Files
novafarma/src/systems/BreedingSystem.js

566 lines
18 KiB
JavaScript

/**
* BreedingSystem.js
* =================
* Manages animal breeding, family trees, and baby growth
*
* Features:
* - Breeding compatibility checks (species, gender, age)
* - Baby creation with inherited traits
* - Growth stages: baby → young → adult
* - Family tree tracking
* - Breeding cooldowns
* - Animal happiness/relationship system
*
* Uses: farm_animals_family_grid_1766099078030.tsx
* children_5_growth_stages_1766097043062.tsx
*
* @author NovaFarma Team
* @date 2025-12-22
*/
export default class BreedingSystem {
constructor(scene) {
this.scene = scene;
// Animal registry
this.animals = new Map(); // id -> animal data
this.families = new Map(); // family id -> family tree
// Breeding pairs currently in progress
this.breedingPairs = new Map();
// Timing constants (in milliseconds)
this.BREEDING_COOLDOWN = 7 * 24 * 60 * 60 * 1000; // 7 days
this.BABY_TO_YOUNG_TIME = 2 * 24 * 60 * 60 * 1000; // 2 days
this.YOUNG_TO_ADULT_TIME = 5 * 24 * 60 * 60 * 1000; // 5 days
// Debug mode: faster times for testing
if (this.scene.registry.get('debugMode')) {
this.BREEDING_COOLDOWN = 30000; // 30 seconds
this.BABY_TO_YOUNG_TIME = 10000; // 10 seconds
this.YOUNG_TO_ADULT_TIME = 20000; // 20 seconds
}
// Species data
this.speciesData = this.defineSpecies();
// Growth sprites
this.growthSprites = this.defineGrowthSprites();
console.log('🐄 BreedingSystem initialized');
}
defineSpecies() {
return {
cow: {
name: 'Cow',
basePrice: 500,
products: ['milk', 'cheese'],
gestationTime: 3.5 * 24 * 60 * 60 * 1000, // 3.5 days
breedingCooldown: 7 * 24 * 60 * 60 * 1000,
lifespan: 100 * 24 * 60 * 60 * 1000, // 100 days
sprites: {
male_baby: 'cow_male_baby',
male_young: 'cow_male_young',
male_adult: 'cow_male_adult',
female_baby: 'cow_female_baby',
female_young: 'cow_female_young',
female_adult: 'cow_female_adult'
}
},
chicken: {
name: 'Chicken',
basePrice: 100,
products: ['egg', 'feather'],
gestationTime: 21 * 60 * 60 * 1000, // 21 hours
breedingCooldown: 3 * 24 * 60 * 60 * 1000, // 3 days
lifespan: 50 * 24 * 60 * 60 * 1000,
sprites: {
male_baby: 'chicken_male_baby',
male_young: 'chicken_male_young',
male_adult: 'chicken_rooster_adult',
female_baby: 'chicken_female_baby',
female_young: 'chicken_female_young',
female_adult: 'chicken_hen_adult'
}
},
pig: {
name: 'Pig',
basePrice: 300,
products: ['truffle'],
gestationTime: 3 * 24 * 60 * 60 * 1000,
breedingCooldown: 5 * 24 * 60 * 60 * 1000,
lifespan: 80 * 24 * 60 * 60 * 1000,
sprites: {
male_baby: 'pig_male_baby',
male_young: 'pig_male_young',
male_adult: 'pig_male_adult',
female_baby: 'pig_female_baby',
female_young: 'pig_female_young',
female_adult: 'pig_female_adult'
}
},
sheep: {
name: 'Sheep',
basePrice: 400,
products: ['wool', 'milk'],
gestationTime: 4 * 24 * 60 * 60 * 1000,
breedingCooldown: 6 * 24 * 60 * 60 * 1000,
lifespan: 90 * 24 * 60 * 60 * 1000,
sprites: {
male_baby: 'sheep_male_baby',
male_young: 'sheep_male_young',
male_adult: 'sheep_ram_adult',
female_baby: 'sheep_female_baby',
female_young: 'sheep_female_young',
female_adult: 'sheep_ewe_adult'
}
}
};
}
defineGrowthSprites() {
return {
baby: 0, // Frame index
young: 1,
adult: 2
};
}
// ===== ANIMAL REGISTRATION =====
registerAnimal(animalData) {
const id = animalData.id || this.generateId();
const animal = {
id,
species: animalData.species,
gender: animalData.gender || this.randomGender(),
age: animalData.age || 'adult',
name: animalData.name || this.generateName(animalData.species, animalData.gender),
birthDate: animalData.birthDate || Date.now(),
parents: animalData.parents || null, // [parentId1, parentId2]
children: animalData.children || [],
sprite: animalData.sprite || null,
happiness: animalData.happiness || 100,
lastBred: animalData.lastBred || null,
x: animalData.x || 0,
y: animalData.y || 0
};
this.animals.set(id, animal);
// Create sprite if needed
if (!animal.sprite && animalData.x && animalData.y) {
animal.sprite = this.createAnimalSprite(animal);
}
// Setup growth timer if not adult
if (animal.age !== 'adult') {
this.setupGrowthTimer(animal);
}
console.log(`🐾 Registered ${animal.species} (${animal.gender}) - ${animal.name}`);
return animal;
}
createAnimalSprite(animal) {
const speciesData = this.speciesData[animal.species];
const spriteKey = `${animal.species}_${animal.gender}_${animal.age}`;
const sprite = this.scene.add.sprite(
animal.x,
animal.y,
'farm_animals_family_grid', // tileset name
this.getAnimalFrame(animal.species, animal.gender, animal.age)
);
sprite.setData('animalId', animal.id);
sprite.setInteractive();
// Click to view animal details
sprite.on('pointerdown', () => {
this.scene.events.emit('animalClicked', animal);
});
return sprite;
}
getAnimalFrame(species, gender, age) {
// Map to sprite sheet frames
// This depends on your actual sprite sheet layout
const frameMap = {
cow: { male: { baby: 0, young: 1, adult: 2 }, female: { baby: 3, young: 4, adult: 5 } },
chicken: { male: { baby: 6, young: 7, adult: 8 }, female: { baby: 9, young: 10, adult: 11 } },
pig: { male: { baby: 12, young: 13, adult: 14 }, female: { baby: 15, young: 16, adult: 17 } },
sheep: { male: { baby: 18, young: 19, adult: 20 }, female: { baby: 21, young: 22, adult: 23 } }
};
return frameMap[species]?.[gender]?.[age] || 0;
}
// ===== BREEDING MECHANICS =====
canBreed(animalId1, animalId2) {
const animal1 = this.animals.get(animalId1);
const animal2 = this.animals.get(animalId2);
if (!animal1 || !animal2) {
return { canBreed: false, reason: 'Animal not found' };
}
// Must be same species
if (animal1.species !== animal2.species) {
return { canBreed: false, reason: 'Different species cannot breed' };
}
// Must be opposite genders
if (animal1.gender === animal2.gender) {
return { canBreed: false, reason: 'Same gender cannot breed' };
}
// Both must be adults
if (animal1.age !== 'adult' || animal2.age !== 'adult') {
return { canBreed: false, reason: 'Both must be adults' };
}
// Check happiness (must be >50 to breed)
if (animal1.happiness < 50 || animal2.happiness < 50) {
return { canBreed: false, reason: 'Animals must be happy (>50 happiness)' };
}
// Check breeding cooldown
const now = Date.now();
if (animal1.lastBred && (now - animal1.lastBred) < this.BREEDING_COOLDOWN) {
const waitTime = Math.ceil((this.BREEDING_COOLDOWN - (now - animal1.lastBred)) / 1000 / 60);
return { canBreed: false, reason: `${animal1.name} needs ${waitTime} more minutes` };
}
if (animal2.lastBred && (now - animal2.lastBred) < this.BREEDING_COOLDOWN) {
const waitTime = Math.ceil((this.BREEDING_COOLDOWN - (now - animal2.lastBred)) / 1000 / 60);
return { canBreed: false, reason: `${animal2.name} needs ${waitTime} more minutes` };
}
// Check barn capacity
if (this.scene.progressionSystem) {
const barnBenefits = this.scene.progressionSystem.getCurrentBenefits('barn');
const currentAnimals = this.animals.size;
if (currentAnimals >= barnBenefits.capacity) {
return { canBreed: false, reason: 'Barn is full - upgrade needed!' };
}
}
return { canBreed: true };
}
breed(animalId1, animalId2) {
const check = this.canBreed(animalId1, animalId2);
if (!check.canBreed) {
this.scene.uiSystem?.showError(check.reason);
console.warn('Cannot breed:', check.reason);
return null;
}
const parent1 = this.animals.get(animalId1);
const parent2 = this.animals.get(animalId2);
// Determine which is female (for gestation)
const female = parent1.gender === 'female' ? parent1 : parent2;
const male = parent1.gender === 'male' ? parent1 : parent2;
// Get gestation time
const speciesData = this.speciesData[parent1.species];
const gestationTime = speciesData.gestationTime;
// Start gestation period
this.scene.time.delayedCall(gestationTime, () => {
this.giveBirth(female, male);
});
// Update breeding timestamps
parent1.lastBred = Date.now();
parent2.lastBred = Date.now();
// Show notification
this.scene.uiSystem?.showNotification({
title: '💕 Breeding Started!',
message: `${male.name} and ${female.name} are breeding...`,
icon: parent1.species,
duration: 3000
});
// Add to breeding pairs
this.breedingPairs.set(`${animalId1}_${animalId2}`, {
parent1: animalId1,
parent2: animalId2,
startTime: Date.now(),
endTime: Date.now() + gestationTime
});
console.log(`💕 ${male.name} (♂) + ${female.name} (♀) breeding...`);
return true;
}
giveBirth(mother, father) {
// Create baby
const baby = this.createBaby(mother, father);
// Update parent records
mother.children.push(baby.id);
father.children.push(baby.id);
// Show notification
this.scene.uiSystem?.showNotification({
title: '🎉 Baby Born!',
message: `${mother.name} gave birth to ${baby.name}!`,
icon: baby.species,
duration: 5000,
color: '#FFD700'
});
// Create family tree if doesn't exist
const familyId = mother.parents?.[0] || mother.id;
if (!this.families.has(familyId)) {
this.families.set(familyId, {
id: familyId,
founder: mother,
members: []
});
}
this.families.get(familyId).members.push(baby.id);
// Emit event
this.scene.events.emit('babyBorn', { mother, father, baby });
// Play birth animation/particles
if (this.scene.particleSystem) {
this.scene.particleSystem.createBirthEffect(mother.sprite.x, mother.sprite.y);
}
console.log(`🍼 Baby born: ${baby.name} (${baby.species})`);
return baby;
}
createBaby(parent1, parent2) {
const baby = {
id: this.generateId(),
species: parent1.species,
age: 'baby',
gender: this.randomGender(),
parents: [parent1.id, parent2.id],
children: [],
birthDate: Date.now(),
happiness: 100,
lastBred: null,
// Spawn near mother
x: parent1.x + Phaser.Math.Between(-20, 20),
y: parent1.y + Phaser.Math.Between(-20, 20),
sprite: null
};
// Generate name
baby.name = this.generateName(baby.species, baby.gender);
// Create sprite
baby.sprite = this.createAnimalSprite(baby);
// Register animal
this.animals.set(baby.id, baby);
// Setup growth timer
this.setupGrowthTimer(baby);
return baby;
}
setupGrowthTimer(animal) {
if (animal.age === 'baby') {
// Baby → Young
this.scene.time.delayedCall(this.BABY_TO_YOUNG_TIME, () => {
this.growAnimal(animal, 'young');
});
} else if (animal.age === 'young') {
// Young → Adult
this.scene.time.delayedCall(this.YOUNG_TO_ADULT_TIME, () => {
this.growAnimal(animal, 'adult');
});
}
}
growAnimal(animal, newAge) {
const oldAge = animal.age;
animal.age = newAge;
// Update sprite
if (animal.sprite) {
const newFrame = this.getAnimalFrame(animal.species, animal.gender, newAge);
animal.sprite.setFrame(newFrame);
// Play growth animation
this.scene.tweens.add({
targets: animal.sprite,
scale: { from: 0.8, to: 1.0 },
duration: 500,
ease: 'Back.easeOut'
});
}
// Show notification
this.scene.uiSystem?.showNotification({
title: `${animal.name} Grew Up!`,
message: `${oldAge}${newAge}`,
icon: animal.species,
duration: 3000
});
// If became adult, can now breed
if (newAge === 'adult') {
this.scene.events.emit('animalBecameAdult', animal);
}
// Continue growth timer if not yet adult
if (newAge !== 'adult') {
this.setupGrowthTimer(animal);
}
console.log(`📅 ${animal.name} grew from ${oldAge} to ${newAge}`);
}
// ===== HELPER FUNCTIONS =====
generateId() {
return `animal_${Date.now()}_${Math.random().toString(36).substr(2, 9)}`;
}
randomGender() {
return Math.random() > 0.5 ? 'male' : 'female';
}
generateName(species, gender) {
const names = {
cow: {
male: ['Toro', 'Bruno', 'Max', 'Duke'],
female: ['Daisy', 'Bessie', 'Bella', 'Rosie']
},
chicken: {
male: ['Rocky', 'Cluck', 'Red', 'Rex'],
female: ['Penny', 'Clucky', 'Henrietta', 'Ginger']
},
pig: {
male: ['Porky', 'Hamlet', 'Bacon', 'Wilbur'],
female: ['Petunia', 'Piglet', 'Penelope', 'Truffle']
},
sheep: {
male: ['Woolly', 'Ram', 'Cloud', 'Fluff'],
female: ['Fluffy', 'Snowball', 'Cotton', 'Lamb']
}
};
const nameList = names[species]?.[gender] || ['Animal'];
return nameList[Math.floor(Math.random() * nameList.length)];
}
// ===== GETTERS =====
getAnimal(animalId) {
return this.animals.get(animalId);
}
getAllAnimals() {
return Array.from(this.animals.values());
}
getAnimalsBySpecies(species) {
return this.getAllAnimals().filter(a => a.species === species);
}
getAnimalsByGender(gender) {
return this.getAllAnimals().filter(a => a.gender === gender);
}
getAdults() {
return this.getAllAnimals().filter(a => a.age === 'adult');
}
getBabies() {
return this.getAllAnimals().filter(a => a.age === 'baby');
}
getBreedablePairs() {
const adults = this.getAdults();
const pairs = [];
for (let i = 0; i < adults.length; i++) {
for (let j = i + 1; j < adults.length; j++) {
const check = this.canBreed(adults[i].id, adults[j].id);
if (check.canBreed) {
pairs.push([adults[i], adults[j]]);
}
}
}
return pairs;
}
getFamilyTree(animalId) {
const animal = this.animals.get(animalId);
if (!animal) return null;
return {
animal,
parents: animal.parents ? animal.parents.map(id => this.animals.get(id)) : [],
children: animal.children.map(id => this.animals.get(id)),
grandparents: this.getGrandparents(animal),
siblings: this.getSiblings(animal)
};
}
getGrandparents(animal) {
if (!animal.parents) return [];
const grandparents = [];
for (const parentId of animal.parents) {
const parent = this.animals.get(parentId);
if (parent && parent.parents) {
grandparents.push(...parent.parents.map(id => this.animals.get(id)));
}
}
return grandparents.filter(Boolean);
}
getSiblings(animal) {
if (!animal.parents) return [];
const siblings = [];
for (const parentId of animal.parents) {
const parent = this.animals.get(parentId);
if (parent && parent.children) {
siblings.push(...parent.children
.filter(id => id !== animal.id)
.map(id => this.animals.get(id))
);
}
}
return [...new Set(siblings)]; // Remove duplicates
}
// ===== UPDATE =====
update(time, delta) {
// Update breeding pairs progress
for (const [pairId, pair] of this.breedingPairs.entries()) {
if (Date.now() >= pair.endTime) {
this.breedingPairs.delete(pairId);
}
}
}
// ===== CLEANUP =====
destroy() {
this.animals.clear();
this.families.clear();
this.breedingPairs.clear();
}
}