Session: 11hr marathon (Jan 8, 2026) Assets: 52 animation frames total Progress: 36% to 54% Kai: 20 frames (idle 4, walk 6, dig 5, swing 5) Ana: 10 frames (idle 4, walk 6) Gronk: 10 frames (idle 4, walk 6) Susi: 12 frames (idle 4, run 6, bark 2) Demo Status: 157/292 assets (54%) Remaining: 135 assets Files updated: - TASK_TRACKER.md - PRODUCTION_CHECKLIST.md - 64 new PNG assets - Susi reference updated
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🔊 Quest Voice Integration Guide
Last Updated: Jan 8, 2026 02:30 CET
Status: ✅ FULLY INTEGRATED
🎯 FEATURES
Quest System now automatically plays voiceovers for:
- ✅ Quest start dialogue
- ✅ Quest progress updates
- ✅ Quest completion dialogue
- ✅ NPC-specific voices (future)
- ✅ Emotional reactions (future)
🔊 HOW IT WORKS
Automatic Integration:
When a quest is started, updated, or completed, QuestSystem automatically:
- Shows text dialogue (on screen)
- Plays voiceover (TTS audio)
- Syncs subtitles (with audio)
No extra code needed! Just define dialogue in quest data!
📜 QUEST DIALOGUE FORMAT
{
id: 'q001_kje_sem',
dialogue: {
start: ["...au glava... kje sm?"], // Plays on quest start
progress: ["Še {remaining} da konč!"], // Plays on progress update
complete: ["Včeri sm bla tam!"], // Plays on completion
onVoice: ["Ana's voice..."] // Special events (optional)
}
}
🎙️ VOICE GENERATION
Generate All Quest Voiceovers:
python scripts/generate_quest_voiceovers.py
Output:
assets/audio/quests/q001_kje_sem_start.mp3assets/audio/quests/q001_kje_sem_complete.mp3assets/audio/quests/q002_prvi_koraki_start.mp3- etc...
Voice Settings:
- Language: Slovenian (sl-SI)
- Voice: Petra (Female, Natural)
- Format: MP3
- Quality: High
🔧 TECHNICAL INTEGRATION
QuestSystem Integration:
// Quest start
if (quest.dialogue && quest.dialogue.start) {
this.showDialogue(quest.dialogue.start, quest.npc);
// 🔊 VOICEOVER: Play quest start dialogue
if (this.scene.voiceoverSystem) {
const voiceKey = `quest_${questId}_start`;
this.scene.voiceoverSystem.playVoiceover(voiceKey, quest.dialogue.start[0]);
}
}
VoiceoverSystem Methods:
playVoiceover(key, text)- Play TTS audiostopVoiceover()- Stop current playbackisVoiceoverPlaying()- Check if audio is playing
📊 QUEST VOICEOVERS
Main Story (3 quests):
- Q001: Kje Sem? (2 voiceovers)
- Q002: Prvi Koraki (3 voiceovers)
- Q003: Glas v Glavi (3 voiceovers + Ana's voice)
Collection (3 quests):
- Q010: 80 Crops Challenge (3 voiceovers)
- Q011: Tree Planter (2 voiceovers)
- Q020: Creature Catalog (3 voiceovers)
Social (1 quest):
- Q080: 166 Friends (3 voiceovers)
Building (1 quest):
- Q040: Gothic Empire (2 voiceovers)
Biome/Boss (3 quests):
- Q050: Underwater Secrets (2 voiceovers)
- Q060: Baba Yaga (3 voiceovers)
- Q070: Jurassic Farm (2 voiceovers)
Total: ~25-30 voiceover files
🎮 IN-GAME EXPERIENCE
Player starts Q001:
- Text appears: "...au glava... kje sm?"
- Kai's voice plays: "...au glava... kje sm?"
- Subtitle syncs with audio
- Player hears + reads simultaneously
Quest complete:
- Text: "Včeri sm bla tam, zdej pa tuki!"
- Voice: excited tone "MORŠ NEC NAJT!"
- VFX: Clarity effect
- Feels EPIC! 🎉
💡 ADHD-FRIENDLY DESIGN
Why voiceovers matter:
- ✅ Audio + Visual = Better retention
- ✅ Emotional delivery = Stronger connection
- ✅ Accessibility = Dyslexia support
- ✅ Immersion = Kai feels ALIVE!
Slovenian dialogue:
- Feels personal/authentic
- ADHD-friendly (short, punchy)
- Emotional reactions (DAAAAJ! OH SHIT!)
- Player connects with Kai
🔮 FUTURE ENHANCEMENTS
Planned:
- NPC-specific voices (166 NPCs × 3 lines each)
- Multiple voice actors (Kai, Ana, Gronk, NPCs)
- Emotional variations (happy, sad, angry, scared)
- Dynamic pitch/speed based on context
- Voice modulation in water (underwater effect)
- Echo/reverb in caves
- Walkie-talkie effect for radio dialogue
📁 FILE STRUCTURE
assets/audio/quests/
├── q001_kje_sem_start.mp3
├── q001_kje_sem_complete.mp3
├── q002_prvi_koraki_start.mp3
├── q002_prvi_koraki_progress.mp3
├── q002_prvi_koraki_complete.mp3
├── q003_glas_v_glavi_start.mp3
├── q003_glas_v_glavi_onVoice.mp3 (Ana's voice!)
├── q003_glas_v_glavi_complete.mp3
└── ...
🚀 QUICK START
- Define quest dialogue (already done in QuestDataLoader)
- Generate voiceovers:
python scripts/generate_quest_voiceovers.py - Play game - Voiceovers work automatically!
That's it! No extra integration needed!
🎯 STATUS
- QuestSystem integration complete
- VoiceoverSystem exists
- Generation script created
- Generate actual audio files
- Test in-game
- Add NPC-specific voices
Quest Voice Integration - Jan 8, 2026
🔊💬🎮