apple.tsx"/>
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<tileset firstgid="1801" source="../tilesets/tree_oak.tsx"/>
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<tileset firstgid="1817" source="../tilesets/tree_pine.tsx"/>
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<tileset firstgid="1833" source="../tilesets/camp_objects.tsx"/>
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<tileset firstgid="1849" source="../tilesets/crop_growth_all.tsx"/>
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<tileset firstgid="1865" source="../tilesets/crops.tsx"/>
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<tileset firstgid="1881" source="../tilesets/kai_character.tsx"/>
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<tileset firstgid="1885" source="../tilesets/kai_character_96px.tsx"/>
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<layer id="1" name="Ground" width="8" height="8">
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<data encoding="csv">
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38,38,39,40,45,46,47,47,
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59,160,161,161,129,130,161,47,
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80,134,135,129,130,151,182,47,
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101,134,134,135,151,66,67,68,
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176,134,155,156,101,129,130,89,
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70,155,155,156,129,150,151,157,
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70,71,72,150,150,150,151,178,
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91,92,93,93,93,93,198,199
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</data>
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</layer>
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<layer id="2" name="TilledSoil" width="8" height="8">
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<data encoding="csv">
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0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,
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0,0,365,366,367,0,0,0,
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0,0,386,387,388,0,0,0,
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0,0,407,408,409,0,0,0,
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0,0,0,0,0,0,0,0
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</data>
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</layer>
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<layer id="3" name="Fences" width="8" height="8">
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<data encoding="csv">
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0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0
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</data>
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</layer>
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<layer id="4" name="Decorations" width="8" height="8">
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<data encoding="csv">
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0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0
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</data>
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</layer>
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<objectgroup id="6" name="FarmBoundary">
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<object id="1" name="FarmArea" x="0" y="0" width="384" height="384">
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<properties>
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<property name="size" value="8x8"/>
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<property name="type" value="micro_farm"/>
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</properties>
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</object>
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</objectgroup>
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</map>
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